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  1. # Language file you want to use
  2. Language: OWN
  3. storage:
  4. # storage method, can be MySQL or sqlite
  5. method: sqlite
  6. mysql:
  7. # Requires Mysql.
  8. username: root
  9. password: ''
  10. hostname: localhost:3306
  11. database: minecraft
  12. tablePrefix: CMI_
  13. # If you have no clue what these values does, then keep it at default values
  14. autoReconnect: true
  15. useSSL: false
  16. verifyServerCertificate: false
  17. # Auto save interval in seconds
  18. # This will define how often to write down data into data base
  19. # Save operation will not be performed if there is no changes to save
  20. # !ATTENTION! Keep it in low numbers, around 60 seconds
  21. # Minimal interval is 10 seconds
  22. AutoSaveInterval: 15
  23. Economy:
  24. # Enable or disable CMI economy in general
  25. # In case CMIInjector is present, then this will be set to true automatically.
  26. Enabled: true
  27. # Determines if player needs to confirm money payment by clicking on chat message
  28. Confirmation: false
  29. # Determines max amount of cheque player can create
  30. # Set it to 0 to remove limit
  31. MaxChequeValue: 1.0E8
  32. BalTop:
  33. # List of players to exclude from baltop list
  34. Exclude:
  35. - Notch
  36. # List of names to exclude from baltop
  37. # Can be used to filter out towny towns
  38. ExcludeStartingWith:
  39. - town_
  40. - town-
  41. - towny_
  42. - towny-
  43. Global:
  44. # Starting amount of money players will have
  45. StartingAmount: 30.0
  46. # Minimal amount, can go into negative if needed
  47. MinimalAmount: 0.0
  48. # Maximal amount of money player can have. Set to -1 to disable this limit
  49. MaximumAmount: -1
  50. # Currency symbol to be used when showing balance or similar
  51. CurrencySymbol: $
  52. FileSave:
  53. # Change this to true only if you have issues with drives I/O and you need to save players files in async mode to lower waiting time for mc server
  54. Async: false
  55. Optimizations:
  56. # Enables or disables maintenance mode
  57. Maintenance: false
  58. # Sets indicator when creating elevator signs. Its case insensitive
  59. ElevatorIndicator: '[CMIElevator]'
  60. # Format used for displaying money
  61. MoneyFormat: '###,###.###'
  62. # Do you want to record sell hand actions into file
  63. SellLog: true
  64. # When this set to true by using any command, requiring players name, in case plugin cant determine player by given full name, then partial matches from online players will be used. In example: /cmi heal rips can heal player Zrips
  65. # Useful when you have players with complicated names
  66. PartialPlayerName: false
  67. # Enables DiscordSRV plugin support for messages
  68. DiscordSRVSupport: true
  69. # When set to true, commands in help page will be sorted alphabeticaly
  70. # If set to false, commands will be sorted by priority
  71. CommandSorting: true
  72. # When set to true, commands in help page starting with /cmi will get shortened by hiding base command. Example /cmi back becomes /back
  73. # Keep in mind that this is automatic feature if alias or custom alias is set to that command
  74. # And keep in mind that this is only cosmetic change and will not impact command usage
  75. RemoveLabel: false
  76. # When set to true, all players can see missing permission node by hovering over error message
  77. # When set to false only players with cmi.permisiononerror permission node can see missing permission node
  78. PermisionOnError: true
  79. # When set to true, each time player tries to use something he doesnthave permission, message will be shown in console
  80. PermisionInConsole: true
  81. Teleport:
  82. # When true then while checking for safe location, we will try to determin it goind down and if it fails, then up from target location
  83. # When set to false, then first of all location above target location will be checked, then down
  84. SafeLocationDownThenUp: true
  85. # Set this to true if you having issues with entities not being teleported with you
  86. # Keep in mind that this is work arround for some plugins (AKA Towny) and can have undesired results in some situations
  87. VehicleWorkArround: false
  88. # Set to true if you want to use tp commands as /cmi tp [WhoYouWantToTeleport] [WhereToTeleport] when its false, its /cmi tp [whereToTeleport] [WhoYouWantToTeleport]
  89. SwitchPlaces: true
  90. # Applies for tpa, tpahere and tpaall only
  91. # If set to true then player will be teleported to current player position after accepting teleport request
  92. # If set to false then player will be teleported to player at which teleport request was issued
  93. CurrentLoc: true
  94. # Default distance for jump command. Can be overriden with cmi.command.jump.[amount] permission node
  95. JumpDefault: 50
  96. # Defines time in seconds for accepting tpa or tpahere requests
  97. TpaTime: 60
  98. # Defines time in seconds for player being teleported after tpa or tpahere is being accepted
  99. TpaWarmup: 3
  100. # Defines if player can move when tpa or tpahere is being accepted
  101. TpaMove: false
  102. # Defines time in seconds for blocking player teleport offers after denying their request
  103. TpaBlock: 120
  104. # Defines time in seconds for bypassing prevented teleportation to unsafe location
  105. TpBypass: 15
  106. BlackListedItems:
  107. # Option to prevent player teleportation when he has blacklisted items in hies inventory. Can be bypassed with cmi.teleport.bypassblacklist
  108. Enabled: false
  109. EnabledFor:
  110. tp: true
  111. tpa: true
  112. tpahere: true
  113. warp: true
  114. home: true
  115. spawn: true
  116. # Item and amount (if not defined, defaults to 0) we want to protect
  117. # Separate amount with : in example IronOre:5 what will limit ironOre block in players inventory up to 5, more than that and player cant teleport
  118. List:
  119. - Diamond
  120. - DiamondBlock
  121. - DiamondOre
  122. - ironore:5
  123. # Back location will not be triggered if player teleports closer than defined amount of blocks
  124. BackMinDistance: 5
  125. IP:
  126. # How long in second to wait until players ip is being recorded into data base
  127. # This only applies for offline servers to allow for player first of all to login before recording ip
  128. # Try to keep this value lower than your login plugin's allowed login time
  129. delay: 30
  130. # Max amount of hp you can get when using /cmi maxhp command
  131. MaxHp: 200
  132. # When set to true, player play time will be grabbed from user stats file instead of from CMI user data file
  133. # This can help to get more accurate play time if you have older server and using players stats feature
  134. PlayTimeFromStats: false
  135. # Do you want to use CMI playtime tracking
  136. # While this is enabled, player play time will be record for each hour he playied in server
  137. CMIPlayTimeTracking: false
  138. OnDurabilityLoss:
  139. # Do you want to inform player when item durability gets lower than set treshhold
  140. # Player should have cmi.informDurability
  141. Use: true
  142. Percentage: 10
  143. OnLimitedItemUse:
  144. # Informs about left uses of item
  145. Inform: true
  146. # Can disable messages outputed durring start for world chunk checks
  147. DisableWorldChunkCheckInfo: false
  148. # Can prevent animals or monsters entering boats
  149. PreventEntityBoatEnter:
  150. Monsters: false
  151. Animals: false
  152. PreventBedExplosion:
  153. Nether: false
  154. TheEnd: false
  155. # Will teleport players down from nether 'roof'
  156. PreventPlayersOnNetherRoof: false
  157. PreventIronGolem:
  158. # When set to true, iron golems will not drop roses on death
  159. Roses: false
  160. # When set to true, fishing rod will not move grabed entity towards you
  161. PreventHook: false
  162. Multicraft:
  163. # When set to true, will prevent multicraft servers to console. This will disable /list command usage in general
  164. DisableList: false
  165. ExploitPatcher:
  166. # When enabled this will prevent item pickup while you have openend workbench or player crafting window. Mainly to prevent 1.12 duplication glitch, until its fixed
  167. PreventItemPickup: true
  168. # When enabled this will prevent exp bootles being destroyied on portal edge and duplicating them in result of that
  169. PreventExpPortals: false
  170. Vault:
  171. # If your having issues with vault grabbing correct players' group or balance, consider to turn this to false
  172. Money: true
  173. Group: true
  174. Worth:
  175. # Defines lore that will prevent an item from being sold using /cmi sell.
