Godcraft

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Sep 17th, 2020
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  1. ---- Minecraft Profiler Results ----
  2. // Speedy. Zoooooom!
  3.  
  4. Time span: 2418956 ms
  5. Tick span: 846 ticks
  6. // This is approximately 0.35 ticks per second. It should be 20 ticks per second
  7.  
  8. --- BEGIN PROFILE DUMP ---
  9.  
  10. [00] levels - 100.00%/100.00%
  11. [01] world - 99.78%/99.78%
  12. [02] tick - 97.83%/97.83%
  13. [03] entities - 53.90%/53.90%
  14. [04] regular - 94.41%/94.41%
  15. [05] tick - 92.23%/92.23%
  16. [06] unspecified - 39.49%/39.49%
  17. [06] ai - 35.21%/35.21%
  18. [07] newAi - 94.24%/94.24%
  19. [08] unspecified - 41.71%/41.71%
  20. [08] goalSelector - 25.18%/25.18%
  21. [09] unspecified - 77.75%/77.75%
  22. [09] canUse - 12.60%/12.60%
  23. [09] goalStart - 4.08%/4.08%
  24. [10] unspecified - 91.23%/91.23%
  25. [10] EntityAILookIdle - 8.29%/8.29%
  26. [10] EntityAISwimming - 0.49%/0.49%
  27. [09] goalTick - 4.01%/4.01%
  28. [09] canContinue - 1.55%/1.55%
  29. [08] targetSelector - 16.01%/16.01%
  30. [09] unspecified - 88.42%/88.42%
  31. [09] goalStart - 5.26%/5.26%
  32. [09] goalTick - 5.09%/5.09%
  33. [09] canUse - 1.23%/1.23%
  34. [08] controls - 13.04%/13.04%
  35. [09] unspecified - 67.83%/67.83%
  36. [09] look - 16.38%/16.38%
  37. [09] move - 10.71%/10.71%
  38. [09] jump - 5.08%/5.08%
  39. [08] checkDespawn - 1.26%/1.26%
  40. [08] sensing - 1.12%/1.12%
  41. [08] navigation - 1.01%/1.01%
  42. [08] mob tick - 0.67%/0.67%
  43. [07] unspecified - 4.22%/4.22%
  44. [07] oldAi - 1.54%/1.54%
  45. [08] unspecified - 88.68%/88.68%
  46. [08] ai - 11.32%/11.32%
  47. [06] travel - 8.80%/8.80%
  48. [07] unspecified - 39.88%/39.88%
  49. [07] move - 38.15%/38.15%
  50. [07] rest - 21.98%/21.98%
  51. [06] looting - 5.08%/5.08%
  52. [06] entityBaseTick - 4.80%/4.80%
  53. [07] unspecified - 87.39%/87.39%
  54. [07] portal - 12.61%/12.61%
  55. [06] livingEntityBaseTick - 2.52%/2.52%
  56. [06] chunkCheck - 1.15%/1.15%
  57. [06] move - 0.81%/0.81%
  58. [06] push - 0.43%/0.43%
  59. [06] rest - 0.41%/0.41%
  60. [06] mobBaseTick - 0.39%/0.39%
  61. [06] headTurn - 0.35%/0.35%
  62. [06] rangeChecks - 0.28%/0.28%
  63. [06] jump - 0.26%/0.26%
  64. [06] portal - 0.03%/0.03%
  65. [05] unspecified - 7.31%/7.31%
  66. [05] remove - 0.46%/0.46%
  67. [04] blockEntities - 5.43%/5.43%
  68. [04] unspecified - 0.09%/0.09%
  69. [04] remove - 0.06%/0.06%
  70. [04] global - 0.01%/0.01%
  71. [04] pendingBlockEntities - 0.00%/0.00%
  72. [03] tickBlocks - 41.03%/41.03%
  73. [04] unspecified - 52.42%/52.42%
  74. [04] tickBlocks - 35.31%/35.31%
  75. [04] getChunk - 3.73%/3.73%
  76. [04] thunder - 2.54%/2.54%
  77. [04] iceandsnow - 2.17%/2.17%
  78. [04] moodSound - 1.00%/1.00%
  79. [04] buildList - 0.88%/0.88%
  80. [04] tickChunk - 0.79%/0.79%
  81. [04] checkLight - 0.75%/0.75%
  82. [04] playerCheckLight - 0.41%/0.41%
  83. [05] unspecified - 79.52%/79.52%
  84. [05] getBrightness - 20.00%/20.00%
  85. [05] checkedPosition < toCheckCount - 0.47%/0.47%
  86. [03] unspecified - 2.19%/2.19%
  87. [03] mobSpawner - 1.68%/1.68%
  88. [03] tickPending - 0.68%/0.68%
  89. [04] ticking - 49.19%/49.19%
  90. [04] unspecified - 41.13%/41.13%
  91. [04] cleaning - 9.67%/9.67%
  92. [03] chunkSource - 0.33%/0.33%
  93. [03] village - 0.10%/0.10%
  94. [03] chunkMap - 0.06%/0.06%
  95. [03] portalForcer - 0.04%/0.04%
  96. [02] tracker - 1.72%/1.72%
  97. [02] unspecified - 0.38%/0.38%
  98. [02] pools - 0.06%/0.06%
  99. [01] unspecified - 0.22%/0.22%
  100. [00] dim_unloading - 0.00%/0.00%
  101. --- END PROFILE DUMP ---
  102.  
  103.  
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