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- # General
- - Removed the base equip load boost.
- - Removed stamina recovery reduction for heavy armors.
- - Added message near the Dummy that tells you that he can be used for practice.
- - Added messages near the teleport spots, telling you where the commune action takes you.
- # Challenge Modes
- - The Pacts have been changed into two distinct options, toggled at the Fire Keeper:
- - Onslaught Mode
- - Spawns additional enemies throughout the game.
- - Boosts soul gain by 25% and Item Discovery by 25.
- - Challenge Mode
- - Applies the following modifiers to the player:
- - Absorption reduced by 100%
- - Reduces Estus effectiveness by 50%
- - Increases FP costs by 50%
- - Increases stamina costs by 50%
- - Reduces aux resists by 75%
- - Boosts soul gain by 75% and Item Discovery by 75.
- # Covenants
- - Awestones now have individual drop chances per enemy.
- - Awestones are now a baseline drop (i.e. you don't need to equip anything).
- - Covenant items now drop for client players in multiplayer.
- - Changed the Champion's Pact into the Thieves' Pact
- - Thieves' Pact
- - Rather than covenant materials, equipping the Thieves' Pact emblem will enable any reinforcement and infusion material to be dropped from random enemies.
- - You must purchase the Thieves' Pact emblem from Greirat.
- # Status Effects
- - Increased the aux values for all sources of aux effects.
- - Bleed: Deals 1% damage on proc.
- - Bleed: Deals 50/75/100 damage on proc. Depends on weapon type.
- - Gravelord Sword poison now has 30 second duration, and deals 20 damage per second (down from 30).
- # Weapons
- - Reduced the motion values for various WAs.
- # Armor
- - Adjusted the poise and weight of armor.
- - Havel's Set: Increases Magic, Fire and Dark defence by 75 [10, 35, 10, 20]
- # Rings
- - Carthus Bloodring: Shifts evasion class downwards and obscures rolling, but
- removes defence.
- # Spells
- - Recollection: 60 (per bullet)
- - Floating Chaos: 100 (per bullet)
- - Dreg Torrent: 60 (per bullet)
- - Dark Bead: 40 (per bullet)
- - Magic Weapon: +3 FP per second
- - Great Magic Weapon: +4 FP per second
- - Crystal Magic Weapon: +5 FP per second
- - Hidden Weapon: +10 stamina recovery
- - Carthus Flame Arc: reduces weapon stamina consumption by 25%
- - Lighting Blade: increases stamina damage by 100%
- - Darkmoon Blade: increases max FP by 50%
- - Dark Blade: +5 HP per second
- # Items
- - The Dragonform tools now scale with STR/DEX/INT/FTH equally.
- # Enemies
- - Adjusted the poise of normal enemies and bosses.
- - Pus of Men no longer harm other enemies.
- - Nightmare Bosses now have additional poise, making staggering them much harder.
- - Reduced Old Demon King damage multiplier.
- - Dream bosses no longer drop Shards of Ascension.
- - Increased the defences of summons so they last longer.
- # Bugfixes
- - Fixed Greatwood Remnants.
- - Nightmare modifiers no longer boost resistances above 999 for bosses.
- - Dream/Nightmare items can now be discarded.
- - Boss soul items now sell for the amount of souls the boss awards.
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