  176. # Color codes and capitalization are being ignored
  177. BadLore:
  178. - Creative item by Gasha
  179. BossBar:
  180. # Enables or disbales bossbar hp bar on 1.9+ servers
  181. HpBarEnabled: true
  182. Ban:
  183. # When set to true players who are banned will get messages modified by CMI instead of seying vanilla type of message
  184. OverrideLoginMessage: false
  185. Homes:
  186. # Homes groups to define max amount homes player can have. Permission: cmi.command.sethome.[groupname]
  187. # If players home group if not find then amount will be set to 1
  188. # To have unlimited homes use cmi.command.sethome.unlimited permission
  189. # In adition to this you can use simple numeric permission node cmi.command.sethome.[number] which will define max number of homes player can have
  190. Groups:
  191. Spieler: 5
  192. Spender: 15
  193. Team: 50
  194. # Requires cmi.bedhome permission node
  195. # When set to true by interacting with bed, regular home location will be created
  196. # When set to false vanilla bed home location will be set
  197. BedInteraction: false
  198. ReSpawn:
  199. Global:
  200. # Defines respawn order if defined world is not present in Specific list
  201. # Posible respawn locations: spawn, bedLocation, homeLocation, worldSpawn, warp![warpName]
  202. # Where warp![warName] can be any valid warp you set for players to be teleported, they will bypass any requirements for that warp
  203. PriorityOrder:
  204. - spawn
  205. - bedLocation
  206. - homeLocation
  207. - worldSpawn
  208. # Defines respawn order for defines worlds
  209. # Remove world if you want to leave respawn handling for server or 3rd party plugin
  210. Specific:
  211. world:
  212. - spawn
  213. - bedLocation
  214. - homeLocation
  215. - worldSpawn
  216. BuildBattle:
  217. - spawn
  218. - bedLocation
  219. - homeLocation
  220. - worldSpawn
  221. survival_nether:
  222. - spawn
  223. - bedLocation
  224. - homeLocation
  225. - worldSpawn
  226. AcidIsland:
  227. - spawn
  228. - bedLocation
  229. - homeLocation
  230. - worldSpawn
  231. nether:
  232. - spawn
  233. - bedLocation
  234. - homeLocation
  235. - worldSpawn
  236. TheLab:
  237. - spawn
  238. - bedLocation
  239. - homeLocation
  240. - worldSpawn
  241. survival:
  242. - spawn
  243. - bedLocation
  244. - homeLocation
  245. - worldSpawn
  246. Abbau:
  247. - spawn
  248. - bedLocation
  249. - homeLocation
  250. - worldSpawn
  251. AcidIsland_nether:
  252. - spawn
  253. - bedLocation
  254. - homeLocation
  255. - worldSpawn
  256. end:
  257. - spawn
  258. - bedLocation
  259. - homeLocation
  260. - worldSpawn
  261. survival_end:
  262. - spawn
  263. - bedLocation
  264. - homeLocation
  265. - worldSpawn
  266. creative:
  267. - spawn
  268. - bedLocation
  269. - homeLocation
  270. - worldSpawn
  271. Afk:
  272. # Enable or disable auto afk system entirely
  273. Enabled: true
  274. # Prevents jumping in one place to avoid afk status
  275. PreventJumping: true
  276. # Prevents damage while afk
  277. PreventDamage: false
  278. # Defines how often in seconds plugin will check for afk players state
  279. CheckInterval: 10
  280. # Defines how long to wait after player stops moving to set him as afk
  281. # Player needs to have cmi.command.afk.auto permission node
  282. AutoAfkIn: 300
  283. # Defines commands to be performed when player enters afk mode
  284. # Supports specialized commands
  285. AutoAfkCmds:
  286. - cmi broadcast !&6[playerDisplayName] &eist jetzt AFK
  287. # Defines commands to be performed when player leaves afk mode
  288. AfkLeaveCmds:
  289. - cmi broadcast !&6[playerDisplayName] &eist wieder da
  290. # Defines how long to wait after player stops moving to kick player
  291. # This can be used not only to kick but to perform repeating action every x seconds if needed
  292. # Keep it at -1 to disable auto kick
  293. # Can be bypassed with cmi.command.afk.kickbypass permission node
  294. AutoKickIn: 600
  295. # This will define how long to wait before performing kick commands again
  296. RepeatingAutoKickInterval: 300
  297. # When set to true, kick command will be repeated each RepeatingAutoKickInterval seconds
  298. RepeatKickCommand: false
  299. # Defines commands to be performed when player can be kicked
  300. # If player is not kicked then commands will be repeated every RepeatingAutoKickInterval seconds
  301. AutoKickCmds:
  302. - cmi kick [playerName] &eDu wurdest gekickt weil du länger als [time] &eabwesend
  303. warst. -s
  304. # Disables afk on interaction
  305. DisableOnInteract: true
  306. # Prevents player from going bypassing afk mode while continuously holding one button with particular items or on particular blocks
  307. SmartInteractCheck: true
  308. # Prevents from players abusing afk by constantly moving in afk machine
  309. AntiAfkMachines: true
  310. # Disables afk on inventory click
  311. DisableOnInventoryClick: true
  312. # Disables afk on command usage
  313. DisableOnCommand: true
  314. # Disables afk on public chat message
  315. DisableOnPublicChat: true
  316. # Disables afk on private chat message
  317. DisableOnPrivateChat: true
  318. # Disables afk on move
  319. DisableOnMove: true
  320. # Disables item pickup while afk
  321. DisableItemPickup: false
  322. Votifier:
  323. # When set to true votifier votes will be counted for player
  324. CountVotes: false
  325. # When set to false, commands on sucessfull vote will not be performed
  326. PerformCommands: false
  327. # Defines commands to be performed when player votes
  328. # Supports specialized commands and placeholders
  329. # [serviceName] variable can be used to insert address
  330. CommandsOnVote:
  331. - cmi broadcast !&6[playerDisplayName] &evoted!
  332. # List of players to be excluded from top voter list
  333. ExcludeList:
  334. - None
  335. Ranks:
  336. AutoRankUp:
  337. # Defines how often in seconds plugin will check for posible player rankups
  338. # Set it to 0 or less to disable auto rankup checks
  339. Delay: 0
  340. # Defines how often in seconds each separate player will be checked for rankup
  341. # This is different than general check just to avoid couple players ranking up at same time
  342. # This also defines how often player will be notified about posible rankup and it will proportionaly increase with each time player get notification to avoid annoying spam in chat
  343. # Keep it longer or same as general delay time
  344. PlayerDelay: 120
  345. Signs:
  346. # Defines in milliseconds how often to check if player entered sign trigger area
  347. # Bigger numbers can help slightly lower server load
  348. # This is not essential to keep in low numbers
  349. CheckInterval: 5000
  350. # List of colors to be translated from one to another to avoid unreadable text
  351. TranslateColors:
  352. - '&6-&8'
  353. - '&e-&f'
  354. - '&7-&8'
  355. TabList:
  356. # Enable or disable tab list management
  357. Enabled: true
  358. # Defines if we want to run tablist updater in async mode
  359. # While enabled it can increase overall performance but some plugins can have same issues handling async placeholder requests
  360. Async: true
  361. UpdateTabListNames: true
  362. # Enable or disable grouped format tablist's
  363. # You can save some resources by disabling this if you are not interested in grouped format tablist feature
  364. # If disabled then this will use only default format and will skip checking for custom one to save some resources if needed
  365. GroupedEnabled: true
  366. Updates:
  367. # Automaticaly updates tab list every x seconds for ALL online players
  368. # If you are using static Footer and Header you can disable this by setting to -1
  369. # Consider setting this to -1 if its completely enough to update on player events
  370. AutoInterval: 60
  371. OnJoin: true
  372. OnLeave: true
  373. afkStateChange: true
  374. OnWorldChange: true
  375. OnDeath: false
  376. OnTeleport: false
  377. OnNickChange: true
  378. # PlaceholderAPI supported for any custom variable you want to insert into this
  379. # In adition CMI will handle some placeholders without PlaceHolderAPI
  380. # Full list can be checked ingame with /cmi placeholders
  381. GeneralFormat:
  382. PlayerName: '[playerDisplayName] &7[%player_world%] %cmi_user_afk_symbol%'
  383. Header:
  384. '1':
  385. - '&6------------------------------------'
  386. - '&4S&eh&2a&4n&et&2y&4T&eo&2w&4n'
  387. - '&7Online &f%server_online%&7/&f%server_max_players%'
  388. - '&6------------------------------------'
  389. Footer:
  390. '1':
  391. - '&6------------------------------------'
  392. - '&7Money: &f%cmi_user_balance_formated%'
  393. - '&7Time: &f%server_time_HH:mm%'
  394. - '&6------------------------------------'
  395. # Defines custom formats to be used for players.
  396. # Any player which have cmi.tablist.[number] permission node will use defined grouped format in tablist
  397. # Id should be a number and in case player has more than one, bigger number id will be used
  398. # You can have as many groups as you want by increasing increment
  399. # If player has more than one permission node, then biggest one will be used
  400. GroupFormat:
  401. '1':
  402. PlayerName: '&c[&r[playerDisplayName]&c]'
  403. Header:
  404. '1':
  405. - '&f------------------------------------'
  406. - '&7Online &f%server_online%&7/&f%server_max_players%'
  407. - '&f------------------------------------'
  408. Footer:
  409. '1':
  410. - '&f------------------------------------'
  411. - '&7Money: &f%vault_eco_balance_formatted% &7Time: &f%server_time_HH:mm:ss%'
  412. - '&f------------------------------------'
  413. Skins:
  414. # Enable or disable skin management
  415. Enabled: true
  416. # Sets player sking to Steve when turning skin off and lets server to handle it
  417. # If its false, then skin will be changed to online one
  418. SteveOnOff: false
  419. # Requests from player specific permission for that skin cmi.command.skin.perm.[skinName]
  420. RequireSpecificPerm: false
  421. Notes:
  422. # When enebled, when player logs in who has alert set on him, staff member will get notification that this player have some notes attached to him
  423. ShowOnAlertEvent: true
  424. GroundClean:
  425. # List of item types not to be removed on ground clean action
  426. WhiteList:
  427. - itemType
  428. Chat:
  429. # Will try to modify chat to display it in defined format
  430. ModifyChatFormat: true
  431. # When set to true, regular and private messages (excludes clean messages) will have aditional information when hovering over it (PlaceHOlderAPI supported) and can be clicked for quick reply option
  432. ClickHoverMessages: false
  433. # When set to false, each time you will use /r you will reply to person you previously sent message directly or to person who sent you message if there is none you have conversion before
  434. # When this set to true, players with /r will reply to person who last sent private message. This can result in confusion when using /r while getting private messages from multiple players
  435. ReplyToLastMessenger: true
  436. # Defines regex when replacing url in chat with short word
  437. LinkRegex2: (https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-Z0-9]\.[^\s]{2,})
  438. # Do you want to enable private messaging over bungeecord
  439. BungeeMessages: true
  440. # Used for simple chat messages. Optional variables: {prefix} {suffix} {group}. Supporting PlaceHolderAPI variables like %player_server%
  441. GeneralFormat: '{prefix}&f{displayName}&7: &r{message}'
  442. # Defines range of regular messages to travel
  443. # Set to -1 to disable range restriction
  444. GeneralRange: -1
  445. # Defines range of shout messages to travel
  446. # Shout messages should start with ! and player should have cmi.shout permission
  447. # GeneralRange should be enabled
  448. # set to 0 to shout across all worlds, -1 to disable
  449. ShoutRange: 200
  450. # Defines cost for each shout message
  451. ShoutCost: 0
  452. # Use numeric increments to separate groups from each other. If player has more than one, then line with higher number will be used
  453. # Add as many lines as you need too
  454. # cmi.chatgroup.[id] permnission node to use
  455. GroupFormat:
  456. '1': '{prefix}&2{displayName}&f: &r{message}'
  457. '2': '{prefix}&6{displayName}&f: &r{message}'
  458. '3': '{prefix}&9{displayName}&f: &r{message}'
  459. '4': '{prefix}&5{displayName}&f: &r{message}'
  460. '5': '{prefix}&4{displayName}&f: &r{message}'
  461. Colors:
  462. # If set to true then all public messages will be filtered from color codes and will allow to colorize them with appropriate permission node
  463. # cmi.colors.publicmessage.[colorName]
  464. # Colors: black(&0), darkblue(&1), darkgreen(&2), darkaqua(&3), darkred(&4), darkpurple(&5), gold(&6), gray(&7), darkgray(&8), blue(&9), green(&a), aqua(&b), red(&c), lightpurple(&d), yellow(&e), white(&f), magic(&k), bold(&l), strikethrough(&m), underline(&n), italic(&o), reset(&r)
  465. PublicMessage: true
  466. PrivateMessage: true
  467. # If set to true then /me messages will be filtered from color codes and will allow to colorize them with appropriate permission node
  468. # cmi.colors.me.[colorName]
  469. me: true
  470. # If set to true, then color codes will get removed from text instead of leaving them if player dont have appropriate permission node for that color
  471. CleanUp:
  472. publicmessage: true
  473. privatemessage: true
  474. me: true
  475. signs: false
  476. # List of strings to ignore when checkign chat for color codes player cant use.
  477. # This will bypass players colorcode restrictions and will allow usage of particular chat formats
  478. # Applies only for public and private messages
  479. WhiteList:
  480. - '&c❤&7'
  481. # If set to true then nickName will be filtered from color codes when player changes it
  482. # cmi.colors.nickname.[colorName]
  483. NickName: true
  484. ChatFilter:
  485. Enabled: false
  486. Deny:
  487. ipBlock:
  488. # If not set to true, this filter will not be used
  489. Enabled: true
  490. # Defines filter group and defines required permission node to bypass this filter: cmi.chatfilter.bypass.[groupName]
  491. Group: Advertising
  492. # Regex expresion to filter by. How to use regex https://regexone.com/
  493. Regex:
  494. - '[a-zA-Z0-9\-\.]+\s?(\.|dot|\(dot\)|-|;|:|,|_|\/)\s?([a-zA-Z]{2}|aero|asia|biz|cat|com|coop|edu|gov|info|int|jobs|mil|mobi|museum|name|net|org|pro|tel|travel)\b'
  495. # With what we need to replace word, if not defined found expresion will not be changed
  496. ReplaceWith: ' '
  497. # posible: none, orhers, all
  498. # Where 'none' means everyone will receive this message
  499. # 'others' means that sender will get message but not other players, this is usefull to prevent advertising and silently block it
  500. # 'all' means that no one will receive sent message
  501. BlockType: others
  502. # Players with cmi.chatfilter.inform permisison will receive defined message when rule is broken
  503. msgToStaff: '&4!&6[playerName] &4advertising with: &r[message]'
  504. # List of commands to perform when rule is broken. Use [senderName] to include message sender name. Supports global variales same as locale file
  505. Commands: []
  506. swearing1:
  507. Enabled: false
  508. Group: Swearing
  509. Regex:
  510. - \bass\b|\basshole
  511. ReplaceWith: dude
  512. BlockType: none
  513. msgToStaff: '&4!&6[playerName] &4swearing'
  514. Commands:
  515. - msg [senderName] &eDon't swear!
  516. swearing2:
  517. Enabled: false
  518. Group: Swearing
  519. Regex:
  520. - \bfu+ck
  521. ReplaceWith: not good
  522. BlockType: none
  523. msgToStaff: '&4!&6[playerName] &4swearing'
  524. Commands:
  525. - msg [senderName] &eDon't swear!
  526. # List of regex filter to exlude from block list. Usefull if you want to block all ip/host address but want to allow usage of your own server.
