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MrSlakyx

CG

Dec 10th, 2018
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  1. warn("Due to logger so i need to leak this")
  2. warn("also nameclan gonna showcase this too soon")
  3. --//====================================================\\-
  4. --|| CHAOTIC GLITCHER
  5. --|| ALL PURPOSE SWITCHER...
  6. --|| CHAOTIC GLITCHER BY WANTH092
  7. --|| EDIT HELPING BY KILLERZTH_1596
  8. --\\====================================================//--
  9.  
  10. game:GetService("StarterGui"):SetCore("SendNotification", {
  11. Title = "Chaotic Glitcher";
  12. Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
  13. })
  14.  
  15. wait(0.2)
  16.  
  17. Player = game:GetService("Players").owner
  18. PlayerGui = Player.PlayerGui
  19. Cam = workspace.CurrentCamera
  20. Backpack = Player.Backpack
  21. Character = Player.Character
  22. Humanoid = Character.Humanoid
  23. RootPart = Character["HumanoidRootPart"]
  24. Torso = Character["Torso"]
  25. Head = Character["Head"]
  26. RightArm = Character["Right Arm"]
  27. LeftArm = Character["Left Arm"]
  28. RightLeg = Character["Right Leg"]
  29. LeftLeg = Character["Left Leg"]
  30. RootJoint = RootPart["RootJoint"]
  31. Neck = Torso["Neck"]
  32. RightShoulder = Torso["Right Shoulder"]
  33. LeftShoulder = Torso["Left Shoulder"]
  34. RightHip = Torso["Right Hip"]
  35. LeftHip = Torso["Left Hip"]
  36. local sick = Instance.new("Sound",Torso)
  37. local SONG = 561833161
  38. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  39. sick:Play()
  40.  
  41. IT = Instance.new
  42. CF = CFrame.new
  43. VT = Vector3.new
  44. RAD = math.rad
  45. C3 = Color3.new
  46. UD2 = UDim2.new
  47. BRICKC = BrickColor.new
  48. ANGLES = CFrame.Angles
  49. EULER = CFrame.fromEulerAnglesXYZ
  50. COS = math.cos
  51. ACOS = math.acos
  52. SIN = math.sin
  53. ASIN = math.asin
  54. ABS = math.abs
  55. MRANDOM = math.random
  56. FLOOR = math.floor
  57. local RCHOICE = MRANDOM(1,7)
  58.  
  59. --//=================================\\
  60. --|| USEFUL VALUES
  61. --\\=================================//
  62.  
  63. Animation_Speed = 3
  64. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  65. local Speed = 13
  66. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  67. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  68. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  69. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  70. local DAMAGEMULTIPLIER = 1
  71. local ANIM = "Idle"
  72. local ATTACK = false
  73. local EQUIPPED = false
  74. local HOLD = false
  75. local COMBO = 1
  76. local Rooted = false
  77. local SINE = 0
  78. local KEYHOLD = false
  79. local CHANGE = 2 / Animation_Speed
  80. local WALKINGANIM = false
  81. local VALUE1 = false
  82. local VALUE2 = false
  83. local ROBLOXIDLEANIMATION = IT("Animation")
  84. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  85. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  86. --ROBLOXIDLEANIMATION.Parent = Humanoid
  87. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  88. WEAPONGUI.Name = "Weapon GUI"
  89. local Effects = IT("Folder", Character)
  90. Effects.Name = "Effects"
  91. local BALL = IT("Folder", Character)
  92. BALL.Name = "BALL-EYE"
  93. local XEYE = IT("Folder", Character)
  94. XEYE.Name = "X - EYE"
  95. local ANIMATOR = Humanoid.Animator
  96. local ANIMATE = Character.Animate
  97. local UNANCHOR = true
  98. local WHITELIST = {}
  99. local TAUNT = false
  100. local OFFSET = 0
  101. local FULL = false
  102. local MODE = "Lunar"
  103. local PITCH = 1
  104. local VOLUME = 3
  105. local FACE = 176217464
  106. local SIZE = 1
  107.  
  108. --//=================================\\
  109. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  110. --\\=================================//
  111.  
  112. ArtificialHB = Instance.new("BindableEvent", script)
  113. ArtificialHB.Name = "ArtificialHB"
  114.  
  115. script:WaitForChild("ArtificialHB")
  116. Frame_Speed = 1 / 60
  117. frame = Frame_Speed
  118. tf = 0
  119. allowframeloss = false
  120. tossremainder = false
  121. lastframe = tick()
  122. script.ArtificialHB:Fire()
  123.  
  124. game:GetService("RunService").Heartbeat:connect(function(s, p)
  125. tf = tf + s
  126. if tf >= frame then
  127. if allowframeloss then
  128. script.ArtificialHB:Fire()
  129. lastframe = tick()
  130. else
  131. for i = 1, math.floor(tf / frame) do
  132. script.ArtificialHB:Fire()
  133. end
  134. lastframe = tick()
  135. end
  136. if tossremainder then
  137. tf = 0
  138. else
  139. tf = tf - frame * math.floor(tf / frame)
  140. end
  141. end
  142. end)
  143.  
  144. --//=================================\\
  145. --// NOOBYGAME12'S CODE
  146. --\\=================================//
  147.  
  148. plr = game:GetService("Players").LocalPlayer
  149. char = plr.Character
  150. hum = char.Humanoid
  151. local cam = game.Workspace.CurrentCamera
  152. Camera = cam
  153. local CamInterrupt = false
  154. local TwoD = false
  155. local TargetInfo = {nil, nil}
  156. cam.CameraType = "Custom"
  157. t = char.Torso
  158. h = char.Head
  159. ra = char["Right Arm"]
  160. la = char["Left Arm"]
  161. rl = char["Right Leg"]
  162. ll = char["Left Leg"]
  163. tors = char.Torso
  164. lleg = char["Left Leg"]
  165. root = char.HumanoidRootPart
  166. hed = char.Head
  167. rleg = char["Right Leg"]
  168. rarm = char["Right Arm"]
  169. larm = char["Left Arm"]
  170. Player = plr
  171. Character=Player.Character
  172. PlayerGui=Player.PlayerGui
  173. Backpack=Player.Backpack
  174. Torso=Character.Torso
  175. Head=Character.Head
  176. Humanoid=Character.Humanoid
  177. m=Instance.new('Model',Character)
  178. LeftArm=Character["Left Arm"]
  179. LeftLeg=Character["Left Leg"]
  180. RightArm=Character["Right Arm"]
  181. RightLeg=Character["Right Leg"]
  182. LS=Torso["Left Shoulder"]
  183. LH=Torso["Left Hip"]
  184. RS=Torso["Right Shoulder"]
  185. RH=Torso["Right Hip"]
  186. Face = Head.face
  187. Neck=Torso.Neck
  188. it=Instance.new
  189. attacktype=1
  190. vt=Vector3.new
  191. cf=CFrame.new
  192. euler=CFrame.fromEulerAnglesXYZ
  193. angles=CFrame.Angles
  194. cloaked=false
  195. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  196. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  197. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  198. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  199. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  200. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  201. RootPart=Character.HumanoidRootPart
  202. RootJoint=RootPart.RootJoint
  203. RootCF=euler(-1.57,0,3.14)
  204. radian = math.rad
  205. random = math.random
  206. Vec3 = Vector3.new
  207. Inst = Instance.new
  208. cFrame = CFrame.new
  209. Euler = CFrame.fromEulerAnglesXYZ
  210. vt = Vector3.new
  211. bc = BrickColor.new
  212. br = BrickColor.random
  213. it = Instance.new
  214. cf = CFrame.new
  215. local Player_Size = 0
  216. cam = game.Workspace.CurrentCamera
  217. CF = CFrame.new
  218. angles = CFrame.Angles
  219. attack = false
  220. Euler = CFrame.fromEulerAnglesXYZ
  221. Rad = math.rad
  222. IT = Instance.new
  223. BrickC = BrickColor.new
  224. Cos = math.cos
  225. Acos = math.acos
  226. Sin = math.sin
  227. Asin = math.asin
  228. Abs = math.abs
  229. Mrandom = math.random
  230. Floor = math.floor
  231. IT = Instance.new
  232. CF = CFrame.new
  233. VT = Vector3.new
  234. RAD = math.rad
  235. C3 = Color3.new
  236. UD2 = UDim2.new
  237. BRICKC = BrickColor.new
  238. ANGLES = CFrame.Angles
  239. EULER = CFrame.fromEulerAnglesXYZ
  240. COS = math.cos
  241. ACOS = math.acos
  242. SIN = math.sin
  243. ASIN = math.asin
  244. ABS = math.abs
  245. MRANDOM = math.random
  246. FLOOR = math.floor
  247.  
  248.  
  249. local Booleans = {
  250. CamFollow = true,
  251. GyroUse = true
  252. }
  253.  
  254. function lerp(object, newCFrame, alpha)
  255. return object:lerp(newCFrame, alpha)
  256. end
  257.  
  258. local Directer = Inst("BodyGyro", root)
  259. Directer.MaxTorque = Vec3(0, 0, 0)
  260. Directer.P = 600000
  261. local CPart = Inst("Part")
  262. CPart.Anchored = true
  263. CPart.CanCollide = false
  264. CPart.Locked = true
  265. CPart.Transparency = 1
  266.  
  267. local rainbowmode = false
  268. local chaosmode = false
  269.  
  270. local mutedtog = false
  271.  
  272. function CameraEnshaking(Length,Intensity)
  273. coroutine.resume(coroutine.create(function()
  274. local intensity = 1*Intensity
  275. local rotM = 0.01*Intensity
  276. for i = 0, Length, 0.1 do
  277. Swait()
  278. intensity = intensity - 0.05*Intensity/Length
  279. rotM = rotM - 0.0005*Intensity/Length
  280. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  281. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  282. end
  283. Humanoid.CameraOffset = Vec3(0, 0, 0)
  284. end))
  285. end
  286. CamShake=function(Part,Distan,Power,Times)
  287. local de=Part.Position
  288. for i,v in pairs(workspace:children()) do
  289. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  290. for _,c in pairs(v:children()) do
  291. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  292. local Noob=v.Humanoid
  293. if Noob~=nil then
  294. coroutine.resume(coroutine.create(function()
  295. FV = Instance.new("BoolValue", Noob)
  296. FV.Name = "CameraShake"
  297. for ShakeNum=1,Times do
  298. Swait()
  299. local ef=Power
  300. if ef>=1 then
  301. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  302. else
  303. ef=Power*10
  304. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  305. end
  306. end
  307. Humanoid.CameraOffset = Vector3.new(0,0,0)
  308. FV:Destroy()
  309. end))
  310. end
  311. end
  312. end
  313. end
  314. end
  315. end
  316.  
  317. local toggleTag = true
  318. local bilguit = Instance.new("BillboardGui", hed)
  319. bilguit.Adornee = nil
  320. bilguit.Name = "ModeName"
  321. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  322. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  323.  
  324.  
  325. function chatfunc(text,color,typet,font,timeex)
  326. local chat = coroutine.wrap(function()
  327. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  328. Character:FindFirstChild("TalkingBillBoard"):destroy()
  329. end
  330. local naeeym2 = Instance.new("BillboardGui",Character)
  331. naeeym2.Size = UDim2.new(0,100,0,40)
  332. naeeym2.StudsOffset = Vector3.new(0,3,0)
  333. naeeym2.Adornee = Character.Head
  334. naeeym2.Name = "TalkingBillBoard"
  335. local tecks2 = Instance.new("TextLabel",naeeym2)
  336. tecks2.BackgroundTransparency = 1
  337. tecks2.BorderSizePixel = 0
  338. tecks2.Text = ""
  339. tecks2.Font = font
  340. tecks2.TextSize = 30
  341. tecks2.TextStrokeTransparency = 0
  342. tecks2.TextColor3 = color
  343. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  344. tecks2.Size = UDim2.new(1,0,0.5,0)
  345. local tecks3 = Instance.new("TextLabel",naeeym2)
  346. tecks3.BackgroundTransparency = 1
  347. tecks3.BorderSizePixel = 0
  348. tecks3.Text = ""
  349. tecks3.Font = font
  350. tecks3.TextSize = 30
  351. tecks3.TextStrokeTransparency = 0
  352. if typet == "Inverted" then
  353. tecks3.TextColor3 = Color3.new(0,0,0)
  354. tecks3.TextStrokeColor3 = color
  355. elseif typet == "Normal" then
  356. tecks3.TextColor3 = color
  357. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  358. end
  359. tecks3.Size = UDim2.new(1,0,0.5,0)
  360. coroutine.resume(coroutine.create(function()
  361. while true do
  362. Swait(1)
  363. if chaosmode == true then
  364. tecks2.TextColor3 = BrickColor.random().Color
  365. tecks3.TextStrokeColor3 = BrickColor.random().Color
  366. end
  367. end
  368. end))
  369. text.TextTransparency = text.TextTransparency + 1
  370. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  371. for i = 0, 74*timeex do
  372. Swait()
  373. text.TextTransparency = 1
  374. text.TextStrokeTransparency = 1
  375. tecks2.Text = text
  376. tecks3.Text = text
  377. end
  378. local randomrot = math.random(1,2)
  379. if randomrot == 1 then
  380. for i = 1, 50 do
  381. Swait()
  382. tecks2.Text = text
  383. tecks3.Text = text
  384. text.TextTransparency = text.TextTransparency - .02
  385. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  386. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  387. tecks2.TextTransparency = tecks2.TextTransparency + .04
  388. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  389. tecks3.TextTransparency = tecks2.TextTransparency + .04
  390. end
  391. elseif randomrot == 2 then
  392. for i = 1, 50 do
  393. Swait()
  394. tecks2.Text = text
  395. tecks3.Text = text
  396. text.TextTransparency = text.TextTransparency - .02
  397. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  398. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  399. tecks2.TextTransparency = tecks2.TextTransparency + .04
  400. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  401. tecks3.TextTransparency = tecks2.TextTransparency + .04
  402. end
  403. end
  404. text.TextTransparency = 0
  405. text.TextStrokeTransparency = 0
  406. if toggleTag == false then
  407. text.TextTransparency = 1
  408. text.TextStrokeTransparency = 1
  409. end
  410. naeeym2:Destroy()
  411. end)
  412. chat()
  413. end
  414.  
  415.  
  416.  
  417. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  418. local gui = it(GuiType)
  419. gui.Parent = parent
  420. gui.Text = text
  421. gui.BackgroundTransparency = backtrans
  422. gui.BackgroundColor3 = backcol
  423. gui.SizeConstraint = "RelativeXY"
  424. gui.TextXAlignment = "Center"
  425. gui.TextYAlignment = "Center"
  426. gui.Position = pos
  427. gui.Size = size
  428. gui.Font = "SourceSans"
  429. gui.FontSize = "Size14"
  430. gui.TextWrapped = false
  431. gui.TextStrokeTransparency = 0
  432. gui.TextColor = BrickColor.new("White")
  433. return gui
  434. end
  435. --------------------------- GUI STUFF
  436. local basgui = it("GuiMain")
  437. basgui.Parent = plr.PlayerGui
  438. basgui.Name = "VISgui"
  439. local fullscreenz = it("Frame")
  440. fullscreenz.Parent = basgui
  441. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  442. fullscreenz.BackgroundTransparency = 1
  443. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  444. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  445. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  446. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  447. imgl2.BackgroundTransparency = 1
  448. imgl2.BorderSizePixel = 0
  449. imgl2.ImageTransparency = 0.5
  450. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  451. imgl2.Size = UDim2.new(0,1000,0,1000)
  452. imgl2.Image = "rbxassetid://2344830904"
  453. local techc = imgl2:Clone()
  454. techc.Parent = fullscreenz
  455. techc.ImageTransparency = 0
  456. techc.Size = UDim2.new(0,900,0,900)
  457. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  458. techc.Image = "rbxassetid://2092248396"
  459. local circl = imgl2:Clone()
  460. circl.Parent = fullscreenz
  461. circl.ImageTransparency = 0
  462. circl.Size = UDim2.new(0,550,0,550)
  463. circl.Position = UDim2.new(0.70,25,0.50,25)
  464. circl.Image = "rbxassetid://2312119891"
  465. local circl2 = imgl2:Clone()
  466. circl2.Parent = fullscreenz
  467. circl2.ImageTransparency = 0
  468. circl2.Size = UDim2.new(0,700,0,700)
  469. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  470. circl2.Image = "rbxassetid://2312119891"
  471. local imgl2b = imgl2:Clone()
  472. imgl2b.Parent = fullscreenz
  473. imgl2b.ImageTransparency = 0
  474. imgl2b.Size = UDim2.new(0,800,0,800)
  475. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  476. imgl2b.ImageColor3 = Color3.new(0,0,0)
  477. local ned = Instance.new("TextLabel",fullscreenz)
  478. ned.ZIndex = 2
  479. ned.Font = "Bodoni"
  480. ned.BackgroundTransparency = 1
  481. ned.BorderSizePixel = 0.65
  482. ned.Size = UDim2.new(0.6,0,0.6,0)
  483. ned.Position = UDim2.new(0,0,0,0)
  484. ned.TextScaled = true
  485. ned.TextStrokeTransparency = 0
  486. ned.Text = "Lunar"
  487. ned.TextSize = 48
  488. ned.Rotation = 1
  489. ned.TextXAlignment = "Left"
  490. ned.TextYAlignment = "Top"
  491.  
