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- setChar(x, y, char)
- getChar(x, y)
- int speed_updates = 100;
- bool figure_falling = false;
- bool animating_complete_lines = false;
- int updates = 0;
- shouldSkipUpdate() {
- if figure_falling {
- return false;
- }
- else {
- updates += 1
- if updates > speed_updates {
- updates = 0;
- return true;
- } else {
- retrun false;
- }
- }
- }
- keyPressed(key) {
- if (key == KEY_DOWN) {
- figure_falling = true;
- } else {
- eraseFigure()
- updateFigurePosAndRotation(key)
- if (!canDrawFigure()) {
- restoreFigurePosAndRotation()
- }
- updates = speed_updates;
- }
- }
- update(delta) {
- if (!shouldSkipUpdate()) {
- eraseFigure()
- moveFigurePosDown()
- if (canDrawFigure()) {
- drawFigure()
- } else {
- restoreFigurePos()
- drawFigure()
- removeCompleteLinesAndUpdateScore()
- generateNewFigure()
- if (canDrawFigure()) {
- drawFigure()
- } else {
- gameOver()
- }
- }
- }
- }
- removeCompleteLinesAndUpdateScore() {
- removed = removeCopmleteLines()
- addScore(removed)
- updateSpeedAccordingToScore()
- }
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