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- import socket
- import threading
- from lib.Timeclass import TimerClass
- hexcode = ''
- def handle_client(client, address):
- connected = True
- print("One player")
- while connected:
- msg = client.recv(512)
- if msg :
- print(msg)
- client.send(hexcode)
- #connected = False
- def close(clients,num):
- clients[num].close()
- clients.pop(num)
- def main():
- print("server_Start")
- # create a socket at localhost:1234 that recv data and print it
- s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
- s.bind(('', 9330))
- s.listen(10)
- while True:
- conn, addr = s.accept()
- clients.append(conn)
- thread = threading.Thread(target=handle_client,args=(conn,addr))
- thread.start()
- clients = []
- start = TimerClass(threading.Thread,1,main)
- start.start()
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