  492. --//=================================\\
  493. --// WINGY STUFF
  494. --\\=================================//
  495.  
  496. local extrawingmod1 = Instance.new("Model",Character)
  497. local extrawingmod2 = Instance.new("Model",Character)
  498.  
  499. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  500. local p = Instance.new("Part")
  501. p.TopSurface = 0
  502. p.BottomSurface = 0
  503. p.Parent = parent
  504. p.Size = Vector3.new(0.1,0.1,0.1)
  505. p.Transparency = transparency
  506. p.Reflectance = reflectance
  507. p.CanCollide = false
  508. p.Locked = true
  509. p.BrickColor = brickcolor
  510. p.Material = material
  511. return p
  512. end
  513.  
  514. function CreateMesh(parent,meshtype,x1,y1,z1)
  515. local mesh = Instance.new("SpecialMesh",parent)
  516. mesh.MeshType = meshtype
  517. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  518. return mesh
  519. end
  520.  
  521. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  522. local mesh = Instance.new("SpecialMesh",parent)
  523. mesh.MeshType = "FileMesh"
  524. mesh.MeshId = meshid
  525. mesh.Scale = Vector3.new(x1,y1,z1)
  526. return mesh
  527. end
  528.  
  529.  
  530. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  531. local mesh = Instance.new("SpecialMesh",parent)
  532. mesh.MeshType = "FileMesh"
  533. mesh.MeshId = meshid
  534. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  535. mesh.Scale = Vector3.new(x1,y1,z1)
  536. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  537. return mesh
  538. end
  539.  
  540. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  541. local weld = Instance.new("Weld")
  542. weld.Parent = parent
  543. weld.Part0 = part0
  544. weld.Part1 = part1
  545. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  546. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  547. return weld
  548. end
  549.  
  550. function RemoveOutlines(part)
  551. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  552. end
  553.  
  554. local Create = LoadLibrary("RbxUtility").Create
  555.  
  556. CFuncs = {
  557. ["Part"] = {
  558. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  559. local Part = Create("Part"){
  560. Parent = Parent,
  561. Reflectance = Reflectance,
  562. Transparency = Transparency,
  563. CanCollide = false,
  564. Locked = true,
  565. BrickColor = BrickColor.new(tostring(BColor)),
  566. Name = Name,
  567. Size = Size,
  568. Material = Material,
  569. }
  570. RemoveOutlines(Part)
  571. return Part
  572. end;
  573. };
  574.  
  575. ["Mesh"] = {
  576. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  577. local Msh = Create(Mesh){
  578. Parent = Part,
  579. Offset = OffSet,
  580. Scale = Scale,
  581. }
  582. if Mesh == "SpecialMesh" then
  583. Msh.MeshType = MeshType
  584. Msh.MeshId = MeshId
  585. end
  586. return Msh
  587. end;
  588. };
  589.  
  590. ["Mesh"] = {
  591. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  592. local Msh = Create(Mesh){
  593. Parent = Part,
  594. Offset = OffSet,
  595. Scale = Scale,
  596. }
  597. if Mesh == "SpecialMesh" then
  598. Msh.MeshType = MeshType
  599. Msh.MeshId = MeshId
  600. end
  601. return Msh
  602. end;
  603. };
  604.  
  605. ["Weld"] = {
  606. Create = function(Parent, Part0, Part1, C0, C1)
  607. local Weld = Create("Weld"){
  608. Parent = Parent,
  609. Part0 = Part0,
  610. Part1 = Part1,
  611. C0 = C0,
  612. C1 = C1,
  613. }
  614. return Weld
  615. end;
  616. };
  617.  
  618. ["Sound"] = {
  619. Create = function(id, par, vol, pit)
  620. coroutine.resume(coroutine.create(function()
  621. local S = Create("Sound"){
  622. Volume = vol,
  623. Name = "EffectSoundo",
  624. Pitch = pit or 1,
  625. SoundId = id,
  626. Parent = par or workspace,
  627. }
  628. wait()
  629. S:play()
  630. game:GetService("Debris"):AddItem(S, 10)
  631. end))
  632. end;
  633. };
  634.  
  635. ["LongSound"] = {
  636. Create = function(id, par, vol, pit)
  637. coroutine.resume(coroutine.create(function()
  638. local S = Create("Sound"){
  639. Volume = vol,
  640. Pitch = pit or 1,
  641. SoundId = id,
  642. Parent = par or workspace,
  643. }
  644. wait()
  645. S:play()
  646. game:GetService("Debris"):AddItem(S, 60)
  647. end))
  648. end;
  649. };
  650.  
  651. ["ParticleEmitter"] = {
  652. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  653. local fp = Create("ParticleEmitter"){
  654. Parent = Parent,
  655. Color = ColorSequence.new(Color1, Color2),
  656. LightEmission = LightEmission,
  657. Size = Size,
  658. Texture = Texture,
  659. Transparency = Transparency,
  660. ZOffset = ZOffset,
  661. Acceleration = Accel,
  662. Drag = Drag,
  663. LockedToPart = LockedToPart,
  664. VelocityInheritance = VelocityInheritance,
  665. EmissionDirection = EmissionDirection,
  666. Enabled = Enabled,
  667. Lifetime = LifeTime,
  668. Rate = Rate,
  669. Rotation = Rotation,
  670. RotSpeed = RotSpeed,
  671. Speed = Speed,
  672. VelocitySpread = VelocitySpread,
  673. }
  674. return fp
  675. end;
  676. };
  677.  
  678. CreateTemplate = {
  679.  
  680. };
  681. }
  682.  
  683.  
  684.  
  685. New = function(Object, Parent, Name, Data)
  686. local Object = Instance.new(Object)
  687. for Index, Value in pairs(Data or {}) do
  688. Object[Index] = Value
  689. end
  690. Object.Parent = Parent
  691. Object.Name = Name
  692. return Object
  693. end
  694.  
  695. local halocolor = BrickColor.new("Mid gray")
  696. local halocolor2 = BrickColor.new("Mid gray")
  697. local halocolor3 = BrickColor.new("Really black")
  698. local starcolor = BrickColor.new("Bright yellow")
  699. local lunacolor = BrickColor.new("Navy blue")
  700. local lunacolor2 = BrickColor.new("Bright blue")
  701. local wepcolor = BrickColor.new("Deep blue")
  702. local maincolor = BrickColor.new("Lapis")
  703. local secondcolor = BrickColor.new("Lapis")
  704. local m = Instance.new("Model",Character)
  705. local m2 = Instance.new("Model",Character)
  706. local m3 = Instance.new("Model",Character)
  707. local mw1 = Instance.new("Model",Character)
  708. local mw2 = Instance.new("Model",Character)
  709. local mw3 = Instance.new("Model",Character)
  710. local mw4 = Instance.new("Model",Character)
  711.  
  712. --------------
  713. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  714. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  715. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  716. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  717.  
  718. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  719. CreateMesh(handle,"Brick",0,0,0)
  720. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  721. local valuaring = 10
  722.  
  723. local refec = Instance.new("ParticleEmitter",handlex)
  724. refec.Texture = "rbxassetid://284205403"
  725. refec.LightEmission = 0.95
  726. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  727. refec.Rate = 50
  728. refec.Lifetime = NumberRange.new(0.5)
  729. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  730. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  731. refec.Speed = NumberRange.new(0,2)
  732. refec.Drag = 5
  733. refec.LockedToPart = true
  734. refec.Rotation = NumberRange.new(-500,500)
  735. refec.VelocitySpread = 9000
  736. refec.RotSpeed = NumberRange.new(-500,500)
  737. local refec2 = refec:Clone()
  738. refec2.LightEmission = 0.75
  739. refec2.Texture = "rbxassetid://254287058"
  740. refec2.Parent = handlex
  741. refec2.Rate = 25
  742. refec2.Lifetime = NumberRange.new(0.75)
  743. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  744. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  745. refec2.Speed = NumberRange.new(0)
  746. local refec3 = refec:Clone()
  747. refec3.LightEmission = 0.75
  748. refec3.Texture = "rbxassetid://363275192"
  749. refec3.Parent = handlex
  750. refec3.Rate = 25
  751. refec3.Lifetime = NumberRange.new(1)
  752. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  753. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  754. refec3.Speed = NumberRange.new(0)
  755. refec3.RotSpeed = NumberRange.new(-50,50)
  756.  
  757. for i = 0, 35 do
  758. valuaring = valuaring + 10
  759. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  760. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  761. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  762. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  763. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  764. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  765. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  766. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  767. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  768. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  769. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  770. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  771. end
  772.  
  773.  
  774. local handle = CreateParta(m,1,1,"Neon",maincolor)
  775. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  776. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  777.  
  778.  
  779.  
  780. --- Left wing.
  781.  
  782. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  783. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  784. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  785.  
  786. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  787. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  788. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  789. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  790. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  791. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  792. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  793. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  794. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  795. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  796. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  797. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  798. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  799. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  800. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  801. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  802. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  803. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  804. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  805. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  806. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  807. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  808. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  809. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  810. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  811. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  812. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  813. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  814. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  815. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  816.  
  817.  
  818. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  819. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  820. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  821.  
  822. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  823. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  824. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  825. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  826. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  827. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  828. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  829. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  830. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  831. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  832. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  833. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  834. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  835. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  836. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  837. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  838. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  839. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  840. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  841. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  842. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  843. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  844. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  845. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  846. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  847. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  848. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  849. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  850. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  851. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  852.  
  853. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  854. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  855. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  856.  
  857. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  858. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  859. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  860. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  861. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  862. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  863. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  864. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  865. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  866. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  867. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  868. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  869. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  870. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  871. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  872. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  873. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  874. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  875. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  876. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  877. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  878. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  879. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  880. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  881. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  882. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  883. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  884. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  885. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  886. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  887.  
  888.  
  889. -- Right wing --
  890.  
  891. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  892. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  893. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  894.  
  895. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  896. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  897. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  898. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  899. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  900. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  901. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  902. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  903. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  904. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  905. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  906. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  907. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  908. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  909. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  910. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  911. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  912. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  913. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  914. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  915. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  916. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  917. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  918. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  919. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  920. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  921. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  922. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  923. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  924. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  925.  
  926. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  927. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  928. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  929.  
  930. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  931. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  932. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  933. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  934. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  935. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  936. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  937. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  938. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  939. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  940. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  941. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  942. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  943. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  944. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  945. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  946. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  947. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  948. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  949. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  950. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  951. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  952. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  953. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  954. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  955. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  956. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  957. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  958. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  959. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  960.  
  961. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  962. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  963. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  964.  
  965.  
  966. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  967. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  968. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  969. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  970. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  971. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  972. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  973. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  974. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  975. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  976. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  977. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  978. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  979. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  980. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  981. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  982. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  983. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  984. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  985. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  986. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  987. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  988. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  989. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  990. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  991. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  992. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  993. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  994. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  995. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  996.  
  997. ------------- Trails
  998. local A0 = Instance.new("Attachment",lwing1)
  999. A0.Position = Vector3.new(0,-0.7,0)
  1000. local A1 = Instance.new("Attachment",lwing1)
  1001. A1.Position = Vector3.new(0,-3.5,0)
  1002. tl1 = Instance.new('Trail',lwing1)
  1003. tl1.Attachment0 = A0
  1004. tl1.Attachment1 = A1
  1005. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1006. tl1.LightEmission = 1
  1007. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1008. tl1.Color = ColorSequence.new(halocolor.Color)
  1009. tl1.Lifetime = 0.5
  1010.  
  1011. local A0 = Instance.new("Attachment",lwing2)
  1012. A0.Position = Vector3.new(0,-0.7,0)
  1013. local A1 = Instance.new("Attachment",lwing2)
  1014. A1.Position = Vector3.new(0,-3.5,0)
  1015. tl2 = Instance.new('Trail',lwing2)
  1016. tl2.Attachment0 = A0
  1017. tl2.Attachment1 = A1
  1018. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1019. tl2.LightEmission = 1
  1020. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1021. tl2.Color = ColorSequence.new(halocolor.Color)
  1022. tl2.Lifetime = 0.5
  1023.  
  1024. local A0 = Instance.new("Attachment",lwing3)
  1025. A0.Position = Vector3.new(0,-0.7,0)
  1026. local A1 = Instance.new("Attachment",lwing3)
  1027. A1.Position = Vector3.new(0,-3.5,0)
  1028. tl3 = Instance.new('Trail',lwing3)
  1029. tl3.Attachment0 = A0
  1030. tl3.Attachment1 = A1
  1031. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1032. tl3.LightEmission = 1
  1033. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1034. tl3.Color = ColorSequence.new(halocolor.Color)
  1035. tl3.Lifetime = 0.5
  1036.  
  1037. local A0 = Instance.new("Attachment",rwing1)
  1038. A0.Position = Vector3.new(0,-0.7,0)
  1039. local A1 = Instance.new("Attachment",rwing1)
  1040. A1.Position = Vector3.new(0,-3.5,0)
  1041. tr1 = Instance.new('Trail',rwing1)
  1042. tr1.Attachment0 = A0
  1043. tr1.Attachment1 = A1
  1044. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1045. tr1.LightEmission = 1
  1046. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1047. tr1.Color = ColorSequence.new(halocolor2.Color)
  1048. tr1.Lifetime = 0.5
  1049.  
  1050. local A0 = Instance.new("Attachment",rwing2)
  1051. A0.Position = Vector3.new(0,-0.7,0)
  1052. local A1 = Instance.new("Attachment",rwing2)
  1053. A1.Position = Vector3.new(0,-3.5,0)
  1054. tr2 = Instance.new('Trail',rwing2)
  1055. tr2.Attachment0 = A0
  1056. tr2.Attachment1 = A1
  1057. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1058. tr2.LightEmission = 1
  1059. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1060. tr2.Color = ColorSequence.new(halocolor2.Color)
  1061. tr2.Lifetime = 0.5
  1062.  
  1063. local A0 = Instance.new("Attachment",rwing3)
  1064. A0.Position = Vector3.new(0,-0.7,0)
  1065. local A1 = Instance.new("Attachment",rwing3)
  1066. A1.Position = Vector3.new(0,-3.5,0)
  1067. tr3 = Instance.new('Trail',rwing3)
  1068. tr3.Attachment0 = A0
  1069. tr3.Attachment1 = A1
  1070. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1071. tr3.LightEmission = 1
  1072. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1073. tr3.Color = ColorSequence.new(halocolor2.Color)
  1074. tr3.Lifetime = 0.5
  1075.  
  1076. --------------
  1077.  
  1078.  
  1079.  
  1080. for i, v in pairs(mw2:GetChildren()) do
  1081. if v:IsA("Part") then
  1082. v.BrickColor = BrickColor.new("White")
  1083. v.Material = "Neon"
  1084. end
  1085. end
  1086. for i, v in pairs(mw1:GetChildren()) do
  1087. if v:IsA("Part") then
  1088. v.Transparency = 0
  1089. v.BrickColor = BrickColor.new("White")
  1090. v.Material = "Neon"
  1091. end
  1092. end
  1093. for i, v in pairs(extrawingmod1:GetChildren()) do
  1094. if v:IsA("Part") then
  1095. v.Transparency = 1
  1096. v.BrickColor = BrickColor.new("White")
  1097. v.Material = "Neon"
  1098. end
  1099. end
  1100. for i, v in pairs(extrawingmod2:GetChildren()) do
  1101. if v:IsA("Part") then
  1102. v.Transparency = 1
  1103. v.BrickColor = BrickColor.new("White")
  1104. v.Material = "Neon"
  1105. end
  1106. end
  1107. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1108. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1109. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1110.  
