TheOneWithNoName

SE crash mod road

Jan 13th, 2018
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  1. Exception occured: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
  2. at getPenetrationsBox(hkpWorld* , hkVector4f* , hkTransformf* , Int32 , hkpCdBodyPairCollector* )
  3. at Havok.HkWorld.GetPenetrationsBox(Vector3& halfExtents, Vector3& translation, Quaternion& rotation, List`1 results, Int32 filter)
  4. at Sandbox.Engine.Physics.MyPhysics.GetPenetrationsBox(Vector3& halfExtents, Vector3D& translation, Quaternion& rotation, List`1 results, Int32 filter)
  5. at Sandbox.Game.Entities.MyCubeGrid.TestPlacementArea(MyCubeGrid targetGrid, Boolean targetGridIsStatic, MyGridPlacementSettings& settings, BoundingBoxD localAabb, Boolean dynamicBuildMode, MyEntity ignoredEntity, Boolean testVoxel)
  6. at Sandbox.Game.Entities.MyCubeGrid.TestPlacementAreaCube(MyCubeGrid targetGrid, MyGridPlacementSettings& settings, Vector3I min, Vector3I max, MyBlockOrientation blockOrientation, MyCubeBlockDefinition blockDefinition, MyCubeGrid& touchingGrid, MyEntity ignoredEntity, Boolean ignoreFracturedPieces)
  7. at Sandbox.Game.Entities.MyCubeGrid.CanPlaceBlock(Vector3I min, Vector3I max, MyBlockOrientation orientation, MyCubeBlockDefinition definition, MyGridPlacementSettings& gridSettings, Nullable`1 ignoreMultiblockId, Boolean ignoreFracturedPieces)
  8. at Sandbox.Game.Entities.MyCubeGrid.CanPlaceBlock(Vector3I min, Vector3I max, MyBlockOrientation orientation, MyCubeBlockDefinition definition, Nullable`1 ignoreMultiblockId, Boolean ignoreFracturedPieces)
  9. at Sandbox.Game.Entities.MyCubeBuilder.UpdateGizmo_Grid(MyGizmoSpaceProperties gizmoSpace, Boolean add, Boolean remove, Boolean draw)
  10. at Sandbox.Game.Entities.MyCubeBuilder.UpdateGizmos(Boolean addPos, Boolean removePos, Boolean draw)
  11. at Sandbox.Game.Entities.MyCubeBuilder.Draw()
  12. at Sandbox.Game.World.MySession.Draw()
  13. at Sandbox.Game.Gui.MyGuiScreenGamePlay.Draw()
  14. at Sandbox.Graphics.GUI.MyScreenManager.Draw()
  15. at Sandbox.Graphics.GUI.MyDX9Gui.Draw()
  16. at Sandbox.MySandboxGame.PrepareForDraw()
  17. at Sandbox.Engine.Platform.Game.UpdateInternal()
  18. at Sandbox.Engine.Platform.Game.RunSingleFrame()
  19. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
  20. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  21. at Sandbox.Engine.Platform.Game.RunLoop()
  22. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  23. at SpaceEngineers.MyProgram.Main(String[] args)
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