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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <list>
  3. <!-- Duelist -->
  4. <skill id="7100" levels="1" name="BALANCE">
  5. <set name="target" val="TARGET_SELF" />
  6. <set name="skillType" val="BUFF" />
  7. <set name="operateType" val="OP_PASSIVE" />
  8. <for>
  9. <mul order="0x30" stat="pDef" val="1" />
  10. <mul order="0x30" stat="mDef" val="1" />
  11. <mul order="0x30" stat="pAtk" val="1" />
  12. <mul order="0x30" stat="mAtk" val="1" />
  13. <mul order="0x30" stat="pAtkSpd" val="1.3" />
  14. <mul order="0x30" stat="mAtkSpd" val="1" />
  15. <mul order="0x30" stat="mReuse" val="1" />
  16. <mul order="0x30" stat="sDef" val="1" />
  17. <mul order="0x30" stat="cAtk" val="1" />
  18. <mul order="0x30" stat="cAtkAdd" val="1" />
  19. </for>
  20. </skill>
  21. <!-- DreadNought -->
  22. <skill id="7101" levels="1" name="BALANCE">
  23. <set name="target" val="TARGET_SELF" />
  24. <set name="skillType" val="BUFF" />
  25. <set name="operateType" val="OP_PASSIVE" />
  26. <for>
  27. <mul order="0x30" stat="pDef" val="1" />
  28. <mul order="0x30" stat="mDef" val="1" />
  29. <mul order="0x30" stat="pAtk" val="1" />
  30. <mul order="0x30" stat="mAtk" val="1" />
  31. <mul order="0x30" stat="pAtkSpd" val="1" />
  32. <mul order="0x30" stat="mAtkSpd" val="1" />
  33. <mul order="0x30" stat="mReuse" val="1" />
  34. <mul order="0x30" stat="sDef" val="1" />
  35. <mul order="0x30" stat="cAtk" val="1" />
  36. <mul order="0x30" stat="cAtkAdd" val="1" />
  37. </for>
  38. </skill>
  39. <!-- Phoenix Knight -->
  40. <skill id="7102" levels="1" name="BALANCE">
  41. <set name="target" val="TARGET_SELF" />
  42. <set name="skillType" val="BUFF" />
  43. <set name="operateType" val="OP_PASSIVE" />
  44. <for>
  45. <mul order="0x30" stat="pDef" val="1" />
  46. <mul order="0x30" stat="mDef" val="1" />
  47. <mul order="0x30" stat="pAtk" val="1" />
  48. <mul order="0x30" stat="mAtk" val="1" />
  49. <mul order="0x30" stat="pAtkSpd" val="1" />
  50. <mul order="0x30" stat="mAtkSpd" val="1" />
  51. <mul order="0x30" stat="mReuse" val="1" />
  52. <mul order="0x30" stat="sDef" val="1" />
  53. <mul order="0x30" stat="cAtk" val="1" />
  54. <mul order="0x30" stat="cAtkAdd" val="1" />
  55. </for>
  56. </skill>
  57. <!-- Hell Knight -->
  58. <skill id="7103" levels="1" name="BALANCE">
  59. <set name="target" val="TARGET_SELF" />
  60. <set name="skillType" val="BUFF" />
  61. <set name="operateType" val="OP_PASSIVE" />
  62. <for>
  63. <mul order="0x30" stat="pDef" val="1" />
  64. <mul order="0x30" stat="mDef" val="1" />
  65. <mul order="0x30" stat="pAtk" val="1" />
  66. <mul order="0x30" stat="mAtk" val="1" />
  67. <mul order="0x30" stat="pAtkSpd" val="1" />
  68. <mul order="0x30" stat="mAtkSpd" val="1" />
  69. <mul order="0x30" stat="mReuse" val="1" />
  70. <mul order="0x30" stat="sDef" val="1" />
  71. <mul order="0x30" stat="cAtk" val="1" />
  72. <mul order="0x30" stat="cAtkAdd" val="1" />
  73. </for>
  74. </skill>
  75. <!-- Sagittarius -->
  76. <skill id="7104" levels="1" name="BALANCE">
  77. <set name="target" val="TARGET_SELF" />
  78. <set name="skillType" val="BUFF" />
  79. <set name="operateType" val="OP_PASSIVE" />
  80. <for>
  81. <mul order="0x30" stat="pDef" val="1" />
  82. <mul order="0x30" stat="mDef" val="1" />
  83. <mul order="0x30" stat="pAtk" val="1" />
  84. <mul order="0x30" stat="mAtk" val="1" />
  85. <mul order="0x30" stat="pAtkSpd" val="1" />
