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- dota_ugc_binary : 0 : cl :
- dota_ui_armory_build_on_demand : 1 : cl :
- dota_ui_armory_is_category_view : 0 : cl, a :
- dota_ui_armory_item_duplicate : 1 : cl :
- dota_ui_armory_selected_category : 0 : cl, a :
- dota_ui_stats_chance : 0 : cl : Chance of client tracking UI stats
- dota_ui_stats_debug : 0 : cl : Print debug spew for UI stat tracking
- dota_unit_alert_radius : 500 : sv, cheat :
- dota_unit_alert_range : 1800 : sv, cheat :
- dota_unit_allow_moveto_direction : 0 : cl, a : Allow alt+right click to force movement in a direction.
- dota_unit_anger_cooldown : 2 : sv, cheat :
- dota_unit_anger_duration : 2 : sv, cheat :
- dota_unit_anger_radius : 500 : sv, cheat :
- dota_unit_blocked_angle_threshold : 0 : sv, cheat :
- dota_unit_blocked_look_ahead_angle_threshold : 0 : sv, cheat :
- dota_unit_blocked_wait_time : 0 : sv, cheat :
- dota_unit_blocked_wait_time_long : 0 : sv, cheat :
- dota_unit_blocked_wait_time_mid : 0 : sv, cheat :
- dota_unit_cache_npc_searches : 1 : sv, cheat : Whether to reuse a unit's search cache every frame to avoid obstruction manager queries.
- dota_unit_damage_event_window : 2 : sv, cheat : Window (in seconds) that we track damage events for future health value extrapolation.
- dota_unit_debug_acquisition_range : 0 : sv, cheat : Shows the acquisition range for selected units (Green circle)
- dota_unit_debug_attack : 0 : sv, cheat :
- dota_unit_debug_attack_range : 0 : sv, cheat : Shows the attack range for selected units (Red circle)
- dota_unit_debug_vision_range : 0 : sv, cheat : Shows the vision range for selected units (Teal circle)
- dota_unit_draw_health_bar : 1 : cl :
- dota_unit_draw_paths : 0 : sv, cheat :
- dota_unit_health_bar_offset : -1 : cl :
- dota_unit_hero_glows : 0 : cl :
- dota_unit_interact_flash_duration : 0 : cl, a :
- dota_unit_lean_angle : 90 : sv, rep :
- dota_unit_lean_enable : 1 : sv, rep :
- dota_unit_lean_rate : 3 : sv, rep :
- dota_unit_short_path_max_search_score : 5000 : sv, cheat :
- dota_unit_short_path_max_search_updates : 150 : sv, cheat :
- dota_unit_short_path_search_debug : 0 : sv, cheat :
- dota_unit_show_bounding_radius : 0 : sv, cheat :
- dota_unit_show_collision_radius : 0 : sv, cheat :
- dota_unit_show_missing_selection_boxes : 0 : cl :
- dota_unit_show_selection_boxes : 0 : cl, cheat : Draws selection hitboxes. 0 = off, 1 = non-trees, 2 = trees, 3 = all entities.
- dota_unit_sink_delay : 4 : cl :
- dota_unit_sink_speed : 50 : cl :
- dota_unit_use_player_color : 0 : cl :
- dota_unit_z_speed : 200 : cl :
- dota_unpause_countdown : 3 : sv, cheat :
- dota_unpause_mass_disconnect_cooldown : 86400 : sv, cheat :
- dota_update_connected_players_check_time : 1 : sv, cheat : How often the server should check if it needs to update the GC in seconds
- dota_update_connected_players_send_time : 2 : sv, cheat : Minimum send interval: Don't check for lobby vs game state discrepancies if we've sent a message within N seconds
- dota_update_connected_players_urgency_connect : 30 : sv, cheat : max send interval: player connect
- dota_update_connected_players_urgency_disconnect_consequences : 5 : sv, cheat : max send interval: player disconnects, relevant leaver actions are predicted
- dota_update_connected_players_urgency_disconnect_noconsequences : 30 : sv, cheat : max send interval: player disconnects, no relevant leaver actions predicted
- dota_update_connected_players_urgency_gamestate_timeout : 10 : sv, cheat : max send interval: We send a game state change, but lobby hasn't acknowledged it
- dota_update_connected_players_urgency_heartbeat : 1800 : sv, cheat : max send interval: nothing has changed and lobby appears to be accurate
- dota_update_connected_players_urgency_herochanged : 10 : sv, cheat : max send interval: player changer their hero
- dota_update_connected_players_urgency_kills : 60 : sv, cheat : max send interval: kill counts changed
- dota_update_connected_players_urgency_mass_disconnect : 3 : sv, cheat : max send interval: mass disconnection has been detected
- dota_update_connected_players_urgency_spectator_count : 60 : sv, cheat : max send interval: spectator count changed
- dota_update_connected_players_urgency_tower_state : 60 : sv, cheat : max send interval: tower state changed
- dota_update_gc_connection_check_count : 2 : sv, cheat : How many tries we check if the GC is still connected before terminating due to no response
- dota_update_gc_connection_check_time : 1200 : sv, cheat : How often the server should check the GC is still connected
- dota_update_gc_server_info : 600 : sv, cheat : How often the server should check if it needs to update the GC in seconds
- dota_upload_replay : cmd : : Upload a replay file
- dota_use_controller : 0 : cl :
- dota_use_heightmap : 1 : cheat : Set to 0 to disable using heightmap when tracing vertical rays
- dota_use_particle_fow : 1 : cl :
- dota_wait_for_players_completed_delay : 2 : sv : How long to stay at the waiting-for-players UI after all players have loaded
- dota_wait_for_players_to_load : 1 : sv : If set, hero picking will be delayed until all players have loaded.
- dota_wait_for_players_to_load_timeout : 180 : sv : Game will start after this time, even if all players haven't loaded yet
- dota_watch_live_friend_score_boost : 500 : cl, cheat : Amount that friends in live games boost the game's sort score
- dota_watch_live_hero_id : 0 : cl, cheat : Hero ID for requested games
- dota_watch_live_league_id : 0 : cl, cheat : League ID for requested games
- dota_watch_live_request_period : 30 : cl, cheat : Amount that friends in live games boost the game's sort score
- dota_wearables_clientside : 0 : sv, rep :
- dota_will_purchase_gold_remaining_max_remaining : 1000 : cl : On the 'I will purchase <item>' alert, the maximum amount of gold remaining when showing the remaining gold cost
- dota_will_purchase_gold_remaining_min_cost : 2000 : cl : On the 'I will purchase <item>' alert, the minimum cost of an item to show the remaining gold cost
- dota_winter_ambientfx : 0 : sv, rep :
- dota_workshoptest : 0 : sv, rep :
- dota_workshoptest_hudskin : 0 : cl :
- dota_workshoptest_modelhero : -1 : sv :
- dota_workshoptest_modelnew0 : 0 : sv :
- dota_workshoptest_modelnew1 : 0 : sv :
- dota_workshoptest_modelnew2 : 0 : sv :
- dota_workshoptest_modelorg0 : 0 : sv :
- dota_workshoptest_modelorg1 : 0 : sv :
- dota_workshoptest_modelorg2 : 0 : sv :
- dota_workshoptest_modelwearable0 : 0 : sv :
- dota_workshoptest_modelwearable1 : 0 : sv :
- dota_workshoptest_modelwearable10 : 0 : sv :
- dota_workshoptest_modelwearable11 : 0 : sv :
- dota_workshoptest_modelwearable12 : 0 : sv :
- dota_workshoptest_modelwearable13 : 0 : sv :
- dota_workshoptest_modelwearable14 : 0 : sv :
- dota_workshoptest_modelwearable15 : 0 : sv :
- dota_workshoptest_modelwearable2 : 0 : sv :
- dota_workshoptest_modelwearable3 : 0 : sv :
- dota_workshoptest_modelwearable4 : 0 : sv :
- dota_workshoptest_modelwearable5 : 0 : sv :
- dota_workshoptest_modelwearable6 : 0 : sv :
- dota_workshoptest_modelwearable7 : 0 : sv :
- dota_workshoptest_modelwearable8 : 0 : sv :
- dota_workshoptest_modelwearable9 : 0 : sv :
- dotadev_bind : cmd : : For development: Bind a key to in dota (ALT+key) allowed.
- dotadev_binds_show : cmd : : For development: List all developer binds.
- dotadev_unbind : cmd : : For development: Unbind a key to in dota (ALT+key) allowed.
- dotaguide_load : cmd : : Loads the guide found at game\dota\guides\<guide name>.build
- dp_drag : 0 : sv, cheat :
- dp_pull : 0 : sv, cheat :
- dp_radius : 100 : sv, cheat :
- dp_spirits : 0 : sv, cheat :
- drawcross : cmd : : Draws a cross at the given location Arguments: x y z
- drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
- dsp_automatic : 0 : demo :
- dsp_db_min : 80 : demo :
- dsp_db_mixdrop : 0 : demo :
- dsp_dist_max : 1440 : cheat, demo :
- dsp_dist_min : 0 : cheat, demo :
- dsp_mix_max : 0 : demo :
- dsp_mix_min : 0 : demo :
- dsp_off : 0 : cheat :
- dsp_slow_cpu : 0 : a, demo :
- dsp_speaker : 50 : demo :
- dsp_vol_2ch : 1 : demo :
- dsp_vol_4ch : 0 : demo :
- dsp_vol_5ch : 0 : demo :
- dsp_volume : 0 : a, demo :
- dti_report_stddev_threshold : 1 : release : For network encoding stats, provide a notes field if field change count is above this many standard deviations for the average field change counts for the serializer.
- +duck : cmd : :
- -duck : cmd : :
- dump_client_projectiles : cmd : : Spews a list of all client-side projectiles
- dump_globals : cmd : : Dump all global entities/states
- dump_localization_files : cmd : : List all loaded localization files.
- dump_panorama_css_properties : cmd : : Prints out all valid panorama CSS properties and their documentation
- dump_panorama_events : cmd : : print panorama event types and their documentation
- dump_visible_buffs : cmd : : Print out non-hidden buffs.
- dumpparticlelist : cmd : : Print out information on existing particle systems
- dumpparticleperf : cmd : : Write a spreadheeet describing particle performance to particle_profile.csv
- dumpsavedir : cmd : : List the contents of the save directory in memory
- dumpstringtable : cmd : : Usage: dumpstringtable tablename <sv | cl> <verbose> Print string tables to console, verbose to dump data.
- econ_show_items_with_tag : cmd : : Lists the item definitions that have a specified tag.
- enable_boneflex : 1 : cl, a :
- engine_max_resource_system_update_time : 5 : :
- engine_no_focus_sleep : 20 : a :
- engine_no_focus_sleep_vconsole_suppress : 1 : : When VConsole is in the foreground, don't trigger engine_no_focus_sleep behavior
- engine_show_frame_pacing : 0 : :
- engine_show_frame_ticks : 0 : :
- english : 1 : cl, user : If set to 1, running the english language set of assets.
- ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_call : cmd : : ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope
- ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
- ent_characterize : cmd : : Spew PVS debug info for entity
- ent_clear_debug_overlays : cmd : : Clears all debug overlays
- ent_create : cmd : : Creates an entity of the given type where the player is looking.
- ent_debug_anim : cmd : : Use the specified entity for animation debugging (sets 'anim_debug_entindex' to that entity's index)
- ent_debugkeys : 0 : sv :
- ent_dump : cmd : : Usage: ent_dump <entity name>
- ent_find : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
- ent_find_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
- ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
- ent_grab : cmd : : grabs the object in front of the player. Options: -loose -multiple -toggle
- ent_hitbox : cmd : : Displays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_info : cmd : : Usage: ent_info <class name>
- ent_joints : cmd : : Displays the joint names + axes an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_messages_draw : 0 : sv, rep, cheat : Visualizes all entity input/output activity.
- ent_name : cmd : : Displays the entity name
- ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <entity name> <optional: allangles>
- ent_picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information
- ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_pivot_size : 20 : sv, a, cheat :
- ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
- ent_rotate : cmd : : Rotates an entity by a specified # of degrees
- ent_scale : cmd : : Scales entities. Arguments: <scale factor> {entity_name} / {class_name} / no argument picks what player is looking at
- ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_select : cmd : : Select or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_setang : cmd : : Set entity angles
- ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
- ent_setpos : cmd : : Move entity to position
- ent_show_contexts : 0 : sv, cheat : Show entity contexts in ent_text display
- ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_skeleton : cmd : : Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_steadystate_batchsize : 20 : sv : Max number of entities to transmit to player
- ent_steadystate_cooldown : 5 : sv : Time in seconds after player state changes before steady state changes can occur.
- ent_steadystate_delay : 5 : sv : Time in seconds without network state changes until an entity is considered for trickle updates
- ent_steadystate_enable : 1 : sv :
- ent_steadystate_interval : 0 : sv : Rate at which entities can be trickled to players
- ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
- ent_test_interpolation : 0 : cl :
- ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_text256 : cmd : : Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_text_clear : cmd : : Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_text_filter : cmd : : Set which ent_text filters you want:
- ent_text_flags_active : -1 : sv, cheat :
- ent_text_no_name_really_i_mean_it : 0 : sv, cheat :
- ent_text_radius : cmd : : Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: Radius, {entity_name/class_name/ no argument picks what player is looking at}
- ent_text_sticky_add : cmd : : Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_text_sticky_clear : cmd : : Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_text_sticky_dump : cmd : : Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_text_sticky_remove : cmd : : Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_ungrab : cmd : : un-grabs all objects
- ent_vcollide_wireframe : cmd : : Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- entity_log_load_unserialize : 0 : : Output unserialization of entities on map load. 0 - off, 1 - client/server, 2 - server, 3 - client
- entity_lump_list : cmd : : List all known entity lumps
- entity_lump_spew : cmd : : Dump the contents of an entity lump
- entityreport : cmd : : Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.
- entitysummary : cmd : : Summarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.
- ents : cmd : : List server entities, sorted by spawn group
- error_msg_test : cmd : : fire a fake hud error message
- escape : cmd : : Escape key pressed.
- exec : cmd : : Execute a cfg file
- execifexists : cmd : : Execute a cfg file if file exists
- execute_command_every_frame : 0 : :
- explode : cmd : : Kills the player with explosive damage
- explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
- fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
- fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
- fake_account_disabled : 0 : cl :
- fake_account_disabled_duration_seconds : 100 : cl :
- fake_chat_members : 0 : cl : Number of users in chat channel.
- fake_low_pri : 0 : cl :
- fake_meta_xp : cmd : : Fake meta xp values
- filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none
- filesystem_max_stdio_read : 16 : :
- filesystem_native : 1 : : Use native FS or STDIO
- filesystem_report_buffered_io : 0 : :
- filesystem_unbuffered_io : 1 : :
- filesystem_use_overlapped_io : 1 : :
- filter_live_games_by_hero : 0 : cl :
- filter_live_games_by_team_games : 0 : cl :
- filter_pw_lobbies : 1 : cl :
- find : cmd : : Find concommands with the specified string in their name/help text.
- findflags : cmd : : Find concommands by flags.
- fire_absorbrate : 3 : sv :
- fire_dmgbase : 1 : sv :
- fire_dmginterval : 1 : sv :
- fire_dmgscale : 0 : sv :
- fire_extabsorb : 5 : sv :
- fire_extscale : 12 : sv :
- fire_growthrate : 1 : sv :
- fire_heatscale : 1 : sv :
- fire_incomingheatscale : 0 : sv :
- fire_maxabsorb : 50 : sv :
- firetarget : cmd : :
- firstperson : cmd : : Switch to firstperson camera.
- fish_debug : 0 : cl, cheat : Show debug info for fish
- fish_dormant : 0 : sv, rep, cheat : Turns off interactive fish behavior. Fish become immobile and unresponsive.
- flex_cycler_think_interval : 0 : sv :
- flex_expression : 0 : sv :
- flex_rules : 1 : cl : Allow flex animation rules to run.
- flex_smooth : 1 : cl : Applies smoothing/decay curve to flex animation controller changes.
- flex_talk : 0 : sv :
- fog_color : -1 : cheat :
- fog_colorskybox : -1 : cl, cheat :
- fog_enable : 1 : cheat : Enable fog
- fog_enableskybox : 1 : cl, cheat :
- fog_end : -1 : cl, cheat :
- fog_endskybox : -1 : cl, cheat :
- fog_hdrcolorscale : -1 : cheat :
- fog_hdrcolorscaleskybox : -1 : cl, cheat :
- fog_maxdensity : -1 : cl, cheat :
- fog_maxdensityskybox : -1 : cl, cheat :
- fog_override : 0 : cheat : Overrides the map's fog settings (-1 populates fog_ vars with map's values)
- fog_override_color : cmd : : Sets the fog color override
- fog_override_enable : 0 : cheat : Use fog_override convars instead of world fog data
- fog_override_end : 3500 : cheat :
- fog_override_exponent : 2 : cheat :
- fog_override_max_density : 0 : cheat :
- fog_override_start : 1000 : cheat :
- fog_start : -1 : cl, cheat :
- fog_startskybox : -1 : cl, cheat :
- fog_volume_debug : 0 : sv : If enabled, prints diagnostic information about the current fog volume
- fogui : cmd : : Show/hide fog control UI.
- font_provider_update : cmd : : Update font provider settings
- force_centerview : cmd : :
- force_leave_game_button : 0 : cl :
- force_quest_update : 0 : cl :
- forceactivecontrollertype : -1 : :
- -forward : cmd : :
- +forward : cmd : :
- fow_client_nofiltering : 0 : cl, cheat : 0 = normal, 1 = off
- fow_client_show_stats : 0 : cl, cheat :
- fow_client_stats : cmd : : displays fog of war stats
- fow_client_visibility : 0 : cl, cheat : 0 = normal, 1 = off, 2 = never seen, 3 = seen
- fow_degree_fade_in_rate1 : 4 : sv, rep, cheat : FoW area fade in rate #1 (greater than 1 is faster)
- fow_degree_fade_in_rate2 : 4 : sv, rep, cheat : FoW area fade in rate #2 (greater than 1 is faster)
- fow_degree_fade_in_rate_midpoint : 0 : sv, rep, cheat : FoW area fade out rate midpoint (0.0 - 1.0)
- fow_degree_fade_out_rate1 : 4 : sv, rep, cheat : FoW area fade out rate #1 (greater than 1 is faster)
- fow_degree_fade_out_rate2 : 4 : sv, rep, cheat : FoW area fade out rate #2 (greater than 1 is faster)
- fow_degree_fade_out_rate_midpoint : 0 : sv, rep, cheat : FoW area fade out rate (0.0 - 1.0)
- fow_server_debug : 0 : sv, cheat :
- fow_server_debug_team : -1 : sv, cheat :
- fow_server_show_grid : 1 : sv, cheat :
- fow_server_show_grid_xy : 0 : sv, cheat :
- fow_server_show_occluders : 1 : sv, cheat :
- fow_server_show_stats : 0 : sv, cheat :
- fow_server_show_viewers : 1 : sv, cheat :
- fow_server_stats : cmd : : displays fog of war stats
- fow_server_test_tempviewer : cmd : : test a temp viewer
- fow_tile_update_time : 0 : sv, rep, cheat : FoW tile update time.
- fp_trace : cmd : : Toggle field path tracing to file
- fps_max : 120 : : Frame rate limiter
- freecamera_accel : 5 : cl : Tweak this parameter to adjust Free Camera movement acceleration.
- freecamera_fog_end : 2500 : cl : Fog end for Free Camera.
- freecamera_fog_start : 1800 : cl : Fog start for Free Camera.
- freecamera_max_speed : 500 : cl : Tweak this parameter to adjust Free Camera movement max speed.
- freecamera_rotation_mulitplier : 10 : cl : Tweak this parameter to adjust Free Camera mouse rotation.
- freecamera_zfar : 4500 : cl : Fog start for Free Camera.
- fs_clear_open_duplicate_times : cmd : : Clear the list of files that have been opened.
- fs_dump_open_duplicate_times : cmd : : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them.
- fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only
- fs_report_long_reads : 0 : : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold
- fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during load
- fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads
- func_break_max_pieces : 15 : sv, a, rep :
- func_break_reduction_factor : 0 : sv :
- func_breakdmg_bullet : 0 : sv :
- func_breakdmg_club : 1 : sv :
- func_breakdmg_explosive : 1 : sv :
- fx_glass_velocity_cap : 0 : cl : Maximum downwards speed of shattered glass particles
- g_debug_constraint_sounds : 0 : sv, cheat : Enable debug printing about constraint sounds.
