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a guest Jun 20th, 2019 60 Never
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  1. on shoot:
  2.     if shooter is holding bow:
  3.         if lore of shooter' tool is "Filled with essention of fire":
  4.             stopEffect id "%projectile%-firebow"
  5.             if block below projectile is air:
  6.             loop 20 times:
  7.                 drawWarpRings style 1, particle "flame", center projectile, id "%projectile%-firebow", rainbowMode false, scan false, height 2, radius 3, ringCount 40, ringDensity 20, visibleRange 64, pulseDelay 2
  8.                 wait 1 tick
  9.                 extinguish shooter
  10.                 stopEffect id "%projectile%-firebow"
  11.                 stopEffect id "flame"
  12.                 ignite entities in radius 3 of projectile
  13.  
  14.  
  15. on left click with diamond sword:
  16.     if lore of event-item is "Filled with essention of fire":
  17.         drawCylinder particle "flame", center block 2 above player, id "%player%-firesword", randomRotation false, isSolid false, radius 2, density 20, height 10, sideRatio 1, visibleRange 64
  18.  
  19.  
  20. on projectile hit:
  21.     wait 1 tick
  22.     kill projectile
  23.  
  24. command bow:
  25.     trigger:
  26.         give bow with lore "Filled with essention of fire" to player
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