Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Balm Mushroom
- Biome: Any forest
- Value: 7500
- An extremely rare mushroom worth a lot.
- Salveyo weed
- Biome: Around water in temperate wetlands. Meant to grow at the bottom of temperate lakes
- Value: Plant 3, Medicine 5
- Medicine can be extracted which reduces paralysis.
- Remeyo weed
- Biome: Around water in temperate wetlands. Meant to grow at the bottom of temperate lakes
- Value: Plant 3, Medicine 5
- Medicine can be extracted which reduces nausea and fever.
- Energy Root
- Biome: Anywhere
- Value: Plant/Seeds 2
- Yield: Medium, 2
- Heals Pokemon and gives a boost to recuperation (1200) for 1 day but gives a negative thought when eaten or used.
- Revival Herb
- Biome: Anywhere
- Value: Seeds 3, Plant 10
- Yield: Very slow, 2
- Gives non Pokemon the ability to revive Pokemon once within 3 months. This brings them back with half endurance and recuperation along with a negative thought.
- Apricorns
- Biome: Any forest
- Value: Wood 1, Apricons 10
- Growth: Changing color throughout the year.
- Can be made into Pokeballs or blended into Aprijuice with various effects depending on color. Only the inner Apricorns are pickable.
- Poke Beanstalk
- Biome: Along tropical oceans
- Value: 1
- Growth: Changing Poke Beans throughout the year.
- Poke Beans
- Value: Plain 1, Patterned 2, Rainbow 3
- Gives Pokemon happy thoughts depending on the kind (slight/moderate/great) when eaten or used.
- Nature mints
- Biome: Anywhere
- Value: 5
- Gives Pokemon either a 5% boost to one stat (strength/toughness/agility+speed) or a 10% boost to one and reduction to another when eaten or used. Serious currently doesn't reset this and they can stack.
- Iceroot Carrot
- Biome: Away from water in Glaciers and Tundras
- Value: 50
- Yield: Medium, 1
- Can be brewed into Iceroot Carrot wine.
- Shaderoot Carrot
- Biome: Any non freezing evil biome
- Value: 50
- Yield: Medium, 1
- Can be brewed into Shaderoot Carrot wine.
- Galarica
- Biome: Away from water in temperate biomes
- Value: Wood 1, Twigs/nuts 2
- Growth: Twigs once a year starting in Spring, nuts in the summer.
- The twigs from Galarica can be gathered and made into a Cuff/Wreath for evolving Galarian Slowpoke.
- Pungent Root
- Biome: Evil biomes
- Value: Plant 25, Beer 30
- Yield: Medium, 1
- Curry ingredient that can be brewed into pungent beer.
- Materials
- These plants are used as materials for various items.
- Hearty Grain
- Biome: Any temperate biome
- Value: 5
- Yield: Medium, 5
- Dropped by: Budew, Roselia, Roserade, Yanma, Yanmega
- Can be brewed into Hearty beer or milled into Hearty flour.
- King's Leaf
- Biome: Any temperate biome
- Value: 25
- Yield: Slow, 3
- Dropped by: Decidueye, Typhlosion, Samurott, Wormadam, Infernape, Cherrim, Lilligant, Torterra, Empoleon
- Swordcap
- Biome: Any temperate biome
- Value: 6
- Yield: Fast, 2
- Gives a 10% boost to strength for a month when eaten or used.
- Iron Barktongue
- Biome: Any temperate biome
- Value: 6
- Yield: Fast, 2
- Gives a 10% boost to toughness for a month when eaten or used.
- Pep-Up Plant
- Biome: Any temperate biome
- Value: 4
- Yield: Fast, 3
- Dropped by: Stantler, Wyrdeer, Sneasel, Sneasler, Weavile
- Candy Truffle
- Biome: Any temperate biome
- Value: 15
- Yield: Fast, 2
- Can be brewed into Candy wine
- Caster Fern
- Biome: Any temperate biome and along mountains
- Value: 3
- Yield: Fast, 3
- Dropped by: Carnivine, Lickitung, Lickilicky, Glameow, Purugly, Voltorb (Hisuian), Electrode (Hisuian)
- Direshroom
- Biome: Any temperate biome
- Value: 12
- Yield: Fast, 2
- Gives a 20% skill roll boost on 10% of rolls for 6 months when eaten or used.
- Plump Beans
- Biome: Any temperate biome and along mountains
- Value: 3
- Yield: Fast, 3
- Dropped by: Murkrow, Honchkrow, Spheal, Sealeo, Chatot
- Vivichoke
- Biome: Any temperate biome
- Value: 10
- Yield: Fast, 1
- Dropped by: Eevee, Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, Glaceon, Sylveon, Burmy, Cherubi, Petilil, Togepi, Togetic, Togekiss, Cleffa, Clefairy, Clefable
- Springy Mushroom
- Biome: Any temperate biome
- Value: 5
- Yield: Fast, 2
- Dropped by: Goomy, Sliggoo, Goodra
- Can be brewed into Springy wine.
- Bugwort
- Biome: Any temperate biome
- Value: 4
- Yield: Fast, 3
- Dropped by: Drifloon, Drifblim, Spiritomb, Duskull, Dusclops, Dusknoir, Finneon, Lumineon, Misdreavus, Mismagius
- Pop Pod
- Biome: Along oceans
- Value: 10
- Yield: Fast, 1
- Dropped by: Qwilfish, Overqwil, Remoraid, Octillery, Basculin, Basculegion
- Sootfoot Root
- Biome: Along mountains
- Value: 7
- Yield: Fast, 2
- Dropped by: Hippopotas, Hippowdon, Snover, Abomasnow, Rufflet, Braviary
- Can be cooked and milled into Sootfoot flour
- Doppel Bonnets
- Biome: Any temperate biome
- Value: 12
- Yield: Fast, 2
- Increases agility by 10% for 1 month when eaten or used.
- Sand Radish
- Biome: Everywhere
- Value: 20
- Yield: Fast, 1
- Medicinal Leek
- Biome: Any temperate biome
- Value: 3
- Yield: Fast, 3
- Dropped by: Tangela, Tangrowth, Snorunt
- Miracle Seed
- Biome: Any forest
- Value: 5
- Yield: Medium, 1
- Increases strength for Grass types by 20% when used.
- Mental / White Herb
- Biome: Any shrubland, grassland, savannna
- Value: 20
- Yield: Medium, 1
- Currently does nothing.
- Power Herb
- Biome: Any shrubland, grassland, savannna
- Value: 20
- Yield: Medium, 1
- Increases speed by 25% for 3 months for Pokemon who have charging attacks when eaten or used.
- Big Root
- Biome: Any forest
- Value: 20
- Yield: Medium, 1
- Increases recuperation by 30% for Pokemon who have draining attacks when used.
- Absorb Bulb
- Biome: Any forest
- Value: 20
- Yield: Medium, 1
- Increases strength by 100 for 3 months when used.
- Electric Seed
- Biome: Any desert
- Value: 20
- Yield: Medium, 1
- Increases toughness by 100 for Pokemon who can learn Electric Terrain by level when used.
- Grassy Seed
- Biome: Any Forest, Grassland, Shrubland
- Value: 20
- Yield: Medium, 1
- Increases toughness by 100 for Pokemon who can learn Grassy Terrain by level when used.
- Misty Seed
- Biome: Any temperate or tropical swamp
- Value: 20
- Yield: Medium, 1
- Increases toughness by 100 for Pokemon who can learn Misty Terrain by level when used.
- Psychic Seed
- Biome: Any Grassland, Shrubland
- Value: 20
- Yield: Medium, 1
- Increases toughness by 100 for Pokemon who can learn Psychic Terrain by level when used.
- Luminous Moss
- Biome: Near water underground
- Value: 20
- Yield: Medium, 1
- Increases toughness by 100 for 3 months when eaten or used.
- Max Mushroom
- Biome: Underground depth 2-3
- Value: 4
- Yield: Slow, 1
- Increases all stats by 200 when eaten or used.
- Mirror Herb
- Biome: Everywhere
- Value: 20
- Yield: Slow, 2
- Herba Mystica
- Biome: Everywhere
- Value: 7
- Yield: Very slow, 2
- Increases a Pokemon's size by ~x5 along with other effects depending on the flavor.
- Sweet: Reduces nausea.
- Bitter: Cures infections and increases disease resistance by 1000.
- Salty: Reduces pain and heals nerves.