- g_debug_doors : 0 : sv :
- g_debug_npc_vehicle_roles : 0 : sv :
- g_debug_ragdoll_removal : 0 : sv, rep, cheat :
- g_debug_ragdoll_visualize : 0 : cl, cheat :
- g_debug_transitions : 0 : sv : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
- g_debug_vehiclebase : 0 : sv, cheat :
- g_debug_vehicleexit : 0 : sv, cheat :
- g_debug_vehiclesound : 0 : sv, cheat :
- g_Language : 0 : sv, rep :
- g_ragdoll_fadespeed : 600 : cl :
- g_ragdoll_important_maxcount : 2 : sv, rep :
- g_ragdoll_lvfadespeed : 100 : cl :
- g_ragdoll_maxcount : 5 : sv, rep :
- game_end_halloween_intro_delay : 10 : cl :
- game_end_halloween_intro_failure_delay : 2 : cl :
- game_end_item_anim_delay : 2 : cl :
- game_end_show_gpm : cmd : : Print GPM stats during game end
- game_end_speech_delay : 1 : cl :
- game_end_xmas_intro_delay : 2 : cl :
- game_end_xp_anim_delay : 1 : cl :
- game_end_xp_anim_duration : 1 : cl :
- gameevents_showeventlisteners : 0 : : Show listening addition/removals
- gameevents_showevents : 0 : : Dump game events to console. (1 = Show Signaling, 2 = Show Posting also).
- gameinstructor_dump_open_lessons : cmd : : Gives a list of all currently open lessons.
- gameinstructor_enable : 1 : cl, a : Display in game lessons that teach new players.
- gameinstructor_find_errors : 0 : cl, cheat : Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
- gameinstructor_reload_lessons : cmd : : Shuts down all open lessons and reloads them from the script file.
- gameinstructor_reset_counts : cmd : : Resets all display and success counts to zero.
- gameinstructor_start_sound_cooldown : 4 : cl : Number of seconds forced between similar lesson start sounds.
- gameinstructor_verbose : 0 : cl, cheat : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
- gameinstructor_verbose_lesson : 0 : cl, cheat : Display more verbose information for lessons have this name.
- gamestats_file_output_directory : 0 : sv : When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath
- gameui_activate : cmd : : Shows the game UI
- gameui_allowescape : cmd : : Escape key allowed to hide game UI
- gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI
- gameui_hide : cmd : : Hides the game UI
- gameui_preventescape : cmd : : Escape key doesn't hide game UI
- gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI
- gameui_xbox : 0 : :
- gc_finish_loading : cmd : : tell whatever
- gc_secret_key : 0 : sv, prot : Secret key for authenticating with the GC
- getpos : cmd : : dump position and angles to the console
- getpos_exact : cmd : : dump origin and angles to the console
- give : cmd : : Give item to player. Arguments: <item_name>
- givecurrentammo : cmd : : Give a supply of ammo for current weapon..
- gl_clear : 1 : cl :
- gl_clear_gray : 0 : cl, cheat : Clear the back buffer to gray every frame.
- gl_clear_randomcolor : 0 : cl, cheat : Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
- global_event_log_enabled : 0 : sv, cheat : Enables the global event log system
- global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
- glow_outline_effect_enable : 1 : cl, cheat : Enable entity outline glow effects.
- glow_outline_width : 6 : cl, cheat : Width of glow outline effect in screen space.
- glow_use_tolerance : 0 : cl, rep, cheat :
- god : cmd : : Toggle. Player becomes invulnerable.
- gpu_level : 3 : cl : GPU Level - Default: High
- gpu_mem_level : 2 : cl : Memory Level - Default: High
- -grenade1 : cmd : :
- +grenade1 : cmd : :
- -grenade2 : cmd : :
- +grenade2 : cmd : :
- grep : cmd : : grep line for pattern, print out matching lines only
- groups : cmd : : Show status of all spawn groups.
- guidepanel_promptforrating : 1 : cl :
- guidepanel_resetnag : cmd : : Resets the nag count on the guide panel
- guidepanel_toggle : cmd : : Toggles the visibility of the Hero Build panel
- guild_refresh : cmd : : guild_force_refresh
- help : cmd : : Find help about a convar/concommand.
- hide_sf_shop : cmd : : hide scaleform shop
- hideconsole : cmd : : Hide the console.
- hidehud : 0 : cl, cheat : bitmask: 1=weapon selection, 2=flashlight, 4=all, 8=health, 16=player dead, 32=needssuit, 64=misc, 128=chat, 256=crosshair, 512=vehicle crosshair, 1024=in vehicle
- hidepanel : cmd : : Hides a viewport panel <name>
- hl2_episodic : 0 : sv, rep :
- host_framerate : 0 : release : Set to lock per-frame time elapse.
- host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
- host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.
- host_timescale : 1 : rep, cheat : Prescale the clock by this amount.
- host_timescale_dec : cmd : : Decrement the timescale by one step
- host_timescale_inc : cmd : : Increment the timescale by one step
- host_writeconfig : cmd : : Saves out the user config values.
- hostfile : 0 : sv, release : The HOST file to load.
- hostip : 0 : release : Host game server ip
- hostname : 0 : release : Hostname for server.
- hostport : 27015 : release : Host game server port
- http_cache_size : 150 : :
- hud_autoreloadscript : 0 : cl : Automatically reloads the animation script each time one is ran
- hud_drawhistory_time : 5 : cl :
- hud_fastswitch : 0 : cl, a :
- hud_reloadscheme : cmd : : Reloads hud layout and animation scripts.
- hud_saytext_time : 12 : cl :
- hud_scaleformperf : 0 : cl :
- hud_sf_is_element_visible : cmd : : Prints visibility info about an SF HUD element. Can specify a child in the SWF as third argument for further info.
- hud_sf_reload : cmd : : reload scaleform hud element. usage: hud_sf_reload < substring of panel name >
- hud_sticky_item_name : 0 : cl, a :
- hud_takesshots : 0 : cl, a : Auto-save a scoreboard screenshot at the end of a map.
- hurtme : cmd : : Hurts the player. Arguments: <health to lose>
- ic : cmd : : interp entity count
- ime_hkl_info : cmd : : Spew IME HKL info.
- ime_info : cmd : : Spew IME info.
- ime_supported_info : cmd : : Spew IME Supported info.
- impulse : cmd : :
- incrementvar : cmd : : Increment specified convar value.
- input_forceuser : -1 : cheat : Force user input to this split screen player.
- inspectheroinworld : cmd : : Zoom into a selected hero in the world for a closer view.
- instant_replay : 0 : : Enable instant replay recording.
- instant_replay_goto_tick : cmd : : Goto a direct timestamp of the replay
- instant_replay_history_limit : 120 : : Maximum amount of minutes to save history (0 is unlimited).
- instant_replay_history_limit_low : 30 : : Maximum amount of minutes to save history on low memory (32 bit) systems (0 is unlimited).
- instant_replay_live : cmd : : If in replay, jumps back to live
- instant_replay_pause : cmd : : Pauses instant replay.
- instant_replay_resume : cmd : : Resumes instant replay.
- instant_replay_skip : cmd : : Number of seconds to skip back to instant replay from current position
- instant_replay_skip_live : cmd : : Number of seconds to skip back to instant replay from live
- instant_replay_timescale : cmd : : Sets instant replay speed.
- instant_replay_togglepause : cmd : : Toggles instant replay.
- +invaction : cmd : :
- -invaction : cmd : :
- inventory_frame : cmd : : inventory set frame #
- inventory_resize : cmd : : force re-layout inventory
- invnext : cmd : :
- invprev : cmd : :
- ip : 0 : release : Overrides IP for multihomed hosts
- irrad_atlas_print_stats : cmd : : Displays irrad atlas allocation stats.
- irrad_flush : cmd : : Flush irradiance volume allocations.
- irrad_maxstreams : 8 : cheat : Maximum number of simultaneous streaming irradiance volume textures.
- irrad_overridefademaxdist : -1 : cheat : Override fademaxdist for purposes of streaming visiblity calculation.
- irrad_streamingthreshold : 512 : cheat : Distance at which to begin streaming in non-resident irradiance volumes.
- irrad_suppress : 0 : cheat : Stop irradiance volume updates
- item_debug_validation : 1 : sv, a, rep : If set, CEconEntity::ValidateEntityAttachedToPlayer behaves as it would in release builds and also allows bot players to take the same code path as real players.
- item_enable_dynamic_loading : 1 : sv, rep : Enable/disable dynamic streaming of econ content.
- item_land_duration : 350 : cl :
- item_land_magnitude : 10 : cl :
- item_land_oscillations : 3 : cl :
- item_show_whitelistable_definitions : cmd : : Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode.
- item_testitem : cmd : : Creates a server-side item of the specified type, and gives it to the player. Does NOT create the item on the Steam backend.
- items_game_use_gc_copy_ugc : 0 : sv, rep : If set, items_game.txt will be stomped by the GC.
- iv_debug : cmd : : Spew interpolated var info for entity.
- iv_debugbone : 0 : release : Debug bone name for interpolation spew of CAnimationState.
- iv_interp : cmd : : Spew interpolated var info for entity.
- iv_off : cmd : : Turn off all interpolation variable spew.
- iv_on : cmd : : Spew both interpolated var debug info and history for entity.
- iv_parallel_latch : 1 : cl :
- iv_parallel_restore : 0 : cl :
- iv_wrapped_parallel_latch : 1 : cl :
- -jlook : cmd : :
- +jlook : cmd : :
- jointeam : cmd : : Join a team
- joy_advanced : 0 : cl, a :
- joy_advaxisr : 0 : cl, a :
- joy_advaxisu : 0 : cl, a :
- joy_advaxisv : 0 : cl, a :
- joy_advaxisx : 0 : cl, a :
- joy_advaxisy : 0 : cl, a :
- joy_advaxisz : 0 : cl, a :
- joy_autoaimdampen : 0 : cl, a, user : How much to scale user stick input when the gun is pointing at a valid target.
- joy_autoaimdampenrange : 0 : cl, a : The stick range where autoaim dampening is applied. 0 = off
- joy_autosprint : 0 : cl : Automatically sprint when moving with an analog joystick
- joy_axisbutton_threshold : 0 : a : Analog axis range before a button press is registered.
- joy_display_input : 0 : cl, a :
- joy_forwardsensitivity : -1 : cl, a :
- joy_forwardthreshold : 0 : cl, a :
- joy_inverty : 0 : cl, a, ss, xbox_archive : Whether to invert the Y axis of the joystick for looking.
- joy_inverty2 : 0 : cl, a, ss_added, xbox_archive : Whether to invert the Y axis of the joystick for looking.
- joy_legacy : 0 : cl, a, ss, xbox_archive : Turn on/off 'Legacy' mapping for control sticks.
- joy_legacy2 : 0 : cl, a, ss_added, xbox_archive : Turn on/off 'Legacy' mapping for control sticks.
- joy_lookspin_default : 0 : cl :
- joy_movement_stick : 0 : cl, a, ss, xbox_archive : Which stick controls movement (0 is left stick)
- joy_movement_stick2 : 0 : cl, a, ss_added, xbox_archive : Which stick controls movement (0 is left stick)
- joy_name : 0 : cl, a :
- joy_pitchsensitivity : 1 : cl, a, ss, xbox_archive :
- joy_pitchsensitivity2 : 1 : cl, a, ss_added, xbox_archive :
- joy_pitchthreshold : 0 : cl, a :
- joy_response_move_vehicle : 6 : cl :
- joy_sidesensitivity : 1 : cl, a :
- joy_sidethreshold : 0 : cl, a :
- joy_variable_frametime : 1 : cl :
- joy_wingmanwarrior_centerhack : 0 : a : Wingman warrior centering hack.
- joy_wingmanwarrior_turnhack : 0 : a : Wingman warrior hack related to turn axes.
- joy_xcontroller_cfg_loaded : 0 : cl : If 0, the 360controller.cfg file will be executed on startup & option changes.
- joy_yawsensitivity : -1 : cl, a, ss, xbox_archive :
- joy_yawsensitivity2 : -1 : cl, a, ss_added, xbox_archive :
- joy_yawthreshold : 0 : cl, a :
- joyadvancedupdate : cmd : :
- joystick : 0 : cl, a : True if the joystick is enabled, false otherwise.
- jpeg_quality : 90 : : Set jpeg screenshot quality. [1..100]
- jpeg_screenshot : cmd : : Take a jpeg screenshot: jpeg_screenshot [filename] [quality 1-100].
- +jump : cmd : :
- -jump : cmd : :
- key_findbinding : cmd : : Find key bound to specified command string.
- key_listboundkeys : cmd : : List bound keys with bindings.
- key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
- kick : cmd : : Kick a player by name.
- kickid : cmd : : Kick a player by userid or uniqueid, with a message.
- kickid_hltv : cmd : : Kick a player by userid or uniqueid, with a message.
- kill : cmd : : Kills the player with generic damage
- killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
- -klook : cmd : :
- +klook : cmd : :
- language_fake_unsupported_primary : 0 : cl :
- lastinv : cmd : :
- +left : cmd : :
- -left : cmd : :
- lightquery_debug_direct_lighting : 1 : sv, rep, cheat :
- lightquery_debug_indirect_lighting : 1 : sv, rep, cheat :
- lightquery_debug_indirect_lighting_fast : 0 : sv, rep, cheat : 0 = standard sampling, 1 = fast sampling, 2 = ultra-fast sampling
- listdemo : cmd : : List demo file contents.
- listid : cmd : : Lists banned users.
- listip : cmd : : List IP addresses on the ban list.
- listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
- loadout_test_activity_modifiers : 0 : cl, cheat :
- locator_background_border_color : 268435456.000 : cl : The default color for the border.
- locator_background_border_thickness : 3 : cl : How many pixels the background borders the left and right.
- locator_background_color : 100663296.000 : cl : The default color for the background.
- locator_background_shift_x : 3 : cl : How many pixels the background is shifted right.
- locator_background_shift_y : 1 : cl : How many pixels the background is shifted down.
- locator_background_style : 0 : cl : Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
- locator_background_thickness_x : 8 : cl : How many pixels the background borders the left and right.
- locator_background_thickness_y : 0 : cl : How many pixels the background borders the top and bottom.
- locator_fade_time : 0 : cl : Number of seconds it takes for a lesson to fully fade in/out.
- locator_icon_max_size_non_ss : 1 : cl : Maximum scale of the icon on the screen
- locator_icon_min_size_non_ss : 1 : cl : Minimum scale of the icon on the screen
- locator_lerp_rest : 2 : cl : Number of seconds before moving from the center.
- locator_lerp_speed : 5 : cl : Speed that static lessons move along the Y axis.
- locator_lerp_time : 1 : cl : Number of seconds to lerp before reaching final destination
- locator_pulse_time : 1 : cl : Number of seconds to pulse after changing icon or position
- locator_split_len : 0 : cl, cheat :
- locator_split_maxwide_percent : 0 : cl, cheat :
- locator_start_at_crosshair : 0 : cl : Start position at the crosshair instead of the top middle of the screen.
- locator_target_offset_x : 0 : cl : How many pixels to offset the locator from the target position.
- locator_target_offset_y : 0 : cl : How many pixels to offset the locator from the target position.
- locator_text_drop_shadow : 1 : cl : If enabled, a drop shadow is drawn behind caption text. PC only.
- locator_text_glow : 0 : cl : If enabled, a glow is drawn behind caption text
- locator_text_glow_color : -1 : cl : Color of text glow
- locator_topdown_style : 0 : cl : Topdown games set this to handle distance and offscreen location differently.
- log : cmd : : Enables logging to file, console, and udp < on | off >.
- log_color : cmd : : Set the color of a logging channel.
- log_dumpchannels : cmd : : Dumps information about all logging channels.
- log_flags : cmd : : Set the flags on a logging channel.
- log_level : cmd : : Set the spew level of a logging channel.
- log_verbosity : cmd : : Set the verbosity of a logging channel.
- logaddress_add : cmd : : Set address and port for remote host <ip:port>.
- logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
- logaddress_delall : cmd : : Remove all udp addresses being logged to
- logaddress_list : cmd : : List all addresses currently being used by logaddress.
- +lookdown : cmd : :
- -lookdown : cmd : :
- +lookspin : cmd : :
- -lookspin : cmd : :
- lookstrafe : 0 : cl, a :
- -lookup : cmd : :
- +lookup : cmd : :
- loop_dump : cmd : : Print the listeners of the current loop mode
- lservercfgfile : 0 : sv :
- lua_report_memory : cmd : :
- m_customaccel : 0 : cl, a : Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity) 2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively. 3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity
- m_customaccel_exponent : 1 : cl, a : Mouse move is raised to this power before being scaled by scale factor.
- m_customaccel_max : 0 : cl, a : Max mouse move scale factor, 0 for no limit
- m_customaccel_scale : 0 : cl, a : Custom mouse acceleration value.
- m_filter : 0 : cl, a, ss : Mouse filtering (set this to 1 to average the mouse over 2 frames).
- m_filter2 : 0 : cl, a, ss_added : Mouse filtering (set this to 1 to average the mouse over 2 frames).
- m_forward : 1 : cl, a : Mouse forward factor.
- m_mouseaccel1 : 0 : cl, a : Windows mouse acceleration initial threshold (2x movement).
- m_mouseaccel2 : 0 : cl, a : Windows mouse acceleration secondary threshold (4x movement).
- m_mousespeed : 1 : cl, a : Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]).
- m_pitch : 0 : cl, a, ss : Mouse pitch factor.
- m_pitch2 : 0 : cl, a, ss_added : Mouse pitch factor.
- m_rawinput : 0 : cl, a : Use Raw Input for mouse input.
- m_side : 0 : cl, a : Mouse side factor.
- m_yaw : 0 : cl, a : Mouse yaw factor.
- map : cmd : : map <mapname> :Load a new map.
- map_enable_background_maps : cmd : : Enables/disables portrait background maps
- mapcyclefile : 0 : sv : Name of the .txt file used to cycle the maps on multiplayer servers
- maps : cmd : : Displays list of maps.
- markup_group_ent_bbox : cmd : : markup_group_ent_bbox <markup_group name> -> toggle ent_bbox for all members of the named markup group
- markup_group_ent_text : cmd : : markup_group_ent_text <markup_group name> -> toggle ent_text for all members of the named markup group
- markup_group_spew : cmd : : Spew all current markup groups and their members
- mat_accelerate_adjust_exposure_down : 3 : cl, cheat :
- mat_bloom_scalefactor_scalar : 1 : cl, release :
- mat_bloomamount_rate : 0 : cl, cheat :
- mat_bloomscale : 1 : cl :
- mat_camerarendertargetoverlaysize : 128 : cl, cheat :
- mat_clearshadercache : cmd : : Clears the shader cache used for dynamic shader compile.
- mat_clipz : 1 : cl :
- mat_colcorrection_disableentities : 0 : cl : Disable map color-correction entities
- mat_colcorrection_editor : 0 : cl :
- mat_colcorrection_forceentitiesclientside : 0 : cl, cheat : Forces color correction entities to be updated on the client
- mat_debug_bloom : 0 : cl, cheat :
- mat_debug_postprocessing_effects : 0 : cl : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
- mat_depthbias_shadowmap : 0 : cl :
- mat_disable_bloom : 0 : cl :
- mat_disable_dynamic_shader_compile : cmd : : Reloads all shaders from vcs files until the next time mat_reloadshaders is called
- mat_dof_enabled : 1 : cl :
- mat_dof_far_blur_depth : 1000 : cl :
- mat_dof_far_blur_radius : 5 : cl :
- mat_dof_far_focus_depth : 250 : cl :
- mat_dof_near_blur_depth : 20 : cl :
- mat_dof_near_blur_radius : 10 : cl :
- mat_dof_near_focus_depth : 100 : cl :
- mat_dof_override : 0 : cl :
- mat_dof_quality : 0 : cl :
- mat_drawTexture : 0 : cl : Enable debug view texture
- mat_drawTextureScale : 1 : cl : Debug view texture scale
- mat_drawTitleSafe : 0 : : Enable title safe overlay
- mat_drawwater : 1 : cl, cheat :
- mat_dump_rts : 0 : cl :
- mat_exposure_center_region_x : 0 : cl, cheat :
- mat_exposure_center_region_y : 0 : cl, cheat :
- mat_force_bloom : 0 : cl, cheat :
- mat_framebuffercopyoverlaysize : 128 : cl :
- mat_fullbright : 0 : cheat :
- mat_grain_enable : 0 : cl :
- mat_hdr_level : 2 : cl :
- mat_hdr_manual_tonemap_rate : 1 : cl :
- mat_hdr_uncapexposure : 0 : cl, cheat :
- mat_hsv : 0 : cl, cheat :
- mat_local_contrast_enable : 0 : cl :
- mat_material_frameupdate_limit : 2 : : Maximum time in ms to spend initializing shaders for materials each frame.