  86. <mul order="0x30" stat="mAtkSpd" val="1" />
  87. <mul order="0x30" stat="mReuse" val="1" />
  88. <mul order="0x30" stat="sDef" val="1" />
  89. <mul order="0x30" stat="cAtk" val="1" />
  90. <mul order="0x30" stat="cAtkAdd" val="1" />
  91. </for>
  92. </skill>
  93. <!-- Adventurer -->
  94. <skill id="7105" levels="1" name="BALANCE">
  95. <set name="target" val="TARGET_SELF" />
  96. <set name="skillType" val="BUFF" />
  97. <set name="operateType" val="OP_PASSIVE" />
  98. <for>
  99. <mul order="0x30" stat="pDef" val="1" />
  100. <mul order="0x30" stat="mDef" val="1" />
  101. <mul order="0x30" stat="pAtk" val="1" />
  102. <mul order="0x30" stat="mAtk" val="1" />
  103. <mul order="0x30" stat="pAtkSpd" val="1" />
  104. <mul order="0x30" stat="mAtkSpd" val="1" />
  105. <mul order="0x30" stat="mReuse" val="1" />
  106. <mul order="0x30" stat="sDef" val="1" />
  107. <mul order="0x30" stat="cAtk" val="1" />
  108. <mul order="0x30" stat="cAtkAdd" val="1" />
  109. </for>
  110. </skill>
  111. <!-- ArchMage -->
  112. <skill id="7106" levels="1" name="BALANCE">
  113. <set name="target" val="TARGET_SELF" />
  114. <set name="skillType" val="BUFF" />
  115. <set name="operateType" val="OP_PASSIVE" />
  116. <for>
  117. <mul order="0x30" stat="pDef" val="1" />
  118. <mul order="0x30" stat="mDef" val="1" />
  119. <mul order="0x30" stat="pAtk" val="1" />
  120. <mul order="0x30" stat="mAtk" val="1" />
  121. <mul order="0x30" stat="pAtkSpd" val="1" />
  122. <mul order="0x30" stat="mAtkSpd" val="1" />
  123. <mul order="0x30" stat="mReuse" val="1" />
  124. <mul order="0x30" stat="sDef" val="1" />
  125. <mul order="0x30" stat="cAtk" val="1" />
  126. <mul order="0x30" stat="cAtkAdd" val="1" />
  127. </for>
  128. </skill>
  129. <!-- Soultaker -->
  130. <skill id="7107" levels="1" name="BALANCE">
  131. <set name="target" val="TARGET_SELF" />
  132. <set name="skillType" val="BUFF" />
  133. <set name="operateType" val="OP_PASSIVE" />
  134. <for>
  135. <mul order="0x30" stat="pDef" val="1" />
  136. <mul order="0x30" stat="mDef" val="1" />
  137. <mul order="0x30" stat="pAtk" val="1" />
  138. <mul order="0x30" stat="mAtk" val="1" />
  139. <mul order="0x30" stat="pAtkSpd" val="1" />
  140. <mul order="0x30" stat="mAtkSpd" val="1" />
  141. <mul order="0x30" stat="mReuse" val="1" />
  142. <mul order="0x30" stat="sDef" val="1" />
  143. <mul order="0x30" stat="cAtk" val="1" />
  144. <mul order="0x30" stat="cAtkAdd" val="1" />
  145. </for>
  146. </skill>
  147. <!-- Arcana Lord -->
  148. <skill id="7108" levels="1" name="BALANCE">
  149. <set name="target" val="TARGET_SELF" />
  150. <set name="skillType" val="BUFF" />
  151. <set name="operateType" val="OP_PASSIVE" />
  152. <for>
  153. <mul order="0x30" stat="pDef" val="1" />
  154. <mul order="0x30" stat="mDef" val="1" />
  155. <mul order="0x30" stat="pAtk" val="1" />
  156. <mul order="0x30" stat="mAtk" val="1" />
  157. <mul order="0x30" stat="pAtkSpd" val="1" />
  158. <mul order="0x30" stat="mAtkSpd" val="1" />
  159. <mul order="0x30" stat="mReuse" val="1" />
  160. <mul order="0x30" stat="sDef" val="1" />
  161. <mul order="0x30" stat="cAtk" val="1" />
  162. <mul order="0x30" stat="cAtkAdd" val="1" />
  163. </for>
  164. </skill>
  165. <!-- Cardinal -->
  166. <skill id="7109" levels="1" name="BALANCE">
  167. <set name="target" val="TARGET_SELF" />
  168. <set name="skillType" val="BUFF" />
  169. <set name="operateType" val="OP_PASSIVE" />
