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- event_table = {
- l01_escape = {
- --mutant events
- mutant = {
- {
- --This simple list creates 36 event permutations
- --First entry is what can spawn, a selection is picked from the list
- --format {<list>}
- name = {"boar_weak", "dog_weak", "flesh_weak", "pseudodog_weak"},
- --Second entry is the number
- --Format {<list>}
- number = {1, 2, 4},
- --Next section regards victim data
- --Note that victims aren't necessarily going to die, they're just being attacked
- --Format is {true/false, chance, number of victims, victim faction}
- victim_data = {true, 0.5, 1, "stalker"},
- --Final section is simply a list of victim section names
- victims = {"esc_stalker_respawn_1", "esc_stalker_respawn_2"}
- },
- {
- name = {"bloodsucker_weak"},
- number = {1},
- victim_data = {true, 1, 2, "bandit"},
- victims = {"esc_bandit_respawn_1", "esc_bandit_respawn_2"}
- },
- {
- name = {"zombie_weak", "zombie_normal"},
- number = {1, 3, 5, 6, 7},
- victim_data = {true, 0.25, 2, "bandit"},
- victims = {"esc_bandit_respawn_1", "esc_bandit_respawn_2"}
- }
- },
- --battle events
- battle = {
- {
- --This list creates 25 battle permutations (roughly, frankly calculating it is annoying)
- --First entry is the combatants on the first side
- --Format is {faction, number of combatants, randomize number}
- side1 = {"stalker", 2, true},
- --Combatants are randomly selected from this list
- side1_troops = {"esc_stalker_respawn_1", "esc_stalker_respawn_2"},
- --Second entry is for the second side, same format
- side2 = {"bandit", 2, true},
- side2_troops = {"esc_bandit_respawn_1", "esc_bandit_respawn_2"}
- },
- {
- side1 = {"stalker", 1, false},
- side1_troops = {"esc_stalker_respawn_1", "esc_stalker_respawn_2"},
- side2 = {"bandit", 3, true},
- side2_troops = {"esc_bandit_respawn_1", "esc_bandit_respawn_2"}
- }
- },
- }
- }
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