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- gl.glPushMatrix();
- gl.glTranslatef(400.0f, 300.0f, 1300.0f);
- gl.glRotatef(m_x, 4.0f, 0.0f, 0.0f);
- gl.glRotatef(m_y, 0.0f, 4.0f, 0.0f);
- gl.glRotatef(m_z, 0.0f, 0.0f, 42.0f);
- gl.glCallList(++shapeNumber); // cube 2
- gl.glPopMatrix();
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