- mat_motion_blur_enabled : 0 : cl :
- mat_motion_blur_falling_intensity : 1 : cl :
- mat_motion_blur_falling_max : 20 : cl :
- mat_motion_blur_falling_min : 10 : cl :
- mat_motion_blur_forward_enabled : 1 : cl :
- mat_motion_blur_rotation_intensity : 1 : cl :
- mat_motion_blur_strength : 1 : cl :
- mat_print_dead_materials : cmd : : Print loaded materials that have no valid layers due to not supporting any of the modes in gameinfo.gi.
- mat_print_error_materials : cmd : : Print loaded materials that are using the error shader or material.
- mat_print_material_info : cmd : : Print info about a specific material
- mat_print_materials : cmd : : Print loaded materials. Takes an optional substring as an argument.
- mat_print_materials_last_frame : cmd : : Print materials used last frame
- mat_print_materials_unused : cmd : : Print materials that have never been used
- mat_print_modes : cmd : : Print supported rendering modes.
- mat_print_shader_info : cmd : : Print detailed info about a single shader. Takes a shader name (hero.vfx) as an argument.
- mat_print_shaders : cmd : : Print loaded shaders. Takes a substring as an argument.
- mat_print_textures : cmd : : Print loaded textures. Takes an optional substring as an argument.
- mat_reinitmaterials : cmd : : Reinitializes all loaded materials, reloading their shaders.
- mat_reloadmaterials : cmd : : Reloads all materials. Takes an optional substring as an argument.
- mat_reloadshaders : cmd : : Reloads all shaders. Takes an optional substring as an argument.
- mat_show_histogram : 0 : cl :
- mat_showcamerarendertarget : 0 : cl, cheat :
- mat_showframebuffertexture : 0 : cl, cheat :
- mat_showwatertextures : 0 : cl, cheat :
- mat_slopescaledepthbias_shadowmap : 4 : cl :
- mat_stub : 0 : cl, cheat :
- mat_tonemap_debug : 0 : :
- mat_tonemap_force_accelerate_exposure_down : -1 : cheat :
- mat_tonemap_force_average_lum_min : -1 : cheat : Override. Old default was 3.0
- mat_tonemap_force_log_lum_max : -1 : cheat :
- mat_tonemap_force_log_lum_min : -1 : cheat :
- mat_tonemap_force_max : -1 : cheat :
- mat_tonemap_force_min : -1 : cheat :
- mat_tonemap_force_percent_bright_pixels : -1 : cheat : Override. Old value was 1.0
- mat_tonemap_force_percent_target : -1 : cheat : Override. Old default was 45.
- mat_tonemap_force_rate : -1 : cheat :
- mat_tonemap_force_scale : 0 : cheat :
- mat_tonemap_force_use_alpha : -1 : cheat :
- mat_tonemap_uncap_exposure : 0 : cheat :
- mat_viewportscale : 1 : cl : Scale down the main viewport (to reduce GPU impact on CPU profiling)
- mat_viewportupscale : 1 : cl, cheat : Scale the viewport back up
- mat_wateroverlaysize : 128 : cl :
- mat_wireframe : 0 : cl, cheat :
- mat_yuv : 0 : cl, cheat :
- mem_compact : cmd : : Compacts the heap
- mem_dump : cmd : : Dump memory stats to text file.
- mem_incremental_compact : cmd : : Incrementally compacts the heap
- mem_incremental_compact_rate : 0 : cheat : Rate at which to attempt internal heap compaction
- mem_level : 2 : cl : Memory Level - Default: High
- mem_test : cmd : :
- mem_test_each_frame : 0 : : Run heap check at end of every frame
- mem_test_every_n_seconds : 0 : : Run heap check at a specified interval
- mem_test_quiet : 0 : : Don't print stats when memtesting
- memory : cmd : : Print memory stats.
- +menuAccept : cmd : :
- -menuAccept : cmd : :
- +menuDown : cmd : :
- -menuDown : cmd : :
- +menuUp : cmd : :
- -menuUp : cmd : :
- midi_auto_connect_port : -1 : cl, a : On init, attempt to connect to the device on this port
- midi_connect_port : cmd : : Attempt to open a connection on the passed port ( or 0 if not specfied ). Will close existing connection
- -midi_note : cmd : :
- +midi_note : cmd : :
- midi_release : cmd : : Release any connected MIDI device
- midi_reset_notes : cmd : : Send emergency Note OFF for all active notes on all channels
- midi_status : cmd : : Dump info about connected MIDI devices
- midi_test_off : cmd : : Send a test note OFF to the connected MIDI device
- midi_test_on : cmd : : Send a test note ON to the connected MIDI device
- mix_input : cmd : : Set an input mix value
- model_combiner_dumpstats : cmd : : Dump the stats for the model combiner manager.
- motd_intros : 0 : cl, a :
- motdfile : 0 : sv, release : The MOTD file to load.
- mouse_disableinput : 0 : : Set to disable mouse input
- +movedown : cmd : :
- -movedown : cmd : :
- -moveleft : cmd : :
- +moveleft : cmd : :
- -moveright : cmd : :
- +moveright : cmd : :
- -moveup : cmd : :
- +moveup : cmd : :
- movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
- mp_allowNPCs : 1 : sv, nf :
- mp_allowspectators : 1 : sv, rep : toggles whether the server allows spectator mode or not
- mp_autocrosshair : 1 : sv, nf :
- mp_bonusroundtime : 15 : cl, rep : Time after round win until round restarts
- mp_chattime : 10 : sv, rep : amount of time players can chat after the game is over
- mp_clan_ready_signal : 0 : sv : Text that team leader from each team must speak for the match to begin
- mp_clan_readyrestart : 0 : sv : If non-zero, game will restart once someone from each team gives the ready signal
- mp_defaultteam : 0 : sv :
- mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
- mp_disable_respawn_times : 0 : cl, nf, rep :
- mp_fadetoblack : 0 : sv, nf, rep : fade a player's screen to black when he dies
- mp_falldamage : 0 : sv, nf :
- mp_feetyawrate_max : 360 : sv, rep : How many degrees per second that we can turn our feet or upper body when we're outside the max body yaw.
- mp_flashlight : 1 : sv, nf :
- mp_footsteps : 1 : sv, nf :
- mp_forcecamera : 0 : sv, rep : Restricts spectator modes for dead players
- mp_forcerespawn : 1 : sv, nf :
- mp_fraglimit : 0 : sv, nf :
- mp_friendlyfire : 0 : sv, nf, rep : Allows team members to injure other members of their team
- mp_maxrounds : 0 : cl, nf, rep : max number of rounds to play before server changes maps
- mp_restartgame : 0 : sv : If non-zero, game will restart in the specified number of seconds
- mp_teamlist : 0 : sv, nf :
- mp_teamoverride : 1 : sv :
- mp_teamplay : 0 : sv, nf :
- mp_teams_unbalance_limit : 1 : cl, nf, rep : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
- mp_timelimit : 0 : sv, nf, rep : game time per map in minutes
- mp_tournament : 0 : sv, nf, rep :
- mp_tournament_whitelist : 0 : sv : Specifies the item whitelist file to use.
- mp_usehwmmodels : 0 : cl : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
- mp_usehwmvcds : 0 : cl : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
- mp_waitingforplayers_cancel : 0 : sv : Set to 1 to end the WaitingForPlayers period.
- mp_waitingforplayers_restart : 0 : sv : Set to 1 to start or restart the WaitingForPlayers period.
- mp_waitingforplayers_time : 0 : sv : WaitingForPlayers time length in seconds
- mp_weaponstay : 0 : sv, nf :
- mp_winlimit : 0 : cl, nf, rep : Max score one team can reach before server changes maps
- multiunit_frame_tall : 48 : cl :
- multiunit_frame_wide : 48 : cl :
- multiunit_page_next : cmd : : cycle to the next multiunit page
- multiunit_page_prev : cmd : : cycle to the previous multiunit page
- multiunit_x_gap : 4 : cl :
- multiunit_x_start : 0 : cl :
- multiunit_y_gap : 13 : cl :
- multiunit_y_start : 0 : cl :
- multvar : cmd : : Multiply specified convar value.
- muzzleflash_light : 1 : cl, a :
- nav_add_to_selected_set : cmd : : Add current area to the selected set.
- nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
- nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
- nav_area_bgcolor : 503316480 : sv, cheat : RGBA color to draw as the background color for nav areas while editing.
- nav_area_max_size : 15 : sv, cheat : Max area size created in nav generation
- nav_area_res : 25 : sv, cheat : Standard nav area minimum size
- nav_auto_build_area : cmd : : Build out high-precision areas around the edit cursor and create them.
- nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
- nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
- nav_begin_deselecting : cmd : : Start continuously removing from the selected set.
- nav_begin_drag_deselecting : cmd : : Start dragging a selection area.
- nav_begin_drag_selecting : cmd : : Start dragging a selection area.
- nav_begin_selecting : cmd : : Start continuously adding to the selected set.
- nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
- nav_blockers_can_affect_flow : 1 : cheat : Set this convar to 0 if you want the 'affectsFlow' property of func_nav_blockers to be ignored
- nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
- nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas
- nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set.
- nav_clear_attributes : cmd : : Clear all nav attributes of selected area.
- nav_clear_selected_set : cmd : : Clear the selected set.
- nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
- nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
- nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
- nav_coplanar_slope_limit : 0 : cheat :
- nav_corner_adjust_adjacent : 18 : cheat : radius used to raise/lower corners in nearby areas when raising/lowering corners.
- nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
- nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
- nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
- nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
- nav_create_area_at_feet : 0 : sv, cheat : Anchor nav_begin_area Z to editing player's feet
- nav_create_place_on_ground : 0 : sv, cheat : If true, nav areas will be placed flush with the ground when created by hand.
- nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
- nav_debug_blocked : 0 : sv, cheat :
- nav_delete : cmd : : Deletes the currently highlighted Area.
- nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
- nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
- nav_displacement_test : 10000 : sv, cheat : Checks for nodes embedded in displacements (useful for in-development maps)
- nav_drag_selection_volume_zmax_offset : 32 : sv, rep : The offset of the nav drag volume top from center
- nav_drag_selection_volume_zmin_offset : 32 : sv, rep : The offset of the nav drag volume bottom from center
- nav_draw_area_vert_order : 0 : sv, cheat :
- nav_draw_clearance_warning : 0 : sv, cheat :
- nav_draw_connected_area_radius : 750 : sv, cheat :
- nav_draw_limit : 300 : sv, cheat : The maximum number of areas to draw in edit mode
- nav_draw_vert_hotspots : 1 : sv, cheat :
- nav_edit : 0 : sv, cheat : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
- nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
- nav_end_deselecting : cmd : : Stop continuously removing from the selected set.
- nav_end_drag_deselecting : cmd : : Stop dragging a selection area.
- nav_end_drag_selecting : cmd : : Stop dragging a selection area.
- nav_end_selecting : cmd : : Stop continuously adding to the selected set.
- nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
- nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
- nav_gen_pc_add_jumps : 1 : cheat :
- nav_gen_pc_connect_angle : 0 : cheat :
- nav_gen_pc_connect_dist : 0 : cheat :
- nav_gen_pc_connect_overlap : 4 : cheat :
- nav_gen_pc_degen_limit : 0 : cheat :
- nav_gen_pc_false : 0 : cheat : Always false
- nav_gen_pc_island_removal : 1 : cheat :
- nav_gen_pc_opt_to_quads_2 : 1 : cheat :
- nav_gen_pc_opt_to_quads_angle_limit_2 : 10 : cheat :
- nav_gen_pc_opt_to_quads_num_steps : 6 : cheat :
- nav_gen_pc_opt_to_quads_se_limit_end : 0 : cheat :
- nav_gen_pc_opt_to_quads_se_limit_start : 0 : cheat :
- nav_gen_pc_opt_to_quads_weld_limit_end : 0 : cheat :
- nav_gen_pc_opt_to_quads_weld_limit_start : 0 : cheat :
- nav_gen_pc_remove_vertical_polys : 1 : cheat :
- nav_gen_pc_run_recast : 1 : cheat :
- nav_gen_pc_tr_max_acceptable_cost_1 : 900 : cheat :
- nav_gen_pc_tr_max_acceptable_cost_2 : 900 : cheat :
- nav_gen_pc_tri_reduce_all : 0 : cheat :
- nav_gen_pc_true : 1 : cheat : Always true
- nav_gen_pc_vertical_limit : 88 : cheat :
- nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
- nav_generate_compute_lighting : 0 : sv, cheat : If true, compute lighting for this area. Otherwise, just set to 1/2.
- nav_generate_fencetops : 1 : sv, cheat : Autogenerate nav areas on fence and obstacle tops
- nav_generate_fixup_jump_areas : 1 : sv, cheat : Convert obsolete jump areas into 2-way connections
- nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
- nav_generate_incremental_range : 2000 : sv, cheat :
- nav_generate_incremental_tolerance : 0 : sv, cheat : Z tolerance for adding new nav areas.
- nav_generate_no_restart : 0 : sv :
- nav_generate_remove_jump_areas : 1 : sv :
- nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
- nav_ladder_flip : cmd : : Flips the selected ladder's direction.
- nav_load : cmd : : Loads the Navigation Mesh for the current map.
- nav_load_aaquad : cmd : : Loads the Navigation Mesh for the current map.
- nav_load_polyclip : cmd : : Loads the Navigation Mesh for the current map.
- nav_load_recast : cmd : : Loads the Navigation Mesh for the current map.
- nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume.
- nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume.
- nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
- nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set.
- nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
- nav_max_auto_area_size : 16384 : sv, cheat : Max size in x/y of any auto-generated nav area
- nav_max_view_distance : 0 : sv, cheat : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
- nav_max_vis_delta_list_length : 64 : cheat :
- nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
- nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
- nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
- nav_obstacle_allow_delete : 0 : sv, cheat :
- nav_obstruction_draw : 0 : sv, cheat :
- nav_path_debug_compute_with_open_goal : 0 : sv, cheat :
- nav_path_draw_areas : 0 : sv, cheat :
- nav_path_draw_climb_segments : 1 : sv, cheat :
- nav_path_draw_connected_areas : 0 : sv, cheat :
- nav_path_draw_ground_segments : 1 : sv, cheat :
- nav_path_draw_inc : 100 : sv, cheat :
- nav_path_draw_jump_segments : 1 : sv, cheat :
- nav_path_draw_ladder_segments : 1 : sv, cheat :
- nav_path_fixup_climb_up_segments : 0 : sv, cheat :
- nav_path_fixup_gap_segments : 0 : sv, cheat :
- nav_path_fixup_portal_violation_segments : 0 : sv, cheat :
- nav_path_optimizer_debug : 0 : sv, cheat :
- nav_path_segment_influence_radius : 100 : sv, cheat :
- nav_pathfind_debug : 0 : sv, cheat :
- nav_pathfind_debug_draw_costs : 0 : sv, cheat :
- nav_pathfind_debug_draw_total_costs : 0 : sv, cheat :
- nav_pathfind_debug_errors : 0 : sv, cheat :
- nav_pathfind_inadmissable_heuristic_factor : 1 : sv, cheat :
- nav_pathfind_repath_tolerance_growth_rate : 0 : sv, cheat :
- nav_pathfind_repath_tolerance_max : 400 : sv, cheat :
- nav_pathfind_repath_tolerance_min : 1 : sv, cheat :
- nav_pathfind_use_area_center : 0 : sv, cheat :
- nav_potentially_visible_dot_tolerance : 0 : sv, cheat :
- nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
- nav_quicksave : 1 : sv, cheat : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
- nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume.
- nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume.
- nav_recall_selected_set : cmd : : Re-selects the stored selected set.
- nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
- nav_save : cmd : : Saves the current Navigation Mesh to disk.
- nav_save_history : 10 : : Keep this many backup copies of nav files.
- nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
- nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
- nav_select_half_space : cmd : : Selects any areas that intersect the given half-space.
- nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
- nav_select_radius : cmd : : Adds all areas in a radius to the selection set
- nav_select_stairs : cmd : : Adds all stairway areas to the selected set
- nav_select_with_attribute : cmd : : Selects areas with the given attribute.
- nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
- nav_shift : cmd : : Shifts the selected areas by the specified amount
- nav_show_area_info : 10 : sv, a, cheat : Duration in seconds to show nav area ID and attributes while editing. (-1 = never hide)
- nav_show_clearance : 0 : cheat : Show the clearance for each area.
- nav_show_compass : 0 : sv, cheat :
- nav_show_connectionblockers : 0 : sv, cheat : Debug: Show connection blocker models.
- nav_show_light_intensity : 0 : sv, cheat :
- nav_show_node_grid : 0 : sv, cheat :
- nav_show_node_id : 0 : sv, cheat :
- nav_show_nodes : 0 : sv, cheat :
- nav_show_player_counts : 0 : cheat : Show current player counts in each area.
- nav_show_potentially_visible : 0 : cheat : Show areas that are potentially visible from the current nav area
- nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
- nav_slope_limit : 0 : sv, cheat : The ground unit normal's Z component must be greater than this for nav areas to be generated.
- nav_slope_tolerance : 0 : sv, cheat : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
- nav_snap_to_grid : 0 : cheat : Snap to the nav generation grid when creating new nav areas
- nav_solid_props : 0 : sv, cheat : Make props solid to nav generation/editing
- nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
- nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
- nav_split_aa : cmd : : To split an area into two, align the split line using your cursor and invoke the split command.
- nav_split_place_on_ground : 0 : cheat : If true, nav areas will be placed flush with the ground when split.
- nav_split_show_aa : 0 : sv, cheat : Show the axis-aligned split line in addition to free angle split line
- nav_store_selected_set : cmd : : Stores the current selected set for later retrieval.
- nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
- nav_subdivide : cmd : : Subdivides all selected areas.
- nav_switch : cmd : : Switches to navmesh for the specified spawngroup
- nav_test_node : 0 : sv, cheat :
- nav_test_node_crouch : 0 : sv, cheat :
- nav_test_node_crouch_dir : 4 : sv, cheat :
- nav_test_test_ray_to_mesh : cmd : : Test CNavMesh::TestRayToMesh(). Args: nNumrays, flRayLength, flRadialOffset
- nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set.
- nav_toggle_in_selected_set : cmd : : Remove current area from the selected set.
- nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
- nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set.
- nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set.
- nav_try_load_nav2 : 0 : : Try loading the new nav mesh file (.nav2_legacy), which is the new nav mesh system saved to the legacy nav file format.
- nav_unmark : cmd : : Clears the marked Area or Ladder.
- nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
- nav_volume_debug : 0 : sv, cheat : Draw or print debug information about nav volume queries.
- nav_warp_to_mark : cmd : : Warps the player to the marked area.
- nav_world_center : cmd : : Centers the nav mesh in the world
- nb_allow_avoiding : 1 : sv, cheat :
- nb_allow_climbing : 1 : sv, cheat :
- nb_allow_gap_jumping : 1 : sv, cheat :
- nb_blind : 0 : sv, cheat : Disable vision
- nb_command : cmd : : Sends a command string to all bots
- nb_debug : cmd : : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
- nb_debug_climbing : 0 : sv, cheat :
- nb_debug_filter : cmd : : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
- nb_debug_history : 0 : sv, release : If true, each bot keeps a history of debug output in memory
- nb_debug_known_entities : 0 : sv, cheat : Show the 'known entities' for the bot that is the current spectator target
- nb_delete_all : cmd : : Delete all non-player NextBot entities. Equivalent to script 'NextBotManager.DeleteAll(...)'
