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dota 2 reborn console commands part 2

Sep 27th, 2015
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  1. dota_ugc_binary : 0 : cl :
  2. dota_ui_armory_build_on_demand : 1 : cl :
  3. dota_ui_armory_is_category_view : 0 : cl, a :
  4. dota_ui_armory_item_duplicate : 1 : cl :
  5. dota_ui_armory_selected_category : 0 : cl, a :
  6. dota_ui_stats_chance : 0 : cl : Chance of client tracking UI stats
  7. dota_ui_stats_debug : 0 : cl : Print debug spew for UI stat tracking
  8. dota_unit_alert_radius : 500 : sv, cheat :
  9. dota_unit_alert_range : 1800 : sv, cheat :
  10. dota_unit_allow_moveto_direction : 0 : cl, a : Allow alt+right click to force movement in a direction.
  11. dota_unit_anger_cooldown : 2 : sv, cheat :
  12. dota_unit_anger_duration : 2 : sv, cheat :
  13. dota_unit_anger_radius : 500 : sv, cheat :
  14. dota_unit_blocked_angle_threshold : 0 : sv, cheat :
  15. dota_unit_blocked_look_ahead_angle_threshold : 0 : sv, cheat :
  16. dota_unit_blocked_wait_time : 0 : sv, cheat :
  17. dota_unit_blocked_wait_time_long : 0 : sv, cheat :
  18. dota_unit_blocked_wait_time_mid : 0 : sv, cheat :
  19. dota_unit_cache_npc_searches : 1 : sv, cheat : Whether to reuse a unit's search cache every frame to avoid obstruction manager queries.
  20. dota_unit_damage_event_window : 2 : sv, cheat : Window (in seconds) that we track damage events for future health value extrapolation.
  21. dota_unit_debug_acquisition_range : 0 : sv, cheat : Shows the acquisition range for selected units (Green circle)
  22. dota_unit_debug_attack : 0 : sv, cheat :
  23. dota_unit_debug_attack_range : 0 : sv, cheat : Shows the attack range for selected units (Red circle)
  24. dota_unit_debug_vision_range : 0 : sv, cheat : Shows the vision range for selected units (Teal circle)
  25. dota_unit_draw_health_bar : 1 : cl :
  26. dota_unit_draw_paths : 0 : sv, cheat :
  27. dota_unit_health_bar_offset : -1 : cl :
  28. dota_unit_hero_glows : 0 : cl :
  29. dota_unit_interact_flash_duration : 0 : cl, a :
  30. dota_unit_lean_angle : 90 : sv, rep :
  31. dota_unit_lean_enable : 1 : sv, rep :
  32. dota_unit_lean_rate : 3 : sv, rep :
  33. dota_unit_short_path_max_search_score : 5000 : sv, cheat :
  34. dota_unit_short_path_max_search_updates : 150 : sv, cheat :
  35. dota_unit_short_path_search_debug : 0 : sv, cheat :
  36. dota_unit_show_bounding_radius : 0 : sv, cheat :
  37. dota_unit_show_collision_radius : 0 : sv, cheat :
  38. dota_unit_show_missing_selection_boxes : 0 : cl :
  39. dota_unit_show_selection_boxes : 0 : cl, cheat : Draws selection hitboxes. 0 = off, 1 = non-trees, 2 = trees, 3 = all entities.
  40. dota_unit_sink_delay : 4 : cl :
  41. dota_unit_sink_speed : 50 : cl :
  42. dota_unit_use_player_color : 0 : cl :
  43. dota_unit_z_speed : 200 : cl :
  44. dota_unpause_countdown : 3 : sv, cheat :
  45. dota_unpause_mass_disconnect_cooldown : 86400 : sv, cheat :
  46. dota_update_connected_players_check_time : 1 : sv, cheat : How often the server should check if it needs to update the GC in seconds
  47. dota_update_connected_players_send_time : 2 : sv, cheat : Minimum send interval: Don't check for lobby vs game state discrepancies if we've sent a message within N seconds
  48. dota_update_connected_players_urgency_connect : 30 : sv, cheat : max send interval: player connect
  49. dota_update_connected_players_urgency_disconnect_consequences : 5 : sv, cheat : max send interval: player disconnects, relevant leaver actions are predicted
  50. dota_update_connected_players_urgency_disconnect_noconsequences : 30 : sv, cheat : max send interval: player disconnects, no relevant leaver actions predicted
  51. dota_update_connected_players_urgency_gamestate_timeout : 10 : sv, cheat : max send interval: We send a game state change, but lobby hasn't acknowledged it
  52. dota_update_connected_players_urgency_heartbeat : 1800 : sv, cheat : max send interval: nothing has changed and lobby appears to be accurate
  53. dota_update_connected_players_urgency_herochanged : 10 : sv, cheat : max send interval: player changer their hero
  54. dota_update_connected_players_urgency_kills : 60 : sv, cheat : max send interval: kill counts changed
  55. dota_update_connected_players_urgency_mass_disconnect : 3 : sv, cheat : max send interval: mass disconnection has been detected
  56. dota_update_connected_players_urgency_spectator_count : 60 : sv, cheat : max send interval: spectator count changed
  57. dota_update_connected_players_urgency_tower_state : 60 : sv, cheat : max send interval: tower state changed
  58. dota_update_gc_connection_check_count : 2 : sv, cheat : How many tries we check if the GC is still connected before terminating due to no response
  59. dota_update_gc_connection_check_time : 1200 : sv, cheat : How often the server should check the GC is still connected
  60. dota_update_gc_server_info : 600 : sv, cheat : How often the server should check if it needs to update the GC in seconds
  61. dota_upload_replay : cmd : : Upload a replay file
  62. dota_use_controller : 0 : cl :
  63. dota_use_heightmap : 1 : cheat : Set to 0 to disable using heightmap when tracing vertical rays
  64. dota_use_particle_fow : 1 : cl :
  65. dota_wait_for_players_completed_delay : 2 : sv : How long to stay at the waiting-for-players UI after all players have loaded
  66. dota_wait_for_players_to_load : 1 : sv : If set, hero picking will be delayed until all players have loaded.
  67. dota_wait_for_players_to_load_timeout : 180 : sv : Game will start after this time, even if all players haven't loaded yet
  68. dota_watch_live_friend_score_boost : 500 : cl, cheat : Amount that friends in live games boost the game's sort score
  69. dota_watch_live_hero_id : 0 : cl, cheat : Hero ID for requested games
  70. dota_watch_live_league_id : 0 : cl, cheat : League ID for requested games
  71. dota_watch_live_request_period : 30 : cl, cheat : Amount that friends in live games boost the game's sort score
  72. dota_wearables_clientside : 0 : sv, rep :
  73. dota_will_purchase_gold_remaining_max_remaining : 1000 : cl : On the 'I will purchase <item>' alert, the maximum amount of gold remaining when showing the remaining gold cost
  74. dota_will_purchase_gold_remaining_min_cost : 2000 : cl : On the 'I will purchase <item>' alert, the minimum cost of an item to show the remaining gold cost
  75. dota_winter_ambientfx : 0 : sv, rep :
  76. dota_workshoptest : 0 : sv, rep :
  77. dota_workshoptest_hudskin : 0 : cl :
  78. dota_workshoptest_modelhero : -1 : sv :
  79. dota_workshoptest_modelnew0 : 0 : sv :
  80. dota_workshoptest_modelnew1 : 0 : sv :
  81. dota_workshoptest_modelnew2 : 0 : sv :
  82. dota_workshoptest_modelorg0 : 0 : sv :
  83. dota_workshoptest_modelorg1 : 0 : sv :
  84. dota_workshoptest_modelorg2 : 0 : sv :
  85. dota_workshoptest_modelwearable0 : 0 : sv :
  86. dota_workshoptest_modelwearable1 : 0 : sv :
  87. dota_workshoptest_modelwearable10 : 0 : sv :
  88. dota_workshoptest_modelwearable11 : 0 : sv :
  89. dota_workshoptest_modelwearable12 : 0 : sv :
  90. dota_workshoptest_modelwearable13 : 0 : sv :
  91. dota_workshoptest_modelwearable14 : 0 : sv :
  92. dota_workshoptest_modelwearable15 : 0 : sv :
  93. dota_workshoptest_modelwearable2 : 0 : sv :
  94. dota_workshoptest_modelwearable3 : 0 : sv :
  95. dota_workshoptest_modelwearable4 : 0 : sv :
  96. dota_workshoptest_modelwearable5 : 0 : sv :
  97. dota_workshoptest_modelwearable6 : 0 : sv :
  98. dota_workshoptest_modelwearable7 : 0 : sv :
  99. dota_workshoptest_modelwearable8 : 0 : sv :
  100. dota_workshoptest_modelwearable9 : 0 : sv :
  101. dotadev_bind : cmd : : For development: Bind a key to in dota (ALT+key) allowed.
  102. dotadev_binds_show : cmd : : For development: List all developer binds.
  103. dotadev_unbind : cmd : : For development: Unbind a key to in dota (ALT+key) allowed.
  104. dotaguide_load : cmd : : Loads the guide found at game\dota\guides\<guide name>.build
  105. dp_drag : 0 : sv, cheat :
  106. dp_pull : 0 : sv, cheat :
  107. dp_radius : 100 : sv, cheat :
  108. dp_spirits : 0 : sv, cheat :
  109. drawcross : cmd : : Draws a cross at the given location Arguments: x y z
  110. drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
  111. dsp_automatic : 0 : demo :
  112. dsp_db_min : 80 : demo :
  113. dsp_db_mixdrop : 0 : demo :
  114. dsp_dist_max : 1440 : cheat, demo :
  115. dsp_dist_min : 0 : cheat, demo :
  116. dsp_mix_max : 0 : demo :
  117. dsp_mix_min : 0 : demo :
  118. dsp_off : 0 : cheat :
  119. dsp_slow_cpu : 0 : a, demo :
  120. dsp_speaker : 50 : demo :
  121. dsp_vol_2ch : 1 : demo :
  122. dsp_vol_4ch : 0 : demo :
  123. dsp_vol_5ch : 0 : demo :
  124. dsp_volume : 0 : a, demo :
  125. dti_report_stddev_threshold : 1 : release : For network encoding stats, provide a notes field if field change count is above this many standard deviations for the average field change counts for the serializer.
  126. +duck : cmd : :
  127. -duck : cmd : :
  128. dump_client_projectiles : cmd : : Spews a list of all client-side projectiles
  129. dump_globals : cmd : : Dump all global entities/states
  130. dump_localization_files : cmd : : List all loaded localization files.
  131. dump_panorama_css_properties : cmd : : Prints out all valid panorama CSS properties and their documentation
  132. dump_panorama_events : cmd : : print panorama event types and their documentation
  133. dump_visible_buffs : cmd : : Print out non-hidden buffs.
  134. dumpparticlelist : cmd : : Print out information on existing particle systems
  135. dumpparticleperf : cmd : : Write a spreadheeet describing particle performance to particle_profile.csv
  136. dumpsavedir : cmd : : List the contents of the save directory in memory
  137. dumpstringtable : cmd : : Usage: dumpstringtable tablename <sv | cl> <verbose> Print string tables to console, verbose to dump data.
  138. econ_show_items_with_tag : cmd : : Lists the item definitions that have a specified tag.
  139. enable_boneflex : 1 : cl, a :
  140. engine_max_resource_system_update_time : 5 : :
  141. engine_no_focus_sleep : 20 : a :
  142. engine_no_focus_sleep_vconsole_suppress : 1 : : When VConsole is in the foreground, don't trigger engine_no_focus_sleep behavior
  143. engine_show_frame_pacing : 0 : :
  144. engine_show_frame_ticks : 0 : :
  145. english : 1 : cl, user : If set to 1, running the english language set of assets.
  146. ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  147. ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  148. ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  149. ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  150. ent_call : cmd : : ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope
  151. ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
  152. ent_characterize : cmd : : Spew PVS debug info for entity
  153. ent_clear_debug_overlays : cmd : : Clears all debug overlays
  154. ent_create : cmd : : Creates an entity of the given type where the player is looking.
  155. ent_debug_anim : cmd : : Use the specified entity for animation debugging (sets 'anim_debug_entindex' to that entity's index)
  156. ent_debugkeys : 0 : sv :
  157. ent_dump : cmd : : Usage: ent_dump <entity name>
  158. ent_find : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
  159. ent_find_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
  160. ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
  161. ent_grab : cmd : : grabs the object in front of the player. Options: -loose -multiple -toggle
  162. ent_hitbox : cmd : : Displays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  163. ent_info : cmd : : Usage: ent_info <class name>
  164. ent_joints : cmd : : Displays the joint names + axes an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  165. ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  166. ent_messages_draw : 0 : sv, rep, cheat : Visualizes all entity input/output activity.
  167. ent_name : cmd : : Displays the entity name
  168. ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <entity name> <optional: allangles>
  169. ent_picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information
  170. ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  171. ent_pivot_size : 20 : sv, a, cheat :
  172. ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  173. ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  174. ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
  175. ent_rotate : cmd : : Rotates an entity by a specified # of degrees
  176. ent_scale : cmd : : Scales entities. Arguments: <scale factor> {entity_name} / {class_name} / no argument picks what player is looking at
  177. ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  178. ent_select : cmd : : Select or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  179. ent_setang : cmd : : Set entity angles
  180. ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
  181. ent_setpos : cmd : : Move entity to position
  182. ent_show_contexts : 0 : sv, cheat : Show entity contexts in ent_text display
  183. ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  184. ent_skeleton : cmd : : Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  185. ent_steadystate_batchsize : 20 : sv : Max number of entities to transmit to player
  186. ent_steadystate_cooldown : 5 : sv : Time in seconds after player state changes before steady state changes can occur.
  187. ent_steadystate_delay : 5 : sv : Time in seconds without network state changes until an entity is considered for trickle updates
  188. ent_steadystate_enable : 1 : sv :
  189. ent_steadystate_interval : 0 : sv : Rate at which entities can be trickled to players
  190. ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
  191. ent_test_interpolation : 0 : cl :
  192. ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  193. ent_text256 : cmd : : Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  194. ent_text_clear : cmd : : Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  195. ent_text_filter : cmd : : Set which ent_text filters you want:
  196. ent_text_flags_active : -1 : sv, cheat :
  197. ent_text_no_name_really_i_mean_it : 0 : sv, cheat :
  198. ent_text_radius : cmd : : Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: Radius, {entity_name/class_name/ no argument picks what player is looking at}
  199. ent_text_sticky_add : cmd : : Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  200. ent_text_sticky_clear : cmd : : Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  201. ent_text_sticky_dump : cmd : : Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  202. ent_text_sticky_remove : cmd : : Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  203. ent_ungrab : cmd : : un-grabs all objects
  204. ent_vcollide_wireframe : cmd : : Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  205. ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  206. entity_log_load_unserialize : 0 : : Output unserialization of entities on map load. 0 - off, 1 - client/server, 2 - server, 3 - client
  207. entity_lump_list : cmd : : List all known entity lumps
  208. entity_lump_spew : cmd : : Dump the contents of an entity lump
  209. entityreport : cmd : : Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.
  210. entitysummary : cmd : : Summarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.
  211. ents : cmd : : List server entities, sorted by spawn group
  212. error_msg_test : cmd : : fire a fake hud error message
  213. escape : cmd : : Escape key pressed.
  214. exec : cmd : : Execute a cfg file
  215. execifexists : cmd : : Execute a cfg file if file exists
  216. execute_command_every_frame : 0 : :
  217. explode : cmd : : Kills the player with explosive damage
  218. explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
  219. fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
  220. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
  221. fake_account_disabled : 0 : cl :
  222. fake_account_disabled_duration_seconds : 100 : cl :
  223. fake_chat_members : 0 : cl : Number of users in chat channel.
  224. fake_low_pri : 0 : cl :
  225. fake_meta_xp : cmd : : Fake meta xp values
  226. filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none
  227. filesystem_max_stdio_read : 16 : :
  228. filesystem_native : 1 : : Use native FS or STDIO
  229. filesystem_report_buffered_io : 0 : :
  230. filesystem_unbuffered_io : 1 : :
  231. filesystem_use_overlapped_io : 1 : :
  232. filter_live_games_by_hero : 0 : cl :
  233. filter_live_games_by_team_games : 0 : cl :
  234. filter_pw_lobbies : 1 : cl :
  235. find : cmd : : Find concommands with the specified string in their name/help text.
  236. findflags : cmd : : Find concommands by flags.
  237. fire_absorbrate : 3 : sv :
  238. fire_dmgbase : 1 : sv :
  239. fire_dmginterval : 1 : sv :
  240. fire_dmgscale : 0 : sv :
  241. fire_extabsorb : 5 : sv :
  242. fire_extscale : 12 : sv :
  243. fire_growthrate : 1 : sv :
  244. fire_heatscale : 1 : sv :
  245. fire_incomingheatscale : 0 : sv :
  246. fire_maxabsorb : 50 : sv :
  247. firetarget : cmd : :
  248. firstperson : cmd : : Switch to firstperson camera.
  249. fish_debug : 0 : cl, cheat : Show debug info for fish
  250. fish_dormant : 0 : sv, rep, cheat : Turns off interactive fish behavior. Fish become immobile and unresponsive.
  251. flex_cycler_think_interval : 0 : sv :
  252. flex_expression : 0 : sv :
  253. flex_rules : 1 : cl : Allow flex animation rules to run.
  254. flex_smooth : 1 : cl : Applies smoothing/decay curve to flex animation controller changes.
  255. flex_talk : 0 : sv :
  256. fog_color : -1 : cheat :
  257. fog_colorskybox : -1 : cl, cheat :
  258. fog_enable : 1 : cheat : Enable fog
  259. fog_enableskybox : 1 : cl, cheat :
  260. fog_end : -1 : cl, cheat :
  261. fog_endskybox : -1 : cl, cheat :
  262. fog_hdrcolorscale : -1 : cheat :
  263. fog_hdrcolorscaleskybox : -1 : cl, cheat :
  264. fog_maxdensity : -1 : cl, cheat :
  265. fog_maxdensityskybox : -1 : cl, cheat :
  266. fog_override : 0 : cheat : Overrides the map's fog settings (-1 populates fog_ vars with map's values)
  267. fog_override_color : cmd : : Sets the fog color override
  268. fog_override_enable : 0 : cheat : Use fog_override convars instead of world fog data
  269. fog_override_end : 3500 : cheat :
  270. fog_override_exponent : 2 : cheat :
  271. fog_override_max_density : 0 : cheat :
  272. fog_override_start : 1000 : cheat :
  273. fog_start : -1 : cl, cheat :
  274. fog_startskybox : -1 : cl, cheat :
  275. fog_volume_debug : 0 : sv : If enabled, prints diagnostic information about the current fog volume
  276. fogui : cmd : : Show/hide fog control UI.
  277. font_provider_update : cmd : : Update font provider settings
  278. force_centerview : cmd : :
  279. force_leave_game_button : 0 : cl :
  280. force_quest_update : 0 : cl :
  281. forceactivecontrollertype : -1 : :
  282. -forward : cmd : :
  283. +forward : cmd : :
  284. fow_client_nofiltering : 0 : cl, cheat : 0 = normal, 1 = off
  285. fow_client_show_stats : 0 : cl, cheat :
  286. fow_client_stats : cmd : : displays fog of war stats
  287. fow_client_visibility : 0 : cl, cheat : 0 = normal, 1 = off, 2 = never seen, 3 = seen
  288. fow_degree_fade_in_rate1 : 4 : sv, rep, cheat : FoW area fade in rate #1 (greater than 1 is faster)
  289. fow_degree_fade_in_rate2 : 4 : sv, rep, cheat : FoW area fade in rate #2 (greater than 1 is faster)
  290. fow_degree_fade_in_rate_midpoint : 0 : sv, rep, cheat : FoW area fade out rate midpoint (0.0 - 1.0)
  291. fow_degree_fade_out_rate1 : 4 : sv, rep, cheat : FoW area fade out rate #1 (greater than 1 is faster)
  292. fow_degree_fade_out_rate2 : 4 : sv, rep, cheat : FoW area fade out rate #2 (greater than 1 is faster)
  293. fow_degree_fade_out_rate_midpoint : 0 : sv, rep, cheat : FoW area fade out rate (0.0 - 1.0)
  294. fow_server_debug : 0 : sv, cheat :
  295. fow_server_debug_team : -1 : sv, cheat :
  296. fow_server_show_grid : 1 : sv, cheat :
  297. fow_server_show_grid_xy : 0 : sv, cheat :
  298. fow_server_show_occluders : 1 : sv, cheat :
  299. fow_server_show_stats : 0 : sv, cheat :
  300. fow_server_show_viewers : 1 : sv, cheat :
  301. fow_server_stats : cmd : : displays fog of war stats
  302. fow_server_test_tempviewer : cmd : : test a temp viewer
  303. fow_tile_update_time : 0 : sv, rep, cheat : FoW tile update time.
  304. fp_trace : cmd : : Toggle field path tracing to file
  305. fps_max : 120 : : Frame rate limiter
  306. freecamera_accel : 5 : cl : Tweak this parameter to adjust Free Camera movement acceleration.
  307. freecamera_fog_end : 2500 : cl : Fog end for Free Camera.
  308. freecamera_fog_start : 1800 : cl : Fog start for Free Camera.
  309. freecamera_max_speed : 500 : cl : Tweak this parameter to adjust Free Camera movement max speed.
  310. freecamera_rotation_mulitplier : 10 : cl : Tweak this parameter to adjust Free Camera mouse rotation.
  311. freecamera_zfar : 4500 : cl : Fog start for Free Camera.
  312. fs_clear_open_duplicate_times : cmd : : Clear the list of files that have been opened.
  313. fs_dump_open_duplicate_times : cmd : : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them.
  314. fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only
  315. fs_report_long_reads : 0 : : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold
  316. fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during load
  317. fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads
  318. func_break_max_pieces : 15 : sv, a, rep :
  319. func_break_reduction_factor : 0 : sv :
  320. func_breakdmg_bullet : 0 : sv :
  321. func_breakdmg_club : 1 : sv :
  322. func_breakdmg_explosive : 1 : sv :
  323. fx_glass_velocity_cap : 0 : cl : Maximum downwards speed of shattered glass particles
  324. g_debug_constraint_sounds : 0 : sv, cheat : Enable debug printing about constraint sounds.