  1111. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1112. for i, v in pairs(mw2:GetChildren()) do
  1113. if v:IsA("Part") then
  1114. v.BrickColor = one
  1115. v.Material = "Neon"
  1116. end
  1117. end
  1118. refec.Color = ColorSequence.new(one.Color)
  1119. refec2.Color = ColorSequence.new(one.Color)
  1120. refec3.Color = ColorSequence.new(one.Color)
  1121. tr1.Color = ColorSequence.new(one.Color)
  1122. tr2.Color = ColorSequence.new(one.Color)
  1123. tr3.Color = ColorSequence.new(one.Color)
  1124. imgl2.ImageColor3 = one.Color
  1125. circl.ImageColor3 = two.Color
  1126. techc.ImageColor3 = one.Color
  1127. circl2.ImageColor3 = one.Color
  1128. ned.TextColor3 = two.Color
  1129. ned.TextStrokeColor3 = one.Color
  1130. for i, v in pairs(mw1:GetChildren()) do
  1131. if v:IsA("Part") then
  1132. v.Transparency = 0
  1133. v.BrickColor = two
  1134. v.Material = "Neon"
  1135. end
  1136. end
  1137. tl1.Color = ColorSequence.new(two.Color)
  1138. tl2.Color = ColorSequence.new(two.Color)
  1139. tl3.Color = ColorSequence.new(two.Color)
  1140. for i, v in pairs(m:GetChildren()) do
  1141. if v:IsA("Part") then
  1142. v.BrickColor = three
  1143. v.Material = "Ice"
  1144. end
  1145. end
  1146. for i, v in pairs(m2:GetChildren()) do
  1147. if v:IsA("Part") then
  1148. v.BrickColor = four
  1149. v.Material = "Ice"
  1150. end
  1151. end
  1152. for i, v in pairs(m3:GetChildren()) do
  1153. if v:IsA("Part") then
  1154. v.BrickColor = five
  1155. v.Material = "Neon"
  1156. end
  1157. end
  1158. for i, v in pairs(extrawingmod1:GetChildren()) do
  1159. if v:IsA("Part") then
  1160. v.Transparency = exonetran
  1161. v.BrickColor = exone
  1162. v.Material = "Neon"
  1163. end
  1164. end
  1165. for i, v in pairs(extrawingmod2:GetChildren()) do
  1166. if v:IsA("Part") then
  1167. v.Transparency = extwotran
  1168. v.BrickColor = extwo
  1169. v.Material = "Neon"
  1170. end
  1171. end
  1172. end
  1173.  
  1174. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1175. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1176. techc.ImageColor3 = MAINRUINCOLOR.Color
  1177. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1178. ned.TextColor3 = MAINRUINCOLOR.Color
  1179. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1180.  
  1181.  
  1182. function bosschatfunc(text,color,watval)
  1183. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1184. coroutine.resume(coroutine.create(function()
  1185. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1186. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1187. end
  1188. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1189. scrg.Name = "Dialog"
  1190. local txtlb = Instance.new("TextLabel",scrg)
  1191. txtlb.Text = ""
  1192. txtlb.Font = "Bodoni"
  1193. txtlb.TextColor3 = Color3.new(0,0,0)
  1194. txtlb.TextStrokeTransparency = 0
  1195. txtlb.BackgroundTransparency = 0.75
  1196. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1197. txtlb.TextStrokeColor3 = color
  1198. txtlb.TextScaled = true
  1199. txtlb.Size = UDim2.new(1,0,0.25,0)
  1200. txtlb.TextXAlignment = "Left"
  1201. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1202. local txtlb2 = Instance.new("TextLabel",scrg)
  1203. txtlb2.Text = "Chaotic:"
  1204. txtlb2.Font = "Arcade"
  1205. txtlb2.TextColor3 = Color3.new(0,0,0)
  1206. txtlb2.TextStrokeTransparency = 0
  1207. txtlb2.BackgroundTransparency = 1
  1208. txtlb2.TextStrokeColor3 = color
  1209. txtlb2.TextSize = 40
  1210. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1211. txtlb2.TextXAlignment = "Left"
  1212. txtlb2.Position = UDim2.new(0,0,1,0)
  1213. local fvalen = 0.55
  1214. local fval = -0.49
  1215. coroutine.resume(coroutine.create(function()
  1216. while true do
  1217. Swait()
  1218. if MODE == "Sanity" then
  1219. txtlb.Rotation = math.random(-1,1)
  1220. txtlb2.Rotation = math.random(-1,1)
  1221. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1222. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1223. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1224. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1225. end
  1226. end
  1227. end))
  1228. coroutine.resume(coroutine.create(function()
  1229. while true do
  1230. Swait()
  1231. if scrg.Parent ~= nil then
  1232. fvalen = fvalen - 0.0001
  1233. elseif scrg.Parent == nil then
  1234. break
  1235. end
  1236. end
  1237. end))
  1238. local flol = 1.75
  1239. local flil = 1.6
  1240. coroutine.resume(coroutine.create(function()
  1241. for i = 0, 9 do
  1242. Swait()
  1243. fval = fval + 0.05
  1244. flol = flol - 0.1
  1245. flil = flil - 0.1
  1246. txtlb.Text = ""
  1247. txtlb.Position = UDim2.new(0,0,flol,0)
  1248. txtlb2.Position = UDim2.new(0,0,flil,0)
  1249. end
  1250. txtlb.Text = text
  1251. wait(watval)
  1252. local valinc = 0
  1253. for i = 0, 99 do
  1254. Swait()
  1255. valinc = valinc + 0.0001
  1256. flol = flol + valinc
  1257. flil = flil + valinc
  1258. txtlb.Rotation = txtlb.Rotation + valinc*20
  1259. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1260. txtlb.Position = UDim2.new(0,0,flol,0)
  1261. txtlb2.Position = UDim2.new(0,0,flil,0)
  1262. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1263. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1264. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1265. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1266. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1267. end
  1268. scrg:Destroy()
  1269. end))
  1270. end))
  1271. end
  1272. end
  1273.  
  1274. function BigBlack(text,color,watval)
  1275. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1276. coroutine.resume(coroutine.create(function()
  1277. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1278. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1279. end
  1280. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1281. scrg.Name = "Dialog"
  1282. local txtlb = Instance.new("TextLabel",scrg)
  1283. txtlb.Text = ""
  1284. txtlb.Font = "Bodoni"
  1285. txtlb.TextColor3 = Color3.new(0,0,0)
  1286. txtlb.TextStrokeTransparency = 1
  1287. txtlb.BackgroundTransparency = 1
  1288. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1289. txtlb.TextStrokeColor3 = color
  1290. txtlb.TextScaled = true
  1291. txtlb.Size = UDim2.new(1,0,1,0)
  1292. txtlb.TextXAlignment = "Center"
  1293. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1294. local txtlb2 = Instance.new("TextLabel",scrg)
  1295. txtlb2.Text = "Chaotic:"
  1296. txtlb2.Font = "Arcade"
  1297. txtlb2.TextColor3 = Color3.new(0,0,0)
  1298. txtlb2.TextStrokeTransparency = 0
  1299. txtlb2.BackgroundTransparency = 1
  1300. txtlb2.TextStrokeColor3 = color
  1301. txtlb2.TextSize = 40
  1302. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1303. txtlb2.TextXAlignment = "Left"
  1304. txtlb2.Position = UDim2.new(0,0,1,0)
  1305. local fvalen = 0.55
  1306. local fval = -0.49
  1307. coroutine.resume(coroutine.create(function()
  1308. while true do
  1309. Swait()
  1310. if MODE == "Sanity" then
  1311. txtlb.Rotation = math.random(-1,1)
  1312. txtlb2.Rotation = math.random(-1,1)
  1313. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1314. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1315. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1316. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1317. end
  1318. end
  1319. end))
  1320. coroutine.resume(coroutine.create(function()
  1321. while true do
  1322. Swait()
  1323. if scrg.Parent ~= nil then
  1324. fvalen = fvalen - 0.0001
  1325. elseif scrg.Parent == nil then
  1326. break
  1327. end
  1328. end
  1329. end))
  1330. local flol = 1.05
  1331. local flil = 0.75
  1332. local flil2 = -0.2
  1333. coroutine.resume(coroutine.create(function()
  1334. for i = 1,string.len(text),1 do
  1335. wait()
  1336. text.Text = string.sub(text,1,i)
  1337. end
  1338. end))
  1339. coroutine.resume(coroutine.create(function()
  1340. for i = 0, 1 do
  1341. fval = fval + 0.05
  1342. flol = flol - 0.1
  1343. flil2 = flil2 + 0.1
  1344. txtlb.Text = ""
  1345. txtlb.Position = UDim2.new(flil2,0,0,0)
  1346. txtlb.BackgroundTransparency = 1 - 0.1
  1347. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1348. end
  1349.  
  1350. for i = 0, 99 do
  1351. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1352. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1353. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1354. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1355. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1356. end
  1357.  
  1358. txtlb.Text = text
  1359. wait(watval)
  1360. local valinc = 0
  1361. for i = 0, 99 do
  1362. Swait()
  1363. valinc = valinc + 0.0002
  1364. flol = flol + valinc
  1365. flil2 = flil2 + valinc
  1366. txtlb.Rotation = txtlb.Rotation + valinc*15
  1367. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1368. txtlb.Position = UDim2.new(flil2,0,0,0)
  1369. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1370. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1371. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1372. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1373. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1374. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1375. end
  1376. scrg:Destroy()
  1377. end))
  1378. end))
  1379. end
  1380. end
  1381.  
  1382. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1383.  
  1384. --//=================================\\
  1385. --|| SOME TAG EDIT
  1386. --\\=================================//
  1387. local TEXTCOLOR = C3(0, 0, 1)
  1388.  
  1389. m = game.Players.LocalPlayer
  1390. char = m.Character
  1391. local txt = Instance.new("BillboardGui", char)
  1392. txt.Adornee = char.Head
  1393. txt.Name = "_status"
  1394. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1395. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1396. local text = Instance.new("TextLabel", txt)
  1397. text.Size = UDim2.new(20, 0, 7, 0)
  1398. text.FontSize = "Size24"
  1399. text.TextScaled = true
  1400. text.TextTransparency = 0
  1401. text.BackgroundTransparency = 1
  1402. text.TextTransparency = 0
  1403. text.TextStrokeTransparency = 0
  1404. text.Font = "Bodoni"
  1405. v = Instance.new("Part")
  1406. v.Name = "ColorBrick"
  1407. v.Parent = m.Character
  1408. v.FormFactor = "Symmetric"
  1409. v.Anchored = true
  1410. v.CanCollide = false
  1411. v.BottomSurface = "Smooth"
  1412. v.TopSurface = "Smooth"
  1413. v.Size = Vector3.new(10, 5, 3)
  1414. v.Transparency = 1
  1415. v.CFrame = char.Torso.CFrame
  1416. v.BrickColor = BrickColor.new("Really black")
  1417. v.Transparency = 1
  1418. v.Shape = "Block"
  1419. text.Text = "Lunar"
  1420.  
  1421. function RecolorTextAndRename(name,col1,col2,font)
  1422. text.TextStrokeColor3 = col2
  1423. text.TextColor3 = col1
  1424. text.Font = font
  1425. text.Text = name
  1426. techc.ImageColor3 = col2
  1427. circl.ImageColor3 = col2
  1428. circl2.ImageColor3 = col1
  1429. imgl2.ImageColor3 = col1
  1430. imgl2b.ImageColor3 = col2
  1431. ned.Text = name
  1432. ned.TextColor3 = col1
  1433. ned.TextStrokeColor3 = col2
  1434. end
  1435. --//=================================\\
  1436. --|| SOME FUNCTIONS
  1437. --\\=================================//
  1438.  
  1439.  
  1440.  
  1441. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1442. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1443. end
  1444.  
  1445. function PositiveAngle(NUMBER)
  1446. if NUMBER >= 0 then
  1447. NUMBER = 0
  1448. end
  1449. return NUMBER
  1450. end
  1451.  
  1452. function NegativeAngle(NUMBER)
  1453. if NUMBER <= 0 then
  1454. NUMBER = 0
  1455. end
  1456. return NUMBER
  1457. end
  1458.  
  1459. function Swait(NUMBER)
  1460. if NUMBER == 0 or NUMBER == nil then
  1461. ArtificialHB.Event:wait()
  1462. else
  1463. for i = 1, NUMBER do
  1464. ArtificialHB.Event:wait()
  1465. end
  1466. end
  1467. end
  1468.  
  1469. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1470. local NEWMESH = IT(MESH)
  1471. if MESH == "SpecialMesh" then
  1472. NEWMESH.MeshType = MESHTYPE
  1473. if MESHID ~= "nil" and MESHID ~= "" then
  1474. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1475. end
  1476. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1477. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1478. end
  1479. end
  1480. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1481. NEWMESH.Scale = SCALE
  1482. NEWMESH.Parent = PARENT
  1483. return NEWMESH
  1484. end
  1485.  
  1486. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1487. local NEWPART = IT("Part")
  1488. NEWPART.formFactor = FORMFACTOR
  1489. NEWPART.Reflectance = REFLECTANCE
  1490. NEWPART.Transparency = TRANSPARENCY
  1491. NEWPART.CanCollide = false
  1492. NEWPART.Locked = true
  1493. NEWPART.Anchored = true
  1494. if ANCHOR == false then
  1495. NEWPART.Anchored = false
  1496. end
  1497. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1498. NEWPART.Name = NAME
  1499. NEWPART.Size = SIZE
  1500. NEWPART.Position = Torso.Position
  1501. NEWPART.Material = MATERIAL
  1502. NEWPART:BreakJoints()
  1503. NEWPART.Parent = PARENT
  1504. return NEWPART
  1505. end
  1506.  
  1507. local function weldBetween(a, b)
  1508. local weldd = Instance.new("ManualWeld")
  1509. weldd.Part0 = a
  1510. weldd.Part1 = b
  1511. weldd.C0 = CFrame.new()
  1512. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1513. weldd.Parent = a
  1514. return weldd
  1515. end
  1516.  
  1517.  
  1518. function QuaternionFromCFrame(cf)
  1519. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1520. local trace = m00 + m11 + m22
  1521. if trace > 0 then
  1522. local s = math.sqrt(1 + trace)
  1523. local recip = 0.5 / s
  1524. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1525. else
  1526. local i = 0
  1527. if m11 > m00 then
  1528. i = 1
  1529. end
  1530. if m22 > (i == 0 and m00 or m11) then
  1531. i = 2
  1532. end
  1533. if i == 0 then
  1534. local s = math.sqrt(m00 - m11 - m22 + 1)
  1535. local recip = 0.5 / s
  1536. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1537. elseif i == 1 then
  1538. local s = math.sqrt(m11 - m22 - m00 + 1)
  1539. local recip = 0.5 / s
  1540. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1541. elseif i == 2 then
  1542. local s = math.sqrt(m22 - m00 - m11 + 1)
  1543. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1544. end
  1545. end
  1546. end
  1547.  
  1548. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1549. local xs, ys, zs = x + x, y + y, z + z
  1550. local wx, wy, wz = w * xs, w * ys, w * zs
  1551. local xx = x * xs
  1552. local xy = x * ys
  1553. local xz = x * zs
  1554. local yy = y * ys
  1555. local yz = y * zs
  1556. local zz = z * zs
  1557. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1558. end
  1559.  
  1560. function QuaternionSlerp(a, b, t)
  1561. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1562. local startInterp, finishInterp;
  1563. if cosTheta >= 0.0001 then
  1564. if (1 - cosTheta) > 0.0001 then
  1565. local theta = ACOS(cosTheta)
  1566. local invSinTheta = 1 / SIN(theta)
  1567. startInterp = SIN((1 - t) * theta) * invSinTheta
  1568. finishInterp = SIN(t * theta) * invSinTheta
  1569. else
  1570. startInterp = 1 - t
  1571. finishInterp = t
  1572. end
  1573. else
  1574. if (1 + cosTheta) > 0.0001 then
  1575. local theta = ACOS(-cosTheta)
  1576. local invSinTheta = 1 / SIN(theta)
  1577. startInterp = SIN((t - 1) * theta) * invSinTheta
  1578. finishInterp = SIN(t * theta) * invSinTheta
  1579. else
  1580. startInterp = t - 1
  1581. finishInterp = t
  1582. end
  1583. end
  1584. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1585. end
  1586.  
  1587. function Clerp(a, b, t)
  1588. local qa = {QuaternionFromCFrame(a)}
  1589. local qb = {QuaternionFromCFrame(b)}
  1590. local ax, ay, az = a.x, a.y, a.z
  1591. local bx, by, bz = b.x, b.y, b.z
  1592. local _t = 1 - t
  1593. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1594. end
  1595.  
  1596. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1597. local frame = IT("Frame")
  1598. frame.BackgroundTransparency = TRANSPARENCY
  1599. frame.BorderSizePixel = BORDERSIZEPIXEL
  1600. frame.Position = POSITION
  1601. frame.Size = SIZE
  1602. frame.BackgroundColor3 = COLOR
  1603. frame.BorderColor3 = BORDERCOLOR
  1604. frame.Name = NAME
  1605. frame.Parent = PARENT
  1606. return frame
  1607. end
  1608.  