- nb_dump_debug_history : cmd : : Dumps debug history for the bot under the cursor to the blackbox
- nb_force_look_at : cmd : : Force selected bot to look at the local player's position
- nb_freeze : 0 : sv, rep, cheat : Stop all NextBots from moving only
- nb_head_aim_resettle_angle : 100 : sv, cheat : After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
- nb_head_aim_resettle_time : 0 : sv, cheat : How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
- nb_head_aim_settle_duration : 0 : sv, cheat :
- nb_head_aim_steady_max_rate : 100 : sv, cheat :
- nb_ladder_align_range : 50 : sv, cheat :
- nb_locomotion_acceleration_max : 500 : sv, cheat :
- nb_locomotion_debug_climb : 0 : sv, cheat :
- nb_locomotion_friction_forward : 0 : sv, cheat :
- nb_locomotion_friction_sideways : 3 : sv, cheat :
- nb_locomotion_gravity : 1000 : sv, cheat :
- nb_locomotion_lean_forward_accel : 100 : sv, cheat :
- nb_locomotion_lean_sideways_max_angle : 30 : sv, cheat :
- nb_locomotion_lean_sideways_rate : 3 : sv, cheat :
- nb_locomotion_yaw_rate_max : 250 : sv, cheat :
- nb_lod_0_limit : 12 : sv, cheat :
- nb_lod_0_range : 1500 : sv, cheat :
- nb_lod_1_limit : 25 : sv, cheat :
- nb_lod_1_range : 2500 : sv, cheat :
- nb_lod_debug : 0 : sv, cheat :
- nb_lod_stats : 0 : sv, cheat :
- nb_move_to_cursor : cmd : : Tell all NextBots to move to the cursor position
- nb_player_crouch : 0 : sv, cheat : Force bots to crouch
- nb_player_move : 1 : sv, cheat : Prevents bots from moving
- nb_player_move_direct : 0 : sv :
- nb_player_stop : 0 : sv, cheat : Stop all NextBotPlayers from updating
- nb_player_walk : 0 : sv, cheat : Force bots to walk
- nb_saccade_speed : 1000 : sv, cheat :
- nb_select : cmd : : Select the bot you are aiming at for further debug operations.
- nb_shadow_blobby_dist : 400 : cl :
- nb_shadow_cull_dist : 1600 : cl :
- nb_speed_look_ahead_range : 150 : sv, cheat :
- nb_stop : 0 : sv, rep, cheat : Stop all NextBots
- nb_update_debug : 0 : sv, cheat :
- nb_update_framelimit : 15 : sv, cheat :
- nb_update_frequency : 0 : sv, cheat :
- nb_update_maxslide : 2 : sv, cheat :
- nb_warp_selected_here : cmd : : Teleport the selected bot to your cursor position
- net_channels : cmd : : Shows net channel info
- net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only).
- net_debug_to_file : 0 : sv :
- net_droppackets : 0 : cheat : Drops next n packets on client
- net_fakejitter : 0 : cheat : Jitter fakelag packet time
- net_fakelag : 0 : cheat : Lag all incoming network data (including loopback) by this many milliseconds.
- net_fakeloss : 0 : cheat : Simulate packet loss as a percentage (negative means drop 1/n packets)
- net_listallmessages : cmd : : List all registered net messages
- net_max_foreign_packets : 1000 : : Maximum amount of foreign packets (no established connection) allowed per frame before we discard
- net_max_network_processing_frame_time_ms : 20 : : Maximum amount of time in ms to spend processing the network socket during a frame
- net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
- net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB
- net_maxroutable : 1200 : a, user : Requested max packet size before packets are 'split'.
- net_messageinfo : cmd : : Display info about a message (by classname or id)
- net_p2pconnection_linger_time : 120 : : How long p2p connection requests should linger before we completely ignore them
- net_port_try : 150 : : If unable to bind to initial port, how many more to try binding.
- net_public_adr : 0 : release : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' )
- net_qospacketloss_percentage_threshold : 5 : : Spew a warning if packet loss percentage is above this threshold
- net_queue_trace : 0 : threadsafe :
- net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame.
- net_restrict_showmsg_socket : 0 : : If set, only net_showmsg spew for data inbound on this socket name e.g. client, server, etc.
- net_serializedentitymemory : cmd : : Spew CSerializedEntity memory
- net_showeventlisteners : 0 : sv : Show listening addition/removals
- net_showevents : 0 : sv : Dump game events to console (1=client only, 2=all).
- net_showfragments : 0 : : Show netchannel fragments
- net_showmsg : 0 : : Show incoming message: <0|1|2|name> where 1 == all and 2 == all except net_NOP
- net_showoob : 0 : : Show connectionless UDP traffic.
- net_showpeaks : 0 : : Show messages for large packets only: <size>
- net_showreliable : 0 : : Like net_showmsg, but only spew reliable messages
- net_showsplits : 0 : release : Show info about packet splits
- net_showudp : 0 : release : Dump UDP packets summary to console
- net_showudp_remoteonly : 0 : release : Dump non-loopback udp only
- net_showusercmd : 0 : cl : Show user command encoding
- net_spewcounts : cmd : : Spew serializer counts
- net_splitpacket_minimum_ack_rtt_msecs : 2000 : release : After sending last chunk of split packet payload, wait at least this many msecs after last activity before giving up
- net_splitpacket_require_acks_threshold : 8 : release : If a splitpacket has more than this many fragments, use the reliable/ack based protocol
- net_splitpacket_resend_time_msecs : 100 : release : Wait this many msecs before checking whether to send resend requests.
- net_splitpacket_success_ack_count : 3 : release : If we get a completed splitpacket requesting acks, send the final 'success' ack this many times
- net_splitrate : 1 : release : Number of fragments for a splitpacket that can be sent per frame
- net_splitspacket_warning_threshold : 12 : release : If a splitpacket has more than this many fragments, print a warning to console
- net_status : cmd : : Shows current network status
- net_steamdatagramtransport_forceproxyaddr : 0 : : Force the use of a particular set of proxy servers. Comma-separated list.
- net_usesocketsforloopback : 1 : : Use network sockets layer even for listen server local player's packets (multiplayer only).
- net_validatemessages : cmd : : Activates/deactivates net message validation
- next_weapon_timer : 1 : cl, a :
- nextdemo : cmd : : Play next demo in sequence.
- nextlevel : 0 : sv, nf : If set to a valid map name, will change to this map during the next changelevel
- nian_fight_duration : 1500 : sv, rep, cheat :
- nian_ingot_conversion : 40 : sv, rep, cheat :
- noclip : cmd : : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
- noclip_fixup : 1 : sv, cheat :
- notarget : cmd : : Toggle. Player becomes hidden to NPCs.
- npc_height_adjust : 1 : sv, a : Enable test mode for ik height adjustment
- npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
- npc_vphysics : 0 : sv :
- old_radiusdamage : 0 : sv, rep :
- onstage_side_hero_test : cmd : :
- openshop_category : cmd : : opens shop from clicks on the world shop model, specific tab request
- overview_alpha : 1 : cl, a, clientcmd_can_execute : Overview map translucency.
- overview_draw_map : 1 : cl :
- overview_health : 1 : cl, a, clientcmd_can_execute : Show player's health in map overview.
- overview_locked : 1 : cl, a, clientcmd_can_execute : Locks map angle, doesn't follow view angle.
- overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2>
- overview_names : 1 : cl, a, clientcmd_can_execute : Show player's names in map overview.
- overview_tracks : 1 : cl, a, clientcmd_can_execute : Show player's tracks in map overview.
- overview_zoom : cmd : : Sets overview map zoom: <zoom> [<time>] [rel]
- p2p_listpeers : cmd : : List currently known peers.
- p2p_lockdown_dota_lobby_trust_everyone_in_assembled_lobbies : -1 : cl, a : Allow direct peer to peer connectivity with anyone in an assembled lobby. [0 = force off, 1 = force on, -1 = Engine Controlled]
- p2p_lockdown_dota_lobby_trust_everyone_in_matchmade_lobbies : -1 : cl, a : Allow direct peer to peer connectivity with anyone in a matchmade lobby. [0 = force off, 1 = force on, -1 = Engine Controlled]
- p2p_lockdown_dota_lobby_trust_friends : -1 : cl, a : Allow direct peer to peer connectivity with steam friends in any lobby. [0 = force off, 1 = force on, -1 = Engine Controlled]
- p2p_lockdown_dota_lobby_trust_lobby_leader_in_assembled_lobbies : -1 : cl, a : Allow direct peer to peer connectivity with lobby leaders while in an assembled lobby. And everyone in an assembled lobby if you're the leader. [0 = force off, 1 = force on, -1 = Engine Controlled]
- p2p_lockdown_dota_party_trust_everyone : -1 : cl, a : Allow direct peer to peer connectivity with anyone in your party. [0 = force off, 1 = force on, -1 = Engine Controlled]
- p2p_lockdown_dota_party_trust_friends : -1 : cl, a : Allow direct peer to peer connectivity with your friends in a party. [0 = force off, 1 = force on, -1 = Engine Controlled]
- p2p_lockdown_dota_party_trust_party_leader : -1 : cl, a : Allow direct peer to peer connectivity with the party leader. [0 = force off, 1 = force on, -1 = Engine Controlled]
- p2p_lockdown_game_server_trust_everyone : -1 : cl, a : Allow direct peer to peer connectivity with any players on the same game server. [0 = force off, 1 = force on, -1 = Engine Controlled]
- p2p_lockdown_game_server_trust_friends : -1 : cl, a : Allow direct peer to peer connectivity with any steam friends on the same game server. [0 = force off, 1 = force on, -1 = Engine Controlled]
- p2p_lockdown_game_server_trust_listenserver_host : -1 : cl, a : Allow direct peer to peer connectivity with the player running a listenserver you're connected to. And everyone connected to a listenserver you're running yourself. [0 = force off, 1 = force on, -1 = Engine Controlled]
- p2p_lockdown_global_trust_everyone : -1 : a : Global level peer to peer control to trust everyone. Still requires a peer group handler to trust the user as well. [0 = force off, 1 = force on, -1 = Engine Controlled]
- p2p_lockdown_global_trust_friends : -1 : a : Global level peer to peer control to trust steam friends. Still requires a peer group handler to trust the user as well. [0 = force off, 1 = force on, -1 = Engine Controlled]
- p2p_ping : cmd : : Ping a peer.
- p2p_relay_maxhops : 4 : a :
- panel_test_title_safe : 0 : cheat : Test vgui panel positioning with title safe indentation
- panorama_spew_texture_info : cmd : : Spew Texture info.
- particle_test_attach_attachment : 0 : sv, cheat : Attachment index for attachment mode
- particle_test_attach_mode : 0 : sv, cheat : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
- particle_test_file : 0 : sv, cheat : Name of the particle system to dynamically spawn
- particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- password : -2147483648 : a, norecord, server_cant_query : Current server access password
- path : cmd : : Show the filesystem path.
- pause : cmd : : Toggle the server pause state.
- pdump_colextrawidth : 50 : cl :
- pdump_rowextraoffset : -4 : cl :
- perfui : cmd : : Show/hide the level performance tools UI.
- perfvisualbenchmark : cmd : :
- perfvisualbenchmark_abort : cmd : :
- phonemedelay : 0 : cl : Phoneme delay to account for sound system latency.
- phonemefilter : 0 : cl : Time duration of box filter to pass over phonemes.
- phonemesnap : 2 : cl : Lod at level at which visemes stops always considering two phonemes, regardless of duration.
- phys2_contact_debug_draw_size : 2 : :
- phys2_debug_broadphase : 0 : :
- phys_active : 1 : sv :
- phys_build_bounds : 0 : :
- phys_build_mass : 0 : :
- phys_callbacks : 1 : sv :
- phys_continuous : 1 : rep :
- phys_continuous_kinematic_update : 0 : sv, rep :
- phys_create_agg_iters : 0 : sv :
- phys_debug_callback_entities : 0 : sv : Print all entities that get touch callbacks. Each entity is printed only once.
- phys_drag_multiplier : 1 : nf, rep : Multiply air drag
- phys_dump_intersection_controller : cmd : : Dump intersection controller status
- phys_dynamic_scaling : 1 : sv, rep, cheat :
- phys_hack_npc_shadow_collisions : 1 : sv :
- phys_impactforcescale : 1 : sv :
- phys_joint_hint : -1 : cheat : -1: don't override; 0=RAGDOLL,1=SWINGTWIST,2=SWINGTWIST_SYM,3=MIXED,4=ORTHOTWIST,5=HEAPTWIST,6=CHEAPTWIST2
- phys_list : cmd : : List all physics component contents of every entity in the game; -allents: include non-physical entities -classes: print class names -sdk : Rubikon build -world : current state of the world -world -touch: list body pairs (bodies in contact) -world -save <name>: save world to a file -world -mem: memory dump -world -snapshots: Start/Stop dumping snapshots of the world into the current directory -world -profiletraces: ProfileRecordedTraces -world -agg: current aggregate data registry (loaded resources)
- phys_log_updaters : 0 : sv, rep :
- phys_log_updaters_exclude : 0 : sv, rep :
- phys_log_updaters_include : 0 : sv, rep :
- phys_optimize : 0 : sv, rep :
- phys_penetration_error_time : 10 : sv : Controls the duration of vphysics penetration error boxes.
- phys_pushscale : 1 : sv, rep :
- phys_ragdoll_force_magnitude : 0 : sv, rep :
- phys_record_forces : 0 : cheat : number of forces to record - for debugging only
- phys_record_traces : 0 : cheat : number of traces to record results of - for debugging only
- phys_reload_immediately : 0 : : Set to 1 to reload resources and reconstruct physics of entities on the fly. May unexpectedly change behavior or crash the game, because game code is generally unaware of underlying resource reloads and may hold references to physics that may become invalid during resource reload. It is inherently harder for physics to deal with resource reloads because of persistent nature of objects being simulated (textures can be easily reloaded on the fly; if an entity holds a handle to a ragdoll body part, it may expect that handle to stay valid while the ragdoll exists)
- phys_shoot : cmd : : Shoots a phys object.
- phys_shoot_speed : 250 : sv :
- phys_shoot_torque : 100000000 : sv :
- phys_sleep_enable : 1 : sv, cheat : Enable sleeping for dynamic physics bodies.
- phys_speeds : 0 : sv :
- phys_stepmotor_damping : 0 : :
- phys_stop_at_collision : 0 : sv :
- phys_stressbodyweights : 5 : sv :
- phys_timescale : 1 : sv : Scale time for physics
- phys_traceline_radius : 0 : sv, rep :
- phys_tracker : 0 : sv, rep :
- phys_upimpactforcescale : 0 : sv :
- phys_validate : 0 : :
- phys_visualize_traces : 0 : sv, rep, cheat :
- physics_debug_entity : cmd : : Dumps debug info for an entity
- physics_highlight_active : cmd : : Turns on the absbox for all active physics objects. 0 : un-highlight.
- physics_report_active : cmd : : Lists all active physics objects -more : extra info
- physicsshadowupdate_render : 0 : sv :
- pickup_check_period : 0 : sv :
- pixelvis_debug : cmd : : Dump debug info
- play : cmd : : Play a sound.
- playdemo : cmd : : Play a recorded demo file (.dem ).
- playdemo_scripted : cmd : : Play a demo with an associated markup script.
- player_debug_off_nav : 0 : sv, cheat :
- player_debug_print_damage : 0 : sv, cheat : When true, print amount and type of all damage received by player to console.
- player_incap_use_radius : 96 : sv, rep, cheat :
- player_old_armor : 0 : sv :
- player_use_radius : 80 : sv, rep, cheat :
- playsound : cmd : : playsound <soundname>
- playsoundscape : cmd : : Forces a soundscape to play
- playvideo : cmd : : Plays a video: <filename> [width height]
- playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
- playvideo_exitcommand_nointerrupt : cmd : : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
- playvideo_nointerrupt : cmd : : Plays a video without ability to skip: <filename> [width height]
- playvol : cmd : : Play a sound at a specified volume.
- pods_force_refresh : cmd : : Force a refresh on the models drawn in the pods
- population_distribution_debug : 0 : sv, rep :
- portrait_red : 200 : cl :
- practice_password : 0 : cl : Password used to filter private practice lobbies.
- prediction_result_animate_time : 3 : cl :
- prediction_result_intro_time : 1 : cl :
- print_occlusion_depth : 0 : cheat :
- progress_enable : cmd : :
- projection_reload_ability_data : cmd : : Reload ability_projection.txt
- prop_active_gib_limit : 999999 : sv :
- prop_active_gib_max_fade_time : 999999 : sv :
- prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
- prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .vmdl aimed away from where the player is looking. Arguments: {.vmdl name}
- prop_physics_create : cmd : : Creates a physics prop with a specific .vmdl aimed away from where the player is looking. Arguments: {.vmdl name}
- props_break_max_pieces : -1 : sv, rep : Maximum prop breakable piece count (-1 = model default)
- props_break_max_pieces_perframe : -1 : sv, rep : Maximum prop breakable piece count per frame (-1 = model default)
- prt_multibounce : 1 : cheat : Enable many bounces of dynamic indirect light.
- prt_parallelmethod : 1 : cheat : For A/B testing of prt parallel processing
- pvs_debugentity : -1 : sv, release : Verbose spew for this entity when doing IsInPVS computation.
- pvs_flowtype : 0 : sv, release : Flow through spawn groups for vis (0 == default, 1 == always visible, 2 == never visible.
- pwatchent : -1 : cl, cheat : Entity to watch for prediction system changes.
- pwatchvar : 0 : cl, cheat : Entity variable to watch in prediction system for changes.
- +query : cmd : :
- -query : cmd : :
- quit : cmd : : Quit the game
- r_AirboatViewDampenDamp : 1 : sv, nf, rep, cheat :
- r_AirboatViewDampenFreq : 7 : sv, nf, rep, cheat :
- r_AirboatViewZHeight : 0 : sv, nf, rep, cheat :
- r_always_render_all_windows : 0 : : Always force all engine & tools to render
- r_aspectratio : 0 : :
- r_cacheSequenceData : 1 : sv, rep :
- r_camerapos : cmd : : Prints out the current camera position + orientation to the console
- r_cleardecals : cmd : : Clears all decals
- r_cubemap_takesnapshot : cmd : : Take a cube map snapshot at the current camera location
- r_dashboard_render_quality : 1 : cl :
- r_debugcheapwater : 0 : cl, cheat :
- r_decals : 2048 : cl :
- r_deferred_additive_pass : 1 : cl :
- r_deferred_cubemap_diffuse : 0 : :
- r_deferred_debugvis : 0 : :
- r_deferred_height_fog : 1 : cl :
- r_deferred_simple_light : 1 : cl : 0=off, 1=on, 2=debug visualization
- r_deferred_specular : 1 : cl :
- r_deferred_specular_bloom : 1 : cl :
- r_depthoverlay : 0 : cl, cheat : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
- r_directlighting : 1 : : Set to use direct lighting
- r_dopixelvisibility : 1 : cheat :
- r_dota_always_reflect_refract : 0 : cl, cheat : 1 = force setup of refrect / refact pipelines even when using cheap water
- r_dota_clouds : 1 : cl, cheat :
- r_dota_debug_reflection_rects : 0 : cl, cheat :
- r_dota_draw_overlays : 1 : cl, cheat :
- r_dota_draw_water : 1 : cl, cheat :
- r_dota_draw_world_texture_blend : 2 : cl, cheat :
- r_dota_fxaa : 1 : cl :
- r_dota_lowend_objects : 1 : cl, cheat : 0 = Force disable, 1 = use video settings, 2 = force enable
- r_dota_multiview : 0 : cl :
- r_dota_multiview_split : 0 : cl :
- r_dota_multiview_split_aspect : 0 : cl :
- r_dota_multiview_split_fov : 45 : cl :
- r_dota_normal_maps : 1 : cl :
- r_dota_reflection : 1 : cl, cheat :
- r_dota_reflection_min_far_plane : 5000 : cl, cheat :
- r_dota_refraction : 1 : cl, cheat :
- r_dota_shadows : 1 : cl, cheat :
- r_dota_shadows_debug : 0 : cl, cheat :
- r_dota_tools_full_renderer : 0 : cl, cheat :
- r_dota_unseen_fow : 1 : cl, cheat :
- r_dota_white_skybox : 0 : cl, cheat :
- r_DotaSpecificCullingToggle : cmd : : Toggle Dota specific culling
- r_draw3dskybox : 1 : cl :
- r_draw_animatables : 1 : cheat :
- r_draw_first_tri_only : 0 : cheat :
- r_draw_instances : 1 : cheat :
- r_draw_particle_children_with_parents : 0 : cheat : Draw particle children with parents
- r_drawdecals : 1 : : Set to render decals
- r_drawdevvisualizers : 0 : cl, cheat : Render dev visualizers
- r_drawflecks : 1 : cl :
- r_drawgameui : 1 : cheat : Enable the rendering of gameui
- r_drawmodeldecals : 1 : cl :
- r_drawpanorama : 1 : cheat : Enable the rendering of panorama UI
- r_drawparticles : 1 : cheat : Enable/disable particle rendering
- r_DrawPortals : 0 : cl, cheat :
- r_DrawRain : 1 : cl, cheat : Enable/disable rain rendering.
