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Mar 1st, 2018
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  1. //Improved Scoreboard
  2. alias "+scores" ";+showscores;net_graph 1;mat_filterlightmaps 1;cl_showerror 1;mat_filtertextures 1;cl_showfps 0;mem_compact;developer 1;"
  3. alias "-scores" ";-showscores;net_graph 0;mat_filterlightmaps 0;cl_showerror 0;mat_filtertextures 0;cl_showfps 0;mem_compact;developer 0;"
  4. bind "tab" "+scores"
  5.  
  6. mat_picmip 2
  7. mat_texture_limit 64000
  8. mat_phong 0
  9. mat_specular 0
  10. mat_fastspecular 0
  11.  
  12.  
  13.  
  14. // Maximum performance preset
  15.  
  16. r_rootlod 2 // Maximum performance for models
  17. mat_max_worldmesh_vertices 1024 // Reduce mesh vertices to minimum
  18. r_ambientboost 0 // Disable if you need to save the small amount of CPU this uses
  19. r_ambientmin 0 // Ambient boost never
  20. r_rimlight 0 // Disable light around character edges, very small FPS increase, rimlight uses GPU only
  21. mat_phong 0 // Disable phong for flatter shading
  22. r_worldlightmin 1.1 // Reject all world lighting
  23. nb_shadow_dist 0 // Disable shadow distance
  24. r_drawtracers_firstperson 0 // Do not draw tracers when you are in first person
  25. cl_show_splashes 0 // Disable water splashes
  26. glow_outline_effect_enable 0 // Disable xrays to save frames
  27. tf_enable_glows_after_respawn 0 // Disable spawn xrays
  28. tf_spec_xray_disable 1 // Disable xrays while spectating
  29. r_cheapwaterstart 0 // Use cheap water as much as possible
  30. r_cheapwaterend 0.1 // Use cheap water as much as possible
  31. r_WaterDrawRefraction 0 // Disable water refraction for maximum FPS
  32. mat_antialias 0 // Do not do antialiasing
  33. mat_trilinear 0 // Disable trilinear
  34. mat_forceaniso 0 // Disable anistropic
  35. r_flex 0 // Disable facial animations
  36. flex_rules 0 // ^
  37. ai_expression_frametime 0 // Disable expressions entirely
  38. r_eyemove 0 // Disable eye movement
  39. blink_duration 0.02 // Very fast eye blink
  40. tf_clientsideeye_lookats 0 // Disable eye lookats
  41. r_eyes 0 // Disable eyes
  42. r_teeth 0 // Do not render teeth, small FPS boost
  43. r_decals 0 // Disable decals
  44. mp_decals 0 // Disable decals
  45. r_spray_lifetime 0 // Clear sprays immediately
  46. cl_playerspraydisable 1 // Disable player sprays
  47. r_decal_cullsize 256 // Hide decals
  48. r_renderoverlayfragment 0 // Disable overlays, small performance increase
  49. props_break_max_pieces 0 // Disables gibs and prop breaking
  50. r_propsmaxdist 1 // Lowest range for props
  51. cl_detaildist 0 // No detail props
  52. r_staticprop_lod 63 // Force lowest LOD (lowest quality)
  53. mat_bumpmap 0 // Disable bumpmap materials
  54. mat_specular 0 // Disable specular materials
  55. r_3dsky 0 // Disable 3D sky
  56. cl_jiggle_bone_framerate_cutoff 0 // Always disable jigglebones
  57. mat_picmip 2 // Use lowest quality textures
  58. rope_rendersolid 0 // Skip rendering solid part of ropes
  59. mat_filterlightmaps 0 // Do not smooth lighting
  60. mat_filtertextures 0 // Do not smooth textures
  61. tf_quest_map_tuner_wobble_magnitude 0 // Disable the red tuner on the contracker
  62. tf_item_inspect_model_auto_spin 0 // Do not auto spin items in the inspect view
  63. tf_hud_target_id_show_avatars 0 // Never show avatars
  64. cl_crosshairalpha 255 // Disable transparency for lowend computers
  65. snd_mixahead 0.1 // Balance between sound delay and less demand on the CPU
  66. snd_pitchquality 0 // Use linear mixer for sound, little performance benefit
  67. snd_disable_mixer_duck 1 // Disable some sounds being mixed to be louder than others
  68. dsp_slow_cpu 1 // Disable initialization of spatialization
  69. snd_spatialize_roundrobin 3 // Spatialize sounds every 8 frames (2^3) using round-robin algorithm.
  70. // Pretty reasonable performance benefit, but delay in spatialization.
  71. dsp_facingaway 0 // Disable the facing away DSP effect
  72. dsp_speaker 0 // Disable administrator effect
  73. dsp_water 0 // Disable water muffling effect
  74. dsp_spatial 0 // Disable spatial effect
  75. dsp_db_mixdrop 1 // Disable volume scaling
  76. dsp_db_min 0 // ^
  77. dsp_mix_min 0 // ^
  78. dsp_mix_max 0 // ^
  79. cl_downloadfilter mapsonly // Only downloads maps from server custom files
  80. cl_allowdownload 0 // Block downloads of other player custom files
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