FirePhoenix11

Dwarvemon plants

Jul 31st, 2023 (edited)
147
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 13.33 KB | None | 0 0
  1. Balm Mushroom
  2. Biome: Any forest
  3. Value: 7500
  4. An extremely rare mushroom worth a lot.
  5.  
  6. Salveyo weed
  7. Biome: Around water in temperate wetlands. Meant to grow at the bottom of temperate lakes
  8. Value: Plant 3, Medicine 5
  9. Medicine can be extracted which reduces paralysis.
  10.  
  11. Remeyo weed
  12. Biome: Around water in temperate wetlands. Meant to grow at the bottom of temperate lakes
  13. Value: Plant 3, Medicine 5
  14. Medicine can be extracted which reduces nausea and fever.
  15.  
  16. Energy Root
  17. Biome: Anywhere
  18. Value: Plant/Seeds 2
  19. Yield: Medium, 2
  20. Heals Pokemon and gives a boost to recuperation (1200) for 1 day but gives a negative thought when eaten or used.
  21.  
  22. Revival Herb
  23. Biome: Anywhere
  24. Value: Seeds 3, Plant 10
  25. Yield: Very slow, 2
  26. Gives non Pokemon the ability to revive Pokemon once within 3 months. This brings them back with half endurance and recuperation along with a negative thought.
  27.  
  28. Apricorns
  29. Biome: Any forest
  30. Value: Wood 1, Apricons 10
  31. Growth: Changing color throughout the year.
  32. Can be made into Pokeballs or blended into Aprijuice with various effects depending on color. Only the inner Apricorns are pickable.
  33.  
  34. Poke Beanstalk
  35. Biome: Along tropical oceans
  36. Value: 1
  37. Growth: Changing Poke Beans throughout the year.
  38.  
  39. Poke Beans
  40. Value: Plain 1, Patterned 2, Rainbow 3
  41. Gives Pokemon happy thoughts depending on the kind (slight/moderate/great) when eaten or used.
  42.  
  43. Nature mints
  44. Biome: Anywhere
  45. Value: 5
  46. Gives Pokemon either a 5% boost to one stat (strength/toughness/agility+speed) or a 10% boost to one and reduction to another when eaten or used. Serious currently doesn't reset this and they can stack.
  47.  
  48. Iceroot Carrot
  49. Biome: Away from water in Glaciers and Tundras
  50. Value: 50
  51. Yield: Medium, 1
  52. Can be brewed into Iceroot Carrot wine.
  53.  
  54. Shaderoot Carrot
  55. Biome: Any non freezing evil biome
  56. Value: 50
  57. Yield: Medium, 1
  58. Can be brewed into Shaderoot Carrot wine.
  59.  
  60. Galarica
  61. Biome: Away from water in temperate biomes
  62. Value: Wood 1, Twigs/nuts 2
  63. Growth: Twigs once a year starting in Spring, nuts in the summer.
  64. The twigs from Galarica can be gathered and made into a Cuff/Wreath for evolving Galarian Slowpoke.
  65.  
  66. Pungent Root
  67. Biome: Evil biomes
  68. Value: Plant 25, Beer 30
  69. Yield: Medium, 1
  70. Curry ingredient that can be brewed into pungent beer.
  71.  
  72. Materials
  73. These plants are used as materials for various items.
  74.  
  75. Hearty Grain
  76. Biome: Any temperate biome
  77. Value: 5
  78. Yield: Medium, 5
  79. Dropped by: Budew, Roselia, Roserade, Yanma, Yanmega
  80. Can be brewed into Hearty beer or milled into Hearty flour.
  81.  
  82. King's Leaf
  83. Biome: Any temperate biome
  84. Value: 25
  85. Yield: Slow, 3
  86. Dropped by: Decidueye, Typhlosion, Samurott, Wormadam, Infernape, Cherrim, Lilligant, Torterra, Empoleon
  87.  
  88. Swordcap
  89. Biome: Any temperate biome
  90. Value: 6
  91. Yield: Fast, 2
  92. Gives a 10% boost to strength for a month when eaten or used.
  93.  
  94. Iron Barktongue
  95. Biome: Any temperate biome
  96. Value: 6
  97. Yield: Fast, 2
  98. Gives a 10% boost to toughness for a month when eaten or used.
  99.  
