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Nov 18th, 2019
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  1. # General
  2. - Removed the base equip load boost.
  3. - Removed stamina recovery reduction for heavy armors.
  4. - Added message near the Dummy that tells you that he can be used for practice.
  5. - Added messages near the teleport spots, telling you where the commune action takes you.
  6.  
  7. # Challenge Modes
  8. - The Pacts have been changed into two distinct options, toggled at the Fire Keeper:
  9. - Onslaught Mode
  10. - Spawns additional enemies throughout the game.
  11. - Boosts soul gain by 25% and Item Discovery by 25.
  12.  
  13. - Challenge Mode
  14. - Applies the following modifiers to the player:
  15. - Absorption reduced by 100%
  16. - Reduces Estus effectiveness by 50%
  17. - Increases FP costs by 50%
  18. - Increases stamina costs by 50%
  19. - Reduces aux resists by 75%
  20. - Boosts soul gain by 75% and Item Discovery by 75.
  21.  
  22. # Covenants
  23. - Awestones now have individual drop chances per enemy.
  24. - Awestones are now a baseline drop (i.e. you don't need to equip anything).
  25. - Covenant items now drop for client players in multiplayer.
  26. - Changed the Champion's Pact into the Thieves' Pact
  27. - Thieves' Pact
  28. - Rather than covenant materials, equipping the Thieves' Pact emblem will enable any reinforcement and infusion material to be dropped from random enemies.
  29. - You must purchase the Thieves' Pact emblem from Greirat.
  30.  
  31. # Status Effects
  32. - Increased the aux values for all sources of aux effects.
  33. - Bleed: Deals 1% damage on proc.
  34. - Bleed: Deals 50/75/100 damage on proc. Depends on weapon type.
  35. - Gravelord Sword poison now has 30 second duration, and deals 20 damage per second (down from 30).
  36.  
  37. # Weapons
  38. - Reduced the motion values for various WAs.
  39.  
  40. # Armor
  41. - Adjusted the poise and weight of armor.
  42. - Havel's Set: Increases Magic, Fire and Dark defence by 75 [10, 35, 10, 20]
  43.  
  44. # Rings
  45. - Carthus Bloodring: Shifts evasion class downwards and obscures rolling, but
  46. removes defence.
  47.  
  48. # Spells
  49. - Recollection: 60 (per bullet)
  50. - Floating Chaos: 100 (per bullet)
  51. - Dreg Torrent: 60 (per bullet)
  52. - Dark Bead: 40 (per bullet)
  53. - Magic Weapon: +3 FP per second
  54. - Great Magic Weapon: +4 FP per second
  55. - Crystal Magic Weapon: +5 FP per second
  56. - Hidden Weapon: +10 stamina recovery
  57. - Carthus Flame Arc: reduces weapon stamina consumption by 25%
  58. - Lighting Blade: increases stamina damage by 100%
  59. - Darkmoon Blade: increases max FP by 50%
  60. - Dark Blade: +5 HP per second
  61.  
  62. # Items
  63. - The Dragonform tools now scale with STR/DEX/INT/FTH equally.
  64.  
  65. # Enemies
  66. - Adjusted the poise of normal enemies and bosses.
  67. - Pus of Men no longer harm other enemies.
  68. - Nightmare Bosses now have additional poise, making staggering them much harder.
  69. - Reduced Old Demon King damage multiplier.
  70. - Dream bosses no longer drop Shards of Ascension.
  71. - Increased the defences of summons so they last longer.
  72.  
  73. # Bugfixes
  74. - Fixed Greatwood Remnants.
  75. - Nightmare modifiers no longer boost resistances above 999 for bosses.
  76. - Dream/Nightmare items can now be discarded.
  77. - Boss soul items now sell for the amount of souls the boss awards.
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