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- Exception occured: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
- at getPenetrationsBox(hkpWorld* , hkVector4f* , hkTransformf* , Int32 , hkpCdBodyPairCollector* )
- at Havok.HkWorld.GetPenetrationsBox(Vector3& halfExtents, Vector3& translation, Quaternion& rotation, List`1 results, Int32 filter)
- at Sandbox.Engine.Physics.MyPhysics.GetPenetrationsBox(Vector3& halfExtents, Vector3D& translation, Quaternion& rotation, List`1 results, Int32 filter)
- at Sandbox.Game.Entities.MyCubeGrid.TestPlacementArea(MyCubeGrid targetGrid, Boolean targetGridIsStatic, MyGridPlacementSettings& settings, BoundingBoxD localAabb, Boolean dynamicBuildMode, MyEntity ignoredEntity, Boolean testVoxel)
- at Sandbox.Game.Entities.MyCubeGrid.TestPlacementAreaCube(MyCubeGrid targetGrid, MyGridPlacementSettings& settings, Vector3I min, Vector3I max, MyBlockOrientation blockOrientation, MyCubeBlockDefinition blockDefinition, MyCubeGrid& touchingGrid, MyEntity ignoredEntity, Boolean ignoreFracturedPieces)
- at Sandbox.Game.Entities.MyCubeGrid.CanPlaceBlock(Vector3I min, Vector3I max, MyBlockOrientation orientation, MyCubeBlockDefinition definition, MyGridPlacementSettings& gridSettings, Nullable`1 ignoreMultiblockId, Boolean ignoreFracturedPieces)
- at Sandbox.Game.Entities.MyCubeGrid.CanPlaceBlock(Vector3I min, Vector3I max, MyBlockOrientation orientation, MyCubeBlockDefinition definition, Nullable`1 ignoreMultiblockId, Boolean ignoreFracturedPieces)
- at Sandbox.Game.Entities.MyCubeBuilder.UpdateGizmo_Grid(MyGizmoSpaceProperties gizmoSpace, Boolean add, Boolean remove, Boolean draw)
- at Sandbox.Game.Entities.MyCubeBuilder.UpdateGizmos(Boolean addPos, Boolean removePos, Boolean draw)
- at Sandbox.Game.Entities.MyCubeBuilder.Draw()
- at Sandbox.Game.World.MySession.Draw()
- at Sandbox.Game.Gui.MyGuiScreenGamePlay.Draw()
- at Sandbox.Graphics.GUI.MyScreenManager.Draw()
- at Sandbox.Graphics.GUI.MyDX9Gui.Draw()
- at Sandbox.MySandboxGame.PrepareForDraw()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at SpaceEngineers.MyProgram.Main(String[] args)
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