  100. Pep-Up Plant
  101. Biome: Any temperate biome
  102. Value: 4
  103. Yield: Fast, 3
  104. Dropped by: Stantler, Wyrdeer, Sneasel, Sneasler, Weavile
  105.  
  106. Candy Truffle
  107. Biome: Any temperate biome
  108. Value: 15
  109. Yield: Fast, 2
  110. Can be brewed into Candy wine
  111.  
  112. Caster Fern
  113. Biome: Any temperate biome and along mountains
  114. Value: 3
  115. Yield: Fast, 3
  116. Dropped by: Carnivine, Lickitung, Lickilicky, Glameow, Purugly, Voltorb (Hisuian), Electrode (Hisuian)
  117.  
  118. Direshroom
  119. Biome: Any temperate biome
  120. Value: 12
  121. Yield: Fast, 2
  122. Gives a 20% skill roll boost on 10% of rolls for 6 months when eaten or used.
  123.  
  124. Plump Beans
  125. Biome: Any temperate biome and along mountains
  126. Value: 3
  127. Yield: Fast, 3
  128. Dropped by: Murkrow, Honchkrow, Spheal, Sealeo, Chatot
  129.  
  130. Vivichoke
  131. Biome: Any temperate biome
  132. Value: 10
  133. Yield: Fast, 1
  134. Dropped by: Eevee, Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, Glaceon, Sylveon, Burmy, Cherubi, Petilil, Togepi, Togetic, Togekiss, Cleffa, Clefairy, Clefable
  135.  
  136. Springy Mushroom
  137. Biome: Any temperate biome
  138. Value: 5
  139. Yield: Fast, 2
  140. Dropped by: Goomy, Sliggoo, Goodra
  141. Can be brewed into Springy wine.
  142.  
  143. Bugwort
  144. Biome: Any temperate biome
  145. Value: 4
  146. Yield: Fast, 3
  147. Dropped by: Drifloon, Drifblim, Spiritomb, Duskull, Dusclops, Dusknoir, Finneon, Lumineon, Misdreavus, Mismagius
  148.  
  149. Pop Pod
  150. Biome: Along oceans
  151. Value: 10
  152. Yield: Fast, 1
  153. Dropped by: Qwilfish, Overqwil, Remoraid, Octillery, Basculin, Basculegion
  154.  
  155. Sootfoot Root
  156. Biome: Along mountains
  157. Value: 7
  158. Yield: Fast, 2
  159. Dropped by: Hippopotas, Hippowdon, Snover, Abomasnow, Rufflet, Braviary
  160. Can be cooked and milled into Sootfoot flour
  161.  
  162. Doppel Bonnets
  163. Biome: Any temperate biome
  164. Value: 12
  165. Yield: Fast, 2
  166. Increases agility by 10% for 1 month when eaten or used.
  167.  
  168. Sand Radish
  169. Biome: Everywhere
  170. Value: 20
  171. Yield: Fast, 1
  172.  
  173. Medicinal Leek
  174. Biome: Any temperate biome
  175. Value: 3
  176. Yield: Fast, 3
  177. Dropped by: Tangela, Tangrowth, Snorunt
  178.  
  179. Miracle Seed
  180. Biome: Any forest
  181. Value: 5
  182. Yield: Medium, 1
  183. Increases strength for Grass types by 20% when used.
  184.  
  185. Mental / White Herb
  186. Biome: Any shrubland, grassland, savannna
  187. Value: 20
  188. Yield: Medium, 1
  189. Currently does nothing.
  190.  
  191. Power Herb
  192. Biome: Any shrubland, grassland, savannna
  193. Value: 20
  194. Yield: Medium, 1
  195. Increases speed by 25% for 3 months for Pokemon who have charging attacks when eaten or used.
  196.  
  197. Big Root
  198. Biome: Any forest
  199. Value: 20
  200. Yield: Medium, 1
  201. Increases recuperation by 30% for Pokemon who have draining attacks when used.
  202.  
  203. Absorb Bulb
  204. Biome: Any forest
  205. Value: 20
  206. Yield: Medium, 1
  207. Increases strength by 100 for 3 months when used.
  208.  