- r_drawrenderboxes : 0 : cl, cheat :
- r_drawropes : 1 : cl, cheat :
- r_drawscaleform : 1 : cheat : Enable the rendering of scaleform UI
- r_drawskybox : 1 : cheat : Render the 2d skybox.
- r_drawsprites : 1 : cl, cheat :
- r_drawtracers : 1 : cl, cheat :
- r_drawtracers_firstperson : 1 : cl :
- r_drawvgui : 1 : cheat : Enable the rendering of vgui panels
- r_drawviewmodel : 1 : cheat : Render view model
- r_drawworld : 1 : cheat : Render the world.
- r_entpos : cmd : : Moves the camera position + orientation to the named entity
- r_expensive_draws_last : 1 : :
- r_experimental_lag_limiter : 0 : :
- r_extra_render_frames : 0 : cheat :
- r_eyewaterepsilon : 7 : cl, cheat :
- r_fade360style : 1 : cl :
- r_fallback_texture_lod_scale : 2 : cheat : Scale factor for requested texture size (texture streaming) - used for geo that doesn't have a precomputed UV density measure
- r_farplane : 6000 : : Set far plane for rendering
- r_farz : -1 : cl, cheat : Override the far clipping plane. -1 means to use the value in env_fog_controller.
- r_flashlight_topdown : 0 : cl :
- r_flashlightambient : 0 : cl, cheat :
- r_flashlightbacktraceoffset : 0 : cl, cheat :
- r_flashlightbrightness : 1 : cl, rep, cheat :
- r_flashlightconstant : 0 : cl, rep, cheat :
- r_flashlightfar : 1500 : cl, rep, cheat :
- r_flashlightfov : 53 : cl, rep, cheat :
- r_flashlightladderdist : 40 : cl, cheat :
- r_flashlightlinear : 100 : cl, rep, cheat :
- r_flashlightlockposition : 0 : cl, cheat :
- r_flashlightmuzzleflashfov : 120 : cl, cheat :
- r_flashlightnear : 4 : cl, rep, cheat :
- r_flashlightnearoffsetscale : 1 : cl, cheat :
- r_flashlightoffsetforward : 0 : cl, rep, cheat :
- r_flashlightoffsetright : 5 : cl, rep, cheat :
- r_flashlightoffsetup : -5 : cl, rep, cheat :
- r_flashlightquadratic : 0 : cl, rep, cheat :
- r_flashlightshadowatten : 0 : cl, cheat :
- r_flashlighttracedistcutoff : 128 : cl, cheat :
- r_flashlighttracedistwatercutoff : 80 : cl, cheat :
- r_flashlightvisualizetrace : 0 : cl, cheat :
- r_force_engine_render_frame : cmd : : Force a single render of the engine viewport.
- r_force_materials_batchable : 0 : cheat :
- r_force_zprepass : -1 : : 0: Force z prepass off. 1: Force on. -1: Don't force
- r_ForceWaterLeaf : 1 : cl : Enable for optimization to water - considers view in leaf under water for purposes of culling
- r_frame_sync_enable : 1 : :
- r_freeze_sceneobjects : 0 : cl :
- r_freezeparticles : 0 : cheat : Pause particle simulation
- r_fullscreen_gamma : 2 : a : Screen Gamma (only in fullscreen modes)
- r_gpu_mem_stats : cmd : : Display GPU memory usage.
- r_hdr_bloom : 1 : :
- r_impacts_alt_orientation : 1 : cl :
- r_incrementlodscale : cmd : : Modifies the LOD scale
- r_indirect_specular_force_scale : -1 : cheat :
- r_indirectlighting : 1 : : Set to use indirect lighting
- r_JeepFOV : 90 : sv, rep, cheat :
- r_JeepViewBlendTo : 1 : cl, cheat :
- r_JeepViewBlendToScale : 0 : cl, cheat :
- r_JeepViewBlendToTime : 1 : cl, cheat :
- r_JeepViewDampenDamp : 1 : sv, nf, rep, cheat :
- r_JeepViewDampenFreq : 7 : sv, nf, rep, cheat :
- r_JeepViewZHeight : 10 : sv, nf, rep, cheat :
- r_jiggle_bones : 1 : cl :
- r_lightBinnerFarPlane : 4096 : cheat :
- r_lightingonly : 0 : : Set to render lighting only
- r_mapextents : 16384 : cl, cheat : Set the max dimension for the map. This determines the far clipping plane
- r_morphing_enabled : 1 : cheat :
- r_nearz : -1 : cl, cheat : Override the near clipping plane. -1 means use the default.
- r_occluder_overlay : 0 : cheat : Show the occluder depth buffer mip level. 0=off, 1=1st mip, 2=2nd mip, etc...
- r_occlusion_culling : 1 : : Enable or disable occlusion culling
- r_overlap_scaleform : 0 : :
- r_paint_post : 0 : :
- r_particle_debug_force_simulation : 0 : : -1 for all asleep, 1 for all awake
- r_particle_render_test : 0 : : render particles 100 times and show perf
- r_particle_timescale : 1 : :
- r_PhysPropStaticLighting : 1 : cl :
- r_pipeline_stats_command_flush : 0 : : Experimental: Set to 1 to enable full GPU pipeline flushing after each command list.
- r_pipeline_stats_flush_before_sleeping : 0 : : Experimental: Set to 1 to enable GPU pipeline flushes right before the render thread sleeps to wait for more work.
- r_pipeline_stats_present_flush : 0 : : Experimental: Set to 1 to enable full GPU pipeline flushing after each present.
- r_pipeline_stats_use_flush_api : 1 : : Experimental: Set to 1 to use the ID3D11DeviceContext11::Flush() to flush the GPU pipeline instead of queries.
- r_pixelvisibility_partial : 1 : cheat :
- r_pixelvisibility_spew : 0 : cheat :
- r_post_bloom : 0 : :
- r_post_bloom_kawase_steps : 4 : :
- r_post_colorcorrection : 0 : :
- r_post_film_grain : 0 : :
- r_post_fxaa : 0 : :
- r_post_vignette : 0 : :
- r_print_texture_stats : cmd : : Texture stats
- r_printdecalinfo : cmd : : Prints info about decals currently in the scene
- r_propsmaxdist : 1200 : cl : Maximum visible distance
- r_RainAllowInSplitScreen : 0 : cl : Allows rain in splitscreen
- r_rainalpha : 0 : cl, cheat :
- r_rainalphapow : 0 : cl, cheat :
- r_RainCheck : 0 : cl, cheat : Enable/disable IsInAir() check for rain drops?
- r_RainDebugDuration : 0 : cl, cheat : Shows rain tracelines for this many seconds (0 disables)
- r_raindensity : 0 : cl, cheat :
- r_RainHack : 0 : cl, cheat :
- r_rainlength : 0 : cl, cheat :
- r_RainParticleDensity : 1 : cl : Density of Particle Rain 0-1
- r_RainProfile : 0 : cl, cheat : Enable/disable rain profiling.
- r_RainRadius : 1500 : cl, cheat :
- r_RainSideVel : 130 : cl, cheat : How much sideways velocity rain gets.
- r_RainSimulate : 1 : cl, cheat : Enable/disable rain simulation.
- r_rainspeed : 600 : cl, cheat :
- r_RainSplashPercentage : 20 : cl, cheat :
- r_rainwidth : 0 : cl, cheat :
- r_render_coordination_state : cmd : : Prints out the current render coordination state.
- r_render_world_node_bounds : 0 : cheat : Render world node bounds
- r_rendersun : 1 : : Render sun lighting
- r_ropetranslucent : 1 : cl :
- r_screen_size_expansion : 0 : :
- r_screenoverlay : cmd : : Draw specified material as an overlay
- r_setpos : cmd : : Moves the camera position + orientation to the specified position
- r_shadows : 1 : cheat :
- r_show_occluders : 0 : cheat : Show occluder
- r_show_skymap : 0 : : Draw the sky map
- r_show_ssao : 0 : : Draw the SSAO occlusion buffer
- r_show_zprepass_depth : 0 : : Draw the depth from the depth pre-pass
- r_show_zprepass_normals : 0 : : Draw the normals from the depth pre-pass
- r_showdebugoverlays : 0 : : Set to render debug overlays
- r_showdebugrendertarget : 0 : : Set the debug render target to show, 0 == disable
- r_showsceneobjectbounds : 0 : : Show scenesystem object bounding boxes
- r_showsunshadowdebugrendertargets : 0 : : Set to render sun shadow render targets
- r_showsunshadowdebugsplitvis : 0 : : Set to render sun shadow split visibility debugger
- r_size_cull_threshold : 0 : cheat : Threshold of screen size percentage below which objects get culled
- r_size_cull_threshold_shadow : 2 : cheat : Threshold of sun shadow map size percentage below which objects get culled
- r_skinning_enabled : 1 : cheat :
- r_skip_particle_light_bounds_in_forward : 1 : cl :
- r_skipForwardOnlyObjects : 0 : : 0 - render forward only objects in the forward layers. 1 - do not render forward only objects.
- r_SnowColorBlue : 200 : cl, cheat : Snow.
- r_SnowColorGreen : 175 : cl, cheat : Snow.
- r_SnowColorRed : 150 : cl, cheat : Snow.
- r_SnowDebugBox : 0 : cl, cheat : Snow Debug Boxes.
- r_SnowEnable : 1 : cl, cheat : Snow Enable
- r_SnowEndAlpha : 255 : cl, cheat : Snow.
- r_SnowEndSize : 0 : cl, cheat : Snow.
- r_SnowFallSpeed : 1 : cl, cheat : Snow fall speed scale.
- r_SnowInsideRadius : 256 : cl, cheat : Snow.
- r_SnowOutsideRadius : 1024 : cl, cheat : Snow.
- r_SnowParticles : 500 : cl, cheat : Snow.
- r_SnowPosScale : 1 : cl, cheat : Snow.
- r_SnowRayEnable : 1 : cl, cheat : Snow.
- r_SnowRayLength : 8192 : cl, cheat : Snow.
- r_SnowRayRadius : 256 : cl, cheat : Snow.
- r_SnowSpeedScale : 1 : cl, cheat : Snow.
- r_SnowStartAlpha : 25 : cl, cheat : Snow.
- r_SnowStartSize : 1 : cl, cheat : Snow.
- r_SnowWindScale : 0 : cl, cheat : Snow.
- r_SnowZoomOffset : 384 : cl, cheat : Snow.
- r_SnowZoomRadius : 512 : cl, cheat : Snow.
- r_ssao : 1 : : Set to use screen-space ambient occlusion
- r_ssao_bias : 0 : :
- r_ssao_blur : 1 : :
- r_ssao_radius : 30 : :
- r_ssao_strength : 1 : :
- r_ssaoAffectsIndirectOnly : 0 : : 0 - SSAO affects all surfaces equally. 1 - SSAO Affects indirectly only (No SSAO on directly lit surfaces).
- r_ssaoLowRes : 1 : : 1 - Use quarter res gbuffers for SSAO calculation. 0 - Use full res gbuffers for SSAO calculations.
- r_ssr : 0 : a : Enable or disable screenspace reflections
- r_staticpropinfo : 0 : cl :
- r_stereo_convergence : 0 : : Sets the focal plane that is aligned with the monitor's surface
- r_stereo_eye_separation : 5 : : Wider eye separation results in greater depth perception
- r_stereo_mode_anaglyph : 0 : : Requires -stereo on the command line
- r_stereo_mode_crossed : 0 : : Requires -stereo on the command line
- r_stereo_mode_parallel : 0 : : Requires -stereo on the command line
- r_strip_invisible_during_sceneobject_update : 0 : cl :
- r_swingflashlight : 1 : cl, cheat :
- r_test_econ_item_isolate_view : 0 : cl :
- r_texture_eager_eviction : 0 : :
- r_texture_lod_scale : 1 : cheat : Scale factor for requested texture size (texture streaming)
- r_texture_pool_size : 1392 : : Total size of the texture pool in MB
- r_texture_stream_debug_spew : 0 : :
- r_texture_stream_mip_bias : 0 : : Biases the mip level the texture streaming system choses to stream for each texture.
- r_texture_stream_throttle_amount : 10 : :
- r_texture_stream_throttle_count : 3 : :
- r_texturefilteringquality : 3 : a : 0: Bilinear, 1: Trilinear, 2: Aniso 2x, 3: Aniso 4x, 4: Aniso 8x, 5: Aniso 16x
- r_textures_evict_all : cmd : : Evict all resident texture.
- r_threaded_particles : 1 : :
- r_threaded_scene_object_mincost : 10 : cl :
- r_threaded_scene_object_update : 1 : cl :
- r_timestamp_query_multiplier : 1 : : Set the TIMESTAMP query cycle multiplier, for drivers that lie
- r_toggleviewportsize : cmd : : Toggles viewport size between small + full window.
- r_translucent : 1 : : Enable rendering of translucent geometry
- r_transmissive_lighting : 1 : :
- r_updaterefracttexture : 1 : cl, cheat :
- r_vconsole_foregroundforcerender : 1 : : When VConsole is in the foreground, force all engine & tools to render
- r_vehicleBrakeRate : 1 : sv, cheat :
- r_VehicleViewClamp : 1 : cl, cheat :
- r_VehicleViewDampen : 1 : sv, nf, rep, cheat :
- r_viewport : cmd : : Slams viewport size to a specified value.
- r_vignette : 1 : :
- r_visualizeproplightcaching : 0 : cl :
- r_WaterDrawReflection : 1 : cl : Enable water reflection
- r_WaterDrawRefraction : 1 : cl : Enable water refraction
- r_waterforcereflectentities : 0 : cl :
- r_wireframe : 0 : cheat : 0=Off, 1=Surface Wireframe, 2=Transparent Wireframe
- r_worldlod : 1 : : Set to enable world LOD
- r_zprepass_normals : 0 : : 0: Use normals reconstructed from depth. 1: Output correct normals in z prepass.
- ragdoll_impact_strength : 500 : cl :
- ragdoll_sleepaftertime : 5 : sv, rep : After this many seconds of being basically stationary, the ragdoll will go to sleep.
- rangefinder : cmd : : Measures distance along a ray
- rate : 80000 : user : Max bytes/sec the host can receive data
- ray_bench : cmd : : Load the rays and run the benchmark
- rcon_address : 0 : norecord, server_cant_query : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
- rcon_password : 0 : norecord, release, server_cant_query : remote console password.
- recast_agent_radius_scale : 1 : cheat : Scale to apply to the agent radius
- recast_mark_overhang : 1 : cheat : Enable/disable overhang detection
- recast_partitioning : 0 : cheat : 0 = watershed, 1 = monotone, 2 = layers
- record : cmd : : Record a demo.
- -reload : cmd : :
- +reload : cmd : :
- removeid : cmd : : Remove a user ID from the ban list.
- removeip : cmd : : Remove an IP address from the ban list.
- report_cliententitysim : 0 : cl, cheat : List all clientside simulations and time - will report and turn itself off.
- report_clientthinklist : 0 : cl, cheat : List all clientside entities thinking and time - will report and turn itself off.
- report_soundpatch : cmd : : reports sound patch count
- reset_gameconvars : cmd : : Reset game convars to default values
- resource_dump : cmd : : Dump known resources to console.
- resource_leaks : cmd : : resource_leaks <resource_name>: Show resource leaks for the named resource
- respawn_entities : cmd : : Respawn all the entities in the map.
- respawn_player : cmd : : Respawns the player from death!
- restart : cmd : : Poor man's restart: reload the current map from disk.
- restart_xp : cmd : : fbskdg
- results_row_initial_delay : 0 : cl :
- results_row_interval : 0 : cl :
- +right : cmd : :
- -right : cmd : :
- rope_averagelight : 1 : cl : Makes ropes use average of cubemap lighting instead of max intensity.
- rope_collide : 1 : cl : Collide rope with the world
- rope_rendersolid : 1 : cl :
- rope_shake : 0 : cl :
- rope_smooth : 1 : cl : Do an antialiasing effect on ropes
- rope_smooth_enlarge : 1 : cl : How much to enlarge ropes in screen space for antialiasing effect
- rope_smooth_maxalpha : 0 : cl : Alpha for rope antialiasing effect
- rope_smooth_maxalphawidth : 1 : cl :
- rope_smooth_minalpha : 0 : cl : Alpha for rope antialiasing effect
- rope_smooth_minwidth : 0 : cl : When using smoothing, this is the min screenspace width it lets a rope shrink to
- rope_solid_maxalpha : 1 : cl :
- rope_solid_maxwidth : 1 : cl :
- rope_solid_minalpha : 0 : cl :
- rope_solid_minwidth : 0 : cl :
- rope_subdiv : 2 : cl, render_thread : Rope subdivision amount
- rope_wind_dist : 1000 : cl : Don't use CPU applying small wind gusts to ropes when they're past this distance.
- roquelaire_land_distance : 200 : sv, cheat :
- rr_debugclassname : 0 : sv, rep : If set, rr_debugclassname will print only response tests where 'classname' corresponds to this variable. Use to filter for a specific character.
- rr_debugresponseconcept : 0 : sv, rep : If set, rr_debugresponseconcept will print only responses testing for the specified concept
- rr_debugresponses : 0 : sv, rep : Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure for npc_selected NPCs.
- rr_debugrule : 0 : sv, rep : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
- rr_discrepancycheck : 0 : sv : Set 0 to disable the [RESPONSELIB] warning messages.
- rr_dumpresponses : 0 : sv, rep : Dump all response_rules.txt and rules (requires restart)
- rr_followup_maxdist : 1800 : sv, cheat : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
- rr_forceconcept : cmd : : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:value2,...' criteria values are optional.
- rr_reloadresponsesystems : cmd : : Reload all response system scripts.
- rr_remarkables_enabled : 0 : sv, cheat : If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
- rr_thenany_score_slop : 0 : sv, a, cheat : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered.
- rs_submit_twice : 0 : :
- save_async : 1 : sv :
- save_in_memory : 0 : sv : Set to 1 to save to memory instead of disk (Xbox 360)
- save_noxsave : 0 : sv :
- save_spew : 0 : sv :
- say : cmd : : Display player message
- say_student : cmd : : Display player message to anyone coaching me.