  170. <for>
  171. <mul order="0x30" stat="pDef" val="1" />
  172. <mul order="0x30" stat="mDef" val="1" />
  173. <mul order="0x30" stat="pAtk" val="1" />
  174. <mul order="0x30" stat="mAtk" val="1" />
  175. <mul order="0x30" stat="pAtkSpd" val="1" />
  176. <mul order="0x30" stat="mAtkSpd" val="1" />
  177. <mul order="0x30" stat="mReuse" val="1" />
  178. <mul order="0x30" stat="sDef" val="1" />
  179. <mul order="0x30" stat="cAtk" val="1" />
  180. <mul order="0x30" stat="cAtkAdd" val="1" />
  181. </for>
  182. </skill>
  183. <!-- HieroPhant -->
  184. <skill id="7110" levels="1" name="BALANCE">
  185. <set name="target" val="TARGET_SELF" />
  186. <set name="skillType" val="BUFF" />
  187. <set name="operateType" val="OP_PASSIVE" />
  188. <for>
  189. <mul order="0x30" stat="pDef" val="1" />
  190. <mul order="0x30" stat="mDef" val="1" />
  191. <mul order="0x30" stat="pAtk" val="1" />
  192. <mul order="0x30" stat="mAtk" val="1" />
  193. <mul order="0x30" stat="pAtkSpd" val="1" />
  194. <mul order="0x30" stat="mAtkSpd" val="1" />
  195. <mul order="0x30" stat="mReuse" val="1" />
  196. <mul order="0x30" stat="sDef" val="1" />
  197. <mul order="0x30" stat="cAtk" val="1" />
  198. <mul order="0x30" stat="cAtkAdd" val="1" />
  199. </for>
  200. </skill>
  201. <!-- Evas Templar -->
  202. <skill id="7111" levels="1" name="BALANCE">
  203. <set name="target" val="TARGET_SELF" />
  204. <set name="skillType" val="BUFF" />
  205. <set name="operateType" val="OP_PASSIVE" />
  206. <for>
  207. <mul order="0x30" stat="pDef" val="1" />
  208. <mul order="0x30" stat="mDef" val="1" />
  209. <mul order="0x30" stat="pAtk" val="1" />
  210. <mul order="0x30" stat="mAtk" val="1" />
  211. <mul order="0x30" stat="pAtkSpd" val="1" />
  212. <mul order="0x30" stat="mAtkSpd" val="1" />
  213. <mul order="0x30" stat="mReuse" val="1" />
  214. <mul order="0x30" stat="sDef" val="1" />
  215. <mul order="0x30" stat="cAtk" val="1" />
  216. <mul order="0x30" stat="cAtkAdd" val="1" />
  217. </for>
  218. </skill>
  219. <!-- Sword Muse -->
  220. <skill id="7112" levels="1" name="BALANCE">
  221. <set name="target" val="TARGET_SELF" />
  222. <set name="skillType" val="BUFF" />
  223. <set name="operateType" val="OP_PASSIVE" />
  224. <for>
  225. <mul order="0x30" stat="pDef" val="1" />
  226. <mul order="0x30" stat="mDef" val="1" />
  227. <mul order="0x30" stat="pAtk" val="1" />
  228. <mul order="0x30" stat="mAtk" val="1" />
  229. <mul order="0x30" stat="pAtkSpd" val="1" />
  230. <mul order="0x30" stat="mAtkSpd" val="1" />
  231. <mul order="0x30" stat="mReuse" val="1" />
  232. <mul order="0x30" stat="sDef" val="1" />
  233. <mul order="0x30" stat="cAtk" val="1" />
  234. <mul order="0x30" stat="cAtkAdd" val="1" />
  235. </for>
  236. </skill>
  237. <!-- Wind Rider -->
  238. <skill id="7113" levels="1" name="BALANCE">
  239. <set name="target" val="TARGET_SELF" />
  240. <set name="skillType" val="BUFF" />
  241. <set name="operateType" val="OP_PASSIVE" />
  242. <for>
  243. <mul order="0x30" stat="pDef" val="1" />
  244. <mul order="0x30" stat="mDef" val="1" />
  245. <mul order="0x30" stat="pAtk" val="1" />
  246. <mul order="0x30" stat="mAtk" val="1" />
  247. <mul order="0x30" stat="pAtkSpd" val="1" />
  248. <mul order="0x30" stat="mAtkSpd" val="1" />
  249. <mul order="0x30" stat="mReuse" val="1" />
  250. <mul order="0x30" stat="sDef" val="1" />
  251. <mul order="0x30" stat="cAtk" val="1" />