  325. g_debug_doors : 0 : sv :
  326. g_debug_npc_vehicle_roles : 0 : sv :
  327. g_debug_ragdoll_removal : 0 : sv, rep, cheat :
  328. g_debug_ragdoll_visualize : 0 : cl, cheat :
  329. g_debug_transitions : 0 : sv : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
  330. g_debug_vehiclebase : 0 : sv, cheat :
  331. g_debug_vehicleexit : 0 : sv, cheat :
  332. g_debug_vehiclesound : 0 : sv, cheat :
  333. g_Language : 0 : sv, rep :
  334. g_ragdoll_fadespeed : 600 : cl :
  335. g_ragdoll_important_maxcount : 2 : sv, rep :
  336. g_ragdoll_lvfadespeed : 100 : cl :
  337. g_ragdoll_maxcount : 5 : sv, rep :
  338. game_end_halloween_intro_delay : 10 : cl :
  339. game_end_halloween_intro_failure_delay : 2 : cl :
  340. game_end_item_anim_delay : 2 : cl :
  341. game_end_show_gpm : cmd : : Print GPM stats during game end
  342. game_end_speech_delay : 1 : cl :
  343. game_end_xmas_intro_delay : 2 : cl :
  344. game_end_xp_anim_delay : 1 : cl :
  345. game_end_xp_anim_duration : 1 : cl :
  346. gameevents_showeventlisteners : 0 : : Show listening addition/removals
  347. gameevents_showevents : 0 : : Dump game events to console. (1 = Show Signaling, 2 = Show Posting also).
  348. gameinstructor_dump_open_lessons : cmd : : Gives a list of all currently open lessons.
  349. gameinstructor_enable : 1 : cl, a : Display in game lessons that teach new players.
  350. gameinstructor_find_errors : 0 : cl, cheat : Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
  351. gameinstructor_reload_lessons : cmd : : Shuts down all open lessons and reloads them from the script file.
  352. gameinstructor_reset_counts : cmd : : Resets all display and success counts to zero.
  353. gameinstructor_start_sound_cooldown : 4 : cl : Number of seconds forced between similar lesson start sounds.
  354. gameinstructor_verbose : 0 : cl, cheat : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
  355. gameinstructor_verbose_lesson : 0 : cl, cheat : Display more verbose information for lessons have this name.
  356. gamestats_file_output_directory : 0 : sv : When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath
  357. gameui_activate : cmd : : Shows the game UI
  358. gameui_allowescape : cmd : : Escape key allowed to hide game UI
  359. gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI
  360. gameui_hide : cmd : : Hides the game UI
  361. gameui_preventescape : cmd : : Escape key doesn't hide game UI
  362. gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI
  363. gameui_xbox : 0 : :
  364. gc_finish_loading : cmd : : tell whatever
  365. gc_secret_key : 0 : sv, prot : Secret key for authenticating with the GC
  366. getpos : cmd : : dump position and angles to the console
  367. getpos_exact : cmd : : dump origin and angles to the console
  368. give : cmd : : Give item to player. Arguments: <item_name>
  369. givecurrentammo : cmd : : Give a supply of ammo for current weapon..
  370. gl_clear : 1 : cl :
  371. gl_clear_gray : 0 : cl, cheat : Clear the back buffer to gray every frame.
  372. gl_clear_randomcolor : 0 : cl, cheat : Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
  373. global_event_log_enabled : 0 : sv, cheat : Enables the global event log system
  374. global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
  375. glow_outline_effect_enable : 1 : cl, cheat : Enable entity outline glow effects.
  376. glow_outline_width : 6 : cl, cheat : Width of glow outline effect in screen space.
  377. glow_use_tolerance : 0 : cl, rep, cheat :
  378. god : cmd : : Toggle. Player becomes invulnerable.
  379. gpu_level : 3 : cl : GPU Level - Default: High
  380. gpu_mem_level : 2 : cl : Memory Level - Default: High
  381. -grenade1 : cmd : :
  382. +grenade1 : cmd : :
  383. -grenade2 : cmd : :
  384. +grenade2 : cmd : :
  385. grep : cmd : : grep line for pattern, print out matching lines only
  386. groups : cmd : : Show status of all spawn groups.
  387. guidepanel_promptforrating : 1 : cl :
  388. guidepanel_resetnag : cmd : : Resets the nag count on the guide panel
  389. guidepanel_toggle : cmd : : Toggles the visibility of the Hero Build panel
  390. guild_refresh : cmd : : guild_force_refresh
  391. help : cmd : : Find help about a convar/concommand.
  392. hide_sf_shop : cmd : : hide scaleform shop
  393. hideconsole : cmd : : Hide the console.
  394. hidehud : 0 : cl, cheat : bitmask: 1=weapon selection, 2=flashlight, 4=all, 8=health, 16=player dead, 32=needssuit, 64=misc, 128=chat, 256=crosshair, 512=vehicle crosshair, 1024=in vehicle
  395. hidepanel : cmd : : Hides a viewport panel <name>
  396. hl2_episodic : 0 : sv, rep :
  397. host_framerate : 0 : release : Set to lock per-frame time elapse.
  398. host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
  399. host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.
  400. host_timescale : 1 : rep, cheat : Prescale the clock by this amount.
  401. host_timescale_dec : cmd : : Decrement the timescale by one step
  402. host_timescale_inc : cmd : : Increment the timescale by one step
  403. host_writeconfig : cmd : : Saves out the user config values.
  404. hostfile : 0 : sv, release : The HOST file to load.
  405. hostip : 0 : release : Host game server ip
  406. hostname : 0 : release : Hostname for server.
  407. hostport : 27015 : release : Host game server port
  408. http_cache_size : 150 : :
  409. hud_autoreloadscript : 0 : cl : Automatically reloads the animation script each time one is ran
  410. hud_drawhistory_time : 5 : cl :
  411. hud_fastswitch : 0 : cl, a :
  412. hud_reloadscheme : cmd : : Reloads hud layout and animation scripts.
  413. hud_saytext_time : 12 : cl :
  414. hud_scaleformperf : 0 : cl :
  415. hud_sf_is_element_visible : cmd : : Prints visibility info about an SF HUD element. Can specify a child in the SWF as third argument for further info.
  416. hud_sf_reload : cmd : : reload scaleform hud element. usage: hud_sf_reload < substring of panel name >
  417. hud_sticky_item_name : 0 : cl, a :
  418. hud_takesshots : 0 : cl, a : Auto-save a scoreboard screenshot at the end of a map.
  419. hurtme : cmd : : Hurts the player. Arguments: <health to lose>
  420. ic : cmd : : interp entity count
  421. ime_hkl_info : cmd : : Spew IME HKL info.
  422. ime_info : cmd : : Spew IME info.
  423. ime_supported_info : cmd : : Spew IME Supported info.
  424. impulse : cmd : :
  425. incrementvar : cmd : : Increment specified convar value.
  426. input_forceuser : -1 : cheat : Force user input to this split screen player.
  427. inspectheroinworld : cmd : : Zoom into a selected hero in the world for a closer view.
  428. instant_replay : 0 : : Enable instant replay recording.
  429. instant_replay_goto_tick : cmd : : Goto a direct timestamp of the replay
  430. instant_replay_history_limit : 120 : : Maximum amount of minutes to save history (0 is unlimited).
  431. instant_replay_history_limit_low : 30 : : Maximum amount of minutes to save history on low memory (32 bit) systems (0 is unlimited).
  432. instant_replay_live : cmd : : If in replay, jumps back to live
  433. instant_replay_pause : cmd : : Pauses instant replay.
  434. instant_replay_resume : cmd : : Resumes instant replay.
  435. instant_replay_skip : cmd : : Number of seconds to skip back to instant replay from current position
  436. instant_replay_skip_live : cmd : : Number of seconds to skip back to instant replay from live
  437. instant_replay_timescale : cmd : : Sets instant replay speed.
  438. instant_replay_togglepause : cmd : : Toggles instant replay.
  439. +invaction : cmd : :
  440. -invaction : cmd : :
  441. inventory_frame : cmd : : inventory set frame #
  442. inventory_resize : cmd : : force re-layout inventory
  443. invnext : cmd : :
  444. invprev : cmd : :
  445. ip : 0 : release : Overrides IP for multihomed hosts
  446. irrad_atlas_print_stats : cmd : : Displays irrad atlas allocation stats.
  447. irrad_flush : cmd : : Flush irradiance volume allocations.
  448. irrad_maxstreams : 8 : cheat : Maximum number of simultaneous streaming irradiance volume textures.
  449. irrad_overridefademaxdist : -1 : cheat : Override fademaxdist for purposes of streaming visiblity calculation.
  450. irrad_streamingthreshold : 512 : cheat : Distance at which to begin streaming in non-resident irradiance volumes.
  451. irrad_suppress : 0 : cheat : Stop irradiance volume updates
  452. item_debug_validation : 1 : sv, a, rep : If set, CEconEntity::ValidateEntityAttachedToPlayer behaves as it would in release builds and also allows bot players to take the same code path as real players.
  453. item_enable_dynamic_loading : 1 : sv, rep : Enable/disable dynamic streaming of econ content.
  454. item_land_duration : 350 : cl :
  455. item_land_magnitude : 10 : cl :
  456. item_land_oscillations : 3 : cl :
  457. item_show_whitelistable_definitions : cmd : : Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode.
  458. item_testitem : cmd : : Creates a server-side item of the specified type, and gives it to the player. Does NOT create the item on the Steam backend.
  459. items_game_use_gc_copy_ugc : 0 : sv, rep : If set, items_game.txt will be stomped by the GC.
  460. iv_debug : cmd : : Spew interpolated var info for entity.
  461. iv_debugbone : 0 : release : Debug bone name for interpolation spew of CAnimationState.
  462. iv_interp : cmd : : Spew interpolated var info for entity.
  463. iv_off : cmd : : Turn off all interpolation variable spew.
  464. iv_on : cmd : : Spew both interpolated var debug info and history for entity.
  465. iv_parallel_latch : 1 : cl :
  466. iv_parallel_restore : 0 : cl :
  467. iv_wrapped_parallel_latch : 1 : cl :
  468. -jlook : cmd : :
  469. +jlook : cmd : :
  470. jointeam : cmd : : Join a team
  471. joy_advanced : 0 : cl, a :
  472. joy_advaxisr : 0 : cl, a :
  473. joy_advaxisu : 0 : cl, a :
  474. joy_advaxisv : 0 : cl, a :
  475. joy_advaxisx : 0 : cl, a :
  476. joy_advaxisy : 0 : cl, a :
  477. joy_advaxisz : 0 : cl, a :
  478. joy_autoaimdampen : 0 : cl, a, user : How much to scale user stick input when the gun is pointing at a valid target.
  479. joy_autoaimdampenrange : 0 : cl, a : The stick range where autoaim dampening is applied. 0 = off
  480. joy_autosprint : 0 : cl : Automatically sprint when moving with an analog joystick
  481. joy_axisbutton_threshold : 0 : a : Analog axis range before a button press is registered.
  482. joy_display_input : 0 : cl, a :
  483. joy_forwardsensitivity : -1 : cl, a :
  484. joy_forwardthreshold : 0 : cl, a :
  485. joy_inverty : 0 : cl, a, ss, xbox_archive : Whether to invert the Y axis of the joystick for looking.
  486. joy_inverty2 : 0 : cl, a, ss_added, xbox_archive : Whether to invert the Y axis of the joystick for looking.
  487. joy_legacy : 0 : cl, a, ss, xbox_archive : Turn on/off 'Legacy' mapping for control sticks.
  488. joy_legacy2 : 0 : cl, a, ss_added, xbox_archive : Turn on/off 'Legacy' mapping for control sticks.
  489. joy_lookspin_default : 0 : cl :
  490. joy_movement_stick : 0 : cl, a, ss, xbox_archive : Which stick controls movement (0 is left stick)
  491. joy_movement_stick2 : 0 : cl, a, ss_added, xbox_archive : Which stick controls movement (0 is left stick)
  492. joy_name : 0 : cl, a :
  493. joy_pitchsensitivity : 1 : cl, a, ss, xbox_archive :
  494. joy_pitchsensitivity2 : 1 : cl, a, ss_added, xbox_archive :
  495. joy_pitchthreshold : 0 : cl, a :
  496. joy_response_move_vehicle : 6 : cl :
  497. joy_sidesensitivity : 1 : cl, a :
  498. joy_sidethreshold : 0 : cl, a :
  499. joy_variable_frametime : 1 : cl :
  500. joy_wingmanwarrior_centerhack : 0 : a : Wingman warrior centering hack.
  501. joy_wingmanwarrior_turnhack : 0 : a : Wingman warrior hack related to turn axes.
  502. joy_xcontroller_cfg_loaded : 0 : cl : If 0, the 360controller.cfg file will be executed on startup & option changes.
  503. joy_yawsensitivity : -1 : cl, a, ss, xbox_archive :
  504. joy_yawsensitivity2 : -1 : cl, a, ss_added, xbox_archive :
  505. joy_yawthreshold : 0 : cl, a :
  506. joyadvancedupdate : cmd : :
  507. joystick : 0 : cl, a : True if the joystick is enabled, false otherwise.
  508. jpeg_quality : 90 : : Set jpeg screenshot quality. [1..100]
  509. jpeg_screenshot : cmd : : Take a jpeg screenshot: jpeg_screenshot [filename] [quality 1-100].
  510. +jump : cmd : :
  511. -jump : cmd : :
  512. key_findbinding : cmd : : Find key bound to specified command string.
  513. key_listboundkeys : cmd : : List bound keys with bindings.
  514. key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
  515. kick : cmd : : Kick a player by name.
  516. kickid : cmd : : Kick a player by userid or uniqueid, with a message.
  517. kickid_hltv : cmd : : Kick a player by userid or uniqueid, with a message.
  518. kill : cmd : : Kills the player with generic damage
  519. killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
  520. -klook : cmd : :
  521. +klook : cmd : :
  522. language_fake_unsupported_primary : 0 : cl :
  523. lastinv : cmd : :
  524. +left : cmd : :
  525. -left : cmd : :
  526. lightquery_debug_direct_lighting : 1 : sv, rep, cheat :
  527. lightquery_debug_indirect_lighting : 1 : sv, rep, cheat :
  528. lightquery_debug_indirect_lighting_fast : 0 : sv, rep, cheat : 0 = standard sampling, 1 = fast sampling, 2 = ultra-fast sampling
  529. listdemo : cmd : : List demo file contents.
  530. listid : cmd : : Lists banned users.
  531. listip : cmd : : List IP addresses on the ban list.
  532. listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
  533. loadout_test_activity_modifiers : 0 : cl, cheat :
  534. locator_background_border_color : 268435456.000 : cl : The default color for the border.
  535. locator_background_border_thickness : 3 : cl : How many pixels the background borders the left and right.
  536. locator_background_color : 100663296.000 : cl : The default color for the background.
  537. locator_background_shift_x : 3 : cl : How many pixels the background is shifted right.
  538. locator_background_shift_y : 1 : cl : How many pixels the background is shifted down.
  539. locator_background_style : 0 : cl : Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
  540. locator_background_thickness_x : 8 : cl : How many pixels the background borders the left and right.
  541. locator_background_thickness_y : 0 : cl : How many pixels the background borders the top and bottom.
  542. locator_fade_time : 0 : cl : Number of seconds it takes for a lesson to fully fade in/out.
  543. locator_icon_max_size_non_ss : 1 : cl : Maximum scale of the icon on the screen
  544. locator_icon_min_size_non_ss : 1 : cl : Minimum scale of the icon on the screen
  545. locator_lerp_rest : 2 : cl : Number of seconds before moving from the center.
  546. locator_lerp_speed : 5 : cl : Speed that static lessons move along the Y axis.
  547. locator_lerp_time : 1 : cl : Number of seconds to lerp before reaching final destination
  548. locator_pulse_time : 1 : cl : Number of seconds to pulse after changing icon or position
  549. locator_split_len : 0 : cl, cheat :
  550. locator_split_maxwide_percent : 0 : cl, cheat :
  551. locator_start_at_crosshair : 0 : cl : Start position at the crosshair instead of the top middle of the screen.
  552. locator_target_offset_x : 0 : cl : How many pixels to offset the locator from the target position.
  553. locator_target_offset_y : 0 : cl : How many pixels to offset the locator from the target position.
  554. locator_text_drop_shadow : 1 : cl : If enabled, a drop shadow is drawn behind caption text. PC only.
  555. locator_text_glow : 0 : cl : If enabled, a glow is drawn behind caption text
  556. locator_text_glow_color : -1 : cl : Color of text glow
  557. locator_topdown_style : 0 : cl : Topdown games set this to handle distance and offscreen location differently.
  558. log : cmd : : Enables logging to file, console, and udp < on | off >.
  559. log_color : cmd : : Set the color of a logging channel.
  560. log_dumpchannels : cmd : : Dumps information about all logging channels.
  561. log_flags : cmd : : Set the flags on a logging channel.
  562. log_level : cmd : : Set the spew level of a logging channel.
  563. log_verbosity : cmd : : Set the verbosity of a logging channel.
  564. logaddress_add : cmd : : Set address and port for remote host <ip:port>.
  565. logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
  566. logaddress_delall : cmd : : Remove all udp addresses being logged to
  567. logaddress_list : cmd : : List all addresses currently being used by logaddress.
  568. +lookdown : cmd : :
  569. -lookdown : cmd : :
  570. +lookspin : cmd : :
  571. -lookspin : cmd : :
  572. lookstrafe : 0 : cl, a :
  573. -lookup : cmd : :
  574. +lookup : cmd : :
  575. loop_dump : cmd : : Print the listeners of the current loop mode
  576. lservercfgfile : 0 : sv :
  577. lua_report_memory : cmd : :
  578. m_customaccel : 0 : cl, a : Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity) 2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively. 3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity
  579. m_customaccel_exponent : 1 : cl, a : Mouse move is raised to this power before being scaled by scale factor.
  580. m_customaccel_max : 0 : cl, a : Max mouse move scale factor, 0 for no limit
  581. m_customaccel_scale : 0 : cl, a : Custom mouse acceleration value.
  582. m_filter : 0 : cl, a, ss : Mouse filtering (set this to 1 to average the mouse over 2 frames).
  583. m_filter2 : 0 : cl, a, ss_added : Mouse filtering (set this to 1 to average the mouse over 2 frames).
  584. m_forward : 1 : cl, a : Mouse forward factor.
  585. m_mouseaccel1 : 0 : cl, a : Windows mouse acceleration initial threshold (2x movement).
  586. m_mouseaccel2 : 0 : cl, a : Windows mouse acceleration secondary threshold (4x movement).
  587. m_mousespeed : 1 : cl, a : Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]).
  588. m_pitch : 0 : cl, a, ss : Mouse pitch factor.
  589. m_pitch2 : 0 : cl, a, ss_added : Mouse pitch factor.
  590. m_rawinput : 0 : cl, a : Use Raw Input for mouse input.
  591. m_side : 0 : cl, a : Mouse side factor.
  592. m_yaw : 0 : cl, a : Mouse yaw factor.
  593. map : cmd : : map <mapname> :Load a new map.
  594. map_enable_background_maps : cmd : : Enables/disables portrait background maps
  595. mapcyclefile : 0 : sv : Name of the .txt file used to cycle the maps on multiplayer servers
  596. maps : cmd : : Displays list of maps.
  597. markup_group_ent_bbox : cmd : : markup_group_ent_bbox <markup_group name> -> toggle ent_bbox for all members of the named markup group
  598. markup_group_ent_text : cmd : : markup_group_ent_text <markup_group name> -> toggle ent_text for all members of the named markup group
  599. markup_group_spew : cmd : : Spew all current markup groups and their members
  600. mat_accelerate_adjust_exposure_down : 3 : cl, cheat :
  601. mat_bloom_scalefactor_scalar : 1 : cl, release :
  602. mat_bloomamount_rate : 0 : cl, cheat :
  603. mat_bloomscale : 1 : cl :
  604. mat_camerarendertargetoverlaysize : 128 : cl, cheat :
  605. mat_clearshadercache : cmd : : Clears the shader cache used for dynamic shader compile.
  606. mat_clipz : 1 : cl :
  607. mat_colcorrection_disableentities : 0 : cl : Disable map color-correction entities
  608. mat_colcorrection_editor : 0 : cl :
  609. mat_colcorrection_forceentitiesclientside : 0 : cl, cheat : Forces color correction entities to be updated on the client
  610. mat_debug_bloom : 0 : cl, cheat :
  611. mat_debug_postprocessing_effects : 0 : cl : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
  612. mat_depthbias_shadowmap : 0 : cl :
  613. mat_disable_bloom : 0 : cl :
  614. mat_disable_dynamic_shader_compile : cmd : : Reloads all shaders from vcs files until the next time mat_reloadshaders is called
  615. mat_dof_enabled : 1 : cl :
  616. mat_dof_far_blur_depth : 1000 : cl :
  617. mat_dof_far_blur_radius : 5 : cl :
  618. mat_dof_far_focus_depth : 250 : cl :
  619. mat_dof_near_blur_depth : 20 : cl :
  620. mat_dof_near_blur_radius : 10 : cl :
  621. mat_dof_near_focus_depth : 100 : cl :
  622. mat_dof_override : 0 : cl :
  623. mat_dof_quality : 0 : cl :
  624. mat_drawTexture : 0 : cl : Enable debug view texture
  625. mat_drawTextureScale : 1 : cl : Debug view texture scale
  626. mat_drawTitleSafe : 0 : : Enable title safe overlay
  627. mat_drawwater : 1 : cl, cheat :
  628. mat_dump_rts : 0 : cl :
  629. mat_exposure_center_region_x : 0 : cl, cheat :
  630. mat_exposure_center_region_y : 0 : cl, cheat :
  631. mat_force_bloom : 0 : cl, cheat :
  632. mat_framebuffercopyoverlaysize : 128 : cl :
  633. mat_fullbright : 0 : cheat :
  634. mat_grain_enable : 0 : cl :
  635. mat_hdr_level : 2 : cl :
  636. mat_hdr_manual_tonemap_rate : 1 : cl :
  637. mat_hdr_uncapexposure : 0 : cl, cheat :
  638. mat_hsv : 0 : cl, cheat :
  639. mat_local_contrast_enable : 0 : cl :
  640. mat_material_frameupdate_limit : 2 : : Maximum time in ms to spend initializing shaders for materials each frame.
