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- local InfiniteJumpEnabled = true
- game:GetService("UserInputService").JumpRequest:connect(function()
- if InfiniteJumpEnabled then
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- end
- end)
- local InfiniteJump = CreateButton("Infinite Jump: Off", StuffFrame)
- InfiniteJump.Position = UDim2.new(0,10,0,130)
- InfiniteJump.Size = UDim2.new(0,150,0,30)
- InfiniteJump.MouseButton1Click:connect(function()
- local state = InfiniteJump.Text:sub(string.len("Infinite Jump: ") + 1) --too lazy to count lol
- local new = state == "Off" and "On" or state == "On" and "Off"
- InfiniteJumpEnabled = new == "On"
- InfiniteJump.Text = "Infinite Jump: " .. new
- end)
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