  1609. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1610. local label = IT("TextLabel")
  1611. label.BackgroundTransparency = 1
  1612. label.Size = UD2(1, 0, 1, 0)
  1613. label.Position = UD2(0, 0, 0, 0)
  1614. label.TextColor3 = TEXTCOLOR
  1615. label.TextStrokeTransparency = STROKETRANSPARENCY
  1616. label.TextTransparency = TRANSPARENCY
  1617. label.FontSize = TEXTFONTSIZE
  1618. label.Font = TEXTFONT
  1619. label.BorderSizePixel = BORDERSIZEPIXEL
  1620. label.TextScaled = false
  1621. label.Text = TEXT
  1622. label.Name = NAME
  1623. label.Parent = PARENT
  1624. return label
  1625. end
  1626.  
  1627. function NoOutlines(PART)
  1628. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1629. end
  1630.  
  1631. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1632. local NEWWELD = IT(TYPE)
  1633. NEWWELD.Part0 = PART0
  1634. NEWWELD.Part1 = PART1
  1635. NEWWELD.C0 = C0
  1636. NEWWELD.C1 = C1
  1637. NEWWELD.Parent = PARENT
  1638. return NEWWELD
  1639. end
  1640.  
  1641. local S = IT("Sound")
  1642. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1643. local NEWSOUND = nil
  1644. coroutine.resume(coroutine.create(function()
  1645. NEWSOUND = S:Clone()
  1646. NEWSOUND.Parent = PARENT
  1647. NEWSOUND.Volume = VOLUME
  1648. NEWSOUND.Pitch = PITCH
  1649. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1650. NEWSOUND:play()
  1651. if DOESLOOP == true then
  1652. NEWSOUND.Looped = true
  1653. else
  1654. repeat wait(1) until NEWSOUND.Playing == false
  1655. NEWSOUND:remove()
  1656. end
  1657. end))
  1658. return NEWSOUND
  1659. end
  1660.  
  1661. function CFrameFromTopBack(at, top, back)
  1662. local right = top:Cross(back)
  1663. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1664. end
  1665.  
  1666. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1667. function WACKYEFFECT(Table)
  1668. local TYPE = (Table.EffectType or "Sphere")
  1669. local SIZE = (Table.Size or VT(1,1,1))
  1670. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1671. local TRANSPARENCY = (Table.Transparency or 0)
  1672. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1673. local CFRAME = (Table.CFrame or Torso.CFrame)
  1674. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1675. local ROTATION1 = (Table.RotationX or 0)
  1676. local ROTATION2 = (Table.RotationY or 0)
  1677. local ROTATION3 = (Table.RotationZ or 0)
  1678. local MATERIAL = (Table.Material or "Neon")
  1679. local COLOR = (Table.Color or C3(1,1,1))
  1680. local TIME = (Table.Time or 45)
  1681. local SOUNDID = (Table.SoundID or nil)
  1682. local SOUNDPITCH = (Table.SoundPitch or nil)
  1683. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1684. coroutine.resume(coroutine.create(function()
  1685. local PLAYSSOUND = false
  1686. local SOUND = nil
  1687. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1688. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1689. PLAYSSOUND = true
  1690. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1691. end
  1692. EFFECT.Color = COLOR
  1693. local MSH = nil
  1694. if TYPE == "Sphere" then
  1695. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1696. elseif TYPE == "Block" or TYPE == "Box" then
  1697. MSH = IT("BlockMesh",EFFECT)
  1698. MSH.Scale = SIZE
  1699. elseif TYPE == "Wave" then
  1700. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1701. elseif TYPE == "Ring" then
  1702. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1703. elseif TYPE == "Slash" then
  1704. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1705. elseif TYPE == "Round Slash" then
  1706. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1707. elseif TYPE == "Swirl" then
  1708. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1709. elseif TYPE == "Skull" then
  1710. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1711. elseif TYPE == "Crystal" then
  1712. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1713. end
  1714. if MSH ~= nil then
  1715. local MOVESPEED = nil
  1716. if MOVEDIRECTION ~= nil then
  1717. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1718. end
  1719. local GROWTH = SIZE - ENDSIZE
  1720. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1721. if TYPE == "Block" then
  1722. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1723. else
  1724. EFFECT.CFrame = CFRAME
  1725. end
  1726. for LOOP = 1, TIME+1 do
  1727. Swait()
  1728. MSH.Scale = MSH.Scale - GROWTH/TIME
  1729. if TYPE == "Wave" then
  1730. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1731. end
  1732. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1733. if TYPE == "Block" then
  1734. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1735. else
  1736. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1737. end
  1738. if MOVEDIRECTION ~= nil then
  1739. local ORI = EFFECT.Orientation
  1740. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1741. EFFECT.Orientation = ORI
  1742. end
  1743. end
  1744. if PLAYSSOUND == false then
  1745. EFFECT:remove()
  1746. else
  1747. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1748. EFFECT:remove()
  1749. end
  1750. else
  1751. if PLAYSSOUND == false then
  1752. EFFECT:remove()
  1753. else
  1754. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1755. EFFECT:remove()
  1756. end
  1757. end
  1758. end))
  1759. end
  1760.  
  1761. function MakeForm(PART,TYPE)
  1762. if TYPE == "Cyl" then
  1763. local MSH = IT("CylinderMesh",PART)
  1764. elseif TYPE == "Ball" then
  1765. local MSH = IT("SpecialMesh",PART)
  1766. MSH.MeshType = "Sphere"
  1767. elseif TYPE == "Wedge" then
  1768. local MSH = IT("SpecialMesh",PART)
  1769. MSH.MeshType = "Wedge"
  1770. end
  1771. end
  1772.  
  1773. Debris = game:GetService("Debris")
  1774.  
  1775. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1776. local DIRECTION = CF(StartPos,EndPos).lookVector
  1777. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1778. end
  1779.  
  1780. local EyeSizes={
  1781. NumberSequenceKeypoint.new(0,1,0),
  1782. NumberSequenceKeypoint.new(1,0,0)
  1783. }
  1784. local EyeTrans={
  1785. NumberSequenceKeypoint.new(0,0.8,0),
  1786. NumberSequenceKeypoint.new(1,1,0)
  1787. }
  1788. local PE=Instance.new("ParticleEmitter",nil)
  1789. PE.LightEmission=.8
  1790. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1791. PE.Size=NumberSequence.new(EyeSizes)
  1792. PE.Transparency=NumberSequence.new(EyeTrans)
  1793. PE.Lifetime=NumberRange.new(0.35,1.5)
  1794. PE.Rotation=NumberRange.new(0,360)
  1795. PE.Rate=999
  1796. PE.VelocitySpread = 10000
  1797. PE.Acceleration = Vector3.new(0,0,0)
  1798. PE.Drag = 5
  1799. PE.Speed = NumberRange.new(0,0,0)
  1800. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1801. PE.ZOffset = -0
  1802. PE.Name = "PE"
  1803. PE.Enabled = false
  1804.  
  1805. function particles(art)
  1806. local PARTICLES = PE:Clone()
  1807. PARTICLES.Parent = art
  1808. end
  1809.  
  1810. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1811. if FLOOR ~= nil then
  1812. coroutine.resume(coroutine.create(function()
  1813. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1814. PART.CFrame = CF(POSITION)
  1815. for i = 1, 45 do
  1816. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1817. RingPiece.Material = FLOOR.Material
  1818. RingPiece.Color = FLOOR.Color
  1819. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1820. Debris:AddItem(RingPiece,SWAIT)
  1821. end
  1822. PART:remove()
  1823. end))
  1824. end
  1825. end
  1826.  
  1827. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1828. if FLOOR ~= nil then
  1829. for i = 1, AMOUNT do
  1830. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1831. DEBREE.Material = FLOOR.Material
  1832. DEBREE.Color = FLOOR.Color
  1833. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1834. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1835. coroutine.resume(coroutine.create(function()
  1836. Swait(15)
  1837. DEBREE.Parent = workspace
  1838. DEBREE.CanCollide = true
  1839. Debris:AddItem(DEBREE,SWAIT)
  1840. end))
  1841. end
  1842. end
  1843. end
  1844.  
  1845. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1846. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1847. local mesh = IT("SpecialMesh",wave)
  1848. mesh.MeshType = "Sphere"
  1849. mesh.Scale = SIZE
  1850. mesh.Offset = VT(0,0,0)
  1851. wave.CFrame = CFRAME
  1852. coroutine.resume(coroutine.create(function(PART)
  1853. for i = 1, WAIT do
  1854. Swait()
  1855. mesh.Scale = mesh.Scale + GROW
  1856. wave.Transparency = wave.Transparency + (1/WAIT)
  1857. if wave.Transparency > 0.99 then
  1858. wave:remove()
  1859. end
  1860. end
  1861. end))
  1862. end
  1863.  
  1864.  
  1865. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1866.  
  1867. --//=================================\\
  1868. --|| WEAPON CREATION
  1869. --\\=================================//
  1870.  
  1871. function chatfunc(text)
  1872. local chat = coroutine.wrap(function()
  1873. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1874. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1875. end
  1876. local Bill = Instance.new("BillboardGui",Character)
  1877. Bill.Size = UDim2.new(0,100,0,40)
  1878. Bill.StudsOffset = Vector3.new(0,3,0)
  1879. Bill.Adornee = Character.Head
  1880. Bill.Name = "TalkingBillBoard"
  1881. local Hehe = Instance.new("TextLabel",Bill)
  1882. Hehe.BackgroundTransparency = 1
  1883. Hehe.BorderSizePixel = 0
  1884. Hehe.Text = ""
  1885. Hehe.Font = "Fantasy"
  1886. Hehe.TextSize = 40
  1887. Hehe.TextStrokeTransparency = 0
  1888. Hehe.Size = UDim2.new(1,0,0.5,0)
  1889. coroutine.resume(coroutine.create(function()
  1890. while Hehe ~= nil do
  1891. wait()
  1892. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1893. Hehe.Rotation = math.random(-5,5)
  1894. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1895. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1896. end
  1897. end))
  1898. for i = 1,string.len(text),1 do
  1899. wait()
  1900. Hehe.Text = string.sub(text,1,i)
  1901. end
  1902. wait(1)--Re[math.random(1, 93)]
  1903. for i = 0, 1, .025 do
  1904. wait()
  1905. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1906. Hehe.TextStrokeTransparency = i
  1907. Hehe.TextTransparency = i
  1908. end
  1909. Bill:Destroy()
  1910. end)
  1911. chat()
  1912. end
  1913.  
  1914. function onChatted(msg)
  1915. chatfunc(msg)
  1916. end
  1917.  
  1918. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1919. PRT.Color = C3(0,0,0)
  1920. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1921. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1922. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  1923. PRT.Color = C3(0/255,0/255,255/255)
  1924. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1925. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1926. for i = 1, 16 do
  1927. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1928. FACE.Color = C3(0,0,0)
  1929. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1930. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1931. end
  1932. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1933. MakeForm(EYE,"Ball")
  1934. EYE.Color = C3(0/255,0/255,255/255)
  1935. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1936. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1937. MakeForm(EYE2,"Ball")
  1938. EYE2.Color = C3(0/255,0/255,255/255)
  1939.  
  1940. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1941.  
  1942. local LASTPART = Head
  1943. for i = 1, 20 do
  1944. local MATH = (1-(i/25))
  1945. if LASTPART == Head then
  1946. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1947. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1948. LASTPART = Horn
  1949. Horn.Color = C3((i*3-3)/0,0,0)
  1950. else
  1951. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1952. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1953. LASTPART = Horn
  1954. Horn.Color = C3((i*3-3)/0,0,0)
  1955. end
  1956. end
  1957. local LASTPART = Head
  1958. for i = 1, 20 do
  1959. local MATH = (1-(i/25))
  1960. if LASTPART == Head then
  1961. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1962. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1963. LASTPART = Horn
  1964. Horn.Color = C3((i*3-3)/0,0,0)
  1965. else
  1966. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1967. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1968. LASTPART = Horn
  1969. Horn.Color = C3((i*3-3)/0,0,0)
  1970. end
  1971. end
  1972.  
  1973. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  1974. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1975. Hair.Color = C3(0/255,0/255,255/255)
  1976. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  1977. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  1978. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1979. Hair2.Color = C3(0/255,0/255,255/255)
  1980. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  1981.  
  1982. local BODY = {}
  1983.  
  1984. for _, c in pairs(Character:GetDescendants()) do
  1985. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1986. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1987. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1988. end
  1989. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1990. elseif c:IsA("JointInstance") then
  1991. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1992. end
  1993. end
  1994.  
  1995. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1996. MakeForm(Eye,"Ball")
  1997. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1998. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1999. MakeForm(Eye,"Ball")
  2000. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2001. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2002. MakeForm(Eye2,"Ball")
  2003. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2004.  
  2005.  
  2006. XEYE.Parent = nil
  2007. BALL.Parent = Character
  2008.  
  2009. for e = 1, #BODY do
  2010. if BODY[e] ~= nil then
  2011. local STUFF = BODY[e]
  2012. local PART = STUFF[1]
  2013. local PARENT = STUFF[2]
  2014. local MATERIAL = STUFF[3]
  2015. local COLOR = STUFF[4]
  2016. local TRANSPARENCY = STUFF[5]
  2017. if PART.ClassName == "Part" and PART ~= RootPart then
  2018. PART.Material = MATERIAL
  2019. PART.Color = COLOR
  2020. PART.Transparency = TRANSPARENCY
  2021. end
  2022. PART.AncestryChanged:Connect(function()
  2023. PART.Parent = PARENT
  2024. end)
  2025. end
  2026. end
  2027.  
  2028. local SKILLTEXTCOLOR = C3(0,0,0)
  2029. local SKILLFONT = "Antique"
  2030. local SKILLTEXTSIZE = 7
  2031.  
  2032. function Blink()
  2033. coroutine.resume(coroutine.create(function()
  2034. if EYE ~= nil then
  2035. for i = 1, 5 do
  2036. Swait()
  2037. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2038. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2039. end
  2040. for i = 1, 7 do
  2041. Swait()
  2042. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2043. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2044. end
  2045. EYE.Mesh.Scale = VT(1,1,1)
  2046. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2047. end
  2048. end))
  2049. end
  2050.  
  2051. function Blink2()
  2052. coroutine.resume(coroutine.create(function()
  2053. if Eye ~= nil then
  2054. for i = 1, 5 do
  2055. Swait()
  2056. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2057. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2058. end
  2059. for i = 1, 7 do
  2060. Swait()
  2061. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2062. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2063. end
  2064. Eye.Mesh.Scale = VT(1,1,1)
  2065. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2066. end
  2067. end))
  2068. end
  2069.  
  2070. function refit()
  2071. Character.Parent = workspace
  2072. for e = 1, #BODY do
  2073. if BODY[e] ~= nil then
  2074. local STUFF = BODY[e]
  2075. local PART = STUFF[1]
  2076. local PARENT = STUFF[2]
  2077. local MATERIAL = STUFF[3]
  2078. local COLOR = STUFF[4]
  2079. local TRANSPARENCY = STUFF[5]
  2080. if PART.ClassName == "Part" and PART ~= RootPart then
  2081. PART.Material = MATERIAL
  2082. PART.Color = COLOR
  2083. PART.Transparency = TRANSPARENCY
  2084. end
  2085. if PART.Parent ~= PARENT then
  2086. Humanoid:remove()
  2087. PART.Parent = PARENT
  2088. Humanoid = IT("Humanoid",Character)
  2089. end
  2090. end
  2091. end
  2092. end
  2093.  
  2094. Humanoid.Died:connect(function()
  2095. refit()
  2096. end)
  2097.  
  2098. --//=================================\\
  2099. --|| DAMAGE FUNCTIONS
  2100. --\\=================================//
  2101.  
  2102. function StatLabel(CFRAME, TEXT, COLOR)
  2103. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2104. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2105. local BODYGYRO = IT("BodyGyro", STATPART)
  2106. game:GetService("Debris"):AddItem(STATPART ,5)
  2107. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2108. BILLBOARDGUI.Adornee = STATPART
  2109. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2110. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2111. BILLBOARDGUI.AlwaysOnTop = false
  2112. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2113. TEXTLABEL.BackgroundTransparency = 1
  2114. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2115. TEXTLABEL.Text = TEXT
  2116. TEXTLABEL.Font = SKILLFONT
  2117. TEXTLABEL.FontSize="Size42"
  2118. TEXTLABEL.TextColor3 = COLOR
  2119. TEXTLABEL.TextStrokeTransparency = 0
  2120. TEXTLABEL.TextScaled = true
  2121. TEXTLABEL.TextWrapped = true
  2122. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2123. for i = 1, 50 do
  2124. Swait()
  2125. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2126. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2127. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2128. end
  2129. THEPART.Parent = nil
  2130. end),STATPART, TEXTLABEL)
  2131. end
  2132.  
