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Vermintide 2 Loot Table

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Mar 16th, 2018
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  1. LootChestData = LootChestData or {}
  2. LootChestData.scores = {
  3. loot_dice = 5,
  4. tome = 5,
  5. game_won = 10,
  6. quickplay = 15,
  7. max_random_score = 60,
  8. grimoire = 10
  9. }
  10. LootChestData.score_per_chest = 20
  11. LootChestData.score_thresholds = {
  12. 0,
  13. 20,
  14. 40,
  15. 60,
  16. 80,
  17. 100
  18. }
  19. LootChestData.score_thresholds_per_chest = {
  20. 0
  21. }
  22. local total = 0
  23.  
  24. for i = 2, #LootChestData.score_thresholds, 1 do
  25. local score = LootChestData.score_thresholds[i]
  26. LootChestData.score_thresholds_per_chest[i] = LootChestData.score_thresholds[i] - LootChestData.score_thresholds[i - 1]
  27. end
  28.  
  29. LootChestData.max_score = LootChestData.score_thresholds[#LootChestData.score_thresholds]
  30. LootChestData.power_level_tables = {
  31. category_1 = {
  32. default = 1,
  33. bonus_item_2 = 1,
  34. bonus_item_1 = 1
  35. },
  36. category_2 = {
  37. default = 2,
  38. bonus_item_2 = 2,
  39. bonus_item_1 = 2
  40. },
  41. category_3 = {
  42. default = 3,
  43. bonus_item_2 = 3,
  44. bonus_item_1 = 3
  45. },
  46. category_4 = {
  47. default = 4,
  48. bonus_item_2 = 4,
  49. bonus_item_1 = 4
  50. },
  51. category_5 = {
  52. default = 5,
  53. bonus_item_2 = 5,
  54. bonus_item_1 = 5
  55. },
  56. category_6 = {
  57. default = 6,
  58. bonus_item_2 = 6,
  59. bonus_item_1 = 6
  60. },
  61. category_7 = {
  62. default = 7,
  63. bonus_item_2 = 7,
  64. bonus_item_1 = 7
  65. },
  66. category_8 = {
  67. default = 8,
  68. bonus_item_2 = 8,
  69. bonus_item_1 = 8
  70. },
  71. category_9 = {
  72. default = 9,
  73. bonus_item_2 = 9,
  74. bonus_item_1 = 9
  75. },
  76. category_10 = {
  77. default = 10,
  78. bonus_item_2 = 10,
  79. bonus_item_1 = 10
  80. },
  81. category_11 = {
  82. default = 11,
  83. bonus_item_2 = 11,
  84. bonus_item_1 = 11
  85. },
  86. category_12 = {
  87. default = 12,
  88. bonus_item_2 = 12,
  89. bonus_item_1 = 12
  90. },
  91. category_13 = {
  92. default = 13,
  93. bonus_item_2 = 13,
  94. bonus_item_1 = 13
  95. },
  96. category_14 = {
  97. default = 14,
  98. bonus_item_2 = 14,
  99. bonus_item_1 = 14
  100. },
  101. category_15 = {
  102. default = 15,
  103. bonus_item_2 = 15,
  104. bonus_item_1 = 15
  105. },
  106. category_16 = {
  107. default = 16,
  108. bonus_item_2 = 16,
  109. bonus_item_1 = 16
  110. },
  111. category_17 = {
  112. default = 17,
  113. bonus_item_2 = 17,
  114. bonus_item_1 = 17
  115. },
  116. category_18 = {
  117. default = 18,
  118. bonus_item_2 = 18,
  119. bonus_item_1 = 18
  120. },
  121. category_19 = {
  122. default = 19,
  123. bonus_item_2 = 19,
  124. bonus_item_1 = 19
  125. },
  126. category_20 = {
  127. default = 20,
  128. bonus_item_2 = 20,
  129. bonus_item_1 = 20
  130. },
  131. category_21 = {
  132. default = 21,
  133. bonus_item_2 = 21,
  134. bonus_item_1 = 21
  135. },
  136. category_22 = {
  137. default = 22,
  138. bonus_item_2 = 22,
  139. bonus_item_1 = 22
  140. },
  141. category_23 = {
  142. default = 23,
  143. bonus_item_2 = 23,
  144. bonus_item_1 = 23
  145. },
  146. category_24 = {
  147. default = 24,
  148. bonus_item_2 = 24,
  149. bonus_item_1 = 24
  150. }
  151. }
  152. LootChestData.chests_by_difficulty = {
  153. easy = {
  154. package_name = "resource_packages/chests_d1",
  155. backend_keys = {
  156. "loot_chest_01_01",