  209. Electric Seed
  210. Biome: Any desert
  211. Value: 20
  212. Yield: Medium, 1
  213. Increases toughness by 100 for Pokemon who can learn Electric Terrain by level when used.
  214.  
  215. Grassy Seed
  216. Biome: Any Forest, Grassland, Shrubland
  217. Value: 20
  218. Yield: Medium, 1
  219. Increases toughness by 100 for Pokemon who can learn Grassy Terrain by level when used.
  220.  
  221. Misty Seed
  222. Biome: Any temperate or tropical swamp
  223. Value: 20
  224. Yield: Medium, 1
  225. Increases toughness by 100 for Pokemon who can learn Misty Terrain by level when used.
  226.  
  227. Psychic Seed
  228. Biome: Any Grassland, Shrubland
  229. Value: 20
  230. Yield: Medium, 1
  231. Increases toughness by 100 for Pokemon who can learn Psychic Terrain by level when used.
  232.  
  233. Luminous Moss
  234. Biome: Near water underground
  235. Value: 20
  236. Yield: Medium, 1
  237. Increases toughness by 100 for 3 months when eaten or used.
  238.  
  239. Max Mushroom
  240. Biome: Underground depth 2-3
  241. Value: 4
  242. Yield: Slow, 1
  243. Increases all stats by 200 when eaten or used.
  244.  
  245. Mirror Herb
  246. Biome: Everywhere
  247. Value: 20
  248. Yield: Slow, 2
  249.  
  250. Herba Mystica
  251. Biome: Everywhere
  252. Value: 7
  253. Yield: Very slow, 2
  254. Increases a Pokemon's size by ~x5 along with other effects depending on the flavor.
  255. Sweet: Reduces nausea.
  256. Bitter: Cures infections and increases disease resistance by 1000.
  257. Salty: Reduces pain and heals nerves.
  258. Sour: Gives NO_SLEEP and NOEXERT for 1 month along with a happy thought.
  259. Spicy: Cures infections and gives NOEXERT for 10 days.
  260.  
  261. -- Pokemon related
  262. These are associated or found on Pokemon, generally gained from them dropping naturally or from butchering.
  263.  
  264. Archen Berries
  265. Biome: Around water in savage biomes
  266. Value: Wood/Seeds 1, Berry 5
  267. Growth: Spring - Summer
  268.  
  269. Snoverberries
  270. Value: 4
  271.  
  272. Tropius fruit
  273. Biome: Tropical
  274. Value: Wood/Seeds/Fruit 1, Beer 2
  275. Growth: Summer
  276. Based off bananas. Can be brewed into beer.
  277.  
  278. Fairy Flowers
  279. Pokemon: Flabebe, Floette
  280. Value: Red/Yellow/Orange/Blue 3, White 5, Eternal 10
  281.  
  282. Phantump leaf
  283. Value: Leaf 1, Extract 5
  284. Medicine can be extracted which reduces paralysis, dizziness, nausea, fever, and cures infections.
  285.  
  286. Red / Blue Roselia rose
  287. Value: 2
  288.  
  289. Pansage leaf
  290. Value: 1
  291. Gives a happy thought and reduces stress vulnerability for 1.5 days when eaten.
  292.  
  293. Simisage leaf
  294. Value: 1
  295.  
  296. Petilil leaf
  297. Value: 1
  298. Prevents exertion and sleep for half a day but a 10% chance to make dizzy when eaten.
  299.  
  300. Lilligant flower
  301. Value: 1
  302.  
  303. Tochukaso
  304. Pokemon: Paras, Parasect
  305. Biome: Underground depth 1-3
  306. Value: Mushroom 3, Spores 5, Miracle potion 25, Medicine 50
  307. Yield: Very slow, 2
  308. The spores can be made into Tochukaso medicine which extends life for a year (giving NO_AGING), or a miracle potion which gives Pokemon a 50% boost to strength, toughness, focus, willpower and analytical ability when eaten or used. Both are made with a flask at a still using plant processing.
  309.  
  310. Gossifluer pollen
  311. Value: Pollen 1, Tea 3
  312. Can be made into tea at a still using brewing. Reduces dizziness, nausea, and fever.
  313.  
  314. Eldegoss seed
  315. Value: 5
  316.  
  317. Gracideas
  318. Pokemon: Shaymin
  319. Biome: Along savage mountains
  320. Value: Seed 3, Flower 5
  321. Yield: Medium, 3
  322. Used to change Shaymin into its Sky Forme.
  323.  
  324. Smoliv fruit
  325. Value: 1
  326. Oil reduces speed by 5% on contact. Causes very brief paralysis and a negative thought when eaten.
  327.  
  328. Dolliv fruit
  329. Value: 2
  330.  
  331. Arboliva fruit
  332. Value: 3
  333.  
  334. Colored flowers
  335. Pokemon: Oricorio
  336. Biome: Anywhere
  337. Value: 1, Nectar 15
  338. Growth: Once per season
  339. Nectar can be extracted which is used to change Oricorio to a new style depending on color.
  340.  
  341. Tart Apple
  342. Pokemon: Applin
  343. Biome: Anywhere
  344. Value: Plant 2, Cider 3
  345. Used to evolve Applin into Flapple. Can be brewed into tart apple cider.
  346.  
  347. Sweet Apple
  348. Pokemon: Applin
  349. Biome: Anywhere
  350. Value: Plant 2, Cider 3
  351. Used to evolve Applin into Appletun. Can be brewed into sweet apple cider.
  352.  
  353. Syrupy Apple
  354. Pokemon: Applin
  355. Biome: Anywhere
  356. Value: Plant 2, Cider 3
  357. Used to evolve Applin into Dipplin. Can be brewed into syrupy apple cider.
  358.  
  359. Seed of Mastery
  360. Pokemon: Alpha Pokemon
  361. Biome: Everywhere
  362. Value: 25
  363. Permanently increases a Pokemon's strength and speed by 25% but reduces endurance by 25% when eaten or used.
  364.  
  365. -- Grasses
  366.  
  367. Peat Moss
  368. Biome: Around water in temperate wetlands, conifer forests, tundras, and bodies of water. Meant to grow at the bottom of lakes
  369. Based of Sphagnum.
  370.  
  371. Tall Grass
  372. Biome: Everywhere
  373. Grass that is taller than normal.
  374.  
  375. Long Grass
  376. Biome: Savage biomes
  377. Grass that is longer than normal.
  378.  
  379. ==PMD==
  380.  
  381. Tree of Life
  382. Biome: Good forests
  383. A massive tree whose leaves transition through the colors of the rainbow. Cutting it down is a bad idea.
  384.  
  385. Apple (Big, Huge, Perfect*, Golden*)
  386. Biome: Anywhere / Savage biomes*
  387. Value: Fruit 1/2/5/50/80, Cider 2/4/4/50/80
  388. Reactions: +2HP/+2HP/+4HP
  389. Apples found on the ground. Increases endurance by 300/400/1000/5000/5000 when eaten.
  390.  
  391. Golden Banana
  392. Biome: Savage biomes
  393. Value: Fruit 12, Beer 4
  394. Banana fond on the ground. Increases all stats by 500 when eaten.
  395.  
  396. Chestnut
  397. Biome: Temperate broadleaf forests
  398. Value: 1
  399. Has a 25% chance to increase endurance by 500.
  400.  
  401. Oren Berry
  402. Biome: Anywhere
  403. Value: 5
  404. Reactions: IQ+1HP
  405. Reduces toughness by 100.
  406.  
  407. Seeds
  408. Biome: Anywhere
  409. Have various effects when eaten (after being turned into ammo), blended, or thrown by item throwers.
  410.  
  411. Ban
  412. Value: 3
  413. Disables a creature's attacks (they can only push).
  414.  
  415. Blast
  416. Value: 2
  417. Reactions: +2HP
  418. When eaten, allows use of a firejet attack. When thrown, explodes on impact.
  419.  
  420. Blinker
  421. Value: 2
  422. Inflicts Blinker which impairs sight.
  423.  
  424. Doom
  425. Value: 1
  426. Reduces all stats by 100.
  427.  
  428. Decoy
  429. Value: 1
  430. Inflicts Infatuation which causes erratic behavior.
  431.  
