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  1. Begin Map
  2. Begin Level
  3. Begin Actor Class=/Game/Blueprints/Parts/H1_5_2_Bearing_Crane_Attatch_Blueprint.H1_5_2_Bearing_Crane_Attatch_Blueprint_C Name=H1_5_2_Bearing_Crane_Attach Archetype=/Game/Blueprints/Parts/H1_5_2_Bearing_Crane_Attatch_Blueprint.H1_5_2_Bearing_Crane_Attatch_Blueprint_C'/Game/Blueprints/Parts/H1_5_2_Bearing_Crane_Attatch_Blueprint.Default__H1_5_2_Bearing_Crane_Attatch_Blueprint_C'
  4. Begin Object Class=/Game/Blueprints/Components/BP_StepActorSlidingComponent.BP_StepActorSlidingComponent_C Name="BP_StepActorSlidingComponent2" Archetype=BP_StepActorSlidingComponent_C'/Game/Blueprints/Parts/H1_5_2_Bearing_Crane_Attatch_Blueprint.H1_5_2_Bearing_Crane_Attatch_Blueprint_C:BP_StepActorSlidingComponent2_GEN_VARIABLE'
  5. End Object
  6. Begin Object Class=/Game/Blueprints/Components/BP_StepActorSlidingComponent.BP_StepActorSlidingComponent_C Name="BP_StepActorSlidingComponent1" Archetype=BP_StepActorSlidingComponent_C'/Game/Blueprints/Parts/H1_5_2_Bearing_Crane_Attatch_Blueprint.H1_5_2_Bearing_Crane_Attatch_Blueprint_C:BP_StepActorSlidingComponent1_GEN_VARIABLE'
  7. End Object
  8. Begin Object Class=/Game/Blueprints/Components/BP_StepActorSlidingComponent.BP_StepActorSlidingComponent_C Name="BP_StepActorSlidingComponent" Archetype=BP_StepActorSlidingComponent_C'/Game/Blueprints/Parts/H1_5_2_Bearing_Crane_Attatch_Blueprint.H1_5_2_Bearing_Crane_Attatch_Blueprint_C:BP_StepActorSlidingComponent_GEN_VARIABLE'
  9. End Object
  10. Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMesh1" Archetype=StaticMeshComponent'/Game/Blueprints/Parts/H1_5_2_Bearing_Crane_Attatch_Blueprint.H1_5_2_Bearing_Crane_Attatch_Blueprint_C:StaticMesh1_GEN_VARIABLE'
  11. End Object
  12. Begin Object Class=/Script/Engine.StaticMeshComponent Name="Pin2" Archetype=StaticMeshComponent'/Game/Blueprints/Parts/H1_5_2_Bearing_Crane_Attatch_Blueprint.H1_5_2_Bearing_Crane_Attatch_Blueprint_C:Pin2_GEN_VARIABLE'
  13. End Object
  14. Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMesh" Archetype=StaticMeshComponent'/Game/Blueprints/Parts/H1_5_2_Bearing_Crane_Attatch_Blueprint.H1_5_2_Bearing_Crane_Attatch_Blueprint_C:StaticMesh_GEN_VARIABLE'
  15. End Object
  16. Begin Object Class=/Script/Engine.StaticMeshComponent Name="Pin" Archetype=StaticMeshComponent'/Game/Blueprints/Parts/H1_5_2_Bearing_Crane_Attatch_Blueprint.H1_5_2_Bearing_Crane_Attatch_Blueprint_C:Pin_GEN_VARIABLE'
  17. End Object
  18. Begin Object Class=/Script/Engine.StaticMeshComponent Name="Shackle" Archetype=StaticMeshComponent'/Game/Blueprints/Parts/H1_5_2_Bearing_Crane_Attatch_Blueprint.H1_5_2_Bearing_Crane_Attatch_Blueprint_C:Shackle_GEN_VARIABLE'
  19. End Object
  20. Begin Object Class=/Script/Engine.StaticMeshComponent Name="BearingLifter" Archetype=StaticMeshComponent'/Game/Blueprints/Parts/H1_5_2_Bearing_Crane_Attatch_Blueprint.H1_5_2_Bearing_Crane_Attatch_Blueprint_C:BearingLifter_GEN_VARIABLE'
  21. End Object
  22. Begin Object Class=/Script/Engine.SceneComponent Name="Lifter" Archetype=SceneComponent'/Game/Blueprints/Parts/H1_5_2_Bearing_Crane_Attatch_Blueprint.H1_5_2_Bearing_Crane_Attatch_Blueprint_C:Lifter_GEN_VARIABLE'