  157. "loot_chest_01_02",
  158. "loot_chest_01_03",
  159. "loot_chest_01_04",
  160. "loot_chest_01_05",
  161. "loot_chest_01_06"
  162. },
  163. chest_unit_names = {
  164. "units/gameplay/loot_chests/gameplay_loot_chest_d1_t1",
  165. "units/gameplay/loot_chests/gameplay_loot_chest_d1_t2",
  166. "units/gameplay/loot_chests/gameplay_loot_chest_d1_t3",
  167. "units/gameplay/loot_chests/gameplay_loot_chest_d1_t4",
  168. "units/gameplay/loot_chests/gameplay_loot_chest_d1_t5",
  169. "units/gameplay/loot_chests/gameplay_loot_chest_d1_t6"
  170. },
  171. display_names = {
  172. "display_name_loot_chest_normal_01",
  173. "display_name_loot_chest_normal_02",
  174. "display_name_loot_chest_normal_03",
  175. "display_name_loot_chest_normal_04",
  176. "display_name_loot_chest_normal_05",
  177. "display_name_loot_chest_normal_06"
  178. }
  179. },
  180. normal = {
  181. package_name = "resource_packages/chests_d1",
  182. backend_keys = {
  183. "loot_chest_01_01",
  184. "loot_chest_01_02",
  185. "loot_chest_01_03",
  186. "loot_chest_01_04",
  187. "loot_chest_01_05",
  188. "loot_chest_01_06"
  189. },
  190. chest_unit_names = {
  191. "units/gameplay/loot_chests/gameplay_loot_chest_d1_t1",
  192. "units/gameplay/loot_chests/gameplay_loot_chest_d1_t2",
  193. "units/gameplay/loot_chests/gameplay_loot_chest_d1_t3",
  194. "units/gameplay/loot_chests/gameplay_loot_chest_d1_t4",
  195. "units/gameplay/loot_chests/gameplay_loot_chest_d1_t5",
  196. "units/gameplay/loot_chests/gameplay_loot_chest_d1_t6"
  197. },
  198. display_names = {
  199. "display_name_loot_chest_normal_01",
  200. "display_name_loot_chest_normal_02",
  201. "display_name_loot_chest_normal_03",
  202. "display_name_loot_chest_normal_04",
  203. "display_name_loot_chest_normal_05",
  204. "display_name_loot_chest_normal_06"
  205. }
  206. },
  207. hard = {
  208. package_name = "resource_packages/chests_d2",
  209. backend_keys = {
  210. "loot_chest_02_01",
  211. "loot_chest_02_02",
  212. "loot_chest_02_03",
  213. "loot_chest_02_04",
  214. "loot_chest_02_05",
  215. "loot_chest_02_06"
  216. },
  217. chest_unit_names = {
  218. "units/gameplay/loot_chests/gameplay_loot_chest_d2_t1",
  219. "units/gameplay/loot_chests/gameplay_loot_chest_d2_t2",
  220. "units/gameplay/loot_chests/gameplay_loot_chest_d2_t3",
  221. "units/gameplay/loot_chests/gameplay_loot_chest_d2_t4",
  222. "units/gameplay/loot_chests/gameplay_loot_chest_d2_t5",
  223. "units/gameplay/loot_chests/gameplay_loot_chest_d2_t6"
  224. },
  225. display_names = {
  226. "display_name_loot_chest_hard_01",
  227. "display_name_loot_chest_hard_02",
  228. "display_name_loot_chest_hard_03",
  229. "display_name_loot_chest_hard_04",
  230. "display_name_loot_chest_hard_05",
  231. "display_name_loot_chest_hard_06"
  232. }
  233. },
  234. harder = {
  235. package_name = "resource_packages/chests_d3",
  236. backend_keys = {
  237. "loot_chest_03_01",
  238. "loot_chest_03_02",
  239. "loot_chest_03_03",
  240. "loot_chest_03_04",
  241. "loot_chest_03_05",
  242. "loot_chest_03_06"
  243. },
  244. chest_unit_names = {
  245. "units/gameplay/loot_chests/gameplay_loot_chest_d3_t1",
  246. "units/gameplay/loot_chests/gameplay_loot_chest_d3_t2",
  247. "units/gameplay/loot_chests/gameplay_loot_chest_d3_t3",
  248. "units/gameplay/loot_chests/gameplay_loot_chest_d3_t4",
  249. "units/gameplay/loot_chests/gameplay_loot_chest_d3_t5",
  250. "units/gameplay/loot_chests/gameplay_loot_chest_d3_t6"
  251. },
  252. display_names = {
  253. "display_name_loot_chest_nightmare_01",