  641. mat_motion_blur_enabled : 0 : cl :
  642. mat_motion_blur_falling_intensity : 1 : cl :
  643. mat_motion_blur_falling_max : 20 : cl :
  644. mat_motion_blur_falling_min : 10 : cl :
  645. mat_motion_blur_forward_enabled : 1 : cl :
  646. mat_motion_blur_rotation_intensity : 1 : cl :
  647. mat_motion_blur_strength : 1 : cl :
  648. mat_print_dead_materials : cmd : : Print loaded materials that have no valid layers due to not supporting any of the modes in gameinfo.gi.
  649. mat_print_error_materials : cmd : : Print loaded materials that are using the error shader or material.
  650. mat_print_material_info : cmd : : Print info about a specific material
  651. mat_print_materials : cmd : : Print loaded materials. Takes an optional substring as an argument.
  652. mat_print_materials_last_frame : cmd : : Print materials used last frame
  653. mat_print_materials_unused : cmd : : Print materials that have never been used
  654. mat_print_modes : cmd : : Print supported rendering modes.
  655. mat_print_shader_info : cmd : : Print detailed info about a single shader. Takes a shader name (hero.vfx) as an argument.
  656. mat_print_shaders : cmd : : Print loaded shaders. Takes a substring as an argument.
  657. mat_print_textures : cmd : : Print loaded textures. Takes an optional substring as an argument.
  658. mat_reinitmaterials : cmd : : Reinitializes all loaded materials, reloading their shaders.
  659. mat_reloadmaterials : cmd : : Reloads all materials. Takes an optional substring as an argument.
  660. mat_reloadshaders : cmd : : Reloads all shaders. Takes an optional substring as an argument.
  661. mat_show_histogram : 0 : cl :
  662. mat_showcamerarendertarget : 0 : cl, cheat :
  663. mat_showframebuffertexture : 0 : cl, cheat :
  664. mat_showwatertextures : 0 : cl, cheat :
  665. mat_slopescaledepthbias_shadowmap : 4 : cl :
  666. mat_stub : 0 : cl, cheat :
  667. mat_tonemap_debug : 0 : :
  668. mat_tonemap_force_accelerate_exposure_down : -1 : cheat :
  669. mat_tonemap_force_average_lum_min : -1 : cheat : Override. Old default was 3.0
  670. mat_tonemap_force_log_lum_max : -1 : cheat :
  671. mat_tonemap_force_log_lum_min : -1 : cheat :
  672. mat_tonemap_force_max : -1 : cheat :
  673. mat_tonemap_force_min : -1 : cheat :
  674. mat_tonemap_force_percent_bright_pixels : -1 : cheat : Override. Old value was 1.0
  675. mat_tonemap_force_percent_target : -1 : cheat : Override. Old default was 45.
  676. mat_tonemap_force_rate : -1 : cheat :
  677. mat_tonemap_force_scale : 0 : cheat :
  678. mat_tonemap_force_use_alpha : -1 : cheat :
  679. mat_tonemap_uncap_exposure : 0 : cheat :
  680. mat_viewportscale : 1 : cl : Scale down the main viewport (to reduce GPU impact on CPU profiling)
  681. mat_viewportupscale : 1 : cl, cheat : Scale the viewport back up
  682. mat_wateroverlaysize : 128 : cl :
  683. mat_wireframe : 0 : cl, cheat :
  684. mat_yuv : 0 : cl, cheat :
  685. mem_compact : cmd : : Compacts the heap
  686. mem_dump : cmd : : Dump memory stats to text file.
  687. mem_incremental_compact : cmd : : Incrementally compacts the heap
  688. mem_incremental_compact_rate : 0 : cheat : Rate at which to attempt internal heap compaction
  689. mem_level : 2 : cl : Memory Level - Default: High
  690. mem_test : cmd : :
  691. mem_test_each_frame : 0 : : Run heap check at end of every frame
  692. mem_test_every_n_seconds : 0 : : Run heap check at a specified interval
  693. mem_test_quiet : 0 : : Don't print stats when memtesting
  694. memory : cmd : : Print memory stats.
  695. +menuAccept : cmd : :
  696. -menuAccept : cmd : :
  697. +menuDown : cmd : :
  698. -menuDown : cmd : :
  699. +menuUp : cmd : :
  700. -menuUp : cmd : :
  701. midi_auto_connect_port : -1 : cl, a : On init, attempt to connect to the device on this port
  702. midi_connect_port : cmd : : Attempt to open a connection on the passed port ( or 0 if not specfied ). Will close existing connection
  703. -midi_note : cmd : :
  704. +midi_note : cmd : :
  705. midi_release : cmd : : Release any connected MIDI device
  706. midi_reset_notes : cmd : : Send emergency Note OFF for all active notes on all channels
  707. midi_status : cmd : : Dump info about connected MIDI devices
  708. midi_test_off : cmd : : Send a test note OFF to the connected MIDI device
  709. midi_test_on : cmd : : Send a test note ON to the connected MIDI device
  710. mix_input : cmd : : Set an input mix value
  711. model_combiner_dumpstats : cmd : : Dump the stats for the model combiner manager.
  712. motd_intros : 0 : cl, a :
  713. motdfile : 0 : sv, release : The MOTD file to load.
  714. mouse_disableinput : 0 : : Set to disable mouse input
  715. +movedown : cmd : :
  716. -movedown : cmd : :
  717. -moveleft : cmd : :
  718. +moveleft : cmd : :
  719. -moveright : cmd : :
  720. +moveright : cmd : :
  721. -moveup : cmd : :
  722. +moveup : cmd : :
  723. movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
  724. mp_allowNPCs : 1 : sv, nf :
  725. mp_allowspectators : 1 : sv, rep : toggles whether the server allows spectator mode or not
  726. mp_autocrosshair : 1 : sv, nf :
  727. mp_bonusroundtime : 15 : cl, rep : Time after round win until round restarts
  728. mp_chattime : 10 : sv, rep : amount of time players can chat after the game is over
  729. mp_clan_ready_signal : 0 : sv : Text that team leader from each team must speak for the match to begin
  730. mp_clan_readyrestart : 0 : sv : If non-zero, game will restart once someone from each team gives the ready signal
  731. mp_defaultteam : 0 : sv :
  732. mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
  733. mp_disable_respawn_times : 0 : cl, nf, rep :
  734. mp_fadetoblack : 0 : sv, nf, rep : fade a player's screen to black when he dies
  735. mp_falldamage : 0 : sv, nf :
  736. mp_feetyawrate_max : 360 : sv, rep : How many degrees per second that we can turn our feet or upper body when we're outside the max body yaw.
  737. mp_flashlight : 1 : sv, nf :
  738. mp_footsteps : 1 : sv, nf :
  739. mp_forcecamera : 0 : sv, rep : Restricts spectator modes for dead players
  740. mp_forcerespawn : 1 : sv, nf :
  741. mp_fraglimit : 0 : sv, nf :
  742. mp_friendlyfire : 0 : sv, nf, rep : Allows team members to injure other members of their team
  743. mp_maxrounds : 0 : cl, nf, rep : max number of rounds to play before server changes maps
  744. mp_restartgame : 0 : sv : If non-zero, game will restart in the specified number of seconds
  745. mp_teamlist : 0 : sv, nf :
  746. mp_teamoverride : 1 : sv :
  747. mp_teamplay : 0 : sv, nf :
  748. mp_teams_unbalance_limit : 1 : cl, nf, rep : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
  749. mp_timelimit : 0 : sv, nf, rep : game time per map in minutes
  750. mp_tournament : 0 : sv, nf, rep :
  751. mp_tournament_whitelist : 0 : sv : Specifies the item whitelist file to use.
  752. mp_usehwmmodels : 0 : cl : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
  753. mp_usehwmvcds : 0 : cl : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
  754. mp_waitingforplayers_cancel : 0 : sv : Set to 1 to end the WaitingForPlayers period.
  755. mp_waitingforplayers_restart : 0 : sv : Set to 1 to start or restart the WaitingForPlayers period.
  756. mp_waitingforplayers_time : 0 : sv : WaitingForPlayers time length in seconds
  757. mp_weaponstay : 0 : sv, nf :
  758. mp_winlimit : 0 : cl, nf, rep : Max score one team can reach before server changes maps
  759. multiunit_frame_tall : 48 : cl :
  760. multiunit_frame_wide : 48 : cl :
  761. multiunit_page_next : cmd : : cycle to the next multiunit page
  762. multiunit_page_prev : cmd : : cycle to the previous multiunit page
  763. multiunit_x_gap : 4 : cl :
  764. multiunit_x_start : 0 : cl :
  765. multiunit_y_gap : 13 : cl :
  766. multiunit_y_start : 0 : cl :
  767. multvar : cmd : : Multiply specified convar value.
  768. muzzleflash_light : 1 : cl, a :
  769. nav_add_to_selected_set : cmd : : Add current area to the selected set.
  770. nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
  771. nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
  772. nav_area_bgcolor : 503316480 : sv, cheat : RGBA color to draw as the background color for nav areas while editing.
  773. nav_area_max_size : 15 : sv, cheat : Max area size created in nav generation
  774. nav_area_res : 25 : sv, cheat : Standard nav area minimum size
  775. nav_auto_build_area : cmd : : Build out high-precision areas around the edit cursor and create them.
  776. nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
  777. nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
  778. nav_begin_deselecting : cmd : : Start continuously removing from the selected set.
  779. nav_begin_drag_deselecting : cmd : : Start dragging a selection area.
  780. nav_begin_drag_selecting : cmd : : Start dragging a selection area.
  781. nav_begin_selecting : cmd : : Start continuously adding to the selected set.
  782. nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
  783. nav_blockers_can_affect_flow : 1 : cheat : Set this convar to 0 if you want the 'affectsFlow' property of func_nav_blockers to be ignored
  784. nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
  785. nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas
  786. nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set.
  787. nav_clear_attributes : cmd : : Clear all nav attributes of selected area.
  788. nav_clear_selected_set : cmd : : Clear the selected set.
  789. nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
  790. nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
  791. nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
  792. nav_coplanar_slope_limit : 0 : cheat :
  793. nav_corner_adjust_adjacent : 18 : cheat : radius used to raise/lower corners in nearby areas when raising/lowering corners.
  794. nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
  795. nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
  796. nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
  797. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
  798. nav_create_area_at_feet : 0 : sv, cheat : Anchor nav_begin_area Z to editing player's feet
  799. nav_create_place_on_ground : 0 : sv, cheat : If true, nav areas will be placed flush with the ground when created by hand.
  800. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
  801. nav_debug_blocked : 0 : sv, cheat :
  802. nav_delete : cmd : : Deletes the currently highlighted Area.
  803. nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
  804. nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
  805. nav_displacement_test : 10000 : sv, cheat : Checks for nodes embedded in displacements (useful for in-development maps)
  806. nav_drag_selection_volume_zmax_offset : 32 : sv, rep : The offset of the nav drag volume top from center
  807. nav_drag_selection_volume_zmin_offset : 32 : sv, rep : The offset of the nav drag volume bottom from center
  808. nav_draw_area_vert_order : 0 : sv, cheat :
  809. nav_draw_clearance_warning : 0 : sv, cheat :
  810. nav_draw_connected_area_radius : 750 : sv, cheat :
  811. nav_draw_limit : 300 : sv, cheat : The maximum number of areas to draw in edit mode
  812. nav_draw_vert_hotspots : 1 : sv, cheat :
  813. nav_edit : 0 : sv, cheat : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
  814. nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
  815. nav_end_deselecting : cmd : : Stop continuously removing from the selected set.
  816. nav_end_drag_deselecting : cmd : : Stop dragging a selection area.
  817. nav_end_drag_selecting : cmd : : Stop dragging a selection area.
  818. nav_end_selecting : cmd : : Stop continuously adding to the selected set.
  819. nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
  820. nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
  821. nav_gen_pc_add_jumps : 1 : cheat :
  822. nav_gen_pc_connect_angle : 0 : cheat :
  823. nav_gen_pc_connect_dist : 0 : cheat :
  824. nav_gen_pc_connect_overlap : 4 : cheat :
  825. nav_gen_pc_degen_limit : 0 : cheat :
  826. nav_gen_pc_false : 0 : cheat : Always false
  827. nav_gen_pc_island_removal : 1 : cheat :
  828. nav_gen_pc_opt_to_quads_2 : 1 : cheat :
  829. nav_gen_pc_opt_to_quads_angle_limit_2 : 10 : cheat :
  830. nav_gen_pc_opt_to_quads_num_steps : 6 : cheat :
  831. nav_gen_pc_opt_to_quads_se_limit_end : 0 : cheat :
  832. nav_gen_pc_opt_to_quads_se_limit_start : 0 : cheat :
  833. nav_gen_pc_opt_to_quads_weld_limit_end : 0 : cheat :
  834. nav_gen_pc_opt_to_quads_weld_limit_start : 0 : cheat :
  835. nav_gen_pc_remove_vertical_polys : 1 : cheat :
  836. nav_gen_pc_run_recast : 1 : cheat :
  837. nav_gen_pc_tr_max_acceptable_cost_1 : 900 : cheat :
  838. nav_gen_pc_tr_max_acceptable_cost_2 : 900 : cheat :
  839. nav_gen_pc_tri_reduce_all : 0 : cheat :
  840. nav_gen_pc_true : 1 : cheat : Always true
  841. nav_gen_pc_vertical_limit : 88 : cheat :
  842. nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
  843. nav_generate_compute_lighting : 0 : sv, cheat : If true, compute lighting for this area. Otherwise, just set to 1/2.
  844. nav_generate_fencetops : 1 : sv, cheat : Autogenerate nav areas on fence and obstacle tops
  845. nav_generate_fixup_jump_areas : 1 : sv, cheat : Convert obsolete jump areas into 2-way connections
  846. nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
  847. nav_generate_incremental_range : 2000 : sv, cheat :
  848. nav_generate_incremental_tolerance : 0 : sv, cheat : Z tolerance for adding new nav areas.
  849. nav_generate_no_restart : 0 : sv :
  850. nav_generate_remove_jump_areas : 1 : sv :
  851. nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
  852. nav_ladder_flip : cmd : : Flips the selected ladder's direction.
  853. nav_load : cmd : : Loads the Navigation Mesh for the current map.
  854. nav_load_aaquad : cmd : : Loads the Navigation Mesh for the current map.
  855. nav_load_polyclip : cmd : : Loads the Navigation Mesh for the current map.
  856. nav_load_recast : cmd : : Loads the Navigation Mesh for the current map.
  857. nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume.
  858. nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume.
  859. nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
  860. nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set.
  861. nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
  862. nav_max_auto_area_size : 16384 : sv, cheat : Max size in x/y of any auto-generated nav area
  863. nav_max_view_distance : 0 : sv, cheat : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
  864. nav_max_vis_delta_list_length : 64 : cheat :
  865. nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
  866. nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
  867. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
  868. nav_obstacle_allow_delete : 0 : sv, cheat :
  869. nav_obstruction_draw : 0 : sv, cheat :
  870. nav_path_debug_compute_with_open_goal : 0 : sv, cheat :
  871. nav_path_draw_areas : 0 : sv, cheat :
  872. nav_path_draw_climb_segments : 1 : sv, cheat :
  873. nav_path_draw_connected_areas : 0 : sv, cheat :
  874. nav_path_draw_ground_segments : 1 : sv, cheat :
  875. nav_path_draw_inc : 100 : sv, cheat :
  876. nav_path_draw_jump_segments : 1 : sv, cheat :
  877. nav_path_draw_ladder_segments : 1 : sv, cheat :
  878. nav_path_fixup_climb_up_segments : 0 : sv, cheat :
  879. nav_path_fixup_gap_segments : 0 : sv, cheat :
  880. nav_path_fixup_portal_violation_segments : 0 : sv, cheat :
  881. nav_path_optimizer_debug : 0 : sv, cheat :
  882. nav_path_segment_influence_radius : 100 : sv, cheat :
  883. nav_pathfind_debug : 0 : sv, cheat :
  884. nav_pathfind_debug_draw_costs : 0 : sv, cheat :
  885. nav_pathfind_debug_draw_total_costs : 0 : sv, cheat :
  886. nav_pathfind_debug_errors : 0 : sv, cheat :
  887. nav_pathfind_inadmissable_heuristic_factor : 1 : sv, cheat :
  888. nav_pathfind_repath_tolerance_growth_rate : 0 : sv, cheat :
  889. nav_pathfind_repath_tolerance_max : 400 : sv, cheat :
  890. nav_pathfind_repath_tolerance_min : 1 : sv, cheat :
  891. nav_pathfind_use_area_center : 0 : sv, cheat :
  892. nav_potentially_visible_dot_tolerance : 0 : sv, cheat :
  893. nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
  894. nav_quicksave : 1 : sv, cheat : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
  895. nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume.
  896. nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume.
  897. nav_recall_selected_set : cmd : : Re-selects the stored selected set.
  898. nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
  899. nav_save : cmd : : Saves the current Navigation Mesh to disk.
  900. nav_save_history : 10 : : Keep this many backup copies of nav files.
  901. nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
  902. nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
  903. nav_select_half_space : cmd : : Selects any areas that intersect the given half-space.
  904. nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
  905. nav_select_radius : cmd : : Adds all areas in a radius to the selection set
  906. nav_select_stairs : cmd : : Adds all stairway areas to the selected set
  907. nav_select_with_attribute : cmd : : Selects areas with the given attribute.
  908. nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
  909. nav_shift : cmd : : Shifts the selected areas by the specified amount
  910. nav_show_area_info : 10 : sv, a, cheat : Duration in seconds to show nav area ID and attributes while editing. (-1 = never hide)
  911. nav_show_clearance : 0 : cheat : Show the clearance for each area.
  912. nav_show_compass : 0 : sv, cheat :
  913. nav_show_connectionblockers : 0 : sv, cheat : Debug: Show connection blocker models.
  914. nav_show_light_intensity : 0 : sv, cheat :
  915. nav_show_node_grid : 0 : sv, cheat :
  916. nav_show_node_id : 0 : sv, cheat :
  917. nav_show_nodes : 0 : sv, cheat :
  918. nav_show_player_counts : 0 : cheat : Show current player counts in each area.
  919. nav_show_potentially_visible : 0 : cheat : Show areas that are potentially visible from the current nav area
  920. nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
  921. nav_slope_limit : 0 : sv, cheat : The ground unit normal's Z component must be greater than this for nav areas to be generated.
  922. nav_slope_tolerance : 0 : sv, cheat : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
  923. nav_snap_to_grid : 0 : cheat : Snap to the nav generation grid when creating new nav areas
  924. nav_solid_props : 0 : sv, cheat : Make props solid to nav generation/editing
  925. nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
  926. nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
  927. nav_split_aa : cmd : : To split an area into two, align the split line using your cursor and invoke the split command.
  928. nav_split_place_on_ground : 0 : cheat : If true, nav areas will be placed flush with the ground when split.
  929. nav_split_show_aa : 0 : sv, cheat : Show the axis-aligned split line in addition to free angle split line
  930. nav_store_selected_set : cmd : : Stores the current selected set for later retrieval.
  931. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
  932. nav_subdivide : cmd : : Subdivides all selected areas.
  933. nav_switch : cmd : : Switches to navmesh for the specified spawngroup
  934. nav_test_node : 0 : sv, cheat :
  935. nav_test_node_crouch : 0 : sv, cheat :
  936. nav_test_node_crouch_dir : 4 : sv, cheat :
  937. nav_test_test_ray_to_mesh : cmd : : Test CNavMesh::TestRayToMesh(). Args: nNumrays, flRayLength, flRadialOffset
  938. nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set.
  939. nav_toggle_in_selected_set : cmd : : Remove current area from the selected set.
  940. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
  941. nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set.
  942. nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set.
  943. nav_try_load_nav2 : 0 : : Try loading the new nav mesh file (.nav2_legacy), which is the new nav mesh system saved to the legacy nav file format.
  944. nav_unmark : cmd : : Clears the marked Area or Ladder.
  945. nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
  946. nav_volume_debug : 0 : sv, cheat : Draw or print debug information about nav volume queries.
  947. nav_warp_to_mark : cmd : : Warps the player to the marked area.
  948. nav_world_center : cmd : : Centers the nav mesh in the world
  949. nb_allow_avoiding : 1 : sv, cheat :
  950. nb_allow_climbing : 1 : sv, cheat :
  951. nb_allow_gap_jumping : 1 : sv, cheat :
  952. nb_blind : 0 : sv, cheat : Disable vision
  953. nb_command : cmd : : Sends a command string to all bots
  954. nb_debug : cmd : : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
  955. nb_debug_climbing : 0 : sv, cheat :
  956. nb_debug_filter : cmd : : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
  957. nb_debug_history : 0 : sv, release : If true, each bot keeps a history of debug output in memory
  958. nb_debug_known_entities : 0 : sv, cheat : Show the 'known entities' for the bot that is the current spectator target
  959. nb_delete_all : cmd : : Delete all non-player NextBot entities. Equivalent to script 'NextBotManager.DeleteAll(...)'
  960. nb_dump_debug_history : cmd : : Dumps debug history for the bot under the cursor to the blackbox
  961. nb_force_look_at : cmd : : Force selected bot to look at the local player's position
  962. nb_freeze : 0 : sv, rep, cheat : Stop all NextBots from moving only
  963. nb_head_aim_resettle_angle : 100 : sv, cheat : After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
  964. nb_head_aim_resettle_time : 0 : sv, cheat : How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
  965. nb_head_aim_settle_duration : 0 : sv, cheat :
  966. nb_head_aim_steady_max_rate : 100 : sv, cheat :
  967. nb_ladder_align_range : 50 : sv, cheat :
  968. nb_locomotion_acceleration_max : 500 : sv, cheat :
  969. nb_locomotion_debug_climb : 0 : sv, cheat :
  970. nb_locomotion_friction_forward : 0 : sv, cheat :
  971. nb_locomotion_friction_sideways : 3 : sv, cheat :
  972. nb_locomotion_gravity : 1000 : sv, cheat :
  973. nb_locomotion_lean_forward_accel : 100 : sv, cheat :
  974. nb_locomotion_lean_sideways_max_angle : 30 : sv, cheat :
  975. nb_locomotion_lean_sideways_rate : 3 : sv, cheat :
  976. nb_locomotion_yaw_rate_max : 250 : sv, cheat :
  977. nb_lod_0_limit : 12 : sv, cheat :
  978. nb_lod_0_range : 1500 : sv, cheat :
  979. nb_lod_1_limit : 25 : sv, cheat :
  980. nb_lod_1_range : 2500 : sv, cheat :
  981. nb_lod_debug : 0 : sv, cheat :
  982. nb_lod_stats : 0 : sv, cheat :
  983. nb_move_to_cursor : cmd : : Tell all NextBots to move to the cursor position
  984. nb_player_crouch : 0 : sv, cheat : Force bots to crouch
  985. nb_player_move : 1 : sv, cheat : Prevents bots from moving
  986. nb_player_move_direct : 0 : sv :
  987. nb_player_stop : 0 : sv, cheat : Stop all NextBotPlayers from updating
  988. nb_player_walk : 0 : sv, cheat : Force bots to walk
  989. nb_saccade_speed : 1000 : sv, cheat :
  990. nb_select : cmd : : Select the bot you are aiming at for further debug operations.