- Sour: Gives NO_SLEEP and NOEXERT for 1 month along with a happy thought.
- Spicy: Cures infections and gives NOEXERT for 10 days.
- -- Pokemon related
- These are associated or found on Pokemon, generally gained from them dropping naturally or from butchering.
- Archen Berries
- Biome: Around water in savage biomes
- Value: Wood/Seeds 1, Berry 5
- Growth: Spring - Summer
- Snoverberries
- Value: 4
- Tropius fruit
- Biome: Tropical
- Value: Wood/Seeds/Fruit 1, Beer 2
- Growth: Summer
- Based off bananas. Can be brewed into beer.
- Fairy Flowers
- Pokemon: Flabebe, Floette
- Value: Red/Yellow/Orange/Blue 3, White 5, Eternal 10
- Phantump leaf
- Value: Leaf 1, Extract 5
- Medicine can be extracted which reduces paralysis, dizziness, nausea, fever, and cures infections.
- Red / Blue Roselia rose
- Value: 2
- Pansage leaf
- Value: 1
- Gives a happy thought and reduces stress vulnerability for 1.5 days when eaten.
- Simisage leaf
- Value: 1
- Petilil leaf
- Value: 1
- Prevents exertion and sleep for half a day but a 10% chance to make dizzy when eaten.
- Lilligant flower
- Value: 1
- Tochukaso
- Pokemon: Paras, Parasect
- Biome: Underground depth 1-3
- Value: Mushroom 3, Spores 5, Miracle potion 25, Medicine 50
- Yield: Very slow, 2
- The spores can be made into Tochukaso medicine which extends life for a year (giving NO_AGING), or a miracle potion which gives Pokemon a 50% boost to strength, toughness, focus, willpower and analytical ability when eaten or used. Both are made with a flask at a still using plant processing.
- Gossifluer pollen
- Value: Pollen 1, Tea 3
- Can be made into tea at a still using brewing. Reduces dizziness, nausea, and fever.
- Eldegoss seed
- Value: 5
- Gracideas
- Pokemon: Shaymin
- Biome: Along savage mountains
- Value: Seed 3, Flower 5
- Yield: Medium, 3
- Used to change Shaymin into its Sky Forme.
- Smoliv fruit
- Value: 1
- Oil reduces speed by 5% on contact. Causes very brief paralysis and a negative thought when eaten.
- Dolliv fruit
- Value: 2
- Arboliva fruit
- Value: 3
- Colored flowers
- Pokemon: Oricorio
- Biome: Anywhere
- Value: 1, Nectar 15
- Growth: Once per season
- Nectar can be extracted which is used to change Oricorio to a new style depending on color.
- Tart Apple
- Pokemon: Applin
- Biome: Anywhere
- Value: Plant 2, Cider 3
- Used to evolve Applin into Flapple. Can be brewed into tart apple cider.
- Sweet Apple
- Pokemon: Applin
- Biome: Anywhere
- Value: Plant 2, Cider 3
- Used to evolve Applin into Appletun. Can be brewed into sweet apple cider.
- Syrupy Apple
- Pokemon: Applin
- Biome: Anywhere
- Value: Plant 2, Cider 3
- Used to evolve Applin into Dipplin. Can be brewed into syrupy apple cider.
- Seed of Mastery
- Pokemon: Alpha Pokemon
- Biome: Everywhere
- Value: 25
- Permanently increases a Pokemon's strength and speed by 25% but reduces endurance by 25% when eaten or used.
- -- Grasses
- Peat Moss
- Biome: Around water in temperate wetlands, conifer forests, tundras, and bodies of water. Meant to grow at the bottom of lakes
- Based of Sphagnum.
- Tall Grass
- Biome: Everywhere
- Grass that is taller than normal.
- Long Grass
- Biome: Savage biomes
- Grass that is longer than normal.
- ==PMD==
- Tree of Life
- Biome: Good forests
- A massive tree whose leaves transition through the colors of the rainbow. Cutting it down is a bad idea.
- Apple (Big, Huge, Perfect*, Golden*)
- Biome: Anywhere / Savage biomes*
- Value: Fruit 1/2/5/50/80, Cider 2/4/4/50/80
- Reactions: +2HP/+2HP/+4HP
- Apples found on the ground. Increases endurance by 300/400/1000/5000/5000 when eaten.
