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- GENERAL NOTES
- -------------
- -Items: All majors, 4 energy tanks, 40 missiles, 8 super missiles, 12 power bombs (36%)
- -Far from perfect, wanted to showcase some researched strats and find a more optimal ammo loadout
- -I did not manipulate enemy/boss patterns, only drops
- -You can do only 3 energy tanks before Tourian (need 215 energy minimum to survive all the heated rooms) but you are beholden to drops between the Ridley fight and caterpillars; one less e-tank would also make 2-hit early PBs required if doing gate clip
- -Could maybe skip 1 missile tank (guarantees farm required before Acid Worm, already a decent possibility with this loadout)
- -Zeb skip with Wave Beam sucks
- -Late Acid Worm might be viable but drop luck becomes even more important in cleanup, not sure if faster
- -Any and all door bonks intended to induce rage
- -Let me know if there's anything big I missed or maybe didn't consider
- --------------
- TIMINGS/STRATS
- --------------
- -Bottom of Ridley pipe room Strats (skipping missile)
- --Running across is slowest
- --Shinesparking across is faster than running by ~24f
- --Ballsparking across is faster than running by ~56f
- -Speedway -> Right shaft Strats (skipping e-tank)
- --Running across is slowest
- --Shinesparking across is faster than running by ~16f
- --Ballsparking across is faster than running by ~28f
- --Safety: Grabbing the e-tank is 206f slower than ballsparking
- -Imago
- --Seems to crash into the brush after a set duration following death, grabbing its map tiles right after it dies is faster than grabbing them after getting the supers
- -Imago to Elevator Strats
- --Shinesparking from save room to elevator room (w/o crash/bonks) loses ~34f
- -Heated Rooms Damage Taken:
- --Below Screw: 60 HP
- --Double Missile: 110 HP
- --Wave Tutorial: 44 HP
- -Gold Shaft to Tourian Strats
- --Walljumping up is slower than a vertical spark by ~22 frames
- -Brinstar Sidehopper Room
- --Sparking to the right is faster than not sparking by ~28 frames
- -Ruins Entrance Tile Strats
- --8f faster to go get top-left tile by going landing -> top platforms, rather than grabbing the tile -> middle platforms.
- --~50f faster to grab the tiles going bottom to top than top to bottom (in large part due to lag)
- -Big Atomics Room Strats
- --Normal movement (L to R): 472f (bad atomic RNG)
- --Early Cleanup (L to R): 484f
- --Late Cleanup (R to L): 473f
- --Late Cleanup can save ~11 + (~20)f = 32f on early cleanup due to being able to run on the ground more (probably?)
- -Wrecked Ship Bomb Chain Maze Strats
- --Going through the maze is fastest
- --Getting top-right tile and bailing right is slowest (+78 frames)
- --Getting top-right tile and bailing left is less slow (+28 frames)
- -Crateria Entrance to Landing Site
- --MingLee: ~1471f
- --No MingLee, Sparkless Ocean: ~1586f (+115 frames)
- -Landing Site, Early vs. Late PB Tiles
- --Escape time difference:
- ---(Late) Landing Site w/o PB tiles: 250f
- ---(Early) Landing Site w/ PB tiles: 502f (+252f)
- --Cleanup difference (up to Tourian elevator entrance):
- ---Late 1718f / Early 1722f
- -Similar enough to consider them equivalent IMO
- -HJB Hint
- --Getting the tiles late provides more opportunities to farm for PBs (if not refilling)
- -Acid Falls
- --Soft morphing on the floor and going right is about 14f slower than using the platforms
- -Norfair East Big Room
- --Space Boost saves ~88 frames
- -Crateria Spaceboost
- --If you skipped MingLee (+115f), you don't have to lay a PB to do the spaceboost (-87f over laying a PB after going up the elevator, putting you at ~28f lost)
- --Not doing Crateria spaceboost loses ~228f
- -Alpha PBs top tile
- --Better to get on the way out to reduce lag
- -PB management
- --Chart: https://i.imgur.com/2KrA8z1.png
- --Never PB going into HJB room from the back
- --Never PB in the room before alpha PBs
- --Best case you can skip 2 PB tanks, worst case you skip none and lose 5 additional seconds (see chart)
- TIME COSTS TO GRAB PB TANKS
- ---------------------------
- -Lava PBs:
- --Grab: 879f / Skip 723f (+156f)
- -Crateria Connector PBs:
- --Grab: 629f / Skip 415f (+214f)
- -Glass Tube PBs
- --Grab 884f / Skip 708f (+176f)
- -Ootw PBs
- --Grab 1056f / Skip 824f (+232f)
- -Beta PBs
- --Grab 513f / Skip 304f (+209f)
- TIMESAVES FROM POWER BOMB UTILIZATION
- -------------------------------------
- -Entering HJB from the back
- --No PB: 374f / PB: 326f (-48f)
- -Chozo Ruins Shaft Supers (next to FUNgineer jump room)
- --No PB: 225f (-36f) / PB: 261f
- -Helpful Pirates Room
- --No PB: 750f / PB: 566f (-184f)
- -Entering Alpha PBs
- --No PB: 334f / PB: 266f (-68f)
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