  991. nb_shadow_blobby_dist : 400 : cl :
  992. nb_shadow_cull_dist : 1600 : cl :
  993. nb_speed_look_ahead_range : 150 : sv, cheat :
  994. nb_stop : 0 : sv, rep, cheat : Stop all NextBots
  995. nb_update_debug : 0 : sv, cheat :
  996. nb_update_framelimit : 15 : sv, cheat :
  997. nb_update_frequency : 0 : sv, cheat :
  998. nb_update_maxslide : 2 : sv, cheat :
  999. nb_warp_selected_here : cmd : : Teleport the selected bot to your cursor position
  1000. net_channels : cmd : : Shows net channel info
  1001. net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only).
  1002. net_debug_to_file : 0 : sv :
  1003. net_droppackets : 0 : cheat : Drops next n packets on client
  1004. net_fakejitter : 0 : cheat : Jitter fakelag packet time
  1005. net_fakelag : 0 : cheat : Lag all incoming network data (including loopback) by this many milliseconds.
  1006. net_fakeloss : 0 : cheat : Simulate packet loss as a percentage (negative means drop 1/n packets)
  1007. net_listallmessages : cmd : : List all registered net messages
  1008. net_max_foreign_packets : 1000 : : Maximum amount of foreign packets (no established connection) allowed per frame before we discard
  1009. net_max_network_processing_frame_time_ms : 20 : : Maximum amount of time in ms to spend processing the network socket during a frame
  1010. net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
  1011. net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB
  1012. net_maxroutable : 1200 : a, user : Requested max packet size before packets are 'split'.
  1013. net_messageinfo : cmd : : Display info about a message (by classname or id)
  1014. net_p2pconnection_linger_time : 120 : : How long p2p connection requests should linger before we completely ignore them
  1015. net_port_try : 150 : : If unable to bind to initial port, how many more to try binding.
  1016. net_public_adr : 0 : release : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' )
  1017. net_qospacketloss_percentage_threshold : 5 : : Spew a warning if packet loss percentage is above this threshold
  1018. net_queue_trace : 0 : threadsafe :
  1019. net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame.
  1020. net_restrict_showmsg_socket : 0 : : If set, only net_showmsg spew for data inbound on this socket name e.g. client, server, etc.
  1021. net_serializedentitymemory : cmd : : Spew CSerializedEntity memory
  1022. net_showeventlisteners : 0 : sv : Show listening addition/removals
  1023. net_showevents : 0 : sv : Dump game events to console (1=client only, 2=all).
  1024. net_showfragments : 0 : : Show netchannel fragments
  1025. net_showmsg : 0 : : Show incoming message: <0|1|2|name> where 1 == all and 2 == all except net_NOP
  1026. net_showoob : 0 : : Show connectionless UDP traffic.
  1027. net_showpeaks : 0 : : Show messages for large packets only: <size>
  1028. net_showreliable : 0 : : Like net_showmsg, but only spew reliable messages
  1029. net_showsplits : 0 : release : Show info about packet splits
  1030. net_showudp : 0 : release : Dump UDP packets summary to console
  1031. net_showudp_remoteonly : 0 : release : Dump non-loopback udp only
  1032. net_showusercmd : 0 : cl : Show user command encoding
  1033. net_spewcounts : cmd : : Spew serializer counts
  1034. net_splitpacket_minimum_ack_rtt_msecs : 2000 : release : After sending last chunk of split packet payload, wait at least this many msecs after last activity before giving up
  1035. net_splitpacket_require_acks_threshold : 8 : release : If a splitpacket has more than this many fragments, use the reliable/ack based protocol
  1036. net_splitpacket_resend_time_msecs : 100 : release : Wait this many msecs before checking whether to send resend requests.
  1037. net_splitpacket_success_ack_count : 3 : release : If we get a completed splitpacket requesting acks, send the final 'success' ack this many times
  1038. net_splitrate : 1 : release : Number of fragments for a splitpacket that can be sent per frame
  1039. net_splitspacket_warning_threshold : 12 : release : If a splitpacket has more than this many fragments, print a warning to console
  1040. net_status : cmd : : Shows current network status
  1041. net_steamdatagramtransport_forceproxyaddr : 0 : : Force the use of a particular set of proxy servers. Comma-separated list.
  1042. net_usesocketsforloopback : 1 : : Use network sockets layer even for listen server local player's packets (multiplayer only).
  1043. net_validatemessages : cmd : : Activates/deactivates net message validation
  1044. next_weapon_timer : 1 : cl, a :
  1045. nextdemo : cmd : : Play next demo in sequence.
  1046. nextlevel : 0 : sv, nf : If set to a valid map name, will change to this map during the next changelevel
  1047. nian_fight_duration : 1500 : sv, rep, cheat :
  1048. nian_ingot_conversion : 40 : sv, rep, cheat :
  1049. noclip : cmd : : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
  1050. noclip_fixup : 1 : sv, cheat :
  1051. notarget : cmd : : Toggle. Player becomes hidden to NPCs.
  1052. npc_height_adjust : 1 : sv, a : Enable test mode for ik height adjustment
  1053. npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
  1054. npc_vphysics : 0 : sv :
  1055. old_radiusdamage : 0 : sv, rep :
  1056. onstage_side_hero_test : cmd : :
  1057. openshop_category : cmd : : opens shop from clicks on the world shop model, specific tab request
  1058. overview_alpha : 1 : cl, a, clientcmd_can_execute : Overview map translucency.
  1059. overview_draw_map : 1 : cl :
  1060. overview_health : 1 : cl, a, clientcmd_can_execute : Show player's health in map overview.
  1061. overview_locked : 1 : cl, a, clientcmd_can_execute : Locks map angle, doesn't follow view angle.
  1062. overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2>
  1063. overview_names : 1 : cl, a, clientcmd_can_execute : Show player's names in map overview.
  1064. overview_tracks : 1 : cl, a, clientcmd_can_execute : Show player's tracks in map overview.
  1065. overview_zoom : cmd : : Sets overview map zoom: <zoom> [<time>] [rel]
  1066. p2p_listpeers : cmd : : List currently known peers.
  1067. p2p_lockdown_dota_lobby_trust_everyone_in_assembled_lobbies : -1 : cl, a : Allow direct peer to peer connectivity with anyone in an assembled lobby. [0 = force off, 1 = force on, -1 = Engine Controlled]
  1068. p2p_lockdown_dota_lobby_trust_everyone_in_matchmade_lobbies : -1 : cl, a : Allow direct peer to peer connectivity with anyone in a matchmade lobby. [0 = force off, 1 = force on, -1 = Engine Controlled]
  1069. p2p_lockdown_dota_lobby_trust_friends : -1 : cl, a : Allow direct peer to peer connectivity with steam friends in any lobby. [0 = force off, 1 = force on, -1 = Engine Controlled]
  1070. p2p_lockdown_dota_lobby_trust_lobby_leader_in_assembled_lobbies : -1 : cl, a : Allow direct peer to peer connectivity with lobby leaders while in an assembled lobby. And everyone in an assembled lobby if you're the leader. [0 = force off, 1 = force on, -1 = Engine Controlled]
  1071. p2p_lockdown_dota_party_trust_everyone : -1 : cl, a : Allow direct peer to peer connectivity with anyone in your party. [0 = force off, 1 = force on, -1 = Engine Controlled]
  1072. p2p_lockdown_dota_party_trust_friends : -1 : cl, a : Allow direct peer to peer connectivity with your friends in a party. [0 = force off, 1 = force on, -1 = Engine Controlled]
  1073. p2p_lockdown_dota_party_trust_party_leader : -1 : cl, a : Allow direct peer to peer connectivity with the party leader. [0 = force off, 1 = force on, -1 = Engine Controlled]
  1074. p2p_lockdown_game_server_trust_everyone : -1 : cl, a : Allow direct peer to peer connectivity with any players on the same game server. [0 = force off, 1 = force on, -1 = Engine Controlled]
  1075. p2p_lockdown_game_server_trust_friends : -1 : cl, a : Allow direct peer to peer connectivity with any steam friends on the same game server. [0 = force off, 1 = force on, -1 = Engine Controlled]
  1076. p2p_lockdown_game_server_trust_listenserver_host : -1 : cl, a : Allow direct peer to peer connectivity with the player running a listenserver you're connected to. And everyone connected to a listenserver you're running yourself. [0 = force off, 1 = force on, -1 = Engine Controlled]
  1077. p2p_lockdown_global_trust_everyone : -1 : a : Global level peer to peer control to trust everyone. Still requires a peer group handler to trust the user as well. [0 = force off, 1 = force on, -1 = Engine Controlled]
  1078. p2p_lockdown_global_trust_friends : -1 : a : Global level peer to peer control to trust steam friends. Still requires a peer group handler to trust the user as well. [0 = force off, 1 = force on, -1 = Engine Controlled]
  1079. p2p_ping : cmd : : Ping a peer.
  1080. p2p_relay_maxhops : 4 : a :
  1081. panel_test_title_safe : 0 : cheat : Test vgui panel positioning with title safe indentation
  1082. panorama_spew_texture_info : cmd : : Spew Texture info.
  1083. particle_test_attach_attachment : 0 : sv, cheat : Attachment index for attachment mode
  1084. particle_test_attach_mode : 0 : sv, cheat : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
  1085. particle_test_file : 0 : sv, cheat : Name of the particle system to dynamically spawn
  1086. particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1087. particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1088. password : -2147483648 : a, norecord, server_cant_query : Current server access password
  1089. path : cmd : : Show the filesystem path.
  1090. pause : cmd : : Toggle the server pause state.
  1091. pdump_colextrawidth : 50 : cl :
  1092. pdump_rowextraoffset : -4 : cl :
  1093. perfui : cmd : : Show/hide the level performance tools UI.
  1094. perfvisualbenchmark : cmd : :
  1095. perfvisualbenchmark_abort : cmd : :
  1096. phonemedelay : 0 : cl : Phoneme delay to account for sound system latency.
  1097. phonemefilter : 0 : cl : Time duration of box filter to pass over phonemes.
  1098. phonemesnap : 2 : cl : Lod at level at which visemes stops always considering two phonemes, regardless of duration.
  1099. phys2_contact_debug_draw_size : 2 : :
  1100. phys2_debug_broadphase : 0 : :
  1101. phys_active : 1 : sv :
  1102. phys_build_bounds : 0 : :
  1103. phys_build_mass : 0 : :
  1104. phys_callbacks : 1 : sv :
  1105. phys_continuous : 1 : rep :
  1106. phys_continuous_kinematic_update : 0 : sv, rep :
  1107. phys_create_agg_iters : 0 : sv :
  1108. phys_debug_callback_entities : 0 : sv : Print all entities that get touch callbacks. Each entity is printed only once.
  1109. phys_drag_multiplier : 1 : nf, rep : Multiply air drag
  1110. phys_dump_intersection_controller : cmd : : Dump intersection controller status
  1111. phys_dynamic_scaling : 1 : sv, rep, cheat :
  1112. phys_hack_npc_shadow_collisions : 1 : sv :
  1113. phys_impactforcescale : 1 : sv :
  1114. phys_joint_hint : -1 : cheat : -1: don't override; 0=RAGDOLL,1=SWINGTWIST,2=SWINGTWIST_SYM,3=MIXED,4=ORTHOTWIST,5=HEAPTWIST,6=CHEAPTWIST2
  1115. phys_list : cmd : : List all physics component contents of every entity in the game; -allents: include non-physical entities -classes: print class names -sdk : Rubikon build -world : current state of the world -world -touch: list body pairs (bodies in contact) -world -save <name>: save world to a file -world -mem: memory dump -world -snapshots: Start/Stop dumping snapshots of the world into the current directory -world -profiletraces: ProfileRecordedTraces -world -agg: current aggregate data registry (loaded resources)
  1116. phys_log_updaters : 0 : sv, rep :
  1117. phys_log_updaters_exclude : 0 : sv, rep :
  1118. phys_log_updaters_include : 0 : sv, rep :
  1119. phys_optimize : 0 : sv, rep :
  1120. phys_penetration_error_time : 10 : sv : Controls the duration of vphysics penetration error boxes.
  1121. phys_pushscale : 1 : sv, rep :
  1122. phys_ragdoll_force_magnitude : 0 : sv, rep :
  1123. phys_record_forces : 0 : cheat : number of forces to record - for debugging only
  1124. phys_record_traces : 0 : cheat : number of traces to record results of - for debugging only
  1125. phys_reload_immediately : 0 : : Set to 1 to reload resources and reconstruct physics of entities on the fly. May unexpectedly change behavior or crash the game, because game code is generally unaware of underlying resource reloads and may hold references to physics that may become invalid during resource reload. It is inherently harder for physics to deal with resource reloads because of persistent nature of objects being simulated (textures can be easily reloaded on the fly; if an entity holds a handle to a ragdoll body part, it may expect that handle to stay valid while the ragdoll exists)
  1126. phys_shoot : cmd : : Shoots a phys object.
  1127. phys_shoot_speed : 250 : sv :
  1128. phys_shoot_torque : 100000000 : sv :
  1129. phys_sleep_enable : 1 : sv, cheat : Enable sleeping for dynamic physics bodies.
  1130. phys_speeds : 0 : sv :
  1131. phys_stepmotor_damping : 0 : :
  1132. phys_stop_at_collision : 0 : sv :
  1133. phys_stressbodyweights : 5 : sv :
  1134. phys_timescale : 1 : sv : Scale time for physics
  1135. phys_traceline_radius : 0 : sv, rep :
  1136. phys_tracker : 0 : sv, rep :
  1137. phys_upimpactforcescale : 0 : sv :
  1138. phys_validate : 0 : :
  1139. phys_visualize_traces : 0 : sv, rep, cheat :
  1140. physics_debug_entity : cmd : : Dumps debug info for an entity
  1141. physics_highlight_active : cmd : : Turns on the absbox for all active physics objects. 0 : un-highlight.
  1142. physics_report_active : cmd : : Lists all active physics objects -more : extra info
  1143. physicsshadowupdate_render : 0 : sv :
  1144. pickup_check_period : 0 : sv :
  1145. pixelvis_debug : cmd : : Dump debug info
  1146. play : cmd : : Play a sound.
  1147. playdemo : cmd : : Play a recorded demo file (.dem ).
  1148. playdemo_scripted : cmd : : Play a demo with an associated markup script.
  1149. player_debug_off_nav : 0 : sv, cheat :
  1150. player_debug_print_damage : 0 : sv, cheat : When true, print amount and type of all damage received by player to console.
  1151. player_incap_use_radius : 96 : sv, rep, cheat :
  1152. player_old_armor : 0 : sv :
  1153. player_use_radius : 80 : sv, rep, cheat :
  1154. playsound : cmd : : playsound <soundname>
  1155. playsoundscape : cmd : : Forces a soundscape to play
  1156. playvideo : cmd : : Plays a video: <filename> [width height]
  1157. playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
  1158. playvideo_exitcommand_nointerrupt : cmd : : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
  1159. playvideo_nointerrupt : cmd : : Plays a video without ability to skip: <filename> [width height]
  1160. playvol : cmd : : Play a sound at a specified volume.
  1161. pods_force_refresh : cmd : : Force a refresh on the models drawn in the pods
  1162. population_distribution_debug : 0 : sv, rep :
  1163. portrait_red : 200 : cl :
  1164. practice_password : 0 : cl : Password used to filter private practice lobbies.
  1165. prediction_result_animate_time : 3 : cl :
  1166. prediction_result_intro_time : 1 : cl :
  1167. print_occlusion_depth : 0 : cheat :
  1168. progress_enable : cmd : :
  1169. projection_reload_ability_data : cmd : : Reload ability_projection.txt
  1170. prop_active_gib_limit : 999999 : sv :
  1171. prop_active_gib_max_fade_time : 999999 : sv :
  1172. prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
  1173. prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .vmdl aimed away from where the player is looking. Arguments: {.vmdl name}
  1174. prop_physics_create : cmd : : Creates a physics prop with a specific .vmdl aimed away from where the player is looking. Arguments: {.vmdl name}
  1175. props_break_max_pieces : -1 : sv, rep : Maximum prop breakable piece count (-1 = model default)
  1176. props_break_max_pieces_perframe : -1 : sv, rep : Maximum prop breakable piece count per frame (-1 = model default)
  1177. prt_multibounce : 1 : cheat : Enable many bounces of dynamic indirect light.
  1178. prt_parallelmethod : 1 : cheat : For A/B testing of prt parallel processing
  1179. pvs_debugentity : -1 : sv, release : Verbose spew for this entity when doing IsInPVS computation.
  1180. pvs_flowtype : 0 : sv, release : Flow through spawn groups for vis (0 == default, 1 == always visible, 2 == never visible.
  1181. pwatchent : -1 : cl, cheat : Entity to watch for prediction system changes.
  1182. pwatchvar : 0 : cl, cheat : Entity variable to watch in prediction system for changes.
  1183. +query : cmd : :
  1184. -query : cmd : :
  1185. quit : cmd : : Quit the game
  1186. r_AirboatViewDampenDamp : 1 : sv, nf, rep, cheat :
  1187. r_AirboatViewDampenFreq : 7 : sv, nf, rep, cheat :
  1188. r_AirboatViewZHeight : 0 : sv, nf, rep, cheat :
  1189. r_always_render_all_windows : 0 : : Always force all engine & tools to render
  1190. r_aspectratio : 0 : :
  1191. r_cacheSequenceData : 1 : sv, rep :
  1192. r_camerapos : cmd : : Prints out the current camera position + orientation to the console
  1193. r_cleardecals : cmd : : Clears all decals
  1194. r_cubemap_takesnapshot : cmd : : Take a cube map snapshot at the current camera location
  1195. r_dashboard_render_quality : 1 : cl :
  1196. r_debugcheapwater : 0 : cl, cheat :
  1197. r_decals : 2048 : cl :
  1198. r_deferred_additive_pass : 1 : cl :
  1199. r_deferred_cubemap_diffuse : 0 : :
  1200. r_deferred_debugvis : 0 : :
  1201. r_deferred_height_fog : 1 : cl :
  1202. r_deferred_simple_light : 1 : cl : 0=off, 1=on, 2=debug visualization
  1203. r_deferred_specular : 1 : cl :
  1204. r_deferred_specular_bloom : 1 : cl :
  1205. r_depthoverlay : 0 : cl, cheat : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
  1206. r_directlighting : 1 : : Set to use direct lighting
  1207. r_dopixelvisibility : 1 : cheat :
  1208. r_dota_always_reflect_refract : 0 : cl, cheat : 1 = force setup of refrect / refact pipelines even when using cheap water
  1209. r_dota_clouds : 1 : cl, cheat :
  1210. r_dota_debug_reflection_rects : 0 : cl, cheat :
  1211. r_dota_draw_overlays : 1 : cl, cheat :
  1212. r_dota_draw_water : 1 : cl, cheat :
  1213. r_dota_draw_world_texture_blend : 2 : cl, cheat :
  1214. r_dota_fxaa : 1 : cl :
  1215. r_dota_lowend_objects : 1 : cl, cheat : 0 = Force disable, 1 = use video settings, 2 = force enable
  1216. r_dota_multiview : 0 : cl :
  1217. r_dota_multiview_split : 0 : cl :
  1218. r_dota_multiview_split_aspect : 0 : cl :
  1219. r_dota_multiview_split_fov : 45 : cl :
  1220. r_dota_normal_maps : 1 : cl :
  1221. r_dota_reflection : 1 : cl, cheat :
  1222. r_dota_reflection_min_far_plane : 5000 : cl, cheat :
  1223. r_dota_refraction : 1 : cl, cheat :
  1224. r_dota_shadows : 1 : cl, cheat :
  1225. r_dota_shadows_debug : 0 : cl, cheat :
  1226. r_dota_tools_full_renderer : 0 : cl, cheat :
  1227. r_dota_unseen_fow : 1 : cl, cheat :
  1228. r_dota_white_skybox : 0 : cl, cheat :
  1229. r_DotaSpecificCullingToggle : cmd : : Toggle Dota specific culling
  1230. r_draw3dskybox : 1 : cl :
  1231. r_draw_animatables : 1 : cheat :
  1232. r_draw_first_tri_only : 0 : cheat :
  1233. r_draw_instances : 1 : cheat :
  1234. r_draw_particle_children_with_parents : 0 : cheat : Draw particle children with parents
  1235. r_drawdecals : 1 : : Set to render decals
  1236. r_drawdevvisualizers : 0 : cl, cheat : Render dev visualizers
  1237. r_drawflecks : 1 : cl :
  1238. r_drawgameui : 1 : cheat : Enable the rendering of gameui
  1239. r_drawmodeldecals : 1 : cl :
  1240. r_drawpanorama : 1 : cheat : Enable the rendering of panorama UI
  1241. r_drawparticles : 1 : cheat : Enable/disable particle rendering
  1242. r_DrawPortals : 0 : cl, cheat :
  1243. r_DrawRain : 1 : cl, cheat : Enable/disable rain rendering.
  1244. r_drawrenderboxes : 0 : cl, cheat :
  1245. r_drawropes : 1 : cl, cheat :
  1246. r_drawscaleform : 1 : cheat : Enable the rendering of scaleform UI
  1247. r_drawskybox : 1 : cheat : Render the 2d skybox.
