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- # Magnetic card type, format XXX, 3 digit string (supports: C02, D01, E11, ECO)
- eamuse.card_type=D01
- # URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
- eamuse.server=localhost:80
- # PCBID
- eamuse.pcbid=0101020304050607086F
- # EAMID
- eamuse.eamid=0101020304050607086F
- # Fix stretched BG videos on newer GPUs. Might appear on Red and newer
- gfx.bgvideo_uv_fix=false
- # Run the game in a framed window (requires windowed option)
- gfx.framed=true
- # Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
- gfx.frame_rate_limit=60
- # Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
- gfx.monitor_check=-1.000000
- # Run the game windowed
- gfx.windowed=true
- # Windowed width, 0 for default size
- gfx.window_width=0
- # Windowed height, 0 for default size
- gfx.window_height=0
- # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
- gfx.scale_back_buffer_width=0
- # Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
- gfx.scale_back_buffer_height=0
- # Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
- gfx.scale_back_buffer_filter=none
- # Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
- gfx.forced_refresh_rate=60
- # D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
- gfx.device_adapter=-1
- # Disable operator clock setting system clock time
- misc.disable_clock_set=false
- # Stub calls to rteffect.dll (10th to DistorteD)
- misc.rteffect_stub=false
- # Security boot version (e.g. GEC02).
- sec.boot_version=GEC02
- # Security boot seeds for ezusb, format: X:X:X where X is a number of 0-9 (e.g. 0:0:0).
- sec.boot_seeds=0:1:1
- # Security black plug mcode id string (e.g. GQC02JAA).
- sec.black_plug_mcode=GQD01JAA
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