  23. End Object
  24. Begin Object Class=/Script/Engine.SceneComponent Name="Scene_0" Archetype=SceneComponent'/Game/Blueprints/Parts/H1_5_2_Bearing_Crane_Attatch_Blueprint.H1_5_2_Bearing_Crane_Attatch_Blueprint_C:Scene_0_GEN_VARIABLE'
  25. End Object
  26. Begin Object Class=/Script/ParableBasic.ParableRotationComponent Name="ParableRotation" Archetype=ParableRotationComponent'/Game/Blueprints/Parts/H1_5_2_Bearing_Crane_Attatch_Blueprint.H1_5_2_Bearing_Crane_Attatch_Blueprint_C:ParableRotation_GEN_VARIABLE'
  27. End Object
  28. Begin Object Class=/Script/Engine.SceneComponent Name="Pallets" Archetype=SceneComponent'/Game/Blueprints/Parts/H1_5_2_Bearing_Crane_Attatch_Blueprint.H1_5_2_Bearing_Crane_Attatch_Blueprint_C:Pallets_GEN_VARIABLE'
  29. End Object
  30. Begin Object Class=/Script/Engine.SceneComponent Name="MeshPosition" Archetype=SceneComponent'/Game/Blueprints/Parts/H1_5_2_Bearing_Crane_Attatch_Blueprint.H1_5_2_Bearing_Crane_Attatch_Blueprint_C:MeshPosition_GEN_VARIABLE'
  31. End Object
  32. Begin Object Class=/Script/Engine.SceneComponent Name="InstructionMeshPosition" Archetype=SceneComponent'/Game/Blueprints/Parts/H1_5_2_Bearing_Crane_Attatch_Blueprint.H1_5_2_Bearing_Crane_Attatch_Blueprint_C:InstructionMeshPosition_GEN_VARIABLE'
  33. End Object
  34. Begin Object Class=/Script/Engine.SceneComponent Name="InstructionMeshSource" Archetype=SceneComponent'/Game/Blueprints/Parts/H1_5_2_Bearing_Crane_Attatch_Blueprint.H1_5_2_Bearing_Crane_Attatch_Blueprint_C:InstructionMeshSource_GEN_VARIABLE'
  35. End Object
  36. Begin Object Class=/Script/Engine.SceneComponent Name="Source" Archetype=SceneComponent'/Game/Blueprints/Parts/H1_5_2_Bearing_Crane_Attatch_Blueprint.H1_5_2_Bearing_Crane_Attatch_Blueprint_C:Source_GEN_VARIABLE'
  37. End Object
  38. Begin Object Class=/Game/Blueprints/Components/BP_LinearMovement.BP_LinearMovement_C Name="BP_LinearMovementComponent" Archetype=BP_LinearMovement_C'/Game/Blueprints/Parts/H1_5_2_Bearing_Crane_Attatch_Blueprint.H1_5_2_Bearing_Crane_Attatch_Blueprint_C:BP_LinearMovementComponent_GEN_VARIABLE'
  39. End Object
  40. Begin Object Class=/Script/Engine.TimelineComponent Name="DisappearTimeline"
  41. End Object
  42. Begin Object Class=/Game/Blueprints/Components/BP_StepComponent.BP_StepComponent_C Name="BP_StepComponent" Archetype=BP_StepComponent_C'/Game/Blueprints/Parts/H1_5_2_Bearing_Crane_Attatch_Blueprint.H1_5_2_Bearing_Crane_Attatch_Blueprint_C:BP_StepComponent_GEN_VARIABLE'
  43. End Object
  44. Begin Object Class=/Script/Engine.SceneComponent Name="DefaultSceneRoot" Archetype=SceneComponent'/Game/Blueprints/Parts/H1_5_2_Bearing_Crane_Attatch_Blueprint.H1_5_2_Bearing_Crane_Attatch_Blueprint_C:ICH-DefaultSceneRoot_GEN_VARIABLE'
  45. End Object
  46. Begin Object Name="BP_StepActorSlidingComponent2"
  47. bNetAddressable=True
  48. CreationMethod=SimpleConstructionScript
  49. End Object
  50. Begin Object Name="BP_StepActorSlidingComponent1"
  51. bNetAddressable=True
  52. CreationMethod=SimpleConstructionScript