  1248. r_drawsprites : 1 : cl, cheat :
  1249. r_drawtracers : 1 : cl, cheat :
  1250. r_drawtracers_firstperson : 1 : cl :
  1251. r_drawvgui : 1 : cheat : Enable the rendering of vgui panels
  1252. r_drawviewmodel : 1 : cheat : Render view model
  1253. r_drawworld : 1 : cheat : Render the world.
  1254. r_entpos : cmd : : Moves the camera position + orientation to the named entity
  1255. r_expensive_draws_last : 1 : :
  1256. r_experimental_lag_limiter : 0 : :
  1257. r_extra_render_frames : 0 : cheat :
  1258. r_eyewaterepsilon : 7 : cl, cheat :
  1259. r_fade360style : 1 : cl :
  1260. r_fallback_texture_lod_scale : 2 : cheat : Scale factor for requested texture size (texture streaming) - used for geo that doesn't have a precomputed UV density measure
  1261. r_farplane : 6000 : : Set far plane for rendering
  1262. r_farz : -1 : cl, cheat : Override the far clipping plane. -1 means to use the value in env_fog_controller.
  1263. r_flashlight_topdown : 0 : cl :
  1264. r_flashlightambient : 0 : cl, cheat :
  1265. r_flashlightbacktraceoffset : 0 : cl, cheat :
  1266. r_flashlightbrightness : 1 : cl, rep, cheat :
  1267. r_flashlightconstant : 0 : cl, rep, cheat :
  1268. r_flashlightfar : 1500 : cl, rep, cheat :
  1269. r_flashlightfov : 53 : cl, rep, cheat :
  1270. r_flashlightladderdist : 40 : cl, cheat :
  1271. r_flashlightlinear : 100 : cl, rep, cheat :
  1272. r_flashlightlockposition : 0 : cl, cheat :
  1273. r_flashlightmuzzleflashfov : 120 : cl, cheat :
  1274. r_flashlightnear : 4 : cl, rep, cheat :
  1275. r_flashlightnearoffsetscale : 1 : cl, cheat :
  1276. r_flashlightoffsetforward : 0 : cl, rep, cheat :
  1277. r_flashlightoffsetright : 5 : cl, rep, cheat :
  1278. r_flashlightoffsetup : -5 : cl, rep, cheat :
  1279. r_flashlightquadratic : 0 : cl, rep, cheat :
  1280. r_flashlightshadowatten : 0 : cl, cheat :
  1281. r_flashlighttracedistcutoff : 128 : cl, cheat :
  1282. r_flashlighttracedistwatercutoff : 80 : cl, cheat :
  1283. r_flashlightvisualizetrace : 0 : cl, cheat :
  1284. r_force_engine_render_frame : cmd : : Force a single render of the engine viewport.
  1285. r_force_materials_batchable : 0 : cheat :
  1286. r_force_zprepass : -1 : : 0: Force z prepass off. 1: Force on. -1: Don't force
  1287. r_ForceWaterLeaf : 1 : cl : Enable for optimization to water - considers view in leaf under water for purposes of culling
  1288. r_frame_sync_enable : 1 : :
  1289. r_freeze_sceneobjects : 0 : cl :
  1290. r_freezeparticles : 0 : cheat : Pause particle simulation
  1291. r_fullscreen_gamma : 2 : a : Screen Gamma (only in fullscreen modes)
  1292. r_gpu_mem_stats : cmd : : Display GPU memory usage.
  1293. r_hdr_bloom : 1 : :
  1294. r_impacts_alt_orientation : 1 : cl :
  1295. r_incrementlodscale : cmd : : Modifies the LOD scale
  1296. r_indirect_specular_force_scale : -1 : cheat :
  1297. r_indirectlighting : 1 : : Set to use indirect lighting
  1298. r_JeepFOV : 90 : sv, rep, cheat :
  1299. r_JeepViewBlendTo : 1 : cl, cheat :
  1300. r_JeepViewBlendToScale : 0 : cl, cheat :
  1301. r_JeepViewBlendToTime : 1 : cl, cheat :
  1302. r_JeepViewDampenDamp : 1 : sv, nf, rep, cheat :
  1303. r_JeepViewDampenFreq : 7 : sv, nf, rep, cheat :
  1304. r_JeepViewZHeight : 10 : sv, nf, rep, cheat :
  1305. r_jiggle_bones : 1 : cl :
  1306. r_lightBinnerFarPlane : 4096 : cheat :
  1307. r_lightingonly : 0 : : Set to render lighting only
  1308. r_mapextents : 16384 : cl, cheat : Set the max dimension for the map. This determines the far clipping plane
  1309. r_morphing_enabled : 1 : cheat :
  1310. r_nearz : -1 : cl, cheat : Override the near clipping plane. -1 means use the default.
  1311. r_occluder_overlay : 0 : cheat : Show the occluder depth buffer mip level. 0=off, 1=1st mip, 2=2nd mip, etc...
  1312. r_occlusion_culling : 1 : : Enable or disable occlusion culling
  1313. r_overlap_scaleform : 0 : :
  1314. r_paint_post : 0 : :
  1315. r_particle_debug_force_simulation : 0 : : -1 for all asleep, 1 for all awake
  1316. r_particle_render_test : 0 : : render particles 100 times and show perf
  1317. r_particle_timescale : 1 : :
  1318. r_PhysPropStaticLighting : 1 : cl :
  1319. r_pipeline_stats_command_flush : 0 : : Experimental: Set to 1 to enable full GPU pipeline flushing after each command list.
  1320. r_pipeline_stats_flush_before_sleeping : 0 : : Experimental: Set to 1 to enable GPU pipeline flushes right before the render thread sleeps to wait for more work.
  1321. r_pipeline_stats_present_flush : 0 : : Experimental: Set to 1 to enable full GPU pipeline flushing after each present.
  1322. r_pipeline_stats_use_flush_api : 1 : : Experimental: Set to 1 to use the ID3D11DeviceContext11::Flush() to flush the GPU pipeline instead of queries.
  1323. r_pixelvisibility_partial : 1 : cheat :
  1324. r_pixelvisibility_spew : 0 : cheat :
  1325. r_post_bloom : 0 : :
  1326. r_post_bloom_kawase_steps : 4 : :
  1327. r_post_colorcorrection : 0 : :
  1328. r_post_film_grain : 0 : :
  1329. r_post_fxaa : 0 : :
  1330. r_post_vignette : 0 : :
  1331. r_print_texture_stats : cmd : : Texture stats
  1332. r_printdecalinfo : cmd : : Prints info about decals currently in the scene
  1333. r_propsmaxdist : 1200 : cl : Maximum visible distance
  1334. r_RainAllowInSplitScreen : 0 : cl : Allows rain in splitscreen
  1335. r_rainalpha : 0 : cl, cheat :
  1336. r_rainalphapow : 0 : cl, cheat :
  1337. r_RainCheck : 0 : cl, cheat : Enable/disable IsInAir() check for rain drops?
  1338. r_RainDebugDuration : 0 : cl, cheat : Shows rain tracelines for this many seconds (0 disables)
  1339. r_raindensity : 0 : cl, cheat :
  1340. r_RainHack : 0 : cl, cheat :
  1341. r_rainlength : 0 : cl, cheat :
  1342. r_RainParticleDensity : 1 : cl : Density of Particle Rain 0-1
  1343. r_RainProfile : 0 : cl, cheat : Enable/disable rain profiling.
  1344. r_RainRadius : 1500 : cl, cheat :
  1345. r_RainSideVel : 130 : cl, cheat : How much sideways velocity rain gets.
  1346. r_RainSimulate : 1 : cl, cheat : Enable/disable rain simulation.
  1347. r_rainspeed : 600 : cl, cheat :
  1348. r_RainSplashPercentage : 20 : cl, cheat :
  1349. r_rainwidth : 0 : cl, cheat :
  1350. r_render_coordination_state : cmd : : Prints out the current render coordination state.
  1351. r_render_world_node_bounds : 0 : cheat : Render world node bounds
  1352. r_rendersun : 1 : : Render sun lighting
  1353. r_ropetranslucent : 1 : cl :
  1354. r_screen_size_expansion : 0 : :
  1355. r_screenoverlay : cmd : : Draw specified material as an overlay
  1356. r_setpos : cmd : : Moves the camera position + orientation to the specified position
  1357. r_shadows : 1 : cheat :
  1358. r_show_occluders : 0 : cheat : Show occluder
  1359. r_show_skymap : 0 : : Draw the sky map
  1360. r_show_ssao : 0 : : Draw the SSAO occlusion buffer
  1361. r_show_zprepass_depth : 0 : : Draw the depth from the depth pre-pass
  1362. r_show_zprepass_normals : 0 : : Draw the normals from the depth pre-pass
  1363. r_showdebugoverlays : 0 : : Set to render debug overlays
  1364. r_showdebugrendertarget : 0 : : Set the debug render target to show, 0 == disable
  1365. r_showsceneobjectbounds : 0 : : Show scenesystem object bounding boxes
  1366. r_showsunshadowdebugrendertargets : 0 : : Set to render sun shadow render targets
  1367. r_showsunshadowdebugsplitvis : 0 : : Set to render sun shadow split visibility debugger
  1368. r_size_cull_threshold : 0 : cheat : Threshold of screen size percentage below which objects get culled
  1369. r_size_cull_threshold_shadow : 2 : cheat : Threshold of sun shadow map size percentage below which objects get culled
  1370. r_skinning_enabled : 1 : cheat :
  1371. r_skip_particle_light_bounds_in_forward : 1 : cl :
  1372. r_skipForwardOnlyObjects : 0 : : 0 - render forward only objects in the forward layers. 1 - do not render forward only objects.
  1373. r_SnowColorBlue : 200 : cl, cheat : Snow.
  1374. r_SnowColorGreen : 175 : cl, cheat : Snow.
  1375. r_SnowColorRed : 150 : cl, cheat : Snow.
  1376. r_SnowDebugBox : 0 : cl, cheat : Snow Debug Boxes.
  1377. r_SnowEnable : 1 : cl, cheat : Snow Enable
  1378. r_SnowEndAlpha : 255 : cl, cheat : Snow.
  1379. r_SnowEndSize : 0 : cl, cheat : Snow.
  1380. r_SnowFallSpeed : 1 : cl, cheat : Snow fall speed scale.
  1381. r_SnowInsideRadius : 256 : cl, cheat : Snow.
  1382. r_SnowOutsideRadius : 1024 : cl, cheat : Snow.
  1383. r_SnowParticles : 500 : cl, cheat : Snow.
  1384. r_SnowPosScale : 1 : cl, cheat : Snow.
  1385. r_SnowRayEnable : 1 : cl, cheat : Snow.
  1386. r_SnowRayLength : 8192 : cl, cheat : Snow.
  1387. r_SnowRayRadius : 256 : cl, cheat : Snow.
  1388. r_SnowSpeedScale : 1 : cl, cheat : Snow.
  1389. r_SnowStartAlpha : 25 : cl, cheat : Snow.
  1390. r_SnowStartSize : 1 : cl, cheat : Snow.
  1391. r_SnowWindScale : 0 : cl, cheat : Snow.
  1392. r_SnowZoomOffset : 384 : cl, cheat : Snow.
  1393. r_SnowZoomRadius : 512 : cl, cheat : Snow.
  1394. r_ssao : 1 : : Set to use screen-space ambient occlusion
  1395. r_ssao_bias : 0 : :
  1396. r_ssao_blur : 1 : :
  1397. r_ssao_radius : 30 : :
  1398. r_ssao_strength : 1 : :
  1399. r_ssaoAffectsIndirectOnly : 0 : : 0 - SSAO affects all surfaces equally. 1 - SSAO Affects indirectly only (No SSAO on directly lit surfaces).
  1400. r_ssaoLowRes : 1 : : 1 - Use quarter res gbuffers for SSAO calculation. 0 - Use full res gbuffers for SSAO calculations.
  1401. r_ssr : 0 : a : Enable or disable screenspace reflections
  1402. r_staticpropinfo : 0 : cl :
  1403. r_stereo_convergence : 0 : : Sets the focal plane that is aligned with the monitor's surface
  1404. r_stereo_eye_separation : 5 : : Wider eye separation results in greater depth perception
  1405. r_stereo_mode_anaglyph : 0 : : Requires -stereo on the command line
  1406. r_stereo_mode_crossed : 0 : : Requires -stereo on the command line
  1407. r_stereo_mode_parallel : 0 : : Requires -stereo on the command line
  1408. r_strip_invisible_during_sceneobject_update : 0 : cl :
  1409. r_swingflashlight : 1 : cl, cheat :
  1410. r_test_econ_item_isolate_view : 0 : cl :
  1411. r_texture_eager_eviction : 0 : :
  1412. r_texture_lod_scale : 1 : cheat : Scale factor for requested texture size (texture streaming)
  1413. r_texture_pool_size : 1392 : : Total size of the texture pool in MB
  1414. r_texture_stream_debug_spew : 0 : :
  1415. r_texture_stream_mip_bias : 0 : : Biases the mip level the texture streaming system choses to stream for each texture.
  1416. r_texture_stream_throttle_amount : 10 : :
  1417. r_texture_stream_throttle_count : 3 : :
  1418. r_texturefilteringquality : 3 : a : 0: Bilinear, 1: Trilinear, 2: Aniso 2x, 3: Aniso 4x, 4: Aniso 8x, 5: Aniso 16x
  1419. r_textures_evict_all : cmd : : Evict all resident texture.
  1420. r_threaded_particles : 1 : :
  1421. r_threaded_scene_object_mincost : 10 : cl :
  1422. r_threaded_scene_object_update : 1 : cl :
  1423. r_timestamp_query_multiplier : 1 : : Set the TIMESTAMP query cycle multiplier, for drivers that lie
  1424. r_toggleviewportsize : cmd : : Toggles viewport size between small + full window.
  1425. r_translucent : 1 : : Enable rendering of translucent geometry
  1426. r_transmissive_lighting : 1 : :
  1427. r_updaterefracttexture : 1 : cl, cheat :
  1428. r_vconsole_foregroundforcerender : 1 : : When VConsole is in the foreground, force all engine & tools to render
  1429. r_vehicleBrakeRate : 1 : sv, cheat :
  1430. r_VehicleViewClamp : 1 : cl, cheat :
  1431. r_VehicleViewDampen : 1 : sv, nf, rep, cheat :
  1432. r_viewport : cmd : : Slams viewport size to a specified value.
  1433. r_vignette : 1 : :
  1434. r_visualizeproplightcaching : 0 : cl :
  1435. r_WaterDrawReflection : 1 : cl : Enable water reflection
  1436. r_WaterDrawRefraction : 1 : cl : Enable water refraction
  1437. r_waterforcereflectentities : 0 : cl :
  1438. r_wireframe : 0 : cheat : 0=Off, 1=Surface Wireframe, 2=Transparent Wireframe
  1439. r_worldlod : 1 : : Set to enable world LOD
  1440. r_zprepass_normals : 0 : : 0: Use normals reconstructed from depth. 1: Output correct normals in z prepass.
  1441. ragdoll_impact_strength : 500 : cl :
  1442. ragdoll_sleepaftertime : 5 : sv, rep : After this many seconds of being basically stationary, the ragdoll will go to sleep.
  1443. rangefinder : cmd : : Measures distance along a ray
  1444. rate : 80000 : user : Max bytes/sec the host can receive data
  1445. ray_bench : cmd : : Load the rays and run the benchmark
  1446. rcon_address : 0 : norecord, server_cant_query : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
  1447. rcon_password : 0 : norecord, release, server_cant_query : remote console password.
  1448. recast_agent_radius_scale : 1 : cheat : Scale to apply to the agent radius
  1449. recast_mark_overhang : 1 : cheat : Enable/disable overhang detection
  1450. recast_partitioning : 0 : cheat : 0 = watershed, 1 = monotone, 2 = layers
  1451. record : cmd : : Record a demo.
  1452. -reload : cmd : :
  1453. +reload : cmd : :
  1454. removeid : cmd : : Remove a user ID from the ban list.
  1455. removeip : cmd : : Remove an IP address from the ban list.
  1456. report_cliententitysim : 0 : cl, cheat : List all clientside simulations and time - will report and turn itself off.
  1457. report_clientthinklist : 0 : cl, cheat : List all clientside entities thinking and time - will report and turn itself off.
  1458. report_soundpatch : cmd : : reports sound patch count
  1459. reset_gameconvars : cmd : : Reset game convars to default values
  1460. resource_dump : cmd : : Dump known resources to console.
  1461. resource_leaks : cmd : : resource_leaks <resource_name>: Show resource leaks for the named resource
  1462. respawn_entities : cmd : : Respawn all the entities in the map.
  1463. respawn_player : cmd : : Respawns the player from death!
  1464. restart : cmd : : Poor man's restart: reload the current map from disk.
  1465. restart_xp : cmd : : fbskdg
  1466. results_row_initial_delay : 0 : cl :
  1467. results_row_interval : 0 : cl :
  1468. +right : cmd : :
  1469. -right : cmd : :
  1470. rope_averagelight : 1 : cl : Makes ropes use average of cubemap lighting instead of max intensity.
  1471. rope_collide : 1 : cl : Collide rope with the world
  1472. rope_rendersolid : 1 : cl :
  1473. rope_shake : 0 : cl :
  1474. rope_smooth : 1 : cl : Do an antialiasing effect on ropes
  1475. rope_smooth_enlarge : 1 : cl : How much to enlarge ropes in screen space for antialiasing effect
  1476. rope_smooth_maxalpha : 0 : cl : Alpha for rope antialiasing effect
  1477. rope_smooth_maxalphawidth : 1 : cl :
  1478. rope_smooth_minalpha : 0 : cl : Alpha for rope antialiasing effect
  1479. rope_smooth_minwidth : 0 : cl : When using smoothing, this is the min screenspace width it lets a rope shrink to
  1480. rope_solid_maxalpha : 1 : cl :
  1481. rope_solid_maxwidth : 1 : cl :
  1482. rope_solid_minalpha : 0 : cl :
  1483. rope_solid_minwidth : 0 : cl :
  1484. rope_subdiv : 2 : cl, render_thread : Rope subdivision amount
  1485. rope_wind_dist : 1000 : cl : Don't use CPU applying small wind gusts to ropes when they're past this distance.
  1486. roquelaire_land_distance : 200 : sv, cheat :
  1487. rr_debugclassname : 0 : sv, rep : If set, rr_debugclassname will print only response tests where 'classname' corresponds to this variable. Use to filter for a specific character.
  1488. rr_debugresponseconcept : 0 : sv, rep : If set, rr_debugresponseconcept will print only responses testing for the specified concept
  1489. rr_debugresponses : 0 : sv, rep : Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure for npc_selected NPCs.
  1490. rr_debugrule : 0 : sv, rep : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
  1491. rr_discrepancycheck : 0 : sv : Set 0 to disable the [RESPONSELIB] warning messages.
  1492. rr_dumpresponses : 0 : sv, rep : Dump all response_rules.txt and rules (requires restart)
  1493. rr_followup_maxdist : 1800 : sv, cheat : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
  1494. rr_forceconcept : cmd : : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:value2,...' criteria values are optional.
  1495. rr_reloadresponsesystems : cmd : : Reload all response system scripts.
  1496. rr_remarkables_enabled : 0 : sv, cheat : If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
  1497. rr_thenany_score_slop : 0 : sv, a, cheat : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered.
  1498. rs_submit_twice : 0 : :
  1499. save_async : 1 : sv :
  1500. save_in_memory : 0 : sv : Set to 1 to save to memory instead of disk (Xbox 360)
  1501. save_noxsave : 0 : sv :
  1502. save_spew : 0 : sv :
  1503. say : cmd : : Display player message
  1504. say_student : cmd : : Display player message to anyone coaching me.
  1505. say_team : cmd : : Display player message to team
  1506. sc_animatable_disable_materials : 0 : cheat :
  1507. sc_animatable_fastpath_always_bind_materials : 0 : cheat :
  1508. sc_animatable_fastpath_enable_sort : 1 : cheat :
  1509. sc_aux_cameras_enabled : 1 : :
  1510. sc_aux_cameras_single_submit : 0 : :
  1511. sc_batch_cb_updates_for_view : 0 : cheat :
  1512. sc_check_world : 0 : cheat :
  1513. sc_disable_dynamic_sky_lighting : 0 : cheat :
  1514. sc_disable_procedural_layer_rendering : 0 : cheat :
  1515. sc_disable_shadow_fastpath : 0 : cheat :
  1516. sc_disable_shadow_materials : 0 : cheat :
  1517. sc_disable_spotlight_shadows : 0 : cheat :
  1518. sc_disable_world_materials : 0 : cheat :
  1519. sc_disableThreading : 0 : cheat :
  1520. sc_double_submit : 0 : cheat :
  1521. sc_dumpworld : cmd : : Dump a list of the objects in a sceneworld (Usage: sc_dumpworld <world_index>)
  1522. sc_dumpworld3d : cmd : : Dump the objects in a sceneworld into a 3d geoview buffer (Usage: sc_dumpworld3d <world_index>)
  1523. sc_dynamic_job_scheduling : 1 : cheat :
  1524. sc_extended_stats : 0 : cheat :
  1525. sc_fast_object_reject : 0 : cheat :
  1526. sc_force_camera : 0 : cheat :
  1527. sc_force_lod_level : -1 : cheat :
  1528. sc_force_submit_count : 0 : :
  1529. sc_ground_fog_depth : 0 : :
  1530. sc_ground_fog_top : 0 : :
  1531. sc_list_extradata_allocations : cmd : : Prints out the overall extra data allocation counts
  1532. sc_listworlds : cmd : : List all the active sceneworlds
  1533. sc_lod_distance_scale_override : -1 : cheat :
  1534. sc_log_submits : 0 : cheat : Log out display list submits from scenesystem
  1535. sc_max_framebuffer_copies_per_layer : 1 : :
  1536. sc_multithread_sorted_layers : 0 : cheat :
  1537. sc_only_render_opaque : 0 : cheat :
  1538. sc_only_render_shadowcasters : 0 : cheat :
  1539. sc_optimize_partitions_every_frame : 1 : cheat :
  1540. sc_optimizepartitions : cmd : : Optimize the partition assignment of objects based on the next frame's render
  1541. sc_override_shadow_fade_max_dist : -1 : cheat :
  1542. sc_override_shadow_fade_min_dist : -1 : cheat :
  1543. sc_partitions_per_job : 1 : cheat :
  1544. sc_reject_all_objects : 0 : cheat :
  1545. sc_setclassflags : cmd : : Low level command to set the flags byte associated with an object class. sc_SetClassFlags <classname> <value>
  1546. sc_setfloatattr : cmd : : Set a float attribute which will be visible to all rendering (Usage: sc_setfloatattr <attrname> <value>)
  1547. sc_setintattr : cmd : : Set an integer attribute which will be visible to all rendering (Usage: sc_setintattr <attrname> <value>)
  1548. sc_showclasses : cmd : : List the object class names known by scenesystem
  1549. sc_skip_identical_rt_binds : 0 : :
  1550. sc_skip_traversal : 0 : cheat :
  1551. sc_throw_away_all_layers : 0 : :
  1552. scaleform_avatar_debug : 0 : : Show debug text for loading Steam avatars
  1553. scaleform_spew : 0 : : Allow scaleform log spew
  1554. scaleform_update : 1 : cheat : 0 = off, 1 = on
  1555. scene_async_prefetch_spew : 0 : sv : Display async .ani file loading info.