  527. WhiteList:
  528. - \bspigotmc.\s?([a-zA-Z]{2,4})\b
  529. DuplicatedMessagePrevention:
  530. # When set to true, plugin will prevent spaming of same or similar messages in short time range. Can be bypased with cmi.chatfilter.spambypass permission
  531. Use: false
  532. # How much in percentage message is counted as same
  533. Percentage: 80
  534. # Defines how often in seconds you can send same/similar message
  535. Interval: 5
  536. # How many commands you can repeat before stopped for cooldown
  537. MinAmount: 2
  538. # If set to true, players public message who is in your ignore list will not be shown
  539. IgnorePublicMessage: false
  540. Tag:
  541. # Enable or not tag system. This will inform player wbout hies name mentioning in public chat if name have @ in front of it
  542. Enabled: true
  543. # When this is set to true, any player mentionings in public messages will be colorized and player will get informed as usual
  544. # This is allot more heavier on server than usual tagging with @, so enable if you know what you are doing
  545. HardCoreMode: false
  546. # Determines color of taged user name in chat with @ in front of name/nickname. Sender should have cmi.tag.color
  547. Color: '&c'
  548. Sound:
  549. # Sound name
  550. Name: BLOCK_NOTE_HARP
  551. Volume: 1
  552. Pitch: 3
  553. # When set to true, @ simbol will be removed
  554. RemoveEta: false
  555. Command:
  556. CommandFilter:
  557. Duplicate:
  558. # When set to true, plugin will prevent spaming of same or similar command in short time range. Can be bypased with cmi.commandfilter.bypass permission
  559. Use: false
  560. # How much in percentage command is counted as same
  561. Percentage: 80
  562. # Defines how often in seconds you can send same/similar commands
  563. Interval: 5
  564. # How many commands you can repeat before stopped for cooldown
  565. MinAmount: 2
  566. # Whitelisted commands to ignore
  567. WhiteList:
  568. - msg
  569. - tell
  570. - login
  571. - register
  572. Spy:
  573. # Commands in this list will not be shown when command spy is enabled for player for security/privacy reasons
  574. BlackListed:
  575. - register
  576. - login
  577. - l
  578. # Players without cmi.security.admin will only see commands from this list with command spy feature
  579. CommandList:
  580. - cmi spawn
  581. - cmi tp
  582. - cmi tpa
  583. - cmi heal
  584. - cmi feed
  585. - cmi fly
  586. PlayerNotes:
  587. # For how long to keep players notes in days
  588. ExpiresIn: 30
  589. PlayerMail:
  590. # For how long to keep players mail in days
  591. ExpiresIn: 30
  592. # Mailing to all players will send mails to players who loged into server in last x days
  593. mailAllDays: 7
  594. DisplayName:
  595. # Format of players display name. By default only nick name will be visible, if its set, if not, then players name
  596. # Posible varibales: {prefix} {suffix} {nicknameprefix}
  597. Format: '{nickName}'
  598. NickName:
  599. # Prevents players to change their nick name to one of defined without permission
  600. # Use lower case
  601. # cmi.command.nick.bypassblacklist
  602. # to bypass protection against already in use name/nickname use cmi.command.nick.bypassinuse
  603. BlackList:
  604. - admin
  605. - administrator
  606. - server
  607. - staff
  608. - staf
  609. # Max length of nick name, can be bypassed with cmi.command.nick.bypass.length
  610. MaxLength: 16
  611. # Adds prefix for players nickname to indicate that its not real name. This can be added to display name with {nicknameprefix}
  612. Prefix: '~'
  613. # When true, will only add nickname prefix when its not same as original name. This can allow colorization or capitalization change without addign prefix
  614. PrefixWhenDifferent: false
  615. # Shows if there is an available new version on login with cmi.versioncheck permission node
  616. ShowNewVersion: true
  617. Spawners:
  618. # If you experiencing issues with spawner handling, set this to true to avoid any spawner manipulations from CMI side
  619. # This will disable features like, spawner placement, spawner drops, spawner charges and so on
  620. FullDisable: false
  621. Break:
  622. # Enable or disable spawner handler for spawner break
  623. # If enabled player will get spawner if using silktouch pickaxe and have cmi.dropspawner permission node
  624. # If player has cmi.dropspawner.nosilk permission node, player is not required to use silk touch pickaxe to get droped spawner
  625. Enabled: false
  626. # When set tp fa;se, exp will not be dropped from broken spawner independent if spawner it self is being dropped
  627. # When set to true exp will be dropped only if spawner is not
  628. DropExp: false
  629. # Minimal silktouch level required to get spawner back
  630. SilkTouchLevel: 1
  631. Place:
  632. # Enable or disable spawner handler for spawner place
  633. # If enabled player will place spawner depending from what it is by its type
  634. # If disabled then spawner will be placed in normal way and it will allow other plugins to handle its placement
  635. Enabled: true
  636. # If set to true, player will need to have appropriate permission node to place spawner by its type
  637. RequiresPermission: false
  638. # RequiresPermission should be set to true for this to work. If set to true, player will need to have particular permission node to place particular spawner.
  639. # In example: player should have cmi.placespawner.pig to place pig spawner, or cmi.placespawner.zombie to place zombie spawner
  640. # If set to false, then player will need to have basic cmi.placespawner permission to place any type of spawner
  641. RequiresExactPermission: false
  642. Interact:
  643. # When set to true, players trying to change spawner with monster egg will require approrpiate permission node
  644. # In example: player should have cmi.egginteract.pig to change spawner into pig, or cmi.egginteract.zombie to change into zombie spawner
  645. EggRequiresPermission: true
  646. # If set to true, spawners will have chance to be dropped when destroying with tnt
  647. TnTExplosionDrop:
  648. use: false
  649. # Chance in percentage for spawner to drop
  650. Chance: 30
  651. # If set to true, spawners will have chance to be dropped when destroyed by creeper
  652. CreeperExplosionDrop:
  653. use: false
  654. Chance: 30
  655. Charges:
  656. # When enabled players will be assigned to particular spawner charges group who have cmi.spawners.charge.[groupName] permission node
  657. # Players will be limited to how many spawners they can mine
  658. # StartingCharge will determine how many charges they will have on first time joining group