  252. <mul order="0x30" stat="cAtkAdd" val="1" />
  253. </for>
  254. </skill>
  255. <!-- Moonlight Sentinel -->
  256. <skill id="7114" levels="1" name="BALANCE">
  257. <set name="target" val="TARGET_SELF" />
  258. <set name="skillType" val="BUFF" />
  259. <set name="operateType" val="OP_PASSIVE" />
  260. <for>
  261. <mul order="0x30" stat="pDef" val="1" />
  262. <mul order="0x30" stat="mDef" val="1" />
  263. <mul order="0x30" stat="pAtk" val="1" />
  264. <mul order="0x30" stat="mAtk" val="1" />
  265. <mul order="0x30" stat="pAtkSpd" val="1" />
  266. <mul order="0x30" stat="mAtkSpd" val="1" />
  267. <mul order="0x30" stat="mReuse" val="1" />
  268. <mul order="0x30" stat="sDef" val="1" />
  269. <mul order="0x30" stat="cAtk" val="1" />
  270. <mul order="0x30" stat="cAtkAdd" val="1" />
  271. </for>
  272. </skill>
  273. <!-- Mystic Muse -->
  274. <skill id="7115" levels="1" name="BALANCE">
  275. <set name="target" val="TARGET_SELF" />
  276. <set name="skillType" val="BUFF" />
  277. <set name="operateType" val="OP_PASSIVE" />
  278. <for>
  279. <mul order="0x30" stat="pDef" val="1" />
  280. <mul order="0x30" stat="mDef" val="1" />
  281. <mul order="0x30" stat="pAtk" val="1" />
  282. <mul order="0x30" stat="mAtk" val="1" />
  283. <mul order="0x30" stat="pAtkSpd" val="1" />
  284. <mul order="0x30" stat="mAtkSpd" val="1" />
  285. <mul order="0x30" stat="mReuse" val="1" />
  286. <mul order="0x30" stat="sDef" val="1" />
  287. <mul order="0x30" stat="cAtk" val="1" />
  288. <mul order="0x30" stat="cAtkAdd" val="1" />
  289. </for>
  290. </skill>
  291. <!-- Elemental Master -->
  292. <skill id="7116" levels="1" name="BALANCE">
  293. <set name="target" val="TARGET_SELF" />
  294. <set name="skillType" val="BUFF" />
  295. <set name="operateType" val="OP_PASSIVE" />
  296. <for>
  297. <mul order="0x30" stat="pDef" val="1" />
  298. <mul order="0x30" stat="mDef" val="1" />
  299. <mul order="0x30" stat="pAtk" val="1" />
  300. <mul order="0x30" stat="mAtk" val="1" />
  301. <mul order="0x30" stat="pAtkSpd" val="1" />
  302. <mul order="0x30" stat="mAtkSpd" val="1" />
  303. <mul order="0x30" stat="mReuse" val="1" />
  304. <mul order="0x30" stat="sDef" val="1" />
  305. <mul order="0x30" stat="cAtk" val="1" />
  306. <mul order="0x30" stat="cAtkAdd" val="1" />
  307. </for>
  308. </skill>
  309. <!-- Evas Saint -->
  310. <skill id="7117" levels="1" name="BALANCE">
  311. <set name="target" val="TARGET_SELF" />
  312. <set name="skillType" val="BUFF" />
  313. <set name="operateType" val="OP_PASSIVE" />
  314. <for>
  315. <mul order="0x30" stat="pDef" val="1" />
  316. <mul order="0x30" stat="mDef" val="1" />
  317. <mul order="0x30" stat="pAtk" val="1" />
  318. <mul order="0x30" stat="mAtk" val="1" />
  319. <mul order="0x30" stat="pAtkSpd" val="1" />
  320. <mul order="0x30" stat="mAtkSpd" val="1" />
  321. <mul order="0x30" stat="mReuse" val="1" />
  322. <mul order="0x30" stat="sDef" val="1" />
  323. <mul order="0x30" stat="cAtk" val="1" />
  324. <mul order="0x30" stat="cAtkAdd" val="1" />
  325. </for>
  326. </skill>
  327. <!-- Shillien Templar -->
  328. <skill id="7118" levels="1" name="BALANCE">
  329. <set name="target" val="TARGET_SELF" />
  330. <set name="skillType" val="BUFF" />
  331. <set name="operateType" val="OP_PASSIVE" />
  332. <for>
  333. <mul order="0x30" stat="pDef" val="1" />
  334. <mul order="0x30" stat="mDef" val="1" />
  335. <mul order="0x30" stat="pAtk" val="1" />
  336. <mul order="0x30" stat="mAtk" val="1" />