  1556. scene_clientflex : 1 : sv, rep : Do client side flex animation.
  1557. scene_clientplayback : 1 : sv : Play all vcds on the clients.
  1558. scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
  1559. scene_forcecombined : 0 : sv : When playing back, force use of combined .wav files even in english.
  1560. scene_maxcaptionradius : 1200 : sv : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
  1561. scene_playvcd : cmd : : Play the given VCD as an instanced scripted scene.
  1562. scene_print : 0 : sv, rep : When playing back a scene, print timing and event info to console.
  1563. scene_showlook : 0 : sv, a : When playing back, show the directions of look events.
  1564. scene_showmoveto : 0 : sv, a : When moving, show the end location.
  1565. scene_showunlock : 0 : sv, a : Show when a vcd is playing but normal AI is running.
  1566. scene_vcdautosave : 0 : cl : Create a savegame before VCD playback
  1567. schedule_match_ready_sound : cmd : : Plays the sound in windows after a delay of X seconds
  1568. -score : cmd : :
  1569. +score : cmd : :
  1570. scr_centertime : 2 : cl :
  1571. screenmessage_notifytime : 8 : sv : How long to display screen message text
  1572. screenmessage_show : -1 : cheat : Enable display of console messages on screen. 1 = Enabled, 0 = Disabled, -1 = Enabled if vgui is not present
  1573. screenshot : cmd : : Take a screenshot: screenshot [filename]
  1574. screenshot_prefix : 0 : : Set the screenshot auto naming prefix.
  1575. screenshot_subdir : 0 : : Set the screenshot directory.
  1576. script_add_debug_filter : cmd : : Add a filter to the game debug overlay
  1577. script_add_watch : cmd : : Add a watch to the game debug overlay
  1578. script_add_watch_pattern : cmd : : Add a watch to the game debug overlay
  1579. script_attach_debugger : cmd : : Connect the vscript VM to the script debugger
  1580. script_attach_debugger_at_startup : 0 : sv :
  1581. script_break_in_native_debugger_on_error : 0 : sv :
  1582. script_clear_watches : cmd : : Clear all watches from the game debug overlay
  1583. script_debug : cmd : : Toggle the in-game script debug features
  1584. script_dump_all : cmd : : Dump the state of the VM to the console
  1585. script_find : cmd : : Find a key in the VM
  1586. script_help : cmd : : Output help for script functions
  1587. script_help2 : cmd : : Output help for script functions suitable for auto-completion
  1588. script_reload : cmd : : Reload scripts
  1589. script_reload_code : cmd : : Execute a vscript file, replacing existing functions with the functions in the run script
  1590. script_reload_entity_code : cmd : : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
  1591. script_remove_debug_filter : cmd : : Remove a filter from the game debug overlay
  1592. script_remove_watch : cmd : : Remove a watch from the game debug overlay
  1593. script_remove_watch_pattern : cmd : : Remove a watch from the game debug overlay
  1594. script_resurrect_unreachable : cmd : : Use the garbage collector to track down reference cycles
  1595. script_trace_disable : cmd : : Turn off a particular trace output by file or function name
  1596. script_trace_disable_all : cmd : : Turn off all trace output
  1597. script_trace_disable_key : cmd : : Turn off a particular trace output by table/instance
  1598. script_trace_enable : cmd : : Turn on a particular trace output by file or function name
  1599. script_trace_enable_all : cmd : : Turn on all trace output
  1600. script_trace_enable_key : cmd : : Turn on a particular trace output by table/instance
  1601. scripted_demo_restart : cmd : : Play a demo with an associated markup script.
  1602. sdt_server_fakeloss_recv : 0 : : 0-100 Randomly discard N pct of packets received
  1603. sdt_server_fakeloss_send : 0 : : 0-100 Randomly discard N pct of packets instead of sending
  1604. -secondary : cmd : :
  1605. +secondary : cmd : :
  1606. sensitivity : 3 : cl, a : Mouse sensitivity.
  1607. server_game_time : cmd : : Gives the game time in seconds (server's curtime)
  1608. server_gc_status : cmd : : Check status of connection to the GC
  1609. servercfgfile : 0 : sv :
  1610. set_vgui_language : cmd : : Set language vgui is using
  1611. setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
  1612. setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
  1613. setinfo : cmd : : Adds a new user info value
  1614. setmodel : cmd : : Changes's player's model
  1615. setpause : cmd : : Set the pause state of the server.
  1616. setpos : cmd : : Move player to specified origin (must have sv_cheats).
  1617. setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats).
  1618. setpos_player : cmd : : Move specified player to specified origin (must have sv_cheats).
  1619. sf_cardflip_time : 1 : cl :
  1620. sf_debug_file_opens : 0 : : Print file opens to DevMsg
  1621. sf_fulldeck_card_scale_max : 0 : cl :
  1622. sf_fulldeck_card_scale_min : 0 : cl :
  1623. sf_fulldeck_hide_unavailable : 1 : cl, a : If set, hide unavailable cards instead of greying them out (dynamic mode overrides)
  1624. sf_fulldeck_intro_curve : 0 : cl :
  1625. sf_fulldeck_intro_time : 0 : cl :
  1626. sf_fulldeck_leftovers_position : 1 : cl :
  1627. sf_fulldeck_legacy_columns : 7 : cl :
  1628. sf_fulldeck_legacy_gap_x : 15 : cl :
  1629. sf_fulldeck_legacy_gap_y : 50 : cl :
  1630. sf_fulldeck_legacy_rows : 3 : cl :
  1631. sf_fulldeck_raise_speed : 10 : cl :
  1632. sf_fulldeck_x_gap_perc : 0 : cl :
  1633. sf_fulldeck_y_gap_perc : 0 : cl :
  1634. sf_info : cmd : : Show Scaleform Info
  1635. sf_joy_translate_to_keys : 1 : : If enabled, controller input is translated to regular keyboard keys
  1636. sf_loadout_hidehud : 0 : cl :
  1637. sf_loadout_rotate_drag : 0 : cl :
  1638. sf_loadout_rotate_frametime_multiplier : 8 : cl :
  1639. sf_loadout_rotate_grab_scale : 0 : cl :
  1640. sf_loadout_rotate_scale : 2 : cl :
  1641. sf_loadout_tutorial_enable : 0 : cl :
  1642. sf_texture_cache_print : cmd : : Print scaleform texture cache info to console.
  1643. sf_texture_cache_print_summary : cmd : : Print scaleform texture cache summary to console.
  1644. sf_turntable_curve_16x10 : 0 : cl :
  1645. sf_turntable_curve_16x9 : 0 : cl :
  1646. sf_turntable_curve_4x3 : 0 : cl :
  1647. sf_turntable_curve_5x4 : 0 : cl :
  1648. sf_turntable_deal_curve_max : 0 : cl :
  1649. sf_turntable_deal_curve_min : 0 : cl :
  1650. sf_turntable_deal_time : 0 : cl :
  1651. sf_turntable_edgescroll : 0 : cl :
  1652. sf_turntable_end : 1 : cl :
  1653. sf_turntable_gradient_curve : 0 : cl :
  1654. sf_turntable_hasitems_allitems : 0 : cl :
  1655. sf_turntable_indent : 0 : cl :
  1656. sf_turntable_itemsel_xdelta : 0 : cl :
  1657. sf_turntable_mousescroll : 0 : cl :
  1658. sf_turntable_mousewheelscroll : 5 : cl :
  1659. sf_turntable_moviecards_fromcenter : 3 : cl :
  1660. sf_turntable_rotation_angle : 85 : cl :
  1661. sf_turntable_rotation_start : 0 : cl :
  1662. sf_turntable_scale_curve : 0 : cl :
  1663. sf_turntable_scale_max : 230 : cl :
  1664. sf_turntable_scale_max_ingame : 150 : cl :
  1665. sf_turntable_scale_min : 80 : cl :
  1666. sf_turntable_selmove_time : 0 : cl :
  1667. sf_turntable_testmaxheroes : -1 : cl :
  1668. sf_turntable_tint_curve : 0 : cl :
  1669. sf_turntable_ypos : 250 : cl :
  1670. sf_turntable_ypos_curve : 0 : cl :
  1671. sf_turntable_ypos_ingame : 145 : cl :
  1672. sf_turntable_ypos_max : 0 : cl :
  1673. shader_roughness_cone : 1 : cheat :
  1674. shader_roughness_ellipse : 1 : cheat :
  1675. shake : cmd : : Shake the screen.
  1676. shake_show : 0 : cl : Displays a list of the active screen shakes.
  1677. shake_stop : cmd : : Stops all active screen shakes.
  1678. shake_testpunch : cmd : : Test a punch-style screen shake.
  1679. shop_nav_to_search : cmd : : with the shop open, makes the search box active
  1680. shop_nav_to_tab : cmd : : switch to a particular shop tab ( 0 - 12 )
  1681. shop_select_itemrow : cmd : : buy ( or set quickbuy with shift held ) a particular displayed row
  1682. show_broadcast : cmd : : debug show the broadcaster dialog
  1683. show_sf_shop : cmd : : show scaleform shop
  1684. show_shared_units : cmd : : show the shared unit control dialog
  1685. showbudget_texture : 0 : cl, cheat : Enable the texture budget panel.
  1686. -showbudget_texture : cmd : :
  1687. +showbudget_texture : cmd : :
  1688. -showbudget_texture_global : cmd : :
  1689. +showbudget_texture_global : cmd : :
  1690. showbudget_texture_global_dumpstats : cmd : : Dump all items in +showbudget_texture_global in a text form
  1691. showbudget_texture_global_sum : 0 : cl :
  1692. showconsole : cmd : : Show the console.
  1693. -showfantasy : cmd : :
  1694. +showfantasy : cmd : :
  1695. +showharvest : cmd : :
  1696. -showharvest : cmd : :
  1697. showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command>]
  1698. -showitems : cmd : :
  1699. +showitems : cmd : :
  1700. showmainmenu : cmd : :
  1701. showpanel : cmd : : Shows a viewport panel <name>
  1702. showparticlecounts : 0 : cl : Display number of particles drawn per frame
  1703. +showscores : cmd : :
  1704. -showscores : cmd : :
  1705. showtriggers : 0 : sv, cheat : Shows trigger brushes
  1706. showtriggers_toggle : cmd : : Displays the movement bounding box for the triggers in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1707. simple_bot_add : cmd : : Add a simple bot.
  1708. sk_autoaim_mode : 1 : sv, a, rep :
  1709. sk_player_arm : 1 : sv :
  1710. sk_player_chest : 1 : sv :
  1711. sk_player_head : 2 : sv :
  1712. sk_player_leg : 1 : sv :
  1713. sk_player_stomach : 1 : sv :
  1714. skel_debug : 0 : sv, rep :
  1715. skill : 1 : sv, a, ss, xbox_archive : Game skill level (1-3).
  1716. skill2 : 1 : sv, a, ss_added, xbox_archive : Game skill level (1-3).
  1717. slot0 : cmd : :
  1718. slot1 : cmd : :
  1719. slot10 : cmd : :
  1720. slot2 : cmd : :
  1721. slot3 : cmd : :
  1722. slot4 : cmd : :
  1723. slot5 : cmd : :
  1724. slot6 : cmd : :
  1725. slot7 : cmd : :
  1726. slot8 : cmd : :
  1727. slot9 : cmd : :
  1728. smoothstairs : 1 : sv, rep : Smooth player eye z coordinate when traversing stairs.
  1729. snapto : cmd : :
  1730. snd_async_flush : cmd : : Flush all unlocked async audio data
  1731. snd_async_minsize : 262144 : :
  1732. snd_async_showmem : cmd : : Show async memory stats
  1733. snd_async_showmem_music : cmd : : Show async memory stats for just non-streamed music
  1734. snd_async_showmem_summary : cmd : : Show brief async memory stats
  1735. snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o.
  1736. snd_async_stream_fail : 0 : : Spew stream pool failures.
  1737. snd_async_stream_spew : 0 : : Spew streaming info ( 0=Off, 1=streams, 2=buffers
  1738. snd_autodetect_latency : 1 : a : Enable automatic buffer latency detection (requires driver support)
  1739. snd_delay_sound_shift : 0 : :
  1740. snd_disable_mixer_duck : 0 : cheat :
  1741. snd_disable_mixer_solo : 0 : cheat :
  1742. snd_duckerattacktime : 0 : a :
  1743. snd_duckerreleasetime : 2 : a :
  1744. snd_duckerthreshold : 0 : a :
  1745. snd_ducktovolume : 1 : a :
  1746. snd_dump_filepaths : cmd : :
  1747. snd_envelope_rate : 0 : :
  1748. snd_filter : 0 : cheat :
  1749. snd_foliage_db_loss : 0 : cheat : foliage dB loss per 1200 units
  1750. snd_front_headphone_position : cmd : : Specifies the position (in degrees) of the virtual front left/right headphones.
  1751. snd_front_stereo_speaker_position : cmd : : Specifies the position (in degrees) of the virtual front left/right speakers.
  1752. snd_front_surround_speaker_position : cmd : : Specifies the position (in degrees) of the virtual front left/right speakers.
  1753. snd_gain : 1 : cheat :
  1754. snd_gain_max : 1 : cheat :
  1755. snd_gain_min : 0 : cheat :
  1756. snd_gamevoicevolume : 1 : a, user, xbox_archive : Game v.o. volume
  1757. snd_gamevolume : 1 : a, user, xbox_archive : Game volume
  1758. snd_getmixer : cmd : : Get data related to mix group matching string
  1759. snd_headphone_pan_exponent : cmd : : Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used.
  1760. snd_headphone_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
  1761. snd_list : 0 : cheat :
  1762. snd_list_soundevents : cmd : : List all available soundevents
  1763. snd_list_soundevents_by_stack : cmd : : List all available soundevents using specified stack name
  1764. snd_max_same_sounds : 4 : cheat :
  1765. snd_max_same_weapon_sounds : 3 : cheat :
  1766. snd_mergemethod : 1 : : Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
  1767. snd_mix_minframetime : 0 : :
  1768. snd_mixahead : 0 : a :
  1769. snd_mixer_master_dsp : 1 : cheat :
  1770. snd_mixer_master_level : 1 : cheat :
  1771. snd_moviefix : 1 : : Defer sound recording until next tick when laying off movies.
  1772. snd_musicvolume : 1 : a, user, xbox_archive : Music volume
  1773. snd_mute_losefocus : 1 : a :
  1774. snd_new_visualize : 0 : sv, cheat : Displays soundevent name played at it's 3d position
  1775. snd_obscured_gain_dB : -2 : cheat :
  1776. snd_op_test_convar : 1 : cheat :
  1777. snd_pre_gain_dist_falloff : 1 : cheat :
  1778. snd_prefetch_common : 1 : release : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
  1779. snd_print_soundevent : cmd : : Print the data associated with the specified soundevent.
  1780. snd_rear_headphone_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right headphones.
  1781. snd_rear_stereo_speaker_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right speakers.
  1782. snd_rear_surround_speaker_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right speakers.
  1783. snd_refdb : 60 : cheat : Reference dB at snd_refdist
  1784. snd_refdist : 36 : cheat : Reference distance for snd_refdb
  1785. snd_report_stop_sound : 0 : cheat : If set to 1, report all sounds stopped with S_StopSound().
  1786. snd_report_verbose_error : 0 : cheat : If set to 1, report more error found when playing sounds.
  1787. snd_setmixer : cmd : : Set named Mixgroup of current mixer to mix vol, mute, solo.
  1788. snd_setmixlayer : cmd : : Set named Mixgroup of named mix layer to mix vol, mute, solo.
  1789. snd_showclassname : 0 : cheat :
  1790. snd_showstart : 0 : cheat :
  1791. snd_sos_cl_set_param_last : cmd : : Test
  1792. snd_sos_cl_set_stack_field : cmd : : Test
  1793. snd_sos_cl_soundevent_start : cmd : : Test
  1794. snd_sos_cl_soundevent_stop_last : cmd : : Test
  1795. snd_sos_debug_trigger_opvar : 0 : sv :
  1796. snd_sos_flush_operators : cmd : : Flush and re-parse the sound operator system
  1797. snd_sos_get_operator_field_info : cmd : : Currently gets info for a single operator field
  1798. snd_sos_list_operator_updates : 0 : cheat :
  1799. snd_sos_opvar_debug : 0 : cheat :
  1800. snd_sos_print_class_sizes : cmd : : Prints the sizes of relevant sos classes.
  1801. snd_sos_print_full_field_info : 0 : cheat :
  1802. snd_sos_print_operator_stack : cmd : : Prints a master list of currently exposed variables
  1803. snd_sos_print_operators : cmd : : Prints a list of currently available operators
  1804. snd_sos_print_stack_exec_list : cmd : : Prints the current stack execution list
  1805. snd_sos_print_stack_list : cmd : : Prints a list of currently available stacks
  1806. snd_sos_resolve_execute_operator : cmd : : Resolve the inputs and execute one specified operator from a specified stack
  1807. snd_sos_set_operator_field : cmd : : Currently sets a single float operator field
  1808. snd_sos_set_operator_field_by_guid : cmd : : Currently sets a single float operator field
  1809. snd_sos_show_block_debug : 0 : cheat : Spew data about the list of block entries.
  1810. snd_sos_show_client_rcv : 0 : :
  1811. snd_sos_show_client_xmit : 0 : cl, cheat :
  1812. snd_sos_show_entry_match_free : 0 : :
  1813. snd_sos_show_operator_event_and_stack : 1 : cheat :
  1814. snd_sos_show_operator_event_filter : 0 : cheat :
  1815. snd_sos_show_operator_field_filter : 0 : cheat :
  1816. snd_sos_show_operator_init : 0 : cheat :
  1817. snd_sos_show_operator_not_executing : 1 : cheat :
  1818. snd_sos_show_operator_operator_filter : 0 : cheat :
  1819. snd_sos_show_operator_parse : 0 : cheat :
  1820. snd_sos_show_operator_prestart : 0 : cheat :
  1821. snd_sos_show_operator_shutdown : 0 : cheat :
  1822. snd_sos_show_operator_start : 0 : cheat :
  1823. snd_sos_show_operator_stop_entry : 0 : cheat :
  1824. snd_sos_show_operator_updates : 0 : cheat :
  1825. snd_sos_show_queuetotrack : 0 : cheat :
  1826. snd_sos_show_server_xmit : 0 : sv, cheat :
  1827. snd_sos_show_soundevent_param_overwrite : 0 : cheat :
  1828. snd_sos_show_source_info : 0 : :
  1829. snd_sos_show_track_list : 0 : :
  1830. snd_sos_soundevent_filter : 0 : cheat :
  1831. snd_sos_start_soundevent : cmd : : Starts a specified soundevent
  1832. snd_sos_stop_all_soundevents : cmd : : Stops all soundevents currently on the execution list
  1833. snd_sos_stop_soundevent_guid : cmd : : Stops a specified soundevent
  1834. snd_sos_stop_soundevent_index : cmd : : Stops a specified soundevent
  1835. snd_sos_sv_set_param_last : cmd : : Test
  1836. snd_sos_sv_set_stack_field : cmd : : Test
  1837. snd_sos_sv_soundevent_start : cmd : : Test
  1838. snd_sos_sv_soundevent_stop_last : cmd : : Test
  1839. snd_sos_test_soundmessage : cmd : : test
  1840. snd_soundmixer : 0 : :
  1841. snd_soundmixer_flush : cmd : : Reload soundmixers.txt file.
  1842. snd_soundmixer_list_mix_groups : cmd : : List all mix groups to dev console.
  1843. snd_soundmixer_list_mix_layers : cmd : : List all mix layers to dev console.
  1844. snd_soundmixer_list_mixers : cmd : : List all mixers to dev console.
  1845. snd_soundmixer_set_trigger_factor : cmd : : Set named mix layer / mix group, trigger amount.
  1846. snd_soundmixer_setmixlayer_amount : cmd : : Set named mix layer mix amount.
  1847. snd_soundmixer_version : 2 : :
  1848. snd_stereo_speaker_pan_exponent : cmd : : Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
  1849. snd_stereo_speaker_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
  1850. snd_store_filepaths : 0 : :
  1851. snd_surround_speaker_pan_exponent : cmd : : Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
  1852. snd_surround_speaker_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
  1853. snd_visualize : 0 : cheat : Show sounds location in world
  1854. snd_voipvolume : 1 : a, user, xbox_archive : Voice volume
  1855. sndplaydelay : cmd : :
  1856. sos_debug_emit : 0 : sv, rep :
  1857. sound_device_override : 0 : a : ID of the sound device to use
  1858. soundinfo : cmd : : Describe the current sound device.
  1859. soundlist : cmd : : List all known sounds.
  1860. soundpatch_captionlength : 2 : sv, rep : How long looping soundpatch captions should display for.
  1861. soundscape_debug : 0 : sv, cheat : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
  1862. soundscape_dumpclient : cmd : : Dumps the client's soundscape data.
  1863. soundscape_fadetime : 3 : cl, cheat : Time to crossfade sound effects between soundscapes
  1864. soundscape_flush : cmd : : Flushes the server & client side soundscapes
  1865. soundscape_message : 0 : cl :
  1866. soundscape_radius_debug : 0 : cl, cheat : Prints current volume of radius sounds
  1867. spawn_group_activate : cmd : : Activate specified spawngroup.
