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- //Improved Scoreboard
- alias "+scores" ";+showscores;net_graph 1;mat_filterlightmaps 1;cl_showerror 1;mat_filtertextures 1;cl_showfps 0;mem_compact;developer 1;"
- alias "-scores" ";-showscores;net_graph 0;mat_filterlightmaps 0;cl_showerror 0;mat_filtertextures 0;cl_showfps 0;mem_compact;developer 0;"
- bind "tab" "+scores"
- mat_picmip 2
- mat_texture_limit 64000
- mat_phong 0
- mat_specular 0
- mat_fastspecular 0
- // Maximum performance preset
- r_rootlod 2 // Maximum performance for models
- mat_max_worldmesh_vertices 1024 // Reduce mesh vertices to minimum
- r_ambientboost 0 // Disable if you need to save the small amount of CPU this uses
- r_ambientmin 0 // Ambient boost never
- r_rimlight 0 // Disable light around character edges, very small FPS increase, rimlight uses GPU only
- mat_phong 0 // Disable phong for flatter shading
- r_worldlightmin 1.1 // Reject all world lighting
- nb_shadow_dist 0 // Disable shadow distance
- r_drawtracers_firstperson 0 // Do not draw tracers when you are in first person
- cl_show_splashes 0 // Disable water splashes
- glow_outline_effect_enable 0 // Disable xrays to save frames
- tf_enable_glows_after_respawn 0 // Disable spawn xrays
- tf_spec_xray_disable 1 // Disable xrays while spectating
- r_cheapwaterstart 0 // Use cheap water as much as possible
- r_cheapwaterend 0.1 // Use cheap water as much as possible
- r_WaterDrawRefraction 0 // Disable water refraction for maximum FPS
- mat_antialias 0 // Do not do antialiasing
- mat_trilinear 0 // Disable trilinear
- mat_forceaniso 0 // Disable anistropic
- r_flex 0 // Disable facial animations
- flex_rules 0 // ^
- ai_expression_frametime 0 // Disable expressions entirely
- r_eyemove 0 // Disable eye movement
- blink_duration 0.02 // Very fast eye blink
- tf_clientsideeye_lookats 0 // Disable eye lookats
- r_eyes 0 // Disable eyes
- r_teeth 0 // Do not render teeth, small FPS boost
- r_decals 0 // Disable decals
- mp_decals 0 // Disable decals
- r_spray_lifetime 0 // Clear sprays immediately
- cl_playerspraydisable 1 // Disable player sprays
- r_decal_cullsize 256 // Hide decals
- r_renderoverlayfragment 0 // Disable overlays, small performance increase
- props_break_max_pieces 0 // Disables gibs and prop breaking
- r_propsmaxdist 1 // Lowest range for props
- cl_detaildist 0 // No detail props
- r_staticprop_lod 63 // Force lowest LOD (lowest quality)
- mat_bumpmap 0 // Disable bumpmap materials
- mat_specular 0 // Disable specular materials
- r_3dsky 0 // Disable 3D sky
- cl_jiggle_bone_framerate_cutoff 0 // Always disable jigglebones
- mat_picmip 2 // Use lowest quality textures
- rope_rendersolid 0 // Skip rendering solid part of ropes
- mat_filterlightmaps 0 // Do not smooth lighting
- mat_filtertextures 0 // Do not smooth textures
- tf_quest_map_tuner_wobble_magnitude 0 // Disable the red tuner on the contracker
- tf_item_inspect_model_auto_spin 0 // Do not auto spin items in the inspect view
- tf_hud_target_id_show_avatars 0 // Never show avatars
- cl_crosshairalpha 255 // Disable transparency for lowend computers
- snd_mixahead 0.1 // Balance between sound delay and less demand on the CPU
- snd_pitchquality 0 // Use linear mixer for sound, little performance benefit
- snd_disable_mixer_duck 1 // Disable some sounds being mixed to be louder than others
- dsp_slow_cpu 1 // Disable initialization of spatialization
- snd_spatialize_roundrobin 3 // Spatialize sounds every 8 frames (2^3) using round-robin algorithm.
- // Pretty reasonable performance benefit, but delay in spatialization.
- dsp_facingaway 0 // Disable the facing away DSP effect
- dsp_speaker 0 // Disable administrator effect
- dsp_water 0 // Disable water muffling effect
- dsp_spatial 0 // Disable spatial effect
- dsp_db_mixdrop 1 // Disable volume scaling
- dsp_db_min 0 // ^
- dsp_mix_min 0 // ^
- dsp_mix_max 0 // ^
- cl_downloadfilter mapsonly // Only downloads maps from server custom files
- cl_allowdownload 0 // Block downloads of other player custom files
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