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- <?xml version="1.0" encoding="UTF-8"?>
- <list>
- <!-- Duelist -->
- <skill id="7100" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1.3" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- DreadNought -->
- <skill id="7101" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Phoenix Knight -->
- <skill id="7102" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Hell Knight -->
- <skill id="7103" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Sagittarius -->
- <skill id="7104" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Adventurer -->
- <skill id="7105" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- ArchMage -->
- <skill id="7106" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Soultaker -->
- <skill id="7107" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Arcana Lord -->
- <skill id="7108" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Cardinal -->
- <skill id="7109" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- HieroPhant -->
- <skill id="7110" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Evas Templar -->
- <skill id="7111" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Sword Muse -->
- <skill id="7112" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Wind Rider -->
- <skill id="7113" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Moonlight Sentinel -->
- <skill id="7114" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Mystic Muse -->
- <skill id="7115" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Elemental Master -->
- <skill id="7116" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Evas Saint -->
- <skill id="7117" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Shillien Templar -->
- <skill id="7118" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Spectral Dancer -->
- <skill id="7119" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Ghost Hunter -->
- <skill id="7120" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Ghost Sentinel -->
- <skill id="7121" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Storm Screamer -->
- <skill id="7122" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Spectral Master -->
- <skill id="7123" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Shillien Saint -->
- <skill id="7124" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Titan -->
- <skill id="7125" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Grand Khavatari -->
- <skill id="7126" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Dominator -->
- <skill id="7127" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Doomcryer -->
- <skill id="7128" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Fortune Seeker -->
- <skill id="7129" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Maestro -->
- <skill id="7130" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Doombringer -->
- <skill id="7131" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Male Soul Hound -->
- <skill id="7132" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Female Soul Hound -->
- <skill id="7133" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Trickster -->
- <skill id="7134" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Inspector -->
- <skill id="7135" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- <!-- Judicator -->
- <skill id="7136" levels="1" name="BALANCE">
- <set name="target" val="TARGET_SELF" />
- <set name="skillType" val="BUFF" />
- <set name="operateType" val="OP_PASSIVE" />
- <for>
- <mul order="0x30" stat="pDef" val="1" />
- <mul order="0x30" stat="mDef" val="1" />
- <mul order="0x30" stat="pAtk" val="1" />
- <mul order="0x30" stat="mAtk" val="1" />
- <mul order="0x30" stat="pAtkSpd" val="1" />
- <mul order="0x30" stat="mAtkSpd" val="1" />
- <mul order="0x30" stat="mReuse" val="1" />
- <mul order="0x30" stat="sDef" val="1" />
- <mul order="0x30" stat="cAtk" val="1" />
- <mul order="0x30" stat="cAtkAdd" val="1" />
- </for>
- </skill>
- </list>
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