  254. "display_name_loot_chest_nightmare_02",
  255. "display_name_loot_chest_nightmare_03",
  256. "display_name_loot_chest_nightmare_04",
  257. "display_name_loot_chest_nightmare_05",
  258. "display_name_loot_chest_nightmare_06"
  259. }
  260. },
  261. hardest = {
  262. package_name = "resource_packages/chests_d4",
  263. backend_keys = {
  264. "loot_chest_04_01",
  265. "loot_chest_04_02",
  266. "loot_chest_04_03",
  267. "loot_chest_04_04",
  268. "loot_chest_04_05",
  269. "loot_chest_04_06"
  270. },
  271. chest_unit_names = {
  272. "units/gameplay/loot_chests/gameplay_loot_chest_d4_t1",
  273. "units/gameplay/loot_chests/gameplay_loot_chest_d4_t2",
  274. "units/gameplay/loot_chests/gameplay_loot_chest_d4_t3",
  275. "units/gameplay/loot_chests/gameplay_loot_chest_d4_t4",
  276. "units/gameplay/loot_chests/gameplay_loot_chest_d4_t5",
  277. "units/gameplay/loot_chests/gameplay_loot_chest_d4_t6"
  278. },
  279. display_names = {
  280. "display_name_loot_chest_cataclysm_01",
  281. "display_name_loot_chest_cataclysm_02",
  282. "display_name_loot_chest_cataclysm_03",
  283. "display_name_loot_chest_cataclysm_04",
  284. "display_name_loot_chest_cataclysm_05",
  285. "display_name_loot_chest_cataclysm_06"
  286. }
  287. },
  288. deed = {
  289. package_name = "resource_packages/chests_d2",
  290. backend_keys = {
  291. "loot_chest_deed",
  292. "loot_chest_deed",
  293. "loot_chest_deed",
  294. "loot_chest_deed",
  295. "loot_chest_deed",
  296. "loot_chest_deed"
  297. },
  298. chest_unit_names = {
  299. "units/gameplay/loot_chests/gameplay_loot_chest_d2_t1",
  300. "units/gameplay/loot_chests/gameplay_loot_chest_d2_t2",
  301. "units/gameplay/loot_chests/gameplay_loot_chest_d2_t3",
  302. "units/gameplay/loot_chests/gameplay_loot_chest_d2_t4",
  303. "units/gameplay/loot_chests/gameplay_loot_chest_d2_t5",
  304. "units/gameplay/loot_chests/gameplay_loot_chest_d2_t6"
  305. }
  306. }
  307. }
  308. LootChestData.rarity_weights_tables = {
  309. tier_1 = {
  310. {
  311. weight = 15,
  312. name = "plentiful"
  313. },
  314. {
  315. weight = 5,
  316. name = "common"
  317. },
  318. {
  319. weight = 0.5,
  320. name = "rare"
  321. }
  322. },
  323. tier_2 = {
  324. {
  325. weight = 8,
  326. name = "plentiful"
  327. },
  328. {
  329. weight = 4,
  330. name = "common"
  331. },
  332. {
  333. weight = 1,
  334. name = "rare"
  335. },
  336. {
  337. weight = 0.25,
  338. name = "exotic"
  339. }
  340. },
  341. tier_3 = {
  342. {
  343. weight = 4,
  344. name = "plentiful"
  345. },
  346. {
  347. weight = 7,
  348. name = "common"
  349. },
  350. {
  351. weight = 1,
  352. name = "rare"
  353. },
  354. {
  355. weight = 0.25,
  356. name = "exotic"
  357. }
  358. },
  359. tier_4 = {
  360. {
  361. weight = 3,
  362. name = "plentiful"
  363. },
  364. {
  365. weight = 7,
  366. name = "common"
  367. },
  368. {
  369. weight = 4,
  370. name = "rare"
  371. },
  372. {
  373. weight = 0.5,
  374. name = "exotic"
  375. }
  376. },
  377. tier_5 = {
  378. {
  379. weight = 1,
  380. name = "common"
  381. },
  382. {
  383. weight = 4,
  384. name = "rare"
  385. },
  386. {
  387. weight = 1,
  388. name = "exotic"
  389. }
  390. },
  391. tier_6 = {
  392. {
  393. weight = 3,
  394. name = "rare"
  395. },
  396. {
  397. weight = 1,
  398. name = "exotic"
  399. }
  400. },
  401. tier_5_nightmare = {
  402. {
  403. weight = 1,
  404. name = "common"
  405. },
  406. {
  407. weight = 3,
  408. name = "rare"
  409. },
  410. {
  411. weight = 1,
  412. name = "exotic"
  413. },
  414. {
  415. weight = 0.1,
  416. name = "unique"
  417. }
  418. },
  419. tier_6_nightmare = {
  420. {
  421. weight = 3,
  422. name = "rare"
  423. },
  424. {
  425. weight = 1,
  426. name = "exotic"
  427. },
  428. {
  429. weight = 0.1,
  430. name = "unique"
  431. }
  432. },
  433. tier_1_cata = {
  434. {
  435. weight = 6,
  436. name = "rare"
  437. },
  438. {
  439. weight = 1,
  440. name = "exotic"
  441. },
  442. {
  443. weight = 0.5,
  444. name = "unique"
  445. }
  446. },
  447. tier_2_cata = {
  448. {
  449. weight = 5,
  450. name = "rare"
  451. },
  452. {
  453. weight = 1,
  454. name = "exotic"
  455. },
  456. {
  457. weight = 0.5,
  458. name = "unique"
  459. }
  460. },
  461. tier_3_cata = {
  462. {
  463. weight = 4,
  464. name = "rare"
  465. },
  466. {
  467. weight = 1,
  468. name = "exotic"
  469. },
  470. {
  471. weight = 0.5,
  472. name = "unique"
  473. }
  474. },
  475. tier_4_cata = {
  476. {
  477. weight = 3,
  478. name = "rare"
  479. },
  480. {
  481. weight = 1,
  482. name = "exotic"
  483. },
  484. {
  485. weight = 0.5,
  486. name = "unique"
  487. }
  488. },
  489. tier_5_cata = {
  490. {
  491. weight = 3,
  492. name = "exotic"
  493. },
  494. {
  495. weight = 1,
  496. name = "unique"
  497. }
  498. },
  499. tier_6_cata = {
  500. {
  501. weight = 1,
  502. name = "exotic"
  503. },
  504. {
  505. weight = 1,
  506. name = "unique"
  507. }
  508. }
  509. }
  510. LootChestData.rarity_weights_tables_new = {
  511. level_up = {
  512. {
  513. name = "plentiful",
  514. weight_constraints = {
  515. 10,
  516. 0
  517. },
  518. level_constraints = {
  519. 1,
  520. 10
  521. }
  522. },
  523. {
  524. name = "common",
  525. weight_constraints = {
  526. 2.5,
  527. 3
  528. },
  529. level_constraints = {
  530. 3,
  531. 10
  532. }
  533. },
  534. {
  535. name = "rare",
  536. weight_constraints = {
  537. 0.05,
  538. 5
  539. },
  540. level_constraints = {
  541. 7,
  542. 15
  543. }
  544. },
  545. {
  546. name = "exotic",
  547. weight_constraints = {
  548. 0,
  549. 2
  550. },
  551. level_constraints = {
  552. 10,
  553. 20
  554. }
  555. },
  556. {
  557. name = "unique",
  558. weight_constraints = {
  559. 0,
  560. 0
  561. },
  562. level_constraints = {
  563. 30,
  564. 30
  565. }
  566. }
  567. },
  568. tier_1 = {
  569. {
  570. name = "plentiful",
  571. weight_constraints = {
  572. 20,
  573. 5
  574. },
  575. level_constraints = {
  576. 1,
  577. 8
  578. }
  579. },
  580. {
  581. name = "common",
  582. weight_constraints = {
  583. 2.5,
  584. 5
  585. },
  586. level_constraints = {
  587. 3,
  588. 10
  589. }
  590. },
  591. {
  592. name = "rare",
  593. weight_constraints = {
  594. 0.05,
  595. 1
  596. },
  597. level_constraints = {
  598. 7,
  599. 15
  600. }
  601. },
  602. {
  603. name = "exotic",
  604. weight_constraints = {
  605. 0,
  606. 0
  607. },
  608. level_constraints = {
  609. 10,
  610. 20
  611. }
  612. },
  613. {
  614. name = "unique",
  615. weight_constraints = {
  616. 0,
  617. 0
  618. },
  619. level_constraints = {
  620. 25,
  621. 30
  622. }
  623. }
  624. },
  625. tier_2 = {
  626. {
  627. name = "plentiful",
  628. weight_constraints = {
  629. 10,
  630. 3
  631. },
  632. level_constraints = {
  633. 1,
  634. 8
  635. }
  636. },
  637. {
  638. name = "common",
  639. weight_constraints = {
  640. 2,
  641. 4
  642. },
  643. level_constraints = {
  644. 3,
  645. 10
  646. }
  647. },
  648. {
  649. name = "rare",
  650. weight_constraints = {
  651. 0.05,
  652. 1
  653. },
  654. level_constraints = {
  655. 7,
  656. 15
  657. }
  658. },
  659. {
  660. name = "exotic",
  661. weight_constraints = {
  662. 0.05,
  663. 0.5
  664. },
  665. level_constraints = {
  666. 10,
  667. 20
  668. }
  669. },
  670. {
  671. name = "unique",
  672. weight_constraints = {
  673. 0,
  674. 0
  675. },
  676. level_constraints = {
  677. 25,
  678. 30
  679. }
  680. }
  681. },
  682. tier_3 = {
  683. {
  684. name = "plentiful",
  685. weight_constraints = {
  686. 10,
  687. 3
  688. },
  689. level_constraints = {
  690. 1,
  691. 8
  692. }
  693. },
  694. {
  695. name = "common",
  696. weight_constraints = {
  697. 3.5,
  698. 5
  699. },
  700. level_constraints = {
  701. 3,
  702. 10
  703. }
  704. },
  705. {
  706. name = "rare",
  707. weight_constraints = {
  708. 0.5,
  709. 1.5
  710. },
  711. level_constraints = {
  712. 7,
  713. 15
  714. }
  715. },
  716. {
  717. name = "exotic",
  718. weight_constraints = {
  719. 0.05,
  720. 0.5
  721. },
  722. level_constraints = {
  723. 10,
  724. 20
  725. }
  726. },
  727. {
  728. name = "unique",
  729. weight_constraints = {
  730. 0,
  731. 0
  732. },
  733. level_constraints = {
  734. 25,
  735. 30
  736. }
  737. }
  738. },
  739. tier_4 = {
  740. {
  741. name = "plentiful",
  742. weight_constraints = {
  743. 10,
  744. 3
  745. },
  746. level_constraints = {
  747. 1,
  748. 8
  749. }
  750. },
  751. {
  752. name = "common",
  753. weight_constraints = {
  754. 3.5,
  755. 5
  756. },
  757. level_constraints = {
  758. 3,
  759. 10
  760. }
  761. },
  762. {
  763. name = "rare",
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  1104. {
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  1115. {
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  1172. {
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  1202. level_constraints = {
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  1206. },
  1207. {
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  1229. {
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  1297. {
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  1364. }
  1365. }
  1366. }
  1367. LootChestData.items = {
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  1425. },
  1426. ring = {
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  1437. },
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  1443. },
  1444. crafting_material = {
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  1449. {
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  1453. },
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  1471. {
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  1475. {
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  1479. {
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  1487. {
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  1491. {
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  1495. {
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  1499. },
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  1505. {
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  1517. {
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  1521. },
  1522. ring = {
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  1549. },
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  1555. {
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  1560. },
  1561. rare = {
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  1567. {
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  1575. {
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  1587. {
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  1591. {
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  1595. },
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  1601. {
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  1605. {
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  1609. {
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  1613. {
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  1617. },
  1618. ring = {
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  1635. },
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  1645. },
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  1655. }
  1656. },
  1657. exotic = {
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  1663. {
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  1667. {
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  1671. {
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  1675. {
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  1683. {
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  1685. key = "dr_shield_hammer"
  1686. },
  1687. {
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  3404. ranged = {
  3405. {
  3406. weight = 1,
  3407. key = "bw_skullstaff_fireball"
  3408. },
  3409. {
  3410. weight = 1,
  3411. key = "bw_skullstaff_beam"
  3412. },
  3413. {
  3414. weight = 1,
  3415. key = "bw_skullstaff_geiser"
  3416. },
  3417. {
  3418. weight = 1,
  3419. key = "bw_skullstaff_spear"
  3420. },
  3421. {
  3422. weight = 1,
  3423. key = "bw_skullstaff_flamethrower"
  3424. }
  3425. },
  3426. ring = {
  3427. {
  3428. weight = 1,
  3429. key = "ring"
  3430. }
  3431. },
  3432. necklace = {
  3433. {
  3434. weight = 1,
  3435. key = "necklace"
  3436. }
  3437. },
  3438. trinket = {
  3439. {
  3440. weight = 1,
  3441. key = "trinket"
  3442. }
  3443. },
  3444. crafting_material = {
  3445. {
  3446. weight = 1,
  3447. key = "crafting_material_weapon"
  3448. },
  3449. {
  3450. weight = 1,
  3451. key = "crafting_material_jewellery"
  3452. }
  3453. },
  3454. deed = {
  3455. {
  3456. weight = 1,
  3457. key = "deed"
  3458. },
  3459. {
  3460. weight = 1,
  3461. key = "deed_0002"
  3462. }
  3463. }
  3464. },
  3465. unique = {
  3466. melee = {
  3467. {
  3468. weight = 1,
  3469. key = "bw_1h_mace"
  3470. },
  3471. {
  3472. weight = 1,
  3473. key = "bw_flame_sword"
  3474. },
  3475. {
  3476. weight = 1,
  3477. key = "bw_sword"
  3478. }
  3479. },
  3480. ranged = {
  3481. {
  3482. weight = 1,
  3483. key = "bw_skullstaff_fireball"
  3484. },
  3485. {
  3486. weight = 1,
  3487. key = "bw_skullstaff_beam"
  3488. },
  3489. {
  3490. weight = 1,
  3491. key = "bw_skullstaff_geiser"
  3492. },
  3493. {
  3494. weight = 1,
  3495. key = "bw_skullstaff_spear"
  3496. },
  3497. {
  3498. weight = 1,
  3499. key = "bw_skullstaff_flamethrower"
  3500. }
  3501. },
  3502. ring = {
  3503. {
  3504. weight = 1,
  3505. key = "ring"
  3506. }
  3507. },
  3508. necklace = {
  3509. {
  3510. weight = 1,
  3511. key = "necklace"
  3512. }
  3513. },
  3514. trinket = {
  3515. {
  3516. weight = 1,
  3517. key = "trinket"
  3518. }
  3519. },
  3520. crafting_material = {
  3521. {
  3522. weight = 1,
  3523. key = "crafting_material_weapon"
  3524. },
  3525. {
  3526. weight = 1,
  3527. key = "crafting_material_jewellery"
  3528. }
  3529. },
  3530. deed = {
  3531. {
  3532. weight = 1,
  3533. key = "deed"
  3534. },
  3535. {
  3536. weight = 1,
  3537. key = "deed_0002"
  3538. }
  3539. }
  3540. }
  3541. }
  3542. }
  3543. LootChestData.items_new = {
  3544. dwarf_ranger = {
  3545. melee = {
  3546. {
  3547. weight = 1,
  3548. key = "dr_1h_axe"
  3549. },
  3550. {
  3551. weight = 1,
  3552. key = "dr_dual_wield_axes"
  3553. },
  3554. {
  3555. weight = 1,
  3556. key = "dr_2h_axe"
  3557. },
  3558. {
  3559. weight = 1,
  3560. key = "dr_2h_hammer"
  3561. },
  3562. {
  3563. weight = 1,
  3564. key = "dr_1h_hammer"
  3565. },
  3566. {
  3567. weight = 1,
  3568. key = "dr_shield_axe"
  3569. },
  3570. {
  3571. weight = 1,
  3572. key = "dr_shield_hammer"
  3573. },
  3574. {
  3575. weight = 1,
  3576. key = "dr_2h_pick"
  3577. }
  3578. },
  3579. ranged = {
  3580. {
  3581. weight = 1,
  3582. key = "dr_crossbow"
  3583. },
  3584. {
  3585. weight = 1,
  3586. key = "dr_rakegun"
  3587. },
  3588. {
  3589. weight = 1,
  3590. key = "dr_handgun"
  3591. },
  3592. {
  3593. weight = 1,
  3594. key = "dr_drake_pistol"
  3595. },
  3596. {
  3597. weight = 1,
  3598. key = "dr_drakegun"
  3599. }
  3600. },
  3601. ring = {
  3602. {
  3603. weight = 1,
  3604. key = "ring"
  3605. }
  3606. },
  3607. necklace = {
  3608. {
  3609. weight = 1,
  3610. key = "necklace"
  3611. }
  3612. },
  3613. trinket = {
  3614. {
  3615. weight = 1,
  3616. key = "trinket"
  3617. }
  3618. },
  3619. crafting_material = {
  3620. {
  3621. weight = 1,
  3622. key = "crafting_material_weapon"
  3623. },
  3624. {
  3625. weight = 1,
  3626. key = "crafting_material_jewellery"
  3627. }
  3628. },
  3629. deed = {
  3630. {
  3631. weight = 1,
  3632. key = "deed"
  3633. }
  3634. }
  3635. },
  3636. witch_hunter = {
  3637. melee = {
  3638. {
  3639. weight = 1,
  3640. key = "wh_1h_axe"
  3641. },
  3642. {
  3643. weight = 1,
  3644. key = "wh_2h_sword"
  3645. },
  3646. {
  3647. weight = 1,
  3648. key = "wh_fencing_sword"
  3649. },
  3650. {
  3651. weight = 1,
  3652. key = "wh_1h_falchion"
  3653. },
  3654. {
  3655. weight = 1,
  3656. key = "es_1h_flail"
  3657. }
  3658. },
  3659. ranged = {
  3660. {
  3661. weight = 1,
  3662. key = "wh_brace_of_pistols"
  3663. },
  3664. {
  3665. weight = 1,
  3666. key = "wh_repeating_pistols"
  3667. },
  3668. {
  3669. weight = 1,
  3670. key = "wh_crossbow"
  3671. },
  3672. {
  3673. weight = 1,
  3674. key = "wh_crossbow_repeater"
  3675. }
  3676. },
  3677. ring = {
  3678. {
  3679. weight = 1,
  3680. key = "ring"
  3681. }
  3682. },
  3683. necklace = {
  3684. {
  3685. weight = 1,
  3686. key = "necklace"
  3687. }
  3688. },
  3689. trinket = {
  3690. {
  3691. weight = 1,
  3692. key = "trinket"
  3693. }
  3694. },
  3695. crafting_material = {
  3696. {
  3697. weight = 1,
  3698. key = "crafting_material_weapon"
  3699. },
  3700. {
  3701. weight = 1,
  3702. key = "crafting_material_jewellery"
  3703. }
  3704. },
  3705. deed = {
  3706. {
  3707. weight = 1,
  3708. key = "deed"
  3709. }
  3710. }
  3711. },
  3712. empire_soldier = {
  3713. melee = {
  3714. {
  3715. weight = 1,
  3716. key = "es_1h_sword"
  3717. },
  3718. {
  3719. weight = 1,
  3720. key = "es_1h_mace"
  3721. },
  3722. {
  3723. weight = 1,
  3724. key = "es_2h_sword"
  3725. },
  3726. {
  3727. weight = 1,
  3728. key = "es_2h_hammer"
  3729. },
  3730. {
  3731. weight = 1,
  3732. key = "es_sword_shield"
  3733. },
  3734. {
  3735. weight = 1,
  3736. key = "es_mace_shield"
  3737. },
  3738. {
  3739. weight = 1,
  3740. key = "es_halberd"
  3741. },
  3742. {
  3743. weight = 1,
  3744. key = "es_2h_sword_executioner"
  3745. }
  3746. },
  3747. ranged = {
  3748. {
  3749. weight = 1,
  3750. key = "es_blunderbuss"
  3751. },
  3752. {
  3753. weight = 1,