  53. End Object
  54. Begin Object Name="BP_StepActorSlidingComponent"
  55. bNetAddressable=True
  56. CreationMethod=SimpleConstructionScript
  57. End Object
  58. Begin Object Name="StaticMesh1"
  59. BodyInstance=(MaxAngularVelocity=3599.999756)
  60. AttachParent="Pin2"
  61. bNetAddressable=True
  62. CreationMethod=SimpleConstructionScript
  63. UCSModifiedProperties(0)=(MemberParent=Class'"/Script/Engine.PrimitiveComponent"',MemberName="BodyInstance")
  64. End Object
  65. Begin Object Name="Pin2"
  66. BodyInstance=(MaxAngularVelocity=3599.999756)
  67. AttachParent="Lifter"
  68. bNetAddressable=True
  69. CreationMethod=SimpleConstructionScript
  70. UCSModifiedProperties(0)=(MemberParent=Class'"/Script/Engine.PrimitiveComponent"',MemberName="BodyInstance")
  71. End Object
  72. Begin Object Name="StaticMesh"
  73. BodyInstance=(MaxAngularVelocity=3599.999756)
  74. AttachParent="Pin"
  75. bNetAddressable=True
  76. CreationMethod=SimpleConstructionScript
  77. UCSModifiedProperties(0)=(MemberParent=Class'"/Script/Engine.PrimitiveComponent"',MemberName="BodyInstance")
  78. End Object
  79. Begin Object Name="Pin"
  80. BodyInstance=(MaxAngularVelocity=3599.999756)
  81. AttachParent="Lifter"
  82. bNetAddressable=True
  83. CreationMethod=SimpleConstructionScript
  84. UCSModifiedProperties(0)=(MemberParent=Class'"/Script/Engine.PrimitiveComponent"',MemberName="BodyInstance")
  85. End Object
  86. Begin Object Name="Shackle"
  87. StaticMeshImportVersion=1
  88. BodyInstance=(MaxAngularVelocity=3599.999756)
  89. AttachParent="BearingLifter"
  90. bNetAddressable=True
  91. CreationMethod=SimpleConstructionScript
  92. UCSModifiedProperties(0)=(MemberParent=Class'"/Script/Engine.PrimitiveComponent"',MemberName="BodyInstance")
  93. End Object
  94. Begin Object Name="BearingLifter"
  95. StaticMeshImportVersion=1
  96. BodyInstance=(MaxAngularVelocity=3599.999756)
  97. AttachParent="Lifter"
  98. bNetAddressable=True
  99. CreationMethod=SimpleConstructionScript
  100. UCSModifiedProperties(0)=(MemberParent=Class'"/Script/Engine.PrimitiveComponent"',MemberName="BodyInstance")
  101. End Object
  102. Begin Object Name="Lifter"
  103. AttachParent="Scene_0"
  104. bNetAddressable=True
  105. CreationMethod=SimpleConstructionScript
  106. End Object
  107. Begin Object Name="Scene_0"
  108. AttachParent="MeshPosition"
  109. bNetAddressable=True
  110. CreationMethod=SimpleConstructionScript
  111. End Object
  112. Begin Object Name="ParableRotation"
  113. bNetAddressable=True
  114. CreationMethod=SimpleConstructionScript
  115. End Object
  116. Begin Object Name="Pallets"
  117. AttachParent="DefaultSceneRoot"
  118. bNetAddressable=True
  119. CreationMethod=SimpleConstructionScript
  120. End Object
  121. Begin Object Name="MeshPosition"
  122. AttachParent="DefaultSceneRoot"
  123. bNetAddressable=True
  124. CreationMethod=SimpleConstructionScript
  125. End Object
  126. Begin Object Name="InstructionMeshPosition"
  127. AttachParent="InstructionMeshSource"
  128. bNetAddressable=True
  129. CreationMethod=SimpleConstructionScript
