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- Directional Runes: Runes that give your spell a proper direction and base concept. Usually REQUIRED to create a spell, though there may be some exceptions.
- Targeted
- Area of Effect
- Cone
- Flanks (Left and Right)
- Left
- Right
- Behind
- Front
- Buff
- Shaping Runes: Runes that go with a particular shape. Also generally required for a proper spell.
- Line
- Chains
- Sphere
- Spike
- Layered
- Prism
- Pillar
- Fist
- Sword
- Hammer
- Armour
- Axe
- Spear
- Flail
- Two-handed (sword, hammer, axe, flail or spear.)
- Elemental Runes: Runes that carry a certain elemental property.
- Ice
- Fire
- Poison
- Earth
- Air
- Lightning
- Thunder
- Water
- Smoke
- Light
- Dark
- Property Runes: Effects that do not fall under the elemental category.
- Strengthen
- Sharp
- Blunt
- Rage
- Corrode
- Flesh
- Bone
- Blood
- Haste
- Weight
- Decay
- Large
- Small
- Healing
- Adrenaline
- Animal shape(Varies; plenty of different shape runes.)
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