- Golden Banana
- Biome: Savage biomes
- Value: Fruit 12, Beer 4
- Banana fond on the ground. Increases all stats by 500 when eaten.
- Chestnut
- Biome: Temperate broadleaf forests
- Value: 1
- Has a 25% chance to increase endurance by 500.
- Oren Berry
- Biome: Anywhere
- Value: 5
- Reactions: IQ+1HP
- Reduces toughness by 100.
- Seeds
- Biome: Anywhere
- Have various effects when eaten (after being turned into ammo), blended, or thrown by item throwers.
- Ban
- Value: 3
- Disables a creature's attacks (they can only push).
- Blast
- Value: 2
- Reactions: +2HP
- When eaten, allows use of a firejet attack. When thrown, explodes on impact.
- Blinker
- Value: 2
- Inflicts Blinker which impairs sight.
- Doom
- Value: 1
- Reduces all stats by 100.
- Decoy
- Value: 1
- Inflicts Infatuation which causes erratic behavior.
- Encourage
- Value: 10
- Doubles skill rolls with a 10% chance to triple them.
- Energy
- Value: 4
- Increases toughness by 100 with a 10% chance of it being permanent.
- Eyedrop
- Value: 2
- Reactions: IQ
- Allows creatures to be sensed.
- Golden
- Value: 25
- Increases all stats by 300.
- Heal
- Value: 12
- Reactions: +1HP
- Removes status conditions.
- Hunger
- Value: 2
- Reactions: Stat reducing
- Reduces speed to 0.
- Joy
- Value: 20
- Increases all stats by 100.
- Life
- Value: 25
- Increases endurance by 300.
- Plain
- Value: 1
- Reactions: +1HP
- Quick
- Value: 2
- Reactions: +2HP
- Increases speed by 10%.
- Reviver
- Value: 22
- Reactions: +1HP
- Allows the use of a revival interaction.
- Sleep
- Value: 3
- Reactions: +4HP
- Knocks unconscious.
- Soothing
- Value: 3
- Currently does nothing
- Stun
- Value: 2
- Reactions: +2HP
- Inflects Petrified which paralyses and reduces speed to 0.
- Tiny Reviver
- Value: 18
- Allows the use of a revival interaction but starts with half endurance and recuperation.
- Totter
- Value: 3
- Reactions: +4HP
- Inflicts confusion.
- Vanish
- Value: 10
- Reactions: +2HP
- Allows use of a hide interaction.
- Vile
- Value: 5
- Reactions: +2HP
- Drops toughness to 0.
- Violent
- Value: 2
- Reactions: +2HP
- Maxes out strength.
- X-Eye
- Value: 3
- Reactions: +4HP
- Impairs sight but creatures can be sensed.
- Empowerment
- Value: 6
- Reactions: +4HP
- Doubles skill rolls and Mega evolves if able.
- Reviser
- Value: 8
- Reactions: IQ+1HP
- Allows use of a revival? interaction which leads to the target dying again.
- Via
- Value: 5
- Reactions: IQ+1HP
- Allows use of a hide interaction.
- Dropeye
- Value: 1
- Reactions: IQ+1HP
- Impairs sight.
- ==TCG==
- Gold Berry
- Biome: Savage biomes
- Value: Plant 10, Seed 3
- Yield: Medium, 2
- Heals and increases recuperation by 800 briefly when eaten or used.
- Miracle Berry
- Biome: Any forest
- Value: Plant 5, Seed 1
- Yield: Medium, 3
- Removes status conditions when eaten or used.
- Balloon Berry
- Biome: Good biomes
- Value: Plant 8, Seed 2
- Yield: Medium, 4
- Increases speed by 25% when eaten or used.
- Healing Berry
- Biome: Good biomes
- Value: Plant 5, Seed 1
- Yield: Medium, 2
- Removes status conditions and heals when eaten or used.
- Memory Berry
- Biome: Good biomes
- Value: Plant 8, Seed 2
- Yield: Medium, 4
- Gives a happy thought when eaten or used.
- Fluffy Berry
- Biome: Good biomes
- Value: Plant 8, Seed 2
- Yield: Medium, 4
- Increases speed by 25% when eaten or used.
Add Comment
Please, Sign In to add comment