  337. <mul order="0x30" stat="pAtkSpd" val="1" />
  338. <mul order="0x30" stat="mAtkSpd" val="1" />
  339. <mul order="0x30" stat="mReuse" val="1" />
  340. <mul order="0x30" stat="sDef" val="1" />
  341. <mul order="0x30" stat="cAtk" val="1" />
  342. <mul order="0x30" stat="cAtkAdd" val="1" />
  343. </for>
  344. </skill>
  345. <!-- Spectral Dancer -->
  346. <skill id="7119" levels="1" name="BALANCE">
  347. <set name="target" val="TARGET_SELF" />
  348. <set name="skillType" val="BUFF" />
  349. <set name="operateType" val="OP_PASSIVE" />
  350. <for>
  351. <mul order="0x30" stat="pDef" val="1" />
  352. <mul order="0x30" stat="mDef" val="1" />
  353. <mul order="0x30" stat="pAtk" val="1" />
  354. <mul order="0x30" stat="mAtk" val="1" />
  355. <mul order="0x30" stat="pAtkSpd" val="1" />
  356. <mul order="0x30" stat="mAtkSpd" val="1" />
  357. <mul order="0x30" stat="mReuse" val="1" />
  358. <mul order="0x30" stat="sDef" val="1" />
  359. <mul order="0x30" stat="cAtk" val="1" />
  360. <mul order="0x30" stat="cAtkAdd" val="1" />
  361. </for>
  362. </skill>
  363. <!-- Ghost Hunter -->
  364. <skill id="7120" levels="1" name="BALANCE">
  365. <set name="target" val="TARGET_SELF" />
  366. <set name="skillType" val="BUFF" />
  367. <set name="operateType" val="OP_PASSIVE" />
  368. <for>
  369. <mul order="0x30" stat="pDef" val="1" />
  370. <mul order="0x30" stat="mDef" val="1" />
  371. <mul order="0x30" stat="pAtk" val="1" />
  372. <mul order="0x30" stat="mAtk" val="1" />
  373. <mul order="0x30" stat="pAtkSpd" val="1" />
  374. <mul order="0x30" stat="mAtkSpd" val="1" />
  375. <mul order="0x30" stat="mReuse" val="1" />
  376. <mul order="0x30" stat="sDef" val="1" />
  377. <mul order="0x30" stat="cAtk" val="1" />
  378. <mul order="0x30" stat="cAtkAdd" val="1" />
  379. </for>
  380. </skill>
  381. <!-- Ghost Sentinel -->
  382. <skill id="7121" levels="1" name="BALANCE">
  383. <set name="target" val="TARGET_SELF" />
  384. <set name="skillType" val="BUFF" />
  385. <set name="operateType" val="OP_PASSIVE" />
  386. <for>
  387. <mul order="0x30" stat="pDef" val="1" />
  388. <mul order="0x30" stat="mDef" val="1" />
  389. <mul order="0x30" stat="pAtk" val="1" />
  390. <mul order="0x30" stat="mAtk" val="1" />
  391. <mul order="0x30" stat="pAtkSpd" val="1" />
  392. <mul order="0x30" stat="mAtkSpd" val="1" />
  393. <mul order="0x30" stat="mReuse" val="1" />
  394. <mul order="0x30" stat="sDef" val="1" />
  395. <mul order="0x30" stat="cAtk" val="1" />
  396. <mul order="0x30" stat="cAtkAdd" val="1" />
  397. </for>
  398. </skill>
  399. <!-- Storm Screamer -->
  400. <skill id="7122" levels="1" name="BALANCE">
  401. <set name="target" val="TARGET_SELF" />
  402. <set name="skillType" val="BUFF" />
  403. <set name="operateType" val="OP_PASSIVE" />
  404. <for>
  405. <mul order="0x30" stat="pDef" val="1" />
  406. <mul order="0x30" stat="mDef" val="1" />
  407. <mul order="0x30" stat="pAtk" val="1" />
  408. <mul order="0x30" stat="mAtk" val="1" />
  409. <mul order="0x30" stat="pAtkSpd" val="1" />
  410. <mul order="0x30" stat="mAtkSpd" val="1" />
  411. <mul order="0x30" stat="mReuse" val="1" />
  412. <mul order="0x30" stat="sDef" val="1" />
  413. <mul order="0x30" stat="cAtk" val="1" />
  414. <mul order="0x30" stat="cAtkAdd" val="1" />
  415. </for>
  416. </skill>
  417. <!-- Spectral Master -->
  418. <skill id="7123" levels="1" name="BALANCE">
  419. <set name="target" val="TARGET_SELF" />