- say_team : cmd : : Display player message to team
- sc_animatable_disable_materials : 0 : cheat :
- sc_animatable_fastpath_always_bind_materials : 0 : cheat :
- sc_animatable_fastpath_enable_sort : 1 : cheat :
- sc_aux_cameras_enabled : 1 : :
- sc_aux_cameras_single_submit : 0 : :
- sc_batch_cb_updates_for_view : 0 : cheat :
- sc_check_world : 0 : cheat :
- sc_disable_dynamic_sky_lighting : 0 : cheat :
- sc_disable_procedural_layer_rendering : 0 : cheat :
- sc_disable_shadow_fastpath : 0 : cheat :
- sc_disable_shadow_materials : 0 : cheat :
- sc_disable_spotlight_shadows : 0 : cheat :
- sc_disable_world_materials : 0 : cheat :
- sc_disableThreading : 0 : cheat :
- sc_double_submit : 0 : cheat :
- sc_dumpworld : cmd : : Dump a list of the objects in a sceneworld (Usage: sc_dumpworld <world_index>)
- sc_dumpworld3d : cmd : : Dump the objects in a sceneworld into a 3d geoview buffer (Usage: sc_dumpworld3d <world_index>)
- sc_dynamic_job_scheduling : 1 : cheat :
- sc_extended_stats : 0 : cheat :
- sc_fast_object_reject : 0 : cheat :
- sc_force_camera : 0 : cheat :
- sc_force_lod_level : -1 : cheat :
- sc_force_submit_count : 0 : :
- sc_ground_fog_depth : 0 : :
- sc_ground_fog_top : 0 : :
- sc_list_extradata_allocations : cmd : : Prints out the overall extra data allocation counts
- sc_listworlds : cmd : : List all the active sceneworlds
- sc_lod_distance_scale_override : -1 : cheat :
- sc_log_submits : 0 : cheat : Log out display list submits from scenesystem
- sc_max_framebuffer_copies_per_layer : 1 : :
- sc_multithread_sorted_layers : 0 : cheat :
- sc_only_render_opaque : 0 : cheat :
- sc_only_render_shadowcasters : 0 : cheat :
- sc_optimize_partitions_every_frame : 1 : cheat :
- sc_optimizepartitions : cmd : : Optimize the partition assignment of objects based on the next frame's render
- sc_override_shadow_fade_max_dist : -1 : cheat :
- sc_override_shadow_fade_min_dist : -1 : cheat :
- sc_partitions_per_job : 1 : cheat :
- sc_reject_all_objects : 0 : cheat :
- sc_setclassflags : cmd : : Low level command to set the flags byte associated with an object class. sc_SetClassFlags <classname> <value>
- sc_setfloatattr : cmd : : Set a float attribute which will be visible to all rendering (Usage: sc_setfloatattr <attrname> <value>)
- sc_setintattr : cmd : : Set an integer attribute which will be visible to all rendering (Usage: sc_setintattr <attrname> <value>)
- sc_showclasses : cmd : : List the object class names known by scenesystem
- sc_skip_identical_rt_binds : 0 : :
- sc_skip_traversal : 0 : cheat :
- sc_throw_away_all_layers : 0 : :
- scaleform_avatar_debug : 0 : : Show debug text for loading Steam avatars
- scaleform_spew : 0 : : Allow scaleform log spew
- scaleform_update : 1 : cheat : 0 = off, 1 = on
- scene_async_prefetch_spew : 0 : sv : Display async .ani file loading info.
- scene_clientflex : 1 : sv, rep : Do client side flex animation.
- scene_clientplayback : 1 : sv : Play all vcds on the clients.
- scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
- scene_forcecombined : 0 : sv : When playing back, force use of combined .wav files even in english.
- scene_maxcaptionradius : 1200 : sv : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
- scene_playvcd : cmd : : Play the given VCD as an instanced scripted scene.
- scene_print : 0 : sv, rep : When playing back a scene, print timing and event info to console.
- scene_showlook : 0 : sv, a : When playing back, show the directions of look events.
- scene_showmoveto : 0 : sv, a : When moving, show the end location.
- scene_showunlock : 0 : sv, a : Show when a vcd is playing but normal AI is running.
- scene_vcdautosave : 0 : cl : Create a savegame before VCD playback
- schedule_match_ready_sound : cmd : : Plays the sound in windows after a delay of X seconds
- -score : cmd : :
- +score : cmd : :
- scr_centertime : 2 : cl :
- screenmessage_notifytime : 8 : sv : How long to display screen message text
- screenmessage_show : -1 : cheat : Enable display of console messages on screen. 1 = Enabled, 0 = Disabled, -1 = Enabled if vgui is not present
- screenshot : cmd : : Take a screenshot: screenshot [filename]
- screenshot_prefix : 0 : : Set the screenshot auto naming prefix.
- screenshot_subdir : 0 : : Set the screenshot directory.
- script_add_debug_filter : cmd : : Add a filter to the game debug overlay
- script_add_watch : cmd : : Add a watch to the game debug overlay
- script_add_watch_pattern : cmd : : Add a watch to the game debug overlay
- script_attach_debugger : cmd : : Connect the vscript VM to the script debugger
- script_attach_debugger_at_startup : 0 : sv :
- script_break_in_native_debugger_on_error : 0 : sv :
- script_clear_watches : cmd : : Clear all watches from the game debug overlay
- script_debug : cmd : : Toggle the in-game script debug features
- script_dump_all : cmd : : Dump the state of the VM to the console
- script_find : cmd : : Find a key in the VM
- script_help : cmd : : Output help for script functions
- script_help2 : cmd : : Output help for script functions suitable for auto-completion
- script_reload : cmd : : Reload scripts
- script_reload_code : cmd : : Execute a vscript file, replacing existing functions with the functions in the run script
- script_reload_entity_code : cmd : : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
- script_remove_debug_filter : cmd : : Remove a filter from the game debug overlay
- script_remove_watch : cmd : : Remove a watch from the game debug overlay
- script_remove_watch_pattern : cmd : : Remove a watch from the game debug overlay
- script_resurrect_unreachable : cmd : : Use the garbage collector to track down reference cycles
- script_trace_disable : cmd : : Turn off a particular trace output by file or function name
- script_trace_disable_all : cmd : : Turn off all trace output
- script_trace_disable_key : cmd : : Turn off a particular trace output by table/instance
- script_trace_enable : cmd : : Turn on a particular trace output by file or function name
- script_trace_enable_all : cmd : : Turn on all trace output
- script_trace_enable_key : cmd : : Turn on a particular trace output by table/instance
- scripted_demo_restart : cmd : : Play a demo with an associated markup script.
- sdt_server_fakeloss_recv : 0 : : 0-100 Randomly discard N pct of packets received
- sdt_server_fakeloss_send : 0 : : 0-100 Randomly discard N pct of packets instead of sending
- -secondary : cmd : :
- +secondary : cmd : :
- sensitivity : 3 : cl, a : Mouse sensitivity.
- server_game_time : cmd : : Gives the game time in seconds (server's curtime)
- server_gc_status : cmd : : Check status of connection to the GC
- servercfgfile : 0 : sv :
- set_vgui_language : cmd : : Set language vgui is using
- setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
- setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
- setinfo : cmd : : Adds a new user info value
- setmodel : cmd : : Changes's player's model
- setpause : cmd : : Set the pause state of the server.
- setpos : cmd : : Move player to specified origin (must have sv_cheats).
- setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats).
- setpos_player : cmd : : Move specified player to specified origin (must have sv_cheats).
- sf_cardflip_time : 1 : cl :
- sf_debug_file_opens : 0 : : Print file opens to DevMsg
- sf_fulldeck_card_scale_max : 0 : cl :
- sf_fulldeck_card_scale_min : 0 : cl :
- sf_fulldeck_hide_unavailable : 1 : cl, a : If set, hide unavailable cards instead of greying them out (dynamic mode overrides)
- sf_fulldeck_intro_curve : 0 : cl :
- sf_fulldeck_intro_time : 0 : cl :
- sf_fulldeck_leftovers_position : 1 : cl :
- sf_fulldeck_legacy_columns : 7 : cl :
- sf_fulldeck_legacy_gap_x : 15 : cl :
- sf_fulldeck_legacy_gap_y : 50 : cl :
- sf_fulldeck_legacy_rows : 3 : cl :
- sf_fulldeck_raise_speed : 10 : cl :
- sf_fulldeck_x_gap_perc : 0 : cl :
- sf_fulldeck_y_gap_perc : 0 : cl :
- sf_info : cmd : : Show Scaleform Info
- sf_joy_translate_to_keys : 1 : : If enabled, controller input is translated to regular keyboard keys
- sf_loadout_hidehud : 0 : cl :
- sf_loadout_rotate_drag : 0 : cl :
- sf_loadout_rotate_frametime_multiplier : 8 : cl :
- sf_loadout_rotate_grab_scale : 0 : cl :
- sf_loadout_rotate_scale : 2 : cl :
- sf_loadout_tutorial_enable : 0 : cl :
- sf_texture_cache_print : cmd : : Print scaleform texture cache info to console.
- sf_texture_cache_print_summary : cmd : : Print scaleform texture cache summary to console.
- sf_turntable_curve_16x10 : 0 : cl :
- sf_turntable_curve_16x9 : 0 : cl :
- sf_turntable_curve_4x3 : 0 : cl :
- sf_turntable_curve_5x4 : 0 : cl :
- sf_turntable_deal_curve_max : 0 : cl :
- sf_turntable_deal_curve_min : 0 : cl :
- sf_turntable_deal_time : 0 : cl :
- sf_turntable_edgescroll : 0 : cl :
- sf_turntable_end : 1 : cl :
- sf_turntable_gradient_curve : 0 : cl :
- sf_turntable_hasitems_allitems : 0 : cl :
- sf_turntable_indent : 0 : cl :
- sf_turntable_itemsel_xdelta : 0 : cl :
- sf_turntable_mousescroll : 0 : cl :
- sf_turntable_mousewheelscroll : 5 : cl :
- sf_turntable_moviecards_fromcenter : 3 : cl :
- sf_turntable_rotation_angle : 85 : cl :
- sf_turntable_rotation_start : 0 : cl :
- sf_turntable_scale_curve : 0 : cl :
- sf_turntable_scale_max : 230 : cl :
- sf_turntable_scale_max_ingame : 150 : cl :
- sf_turntable_scale_min : 80 : cl :
- sf_turntable_selmove_time : 0 : cl :
- sf_turntable_testmaxheroes : -1 : cl :
- sf_turntable_tint_curve : 0 : cl :
- sf_turntable_ypos : 250 : cl :
- sf_turntable_ypos_curve : 0 : cl :
- sf_turntable_ypos_ingame : 145 : cl :
- sf_turntable_ypos_max : 0 : cl :
- shader_roughness_cone : 1 : cheat :
- shader_roughness_ellipse : 1 : cheat :
- shake : cmd : : Shake the screen.
- shake_show : 0 : cl : Displays a list of the active screen shakes.
- shake_stop : cmd : : Stops all active screen shakes.
- shake_testpunch : cmd : : Test a punch-style screen shake.
- shop_nav_to_search : cmd : : with the shop open, makes the search box active
- shop_nav_to_tab : cmd : : switch to a particular shop tab ( 0 - 12 )
- shop_select_itemrow : cmd : : buy ( or set quickbuy with shift held ) a particular displayed row
- show_broadcast : cmd : : debug show the broadcaster dialog
- show_sf_shop : cmd : : show scaleform shop
- show_shared_units : cmd : : show the shared unit control dialog
- showbudget_texture : 0 : cl, cheat : Enable the texture budget panel.
- -showbudget_texture : cmd : :
- +showbudget_texture : cmd : :
- -showbudget_texture_global : cmd : :
- +showbudget_texture_global : cmd : :
- showbudget_texture_global_dumpstats : cmd : : Dump all items in +showbudget_texture_global in a text form
- showbudget_texture_global_sum : 0 : cl :
- showconsole : cmd : : Show the console.
- -showfantasy : cmd : :
- +showfantasy : cmd : :
- +showharvest : cmd : :
- -showharvest : cmd : :
- showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command>]
- -showitems : cmd : :
- +showitems : cmd : :
- showmainmenu : cmd : :
- showpanel : cmd : : Shows a viewport panel <name>
- showparticlecounts : 0 : cl : Display number of particles drawn per frame
- +showscores : cmd : :
- -showscores : cmd : :
- showtriggers : 0 : sv, cheat : Shows trigger brushes
- showtriggers_toggle : cmd : : Displays the movement bounding box for the triggers in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- simple_bot_add : cmd : : Add a simple bot.
- sk_autoaim_mode : 1 : sv, a, rep :
- sk_player_arm : 1 : sv :
- sk_player_chest : 1 : sv :
- sk_player_head : 2 : sv :
- sk_player_leg : 1 : sv :
- sk_player_stomach : 1 : sv :
- skel_debug : 0 : sv, rep :
- skill : 1 : sv, a, ss, xbox_archive : Game skill level (1-3).
- skill2 : 1 : sv, a, ss_added, xbox_archive : Game skill level (1-3).
- slot0 : cmd : :
- slot1 : cmd : :
- slot10 : cmd : :
- slot2 : cmd : :
- slot3 : cmd : :
- slot4 : cmd : :
- slot5 : cmd : :
- slot6 : cmd : :
- slot7 : cmd : :
- slot8 : cmd : :
- slot9 : cmd : :
- smoothstairs : 1 : sv, rep : Smooth player eye z coordinate when traversing stairs.
- snapto : cmd : :
- snd_async_flush : cmd : : Flush all unlocked async audio data
- snd_async_minsize : 262144 : :
- snd_async_showmem : cmd : : Show async memory stats
- snd_async_showmem_music : cmd : : Show async memory stats for just non-streamed music
- snd_async_showmem_summary : cmd : : Show brief async memory stats
- snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o.
- snd_async_stream_fail : 0 : : Spew stream pool failures.
- snd_async_stream_spew : 0 : : Spew streaming info ( 0=Off, 1=streams, 2=buffers
- snd_autodetect_latency : 1 : a : Enable automatic buffer latency detection (requires driver support)
- snd_delay_sound_shift : 0 : :
- snd_disable_mixer_duck : 0 : cheat :
- snd_disable_mixer_solo : 0 : cheat :
- snd_duckerattacktime : 0 : a :
- snd_duckerreleasetime : 2 : a :
- snd_duckerthreshold : 0 : a :
- snd_ducktovolume : 1 : a :
- snd_dump_filepaths : cmd : :
- snd_envelope_rate : 0 : :
- snd_filter : 0 : cheat :
- snd_foliage_db_loss : 0 : cheat : foliage dB loss per 1200 units
- snd_front_headphone_position : cmd : : Specifies the position (in degrees) of the virtual front left/right headphones.
- snd_front_stereo_speaker_position : cmd : : Specifies the position (in degrees) of the virtual front left/right speakers.
- snd_front_surround_speaker_position : cmd : : Specifies the position (in degrees) of the virtual front left/right speakers.
- snd_gain : 1 : cheat :
- snd_gain_max : 1 : cheat :
- snd_gain_min : 0 : cheat :
- snd_gamevoicevolume : 1 : a, user, xbox_archive : Game v.o. volume
- snd_gamevolume : 1 : a, user, xbox_archive : Game volume
- snd_getmixer : cmd : : Get data related to mix group matching string
- snd_headphone_pan_exponent : cmd : : Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used.
- snd_headphone_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
- snd_list : 0 : cheat :
- snd_list_soundevents : cmd : : List all available soundevents
- snd_list_soundevents_by_stack : cmd : : List all available soundevents using specified stack name
- snd_max_same_sounds : 4 : cheat :
- snd_max_same_weapon_sounds : 3 : cheat :
- snd_mergemethod : 1 : : Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
- snd_mix_minframetime : 0 : :
- snd_mixahead : 0 : a :
- snd_mixer_master_dsp : 1 : cheat :
- snd_mixer_master_level : 1 : cheat :
- snd_moviefix : 1 : : Defer sound recording until next tick when laying off movies.
- snd_musicvolume : 1 : a, user, xbox_archive : Music volume
- snd_mute_losefocus : 1 : a :
- snd_new_visualize : 0 : sv, cheat : Displays soundevent name played at it's 3d position
- snd_obscured_gain_dB : -2 : cheat :
- snd_op_test_convar : 1 : cheat :
- snd_pre_gain_dist_falloff : 1 : cheat :
- snd_prefetch_common : 1 : release : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
- snd_print_soundevent : cmd : : Print the data associated with the specified soundevent.
- snd_rear_headphone_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right headphones.
- snd_rear_stereo_speaker_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right speakers.
- snd_rear_surround_speaker_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right speakers.
- snd_refdb : 60 : cheat : Reference dB at snd_refdist
- snd_refdist : 36 : cheat : Reference distance for snd_refdb
- snd_report_stop_sound : 0 : cheat : If set to 1, report all sounds stopped with S_StopSound().
- snd_report_verbose_error : 0 : cheat : If set to 1, report more error found when playing sounds.
- snd_setmixer : cmd : : Set named Mixgroup of current mixer to mix vol, mute, solo.
- snd_setmixlayer : cmd : : Set named Mixgroup of named mix layer to mix vol, mute, solo.
- snd_showclassname : 0 : cheat :
- snd_showstart : 0 : cheat :
- snd_sos_cl_set_param_last : cmd : : Test
- snd_sos_cl_set_stack_field : cmd : : Test
- snd_sos_cl_soundevent_start : cmd : : Test
- snd_sos_cl_soundevent_stop_last : cmd : : Test
- snd_sos_debug_trigger_opvar : 0 : sv :
- snd_sos_flush_operators : cmd : : Flush and re-parse the sound operator system
- snd_sos_get_operator_field_info : cmd : : Currently gets info for a single operator field
- snd_sos_list_operator_updates : 0 : cheat :
- snd_sos_opvar_debug : 0 : cheat :
- snd_sos_print_class_sizes : cmd : : Prints the sizes of relevant sos classes.
- snd_sos_print_full_field_info : 0 : cheat :
- snd_sos_print_operator_stack : cmd : : Prints a master list of currently exposed variables
- snd_sos_print_operators : cmd : : Prints a list of currently available operators
- snd_sos_print_stack_exec_list : cmd : : Prints the current stack execution list
- snd_sos_print_stack_list : cmd : : Prints a list of currently available stacks
- snd_sos_resolve_execute_operator : cmd : : Resolve the inputs and execute one specified operator from a specified stack
- snd_sos_set_operator_field : cmd : : Currently sets a single float operator field
- snd_sos_set_operator_field_by_guid : cmd : : Currently sets a single float operator field
- snd_sos_show_block_debug : 0 : cheat : Spew data about the list of block entries.
- snd_sos_show_client_rcv : 0 : :
- snd_sos_show_client_xmit : 0 : cl, cheat :
- snd_sos_show_entry_match_free : 0 : :
- snd_sos_show_operator_event_and_stack : 1 : cheat :
- snd_sos_show_operator_event_filter : 0 : cheat :
- snd_sos_show_operator_field_filter : 0 : cheat :
- snd_sos_show_operator_init : 0 : cheat :
- snd_sos_show_operator_not_executing : 1 : cheat :
- snd_sos_show_operator_operator_filter : 0 : cheat :
- snd_sos_show_operator_parse : 0 : cheat :
- snd_sos_show_operator_prestart : 0 : cheat :
- snd_sos_show_operator_shutdown : 0 : cheat :
- snd_sos_show_operator_start : 0 : cheat :
- snd_sos_show_operator_stop_entry : 0 : cheat :
- snd_sos_show_operator_updates : 0 : cheat :
- snd_sos_show_queuetotrack : 0 : cheat :
- snd_sos_show_server_xmit : 0 : sv, cheat :
- snd_sos_show_soundevent_param_overwrite : 0 : cheat :
- snd_sos_show_source_info : 0 : :
- snd_sos_show_track_list : 0 : :
- snd_sos_soundevent_filter : 0 : cheat :
- snd_sos_start_soundevent : cmd : : Starts a specified soundevent
- snd_sos_stop_all_soundevents : cmd : : Stops all soundevents currently on the execution list
- snd_sos_stop_soundevent_guid : cmd : : Stops a specified soundevent
- snd_sos_stop_soundevent_index : cmd : : Stops a specified soundevent
- snd_sos_sv_set_param_last : cmd : : Test
- snd_sos_sv_set_stack_field : cmd : : Test
- snd_sos_sv_soundevent_start : cmd : : Test
- snd_sos_sv_soundevent_stop_last : cmd : : Test
- snd_sos_test_soundmessage : cmd : : test
- snd_soundmixer : 0 : :
- snd_soundmixer_flush : cmd : : Reload soundmixers.txt file.
- snd_soundmixer_list_mix_groups : cmd : : List all mix groups to dev console.
- snd_soundmixer_list_mix_layers : cmd : : List all mix layers to dev console.
- snd_soundmixer_list_mixers : cmd : : List all mixers to dev console.
- snd_soundmixer_set_trigger_factor : cmd : : Set named mix layer / mix group, trigger amount.
- snd_soundmixer_setmixlayer_amount : cmd : : Set named mix layer mix amount.
- snd_soundmixer_version : 2 : :
- snd_stereo_speaker_pan_exponent : cmd : : Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
- snd_stereo_speaker_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
- snd_store_filepaths : 0 : :
- snd_surround_speaker_pan_exponent : cmd : : Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
- snd_surround_speaker_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
- snd_visualize : 0 : cheat : Show sounds location in world
- snd_voipvolume : 1 : a, user, xbox_archive : Voice volume
- sndplaydelay : cmd : :
- sos_debug_emit : 0 : sv, rep :
- sound_device_override : 0 : a : ID of the sound device to use
- soundinfo : cmd : : Describe the current sound device.
- soundlist : cmd : : List all known sounds.
- soundpatch_captionlength : 2 : sv, rep : How long looping soundpatch captions should display for.
- soundscape_debug : 0 : sv, cheat : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
- soundscape_dumpclient : cmd : : Dumps the client's soundscape data.