  2133. --//=================================\\
  2134. --|| DAMAGING
  2135. --\\=================================//
  2136.  
  2137. function KillChildren(v)
  2138. v:BreakJoints()
  2139. for _, c in pairs(v:GetChildren()) do
  2140. if c:IsA("BasePart") then
  2141. if c.Transparency < 1 then
  2142. if c:FindFirstChildOfClass("Decal") then
  2143. c:FindFirstChildOfClass("Decal"):remove()
  2144. end
  2145. particles(c)
  2146. c.PE.Enabled = true
  2147. c.Parent = Effects
  2148. c.CanCollide = false
  2149. c.Material = "Neon"
  2150. c.Color = C3(1,0,0)
  2151. c.Transparency = 1
  2152. local grav = Instance.new("BodyPosition",c)
  2153. grav.P = 20000
  2154. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2155. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2156. grav.Name = "GravityForce"
  2157. coroutine.resume(coroutine.create(function()
  2158. for i = 1, 20 do
  2159. Swait()
  2160. c.Transparency = c.Transparency + 1/20
  2161. end
  2162. c.PE.Enabled = false
  2163. Debris:AddItem(c,2)
  2164. end))
  2165. end
  2166. end
  2167. end
  2168. end
  2169.  
  2170. function ApplyAoE(POSITION,RANGE)
  2171. local CHILDREN = workspace:GetDescendants()
  2172. for index, CHILD in pairs(CHILDREN) do
  2173. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2174. local LISTED = false
  2175. for LIST = 1, #WHITELIST do
  2176. if WHITELIST[LIST] ~= nil then
  2177. if CHILD.Name == WHITELIST[LIST] then
  2178. LISTED = true
  2179. end
  2180. end
  2181. end
  2182. if LISTED == false then
  2183. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2184. if HUM then
  2185. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2186. if TORSO then
  2187. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2188. KillChildren(CHILD)
  2189. end
  2190. end
  2191. end
  2192. end
  2193. end
  2194. end
  2195. end
  2196.  
  2197. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2198. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2199. defence.Name = ("HitBy"..Player.Name)
  2200. game:GetService("Debris"):AddItem(defence, 0.001)
  2201. Damage = Damage * DAMAGEMULTIPLIER
  2202. if Humanoid.Health ~= 0 then
  2203. local CritChance = MRANDOM(1,100)
  2204. if Damage > Humanoid.Health then
  2205. Damage = math.ceil(Humanoid.Health)
  2206. if Damage == 0 then
  2207. Damage = 0.1
  2208. end
  2209. end
  2210. Humanoid.Health = Humanoid.Health - Damage
  2211. end
  2212. end
  2213.  
  2214. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2215. local CHILDREN = workspace:GetDescendants()
  2216. for index, CHILD in pairs(CHILDREN) do
  2217. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2218. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2219. if HUM then
  2220. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2221. if TORSO then
  2222. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2223. if INSTAKILL == true then
  2224. CHILD:BreakJoints()
  2225. else
  2226. local DMG = MRANDOM(MINDMG,MAXDMG)
  2227. ApplyDamage(HUM,DMG,TORSO)
  2228. end
  2229. if FLING > 0 then
  2230. for _, c in pairs(CHILD:GetChildren()) do
  2231. if c:IsA("BasePart") then
  2232. local bv = Instance.new("BodyVelocity")
  2233. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2234. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2235. bv.Parent = c
  2236. Debris:AddItem(bv,0.05)
  2237. end
  2238. end
  2239. end
  2240. end
  2241. end
  2242. end
  2243. end
  2244. end
  2245. end
  2246.  
  2247. --//=================================\\
  2248. --|| MODE SWITCHING
  2249. --\\=================================//
  2250.  
  2251. function ResetMode()
  2252. ATTACK = true
  2253. Rooted = true
  2254. BALL.Parent = Character
  2255. XEYE.Parent = nil
  2256. SONG = 561833161
  2257. PITCH = 1
  2258. VOLUME = 3
  2259. sick.TimePosition = 7
  2260. FACE = 176217464
  2261. Speed = 13
  2262. text.Text = "Lunar"
  2263. TEXTCOLOR = C3(0, 0, 1)
  2264. EYE.Color = C3(0/255,0/255,255/255)
  2265. EYE2.Color = C3(0/255,0/255,255/255)
  2266. Hair.Color = C3(0/255,0/255,255/255)
  2267. Hair2.Color = C3(0/255,0/255,255/255)
  2268. PRT.Color = C3(0/255,0/255,255/255)
  2269. MAINRUINCOLOR = BrickColor.new("Navy blue")
  2270. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  2271. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2272. bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2273. MODE = "Lunar"
  2274. ned.Text = "Lunar"
  2275. ATTACK = false
  2276. Rooted = false
  2277. end
  2278.  
  2279. function SolarForm()
  2280. ATTACK = true
  2281. Rooted = true
  2282. BALL.Parent = Character
  2283. XEYE.Parent = nil
  2284. SONG = 1259692095
  2285. PITCH = 1
  2286. VOLUME = 4
  2287. sick.TimePosition = 0
  2288. FACE = 404306534
  2289. Speed = 16
  2290. text.Text = "Solar"
  2291. TEXTCOLOR = C3(215/255,147/255,0/255)
  2292. PRT.Color = C3(215/255,147/255,0/255)
  2293. EYE.Color = C3(215/255,147/255,0/255)
  2294. EYE2.Color = C3(143/255,98/255,0/255)
  2295. Hair.Color = C3(215/255,147/255,0/255)
  2296. Hair2.Color = C3(171/255,117/255,0/255)
  2297. MAINRUINCOLOR = BrickColor.new("Neon orange")
  2298. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  2299. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2300. MODE = "Solar"
  2301. ned.Text = "Solar"
  2302. ATTACK = false
  2303. Rooted = false
  2304. end
  2305.  
  2306. function SuperiorForm()
  2307. ATTACK = true
  2308. Rooted = true
  2309. BALL.Parent = Character
  2310. XEYE.Parent = nil
  2311. SONG = 1873219898
  2312. PITCH = 1
  2313. VOLUME = 4
  2314. sick.TimePosition = 0.01
  2315. FACE = 404306534
  2316. Speed = 25
  2317. text.Text = "Superior"
  2318. TEXTCOLOR = C3(107/255,0/255,0/255)
  2319. PRT.Color = C3(117/255,0/255,0/255)
  2320. EYE.Color = C3(255/255,0/255,0/255)
  2321. EYE2.Color = C3(255/255,0/255,0/255)
  2322. Hair.Color = C3(151/255,0/255,0/255)
  2323. Hair2.Color = C3(151/255,0/255,0/255)
  2324. MAINRUINCOLOR = BrickColor.new("Really black")
  2325. SECONDRUINCOLOR = BrickColor.new("Really red")
  2326. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2327. MODE = "Superior"
  2328. ned.Text = "Superior"
  2329. ATTACK = false
  2330. Rooted = false
  2331. end
  2332.  
  2333. function BlackWhiteForm()
  2334. ATTACK = true
  2335. Rooted = true
  2336. XEYE.Parent = nil
  2337. BALL.Parent = Character
  2338. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2339. text.Text = " "
  2340. for i = 0, 1, 0.1 / Animation_Speed do
  2341. Swait()
  2342. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2343. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2344. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2345. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2346. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2347. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2348. end
  2349. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2350. UNANCHOR = false
  2351. RootPart.Anchored = true
  2352. for i = 0, 2, 0.1 / Animation_Speed do
  2353. Swait()
  2354. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2355. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2356. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2357. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2358. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2359. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2360. end
  2361. for i = 0, 0.1, 0.1 / Animation_Speed do
  2362. Swait()
  2363. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2364. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2367. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2368. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2369. end
  2370. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2371. UNANCHOR = true
  2372. RootPart.Anchored = false
  2373. MODE = "90s"
  2374. SONG = 1166995642
  2375. PITCH = 1
  2376. VOLUME = 3.5
  2377. sick.TimePosition = 17.5
  2378. FACE = 2365263255
  2379. Speed = 16
  2380. text.Text = "90's"
  2381. ned.Text = "90's"
  2382. TEXTCOLOR = C3(255/255,255/255,255/255)
  2383. PRT.Color = C3(255/255,255/255,255/255)
  2384. EYE.Color = C3(95/255,95/255,95/255)
  2385. EYE2.Color = C3(95/255,95/255,95/255)
  2386. Hair.Color = C3(255/255,255/255,255/255)
  2387. Hair2.Color = C3(27/255,42/255,53/255)
  2388. MAINRUINCOLOR = BrickColor.new("Institutional white")
  2389. SECONDRUINCOLOR = BrickColor.new("Black")
  2390. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2391. ATTACK = false
  2392. Rooted = false
  2393. end
  2394.  
  2395. function EightyForm()
  2396. ATTACK = true
  2397. Rooted = true
  2398. XEYE.Parent = nil
  2399. BALL.Parent = Character
  2400. text.Text = " "
  2401. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2402. for i = 0, 1, 0.1 / Animation_Speed do
  2403. Swait()
  2404. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2405. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2407. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2408. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2409. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2410. end
  2411. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2412. UNANCHOR = false
  2413. RootPart.Anchored = true
  2414. for i = 0, 2, 0.1 / Animation_Speed do
  2415. Swait()
  2416. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2420. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2422. end
  2423. for i = 0, 0.1, 0.1 / Animation_Speed do
  2424. Swait()
  2425. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2426. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2427. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2428. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2429. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2430. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2431. end
  2432. UNANCHOR = true
  2433. RootPart.Anchored = false
  2434. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2435. MODE = "80s"
  2436. text.Text = "80's"
  2437. ned.Text = "80's"
  2438. TEXTCOLOR = C3(27/255,42/255,53/255)
  2439. PRT.Color = C3(27/255,42/255,53/255)
  2440. EYE.Color = C3(95/255,95/255,95/255)
  2441. EYE2.Color = C3(95/255,95/255,95/255)
  2442. Hair.Color = C3(27/255,42/255,53/255)
  2443. Hair2.Color = C3(255/255,255/255,255/255)
  2444. MAINRUINCOLOR = BrickColor.new("Black")
  2445. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  2446. FACE = 2365263255
  2447. SONG = 1141556798
  2448. PITCH = 1
  2449. VOLUME = 3.5
  2450. sick.TimePosition = 0.1
  2451. Speed = 16
  2452. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2453. UNANCHOR = true
  2454. RootPart.Anchored = false
  2455. ATTACK = false
  2456. Rooted = false
  2457. end
  2458.  
  2459. function BlackForm()
  2460. ATTACK = true
  2461. Rooted = true
  2462. BALL.Parent = Character
  2463. XEYE.Parent = nil
  2464. SONG = 1420353940
  2465. PITCH = 1
  2466. VOLUME = 2.5
  2467. sick.TimePosition = 0.5
  2468. text.Text = ""
  2469. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2470. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2471. chatfunc("Riddle me this..")
  2472. BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2473. for i=0, 4, 0.1 / Animation_Speed do
  2474. Swait()
  2475. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2476. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2477. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2478. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2479. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2480. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2481. end
  2482. BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2483. chatfunc("Riddle me that..")
  2484. for i=0, 4, 0.1 / Animation_Speed do
  2485. Swait()
  2486. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2487. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2488. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2489. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2490. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2491. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2492. end
  2493. BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2494. chatfunc("Who's afraid of The Big Black?")
  2495. for i=0, 5, 0.1 / Animation_Speed do
  2496. Swait()
  2497. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2498. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2499. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2500. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2501. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2503. end
  2504. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2505. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2506. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2507. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2508. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2509. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2510. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2511. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2512. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2513. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2514. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2515. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2516. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2517. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2518. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2519. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2520. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2521. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2522. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2523. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2524. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2525. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2526. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2527. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2528. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2529. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2530. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2531. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2532. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2533. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2534. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2535. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2536. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2537. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2538. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2539. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2540. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2541. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2542. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2543. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2544. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2545. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2546. CreateSound(206082327,Torso,3,1,false)
  2547. for i=0, 0.7, 0.1 / Animation_Speed do
  2548. Swait()
  2549. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2550. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2551. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2552. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2553. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2554. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2555. end
  2556. MODE = "Black"
  2557. FACE = 148988280
  2558. Speed = 45
  2559. text.Text = "THE BIG BLACK"
  2560. ned.Text = "TBB"
  2561. TEXTCOLOR = C3(27/255,42/255,53/255)
  2562. PRT.Color = C3(27/255,42/255,53/255)
  2563. EYE.Color = C3(27/255,42/255,53/255)
  2564. EYE2.Color = C3(27/255,42/255,53/255)
  2565. Hair.Color = C3(27/255,42/255,53/255)
  2566. Hair2.Color = C3(27/255,42/255,53/255)
  2567. MAINRUINCOLOR = BrickColor.new("Black")
  2568. SECONDRUINCOLOR = BrickColor.new("Black")
  2569. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2570. ATTACK = false
  2571. Rooted = false
  2572. end
  2573.  
  2574. function LostForm()
  2575. ATTACK = true
  2576. Rooted = true
  2577. BALL.Parent = Character
  2578. XEYE.Parent = nil
  2579. SONG = 723652641
  2580. PITCH = 1
  2581. VOLUME = 3
  2582. sick.TimePosition = 0.5
  2583. FACE = 0
  2584. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2585. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2586. CreateSound(136007472,Torso,5,1.2,false)
  2587. for i=0, 2.5, 0.1 / Animation_Speed do
  2588. Swait()
  2589. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2590. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2591. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2593. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2595. end
  2596. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2597. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2598. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2599. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2600. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2601. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2602. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2603. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2604. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2605. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2606. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2607. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2608. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2609. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2610. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2611. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2612. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2613. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2614. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2615. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2616. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2617. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2618. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2619. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2620. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2621. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2622. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2623. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2624. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2625. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2626. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2627. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2628. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2629. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2630. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2631. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2632. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2633. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2634. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2635. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2636. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2637. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2638. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2639. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2640. CreateSound(847061203,Torso,3,1,false)
  2641. CreateSound(239000203,Torso,3,1,false)
  2642. CreateSound(579687077,Torso,3,0.75,false)
  2643. MODE = "LostHope"
  2644. Speed = 12
  2645. text.Text = "The Lost"
  2646. ned.Text = "Lost"
  2647. TEXTCOLOR = C3(0/255,0/255,0/255)
  2648. PRT.Color = C3(0/255,0/255,0/255)
  2649. EYE.Color = C3(0/255,0/255,0/255)
  2650. EYE2.Color = C3(0/255,0/255,0/255)
  2651. Hair.Color = C3(0/255,0/255,0/255)
  2652. Hair2.Color = C3(0/255,0/255,0/255)
  2653. MAINRUINCOLOR = BrickColor.new("Really black")
  2654. SECONDRUINCOLOR = BrickColor.new("Really black")
  2655. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2656. for i=0, 1.5, 0.1 / Animation_Speed do
  2657. Swait()
  2658. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2659. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2660. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2661. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2662. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2663. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2664. end
  2665. ATTACK = false
  2666. Rooted = false
  2667. end
  2668.  
  2669. function TerraForm()
  2670. ATTACK = true
  2671. Rooted = true
  2672. BALL.Parent = Character
  2673. XEYE.Parent = nil
  2674. SONG = 157460916
  2675. PITCH = 1
  2676. VOLUME = 3
  2677. sick.TimePosition = 0
  2678. FACE = 155195214
  2679. Speed = 27
  2680. MODE = "Hexa"
  2681. text.Text = "Terra"
  2682. ned.Text = "Terra"
  2683. TEXTCOLOR = C3(170/255,85/255,0/255)
  2684. PRT.Color = C3(86/255,66/255,54/255)
  2685. EYE.Color = C3(39/255,70/255,45/255)
  2686. EYE2.Color = C3(39/255,70/255,45/255)
  2687. Hair.Color = C3(39/255,70/255,45/255)
  2688. Hair2.Color = C3(39/255,70/255,45/255)
  2689. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2690. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  2691. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2692. ATTACK = false
  2693. Rooted = false
  2694. end
  2695.  