  420. <set name="skillType" val="BUFF" />
  421. <set name="operateType" val="OP_PASSIVE" />
  422. <for>
  423. <mul order="0x30" stat="pDef" val="1" />
  424. <mul order="0x30" stat="mDef" val="1" />
  425. <mul order="0x30" stat="pAtk" val="1" />
  426. <mul order="0x30" stat="mAtk" val="1" />
  427. <mul order="0x30" stat="pAtkSpd" val="1" />
  428. <mul order="0x30" stat="mAtkSpd" val="1" />
  429. <mul order="0x30" stat="mReuse" val="1" />
  430. <mul order="0x30" stat="sDef" val="1" />
  431. <mul order="0x30" stat="cAtk" val="1" />
  432. <mul order="0x30" stat="cAtkAdd" val="1" />
  433. </for>
  434. </skill>
  435. <!-- Shillien Saint -->
  436. <skill id="7124" levels="1" name="BALANCE">
  437. <set name="target" val="TARGET_SELF" />
  438. <set name="skillType" val="BUFF" />
  439. <set name="operateType" val="OP_PASSIVE" />
  440. <for>
  441. <mul order="0x30" stat="pDef" val="1" />
  442. <mul order="0x30" stat="mDef" val="1" />
  443. <mul order="0x30" stat="pAtk" val="1" />
  444. <mul order="0x30" stat="mAtk" val="1" />
  445. <mul order="0x30" stat="pAtkSpd" val="1" />
  446. <mul order="0x30" stat="mAtkSpd" val="1" />
  447. <mul order="0x30" stat="mReuse" val="1" />
  448. <mul order="0x30" stat="sDef" val="1" />
  449. <mul order="0x30" stat="cAtk" val="1" />
  450. <mul order="0x30" stat="cAtkAdd" val="1" />
  451. </for>
  452. </skill>
  453. <!-- Titan -->
  454. <skill id="7125" levels="1" name="BALANCE">
  455. <set name="target" val="TARGET_SELF" />
  456. <set name="skillType" val="BUFF" />
  457. <set name="operateType" val="OP_PASSIVE" />
  458. <for>
  459. <mul order="0x30" stat="pDef" val="1" />
  460. <mul order="0x30" stat="mDef" val="1" />
  461. <mul order="0x30" stat="pAtk" val="1" />
  462. <mul order="0x30" stat="mAtk" val="1" />
  463. <mul order="0x30" stat="pAtkSpd" val="1" />
  464. <mul order="0x30" stat="mAtkSpd" val="1" />
  465. <mul order="0x30" stat="mReuse" val="1" />
  466. <mul order="0x30" stat="sDef" val="1" />
  467. <mul order="0x30" stat="cAtk" val="1" />
  468. <mul order="0x30" stat="cAtkAdd" val="1" />
  469. </for>
  470. </skill>
  471. <!-- Grand Khavatari -->
  472. <skill id="7126" levels="1" name="BALANCE">
  473. <set name="target" val="TARGET_SELF" />
  474. <set name="skillType" val="BUFF" />
  475. <set name="operateType" val="OP_PASSIVE" />
  476. <for>
  477. <mul order="0x30" stat="pDef" val="1" />
  478. <mul order="0x30" stat="mDef" val="1" />
  479. <mul order="0x30" stat="pAtk" val="1" />
  480. <mul order="0x30" stat="mAtk" val="1" />
  481. <mul order="0x30" stat="pAtkSpd" val="1" />
  482. <mul order="0x30" stat="mAtkSpd" val="1" />
  483. <mul order="0x30" stat="mReuse" val="1" />
  484. <mul order="0x30" stat="sDef" val="1" />
  485. <mul order="0x30" stat="cAtk" val="1" />
  486. <mul order="0x30" stat="cAtkAdd" val="1" />
  487. </for>
  488. </skill>
  489. <!-- Dominator -->
  490. <skill id="7127" levels="1" name="BALANCE">
  491. <set name="target" val="TARGET_SELF" />
  492. <set name="skillType" val="BUFF" />
  493. <set name="operateType" val="OP_PASSIVE" />
  494. <for>
  495. <mul order="0x30" stat="pDef" val="1" />
  496. <mul order="0x30" stat="mDef" val="1" />
  497. <mul order="0x30" stat="pAtk" val="1" />
  498. <mul order="0x30" stat="mAtk" val="1" />
  499. <mul order="0x30" stat="pAtkSpd" val="1" />
  500. <mul order="0x30" stat="mAtkSpd" val="1" />
  501. <mul order="0x30" stat="mReuse" val="1" />
  502. <mul order="0x30" stat="sDef" val="1" />
