Advertisement
Guest User

BEMANITOOLS CONFIG

a guest
Jul 13th, 2021
171
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.10 KB | None | 0 0
  1. # Magnetic card type, format XXX, 3 digit string (supports: C02, D01, E11, ECO)
  2. eamuse.card_type=D01
  3.  
  4. # URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
  5. eamuse.server=localhost:80
  6.  
  7. # PCBID
  8. eamuse.pcbid=0101020304050607086F
  9.  
  10. # EAMID
  11. eamuse.eamid=0101020304050607086F
  12.  
  13. # Fix stretched BG videos on newer GPUs. Might appear on Red and newer
  14. gfx.bgvideo_uv_fix=false
  15.  
  16. # Run the game in a framed window (requires windowed option)
  17. gfx.framed=true
  18.  
  19. # Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
  20. gfx.frame_rate_limit=60
  21.  
  22. # Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
  23. gfx.monitor_check=-1.000000
  24.  
  25. # Run the game windowed
  26. gfx.windowed=true
  27.  
  28. # Windowed width, 0 for default size
  29. gfx.window_width=0
  30.  
  31. # Windowed height, 0 for default size
  32. gfx.window_height=0
  33.  
  34. # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
  35. gfx.scale_back_buffer_width=0
  36.  
  37. # Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
  38. gfx.scale_back_buffer_height=0
  39.  
  40. # Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
  41. gfx.scale_back_buffer_filter=none
  42.  
  43. # Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
  44. gfx.forced_refresh_rate=60
  45.  
  46. # D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
  47. gfx.device_adapter=-1
  48.  
  49. # Disable operator clock setting system clock time
  50. misc.disable_clock_set=false
  51.  
  52. # Stub calls to rteffect.dll (10th to DistorteD)
  53. misc.rteffect_stub=false
  54.  
  55. # Security boot version (e.g. GEC02).
  56. sec.boot_version=GEC02
  57.  
  58. # Security boot seeds for ezusb, format: X:X:X where X is a number of 0-9 (e.g. 0:0:0).
  59. sec.boot_seeds=0:1:1
  60.  
  61. # Security black plug mcode id string (e.g. GQC02JAA).
  62. sec.black_plug_mcode=GQD01JAA
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement