Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local function Spend(SkillName, TreeType)
- pcall(function()
- game:GetService("Players").LocalPlayer.Character.RemoteFunction:InvokeServer("LearnSkill", {["Skill"] = SkillName, ["SkillTreeType"] = TreeType})
- end)
- end
- local MyGERConfig = {
- Stand = {
- "Self Distribution",
- "Distribution I",
- "Distribution II",
- "Distribution III",
- "Distribution IV",
- "Distribution V",
- "Return to Zero",
- "Nullification: Zero",
- "Summon Tree",
- "Summon Life Form",
- "Life Manipulation I",
- "Life Manipulation II",
- "Life Manipulation III",
- "Life Beam of Creation",
- "Tree Manipulation I",
- "Tree Manipulation II",
- "Tree Manipulation III",
- "Awakening"
- },
- Spec = {
- "Charge Hamon",
- "Hamon Charge I",
- "Hamon Charge II",
- "Hamon Charge III",
- "Hamon Charge VI",
- "Hamon Charge V",
- "Hamon Duration I",
- "Hamon Duration II",
- "Hamon Duration III",
- "Hamon Duration VI",
- "Hamon Duration V",
- "Hamon Punch",
- "Hamon Defense I",
- "Hamon Defense II",
- "Hamon Defense III"
- },
- Character = {
- "Vitality I",
- "Vitality II",
- "Vitality III",
- "Vitality IV",
- "Vitality V",
- "Vitality VI",
- "Vitality VII",
- "Vitality VIII",
- "Vitality IX",
- "Vitality X",
- "Agility I",
- "Agility II",
- "Agility III",
- "Agility IV",
- "Worthiness I",
- "Worthiness II",
- "Health Regen I",
- "Health Regen II",
- "Health Regen III",
- "Sturdiness I",
- "Sturdiness I",
- "Sturdiness II"
- }
- }
- for i,v in pairs(MyGERConfig.Stand) do
- Spend(v,"Stand")
- end
- for i,v in pairs(MyGERConfig.Spec) do
- Spend(v, "Spec")
- end
- for i,v in pairs(MyGERConfig.Character) do
- Spend(v, "Character")
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement