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FuzeHvH

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Dec 8th, 2021
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Lua 2.08 KB | None | 0 0
  1. local function Spend(SkillName, TreeType)
  2.     pcall(function()
  3.         game:GetService("Players").LocalPlayer.Character.RemoteFunction:InvokeServer("LearnSkill", {["Skill"] = SkillName, ["SkillTreeType"] = TreeType})
  4.     end)
  5. end
  6. local MyGERConfig = {
  7.     Stand = {
  8.         "Self Distribution",
  9.         "Distribution I",
  10.         "Distribution II",
  11.         "Distribution III",
  12.         "Distribution IV",
  13.         "Distribution V",
  14.         "Return to Zero",
  15.         "Nullification: Zero",
  16.         "Summon Tree",
  17.         "Summon Life Form",
  18.         "Life Manipulation I",
  19.         "Life Manipulation II",
  20.         "Life Manipulation III",
  21.         "Life Beam of Creation",
  22.         "Tree Manipulation I",
  23.         "Tree Manipulation II",
  24.         "Tree Manipulation III",
  25.         "Awakening"
  26.     },
  27.     Spec = {
  28.         "Charge Hamon",
  29.         "Hamon Charge I",
  30.         "Hamon Charge II",
  31.         "Hamon Charge III",
  32.         "Hamon Charge VI",
  33.         "Hamon Charge V",
  34.         "Hamon Duration I",
  35.         "Hamon Duration II",
  36.         "Hamon Duration III",
  37.         "Hamon Duration VI",
  38.         "Hamon Duration V",
  39.         "Hamon Punch",
  40.         "Hamon Defense I",
  41.         "Hamon Defense II",
  42.         "Hamon Defense III"
  43.     },
  44.     Character = {
  45.             "Vitality I",
  46.             "Vitality II",
  47.             "Vitality III",
  48.             "Vitality IV",
  49.             "Vitality V",
  50.             "Vitality VI",
  51.             "Vitality VII",
  52.             "Vitality VIII",
  53.             "Vitality IX",
  54.             "Vitality X",
  55.             "Agility I",
  56.             "Agility II",
  57.             "Agility III",
  58.             "Agility IV",
  59.             "Worthiness I",
  60.             "Worthiness II",
  61.             "Health Regen I",
  62.             "Health Regen II",
  63.             "Health Regen III",
  64.             "Sturdiness I",
  65.             "Sturdiness I",
  66.             "Sturdiness II"
  67.     }
  68. }
  69.  
  70. for i,v in pairs(MyGERConfig.Stand) do
  71.     Spend(v,"Stand")
  72. end
  73.  
  74. for i,v in pairs(MyGERConfig.Spec) do
  75.     Spend(v, "Spec")
  76. end
  77.  
  78. for i,v in pairs(MyGERConfig.Character) do
  79.     Spend(v, "Character")
  80. end
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