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  1. #ifndef __INC_SERVICE_H__
  2. #define __INC_SERVICE_H__
  3. #define _IMPROVED_PACKET_ENCRYPTION_ // ÆÐŶ ¾Ïȣȭ °³¼±
  4. #define __PET_SYSTEM__
  5. #define __UDP_BLOCK__
  6. #define ENABLE_BIOLOG_SYSTEM
  7. #define __SASH_SYSTEM__
  8. #endif
  9. #define __SEND_TARGET_INFO__
  10. #define __CHANNEL_CHANGE_SYSTEM__
  11. #define OFFLINE_SHOP // Offline shops system
  12. #define GIFT_SYSTEM // gift system enable
  13. #define FULL_YANG // Enable support for yang type long long
  14. #define SHOP_TIME_REFRESH 1*60 // time for cycle checking older shops
  15. #define SHOP_BLOCK_GAME99 //Blocking create shops on channel 99
  16. //#define SHOP_DISTANCE // Show shops in pos distance like WoM2
  17. #define SHOP_AUTO_CLOSE //Enable auto closing shop after sell last item
  18. #define SHOP_ONLY_ALLOWED_INDEX //Enable limiting for other map index which is not defined in player.shop_limit
  19. //#define SHOP_HIDE_NAME // Enable hidding shop npc names like "Player's shop"
  20. #define STRING_PROTECTION
  21. #define SHOP_GM_PRIVILEGES GM_IMPLEMENTOR //Minimum GM privileges to using Shop GM Panel
  22. #define SHOP_SEARCH
  23. #define SHOP_SEARCH_PRICE_MIN //Price in gui is a minimum eq. price >= item_price if is commented price in gui is a maximum
  24. #define ENABLE_FEATURES_REFINE_SYSTEM
  25. #define __WJ_SHOW_MOB_INFO__
  26. #define __WEAPON_COSTUME_SYSTEM__
  27. #define ENABLE_TITLE_SYSTEM
  28. #define MULTI_LANG_SHAKE_VEG
  29. #define ENABLE_AGGREGATE_MONSTER_EFFECT
  30. #define WJ_ENABLE_TRADABLE_ICON
  31. #define ENABLE_EXTENDED_ITEMNAME_ON_GROUND
  32. #define WJ_COMBAT_ZONE // Enable the combat zone
  33. #define WJ_COMBAT_ZONE_HIDE_INFO_USER // If you have this enabled on server, players can't use chat and whisper on combat zone map. (Disable with "//")
  34. #define ENABLE_PVP_ADVANCED
  35. #define EQUIP_ENABLE_VIEW_SASH ///* If you not have sash system implemented delete this line. #define EQUIP_ENABLE_VIEW_SASH *///
  36. #define TOURNAMENT_PVP_SYSTEM
  37. #ifdef ENABLE_PVP_ADVANCED
  38.     #define BLOCK_CHANGEITEM    "pvp.BlockChangeItem"
  39.     #define BLOCK_BUFF          "pvp.BlockBuff"
  40.     #define BLOCK_POTION        "pvp.BlockPotion"
  41.     #define BLOCK_RIDE          "pvp.BlockRide"
  42.     #define BLOCK_PET           "pvp.BlockPet"
  43.     #define BLOCK_POLY          "pvp.BlockPoly"
  44.     #define BLOCK_PARTY         "pvp.BlockParty"
  45.     #define BLOCK_EXCHANGE_     "pvp.BlockExchange"
  46.     #define BLOCK_EQUIPMENT_    "pvp.BLOCK_VIEW_EQUIPMENT"
  47.     #define BET_WINNER          "pvp.BetMoney"
  48.     #define CHECK_IS_FIGHT      "pvp.IsFight"
  49. #endif
  50. #define ENABLE_RENEW_MESSENGER_WHISPER
  51. #define ENABLE_EXTEND_INVEN_SYSTEM
  52. #define ENABLE_GLOBAL_CHAT
  53. #define ENABLE_MOUNT_SYSTEM
  54. #define ENABLE_LOCALIZATION_SYSTEM
  55. #define ENABLE_FUNCTION_VEGAS_VIP
  56. #define ENABLE_NEW_AFFECT_POTION
  57. #define ENABLE_NEW_QUICK_SLOT_SYSTEM
  58. #define MULTI_PARTY_SKILL
  59. #define __GAYA__
  60. #define ENABLE_MESSENGER_TEAM
  61. #define __NEW_ARROW_SYSTEM__
  62. #define KASMIR_PAKET_SYSTEM
  63. #define ENABLE_SORT_INVEN
  64. #define __ENABLE_PIN_CODE__
  65. #define GUILD_WAR_FIX
  66. #define ENABLE_FIX_DESTROY_GUILD_IF_WAR_IS_ACTIVE
  67. #define __DUNGEON_FOR_GUILD__
  68. #ifdef __DUNGEON_FOR_GUILD__
  69. #define __MELEY_LAIR_DUNGEON__
  70. #ifdef __MELEY_LAIR_DUNGEON__
  71. #define __DESTROY_INFINITE_STATUES_GM__
  72. #define __LASER_EFFECT_ON_75HP__
  73. #define __LASER_EFFECT_ON_50HP__
  74. #endif
  75. #endif
  76. #define WJ_SPLIT_INVENTORY_SYSTEM
  77. #define __7AND8TH_SKILLS__
  78. #define __NEW_EVENTS__
  79. #ifdef __NEW_EVENTS__
  80. #define __KINGDOMS_WAR__
  81. #endif
  82. #define ENABLE_DAMAGE_TOP
  83. #define ENABLE_SHOW_CHEST_DROP
  84. #define OFFLINE_MESSAGE
  85. #define ENABLE_AFFECT_POLYMORPH_REMOVE
  86. #define __EFFECT_SYSTEM__
  87. #define __ITEM_SHOP__
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