  659. # MaxCharge will limit to how many charges you can have at one time
  660. # Cooldown determines how often new charge will be given
  661. # Bonus is optional and it will determine by how many seconds to lower cooldown for next charge when placing spawner
  662. # Option to bypass limitations with cmi.spawners.charge.bypass
  663. Use: false
  664. # If set to true when player runs out of spawner charges spawner will be destroyed without droping it
  665. BreakWithoutCharge: false
  666. List:
  667. Noob:
  668. Use: false
  669. StartingCharge: 2
  670. MaxCharge: 5
  671. Cooldown: 3600
  672. Bonus: 10
  673. Advanced:
  674. Use: false
  675. StartingCharge: 3
  676. MaxCharge: 6
  677. Cooldown: 3000
  678. Bonus: 10
  679. Proximity:
  680. # Allws to limit how tight spawners can be placed from each other
  681. Use: false
  682. # Radius in blocks from blaced block. Max range is 16
  683. # Can bypass with cmi.spawners.proximity.bypass
  684. Range: 3
  685. ItemRenaming:
  686. # When set to true, players will be denyied from renaming defined items
  687. # Option to define specific name by using regex format
  688. Prevent: false
  689. List:
  690. - mobspawner:([A-z]+ (?i)\w*spawner)
  691. SpawnMob:
  692. # Defines how many passengers entities can be spawned at once
  693. MaxQuantity: 10
  694. MaxPassengers: 10
  695. Counter:
  696. # Default range to use when performing /counter start
  697. Range: 10
  698. Mirror:
  699. # Defines how far in blocks from mirror center you can build
  700. # This is mainly to protect from forgeting to turn off mirror and starting to build on different side of map
  701. MaxRange: 50
  702. NetherPortal:
  703. # Can prevent nether portal creation entirely. Option to bypass with cmi.netherportalbypass
  704. PreventCreation: false
  705. # Maximum height nether portal can be created. Vanilla size is 23
  706. MaxHeight: 23
  707. # Maximum width nether portal can be created. Vanilla size is 23
  708. MaxWidth: 23
  709. Portals:
  710. # Defines in milliseconds how often to check if player entered portal or not
  711. # Bigger numbers can help slightly lower server load but small portals, 1 block depth without back wall can be passed through without teleportations if player moves fast enought
  712. CheckInterval: 300
  713. # Defines in milliseconds how often to check if player entered portal range for particles to apear
  714. CheckParticleInterval: 500
  715. # Perform commands on teleport or not
  716. PerformCommands: true
  717. # Commands to be performed on teleport event
  718. Commands:
  719. - cmi effect [playerName] blindness 2 1 -s
  720. Animations:
  721. # Enable siting on stair block by clicking on them with empty hand or by looking and using command
  722. # Requires cmi.command.sit.stairs
  723. SitOnStairs: true
  724. StairsAsChairs: true
  725. SlabsAsChairs: true
  726. # Player will sit on chair only after rapid double click
  727. DoubleClick: true
  728. # Delay in milliseconds between clicks to sit on chair when double click is enabled
  729. DoubleClickDelay: 200
  730. # All posible damage causes: contact, entity_attack, entity_sweep_attack, projectile, suffocation, fall, fire, fire_tick, melting, lava, drowning, block_explosion, entity_explosion, void, lightning, suicide, starvation, poison, magic, wither, falling_block, thorns, dragon_breath, custom, fly_into_wall, hot_floor, cramming,
  731. # Sintax should be [permissionNode]:[damageCause]:[multiplier]
  732. # Example: nolavadamage:lava:0 will prevent lava damage with cmi.damagecontrol.nolavadamage permission node
  733. # Negative values will heal player instead of damaging him
  734. # If player have more than one permission node for same damage cause, then last one in list will be used to determine final damage
  735. DamageControl:
  736. - nowalldamage:fly_into_wall:0
  737. - lowermagmacubedamage:hot_floor:0.5
  738. Totem:
  739. # When this set to true, on players death totem will be used even if he is not holding it in hand
  740. RemoveFromInventory: false
  741. Cooldown:
  742. # When this set to true player can use totem only every X second
  743. Use: false
  744. Time: 600
  745. Warmup:
  746. # When this set to true player can use totem to have X amount of second's, during which he can die and be resurected
  747. # Totem will be consumed durring activation and wont be returned even if resurection is not used during warmup time
  748. Use: false
  749. Time: 10
  750. Elytra:
  751. # cmi.elytra - allows usage of elytra
  752. # cmi.elytra.boost - allows usage of boost
  753. # cmi.elytra.superboost - allows ussage of super boost
  754. # cmi.elytra.speedometer - allows to see speedometer
  755. Boost:
  756. # Max speed until player wont get any boost
  757. SpeedLimit: 200
  758. # When enabled items/exp wont be consumed if player is over speed limit
  759. SpeedLimitStop: false
  760. # Do you want to show decimals in speed
  761. SpeedDecimals: true
  762. # By how much boost player on each use
  763. GeneralMultyplier: 0.1
  764. # By how much boost player on each super boost use
  765. # Use shift while using simple boost
  766. SuperMultyplier: 0.3
  767. # Uses defined items instead of exp
  768. UseItems: false
  769. # item id
  770. Item: '288'
  771. # Requires to hold defined item in hand. Only when UseItems is set to false
  772. RequiresItem: true
  773. # Amount consumed on each boost
  774. Amount: 1
  775. # Amount consumed on each super boost
  776. SuperAmount: 5
  777. # Shows particles when flying
  778. ShowParticles: true
  779. Launch:
  780. Time: 2
  781. FlightCharge:
  782. # Do you want to enable flight charge feature
  783. Enabled: false
  784. # When set to true, each time player gets flight charge or relogs, his fly mode will be toggled on
  785. # If set to false, then players will have to manualy turn on flight with /cmi flyc
  786. EnabledByDefault: true
  787. # When set to true, in event of player changing his game mode from survival/adventure to creative/spectator his flight charge mode will get disabled
  788. # Same applies when changind game mode from creative/spectator to survival/adventure
  789. AutoSwitch: false
  790. # How much charge to give for one exp point
  791. # Set to 0 to disable this type of recharge
  792. ExpRechargeRate: 1
  793. # How much charge to give for one currency point
  794. # Set to 0 to disable this type of recharge
  795. MoneyRechargeRate: 1
  796. # Defines maximum amount of charge player can have
  797. # One charge is one traveled block while flying
  798. # if player dosent move, then one charge for each second while hovering
  799. MaxChargeLevel: 1000
  800. # Defines multiplier when player doesnt move but is hovering. For each second player hovers.
