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- // /d2bs/kolbot/libs/Builds/Sorceress.ExampleBuild.js
- /**
- *
- * Instructions: See /d2bs/kolbot/libs/config/Builds/README.txt
- *
- * Skill IDs: See /d2bs/kolbot/sdk/skills.txt for a list of skill IDs.
- *
- * Stat IDs:
- *
- * Strength = 0
- * Energy = 1
- * Dexterity = 2
- * Vitality = 3
- *
- */
- js_strict(true);
- if (!isIncluded("common/Cubing.js")) { include("common/Cubing.js"); };
- if (!isIncluded("common/Prototypes.js")) { include("common/Prototypes.js"); };
- if (!isIncluded("common/Runewords.js")) { include("common/Runewords.js"); };
- if (!isIncluded("common/Town.js")) { include("common/Town.js"); };
- var AutoBuildTemplate = {
- 1: {
- Update: function () {
- //say("/players 2");
- Config.ClearType = 0;
- Scripts.ClearAnyArea = true;
- Config.ClearAnyArea.AreaList = [2];
- Config.HPBuffer = 4;
- Config.MPBuffer = 4;
- Config.RejuvBuffer = 4;
- Config.LowGold = 1000;
- Config.StashGold = 1000;
- Config.BeltColumn = ["hp", "hp", "mp", "mp"];
- Config.MinColumn = [1, 1, 1, 1];
- Config.PickitFiles.push("autobuild.nip");
- Config.MaxGameTime = 900;
- Config.OpenChests = true;
- Config.TownCheck = true;
- Config.ScanShrines = [1, 2, 3, 14, 15, 20];
- Config.AttackSkill = [-1, 36, -1, 36, -1, 0, -1];
- Config.LowManaSkill = [0, -1];
- //Config.CastStatic = 10;
- //Config.StaticList = ["Andariel", "Duriel", "Mephisto", "Diablo", "Korlic", "Madawc", "Talic", "Lister the Tormentor", "Baal"];
- }
- },
- 2: {
- SkillPoints: [40],
- StatPoints: [3, 3, 3, 3, 3],
- Update: function () {
- }
- },
- 3: {
- SkillPoints: [38],
- StatPoints: [3, 3, 3, 3, 3],
- Update: function () {
- Scripts.ClearAnyArea = false;
- Config.ClearType = 0;
- Scripts.ClearAnyArea = true;
- Config.ClearAnyArea.AreaList = [8];
- Config.AttackSkill = [-1, 38, -1, 38, -1, 0, -1];
- }
- },
- 4: {
- SkillPoints: [38],
- StatPoints: [3, 3, 3, 3, 3],
- Update: function () {
- }
- },
- 5: {
- SkillPoints: [38],
- StatPoints: [3, 3, 3, 3, 3],
- Update: function () {
- Scripts.ClearAnyArea = false;
- Config.ClearType = 0;
- Scripts.Mausoleum = true;
- Config.Mausoleum.KillBloodRaven = false;
- Config.Mausoleum.ClearCrypt = false;
- }
- },
- 6: {
- SkillPoints: [44],
- StatPoints: [3, 3, 3, 3, 3],
- Update: function () {
- Config.AttackSkill = [44, 38, -1, 38, -1, 0, -1];
- }
- },
- 7: {
- SkillPoints: [38],
- StatPoints: [3, 3, 3, 3, 3],
- Update: function () {
- Scripts.Mausoleum = false;
- Config.ClearType = 0;
- Scripts.ClearAnyArea = true;
- Config.ClearAnyArea.AreaList = [21, 22, 23, 24, 25];
- }
- },
- 8: {
- SkillPoints: [38],
- StatPoints: [3, 3, 3, 3, 3],
- Update: function () {
- }
- },
- 9: {
- SkillPoints: [38],
- StatPoints: [3, 3, 3, 3, 3],
- Update: function () {
- }
- },
- 10: {
- SkillPoints: [38],
- StatPoints: [3, 3, 3, 3, 3],
- Update: function () {
- }
- },
- 11: {
- SkillPoints: [38],
- StatPoints: [3, 3, 3, 3, 3],
- Update: function () {
- }
- },
- 12: {
- SkillPoints: [42],
- StatPoints: [3, 3, 3, 3, 3],
- Update: function () {
- Scripts.ClearAnyArea = false;
- Config.ClearType = 0;
- Scripts.ClearAnyArea = true;
- Config.ClearAnyArea.AreaList = [36, 37];
- Config.OpenChests = false;
- }
- },
- 13: {
- SkillPoints: [38],
- StatPoints: [3, 3, 3, 3, 3],
- Update: function () {
- }
- },
- 14: {
- SkillPoints: [38],
- StatPoints: [3, 0, 0, 0, 0],
- Update: function () {
- }
- },
- 15: {
- SkillPoints: [38],
- StatPoints: [0, 0, 0, 0, 0],
- Update: function () {
- }
- },
- 16: {
- SkillPoints: [38],
- StatPoints: [0, 0, 0, 0, 0],
- Update: function () {
- }
- },
- 17: {
- SkillPoints: [38],
- StatPoints: [0, 0, 0, 0, 0],
- Update: function () {
- }
- },
- 18: {
- SkillPoints: [43],
- StatPoints: [0, 0, 0, 0, 0],
- Update: function () {
- Scripts.ClearAnyArea = false;
- Scripts.Countess = true;
- Config.Countess.KillGhosts = false;
- Config.ClearType = 0;
- Scripts.ClearAnyArea = true;
- Config.ClearAnyArea.AreaList = [37];
- Config.Dodge = true;
- Config.DodgeRange = 10;
- Config.DodgeHP = 75;
- }
- },
- 19: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 20: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 21: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 22: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 23: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 24: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 25: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 26: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 27: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 28: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 29: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 30: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 31: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 32: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 33: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 34: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 35: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 36: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 37: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 38: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 39: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 40: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 41: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 42: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 43: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 44: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 45: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 46: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 47: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 48: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 49: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 50: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 51: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 52: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 53: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 54: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 55: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 56: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 57: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 58: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 59: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 60: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 61: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 62: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 63: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 64: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 65: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 66: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 67: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 68: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 69: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 70: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 71: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 72: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 73: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 74: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 75: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 76: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 77: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 78: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 79: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 80: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 81: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 82: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 83: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 84: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 85: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 86: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 87: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 88: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 89: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 90: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 91: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 92: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 93: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 94: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 95: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 96: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 97: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 98: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- },
- 99: {
- SkillPoints: [-1],
- StatPoints: [-1, -1, -1, -1, -1],
- Update: function () {
- }
- }
- };
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