  130. End Object
  131. Begin Object Name="InstructionMeshSource"
  132. AttachParent="DefaultSceneRoot"
  133. bNetAddressable=True
  134. CreationMethod=SimpleConstructionScript
  135. End Object
  136. Begin Object Name="Source"
  137. AttachParent="DefaultSceneRoot"
  138. bNetAddressable=True
  139. CreationMethod=SimpleConstructionScript
  140. End Object
  141. Begin Object Name="BP_LinearMovementComponent"
  142. bNetAddressable=True
  143. CreationMethod=SimpleConstructionScript
  144. End Object
  145. Begin Object Name="DisappearTimeline"
  146. TheTimeline=(LengthMode=TL_TimelineLength,Length=3.000000,InterpFloats=((FloatCurve=CurveFloat'"/Game/Blueprints/StepsAndInteractions/BP_StepActor.BP_StepActor_C:CurveFloat_0"',TrackName="TransitionAlpha",FloatPropertyName="DisappearTimeline_TransitionAlpha_39507DE04B10F6862FE508AD574DC9F1")),TimelinePostUpdateFunc=H1_5_2_Bearing_Crane_Attach.DisappearTimeline__UpdateFunc,TimelineFinishedFunc=H1_5_2_Bearing_Crane_Attach.DisappearTimeline__FinishedFunc,PropertySetObject=H1_5_2_Bearing_Crane_Attatch_Blueprint_C'"H1_5_2_Bearing_Crane_Attach"',DirectionPropertyName="DisappearTimeline__Direction_39507DE04B10F6862FE508AD574DC9F1")
  147. bNetAddressable=True
  148. CreationMethod=UserConstructionScript
  149. End Object
  150. Begin Object Name="BP_StepComponent"
  151. bNetAddressable=True
  152. CreationMethod=SimpleConstructionScript
  153. End Object
  154. Begin Object Name="DefaultSceneRoot"
  155. RelativeLocation=(X=257.913086,Y=211.017120,Z=21.195396)
  156. RelativeRotation=(Pitch=0.000000,Yaw=-90.000008,Roll=-179.999954)
  157. bNetAddressable=True
  158. CreationMethod=SimpleConstructionScript
  159. UCSModifiedProperties(0)=(MemberParent=Class'"/Script/Engine.SceneComponent"',MemberName="RelativeLocation")
  160. UCSModifiedProperties(1)=(MemberParent=Class'"/Script/Engine.SceneComponent"',MemberName="RelativeRotation")
  161. End Object
  162. StaticMesh1="StaticMesh1"
  163. StaticMesh="StaticMesh"
  164. BP_StepActorSlidingComponent2="BP_StepActorSlidingComponent2"
  165. BP_StepActorSlidingComponent1="BP_StepActorSlidingComponent1"
  166. BP_StepActorSlidingComponent="BP_StepActorSlidingComponent"
  167. Pin2="Pin2"
  168. Pin="Pin"
  169. Scene_0="Scene_0"
  170. Shackle="Shackle"
  171. BearingLifter="BearingLifter"
  172. Lifter="Lifter"
  173. ParableRotation="ParableRotation"
  174. Pallets="Pallets"
  175. MeshPosition="MeshPosition"
  176. InstructionMeshPosition="InstructionMeshPosition"
  177. InstructionMeshSource="InstructionMeshSource"
  178. Source="Source"
  179. BP_LinearMovementComponent="BP_LinearMovementComponent"
  180. StepUniqueName="H1_5_2_Bearing_Crane_Attach"
  181. BP_StepComponent="BP_StepComponent"
  182. DisappearTimeline=TimelineComponent'"DisappearTimeline"'
  183. DefaultSceneRoot="DefaultSceneRoot"
  184. RootComponent="DefaultSceneRoot"
  185. ActorLabel="H1_5_2_Bearing_Crane_Attach"
  186. bIsEditorPreviewActor=True
  187. End Actor
  188. End Level
  189. Begin Surface
  190. End Surface
  191. End Map
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