  801. # Set to 0 to disable
  802. DeductOnIdling: 1
  803. # Defines multiplier when player falls down of charge to be taken
  804. # This only effects when player falls from above 3 blocks of hight
  805. # In example if player falls from 10 blocks height, then 7 * 2 = 14 charges will be taken
  806. # This is to prevent avoiding no penealty from jumping from clifs
  807. # Set to 0 if you want to disable it
  808. DeductOnFallMulti: 0
  809. # Defines if you want to damage player when he falls down from higher than 3 blocks height
  810. # This will not kill player even if he would drop from 200 block height, but will leave him with 1 hp
  811. # This will only effect players who jumped down and not those who disabled fly mode in mid air
  812. DamageOnFall: true
  813. # DamageOnFall should be enabled for this to work
  814. # This will define if you want to damage player when he deactivates fly mode in mid air
  815. DamageOnToggle: false
  816. # DamageOnFall should be enabled for this to work
  817. # This will define if you want to kill player if fall damage if higher than his health amount
  818. KillOnFall: true
  819. Point:
  820. # Default particle for point command. Options: fireworks_spark, crit, magic_crit, potion_swirl, potion_swirl_transparent, spell, instant_spell, witch_magic, note, portal, flying_glyph, flame, lava_pop, footstep, splash, particle_smoke, explosion_huge, explosion_large, explosion, void_fog, small_smoke, cloud, coloured_dust, snowball_break, waterdrip, lavadrip, snow_shovel, slime, heart, villager_thundercloud, happy_villager, large_smoke, tile_break, tile_dust,
  821. DefaultParticle: COLOURED_DUST
  822. Messages:
  823. Login:
  824. # If set to true, login message wont be shown
  825. Disabled: false
  826. Custom:
  827. # If set to true, custom login message will be used. cmi.messages.disablelogin can be used to disable message for player
  828. Use: false
  829. Logout:
  830. # If set to true, logout message wont be shown
  831. Disabled: false
  832. Custom:
  833. # If set to true, custom logout message will be used. cmi.messages.disablequit can be used to disable message for player
  834. Use: false
  835. # Check locale file for translation and custom placeholders: [playername], [totalUsers], [onlinePlayers]
  836. FirstJoinMessage:
  837. Use: true
  838. Books:
  839. # Defines default creator name for books when using getbook command
  840. DefaultAuthor: ShantyTown
  841. # Defines name of customtext on players login to server. To disable just set name to non existing customText
  842. Motd: welcomeMessage
  843. Spawn:
  844. # Defines players spawn point after death if set to true, if not, then it will be used only for /cmi spawn command
  845. Main:
  846. World: None
  847. X: 0.0
  848. Y: 0.0
  849. Z: 0.0
  850. Pitch: 0.0
  851. Yaw: 0.0
  852. RespawnLocation: false
  853. Rng: 0
  854. Groups:
  855. Spieler:
  856. World: world
  857. X: 248.30000001192093
  858. Y: 114.0
  859. Z: 221.4678168757397
  860. Pitch: 1.1998935
  861. Yaw: 90.00114
  862. RespawnLocation: true
  863. # Defines players first spawn point when he logs into server for the first time
  864. FirstSpawn:
  865. Use: true
  866. World: world
  867. X: 245.89747456566872
  868. Y: 114.0
  869. Z: 221.56358062149584
  870. Pitch: 2.0999224
  871. Yaw: 90.15107
  872. Newbie:
  873. # Kit name to give for new players joining server
  874. Kit: Newbie
  875. Kits:
  876. # When set to true, kit list will be shown in GUI instead of chat list
  877. GUI: true
  878. # When set to true, kit selection gui empty fields will get filled with definet item
  879. FillEmptyFields: true
  880. Warps:
  881. # When set to true, warps list will be shown in GUI instead of chat list
  882. GUI: false
  883. # How many warps to show in each page
  884. perPage: 50
  885. # Do you want to save warp creator
  886. saveCreator: false
  887. # Do you want to show creator in warp list
  888. showCreator: false
  889. GlobalGui:
  890. # Defines item type in empty fields in GUI when its needed to be filled up
  891. EmptyField: STAINED_GLASS_PANE:15
  892. DynamicViewRange:
  893. # By setting to true will enable dynamic view range feature. Its still in beta stage and can result in some CPU load increase.
  894. # Don't enable if you are not using this feature on your server
  895. Enabled: false
  896. WorldLimits:
  897. # By setting to true fly and gamemode limitations per world will be aplied for player on world change if they dont have appropiate permission node
  898. Enabled: false
  899. # World list with default game modes
  900. # If player will have cmi.worldlimit.gamemode.bypass permission node, game mode wont be changed
  901. # Posible modes: creative, survival, adventure, spectator,
  902. Gamemode:
  903. - world:Survival
  904. # If player will have cmi.worldlimit.fly.bypass permission node, fly mode wont be changed
  905. Fly:
  906. - world:False
  907. # If player will have cmi.worldlimit.god.bypass permission node, fly mode wont be changed
  908. GodMode:
  909. - world:False
  910. # Prevents particular entity spawn reasons in defined worlds. All posible reasons: NATURAL, JOCKEY, CHUNK_GEN, SPAWNER, EGG, SPAWNER_EGG, LIGHTNING, BUILD_SNOWMAN, BUILD_IRONGOLEM, BUILD_WITHER, VILLAGE_DEFENSE, VILLAGE_INVASION, BREEDING, SLIME_SPLIT, REINFORCEMENTS, NETHER_PORTAL, DISPENSE_EGG, INFECTION, CURED, OCELOT_BABY, SILVERFISH_BLOCK, MOUNT, TRAP, ENDER_PEARL, SHOULDER_ENTITY, CUSTOM, DEFAULT
  911. SpawnReasons:
  912. world:
  913. - None
  914. BuildBattle:
  915. - None
  916. survival_nether:
  917. - None
  918. AcidIsland:
  919. - None
  920. nether:
  921. - None
  922. TheLab:
  923. - None
  924. survival:
  925. - None
  926. Abbau:
  927. - None
  928. AcidIsland_nether:
  929. - None
  930. end:
  931. - None
  932. survival_end:
  933. - None
  934. creative:
  935. - None
  936. # Checks and shows on players login if he have been changed hes name over Mojang
  937. # Looks to be working only with online servers, duhhhh
  938. CheckForNameChange:
  939. OnLogin: true
  940. AmountToShow: 3
  941. OnInfoShow: true
  942. inv:
  943. # Do you want to save the player's inventory on his death
  944. SaveOnDeath: false
  945. # When set to true, empty inventories (no items in inventory) will not be saved on players death
  946. IgnoreEmpty: false
  947. # If set to true then player should have cmi.saveinv permission node for inventory to be saved on death
  948. RequiresPermission: false
  949. # How many inventories, we will keep for each player
  950. SavedInventories: 5
  951. hunger:
  952. # Do you want to give more than 20 hunger for players
  953. overide: false
  954. heal:
  955. RemoveNegative:
  956. # Do you want to remove negative potion effects from player on heal
  957. use: false
  958. List:
  959. - blindness
  960. - confusion
  961. - harm
  962. - hunger
  963. - poison
  964. - slow
  965. - slow_digging
  966. - weakness
  967. - wither
  968. Cuff:
  969. # When set to false will allow players to talk who is cuffed
  970. Mute: true
  971. AllowedCommands:
  972. - msg
  973. - r
  974. - tell
  975. Dispose:
  976. # defines how big is dispose ui 1-6
  977. UILines: 4
  978. ItemRepair:
  979. RepairShare:
  980. # When enabled will prevent players repairing items for others in anvil regular way. They still can use items and repairs normaly for them selfs