- soundscape_fadetime : 3 : cl, cheat : Time to crossfade sound effects between soundscapes
- soundscape_flush : cmd : : Flushes the server & client side soundscapes
- soundscape_message : 0 : cl :
- soundscape_radius_debug : 0 : cl, cheat : Prints current volume of radius sounds
- spawn_group_activate : cmd : : Activate specified spawngroup.
- spawn_group_list : cmd : : List all spawn groups
- spawn_group_load : cmd : : Load named spawn group.
- spawn_group_save : cmd : : Unload and save named spawn group.
- spawn_group_unload : cmd : : Unload named spawn group.
- spawngroup_ignore_timeouts : 0 : :
- speaker_config : -1 : a, release :
- spec_allowroaming : 0 : cl, a, user :
- spec_autodirector : 1 : cl, clientcmd_can_execute : Auto-director chooses best view modes while spectating
- spec_centerchasecam : 0 : cl, a : Looks at the target player's center, instead of his eye position, in chase came mode
- spec_chasedistance : 96 : cl : Chase cam's ideal distance from target
- spec_chasedistancestep : 10 : cl, a : Amount to adjust the chase cam's distance on a zoom request
- spec_freeze_distance_max : 200 : cl, cheat : Maximum random distance from the target to stop when framing them in observer freeze cam.
- spec_freeze_distance_min : 96 : cl, cheat : Minimum random distance from the target to stop when framing them in observer freeze cam.
- spec_freeze_time : 4 : sv, rep, cheat : Time spend frozen in observer freeze cam.
- spec_freeze_traveltime : 0 : sv, rep, cheat : Time taken to zoom in to frame a target in observer freeze cam.
- spec_mode : cmd : : Set spectator mode
- spec_next : cmd : : Spectate next player
- spec_player : cmd : : Spectate player by name
- spec_pos : cmd : : dump position and angles to the console
- spec_prev : cmd : : Spectate previous player
- spec_scoreboard : 0 : cl, a :
- spec_track : 0 : cl : Tracks an entity in spec mode
- -speed : cmd : :
- +speed : cmd : :
- ss_add : cmd : : Adds a splitscreen user.
- ss_enable : 0 : cl, release : Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
- ss_remove : cmd : : Removes a splitscreen user.
- ss_splitmode : 0 : cl, a, xbox_archive : Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen)
- ss_verticalsplit : 1 : cl : Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
- ss_voice_hearpartner : 0 : : Route voice between splitscreen players on same system.
- ssao_usenormals : 1 : :
- startdemos : cmd : : Play demos in demo sequence.
- stash_grab_all : cmd : : grab all items from the stash
- stat_dropdown : cmd : : Select a category in the spectator stats dropdown
- stat_dropdown_cycle : cmd : : Cycle through the stat dropdown categories in a specified direction (-1 = back, 1 = forward)
- stat_dropdown_sort : cmd : : Cycle through the stat dropdown sort methods
- stats : cmd : : Prints server performance variables
- stats_display : 0 : : Displays perf statistics information
- stats_highlight_interval : 10 : cl : Interval between hightlight screens in the transition stats panel
- stats_print : cmd : : Prints out perf statistics to the console, clears perf history
- status : cmd : : Print connection status
- steamcontroller_control_mode : 0 : :
- steamcontroller_flow_interval : 7000 : :
- steamcontroller_flow_sensitivity : 0 : :
- steamcontroller_haptic_intensity : 320 : :
- steamdatagram_client_consecutitive_ping_timeouts_fail : 4 : : If N consecutive pings to a port fail, after having received successful communication, mark that port as unavailable for a while, and try a different one.
- steamdatagram_client_consecutitive_ping_timeouts_fail_initial : 2 : : If the first N pings to a port all fail, mark that port as unavailable for a while, and try a different one. Some ISPs and routers may drop the first packet, so setting this to 1 may greatly disrupt communications.
- steamdatagram_client_fakeloss_recv : 0 : : 0-100 Randomly discard N pct of packets received
- steamdatagram_client_fakeloss_send : 0 : : 0-100 Randomly discard N pct of packets instead of sending
- steamdatagram_client_min_pings_before_ping_accurate : 10 : : Send at least N pings to a router before assuming the ping is accurate. (The first few packets can often delayed by various route setup costs such as NAT.)
- steamdatagram_client_single_socket : 0 : : Set all steam datagram traffic to originate from the same local port. By default, we open up a new UDP socket (on a different local port) for each relay. This is not optimal, but it works around some routers that don't implement NAT properly. If you have intermittent problems talking to relays that might be NAT related, try toggling this flag.
- steamdatagram_client_spew_level : 3 : : Verbosity level for Steam datagram client spew
- steamdatagram_clientstatus : cmd : : Print steam datagram client status
- step_spline : 0 : sv :
- stop : cmd : : Finish recording demo.
- stopdemos : cmd : : Stop looping demos (current demo will complete).
- stopsound : cmd : :
- stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds
- stopvideos : cmd : : Stops all videos playing to the screen
- +strafe : cmd : :
- -strafe : cmd : :
- suitvolume : 0 : sv, a :
- surfaceprop : cmd : : Reports the surface properties at the cursor
- sv_allchat : 1 : sv, nf : Players can receive all other players' text chat, no death restrictions
- sv_allow_lobby_connect_only : 0 : release : If set, players may only join this server from matchmaking lobby, may not connect directly.
- sv_allow_wait_command : 1 : rep, release : Allow or disallow the wait command on clients connected to this server.
- sv_alltalk : 0 : sv, nf, release : Players can hear all other players' voice communication, no team restrictions
- sv_alternateticks : 0 : sp, release : If set, server only simulates entities on even numbered ticks.
- sv_always_full_flush : 0 : cheat :
- sv_anim_queue_changes : 1 : sv :
- sv_autosave : 1 : sv : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
- sv_banid_dev_enabled : 0 : :
- sv_banid_enabled : 1 : release : Whether server supports banid command
- sv_benchmark_autovprofrecord : 0 : sv : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof.
- sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
- sv_benchmark_numticks : 3300 : sv : If > 0, then it only runs the benchmark for this # of ticks.
- sv_bonus_challenge : 0 : sv, rep : Set to values other than 0 to select a bonus map challenge type.
- sv_can_quit_from_script : 0 : sv, rep, cheat :
- sv_cheats : 0 : nf, rep, release : Allow cheats on server
- sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
- sv_client_cmdrate_difference : 20 : rep : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
- sv_client_max_interp_ratio : 5 : sv, rep : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
- sv_client_min_interp_ratio : 1 : sv, rep : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 = let clients set cl_interp_ratio to anything any other value = set minimum value for cl_interp_ratio
- sv_client_predict : -1 : rep : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients set cl_predict to anything 0 = force cl_predict to 0 1 = force cl_predict to 1
- sv_clockcorrection_msecs : 60 : sv : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
- sv_cluster : 0 : release : Data center cluster this server lives in.
- sv_consistency : 0 : rep, release : Whether the server enforces file consistency for critical files
- sv_contact : 0 : nf, release : Contact email for server sysop
- sv_debug_player_use : 0 : sv, rep : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
- sv_decal_clear_all_entities : cmd : : Clears decals from all entities
- sv_decal_clear_from_entity : cmd : : Clears decals from the targetted entity
- sv_decal_clear_world : cmd : : Clears world decals
- sv_decal_debug : cmd : : Toggles server decal debug visualization
- sv_decal_shoot : cmd : : Shoots a server-side decal
- sv_dota_auto_save_interval : 300 : sv :
- sv_dota_auto_save_min_players : 10 : sv : minimum number of players in the game to allow saves
- sv_dota_auto_save_test_interval : 120 : sv :
- sv_dota_auto_save_test_interval_futz : 30 : sv :
- sv_dota_crash_sentinel_filename : 0 : sv : Filename of crash detection sentinel
- sv_dota_custom_game_cache_download_stuck_mb : 1 : sv : We must download N megabytes within sv_dota_custom_game_cache_download_stuck_timeout seconds, or else we'll assume the download is stuck and give up
- sv_dota_custom_game_cache_download_stuck_timeout : 30 : sv : Every N seconds, we must make download progress of at least sv_dota_custom_game_cache_download_stuck_mb megabytes, or else we'll assume the download is stuck and give up
- sv_dota_custom_game_cache_download_timeout_total : 300 : sv : If we cannot finish downloading after N seconds, give up
- sv_dota_custom_game_cache_lock_file_timeout : 30 : sv : If we cannot acquire lock on shared cache in N seconds, give up and fail UGC install
- sv_dota_custom_game_cache_shared_folder : 0 : sv : Shared cache for downloaded custom game data. (Dedicated server only)
- sv_dota_custom_game_cache_test_download : cmd : : <custom game ID> [<expected_timestamp>]. Test code to cache UGC to dedicated server
- sv_dota_dump_econ_item_stringtable : cmd : : sv_dota_dump_econ_item_stringtable
- sv_dota_dump_modifier_stringtable : cmd : : sv_dota_dump_modifier_stringtable
- sv_dota_league_auto_save_interval : 30 : sv :
- sv_dota_speech_announcer_networking : 1 : sv, cheat : Set to 0 to prevent announcer speech from being matched on the client; match it on the server instead, like the old way.
- sv_downloadurl : 0 : rep, release : Location from which clients can download missing files
- sv_enable_delta_packing : 1 : : When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, but can be disabled for error checking.
- sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries
- sv_ent_showonlyattachment : 0 : sv, cheat :
- sv_ent_showonlyhitbox : -1 : sv, cheat :
- sv_extra_client_connect_time : 15 : : Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
- sv_filterban : 1 : : Set packet filtering by IP mode
- sv_footstepinterval : 0 : sv, rep, cheat :
- sv_force_time_of_day : -1 : sv, cheat : 0 - midnight, 3 - afternoon
- sv_forcepreload : 0 : a : Force server side preloading.
- sv_fow_viz : cmd : : FoW viz commands
- sv_gameinstructor_disable : 0 : cl, rep : Force all clients to disable their game instructors.
- sv_gravity : 800 : sv, nf, rep : World gravity.
- sv_hibernate_postgame_delay : 5 : : # of seconds to wait after final client leaves before hibernating.
- sv_hibernate_when_empty : 1 : : Puts the server into extremely low CPU usage mode when no clients connected
- sv_hitbox_debug : 0 : sv :
- sv_infinite_ammo : 0 : sv, rep, cheat : Player's active weapon will never run out of ammo
- sv_ladder_slack_z_mult : 0 : sv, rep, cheat : Difference in Z increases toward the middle of the slack ladder.
- sv_lagcompensationforcerestore : 1 : sv, cheat : Don't test validity of a lag comp restore, just do it.
- sv_lan : 0 : release : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
- sv_lightquery_debug : 0 : sv, cheat :
- sv_log_onefile : 0 : a : Log server information to only one file.
- sv_logbans : 0 : a : Log server bans in the server logs.
- sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
- sv_logdownloadlist : 0 : :
- sv_logecho : 1 : a : Echo log information to the console.
- sv_logfile : 0 : a : Log server information in the log file.
- sv_logflush : 0 : a : Flush the log file to disk on each write (slow).
- sv_logsdir : 0 : a : Folder in the game directory where server logs will be stored.
- sv_massreport : 0 : sv :
- sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address.
- sv_max_queries_sec_global : 60 : : Maximum queries per second to respond to from anywhere.
- sv_max_queries_window : 30 : : Window over which to average queries per second averages.
- sv_maxclientframes : 128 : :
- sv_maxcmdrate : 40 : rep, release : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
- sv_maxrate : 0 : rep, release : Max bandwidth rate allowed on server, 0 == unlimited
- sv_maxreplay : 0 : : Maximum replay time in seconds
- sv_maxroutable : 1200 : : Server upper bound on net_maxroutable that a client can use.
- sv_maxupdaterate : 60 : rep : Maximum updates per second that the server will allow
- sv_memlimit : 0 : cheat : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
- sv_mincmdrate : 0 : rep, release : This sets the minimum value for cl_cmdrate. 0 == unlimited.
- sv_minrate : 5000 : rep, release : Min bandwidth rate allowed on server, 0 == unlimited
- sv_minupdaterate : 10 : rep : Minimum updates per second that the server will allow
- sv_mover_maxslope : 0 : sv, nf, rep : The maximum slope the player can overcome [-]
- sv_mover_pogodampingratio : 0 : sv, nf, rep : The capsule pogo stick damping ratio [-]
- sv_mover_pogoextension : 5 : sv, nf, rep : The capsule pogo stick extension to keep the player better grounded [%]
- sv_mover_pogofrequency : 10 : sv, nf, rep : The capsule pogo stick frequency [hz].
- sv_mover_usecapsule : 1 : sv, nf, rep : Should the mover proxy be a capsule shape?
- sv_networkvar_perfieldtracking : 1 : release : Track individual field offset changes, rather than a single dirty flag for the whole entity.
- sv_networkvar_validate : 0 : release : Validate each StateChanged against known offsets.
- sv_noclipaccelerate : 5 : sv, a, nf, rep :
- sv_noclipduringpause : 0 : sv, rep, cheat : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
- sv_noclipfriction : 4 : sv, nf, rep : Friction during noclip move.
- sv_noclipspeed : 5 : sv, a, nf, rep :
- sv_packstats : cmd : : Show entity packing stats, pass 'clear' as argument to reset counts.
- sv_parallel_packentities : 1 : : Set to 1 to use threading snapshot sending on listen servers, 2 for dedicated servers.
- sv_parallel_sendsnapshot : 1 : : Set to 1 to use threading snapshot sending on listen servers, 2 for dedicated servers.
- sv_password : 0 : prot, nf, norecord, release : Server password for entry into multiplayer games
- sv_pausable : 0 : release : Is the server pausable.
- sv_pause_on_console_open : 0 : a : 1 = Pause the game when pressing ~ to open the console. CTRL+~ opens the console without pause.
- sv_phys_rendergeo : cmd : : Toggles server physics debug geometry
- sv_phys_visualize_awake : 0 : sv :
- sv_player_stuck_tolerance : 10 : sv, cheat :
- sv_playerperfhistorycount : 20 : sv : Number of samples to maintain in player perf history
- sv_printdecalinfo : cmd : : (server) Prints info about decals currently in the scene
- sv_prop_door_max_close_attempts : 8 : sv, cheat : Number of times blocked doors will try to close before becoming non-solid and forcing a close.
- sv_pure : cmd : : Show user data.
- sv_pure_kick_clients : 1 : release : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
- sv_pure_trace : 0 : release : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
- sv_pvs_entity : -1 : sv : If set, only allows this ent index to network (other than players and things that force sending).
- sv_pvs_random : 0 : sv : If set, objects blink in/out of pvs randomly.
- sv_querycache_stats : cmd : : Display status of the query cache (client only)
- sv_radial_vis : 0 : sv : Use Radial vis for networking PVS checks.
- sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication
- sv_rcon_log : 1 : : Enable/disable rcon logging.
- sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned
- sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
- sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications
- sv_regeneration_force_on : 0 : sv, cheat : Cheat to test regenerative health systems
- sv_regeneration_wait_time : 1 : sv, rep :
- sv_region : -1 : release : The region of the world to report this server in.
- sv_remapper_loopsoundfix : 0 : sv, rep :
- sv_remapper_range_multiplier : 1 : sv, rep :
- sv_replaysdir : 0 : : Directory to store replays in
- sv_reservation_grace : 5 : : Time in seconds given for a lobby reservation.
- sv_reservation_timeout : 120 : release : Time in seconds before lobby reservation expires.
- sv_save_session_persisters : cmd : : Saves session persister data immediately.
- sv_script_profile : 0 : sv :
- sv_script_think_interval : 0 : sv, rep :
- sv_search_key : 0 : release :
- sv_sequence_debug : -1 : sv :
- sv_sequence_debug_verbose : 1 : sv :
- sv_session_persister_mode : 0 : sv : 0 = OFF, 1 = ON, 2 = w/SPAWN MANAGER, 3 = w/PLAYER & WEAPONS
- sv_shared_team_pvs : 1 : sv : PVS is shared between teams
- sv_showfootsteps : 0 : sv, rep, cheat : Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both)
- sv_showladders : 0 : sv : Show bbox and dismount points for all ladders (must be set before level load.)
- sv_showlagcompensation : 0 : sv, cheat : Show lag compensated hitboxes whenever a player is lag compensated.
- sv_showtags : cmd : : Describe current gametags.
- sv_shutdown : cmd : : Sets the server to shutdown when all games have completed
- sv_skyname : 0 : sv, a, rep : Current name of the skybox texture
- sv_snapshot_unlimited : 0 : rep, release : For debugging, don't throw away old snapshots so that if you break in debugger (on remote client or server) it won't require an uncompressed update to resume. You may run out of memory of course...
- sv_soundemitter_reload : cmd : : Flushes the sounds.txt system
- sv_soundemitter_trace : -1 : sv, rep : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for everybody, n = for one entity)
- sv_soundscape_printdebuginfo : cmd : : print soundscapes
- sv_specaccelerate : 5 : sv, a, nf, rep :
- sv_specnoclip : 1 : sv, a, nf, rep :
- sv_specspeed : 3 : sv, a, nf, rep :
- sv_stats : 1 : : Collect CPU usage stats
- sv_steamdatagramtransport_port : 0 : : If non zero, listen for proxied traffic on the specified port
- sv_steamgroup : 0 : nf, release : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
- sv_steamgroup_exclusive : 0 : release : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
- sv_strict_notarget : 0 : sv : If set, notarget will cause entities to never think they are in the pvs
- sv_sync_anims_spawn : 0 : sv, cheat :
- sv_sync_client_updates : 0 : : (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames.
- sv_tags : 0 : nf, release : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
- sv_temp_baseline_string_table_buffer_size : 524288 : : Buffer size for writing string table baselnes
- sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped
- sv_timeout_when_fully_connected : 15 : sv : Once fully connected, player will be kicked if he doesn't send a network message within this interval.
- sv_timeout_when_fully_connected_tournament : 5 : sv : Once fully connected in a tournament game, player will be kicked if he doesn't send a network message within this interval.
- sv_tracereffects_limit_general : 15 : sv, rep : Limits the number of visible tracers per frame
- sv_turbophysics : 1 : sv, rep : Turns on turbo physics
- sv_unlockedchapters : 1 : a : Highest unlocked game chapter.
- sv_update_master_server : 1 : release : Should we update the master server.
- sv_usenetworkvars : 1 : : Use networkvar system.
- sv_usercmd_queue_spew_threshold : 10 : sv, release : Spew warning if command queue has grown above this many backlogged commands.
- sv_vehicle_autoaim_scale : 8 : sv :
- sv_visiblemaxplayers : -1 : release : Overrides the max players reported to prospective clients
- sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
- sv_voiceenable : 1 : a, nf, release :
- sv_watchtransmit : -2 : sv, release : Watch NetworkStateChanged info for this entity index.
- sys_minidumpexpandedspew : 1 : :
- sys_minidumpspewlines : 2000 : release : Lines of crash dump console spew to keep.
- target_scan_use_query_cache : 1 : sv :
- tauntfrequency : 1 : sv, nf :
- template_debug : 0 : sv, cheat :
- tenfoot_match : cmd : : [prefix]: matches a string prefix
- tenfoot_pickle_dictionaries : cmd : : compiles daisy wheel input dictionaries to more performant form
- tenfoot_pickle_single_dictionary : cmd : : [language] compiles one daisy wheel input dictionary
- tenfoot_text_hotspots : cmd : : find text autosuggest hot spots
- test_compendium : cmd : : test_compendium
- test_compendium_enable_spew : 0 : cl : Enable Compendium debug spew.
- test_compendium_endgame_stats : cmd : : test_compendium_endgame_stats
- test_compendium_force_web_assets : 0 : cl : Use Web assets for Compendium testing.
- test_compendium_level_inc : 5 : cl : Amount to increment level points amount per frame when doing local compendium testing on progressbars.
- test_compendium_level_inc_max : 12000 : cl : The maximum value to allow the compendium level testing to get before wrapping it around again.
- test_compendium_level_set : -1 : cl : When set to a value >= 0 this will force the compendium level to use this value when testing compendiums
- test_compendium_overridedatafile : 0 : cl : Download a compendium, but then use the specified local datafile instead.
- test_compendium_prizepool_inc : 5000 : cl : Amount to increment prizepool amount per frame when doing local compendium testing on progressbars.