  3754. key = "es_handgun"
  3755. },
  3756. {
  3757. weight = 1,
  3758. key = "es_repeating_handgun"
  3759. },
  3760. {
  3761. weight = 1,
  3762. key = "es_longbow"
  3763. }
  3764. },
  3765. ring = {
  3766. {
  3767. weight = 1,
  3768. key = "ring"
  3769. }
  3770. },
  3771. necklace = {
  3772. {
  3773. weight = 1,
  3774. key = "necklace"
  3775. }
  3776. },
  3777. trinket = {
  3778. {
  3779. weight = 1,
  3780. key = "trinket"
  3781. }
  3782. },
  3783. crafting_material = {
  3784. {
  3785. weight = 1,
  3786. key = "crafting_material_weapon"
  3787. },
  3788. {
  3789. weight = 1,
  3790. key = "crafting_material_jewellery"
  3791. }
  3792. },
  3793. deed = {
  3794. {
  3795. weight = 1,
  3796. key = "deed"
  3797. }
  3798. }
  3799. },
  3800. wood_elf = {
  3801. melee = {
  3802. {
  3803. weight = 1,
  3804. key = "we_dual_wield_daggers"
  3805. },
  3806. {
  3807. weight = 1,
  3808. key = "we_dual_wield_swords"
  3809. },
  3810. {
  3811. weight = 1,
  3812. key = "we_1h_sword"
  3813. },
  3814. {
  3815. weight = 1,
  3816. key = "we_dual_wield_sword_dagger"
  3817. },
  3818. {
  3819. weight = 1,
  3820. key = "we_2h_axe"
  3821. },
  3822. {
  3823. weight = 1,
  3824. key = "we_2h_sword"
  3825. },
  3826. {
  3827. weight = 1,
  3828. key = "we_spear"
  3829. }
  3830. },
  3831. ranged = {
  3832. {
  3833. weight = 1,
  3834. key = "we_shortbow"
  3835. },
  3836. {
  3837. weight = 1,
  3838. key = "we_shortbow_hagbane"
  3839. },
  3840. {
  3841. weight = 1,
  3842. key = "we_longbow"
  3843. },
  3844. {
  3845. weight = 1,
  3846. key = "we_crossbow_repeater"
  3847. }
  3848. },
  3849. ring = {
  3850. {
  3851. weight = 1,
  3852. key = "ring"
  3853. }
  3854. },
  3855. necklace = {
  3856. {
  3857. weight = 1,
  3858. key = "necklace"
  3859. }
  3860. },
  3861. trinket = {
  3862. {
  3863. weight = 1,
  3864. key = "trinket"
  3865. }
  3866. },
  3867. crafting_material = {
  3868. {
  3869. weight = 1,
  3870. key = "crafting_material_weapon"
  3871. },
  3872. {
  3873. weight = 1,
  3874. key = "crafting_material_jewellery"
  3875. }
  3876. },
  3877. deed = {
  3878. {
  3879. weight = 1,
  3880. key = "deed"
  3881. }
  3882. }
  3883. },
  3884. bright_wizard = {
  3885. melee = {
  3886. {
  3887. weight = 1,
  3888. key = "bw_1h_mace"
  3889. },
  3890. {
  3891. weight = 1,
  3892. key = "bw_flame_sword"
  3893. },
  3894. {
  3895. weight = 1,
  3896. key = "bw_sword"
  3897. }
  3898. },
  3899. ranged = {
  3900. {
  3901. weight = 1,
  3902. key = "bw_skullstaff_fireball"
  3903. },
  3904. {
  3905. weight = 1,
  3906. key = "bw_skullstaff_beam"
  3907. },
  3908. {
  3909. weight = 1,
  3910. key = "bw_skullstaff_geiser"
  3911. },
  3912. {
  3913. weight = 1,
  3914. key = "bw_skullstaff_spear"
  3915. },
  3916. {
  3917. weight = 1,
  3918. key = "bw_skullstaff_flamethrower"
  3919. }
  3920. },
  3921. ring = {
  3922. {
  3923. weight = 1,
  3924. key = "ring"
  3925. }
  3926. },
  3927. necklace = {
  3928. {
  3929. weight = 1,
  3930. key = "necklace"
  3931. }
  3932. },
  3933. trinket = {
  3934. {
  3935. weight = 1,
  3936. key = "trinket"
  3937. }
  3938. },
  3939. crafting_material = {
  3940. {
  3941. weight = 1,
  3942. key = "crafting_material_weapon"
  3943. },
  3944. {
  3945. weight = 1,
  3946. key = "crafting_material_jewellery"
  3947. }
  3948. },
  3949. deed = {
  3950. {
  3951. weight = 1,
  3952. key = "deed"
  3953. }
  3954. }
  3955. }
  3956. }
  3957.  
  3958. return
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