  2696. function RandomForm()
  2697. ATTACK = true
  2698. Rooted = true
  2699. XEYE.Parent = nil
  2700. BALL.Parent = Character
  2701. UNANCHOR = true
  2702. RootPart.Anchored = false
  2703. MODE = "Random"
  2704. SONG = 0
  2705. PITCH = 1
  2706. VOLUME = 3.5
  2707. sick.TimePosition = 0
  2708. FACE = 2365263255
  2709. Speed = 20
  2710. text.Text = "Randomizer"
  2711. ned.Text = "Randomizer"
  2712. TEXTCOLOR = BrickColor.Random().Color
  2713. PRT.Color = BrickColor.Random().Color
  2714. EYE.Color = BrickColor.Random().Color
  2715. EYE2.Color = BrickColor.Random().Color
  2716. Hair.Color = BrickColor.Random().Color
  2717. Hair2.Color = BrickColor.Random().Color
  2718. MAINRUINCOLOR = BrickColor.Random()
  2719. SECONDRUINCOLOR = BrickColor.Random()
  2720. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2721. ATTACK = false
  2722. Rooted = false
  2723. end
  2724.  
  2725. function VantaForm()
  2726. ATTACK = true
  2727. Rooted = true
  2728. BALL.Parent = Character
  2729. XEYE.Parent = nil
  2730. SONG = 190845741
  2731. PITCH = 1
  2732. VOLUME = 6
  2733. sick.TimePosition = 12.5
  2734. wait(1)
  2735. for i=0, 2.5, 0.1 / Animation_Speed do
  2736. Swait()
  2737. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2738. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2739. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2740. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2741. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2742. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2743. end
  2744. MODE = "Vanta"
  2745. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2746. FACE = 404306534
  2747. Speed = 12
  2748. text.Text = "Vanta-X"
  2749. ned.Text = "Vanta-X"
  2750. TEXTCOLOR = C3(107/255,50/255,124/255)
  2751. PRT.Color = C3(107/255,50/255,124/255)
  2752. EYE.Color = C3(155/255,0/255,255/255)
  2753. EYE2.Color = C3(155/255,0/255,255/255)
  2754. Hair.Color = C3(80/255,0/255,180/255)
  2755. Hair2.Color = C3(50/255,0/255,150/255)
  2756. MAINRUINCOLOR = BrickColor.new("Royal purple")
  2757. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  2758. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2759. ATTACK = false
  2760. Rooted = false
  2761. end
  2762.  
  2763. function ChronoForm()
  2764. ATTACK = true
  2765. Rooted = true
  2766. BALL.Parent = Character
  2767. XEYE.Parent = nil
  2768. SONG = 432493949
  2769. PITCH = 1
  2770. VOLUME = 3
  2771. sick.TimePosition = 0
  2772. FACE = 2371494469
  2773. Speed = 16
  2774. MODE = "Time"
  2775. text.Text = "Chronos"
  2776. ned.Text = "Chronos"
  2777. TEXTCOLOR = C3(0/255,255/255,0/255)
  2778. PRT.Color = C3(0/255,155/255,0/255)
  2779. EYE.Color = C3(0/255,255/255,0/255)
  2780. EYE2.Color = C3(0/255,255/255,0/255)
  2781. Hair.Color = C3(239/255,184/255,56/255)
  2782. Hair2.Color = C3(245/255,205/255,48/255)
  2783. MODE = "Time"
  2784. MAINRUINCOLOR = BrickColor.new("Lime green")
  2785. SECONDRUINCOLOR = BrickColor.new("Lime green")
  2786. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2787. ATTACK = false
  2788. Rooted = false
  2789. end
  2790.  
  2791. function SenseForm()
  2792. ATTACK = true
  2793. Rooted = true
  2794. BALL.Parent = Character
  2795. XEYE.Parent = nil
  2796. SONG = 1497785701
  2797. PITCH = 1
  2798. VOLUME = 3
  2799. sick.TimePosition = 13.75
  2800. FACE = 2375008868
  2801. Speed = 13
  2802. MODE = "Sense"
  2803. text.TextColor3 = C3(255/255,255/255,255/255)
  2804. text.Text = "None-Sense"
  2805. ned.Text = "Non-Sense"
  2806. TEXTCOLOR = C3(255/255,255/255,255/255)
  2807. coroutine.resume(coroutine.create(function()
  2808. repeat
  2809. text.TextColor3 = C3(13/255,105/255,172/255)
  2810. Swait(5)
  2811. text.TextColor3 = C3(196/255,40/255,28/255)
  2812. Swait(5)
  2813. until MODE ~= "Sense"
  2814. text.TextColor3 = C3(27/255,42/255,53/255)
  2815. end))
  2816. PRT.Color = C3(13/255,105/255,172/255)
  2817. EYE.Color = C3(255/255,255/255,255/255)
  2818. EYE2.Color = C3(255/255,255/255,255/255)
  2819. Hair.Color = C3(196/255,40/255,28/255)
  2820. Hair2.Color = C3(196/255,40/255,28/255)
  2821. MAINRUINCOLOR = BrickColor.new("Bright red")
  2822. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  2823. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2824. ATTACK = false
  2825. Rooted = false
  2826. end
  2827.  
  2828. function SanityForm()
  2829. ATTACK = true
  2830. Rooted = true
  2831. BALL.Parent = Character
  2832. XEYE.Parent = nil
  2833. SONG = 2347469019
  2834. PITCH = 1
  2835. VOLUME = 3
  2836. sick.TimePosition = 0
  2837. FACE = 2375030229
  2838. Speed = 30
  2839. TEXTCOLOR = C3(0/255,0/255,0/255)
  2840. text.Text = "Sanity-Less"
  2841. coroutine.resume(coroutine.create(function()
  2842. repeat
  2843. ned.Text = "Sanity-Less"
  2844. PRT.Color = BrickColor.Random().Color
  2845. EYE.Color = BrickColor.Random().Color
  2846. EYE2.Color = BrickColor.Random().Color
  2847. Hair.Color = BrickColor.Random().Color
  2848. Hair2.Color = BrickColor.Random().Color
  2849. MAINRUINCOLOR = BrickColor.Random()
  2850. SECONDRUINCOLOR = BrickColor.Random()
  2851. text.TextColor3 = BrickColor.Random().Color
  2852. text.TextStrokeColor3 = BrickColor.Random().Color
  2853. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2854. Swait(5)
  2855. until MODE ~= "Sanity"
  2856. text.TextColor3 = C3(27/255,42/255,53/255)
  2857. end))
  2858. TEXTCOLOR = C3(0/255,0/255,0/255)
  2859. PRT.Color = C3(99/255,95/255,98/255)
  2860. EYE.Color = C3(99/255,95/255,98/255)
  2861. EYE2.Color = C3(99/255,95/255,98/255)
  2862. Hair.Color = C3(99/255,95/255,98/255)
  2863. Hair2.Color = C3(99/255,95/255,98/255)
  2864. MODE = "Sanity"
  2865. ATTACK = false
  2866. Rooted = false
  2867. end
  2868.  
  2869. function FairyForm()
  2870. ATTACK = true
  2871. Rooted = true
  2872. BALL.Parent = Character
  2873. XEYE.Parent = nil
  2874. for i=0, 2, 0.1 / Animation_Speed do
  2875. Swait()
  2876. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2877. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2878. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2879. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2880. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2881. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2882. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2883. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2884. end
  2885. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2886. MODE = "Fairy"
  2887. ned.Text = "Fairy"
  2888. TEXTCOLOR = C3(255/255,102/255,204/255)
  2889. PRT.Color = C3(98/255,37/255,209/255)
  2890. EYE.Color = C3(255/255,152/255,220/255)
  2891. EYE2.Color = C3(255/255,152/255,220/255)
  2892. Hair.Color = C3(170/255,0/255,170/255)
  2893. Hair2.Color = C3(170/255,0/255,170/255)
  2894. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2895. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  2896. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2897. SONG = 228428389
  2898. PITCH = 1
  2899. VOLUME = 3
  2900. sick.TimePosition = 0.5
  2901. FACE = 21635489
  2902. Speed = 20
  2903. text.Text = "Fairy"
  2904. ATTACK = false
  2905. Rooted = false
  2906. end
  2907.  
  2908. function DevilForm()
  2909. ATTACK = true
  2910. Rooted = true
  2911. BALL.Parent = Character
  2912. XEYE.Parent = nil
  2913. for i=0, 1, 0.1 / Animation_Speed do
  2914. Swait()
  2915. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2919. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2921. end
  2922. CreateSound(363808674, Torso, 6, 1, false)
  2923. for i=0, 0.5, 0.1 / Animation_Speed do
  2924. Swait()
  2925. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2929. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2931. end
  2932. for i=0, 0.5, 0.1 / Animation_Speed do
  2933. Swait()
  2934. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2935. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2936. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2937. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2938. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2940. end
  2941. CreateSound(363808674, Torso, 6, 1, false)
  2942. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  2943. for i=0, 0.5, 0.1 / Animation_Speed do
  2944. Swait()
  2945. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2949. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2951. end
  2952. MODE = "Devil"
  2953. ned.Text = "Devil"
  2954. SONG = 919231299
  2955. PITCH = 1
  2956. VOLUME = 3
  2957. sick.TimePosition = 15.2
  2958. FACE = 405705854
  2959. Speed = 20
  2960. text.Text = "Devil"
  2961. TEXTCOLOR = C3(127/255,0/255,0/255)
  2962. PRT.Color = C3(98/255,0/255,0/255)
  2963. EYE.Color = C3(255/255,0/255,0/255)
  2964. EYE2.Color = C3(255/255,0/255,0/255)
  2965. Hair.Color = C3(21/255,0/255,0/255)
  2966. Hair2.Color = C3(53/255,0/255,0/255)
  2967. MAINRUINCOLOR = BrickColor.new("Maroon")
  2968. SECONDRUINCOLOR = BrickColor.new("Bright red")
  2969. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2970. ATTACK = false
  2971. Rooted = false
  2972. end
  2973.  
  2974. function PurgeForm()
  2975. ATTACK = true
  2976. Rooted = true
  2977. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  2978. MODE = "Purged"
  2979. XEYE.Parent = Character
  2980. BALL.Parent = nil
  2981. TEXTCOLOR = C3(39/255,70/255,45/255)
  2982. PRT.Color = C3(0/255,0/255,0/255)
  2983. EYE.Color = C3(0/255,0/255,0/255)
  2984. EYE2.Color = C3(0/255,0/255,0/255)
  2985. Hair.Color = C3(0/255,0/255,0/255)
  2986. Hair2.Color = C3(0/255,0/255,0/255)
  2987. MAINRUINCOLOR = BrickColor.new("Earth green")
  2988. SECONDRUINCOLOR = BrickColor.new("Earth green")
  2989. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2990. SONG = 1103329236
  2991. PITCH = 1
  2992. VOLUME = 3
  2993. sick.TimePosition = 0
  2994. FACE = 2378683942
  2995. Speed = 20
  2996. text.Text = "The Purge"
  2997. ned.Text = "Purge"
  2998. for i=0, 1, 0.1 / Animation_Speed do
  2999. Swait()
  3000. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3001. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3002. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3004. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3006. end
  3007. CreateSound(363808674, Head, 9999, 1, false)
  3008. for i=0, 0.2, 0.1 / Animation_Speed do
  3009. Swait()
  3010. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3011. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3012. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3014. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3016. end
  3017. ATTACK = false
  3018. Rooted = false
  3019. end
  3020.  
  3021. function OriginsForm()
  3022. ATTACK = true
  3023. Rooted = true
  3024. MODE = "Origins"
  3025. SONG = 265913095
  3026. PITCH = 1
  3027. VOLUME = 3
  3028. sick.TimePosition = 17.5
  3029. FACE = 404306534
  3030. Speed = 19
  3031. text.Text = "The Origins"
  3032. ned.Text = "Origins"
  3033. TEXTCOLOR = C3(0/255,0/255,0/255)
  3034. PRT.Color = C3(215/255,147/255,0/255)
  3035. EYE.Color = C3(255/255,0/255,0/255)
  3036. EYE2.Color = C3(255/255,0/255,0/255)
  3037. Hair.Color = C3(0/255,0/255,255/255)
  3038. Hair2.Color = C3(0/255,0/255,255/255)
  3039. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3040. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3041. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3042. ATTACK = false
  3043. Rooted = false
  3044. end
  3045.  
  3046. --//=================================\\
  3047. --|| ATTACK FUNCTIONS AND STUFF
  3048. --\\=================================//
  3049. function CameraEnshaking(Length, Intensity)
  3050. coroutine.resume(coroutine.create(function()
  3051. local intensity = 1 * Intensity
  3052. local rotM = 0.01 * Intensity
  3053. for i = 0, Length, 0.1 do
  3054. Swait()
  3055. intensity = intensity - 0.05 * Intensity / Length
  3056. rotM = rotM - 5.0E-4 * Intensity / Length
  3057. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3058. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3059. end
  3060. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3061. end))
  3062. end
  3063.  
  3064. function ManualDamage(Humanoid,Damage,TorsoPart)
  3065. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3066. defence.Name = ("HitBy"..Player.Name)
  3067. game:GetService("Debris"):AddItem(defence, 0.001)
  3068. Damage = Damage * DAMAGEMULTIPLIER
  3069. if Humanoid.Health ~= 0 then
  3070. local CritChance = MRANDOM(1,100)
  3071. if Damage > Humanoid.Health then
  3072. Damage = math.ceil(Humanoid.Health)
  3073. if Damage == 0 then
  3074. Damage = 0.1
  3075. end
  3076. end
  3077. Humanoid.Health = Humanoid.Health - Damage
  3078. end
  3079. end
  3080.  
  3081. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3082. local CHILDREN = workspace:GetDescendants()
  3083. for index, CHILD in pairs(CHILDREN) do
  3084. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3085. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3086. if HUM then
  3087. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3088. if TORSO then
  3089. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3090. if INSTAKILL == true then
  3091. CHILD:BreakJoints()
  3092. else
  3093. local DMG = MRANDOM(MINDMG,MAXDMG)
  3094. ManualDamage(HUM,DMG,TORSO)
  3095. end
  3096. if FLING > 0 then
  3097. for _, c in pairs(CHILD:GetChildren()) do
  3098. if c:IsA("BasePart") then
  3099. local bv = Instance.new("BodyVelocity")
  3100. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3101. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3102. bv.Parent = c
  3103. Debris:AddItem(bv,0.05)
  3104. end
  3105. end
  3106. end
  3107. end
  3108. end
  3109. end
  3110. end
  3111. end
  3112. end
  3113.  
  3114. function MeleeDMG(Humanoid,Damage)
  3115. Damage = Damage * DAMAGEMULTIPLIER
  3116. if Humanoid.Health < 2000 then
  3117. if Humanoid.Health - Damage > 0 then
  3118. Humanoid.Health = Humanoid.Health - Damage
  3119. else
  3120. Humanoid.Parent:BreakJoints()
  3121. end
  3122. else
  3123. Humanoid.Parent:BreakJoints()
  3124. end
  3125. end
  3126.  
  3127.  
  3128. function BasicCombo()
  3129. ATTACK = true
  3130. Rooted = false
  3131. EQUIPPED = true
  3132. local HIT2 = function()
  3133. local HITS2 = {}
  3134. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3135. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3136. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3137. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3138. if TORSO and HUM.Health > 0 then
  3139. local PASS = true
  3140. for i = 1, #HITS2 do
  3141. if HITS2[i] == hit.Parent then
  3142. PASS = false
  3143. end
  3144. end
  3145. table.insert(HITS2,hit.Parent)
  3146. if PASS == true then
  3147. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3148. end
  3149. end
  3150. end
  3151. end)
  3152. return TOUCH2
  3153. end
  3154. local HIT = function()
  3155. local HITS = {}
  3156. local TOUCH = RightArm.Touched:Connect(function(hit)
  3157. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3158. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3159. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3160. if TORSO and HUM.Health > 0 then
  3161. local PASS = true
  3162. for i = 1, #HITS do
  3163. if HITS[i] == hit.Parent then
  3164. PASS = false
  3165. end
  3166. end
  3167. table.insert(HITS,hit.Parent)
  3168. if PASS == true then
  3169. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3170. end
  3171. end
  3172. end
  3173. end)
  3174. return TOUCH
  3175. end
  3176. if COMBO == 1 then
  3177. for i=0, 0.35, 0.1 / Animation_Speed do
  3178. Swait()
  3179. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3180. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3181. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3182. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3183. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3184. end
  3185. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3186. local TOUCHED = HIT()
  3187. for i=0, 0.5, 0.1 / Animation_Speed do
  3188. Swait()
  3189. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3190. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3193. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3195. end
  3196. TOUCHED:Disconnect()
  3197. COMBO = 2
  3198. elseif COMBO == 2 then
  3199. for i=0, 0.35, 0.1 / Animation_Speed do
  3200. Swait()
  3201. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3204. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3206. end
  3207. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3208. local TOUCHED = HIT2()
  3209. for i=0, 0.5, 0.1 / Animation_Speed do
  3210. Swait()
  3211. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3212. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3215. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3217. end
  3218. TOUCHED:Disconnect()
  3219. COMBO = 3
  3220. elseif COMBO == 3 then
  3221. for i=0, 0.35, 0.1 / Animation_Speed do
  3222. Swait()
  3223. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3226. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3228. end
  3229. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3230. local TOUCHED = HIT2()
  3231. local TOUCHED2 = HIT()
  3232. for i=0, 0.5, 0.1 / Animation_Speed do
  3233. Swait()
  3234. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3235. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3236. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3237. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3238. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3239. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3240. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3241. end
  3242. TOUCHED:Disconnect()
  3243. TOUCHED2:Disconnect()
  3244. COMBO = 4
  3245. elseif COMBO == 4 then
  3246. for i=0, 0.5, 0.1 / Animation_Speed do
  3247. Swait()
  3248. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3251. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3253. end
  3254. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3255. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3256. CameraEnshaking(3,10)
  3257. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3258. for i=0, 0.5, 0.1 / Animation_Speed do
  3259. Swait()
  3260. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3263. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3264. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3265. end
  3266. COMBO = 1
  3267. end
  3268. coroutine.resume(coroutine.create(function()
  3269. for i = 1, 50 do
  3270. Swait()
  3271. if ATTACK == true then
  3272. break
  3273. end
  3274. end
  3275. if ATTACK == false then
  3276. COMBO = 1
  3277. end
  3278. end))
  3279. ATTACK = false
  3280. Rooted = false
  3281. EQUIPPED = false
  3282. end
  3283.  