  1868. spawn_group_list : cmd : : List all spawn groups
  1869. spawn_group_load : cmd : : Load named spawn group.
  1870. spawn_group_save : cmd : : Unload and save named spawn group.
  1871. spawn_group_unload : cmd : : Unload named spawn group.
  1872. spawngroup_ignore_timeouts : 0 : :
  1873. speaker_config : -1 : a, release :
  1874. spec_allowroaming : 0 : cl, a, user :
  1875. spec_autodirector : 1 : cl, clientcmd_can_execute : Auto-director chooses best view modes while spectating
  1876. spec_centerchasecam : 0 : cl, a : Looks at the target player's center, instead of his eye position, in chase came mode
  1877. spec_chasedistance : 96 : cl : Chase cam's ideal distance from target
  1878. spec_chasedistancestep : 10 : cl, a : Amount to adjust the chase cam's distance on a zoom request
  1879. spec_freeze_distance_max : 200 : cl, cheat : Maximum random distance from the target to stop when framing them in observer freeze cam.
  1880. spec_freeze_distance_min : 96 : cl, cheat : Minimum random distance from the target to stop when framing them in observer freeze cam.
  1881. spec_freeze_time : 4 : sv, rep, cheat : Time spend frozen in observer freeze cam.
  1882. spec_freeze_traveltime : 0 : sv, rep, cheat : Time taken to zoom in to frame a target in observer freeze cam.
  1883. spec_mode : cmd : : Set spectator mode
  1884. spec_next : cmd : : Spectate next player
  1885. spec_player : cmd : : Spectate player by name
  1886. spec_pos : cmd : : dump position and angles to the console
  1887. spec_prev : cmd : : Spectate previous player
  1888. spec_scoreboard : 0 : cl, a :
  1889. spec_track : 0 : cl : Tracks an entity in spec mode
  1890. -speed : cmd : :
  1891. +speed : cmd : :
  1892. ss_add : cmd : : Adds a splitscreen user.
  1893. ss_enable : 0 : cl, release : Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
  1894. ss_remove : cmd : : Removes a splitscreen user.
  1895. ss_splitmode : 0 : cl, a, xbox_archive : Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen)
  1896. ss_verticalsplit : 1 : cl : Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
  1897. ss_voice_hearpartner : 0 : : Route voice between splitscreen players on same system.
  1898. ssao_usenormals : 1 : :
  1899. startdemos : cmd : : Play demos in demo sequence.
  1900. stash_grab_all : cmd : : grab all items from the stash
  1901. stat_dropdown : cmd : : Select a category in the spectator stats dropdown
  1902. stat_dropdown_cycle : cmd : : Cycle through the stat dropdown categories in a specified direction (-1 = back, 1 = forward)
  1903. stat_dropdown_sort : cmd : : Cycle through the stat dropdown sort methods
  1904. stats : cmd : : Prints server performance variables
  1905. stats_display : 0 : : Displays perf statistics information
  1906. stats_highlight_interval : 10 : cl : Interval between hightlight screens in the transition stats panel
  1907. stats_print : cmd : : Prints out perf statistics to the console, clears perf history
  1908. status : cmd : : Print connection status
  1909. steamcontroller_control_mode : 0 : :
  1910. steamcontroller_flow_interval : 7000 : :
  1911. steamcontroller_flow_sensitivity : 0 : :
  1912. steamcontroller_haptic_intensity : 320 : :
  1913. steamdatagram_client_consecutitive_ping_timeouts_fail : 4 : : If N consecutive pings to a port fail, after having received successful communication, mark that port as unavailable for a while, and try a different one.
  1914. steamdatagram_client_consecutitive_ping_timeouts_fail_initial : 2 : : If the first N pings to a port all fail, mark that port as unavailable for a while, and try a different one. Some ISPs and routers may drop the first packet, so setting this to 1 may greatly disrupt communications.
  1915. steamdatagram_client_fakeloss_recv : 0 : : 0-100 Randomly discard N pct of packets received
  1916. steamdatagram_client_fakeloss_send : 0 : : 0-100 Randomly discard N pct of packets instead of sending
  1917. steamdatagram_client_min_pings_before_ping_accurate : 10 : : Send at least N pings to a router before assuming the ping is accurate. (The first few packets can often delayed by various route setup costs such as NAT.)
  1918. steamdatagram_client_single_socket : 0 : : Set all steam datagram traffic to originate from the same local port. By default, we open up a new UDP socket (on a different local port) for each relay. This is not optimal, but it works around some routers that don't implement NAT properly. If you have intermittent problems talking to relays that might be NAT related, try toggling this flag.
  1919. steamdatagram_client_spew_level : 3 : : Verbosity level for Steam datagram client spew
  1920. steamdatagram_clientstatus : cmd : : Print steam datagram client status
  1921. step_spline : 0 : sv :
  1922. stop : cmd : : Finish recording demo.
  1923. stopdemos : cmd : : Stop looping demos (current demo will complete).
  1924. stopsound : cmd : :
  1925. stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds
  1926. stopvideos : cmd : : Stops all videos playing to the screen
  1927. +strafe : cmd : :
  1928. -strafe : cmd : :
  1929. suitvolume : 0 : sv, a :
  1930. surfaceprop : cmd : : Reports the surface properties at the cursor
  1931. sv_allchat : 1 : sv, nf : Players can receive all other players' text chat, no death restrictions
  1932. sv_allow_lobby_connect_only : 0 : release : If set, players may only join this server from matchmaking lobby, may not connect directly.
  1933. sv_allow_wait_command : 1 : rep, release : Allow or disallow the wait command on clients connected to this server.
  1934. sv_alltalk : 0 : sv, nf, release : Players can hear all other players' voice communication, no team restrictions
  1935. sv_alternateticks : 0 : sp, release : If set, server only simulates entities on even numbered ticks.
  1936. sv_always_full_flush : 0 : cheat :
  1937. sv_anim_queue_changes : 1 : sv :
  1938. sv_autosave : 1 : sv : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
  1939. sv_banid_dev_enabled : 0 : :
  1940. sv_banid_enabled : 1 : release : Whether server supports banid command
  1941. sv_benchmark_autovprofrecord : 0 : sv : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof.
  1942. sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
  1943. sv_benchmark_numticks : 3300 : sv : If > 0, then it only runs the benchmark for this # of ticks.
  1944. sv_bonus_challenge : 0 : sv, rep : Set to values other than 0 to select a bonus map challenge type.
  1945. sv_can_quit_from_script : 0 : sv, rep, cheat :
  1946. sv_cheats : 0 : nf, rep, release : Allow cheats on server
  1947. sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
  1948. sv_client_cmdrate_difference : 20 : rep : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
  1949. sv_client_max_interp_ratio : 5 : sv, rep : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
  1950. sv_client_min_interp_ratio : 1 : sv, rep : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 = let clients set cl_interp_ratio to anything any other value = set minimum value for cl_interp_ratio
  1951. sv_client_predict : -1 : rep : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients set cl_predict to anything 0 = force cl_predict to 0 1 = force cl_predict to 1
  1952. sv_clockcorrection_msecs : 60 : sv : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
  1953. sv_cluster : 0 : release : Data center cluster this server lives in.
  1954. sv_consistency : 0 : rep, release : Whether the server enforces file consistency for critical files
  1955. sv_contact : 0 : nf, release : Contact email for server sysop
  1956. sv_debug_player_use : 0 : sv, rep : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
  1957. sv_decal_clear_all_entities : cmd : : Clears decals from all entities
  1958. sv_decal_clear_from_entity : cmd : : Clears decals from the targetted entity
  1959. sv_decal_clear_world : cmd : : Clears world decals
  1960. sv_decal_debug : cmd : : Toggles server decal debug visualization
  1961. sv_decal_shoot : cmd : : Shoots a server-side decal
  1962. sv_dota_auto_save_interval : 300 : sv :
  1963. sv_dota_auto_save_min_players : 10 : sv : minimum number of players in the game to allow saves
  1964. sv_dota_auto_save_test_interval : 120 : sv :
  1965. sv_dota_auto_save_test_interval_futz : 30 : sv :
  1966. sv_dota_crash_sentinel_filename : 0 : sv : Filename of crash detection sentinel
  1967. sv_dota_custom_game_cache_download_stuck_mb : 1 : sv : We must download N megabytes within sv_dota_custom_game_cache_download_stuck_timeout seconds, or else we'll assume the download is stuck and give up
  1968. sv_dota_custom_game_cache_download_stuck_timeout : 30 : sv : Every N seconds, we must make download progress of at least sv_dota_custom_game_cache_download_stuck_mb megabytes, or else we'll assume the download is stuck and give up
  1969. sv_dota_custom_game_cache_download_timeout_total : 300 : sv : If we cannot finish downloading after N seconds, give up
  1970. sv_dota_custom_game_cache_lock_file_timeout : 30 : sv : If we cannot acquire lock on shared cache in N seconds, give up and fail UGC install
  1971. sv_dota_custom_game_cache_shared_folder : 0 : sv : Shared cache for downloaded custom game data. (Dedicated server only)
  1972. sv_dota_custom_game_cache_test_download : cmd : : <custom game ID> [<expected_timestamp>]. Test code to cache UGC to dedicated server
  1973. sv_dota_dump_econ_item_stringtable : cmd : : sv_dota_dump_econ_item_stringtable
  1974. sv_dota_dump_modifier_stringtable : cmd : : sv_dota_dump_modifier_stringtable
  1975. sv_dota_league_auto_save_interval : 30 : sv :
  1976. sv_dota_speech_announcer_networking : 1 : sv, cheat : Set to 0 to prevent announcer speech from being matched on the client; match it on the server instead, like the old way.
  1977. sv_downloadurl : 0 : rep, release : Location from which clients can download missing files
  1978. sv_enable_delta_packing : 1 : : When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, but can be disabled for error checking.
  1979. sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries
  1980. sv_ent_showonlyattachment : 0 : sv, cheat :
  1981. sv_ent_showonlyhitbox : -1 : sv, cheat :
  1982. sv_extra_client_connect_time : 15 : : Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
  1983. sv_filterban : 1 : : Set packet filtering by IP mode
  1984. sv_footstepinterval : 0 : sv, rep, cheat :
  1985. sv_force_time_of_day : -1 : sv, cheat : 0 - midnight, 3 - afternoon
  1986. sv_forcepreload : 0 : a : Force server side preloading.
  1987. sv_fow_viz : cmd : : FoW viz commands
  1988. sv_gameinstructor_disable : 0 : cl, rep : Force all clients to disable their game instructors.
  1989. sv_gravity : 800 : sv, nf, rep : World gravity.
  1990. sv_hibernate_postgame_delay : 5 : : # of seconds to wait after final client leaves before hibernating.
  1991. sv_hibernate_when_empty : 1 : : Puts the server into extremely low CPU usage mode when no clients connected
  1992. sv_hitbox_debug : 0 : sv :
  1993. sv_infinite_ammo : 0 : sv, rep, cheat : Player's active weapon will never run out of ammo
  1994. sv_ladder_slack_z_mult : 0 : sv, rep, cheat : Difference in Z increases toward the middle of the slack ladder.
  1995. sv_lagcompensationforcerestore : 1 : sv, cheat : Don't test validity of a lag comp restore, just do it.
  1996. sv_lan : 0 : release : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  1997. sv_lightquery_debug : 0 : sv, cheat :
  1998. sv_log_onefile : 0 : a : Log server information to only one file.
  1999. sv_logbans : 0 : a : Log server bans in the server logs.
  2000. sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
  2001. sv_logdownloadlist : 0 : :
  2002. sv_logecho : 1 : a : Echo log information to the console.
  2003. sv_logfile : 0 : a : Log server information in the log file.
  2004. sv_logflush : 0 : a : Flush the log file to disk on each write (slow).
  2005. sv_logsdir : 0 : a : Folder in the game directory where server logs will be stored.
  2006. sv_massreport : 0 : sv :
  2007. sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address.
  2008. sv_max_queries_sec_global : 60 : : Maximum queries per second to respond to from anywhere.
  2009. sv_max_queries_window : 30 : : Window over which to average queries per second averages.
  2010. sv_maxclientframes : 128 : :
  2011. sv_maxcmdrate : 40 : rep, release : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
  2012. sv_maxrate : 0 : rep, release : Max bandwidth rate allowed on server, 0 == unlimited
  2013. sv_maxreplay : 0 : : Maximum replay time in seconds
  2014. sv_maxroutable : 1200 : : Server upper bound on net_maxroutable that a client can use.
  2015. sv_maxupdaterate : 60 : rep : Maximum updates per second that the server will allow
  2016. sv_memlimit : 0 : cheat : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
  2017. sv_mincmdrate : 0 : rep, release : This sets the minimum value for cl_cmdrate. 0 == unlimited.
  2018. sv_minrate : 5000 : rep, release : Min bandwidth rate allowed on server, 0 == unlimited
  2019. sv_minupdaterate : 10 : rep : Minimum updates per second that the server will allow
  2020. sv_mover_maxslope : 0 : sv, nf, rep : The maximum slope the player can overcome [-]
  2021. sv_mover_pogodampingratio : 0 : sv, nf, rep : The capsule pogo stick damping ratio [-]
  2022. sv_mover_pogoextension : 5 : sv, nf, rep : The capsule pogo stick extension to keep the player better grounded [%]
  2023. sv_mover_pogofrequency : 10 : sv, nf, rep : The capsule pogo stick frequency [hz].
  2024. sv_mover_usecapsule : 1 : sv, nf, rep : Should the mover proxy be a capsule shape?
  2025. sv_networkvar_perfieldtracking : 1 : release : Track individual field offset changes, rather than a single dirty flag for the whole entity.
  2026. sv_networkvar_validate : 0 : release : Validate each StateChanged against known offsets.
  2027. sv_noclipaccelerate : 5 : sv, a, nf, rep :
  2028. sv_noclipduringpause : 0 : sv, rep, cheat : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
  2029. sv_noclipfriction : 4 : sv, nf, rep : Friction during noclip move.
  2030. sv_noclipspeed : 5 : sv, a, nf, rep :
  2031. sv_packstats : cmd : : Show entity packing stats, pass 'clear' as argument to reset counts.
  2032. sv_parallel_packentities : 1 : : Set to 1 to use threading snapshot sending on listen servers, 2 for dedicated servers.
  2033. sv_parallel_sendsnapshot : 1 : : Set to 1 to use threading snapshot sending on listen servers, 2 for dedicated servers.
  2034. sv_password : 0 : prot, nf, norecord, release : Server password for entry into multiplayer games
  2035. sv_pausable : 0 : release : Is the server pausable.
  2036. sv_pause_on_console_open : 0 : a : 1 = Pause the game when pressing ~ to open the console. CTRL+~ opens the console without pause.
  2037. sv_phys_rendergeo : cmd : : Toggles server physics debug geometry
  2038. sv_phys_visualize_awake : 0 : sv :
  2039. sv_player_stuck_tolerance : 10 : sv, cheat :
  2040. sv_playerperfhistorycount : 20 : sv : Number of samples to maintain in player perf history
  2041. sv_printdecalinfo : cmd : : (server) Prints info about decals currently in the scene
  2042. sv_prop_door_max_close_attempts : 8 : sv, cheat : Number of times blocked doors will try to close before becoming non-solid and forcing a close.
  2043. sv_pure : cmd : : Show user data.
  2044. sv_pure_kick_clients : 1 : release : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
  2045. sv_pure_trace : 0 : release : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
  2046. sv_pvs_entity : -1 : sv : If set, only allows this ent index to network (other than players and things that force sending).
  2047. sv_pvs_random : 0 : sv : If set, objects blink in/out of pvs randomly.
  2048. sv_querycache_stats : cmd : : Display status of the query cache (client only)
  2049. sv_radial_vis : 0 : sv : Use Radial vis for networking PVS checks.
  2050. sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication
  2051. sv_rcon_log : 1 : : Enable/disable rcon logging.
  2052. sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned
  2053. sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
  2054. sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications
  2055. sv_regeneration_force_on : 0 : sv, cheat : Cheat to test regenerative health systems
  2056. sv_regeneration_wait_time : 1 : sv, rep :
  2057. sv_region : -1 : release : The region of the world to report this server in.
  2058. sv_remapper_loopsoundfix : 0 : sv, rep :
  2059. sv_remapper_range_multiplier : 1 : sv, rep :
  2060. sv_replaysdir : 0 : : Directory to store replays in
  2061. sv_reservation_grace : 5 : : Time in seconds given for a lobby reservation.
  2062. sv_reservation_timeout : 120 : release : Time in seconds before lobby reservation expires.
  2063. sv_save_session_persisters : cmd : : Saves session persister data immediately.
  2064. sv_script_profile : 0 : sv :
  2065. sv_script_think_interval : 0 : sv, rep :
  2066. sv_search_key : 0 : release :
  2067. sv_sequence_debug : -1 : sv :
  2068. sv_sequence_debug_verbose : 1 : sv :
  2069. sv_session_persister_mode : 0 : sv : 0 = OFF, 1 = ON, 2 = w/SPAWN MANAGER, 3 = w/PLAYER & WEAPONS
  2070. sv_shared_team_pvs : 1 : sv : PVS is shared between teams
  2071. sv_showfootsteps : 0 : sv, rep, cheat : Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both)
  2072. sv_showladders : 0 : sv : Show bbox and dismount points for all ladders (must be set before level load.)
  2073. sv_showlagcompensation : 0 : sv, cheat : Show lag compensated hitboxes whenever a player is lag compensated.
  2074. sv_showtags : cmd : : Describe current gametags.
  2075. sv_shutdown : cmd : : Sets the server to shutdown when all games have completed
  2076. sv_skyname : 0 : sv, a, rep : Current name of the skybox texture
  2077. sv_snapshot_unlimited : 0 : rep, release : For debugging, don't throw away old snapshots so that if you break in debugger (on remote client or server) it won't require an uncompressed update to resume. You may run out of memory of course...
  2078. sv_soundemitter_reload : cmd : : Flushes the sounds.txt system
  2079. sv_soundemitter_trace : -1 : sv, rep : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for everybody, n = for one entity)
  2080. sv_soundscape_printdebuginfo : cmd : : print soundscapes
  2081. sv_specaccelerate : 5 : sv, a, nf, rep :
  2082. sv_specnoclip : 1 : sv, a, nf, rep :
  2083. sv_specspeed : 3 : sv, a, nf, rep :
  2084. sv_stats : 1 : : Collect CPU usage stats
  2085. sv_steamdatagramtransport_port : 0 : : If non zero, listen for proxied traffic on the specified port
  2086. sv_steamgroup : 0 : nf, release : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
  2087. sv_steamgroup_exclusive : 0 : release : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
  2088. sv_strict_notarget : 0 : sv : If set, notarget will cause entities to never think they are in the pvs
  2089. sv_sync_anims_spawn : 0 : sv, cheat :
  2090. sv_sync_client_updates : 0 : : (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames.
  2091. sv_tags : 0 : nf, release : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
  2092. sv_temp_baseline_string_table_buffer_size : 524288 : : Buffer size for writing string table baselnes
  2093. sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped
  2094. sv_timeout_when_fully_connected : 15 : sv : Once fully connected, player will be kicked if he doesn't send a network message within this interval.
  2095. sv_timeout_when_fully_connected_tournament : 5 : sv : Once fully connected in a tournament game, player will be kicked if he doesn't send a network message within this interval.
  2096. sv_tracereffects_limit_general : 15 : sv, rep : Limits the number of visible tracers per frame
  2097. sv_turbophysics : 1 : sv, rep : Turns on turbo physics
  2098. sv_unlockedchapters : 1 : a : Highest unlocked game chapter.
  2099. sv_update_master_server : 1 : release : Should we update the master server.
  2100. sv_usenetworkvars : 1 : : Use networkvar system.
  2101. sv_usercmd_queue_spew_threshold : 10 : sv, release : Spew warning if command queue has grown above this many backlogged commands.
  2102. sv_vehicle_autoaim_scale : 8 : sv :
  2103. sv_visiblemaxplayers : -1 : release : Overrides the max players reported to prospective clients
  2104. sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
  2105. sv_voiceenable : 1 : a, nf, release :
  2106. sv_watchtransmit : -2 : sv, release : Watch NetworkStateChanged info for this entity index.
  2107. sys_minidumpexpandedspew : 1 : :
  2108. sys_minidumpspewlines : 2000 : release : Lines of crash dump console spew to keep.
  2109. target_scan_use_query_cache : 1 : sv :
  2110. tauntfrequency : 1 : sv, nf :
  2111. template_debug : 0 : sv, cheat :
  2112. tenfoot_match : cmd : : [prefix]: matches a string prefix
  2113. tenfoot_pickle_dictionaries : cmd : : compiles daisy wheel input dictionaries to more performant form
  2114. tenfoot_pickle_single_dictionary : cmd : : [language] compiles one daisy wheel input dictionary
  2115. tenfoot_text_hotspots : cmd : : find text autosuggest hot spots
  2116. test_compendium : cmd : : test_compendium
  2117. test_compendium_enable_spew : 0 : cl : Enable Compendium debug spew.
  2118. test_compendium_endgame_stats : cmd : : test_compendium_endgame_stats
  2119. test_compendium_force_web_assets : 0 : cl : Use Web assets for Compendium testing.
  2120. test_compendium_level_inc : 5 : cl : Amount to increment level points amount per frame when doing local compendium testing on progressbars.
  2121. test_compendium_level_inc_max : 12000 : cl : The maximum value to allow the compendium level testing to get before wrapping it around again.
  2122. test_compendium_level_set : -1 : cl : When set to a value >= 0 this will force the compendium level to use this value when testing compendiums
  2123. test_compendium_overridedatafile : 0 : cl : Download a compendium, but then use the specified local datafile instead.
  2124. test_compendium_prizepool_inc : 5000 : cl : Amount to increment prizepool amount per frame when doing local compendium testing on progressbars.
  2125. test_compendium_prizepool_max : 6000000 : cl : Maximum prizepool amount when doing local compendium testing on progressbars.
  2126. test_compendium_prizepool_min : 1600000 : cl : Minimum prizepool amount when doing local compendium testing on progressbars.
