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Manyfist

EMIYA Archer Card

Jan 29th, 2018
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  1. Parameters:
  2. Strength: E (10x Peak Human)
  3. Mana: C (30x Peak Human)
  4. Endurance: D (20x Peak Human)
  5. Luck: E (10x Peak Human)
  6. Agility: D (20x Peak Human)
  7.  
  8. Class Skills:
  9.  
  10. Independent Action: C
  11. Independent Action is the ability to remain independent even when rejecting the Magical Energy supply from the Master. At the higher ranks, it is also possible to remain for extended periods of time in this world without an established contract. For the purposes of the Class Cards this allows you to keep them installed for longer.
  12.  
  13. Magic Resistance: E
  14. Magic Resistance grants protection against magical effects. Differently from
  15. the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. At rank E it cannot cancel spells, but magic damage is reduced somewhat.
  16.  
  17. Personal Skills: Clairvoyance: D
  18. Clairvoyance connotes superior visual perception and dynamic occipital capture, such as to supplement the long-range aiming of projectile weapons. At higher ranks, it is possible that the bearers of this skill have acquired such abilities as precognition ("future vision") and other forms of perception beyond standard eyesight (X-ray vision and so forth). At rank D Capable of keeping track of fast-moving object within a range of two kilometers.
  19.  
  20. Eye of the Mind (True): C
  21. Eye of the Mind (True) is a heightened capacity for observation, refined through experience. At rank B it is capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 10% chance of a comeback, this ability greatly improves the chances of winning.
  22.  
  23. Magecraft: C
  24. Magecraft is knowledge about
  25. modern Thaumaturgy. At rank C is capable of using orthodox Thaumaturgy. Archer’s rank in using Projection Magic when the target falls under the category of "sword" is A+.
  26.  
  27. Noble Phantasm:
  28. Unlimited Bladeworks: E~EX
  29. Unlimited Blade Works: Infinite Creation of Swords is the Noble Phantasm of the Heroic Spirit EMIYA. Emiya has no penalties from the world while utilizing Unlimited Blade Works. The Reality Marble's purpose is a steel manufacturing factory that produces the countless famous swords without owners that extend into the horizon. It contains all of that’s needed for the formation of the weapons, & it records & analyzes all weapons & defensive armaments encountered.
  30.  
  31. The number of unique weapons encountered and recorded exceeds numerous thousands, most of which are Noble Phantasms. Their entire histories, compositions, & designs are all perfectly recorded, allowing for instant proficiency with the weapons by inheriting all combat skills & techniques utilized by their original owners. This allows for the reproduction of Noble Phantasms, which would generally be impossible for a faker.
  32.  
  33. They can also be modified to the user's taste with reinforcement. Close combat weapons such as swords, spears, and halberds are the main focus of the Reality Marble in accordance with Emiya's Origin of "Sword", which also makes it impossible to record or reproduce modern weaponry like guns and other mobile weapons. Shields & defensive armaments can be reproduced with a much greater struggle, as the cost in magical energy is high, 2x or 3x greater than a sword, and the effects are merely transient compared to the originals.
  34.  
  35. Weapons encountered are immediately analyzed with a single glance, enabling them to be projected immediately afterward, & once projected, they are stored within the Reality Marble for later use. Shiro is able to instantly recognize dozens of weapons being fired from the Gate of Babylon at an extremely high rate and instantly counter with projections of the same weapons before they can strike.
  36.  
  37. The analysis of weapons is limited only to the direct use of human senses, meaning that blueprints and materials will be unable to provide the necessary information for a proper analysis. Shared memories, such as dreams shared with a Servant, can allow for weapons to be analyzed and projected, even if they have been lost like Caliburn. The quality of projected weapons will always be degraded by one rank due to humans being unable to fully conceptualize the existence of an object through only one sense, and they will never equal the originals without a technique such as detonating them as Broken Phantasms.
  38.  
  39. The Reality Marble allows for projection and reinforcement in the real world. Weapons are produced within Unlimited Blade Works and then brought into the world, greatly lowering the cost of reproducing them and allowing for numerous weapons to be prepared at once to be projected. Weapons can be summoned directly to the user's hands, or they can be summoned to levitate within the air and fire upon the enemy as arrows much like the Gate of Babylon.
  40.  
  41. Once the Reality Marble is deployed, all of the weapons are available for use, and any weapon can immediately be called to the user's hands or levitated even while the user is in direct combat. The weapons reproduced once the Reality Marble is first activated will not consume magical energy, but those used or destroyed within it will add to the cost of maintaining the bounded field.
  42.  
  43. The amount of energy used to reproduce weapons that did not exist after the bounded field was expanded and the amount of energy used to recreate weapons destroyed while it is activated is extremely costly
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