  3284. function ColorfulCombo()
  3285. ATTACK = true
  3286. Rooted = false
  3287. EQUIPPED = true
  3288. local HIT2 = function()
  3289. local HITS2 = {}
  3290. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3291. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3292. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3293. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3294. if TORSO and HUM.Health > 0 then
  3295. local PASS = true
  3296. for i = 1, #HITS2 do
  3297. if HITS2[i] == hit.Parent then
  3298. PASS = false
  3299. end
  3300. end
  3301. table.insert(HITS2,hit.Parent)
  3302. if PASS == true then
  3303. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3304. end
  3305. end
  3306. end
  3307. end)
  3308. return TOUCH2
  3309. end
  3310. local HIT = function()
  3311. local HITS = {}
  3312. local TOUCH = RightArm.Touched:Connect(function(hit)
  3313. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3314. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3315. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3316. if TORSO and HUM.Health > 0 then
  3317. local PASS = true
  3318. for i = 1, #HITS do
  3319. if HITS[i] == hit.Parent then
  3320. PASS = false
  3321. end
  3322. end
  3323. table.insert(HITS,hit.Parent)
  3324. if PASS == true then
  3325. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3326. end
  3327. end
  3328. end
  3329. end)
  3330. return TOUCH
  3331. end
  3332. if COMBO == 1 then
  3333. for i=0, 0.35, 0.1 / Animation_Speed do
  3334. Swait()
  3335. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3336. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3337. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3338. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3339. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3340. end
  3341. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3342. local TOUCHED = HIT()
  3343. for i=0, 0.5, 0.1 / Animation_Speed do
  3344. Swait()
  3345. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3346. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3347. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3349. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3350. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3351. end
  3352. TOUCHED:Disconnect()
  3353. COMBO = 2
  3354. elseif COMBO == 2 then
  3355. for i=0, 0.35, 0.1 / Animation_Speed do
  3356. Swait()
  3357. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3358. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3359. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3360. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3361. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3362. end
  3363. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3364. local TOUCHED = HIT2()
  3365. for i=0, 0.5, 0.1 / Animation_Speed do
  3366. Swait()
  3367. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3368. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3373. end
  3374. TOUCHED:Disconnect()
  3375. COMBO = 3
  3376. elseif COMBO == 3 then
  3377. for i=0, 0.35, 0.1 / Animation_Speed do
  3378. Swait()
  3379. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3380. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3381. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3382. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3383. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3384. end
  3385. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3386. local TOUCHED = HIT2()
  3387. local TOUCHED2 = HIT()
  3388. for i=0, 0.5, 0.1 / Animation_Speed do
  3389. Swait()
  3390. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3391. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3392. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3393. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3394. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3395. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3396. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3397. end
  3398. TOUCHED:Disconnect()
  3399. TOUCHED2:Disconnect()
  3400. COMBO = 4
  3401. elseif COMBO == 4 then
  3402. for i=0, 0.5, 0.1 / Animation_Speed do
  3403. Swait()
  3404. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3405. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3406. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3407. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3408. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3409. end
  3410. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3411. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3412. CameraEnshaking(3,10)
  3413. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3414. for i=0, 0.5, 0.1 / Animation_Speed do
  3415. Swait()
  3416. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3417. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3418. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3419. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3420. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3421. end
  3422. COMBO = 1
  3423. end
  3424. coroutine.resume(coroutine.create(function()
  3425. for i = 1, 50 do
  3426. Swait()
  3427. if ATTACK == true then
  3428. break
  3429. end
  3430. end
  3431. if ATTACK == false then
  3432. COMBO = 1
  3433. end
  3434. end))
  3435. ATTACK = false
  3436. Rooted = false
  3437. EQUIPPED = false
  3438. end
  3439.  
  3440. function PurgeCombo()
  3441. ATTACK = true
  3442. Rooted = false
  3443. EQUIPPED = true
  3444. local HIT2 = function()
  3445. local HITS2 = {}
  3446. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3447. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3448. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3449. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3450. if TORSO and HUM.Health > 0 then
  3451. local PASS = true
  3452. for i = 1, #HITS2 do
  3453. if HITS2[i] == hit.Parent then
  3454. PASS = false
  3455. end
  3456. end
  3457. table.insert(HITS2,hit.Parent)
  3458. if PASS == true then
  3459. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3460. end
  3461. end
  3462. end
  3463. end)
  3464. return TOUCH2
  3465. end
  3466. local HIT = function()
  3467. local HITS = {}
  3468. local TOUCH = RightLeg.Touched:Connect(function(hit)
  3469. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3470. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3471. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3472. if TORSO and HUM.Health > 0 then
  3473. local PASS = true
  3474. for i = 1, #HITS do
  3475. if HITS[i] == hit.Parent then
  3476. PASS = false
  3477. end
  3478. end
  3479. table.insert(HITS,hit.Parent)
  3480. if PASS == true then
  3481. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3482. end
  3483. end
  3484. end
  3485. end)
  3486. return TOUCH
  3487. end
  3488. local HIT3 = function()
  3489. local HITS3 = {}
  3490. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3491. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3492. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3493. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3494. if TORSO and HUM.Health > 0 then
  3495. local PASS = true
  3496. for i = 1, #HITS3 do
  3497. if HITS3[i] == hit.Parent then
  3498. PASS = false
  3499. end
  3500. end
  3501. table.insert(HITS3,hit.Parent)
  3502. if PASS == true then
  3503. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3504. end
  3505. end
  3506. end
  3507. end)
  3508. return TOUCH3
  3509. end
  3510. if COMBO == 1 then
  3511. for i=0, 0.35, 0.1 / Animation_Speed do
  3512. Swait()
  3513. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3515. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3517. end
  3518. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3519. local TOUCHED = HIT()
  3520. for i=0, 0.5, 0.1 / Animation_Speed do
  3521. Swait()
  3522. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3523. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3525. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3527. end
  3528. TOUCHED:Disconnect()
  3529. COMBO = 2
  3530. elseif COMBO == 2 then
  3531. for i=0, 0.35, 0.1 / Animation_Speed do
  3532. Swait()
  3533. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3534. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3535. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3536. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3537. end
  3538. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3539. local TOUCHED = HIT2()
  3540. for i=0, 0.5, 0.1 / Animation_Speed do
  3541. Swait()
  3542. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3543. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3544. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3545. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3546. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3547. end
  3548. TOUCHED:Disconnect()
  3549. COMBO = 3
  3550. elseif COMBO == 3 then
  3551. for i=0, 0.2, 0.1 / Animation_Speed do
  3552. Swait()
  3553. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3554. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3555. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3556. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3557. end
  3558. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3559. local TOUCHED = HIT3()
  3560. for i=0, 0.5, 0.1 / Animation_Speed do
  3561. Swait()
  3562. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3563. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3565. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3567. end
  3568. TOUCHED:Disconnect()
  3569. COMBO = 4
  3570. elseif COMBO == 4 then
  3571. Rooted = true
  3572. for i=0, 0.5, 0.1 / Animation_Speed do
  3573. Swait()
  3574. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3575. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3576. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3577. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3578. end
  3579. for i=0, 0.1, 0.1 / Animation_Speed do
  3580. Swait()
  3581. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3582. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3583. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3584. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3585. end
  3586. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3587. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3588. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3589. CameraEnshaking(3,10)
  3590. ManualAoE(HITPOS,15,20,45,75,false)
  3591. for i=0, 0.5, 0.1 / Animation_Speed do
  3592. Swait()
  3593. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3594. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3595. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3596. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3597. end
  3598. Rooted = false
  3599. COMBO = 1
  3600. end
  3601. coroutine.resume(coroutine.create(function()
  3602. for i = 1, 50 do
  3603. Swait()
  3604. if ATTACK == true then
  3605. break
  3606. end
  3607. end
  3608. if ATTACK == false then
  3609. COMBO = 1
  3610. end
  3611. end))
  3612. ATTACK = false
  3613. Rooted = false
  3614. EQUIPPED = false
  3615. end
  3616.  
  3617. function FlyingCombo()
  3618. ATTACK = true
  3619. Rooted = false
  3620. EQUIPPED = true
  3621. local HIT2 = function()
  3622. local HITS2 = {}
  3623. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3624. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3625. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3626. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3627. if TORSO and HUM.Health > 0 then
  3628. local PASS = true
  3629. for i = 1, #HITS2 do
  3630. if HITS2[i] == hit.Parent then
  3631. PASS = false
  3632. end
  3633. end
  3634. table.insert(HITS2,hit.Parent)
  3635. if PASS == true then
  3636. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3637. end
  3638. end
  3639. end
  3640. end)
  3641. return TOUCH2
  3642. end
  3643. local HIT = function()
  3644. local HITS = {}
  3645. local TOUCH = RightArm.Touched:Connect(function(hit)
  3646. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3647. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3648. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3649. if TORSO and HUM.Health > 0 then
  3650. local PASS = true
  3651. for i = 1, #HITS do
  3652. if HITS[i] == hit.Parent then
  3653. PASS = false
  3654. end
  3655. end
  3656. table.insert(HITS,hit.Parent)
  3657. if PASS == true then
  3658. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3659. end
  3660. end
  3661. end
  3662. end)
  3663. return TOUCH
  3664. end
  3665. local HIT3 = function()
  3666. local HITS3 = {}
  3667. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3668. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3669. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3670. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3671. if TORSO and HUM.Health > 0 then
  3672. local PASS = true
  3673. for i = 1, #HITS3 do
  3674. if HITS3[i] == hit.Parent then
  3675. PASS = false
  3676. end
  3677. end
  3678. table.insert(HITS3,hit.Parent)
  3679. if PASS == true then
  3680. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3681. end
  3682. end
  3683. end
  3684. end)
  3685. return TOUCH3
  3686. end
  3687. local HIT4 = function()
  3688. local HITS4 = {}
  3689. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3690. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3691. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3692. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3693. if TORSO and HUM.Health > 0 then
  3694. local PASS = true
  3695. for i = 1, #HITS4 do
  3696. if HITS4[i] == hit.Parent then
  3697. PASS = false
  3698. end
  3699. end
  3700. table.insert(HITS4,hit.Parent)
  3701. if PASS == true then
  3702. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3703. end
  3704. end
  3705. end
  3706. end)
  3707. return TOUCH4
  3708. end
  3709. if COMBO == 1 then
  3710. for i=0, 0.3, 0.1 / Animation_Speed do
  3711. Swait()
  3712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3716. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3718. end
  3719. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3720. local TOUCHED2 = HIT4()
  3721. local TOUCHED = HIT3()
  3722. for i=0, 0.075, 0.1 / Animation_Speed do
  3723. Swait()
  3724. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3725. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3726. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3727. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3728. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3729. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3730. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3731. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3732. end
  3733. for i=0, 0.075, 0.1 / Animation_Speed do
  3734. Swait()
  3735. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3736. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3737. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3738. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3739. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3740. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3741. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3742. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3743. end
  3744. for i=0, 0.075, 0.1 / Animation_Speed do
  3745. Swait()
  3746. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3747. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3748. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3749. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3750. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3751. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3752. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3753. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3754. end
  3755. for i=0, 0.075, 0.1 / Animation_Speed do
  3756. Swait()
  3757. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3758. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3759. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3763. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3765. end
  3766. for i=0, 0.075, 0.1 / Animation_Speed do
  3767. Swait()
  3768. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3769. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3770. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3771. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3772. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3773. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3774. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3775. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3776. end
  3777. for i=0, 0.075, 0.1 / Animation_Speed do
  3778. Swait()
  3779. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3780. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3781. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3785. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3787. end
  3788. for i=0, 0.075, 0.1 / Animation_Speed do
  3789. Swait()
  3790. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3791. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3792. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3793. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3794. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3795. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3796. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3797. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3798. end
  3799. for i=0, 0.075, 0.1 / Animation_Speed do
  3800. Swait()
  3801. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3802. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3803. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3804. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3805. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3806. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3807. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3808. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3809. end
  3810. TOUCHED:Disconnect()
  3811. TOUCHED2:Disconnect()
  3812. COMBO = 2
  3813. elseif COMBO == 2 then
  3814. for i=0, 0.3, 0.1 / Animation_Speed do
  3815. Swait()
  3816. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3817. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3818. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3819. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3820. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3821. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3822. end
  3823. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3824. local TOUCHED2 = HIT4()
  3825. local TOUCHED = HIT3()
  3826. for i=0, 0.075, 0.1 / Animation_Speed do
  3827. Swait()
  3828. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3829. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3830. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3834. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3835. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3836. end
  3837. for i=0, 0.075, 0.1 / Animation_Speed do
  3838. Swait()
  3839. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3840. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3841. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3845. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3847. end
  3848. for i=0, 0.075, 0.1 / Animation_Speed do
  3849. Swait()
  3850. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3851. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3852. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3856. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3858. end
  3859. for i=0, 0.075, 0.1 / Animation_Speed do
  3860. Swait()
  3861. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3862. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3863. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3864. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3865. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3866. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3867. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3868. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3869. end
  3870. for i=0, 0.075, 0.1 / Animation_Speed do
  3871. Swait()
  3872. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3873. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3874. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3875. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3878. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3880. end
  3881. for i=0, 0.075, 0.1 / Animation_Speed do
  3882. Swait()
  3883. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3884. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3885. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3889. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3891. end
  3892. for i=0, 0.075, 0.1 / Animation_Speed do
  3893. Swait()
  3894. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3895. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3896. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3897. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3898. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3899. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3900. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3902. end
  3903. for i=0, 0.075, 0.1 / Animation_Speed do
  3904. Swait()
  3905. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3906. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3907. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3908. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3909. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3910. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3911. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3912. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3913. end
  3914. for i=0, 0.075, 0.1 / Animation_Speed do
  3915. Swait()
  3916. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3917. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3918. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3919. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3920. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3921. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3922. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3923. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3924. end
  3925. TOUCHED:Disconnect()
  3926. TOUCHED2:Disconnect()
  3927. COMBO = 3
  3928. elseif COMBO == 3 then
  3929. for i=0, 0.35, 0.1 / Animation_Speed do
  3930. Swait()
  3931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3933. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3934. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3935. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3936. end
  3937. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3938. local TOUCHED = HIT2()
  3939. local TOUCHED2 = HIT()
  3940. for i=0, 0.5, 0.1 / Animation_Speed do
  3941. Swait()
  3942. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3943. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3944. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  3945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3947. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3949. end
  3950. TOUCHED:Disconnect()
  3951. TOUCHED2:Disconnect()
  3952. COMBO = 4
  3953. elseif COMBO == 4 then
  3954. for i=0, 0.5, 0.1 / Animation_Speed do
  3955. Swait()
  3956. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3957. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3959. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3961. end
  3962. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3963. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3964. CameraEnshaking(3,10)
  3965. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3966. for i=0, 0.5, 0.1 / Animation_Speed do
  3967. Swait()
  3968. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3970. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3971. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3972. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3973. end
  3974. COMBO = 1
  3975. end
  3976. coroutine.resume(coroutine.create(function()
  3977. for i = 1, 50 do
  3978. Swait()
  3979. if ATTACK == true then
  3980. break
  3981. end
  3982. end
  3983. if ATTACK == false then
  3984. COMBO = 1
  3985. end
  3986. end))
  3987. ATTACK = false
  3988. Rooted = false
  3989. EQUIPPED = false
  3990. end
  3991.  