  503. <mul order="0x30" stat="cAtk" val="1" />
  504. <mul order="0x30" stat="cAtkAdd" val="1" />
  505. </for>
  506. </skill>
  507. <!-- Doomcryer -->
  508. <skill id="7128" levels="1" name="BALANCE">
  509. <set name="target" val="TARGET_SELF" />
  510. <set name="skillType" val="BUFF" />
  511. <set name="operateType" val="OP_PASSIVE" />
  512. <for>
  513. <mul order="0x30" stat="pDef" val="1" />
  514. <mul order="0x30" stat="mDef" val="1" />
  515. <mul order="0x30" stat="pAtk" val="1" />
  516. <mul order="0x30" stat="mAtk" val="1" />
  517. <mul order="0x30" stat="pAtkSpd" val="1" />
  518. <mul order="0x30" stat="mAtkSpd" val="1" />
  519. <mul order="0x30" stat="mReuse" val="1" />
  520. <mul order="0x30" stat="sDef" val="1" />
  521. <mul order="0x30" stat="cAtk" val="1" />
  522. <mul order="0x30" stat="cAtkAdd" val="1" />
  523. </for>
  524. </skill>
  525. <!-- Fortune Seeker -->
  526. <skill id="7129" levels="1" name="BALANCE">
  527. <set name="target" val="TARGET_SELF" />
  528. <set name="skillType" val="BUFF" />
  529. <set name="operateType" val="OP_PASSIVE" />
  530. <for>
  531. <mul order="0x30" stat="pDef" val="1" />
  532. <mul order="0x30" stat="mDef" val="1" />
  533. <mul order="0x30" stat="pAtk" val="1" />
  534. <mul order="0x30" stat="mAtk" val="1" />
  535. <mul order="0x30" stat="pAtkSpd" val="1" />
  536. <mul order="0x30" stat="mAtkSpd" val="1" />
  537. <mul order="0x30" stat="mReuse" val="1" />
  538. <mul order="0x30" stat="sDef" val="1" />
  539. <mul order="0x30" stat="cAtk" val="1" />
  540. <mul order="0x30" stat="cAtkAdd" val="1" />
  541. </for>
  542. </skill>
  543. <!-- Maestro -->
  544. <skill id="7130" levels="1" name="BALANCE">
  545. <set name="target" val="TARGET_SELF" />
  546. <set name="skillType" val="BUFF" />
  547. <set name="operateType" val="OP_PASSIVE" />
  548. <for>
  549. <mul order="0x30" stat="pDef" val="1" />
  550. <mul order="0x30" stat="mDef" val="1" />
  551. <mul order="0x30" stat="pAtk" val="1" />
  552. <mul order="0x30" stat="mAtk" val="1" />
  553. <mul order="0x30" stat="pAtkSpd" val="1" />
  554. <mul order="0x30" stat="mAtkSpd" val="1" />
  555. <mul order="0x30" stat="mReuse" val="1" />
  556. <mul order="0x30" stat="sDef" val="1" />
  557. <mul order="0x30" stat="cAtk" val="1" />
  558. <mul order="0x30" stat="cAtkAdd" val="1" />
  559. </for>
  560. </skill>
  561. <!-- Doombringer -->
  562. <skill id="7131" levels="1" name="BALANCE">
  563. <set name="target" val="TARGET_SELF" />
  564. <set name="skillType" val="BUFF" />
  565. <set name="operateType" val="OP_PASSIVE" />
  566. <for>
  567. <mul order="0x30" stat="pDef" val="1" />
  568. <mul order="0x30" stat="mDef" val="1" />
  569. <mul order="0x30" stat="pAtk" val="1" />
  570. <mul order="0x30" stat="mAtk" val="1" />
  571. <mul order="0x30" stat="pAtkSpd" val="1" />
  572. <mul order="0x30" stat="mAtkSpd" val="1" />
  573. <mul order="0x30" stat="mReuse" val="1" />
  574. <mul order="0x30" stat="sDef" val="1" />
  575. <mul order="0x30" stat="cAtk" val="1" />
  576. <mul order="0x30" stat="cAtkAdd" val="1" />
  577. </for>
  578. </skill>
  579. <!-- Male Soul Hound -->
  580. <skill id="7132" levels="1" name="BALANCE">
  581. <set name="target" val="TARGET_SELF" />
  582. <set name="skillType" val="BUFF" />
  583. <set name="operateType" val="OP_PASSIVE" />
  584. <for>
  585. <mul order="0x30" stat="pDef" val="1" />
  586. <mul order="0x30" stat="mDef" val="1" />