  432. Encourage
  433. Value: 10
  434. Doubles skill rolls with a 10% chance to triple them.
  435.  
  436. Energy
  437. Value: 4
  438. Increases toughness by 100 with a 10% chance of it being permanent.
  439.  
  440. Eyedrop
  441. Value: 2
  442. Reactions: IQ
  443. Allows creatures to be sensed.
  444.  
  445. Golden
  446. Value: 25
  447. Increases all stats by 300.
  448.  
  449. Heal
  450. Value: 12
  451. Reactions: +1HP
  452. Removes status conditions.
  453.  
  454. Hunger
  455. Value: 2
  456. Reactions: Stat reducing
  457. Reduces speed to 0.
  458.  
  459. Joy
  460. Value: 20
  461. Increases all stats by 100.
  462.  
  463. Life
  464. Value: 25
  465. Increases endurance by 300.
  466.  
  467. Plain
  468. Value: 1
  469. Reactions: +1HP
  470.  
  471. Quick
  472. Value: 2
  473. Reactions: +2HP
  474. Increases speed by 10%.
  475.  
  476. Reviver
  477. Value: 22
  478. Reactions: +1HP
  479. Allows the use of a revival interaction.
  480.  
  481. Sleep
  482. Value: 3
  483. Reactions: +4HP
  484. Knocks unconscious.
  485.  
  486. Soothing
  487. Value: 3
  488. Currently does nothing
  489.  
  490. Stun
  491. Value: 2
  492. Reactions: +2HP
  493. Inflects Petrified which paralyses and reduces speed to 0.
  494.  
  495. Tiny Reviver
  496. Value: 18
  497. Allows the use of a revival interaction but starts with half endurance and recuperation.
  498.  
  499. Totter
  500. Value: 3
  501. Reactions: +4HP
  502. Inflicts confusion.
  503.  
  504. Vanish
  505. Value: 10
  506. Reactions: +2HP
  507. Allows use of a hide interaction.
  508.  
  509. Vile
  510. Value: 5
  511. Reactions: +2HP
  512. Drops toughness to 0.
  513.  
  514. Violent
  515. Value: 2
  516. Reactions: +2HP
  517. Maxes out strength.
  518.  
  519. X-Eye
  520. Value: 3
  521. Reactions: +4HP
  522. Impairs sight but creatures can be sensed.
  523.  
  524. Empowerment
  525. Value: 6
  526. Reactions: +4HP
  527. Doubles skill rolls and Mega evolves if able.
  528.  
  529. Reviser
  530. Value: 8
  531. Reactions: IQ+1HP
  532. Allows use of a revival? interaction which leads to the target dying again.
  533.  
  534. Via
  535. Value: 5
  536. Reactions: IQ+1HP
  537. Allows use of a hide interaction.
  538.  
  539. Dropeye
  540. Value: 1
  541. Reactions: IQ+1HP
  542. Impairs sight.
  543.  
  544. ==TCG==
  545.  
  546. Gold Berry
  547. Biome: Savage biomes
  548. Value: Plant 10, Seed 3
  549. Yield: Medium, 2
  550. Heals and increases recuperation by 800 briefly when eaten or used.
  551.  
  552. Miracle Berry
  553. Biome: Any forest
  554. Value: Plant 5, Seed 1
  555. Yield: Medium, 3
  556. Removes status conditions when eaten or used.
  557.  
  558. Balloon Berry
  559. Biome: Good biomes
  560. Value: Plant 8, Seed 2
  561. Yield: Medium, 4
  562. Increases speed by 25% when eaten or used.
  563.  
  564. Healing Berry
  565. Biome: Good biomes
  566. Value: Plant 5, Seed 1
  567. Yield: Medium, 2
  568. Removes status conditions and heals when eaten or used.
  569.  
  570. Memory Berry
  571. Biome: Good biomes
  572. Value: Plant 8, Seed 2
  573. Yield: Medium, 4
  574. Gives a happy thought when eaten or used.
  575.  
  576. Fluffy Berry
  577. Biome: Good biomes
  578. Value: Plant 8, Seed 2
  579. Yield: Medium, 4
  580. Increases speed by 25% when eaten or used.
Add Comment
Please, Sign In to add comment