- test_compendium_prizepool_max : 6000000 : cl : Maximum prizepool amount when doing local compendium testing on progressbars.
- test_compendium_prizepool_min : 1600000 : cl : Minimum prizepool amount when doing local compendium testing on progressbars.
- test_compendium_refresh : cmd : : test_compendium_refresh
- test_compendium_stats : cmd : : test_compendium_stats
- Test_CreateEntity : cmd : :
- test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
- Test_EHandle : cmd : :
- test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
- Test_ExitProcess : cmd : : Test_ExitProcess <exit code> - immediately kill the process.
- test_halloween : cmd : :
- test_halloween_2 : cmd : :
- Test_InitRandomEntitySpawner : cmd : :
- Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
- Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
- Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
- Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
- Test_RandomizeInPVS : cmd : :
- Test_RandomPlayerPosition : cmd : :
- Test_RemoveAllRandomEntities : cmd : :
- Test_SpawnRandomEntities : cmd : :
- Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
- Test_StartScript : cmd : : Start a test script running..
- testhudanim : cmd : : Test a hud element animation. Arguments: <anim name>
- testscript_debug : 0 : : Debug test scripts.
- texture_budget_background_alpha : 128 : cl, a : how translucent the budget panel is
- texture_budget_panel_bottom_of_history_fraction : 0 : cl, a : number between 0 and 1
- texture_budget_panel_global : 0 : cl : Show global times in the texture budget panel.
- texture_budget_panel_height : 284 : cl, a : height in pixels of the budget panel
- texture_budget_panel_width : 512 : cl, a : width in pixels of the budget panel
- texture_budget_panel_x : 0 : cl, a : number of pixels from the left side of the game screen to draw the budget panel
- texture_budget_panel_y : 450 : cl, a : number of pixels from the top side of the game screen to draw the budget panel
- tf_arena_max_streak : 5 : cl, nf, rep : Teams will be scrambled if one team reaches this streak
- tf_arena_preround_time : 10 : cl, nf, rep : Length of the Pre-Round time
- tf_escort_score_rate : 1 : sv, cheat : Score for escorting the train, in points per second
- think_limit : 0 : sv, rep, release : Maximum think time in milliseconds, warning is printed if this is exceeded.
- thirdperson : cmd : : Switch to thirdperson camera.
- thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls.
- thirdperson_platformer : 0 : cl : Player will aim in the direction they are moving.
- thirdperson_screenspace : 0 : cl : Movement will be relative to the camera, eg: left means screen-left
- thirdpersonshoulder : cmd : : Switch to thirdperson-shoulder camera.
- threaded_occluder_rasterization : 1 : cheat :
- ti_onstage_frame_short : 512 : cl :
- ti_onstage_frame_tall : 576 : cl :
- ti_onstage_frame_wide : 384 : cl :
- ti_onstage_side_frame_tall : 1200 : cl :
- ti_onstage_side_frame_wide : 670 : cl :
- ti_onstage_side_portrait_fov_reduce : 5 : cl :
- timedemo : cmd : : Play a demo and report performance info.
- timedemo_end : -1 : : Ends timedemo on given tick.
- timedemo_start : -1 : : Starts timedemo on given tick.
- timedemo_vprofrecord : cmd : : Play a demo and report performance info. Also record vprof data for the span of the demo
- timedemoquit : cmd : : Play a demo, report performance info, and then exit
- toggle : cmd : : Toggles specified convar value on and off.
- toggleconsole : cmd : : Show/hide the console.
- toggleshoppanel : cmd : : toggles shop
- top_bar_message : cmd : : test top bar status message
- tr_do_reduce : 1 : cheat :
- tr_draw_open_edges : 0 : cheat :
- tr_epsilon_t_junction : 0.010 : cheat :
- tr_max_acceptable_edge_length : 10000 : cheat :
- tr_openedge_penalty : 10 : cheat :
- treasure_opening_eliminate_dupes : 2 : cl : Style/hide already received items
- treasure_opening_particle_emission_max : 2 : cl :
- treasure_opening_particle_emission_min : 0 : cl :
- treasure_opening_particle_emissionB_max : 1 : cl :
- treasure_opening_particle_emissionB_min : 0 : cl :
- treasure_opening_particle_velocity_max : 2 : cl :
- treasure_opening_particle_velocity_min : 0 : cl :
- tutorial_cleanup_post : cmd : :
- tutorial_experience_closed : cmd : :
- tutorial_speech_end : cmd : :
- tutorial_start_lesson : cmd : : Jump to the passed tutorial lesson
- tutorial_testui : cmd : :
- tutorial_tip_dismissed : cmd : :
- tv_allow_camera_man : 1 : sv : Auto director allows spectators to become camera man
- tv_allow_static_shots : 1 : sv : Auto director uses fixed level cameras for shots
- tv_autorecord : 0 : : Automatically records all games as SourceTV demos.
- tv_autoretry : 1 : : Relay proxies retry connection after network timeout
- tv_chatgroupsize : 0 : : Set the default chat group size
- tv_chattimelimit : 0 : : Limits spectators to chat only every n seconds
- tv_clients : cmd : : Shows list of connected SourceTV clients.
- tv_debug : 0 : : SourceTV debug info.
- tv_delay : 120 : sv : SourceTV broadcast delay in seconds
- tv_deltacache : 2 : : Enable delta entity bit stream cache
- tv_demo_starttick : 0 : :
- tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
- tv_dota_auto_record : 0 : sv : If enabled, a demo will automatically be recorded for every game
- tv_dota_auto_record_stressbots : 0 : sv : If enabled, a demo will automatically be recorded for stressbot games
- tv_enable : 0 : nf : Activates SourceTV on server.
- tv_enable_delta_frames : 1 : : Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significantly less memory.
- tv_grouprelaydatareliable : 0 : : When enabled, this will collect all information for relay sending into a single datagram to ensure that the data stays together through a potentially large number of relays
- tv_grouprelaydataunreliable : 0 : : When enabled, this will collect all information for relay sending into a single datagram to ensure that the data stays together through a potentially large number of relays
- tv_grouprelaydatavoice : 0 : : Similar to tv_grouprelaydata, but controls whether or not the voice channels should be routed into the grouped data for the relays
- tv_instant_replay_full_frame : 1 : : Send embedded full frames
- tv_instant_replay_full_frame_packet_size : 512 : : Chunk size for full frame embeddeds
- tv_instant_replay_full_frame_time : 60 : : Seconds between full frame embeddeds
- tv_listen_voice_indices : 0 : user : Bitfield of entindices to listen to voice messages from when connected to SourceTV, default is none
- tv_maxclients : 128 : : Maximum client number on SourceTV server.
- tv_maxrate : 80000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
- tv_msg : cmd : : Send a screen message to all clients.
- tv_name : 0 : : SourceTV host name
- tv_nochat : 1 : a, user : Don't receive chat messages from other SourceTV spectators
- tv_overridemaster : 0 : : Overrides the SourceTV master root address.
- tv_password : 0 : prot, nf, norecord : SourceTV password for all clients
- tv_port : 27020 : release : Host SourceTV port
- tv_record : cmd : : Starts SourceTV demo recording.
- tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
- tv_relay_quit_after_game : 1 : : Quit after a game has been relayed, do not hibernate
- tv_relay_quit_on_connection_failure : 1 : : Quit after an unsuccesful relay connection
- tv_relay_rate : 250000 : : default rate for relays
- tv_relay_secret_code : 1 : prot : When enabled, this will use a uniquely generated server code to authenticate relay to relay connections. This code is coordinated via the GC or some external means rather than by clients directly
- tv_relaypassword : 0 : prot, nf, norecord : SourceTV password for relay proxies
- tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on
- tv_retry : cmd : : Reconnects the SourceTV relay proxy.
- tv_secret_code : 1 : prot : When enabled, this will use a uniquely generated server code to authenticate relay connections. This code is coordinated via the GC or some external means rather than by clients directly
- tv_show_allchat : 1 : sv, release :
- tv_snapshotrate : 20 : : Snapshots broadcasted per second
- tv_status : cmd : : Show SourceTV server status.
- tv_stop : cmd : : Stops the SourceTV broadcast.
- tv_stoprecord : cmd : : Stops SourceTV demo recording.
- tv_timeout : 300 : : SourceTV connection timeout in seconds.
- tv_title : 0 : : Set title for SourceTV spectator UI
- tv_transmitall : 0 : rep : Transmit all entities (not only director view)
- tv_window_size : 16 : : Specifies the number of seconds worth of frames that the tv replay system should keep in memory. Increasing this greatly increases the amount of memory consumed by the TV system
- txview : cmd : : Show/hide the internal texture viewer.
- ui_volume_max : 1 : :
- unbind : cmd : : Unbind a key.
- unbindall : cmd : : Unbind all keys.
- unpause : cmd : : Clear the pause state of the server.
- unsubscribe_all_game_modes : cmd : : Unsubscribes from all custom games. They will be uninstalled by the Steam client when you close Dota 2.
- unsubscribe_custom_game : cmd : : Stops subscribing to a specific custom game. It will be uninstalled when you exit Dota 2.
- UpdateBinarySizes : cmd : : Dumps the binary sizes to use for the game in loadaddress.vpc
- url_execute : cmd : : Executes url-based commands, used for incoming commands from url-based launches when the game's already running.
- -use : cmd : :
- +use : cmd : :
- use : cmd : : Use a particular weapon Arguments: <weapon_name>
- use_item_client : cmd : : Use the item in the indicated slot. <hero name> <slot name>
- use_new_damage_system : 0 : sv :
- users : cmd : : Show user info for players on server.
- vdebug_enable : cmd : : Enable/disable VDebug
- vehicle_flushscript : cmd : : Flush and reload all vehicle scripts
- versus_stats_highlight_interval : 5 : cl : Interval between hightlight screens in the transition stats panel for versus mode
- vgui_drawfocus : 0 : : Report which panel is under the mouse.
- vgui_drawkeyfocus : 0 : : Report which panel has keyboard focus.
- +vgui_drawtree : cmd : :
- -vgui_drawtree : cmd : :
- vgui_drawtree : 0 : cl, cheat : Draws the vgui panel hiearchy to the specified depth level.
- vgui_drawtree_bounds : 0 : cl : Show panel bounds.
- vgui_drawtree_clear : cmd : :
- vgui_drawtree_draw_selected : 0 : cl : Highlight the selected panel
- vgui_drawtree_freeze : 0 : cl : Set to 1 to stop updating the vgui_drawtree view.
- vgui_drawtree_hidden : 0 : cl : Draw the hidden panels.
- vgui_drawtree_panelalpha : 0 : cl : Show the panel alpha values in the vgui_drawtree view.
- vgui_drawtree_panelptr : 0 : cl : Show the panel pointer values in the vgui_drawtree view.
- vgui_drawtree_popupsonly : 0 : cl : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
- vgui_drawtree_render_order : 0 : cl : List the vgui_drawtree panels in render order.
- vgui_drawtree_scheme : 0 : cl : Show scheme file for each panel
- vgui_drawtree_visible : 1 : cl : Draw the visible panels.
- vgui_dump_panels : cmd : : vgui_dump_panels [visible]
- vgui_message_dialog_modal : 1 : cl, a :
- vgui_spew_fonts : cmd : :
- vgui_togglepanel : cmd : : show/hide vgui panel by name.
- video_mode_screenshots : cmd : : dump screenshots at all supported video modes
- viewanim_addkeyframe : cmd : :
- viewanim_create : cmd : : viewanim_create
- viewanim_load : cmd : : load animation from file
- viewanim_reset : cmd : : reset view angles!
- viewanim_save : cmd : : Save current animation to file
- viewanim_test : cmd : : test view animation
- viewmodel_fov : 54 : cl, cheat :
- viewmodel_offset_x : 0 : sv, cl, a, rep :
- viewmodel_offset_y : 0 : sv, cl, a, rep :
- viewmodel_offset_z : 0 : sv, cl, a, rep :
- violence_ablood : 1 : : Draw alien blood
- violence_agibs : 1 : : Show alien gib entities
- violence_hblood : 1 : : Draw human blood
- violence_hgibs : 1 : : Show human gib entities
- vis_debug_currentcluster : cmd : : Show the current cluster number
- vis_debug_drawcluster : cmd : : Add cluster # to visualization, (-1) to clear
- vis_debug_dumpvisibleclusters : cmd : : Show the list of visible clusters
- vis_debug_find_los : cmd : : Find or clear the vis LOS to here
- vis_debug_lock : cmd : : Lock vis LOS origin to current
- vis_debug_record_start : cmd : : Record a path to debug vis
- vis_debug_record_stop : cmd : : Record a path to debug vis
- vis_debug_show : cmd : : Show/hide the vis debug visualization
- vis_debug_tracelos : cmd : : Trace rays and check vis from the current camera
- vis_enable : 1 : : Toggle static visibility
- vis_force : 0 : sv, cheat :
- vismon_poll_frequency : 0 : sv, cheat :
- vismon_trace_limit : 12 : sv, cheat :
- vm_camera : 1 : cl :
- vm_camera_interp_speed : 8 : cl :
- vm_camera_no_roll : 0 : cl :
- vm_camera_scale : 1 : cl :
- vm_debug : 0 : sv, rep :
- vm_draw_always : 0 : cl :
- vm_fade : 1 : sv, rep :
- voice_all_icons : 0 : cl : Draw all players' voice icons
- voice_always_sample_mic : 0 : a : For systems experiencing a hang/stall when using voice chat.
- voice_chat_bubble_show_volume : 1 : cl, a : Visualize the volume transmitted with the icon displaying speech.
- voice_chat_bubbles : 1 : cl, a : Whether to draw chat bubbles int the UI or not
- voice_clientdebug : 0 : cl :
- voice_debugfeedback : 0 : :
- voice_debugfeedbackfrom : 0 : :
- voice_fadeouttime : 0 : :
- voice_gain_downward_multiplier : 100 : :
- voice_gain_max : 5 : :
- voice_gain_rate : 1 : :
- voice_gain_target : 16000 : :
- voice_head_icon_height : 20 : cl : Voice icons are this many inches over player eye positions
- voice_head_icon_size : 6 : cl : Size of voice icon over player heads in inches
- voice_local_icon : 0 : cl : Draw local player's voice icon
- voice_loopback : 0 : user :
- voice_minimum_gain : 3 : :
- voice_modenable : 1 : cl, a, clientcmd_can_execute : Enable/disable voice in this mod.
- voice_overdrive : 2 : :
- voice_overdrivefadetime : 0 : :
- voice_player_speaking_delay_threshold : 0 : sv, cheat :
- voice_scale : 1 : a :
- voice_sequence_maximum_wait_time : 0 : : When receiving packets out of sequence, wait this many seconds for missing sequences to arrive
- voice_serverdebug : 0 : sv :
- voice_steal : 2 : :
- voice_threshold : 4000 : cl, a :
- voice_threshold_delay : 0 : :
- voice_vox : 0 : cl, a : Voice chat uses a vox-style always on
- voice_vox_current_peak : 0 : cl : Current peak value (out of 64k) of the incoming voice stream
- voice_xsend_debug : 0 : :
- -voicerecord : cmd : :
- +voicerecord : cmd : :
- volume : 1 : a, xbox_archive : Sound volume
- vphys2_air_density : 2 : :
- vphys2_angular_damping : 0 : :
- vphys2_angular_damping_in_water : 0 : :
- vphys2_artificial_acceleration : 0 : :
- vphys2_buoyancy_damping : 0 : :
- vphys2_buoyancy_version : 0 : :
- vphys2_default_max_velocity : 2000 : cheat : max object velocity, in/s
- vphys2_enable_buoyancy : 1 : :
- vphys2_enable_variable_timestep : 1 : :
- vphys2_expensive_sync_warning : 320000 : :
- vphys2_linear_damping : 0 : :
- vphys2_linear_damping_in_water : 0 : :
- vphys2_ragdoll_joint_or : 1 : :
- vphys2_solver_batch_size : 16 : :
- vphys2_water_density_multiplier : 1 : :
- vphysics_force_apply_magnitude : 1 : :
- vphysics_shadow_port : 1 : cheat : Use the ported version of physics shadow controller?
- vprof_counters : 0 : :
- vprof_counters_show_minmax : 0 : :
- vprof_dump_counters : cmd : : Dump vprof counters to the console
- vprof_generate_report : cmd : : Generate a report to the console.
- vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
- vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
- vprof_off : cmd : : Disable vprof
- vprof_on : cmd : : Enable vprof
- vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
- vprof_remote_stop : cmd : : Stop an existing remote VProf data request
- vprof_reset : cmd : : Reset the stats in VProf profiler
- vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
- vprof_scope_entity_clientthink : 0 : cl : Set to 1 to generate individual VPROF nodes for each client entity's think function.
- vprof_scope_entity_gamephys : 0 : sv :
- vprof_scope_entity_thinks : 0 : sv, rep :
- vprof_think_limit : 0 : sv :
- vprof_vtrace : cmd : : Toggle whether vprof data is sent to VTrace
- vr_anchor_allow_non_up_floor : 0 : sv, rep, cheat : Allows anchor teleportation onto walls and ceiling. NOTE: WIP, mostly broken!
- vr_chaperone_enable : 0 : cl :
- vr_chaperone_fade_dist : 30 : cl, a :
- vr_chaperone_hardbounds_disabled : 1 : cl :
- vr_chaperone_max_x : 87 : cl, a :
- vr_chaperone_max_y : 100 : cl, a :
- vr_chaperone_max_z : 105 : cl, a :
- vr_chaperone_min_x : -64 : cl, a :
- vr_chaperone_min_y : -112 : cl, a :
- vr_chaperone_min_z : 0 : cl, a :
- vr_depth_prepass : 1 : :
- vr_depth_prepass_alphatested : 0 : :
- vr_depth_prepass_cull_threshold : 60 : :
- vr_dump_lights : 0 : :
- vr_enable_lights : 1 : :
- vr_hack_cont_postx : 0 : cl :
- vr_hack_cont_posty : 0 : cl :
- vr_hack_cont_postz : 0 : cl :
- vr_hack_cont_prex : 0 : cl :
- vr_hack_cont_prey : 0 : cl :
- vr_hack_cont_prez : -2 : cl :
- vr_hack_cont_rotx : 0 : cl :
- vr_hack_cont_roty : 90 : cl :
- vr_hack_cont_rotz : 180 : cl :
- vr_hand_extra_reach_distance0 : 0 : sv, rep : Increase this to extend the reach position of your hands. This is to help work around Aperture being designed for the specific GDC room size.
- vr_hand_extra_reach_distance1 : 0 : sv, rep : Increase this to extend the reach position of your hands. This is to help work around Aperture being designed for the specific GDC room size.
- vr_hmd_positions_debug : 0 : sv, rep, cheat : Makes local player HMD avatar visible slightly in front of its actual position.
- vr_render_opaque : 1 : :
- vr_render_opaque_notzprepassed : 1 : :
- vr_render_translucent : 1 : :
- vr_shadows_debug : 0 : :
- vr_stencil_debug : 0 : : 0=Off, 1=DebugWireframe, 2=DebugSolidBlink
- vtune : cmd : : Controls VTune's sampling.
- -walk : cmd : :
- +walk : cmd : :
- watch_server : cmd : : Watch a server steam id
- weapon_showproficiency : 0 : sv :
- workshop_concurrent_fileinfo_requests : 5 : cl :
- world_dump_loaded_worlds : cmd : : Dump all of the worlds that we know about
- world_layer_list : cmd : : List all world layers
- world_layer_set_visible : cmd : : Show or hide the specified world layer
- writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
- writeip : cmd : : Save the ban list to banned_ip.cfg.
- writekeybindings : cmd : : Saves current key bindings to disk.
- xbox_autothrottle : 1 : sv, a :
- xbox_steering_deadzone : 0 : sv :
- xbox_throttlebias : 100 : sv, a :
- xbox_throttlespoof : 200 : sv, a :
- xc_crouch_debounce : 0 : sv :
- xlook : cmd : :
- xmove : cmd : :
- z_door_reopen_interval : 0 : sv, cheat : Closed doors can be re-opened after this amount of time
- z_door_retry_interval : 1 : sv, cheat : Interval at which blocked doors will try to reopen
- +zoom : cmd : :
- -zoom : cmd : :
- zoom_sensitivity_ratio : 1 : cl : Additional mouse sensitivity scale factor applied when FOV is zoomed in.
- --------------
- 4097 total convars/concommands
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