  587. <mul order="0x30" stat="pAtk" val="1" />
  588. <mul order="0x30" stat="mAtk" val="1" />
  589. <mul order="0x30" stat="pAtkSpd" val="1" />
  590. <mul order="0x30" stat="mAtkSpd" val="1" />
  591. <mul order="0x30" stat="mReuse" val="1" />
  592. <mul order="0x30" stat="sDef" val="1" />
  593. <mul order="0x30" stat="cAtk" val="1" />
  594. <mul order="0x30" stat="cAtkAdd" val="1" />
  595. </for>
  596. </skill>
  597. <!-- Female Soul Hound -->
  598. <skill id="7133" levels="1" name="BALANCE">
  599. <set name="target" val="TARGET_SELF" />
  600. <set name="skillType" val="BUFF" />
  601. <set name="operateType" val="OP_PASSIVE" />
  602. <for>
  603. <mul order="0x30" stat="pDef" val="1" />
  604. <mul order="0x30" stat="mDef" val="1" />
  605. <mul order="0x30" stat="pAtk" val="1" />
  606. <mul order="0x30" stat="mAtk" val="1" />
  607. <mul order="0x30" stat="pAtkSpd" val="1" />
  608. <mul order="0x30" stat="mAtkSpd" val="1" />
  609. <mul order="0x30" stat="mReuse" val="1" />
  610. <mul order="0x30" stat="sDef" val="1" />
  611. <mul order="0x30" stat="cAtk" val="1" />
  612. <mul order="0x30" stat="cAtkAdd" val="1" />
  613. </for>
  614. </skill>
  615. <!-- Trickster -->
  616. <skill id="7134" levels="1" name="BALANCE">
  617. <set name="target" val="TARGET_SELF" />
  618. <set name="skillType" val="BUFF" />
  619. <set name="operateType" val="OP_PASSIVE" />
  620. <for>
  621. <mul order="0x30" stat="pDef" val="1" />
  622. <mul order="0x30" stat="mDef" val="1" />
  623. <mul order="0x30" stat="pAtk" val="1" />
  624. <mul order="0x30" stat="mAtk" val="1" />
  625. <mul order="0x30" stat="pAtkSpd" val="1" />
  626. <mul order="0x30" stat="mAtkSpd" val="1" />
  627. <mul order="0x30" stat="mReuse" val="1" />
  628. <mul order="0x30" stat="sDef" val="1" />
  629. <mul order="0x30" stat="cAtk" val="1" />
  630. <mul order="0x30" stat="cAtkAdd" val="1" />
  631. </for>
  632. </skill>
  633. <!-- Inspector -->
  634. <skill id="7135" levels="1" name="BALANCE">
  635. <set name="target" val="TARGET_SELF" />
  636. <set name="skillType" val="BUFF" />
  637. <set name="operateType" val="OP_PASSIVE" />
  638. <for>
  639. <mul order="0x30" stat="pDef" val="1" />
  640. <mul order="0x30" stat="mDef" val="1" />
  641. <mul order="0x30" stat="pAtk" val="1" />
  642. <mul order="0x30" stat="mAtk" val="1" />
  643. <mul order="0x30" stat="pAtkSpd" val="1" />
  644. <mul order="0x30" stat="mAtkSpd" val="1" />
  645. <mul order="0x30" stat="mReuse" val="1" />
  646. <mul order="0x30" stat="sDef" val="1" />
  647. <mul order="0x30" stat="cAtk" val="1" />
  648. <mul order="0x30" stat="cAtkAdd" val="1" />
  649. </for>
  650. </skill>
  651. <!-- Judicator -->
  652. <skill id="7136" levels="1" name="BALANCE">
  653. <set name="target" val="TARGET_SELF" />
  654. <set name="skillType" val="BUFF" />
  655. <set name="operateType" val="OP_PASSIVE" />
  656. <for>
  657. <mul order="0x30" stat="pDef" val="1" />
  658. <mul order="0x30" stat="mDef" val="1" />
  659. <mul order="0x30" stat="pAtk" val="1" />
  660. <mul order="0x30" stat="mAtk" val="1" />
  661. <mul order="0x30" stat="pAtkSpd" val="1" />
  662. <mul order="0x30" stat="mAtkSpd" val="1" />
  663. <mul order="0x30" stat="mReuse" val="1" />
  664. <mul order="0x30" stat="sDef" val="1" />
  665. <mul order="0x30" stat="cAtk" val="1" />
  666. <mul order="0x30" stat="cAtkAdd" val="1" />
  667. </for>
  668. </skill>
  669. </list>
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