  3992. function SuperStomm()
  3993. ATTACK = true
  3994. Rooted = true
  3995. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3996. coroutine.resume(coroutine.create(function()
  3997. Swait(65)
  3998. CameraEnshaking(3,25)
  3999. CreateSound(262562442,RightLeg,60,1,false)
  4000. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4001. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4002. ApplyAoE2(HITPOS,80,50,100,75,false)
  4003. end))
  4004. CreateSound(163619849,RightLeg,10,1,false)
  4005. for i=0, 2, 0.1 / Animation_Speed do
  4006. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4007. Swait()
  4008. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4012. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4014. end
  4015. for i=0, 1, 0.1 / Animation_Speed do
  4016. Swait()
  4017. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4018. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4019. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4020. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4021. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4022. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4023. end
  4024. ATTACK = false
  4025. Rooted = false
  4026. end
  4027.  
  4028.  
  4029.  
  4030. --//=================================\\
  4031. --|| ASSIGN THINGS TO KEYS
  4032. --\\=================================//
  4033.  
  4034. function MouseDown(Mouse)
  4035. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4036. BasicCombo()
  4037. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4038. ColorfulCombo()
  4039. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4040. FlyingCombo()
  4041. elseif ATTACK == false and MODE == "Purged" then
  4042. PurgeCombo()
  4043. end
  4044. end
  4045.  
  4046. function MouseUp(Mouse)
  4047. HOLD = false
  4048. end
  4049.  
  4050. function KeyDown(Key)
  4051. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4052. KEYHOLD = true
  4053. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4054. SolarForm()
  4055.  
  4056. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4057. ResetMode()
  4058. end
  4059.  
  4060. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4061. OriginsForm()
  4062.  
  4063. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4064. ResetMode()
  4065. end
  4066.  
  4067. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4068. ChronoForm()
  4069.  
  4070. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4071. SuperiorForm()
  4072.  
  4073. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4074. ResetMode()
  4075. end
  4076.  
  4077. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4078. TerraForm()
  4079.  
  4080. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4081. ResetMode()
  4082. end
  4083.  
  4084. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4085. RandomForm()
  4086. sick.TimePosition = 0.01
  4087. RCHOICE = MRANDOM(1,6)
  4088.  
  4089. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4090. RCHOICE = MRANDOM(1,6)
  4091. sick.TimePosition = 0.01
  4092.  
  4093. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4094. ResetMode()
  4095. end
  4096.  
  4097. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4098. VantaForm()
  4099. end
  4100.  
  4101. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4102. TerraForm()
  4103. end
  4104.  
  4105. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4106. SenseForm()
  4107.  
  4108. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4109. ResetMode()
  4110. end
  4111.  
  4112. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4113. SanityForm()
  4114.  
  4115. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4116. SenseForm()
  4117. end
  4118.  
  4119. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4120. FairyForm()
  4121.  
  4122. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4123. ResetMode()
  4124. end
  4125.  
  4126. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4127. DevilForm()
  4128.  
  4129. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4130. FairyForm()
  4131. end
  4132.  
  4133. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4134. BlackWhiteForm()
  4135.  
  4136. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4137. ResetMode()
  4138. end
  4139.  
  4140. if Key == "m" and ATTACK == false and MODE == "90s" then
  4141. EightyForm()
  4142.  
  4143. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4144. BlackWhiteForm()
  4145. end
  4146.  
  4147. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4148. LostForm()
  4149.  
  4150. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4151. ResetMode()
  4152. end
  4153.  
  4154. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4155. PurgeForm()
  4156. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4157. LostForm()
  4158.  
  4159. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4160. BlackForm()
  4161.  
  4162. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4163. LostForm()
  4164. end
  4165.  
  4166. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4167. SuperStomm()
  4168. end
  4169. end
  4170.  
  4171. function KeyUp(Key)
  4172. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4173. KEYHOLD = false
  4174. end
  4175. end
  4176.  
  4177. Mouse.Button1Down:connect(function(NEWKEY)
  4178. MouseDown(NEWKEY)
  4179. end)
  4180. Mouse.Button1Up:connect(function(NEWKEY)
  4181. MouseUp(NEWKEY)
  4182. end)
  4183. Mouse.KeyDown:connect(function(NEWKEY)
  4184. KeyDown(NEWKEY)
  4185. end)
  4186. Mouse.KeyUp:connect(function(NEWKEY)
  4187. KeyUp(NEWKEY)
  4188. end)
  4189.  
  4190. --//=================================\\
  4191. --\\=================================//
  4192.  
  4193.  
  4194. function unanchor()
  4195. if UNANCHOR == true then
  4196. g = Character:GetChildren()
  4197. for i = 1, #g do
  4198. if g[i].ClassName == "Part" then
  4199. g[i].Anchored = false
  4200. end
  4201. end
  4202. end
  4203. end
  4204.  
  4205.  
  4206. --//=================================\\
  4207. --|| WRAP THE WHOLE SCRIPT UP
  4208. --\\=================================//
  4209.  
  4210. Humanoid.Changed:connect(function(Jump)
  4211. if Jump == "Jump" and (Disable_Jump == true) then
  4212. Humanoid.Jump = false
  4213. end
  4214. end)
  4215.  
  4216. local BLINKLOOP = 0
  4217. script.Parent = WEAPONGUI
  4218. ANIMATE.Parent = nil
  4219.  
  4220. local bguis = Instance.new("BillboardGui",tors)
  4221. bguis.Size = UDim2.new(25, 0, 25, 0)
  4222. local imgca = Instance.new("ImageLabel",bguis)
  4223. imgca.BackgroundTransparency = 1
  4224. imgca.ImageTransparency = 1
  4225. imgca.Size = UDim2.new(3,0,3,0)
  4226. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4227. imgca.ImageColor3 = Color3.new(0,0,0)
  4228.  
  4229. coroutine.resume(coroutine.create(function()
  4230. repeat
  4231. Swait()
  4232. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4233. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4234. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4235. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4236. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4237. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4238. techc.Rotation = techc.Rotation + 1
  4239. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4240. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4241. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4242. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4243. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4244. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4245. until Humanoid.Health == 0
  4246. end))
  4247.  
  4248. while true do
  4249. Swait()
  4250. if Humanoid then
  4251. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4252. IDLEANIMATION:Play()
  4253. end
  4254. SINE = SINE + CHANGE*2
  4255. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4256. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4257. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4258. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4259. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4260. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4261. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4262. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4263. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4264. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4265. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4266. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4267. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4268. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4269. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4270. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4271. end
  4272. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4273. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4274. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4275. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4276. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4277. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4278. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4279. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4280. end
  4281. if MODE == "Black" then
  4282. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4283. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4284. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4285. lwing1weld.C1 = rwing2weld.C1
  4286. lwing2weld.C1 = rwing2weld.C1
  4287. lwing3weld.C1 = rwing2weld.C1
  4288. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4289. end
  4290. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4291. if MODE == "Lunar" then
  4292. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4293. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4294. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4295. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4296. elseif MODE == "Solar" then
  4297. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4298. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4299. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4300. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4301. elseif MODE == "Fairy" then
  4302. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4303. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4304. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4305. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4306. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4307. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4308. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4309. elseif MODE == "Hexa" then
  4310. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4311. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4312. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4313. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4314. elseif MODE == "Time" then
  4315. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4316. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4317. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4318. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4319. elseif MODE == "Vanta" then
  4320. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4321. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4322. elseif MODE == "Black" then
  4323. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4324. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4325. elseif MODE == "Devil" then
  4326. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4327. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4328. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4329. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4330. end
  4331. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4332. if MODE == "Lunar" then
  4333. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4334. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4335. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4336. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4337. elseif MODE == "Solar" then
  4338. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4339. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4340. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4341. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4342. elseif MODE == "Fairy" then
  4343. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4344. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4345. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4346. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4347. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4348. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4349. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4350. elseif MODE == "Hexa" then
  4351. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4352. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4353. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4354. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4355. elseif MODE == "Time" then
  4356. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4357. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4358. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4359. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4360. elseif MODE == "Vanta" then
  4361. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4362. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4363. elseif MODE == "Black" then
  4364. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4365. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4366. elseif MODE == "Devil" then
  4367. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4368. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4369. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4370. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4371. end
  4372. end
  4373. if FULL == false then
  4374. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4375. ANIM = "Jump"
  4376. if ATTACK == false then
  4377. if MODE ~= "Purged" then
  4378. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4379. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4380. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4381. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4382. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4383. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4384. elseif MODE == "Purged" then
  4385. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4389. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4391.  
  4392. end
  4393. end
  4394. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4395. ANIM = "Fall"
  4396. if ATTACK == false then
  4397. if MODE ~= "Purged" then
  4398. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4402. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4404. elseif MODE == "Purged" then
  4405. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4409. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4411.  
  4412. end
  4413. end
  4414. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4415. ANIM = "Idle"
  4416. if ATTACK == false then
  4417. if MODE == "Lunar" then
  4418. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4419. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4420. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4422. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4424. elseif MODE == "Hexa" then
  4425. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4426. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4427. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4428. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4429. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4430. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4431. elseif MODE == "Fairy" then
  4432. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4433. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4434. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4435. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4436. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4437. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4438. elseif MODE == "Origins" then
  4439. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4440. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4441. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4442. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4443. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4444. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4445. elseif MODE == "Solar" then
  4446. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4448. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4449. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4450. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4452. elseif MODE == "Purged" then
  4453. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4454. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4455. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4456. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4457. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4458. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4459. elseif MODE == "Sanity" then
  4460. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4461. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4462. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4463. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4464. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4465. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4466. elseif MODE == "Time" then
  4467. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4468. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4469. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4470. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4471. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4472. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4473. elseif MODE == "80s" then
  4474. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4475. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4476. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4477. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4478. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4479. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4480. elseif MODE == "90s" then
  4481. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4482. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4483. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4484. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4485. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4486. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4487. elseif MODE == "Random" then
  4488. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4489. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4492. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4494. elseif MODE == "Superior" then
  4495. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4496. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4497. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4498. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4499. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4500. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4501. elseif ATTACK == false and MODE == "Vanta" then
  4502. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4504. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4506. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4507. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4508. elseif MODE == "Sense" then
  4509. if MRANDOM(1,20) == 1 then
  4510. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4511. end
  4512. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4513. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4514. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4515. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4516. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4517. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4518. elseif MODE == "Devil" then
  4519. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4520. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4521. if MRANDOM(1,7) == 1 then
  4522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4523. end
  4524. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4525. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4526. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4527. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4528. elseif MODE == "LostHope" then
  4529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4531. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4532. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4533. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4534. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4535. elseif ATTACK == false and MODE == "Black" then
  4536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4537. if MRANDOM(1,3) == 1 then
  4538. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4539. end
  4540. if MRANDOM(1,2) == 1 then
  4541. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4542. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4543. end
  4544. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4545. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4547. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4549. end
  4550. end
  4551. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4552. ANIM = "Walk"
  4553. if ATTACK == false then
  4554. if MODE == "Lunar" then
  4555. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4556. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4557. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4558. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4559. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4560. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4561. elseif MODE == "Superior" then
  4562. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4566. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4568. elseif MODE == "80s" then
  4569. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4570. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4571. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4572. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4573. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4574. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4575. elseif MODE == "Solar" then
  4576. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4577. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4578. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4579. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4580. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4581. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4582. elseif MODE == "Origins" then
  4583. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4584. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4585. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4586. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4587. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4588. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4589. elseif MODE == "Purged" then
  4590. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4591. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4592. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4593. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4594. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4595. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4596. elseif MODE == "Sanity" then
  4597. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4598. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4599. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4600. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4601. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4602. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4603. elseif MODE == "Fairy" then
  4604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4606. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4608. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4610. elseif MODE == "Devil" then
  4611. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4612. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4613. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4614. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4615. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4616. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4617. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4618. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4620. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4622. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4624. elseif MODE == "Hexa" or MODE == "Time" then
  4625. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4626. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4627. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4628. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4629. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4630. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4631. elseif MODE == "LostHope" then
  4632. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4633. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4634. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4635. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4636. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4637. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4638. elseif MODE == "Vanta" then
  4639. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4640. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4641. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4642. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4643. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4644. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4645. elseif MODE == "Black" then
  4646. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4648. if MRANDOM(1,3) == 1 then
  4649. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4650. end
  4651. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4652. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4653. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4654. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4655. end
  4656. end
  4657. end
  4658. end
  4659. text.TextStrokeColor3 = TEXTCOLOR
  4660. unanchor()
  4661. Humanoid.MaxHealth = "inf"
  4662. Humanoid.Health = "inf"
  4663. if Rooted == false then
  4664. Disable_Jump = false
  4665. Humanoid.WalkSpeed = Speed
  4666. elseif Rooted == true then
  4667. Disable_Jump = true
  4668. Humanoid.WalkSpeed = 0
  4669. end
  4670. if Head:FindFirstChild("face") then
  4671. Head.face.Texture = "rbxassetid://"..FACE
  4672. end
  4673. if MODE ~= "Random" then
  4674. sick.SoundId = "rbxassetid://"..SONG
  4675. elseif MODE == "Random" then
  4676. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4677. end
  4678. sick.Looped = true
  4679. sick.Pitch = PITCH
  4680. sick.Volume = VOLUME
  4681. Humanoid.Name = MRANDOM(100000000,999999999)
  4682. Humanoid.PlatformStand = false
  4683. for _, c in pairs(Cam:GetChildren()) do
  4684. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4685. c:remove()
  4686. end
  4687. end
  4688. for LIST = 1, #WHITELIST do
  4689. if WHITELIST[LIST] ~= nil then
  4690. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4691. if CHARACTER then
  4692. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4693. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4694. if TORSO then
  4695. CreateSound(201858045, Cam, 3, 1)
  4696. local GUI = Instance.new("BillboardGui",Cam)
  4697. GUI.Name = WHITELIST[LIST]
  4698. GUI.Size = UDim2.new(5,0,5,0)
  4699. GUI.Adornee = TORSO
  4700. local GUI2 = IT("ImageLabel",GUI)
  4701. GUI2.BackgroundTransparency = 1
  4702. GUI2.BorderSizePixel = 0
  4703. GUI2.ImageTransparency = 1
  4704. GUI2.Size = UDim2.new(1,0,1,0)
  4705. GUI2.SizeConstraint = "RelativeYY"
  4706. GUI.AlwaysOnTop = true
  4707. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4708. end
  4709. else
  4710. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4711. if GUI.ImageLabel.ImageTransparency <= 1 then
  4712. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4713. end
  4714. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4715. if TORSO then
  4716. GUI.Adornee = TORSO
  4717. end
  4718. end
  4719. else
  4720. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4721. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4722. end
  4723. end
  4724. else
  4725. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4726. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4727. end
  4728. table.remove(WHITELIST,LIST)
  4729. end
  4730. end
  4731. if Character:FindFirstChildOfClass("Accessory") then
  4732. Character:FindFirstChildOfClass("Accessory"):remove()
  4733. elseif Character:FindFirstChildOfClass("Hat") then
  4734. Character:FindFirstChildOfClass("Hat"):remove()
  4735. end
  4736. BLINKLOOP = BLINKLOOP + 1
  4737. if BLINKLOOP >=325 then
  4738. BLINKLOOP = 0
  4739. Blink()
  4740. BLINKLOOP = BLINKLOOP + 1
  4741. if BLINKLOOP >=250 then
  4742. BLINKLOOP = 0
  4743. Blink2()
  4744. end
  4745. end
  4746. if MODE == "90s" or MODE == "80s" then
  4747. if HITFLOOR ~= nil then
  4748. if MRANDOM(1,12) == 1 then
  4749. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4750.  
  4751. end
  4752. end
  4753. end
  4754. if MODE == "Devil" then
  4755. if HITFLOOR ~= nil then
  4756. if MRANDOM(1,4) == 1 then
  4757. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4758. end
  4759. end
  4760. end
  4761. if MODE == "Black" or MODE == "Fairy" then
  4762. if HITFLOOR ~= nil then
  4763. if MRANDOM(1,9) == 1 then
  4764. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4765. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4766. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4767. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4768. if MRANDOM(1,7) == 1 then
  4769. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4770. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4771. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4772. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4773. end
  4774. end
  4775. end
  4776. end
  4777. Humanoid.DisplayDistanceType = "None"
  4778. Humanoid.PlatformStand = false
  4779. for _, c in pairs(Torso:GetChildren()) do
  4780. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4781. else
  4782. c:remove()
  4783. end
  4784. end
  4785. end
  4786. --//=================================\\
  4787. --\\=================================//
  4788.  
  4789.  
  4790.  
  4791.  
  4792.  
  4793. --//====================================================\\--
  4794. --|| END OF SCRIPT
  4795. --\\====================================================//--
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