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- on shoot:
- if shooter is holding bow:
- if lore of shooter' tool is "Filled with essention of fire":
- stopEffect id "%projectile%-firebow"
- if block below projectile is air:
- loop 20 times:
- drawWarpRings style 1, particle "flame", center projectile, id "%projectile%-firebow", rainbowMode false, scan false, height 2, radius 3, ringCount 40, ringDensity 20, visibleRange 64, pulseDelay 2
- wait 1 tick
- extinguish shooter
- stopEffect id "%projectile%-firebow"
- stopEffect id "flame"
- ignite entities in radius 3 of projectile
- on left click with diamond sword:
- if lore of event-item is "Filled with essention of fire":
- drawCylinder particle "flame", center block 2 above player, id "%player%-firesword", randomRotation false, isSolid false, radius 2, density 20, height 10, sideRatio 1, visibleRange 64
- on projectile hit:
- wait 1 tick
- kill projectile
- command bow:
- trigger:
- give bow with lore "Filled with essention of fire" to player
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