  2127. test_compendium_refresh : cmd : : test_compendium_refresh
  2128. test_compendium_stats : cmd : : test_compendium_stats
  2129. Test_CreateEntity : cmd : :
  2130. test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
  2131. Test_EHandle : cmd : :
  2132. test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
  2133. Test_ExitProcess : cmd : : Test_ExitProcess <exit code> - immediately kill the process.
  2134. test_halloween : cmd : :
  2135. test_halloween_2 : cmd : :
  2136. Test_InitRandomEntitySpawner : cmd : :
  2137. Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
  2138. Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
  2139. Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
  2140. Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
  2141. Test_RandomizeInPVS : cmd : :
  2142. Test_RandomPlayerPosition : cmd : :
  2143. Test_RemoveAllRandomEntities : cmd : :
  2144. Test_SpawnRandomEntities : cmd : :
  2145. Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
  2146. Test_StartScript : cmd : : Start a test script running..
  2147. testhudanim : cmd : : Test a hud element animation. Arguments: <anim name>
  2148. testscript_debug : 0 : : Debug test scripts.
  2149. texture_budget_background_alpha : 128 : cl, a : how translucent the budget panel is
  2150. texture_budget_panel_bottom_of_history_fraction : 0 : cl, a : number between 0 and 1
  2151. texture_budget_panel_global : 0 : cl : Show global times in the texture budget panel.
  2152. texture_budget_panel_height : 284 : cl, a : height in pixels of the budget panel
  2153. texture_budget_panel_width : 512 : cl, a : width in pixels of the budget panel
  2154. texture_budget_panel_x : 0 : cl, a : number of pixels from the left side of the game screen to draw the budget panel
  2155. texture_budget_panel_y : 450 : cl, a : number of pixels from the top side of the game screen to draw the budget panel
  2156. tf_arena_max_streak : 5 : cl, nf, rep : Teams will be scrambled if one team reaches this streak
  2157. tf_arena_preround_time : 10 : cl, nf, rep : Length of the Pre-Round time
  2158. tf_escort_score_rate : 1 : sv, cheat : Score for escorting the train, in points per second
  2159. think_limit : 0 : sv, rep, release : Maximum think time in milliseconds, warning is printed if this is exceeded.
  2160. thirdperson : cmd : : Switch to thirdperson camera.
  2161. thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls.
  2162. thirdperson_platformer : 0 : cl : Player will aim in the direction they are moving.
  2163. thirdperson_screenspace : 0 : cl : Movement will be relative to the camera, eg: left means screen-left
  2164. thirdpersonshoulder : cmd : : Switch to thirdperson-shoulder camera.
  2165. threaded_occluder_rasterization : 1 : cheat :
  2166. ti_onstage_frame_short : 512 : cl :
  2167. ti_onstage_frame_tall : 576 : cl :
  2168. ti_onstage_frame_wide : 384 : cl :
  2169. ti_onstage_side_frame_tall : 1200 : cl :
  2170. ti_onstage_side_frame_wide : 670 : cl :
  2171. ti_onstage_side_portrait_fov_reduce : 5 : cl :
  2172. timedemo : cmd : : Play a demo and report performance info.
  2173. timedemo_end : -1 : : Ends timedemo on given tick.
  2174. timedemo_start : -1 : : Starts timedemo on given tick.
  2175. timedemo_vprofrecord : cmd : : Play a demo and report performance info. Also record vprof data for the span of the demo
  2176. timedemoquit : cmd : : Play a demo, report performance info, and then exit
  2177. toggle : cmd : : Toggles specified convar value on and off.
  2178. toggleconsole : cmd : : Show/hide the console.
  2179. toggleshoppanel : cmd : : toggles shop
  2180. top_bar_message : cmd : : test top bar status message
  2181. tr_do_reduce : 1 : cheat :
  2182. tr_draw_open_edges : 0 : cheat :
  2183. tr_epsilon_t_junction : 0.010 : cheat :
  2184. tr_max_acceptable_edge_length : 10000 : cheat :
  2185. tr_openedge_penalty : 10 : cheat :
  2186. treasure_opening_eliminate_dupes : 2 : cl : Style/hide already received items
  2187. treasure_opening_particle_emission_max : 2 : cl :
  2188. treasure_opening_particle_emission_min : 0 : cl :
  2189. treasure_opening_particle_emissionB_max : 1 : cl :
  2190. treasure_opening_particle_emissionB_min : 0 : cl :
  2191. treasure_opening_particle_velocity_max : 2 : cl :
  2192. treasure_opening_particle_velocity_min : 0 : cl :
  2193. tutorial_cleanup_post : cmd : :
  2194. tutorial_experience_closed : cmd : :
  2195. tutorial_speech_end : cmd : :
  2196. tutorial_start_lesson : cmd : : Jump to the passed tutorial lesson
  2197. tutorial_testui : cmd : :
  2198. tutorial_tip_dismissed : cmd : :
  2199. tv_allow_camera_man : 1 : sv : Auto director allows spectators to become camera man
  2200. tv_allow_static_shots : 1 : sv : Auto director uses fixed level cameras for shots
  2201. tv_autorecord : 0 : : Automatically records all games as SourceTV demos.
  2202. tv_autoretry : 1 : : Relay proxies retry connection after network timeout
  2203. tv_chatgroupsize : 0 : : Set the default chat group size
  2204. tv_chattimelimit : 0 : : Limits spectators to chat only every n seconds
  2205. tv_clients : cmd : : Shows list of connected SourceTV clients.
  2206. tv_debug : 0 : : SourceTV debug info.
  2207. tv_delay : 120 : sv : SourceTV broadcast delay in seconds
  2208. tv_deltacache : 2 : : Enable delta entity bit stream cache
  2209. tv_demo_starttick : 0 : :
  2210. tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
  2211. tv_dota_auto_record : 0 : sv : If enabled, a demo will automatically be recorded for every game
  2212. tv_dota_auto_record_stressbots : 0 : sv : If enabled, a demo will automatically be recorded for stressbot games
  2213. tv_enable : 0 : nf : Activates SourceTV on server.
  2214. tv_enable_delta_frames : 1 : : Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significantly less memory.
  2215. tv_grouprelaydatareliable : 0 : : When enabled, this will collect all information for relay sending into a single datagram to ensure that the data stays together through a potentially large number of relays
  2216. tv_grouprelaydataunreliable : 0 : : When enabled, this will collect all information for relay sending into a single datagram to ensure that the data stays together through a potentially large number of relays
  2217. tv_grouprelaydatavoice : 0 : : Similar to tv_grouprelaydata, but controls whether or not the voice channels should be routed into the grouped data for the relays
  2218. tv_instant_replay_full_frame : 1 : : Send embedded full frames
  2219. tv_instant_replay_full_frame_packet_size : 512 : : Chunk size for full frame embeddeds
  2220. tv_instant_replay_full_frame_time : 60 : : Seconds between full frame embeddeds
  2221. tv_listen_voice_indices : 0 : user : Bitfield of entindices to listen to voice messages from when connected to SourceTV, default is none
  2222. tv_maxclients : 128 : : Maximum client number on SourceTV server.
  2223. tv_maxrate : 80000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
  2224. tv_msg : cmd : : Send a screen message to all clients.
  2225. tv_name : 0 : : SourceTV host name
  2226. tv_nochat : 1 : a, user : Don't receive chat messages from other SourceTV spectators
  2227. tv_overridemaster : 0 : : Overrides the SourceTV master root address.
  2228. tv_password : 0 : prot, nf, norecord : SourceTV password for all clients
  2229. tv_port : 27020 : release : Host SourceTV port
  2230. tv_record : cmd : : Starts SourceTV demo recording.
  2231. tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
  2232. tv_relay_quit_after_game : 1 : : Quit after a game has been relayed, do not hibernate
  2233. tv_relay_quit_on_connection_failure : 1 : : Quit after an unsuccesful relay connection
  2234. tv_relay_rate : 250000 : : default rate for relays
  2235. tv_relay_secret_code : 1 : prot : When enabled, this will use a uniquely generated server code to authenticate relay to relay connections. This code is coordinated via the GC or some external means rather than by clients directly
  2236. tv_relaypassword : 0 : prot, nf, norecord : SourceTV password for relay proxies
  2237. tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on
  2238. tv_retry : cmd : : Reconnects the SourceTV relay proxy.
  2239. tv_secret_code : 1 : prot : When enabled, this will use a uniquely generated server code to authenticate relay connections. This code is coordinated via the GC or some external means rather than by clients directly
  2240. tv_show_allchat : 1 : sv, release :
  2241. tv_snapshotrate : 20 : : Snapshots broadcasted per second
  2242. tv_status : cmd : : Show SourceTV server status.
  2243. tv_stop : cmd : : Stops the SourceTV broadcast.
  2244. tv_stoprecord : cmd : : Stops SourceTV demo recording.
  2245. tv_timeout : 300 : : SourceTV connection timeout in seconds.
  2246. tv_title : 0 : : Set title for SourceTV spectator UI
  2247. tv_transmitall : 0 : rep : Transmit all entities (not only director view)
  2248. tv_window_size : 16 : : Specifies the number of seconds worth of frames that the tv replay system should keep in memory. Increasing this greatly increases the amount of memory consumed by the TV system
  2249. txview : cmd : : Show/hide the internal texture viewer.
  2250. ui_volume_max : 1 : :
  2251. unbind : cmd : : Unbind a key.
  2252. unbindall : cmd : : Unbind all keys.
  2253. unpause : cmd : : Clear the pause state of the server.
  2254. unsubscribe_all_game_modes : cmd : : Unsubscribes from all custom games. They will be uninstalled by the Steam client when you close Dota 2.
  2255. unsubscribe_custom_game : cmd : : Stops subscribing to a specific custom game. It will be uninstalled when you exit Dota 2.
  2256. UpdateBinarySizes : cmd : : Dumps the binary sizes to use for the game in loadaddress.vpc
  2257. url_execute : cmd : : Executes url-based commands, used for incoming commands from url-based launches when the game's already running.
  2258. -use : cmd : :
  2259. +use : cmd : :
  2260. use : cmd : : Use a particular weapon Arguments: <weapon_name>
  2261. use_item_client : cmd : : Use the item in the indicated slot. <hero name> <slot name>
  2262. use_new_damage_system : 0 : sv :
  2263. users : cmd : : Show user info for players on server.
  2264. vdebug_enable : cmd : : Enable/disable VDebug
  2265. vehicle_flushscript : cmd : : Flush and reload all vehicle scripts
  2266. versus_stats_highlight_interval : 5 : cl : Interval between hightlight screens in the transition stats panel for versus mode
  2267. vgui_drawfocus : 0 : : Report which panel is under the mouse.
  2268. vgui_drawkeyfocus : 0 : : Report which panel has keyboard focus.
  2269. +vgui_drawtree : cmd : :
  2270. -vgui_drawtree : cmd : :
  2271. vgui_drawtree : 0 : cl, cheat : Draws the vgui panel hiearchy to the specified depth level.
  2272. vgui_drawtree_bounds : 0 : cl : Show panel bounds.
  2273. vgui_drawtree_clear : cmd : :
  2274. vgui_drawtree_draw_selected : 0 : cl : Highlight the selected panel
  2275. vgui_drawtree_freeze : 0 : cl : Set to 1 to stop updating the vgui_drawtree view.
  2276. vgui_drawtree_hidden : 0 : cl : Draw the hidden panels.
  2277. vgui_drawtree_panelalpha : 0 : cl : Show the panel alpha values in the vgui_drawtree view.
  2278. vgui_drawtree_panelptr : 0 : cl : Show the panel pointer values in the vgui_drawtree view.
  2279. vgui_drawtree_popupsonly : 0 : cl : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
  2280. vgui_drawtree_render_order : 0 : cl : List the vgui_drawtree panels in render order.
  2281. vgui_drawtree_scheme : 0 : cl : Show scheme file for each panel
  2282. vgui_drawtree_visible : 1 : cl : Draw the visible panels.
  2283. vgui_dump_panels : cmd : : vgui_dump_panels [visible]
  2284. vgui_message_dialog_modal : 1 : cl, a :
  2285. vgui_spew_fonts : cmd : :
  2286. vgui_togglepanel : cmd : : show/hide vgui panel by name.
  2287. video_mode_screenshots : cmd : : dump screenshots at all supported video modes
  2288. viewanim_addkeyframe : cmd : :
  2289. viewanim_create : cmd : : viewanim_create
  2290. viewanim_load : cmd : : load animation from file
  2291. viewanim_reset : cmd : : reset view angles!
  2292. viewanim_save : cmd : : Save current animation to file
  2293. viewanim_test : cmd : : test view animation
  2294. viewmodel_fov : 54 : cl, cheat :
  2295. viewmodel_offset_x : 0 : sv, cl, a, rep :
  2296. viewmodel_offset_y : 0 : sv, cl, a, rep :
  2297. viewmodel_offset_z : 0 : sv, cl, a, rep :
  2298. violence_ablood : 1 : : Draw alien blood
  2299. violence_agibs : 1 : : Show alien gib entities
  2300. violence_hblood : 1 : : Draw human blood
  2301. violence_hgibs : 1 : : Show human gib entities
  2302. vis_debug_currentcluster : cmd : : Show the current cluster number
  2303. vis_debug_drawcluster : cmd : : Add cluster # to visualization, (-1) to clear
  2304. vis_debug_dumpvisibleclusters : cmd : : Show the list of visible clusters
  2305. vis_debug_find_los : cmd : : Find or clear the vis LOS to here
  2306. vis_debug_lock : cmd : : Lock vis LOS origin to current
  2307. vis_debug_record_start : cmd : : Record a path to debug vis
  2308. vis_debug_record_stop : cmd : : Record a path to debug vis
  2309. vis_debug_show : cmd : : Show/hide the vis debug visualization
  2310. vis_debug_tracelos : cmd : : Trace rays and check vis from the current camera
  2311. vis_enable : 1 : : Toggle static visibility
  2312. vis_force : 0 : sv, cheat :
  2313. vismon_poll_frequency : 0 : sv, cheat :
  2314. vismon_trace_limit : 12 : sv, cheat :
  2315. vm_camera : 1 : cl :
  2316. vm_camera_interp_speed : 8 : cl :
  2317. vm_camera_no_roll : 0 : cl :
  2318. vm_camera_scale : 1 : cl :
  2319. vm_debug : 0 : sv, rep :
  2320. vm_draw_always : 0 : cl :
  2321. vm_fade : 1 : sv, rep :
  2322. voice_all_icons : 0 : cl : Draw all players' voice icons
  2323. voice_always_sample_mic : 0 : a : For systems experiencing a hang/stall when using voice chat.
  2324. voice_chat_bubble_show_volume : 1 : cl, a : Visualize the volume transmitted with the icon displaying speech.
  2325. voice_chat_bubbles : 1 : cl, a : Whether to draw chat bubbles int the UI or not
  2326. voice_clientdebug : 0 : cl :
  2327. voice_debugfeedback : 0 : :
  2328. voice_debugfeedbackfrom : 0 : :
  2329. voice_fadeouttime : 0 : :
  2330. voice_gain_downward_multiplier : 100 : :
  2331. voice_gain_max : 5 : :
  2332. voice_gain_rate : 1 : :
  2333. voice_gain_target : 16000 : :
  2334. voice_head_icon_height : 20 : cl : Voice icons are this many inches over player eye positions
  2335. voice_head_icon_size : 6 : cl : Size of voice icon over player heads in inches
  2336. voice_local_icon : 0 : cl : Draw local player's voice icon
  2337. voice_loopback : 0 : user :
  2338. voice_minimum_gain : 3 : :
  2339. voice_modenable : 1 : cl, a, clientcmd_can_execute : Enable/disable voice in this mod.
  2340. voice_overdrive : 2 : :
  2341. voice_overdrivefadetime : 0 : :
  2342. voice_player_speaking_delay_threshold : 0 : sv, cheat :
  2343. voice_scale : 1 : a :
  2344. voice_sequence_maximum_wait_time : 0 : : When receiving packets out of sequence, wait this many seconds for missing sequences to arrive
  2345. voice_serverdebug : 0 : sv :
  2346. voice_steal : 2 : :
  2347. voice_threshold : 4000 : cl, a :
  2348. voice_threshold_delay : 0 : :
  2349. voice_vox : 0 : cl, a : Voice chat uses a vox-style always on
  2350. voice_vox_current_peak : 0 : cl : Current peak value (out of 64k) of the incoming voice stream
  2351. voice_xsend_debug : 0 : :
  2352. -voicerecord : cmd : :
  2353. +voicerecord : cmd : :
  2354. volume : 1 : a, xbox_archive : Sound volume
  2355. vphys2_air_density : 2 : :
  2356. vphys2_angular_damping : 0 : :
  2357. vphys2_angular_damping_in_water : 0 : :
  2358. vphys2_artificial_acceleration : 0 : :
  2359. vphys2_buoyancy_damping : 0 : :
  2360. vphys2_buoyancy_version : 0 : :
  2361. vphys2_default_max_velocity : 2000 : cheat : max object velocity, in/s
  2362. vphys2_enable_buoyancy : 1 : :
  2363. vphys2_enable_variable_timestep : 1 : :
  2364. vphys2_expensive_sync_warning : 320000 : :
  2365. vphys2_linear_damping : 0 : :
  2366. vphys2_linear_damping_in_water : 0 : :
  2367. vphys2_ragdoll_joint_or : 1 : :
  2368. vphys2_solver_batch_size : 16 : :
  2369. vphys2_water_density_multiplier : 1 : :
  2370. vphysics_force_apply_magnitude : 1 : :
  2371. vphysics_shadow_port : 1 : cheat : Use the ported version of physics shadow controller?
  2372. vprof_counters : 0 : :
  2373. vprof_counters_show_minmax : 0 : :
  2374. vprof_dump_counters : cmd : : Dump vprof counters to the console
  2375. vprof_generate_report : cmd : : Generate a report to the console.
  2376. vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
  2377. vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
  2378. vprof_off : cmd : : Disable vprof
  2379. vprof_on : cmd : : Enable vprof
  2380. vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
  2381. vprof_remote_stop : cmd : : Stop an existing remote VProf data request
  2382. vprof_reset : cmd : : Reset the stats in VProf profiler
  2383. vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
  2384. vprof_scope_entity_clientthink : 0 : cl : Set to 1 to generate individual VPROF nodes for each client entity's think function.
  2385. vprof_scope_entity_gamephys : 0 : sv :
  2386. vprof_scope_entity_thinks : 0 : sv, rep :
  2387. vprof_think_limit : 0 : sv :
  2388. vprof_vtrace : cmd : : Toggle whether vprof data is sent to VTrace
  2389. vr_anchor_allow_non_up_floor : 0 : sv, rep, cheat : Allows anchor teleportation onto walls and ceiling. NOTE: WIP, mostly broken!
  2390. vr_chaperone_enable : 0 : cl :
  2391. vr_chaperone_fade_dist : 30 : cl, a :
  2392. vr_chaperone_hardbounds_disabled : 1 : cl :
  2393. vr_chaperone_max_x : 87 : cl, a :
  2394. vr_chaperone_max_y : 100 : cl, a :
  2395. vr_chaperone_max_z : 105 : cl, a :
  2396. vr_chaperone_min_x : -64 : cl, a :
  2397. vr_chaperone_min_y : -112 : cl, a :
  2398. vr_chaperone_min_z : 0 : cl, a :
  2399. vr_depth_prepass : 1 : :
  2400. vr_depth_prepass_alphatested : 0 : :
  2401. vr_depth_prepass_cull_threshold : 60 : :
  2402. vr_dump_lights : 0 : :
  2403. vr_enable_lights : 1 : :
  2404. vr_hack_cont_postx : 0 : cl :
  2405. vr_hack_cont_posty : 0 : cl :
  2406. vr_hack_cont_postz : 0 : cl :
  2407. vr_hack_cont_prex : 0 : cl :
  2408. vr_hack_cont_prey : 0 : cl :
  2409. vr_hack_cont_prez : -2 : cl :
  2410. vr_hack_cont_rotx : 0 : cl :
  2411. vr_hack_cont_roty : 90 : cl :
  2412. vr_hack_cont_rotz : 180 : cl :
  2413. vr_hand_extra_reach_distance0 : 0 : sv, rep : Increase this to extend the reach position of your hands. This is to help work around Aperture being designed for the specific GDC room size.
  2414. vr_hand_extra_reach_distance1 : 0 : sv, rep : Increase this to extend the reach position of your hands. This is to help work around Aperture being designed for the specific GDC room size.
  2415. vr_hmd_positions_debug : 0 : sv, rep, cheat : Makes local player HMD avatar visible slightly in front of its actual position.
  2416. vr_render_opaque : 1 : :
  2417. vr_render_opaque_notzprepassed : 1 : :
  2418. vr_render_translucent : 1 : :
  2419. vr_shadows_debug : 0 : :
  2420. vr_stencil_debug : 0 : : 0=Off, 1=DebugWireframe, 2=DebugSolidBlink
  2421. vtune : cmd : : Controls VTune's sampling.
  2422. -walk : cmd : :
  2423. +walk : cmd : :
  2424. watch_server : cmd : : Watch a server steam id
  2425. weapon_showproficiency : 0 : sv :
  2426. workshop_concurrent_fileinfo_requests : 5 : cl :
  2427. world_dump_loaded_worlds : cmd : : Dump all of the worlds that we know about
  2428. world_layer_list : cmd : : List all world layers
  2429. world_layer_set_visible : cmd : : Show or hide the specified world layer
  2430. writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
  2431. writeip : cmd : : Save the ban list to banned_ip.cfg.
  2432. writekeybindings : cmd : : Saves current key bindings to disk.
  2433. xbox_autothrottle : 1 : sv, a :
  2434. xbox_steering_deadzone : 0 : sv :
  2435. xbox_throttlebias : 100 : sv, a :
  2436. xbox_throttlespoof : 200 : sv, a :
  2437. xc_crouch_debounce : 0 : sv :
  2438. xlook : cmd : :
  2439. xmove : cmd : :
  2440. z_door_reopen_interval : 0 : sv, cheat : Closed doors can be re-opened after this amount of time
  2441. z_door_retry_interval : 1 : sv, cheat : Interval at which blocked doors will try to reopen
  2442. +zoom : cmd : :
  2443. -zoom : cmd : :
  2444. zoom_sensitivity_ratio : 1 : cl : Additional mouse sensitivity scale factor applied when FOV is zoomed in.
  2445. --------------
  2446. 4097 total convars/concommands
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