  981. # Can be bypassed with cmi.command.repair.repairshare.bypass
  982. ProtectNormalRepair: false
  983. # When enabled will prevent players repairing items for others with CMI command. They still can use items and repairs normaly for them selfs
  984. ProtectCommandRepair: false
  985. # Sets durability on item when another picks it up or selects in inventory. Set to 0 or less if you don't want to change durability
  986. Durability: 1
  987. # When set to true, player who have cmi.command.repair permission will bypass this protection and can use other user repaired items without any aditional actions
  988. BypassWithRepairPermission: true
  989. # When enabled aditional lore line will be added when player can't use that item. This will not be shown for owner of item
  990. AddLore: true
  991. # When set to true, interact event will be canceled to prevent item usage
  992. CancelEvent: true
  993. # When set to true, player will get message informing about item usage he dint repaired him self
  994. InformWithMessage: true
  995. Cooldowns:
  996. # You can enable any command cooldown to prevent instant usage of it
  997. # cmi heal:180 means that player can use /cmi heal command only once every 180 seconds
  998. # if cooldown set to -1 then this command can be performed only one time
  999. # Administration can bypass limitations with cmi.command.[comandName].cooldownbypass permission node
  1000. # Always use full command name and not its alias
  1001. Enabled: false
  1002. List:
  1003. - cmi heal:180
  1004. - cmi feed:120
  1005. WarmUps:
  1006. # You can enable any command warmup to prevent instant command usage
  1007. # tp:5:false means that when player performs /tp command he will need to wait 5 sec
  1008. # false variable is optional and when its set to false player cant move while warmup is counting
  1009. # If you dont want to deny empty warp command but want to deny any extra variable after that, then just add space, in example 'warp :5:false'
  1010. # When setting warmups for CMI commands, use full command name and not allias, in example 'cmi warp:5false'
  1011. # Administration can bypass limitations with cmi.command.[comandName].warmupbypass permission node
  1012. # ATTENTION! cmi home command is being handled in special way and to prevent double warmup, add space, example: - cmi home :5:false
  1013. Enabled: true
  1014. InformOnNoMove: true
  1015. List:
  1016. - cmi tp:5:false
  1017. - cmi back:3:false
  1018. - cmi warp:3:false
  1019. - cmi home :3:false
  1020. - cmi spawn:3:false
  1021. Jail:
  1022. # Defines in milliseconds how often to check if player leaves jail area
  1023. # Bigger numbers can help slightly lower server load
  1024. CheckInterval: 500
  1025. # Defines default jail time when time is not povided with command
  1026. DefaultTime: 300
  1027. # Chat range in blocks while player is in jail
  1028. # Set to 0 to allow talking
  1029. # set to -1 to prevent talking in general while jailed
  1030. ChatRange: 20
  1031. WhiteListedCmds:
  1032. - cmi msg
  1033. - cmi reply
  1034. scan:
  1035. # Tps cap from which to start adjusting scan speed
  1036. SoftCap: 19.0
  1037. # Staring speed when scanning. Range from 1 to 30
  1038. DefaultSpeed: 15
  1039. # When this set to true, when using scan feature and not providing range, whole map will be scanned
  1040. GlobalRangeByDefault: false
  1041. # Range in chunks. 2 is 25 chunks, 1 is 9 and 0 is only chunk you are standing in
  1042. DefaultRange: 2
  1043. # When this set to true, all found items in containers will be removed automaticaly durring scan. Ex: /scan id 7 purge
  1044. EnablePurge: false
  1045. search:
  1046. # When this set to true, all found items in inventories will be deleted durring search. Ex: /cmi search id 7 purge
  1047. EnablePurge: false
  1048. lfix:
  1049. # This is heavy on server resourses feature, enable if you have to spare some or pregenerating world
  1050. # When set to true, plugin will try to fix light issues on chunk generation
  1051. # This will remove most light gliches but its not 100% bullet prof and some bugs can still be seen
  1052. # In some cases you will need to relog to see updated light's
  1053. FixOnChunkGeneration: false
  1054. # List of worlds where we need to fix light issues on chunk generation
  1055. WorldsToFix:
  1056. - world
  1057. - BuildBattle
  1058. - survival_nether
  1059. - AcidIsland
  1060. - nether
  1061. - TheLab
  1062. - survival
  1063. - Abbau
  1064. - AcidIsland_nether
  1065. - end
  1066. - survival_end
  1067. - creative
  1068. # Tps cap from which to start adjusting light fix speed
  1069. SoftCap: 19.0
  1070. # Staring speed when fixing light. Range from 1 to 100
  1071. DefaultSpeed: 15
  1072. purge:
  1073. # Cleans files on server startup
  1074. CleanOnStart: true
  1075. # How long player should be offline for his data to be moved
  1076. OfflineDays: 365
  1077. PlayerData:
  1078. # Do you want to enable player data file cleaning
  1079. Enabled: true
  1080. # Source folder to take files from
  1081. SourceFolder: world/playerdata
  1082. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1083. DeleteFiles: false
  1084. # Target folder to put files into if DeleteFiles set to false
  1085. DestinationFolder: world/playerdata_backup
  1086. PlayerStats:
  1087. # Do you want to enable player stats file cleaning
  1088. Enabled: true
  1089. # Source folder to take files from
  1090. SourceFolder: world/stats
  1091. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1092. DeleteFiles: false
  1093. # Target folder to put files into if DeleteFiles set to false
  1094. DestinationFolder: world/stats_backup
  1095. PlayerAdvancements:
  1096. # Do you want to enable player Advancements file cleaning
  1097. Enabled: true
  1098. # Source folder to take files from
  1099. SourceFolder: world/Advancements
  1100. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1101. DeleteFiles: false
  1102. # Target folder to put files into if DeleteFiles set to false
  1103. DestinationFolder: world/Advancements_backup
  1104. Essentials:
  1105. # Do you want to enable essentials playerdata file cleaning
  1106. Enabled: false
  1107. # Source folder to take files from
  1108. SourceFolder: plugins/Essentials/userdata
  1109. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1110. DeleteFiles: false
  1111. # Target folder to put files into if DeleteFiles set to false
  1112. DestinationFolder: plugins/Essentials/userdata_backup
  1113. LWC:
  1114. # Do you want to enable lwc protection cleaning
  1115. Enabled: false
  1116. Selection:
  1117. # Tool id to use for selection actions
  1118. Tool: wood_hoe
  1119. Time:
  1120. # Defines preset time
  1121. Day: '12:00'
  1122. Night: '24:00'
  1123. Morning: 06:00
  1124. Dusk: '18:00'
  1125. AutoTime:
  1126. # Time in seconds time in game will be adjusted to match real
  1127. # Keep it at arround one minute
  1128. Interval: 60
  1129. # Worlds effected by autotime adjustment
  1130. Worlds:
  1131. - ''
  1132. Enchanting:
  1133. enchantLimits:
  1134. # By disabling this, no limitation to enchanting will be applied
  1135. Enabled: true
  1136. MaxLevel:
  1137. protection_environmental: 4
  1138. protection_fire: 4
  1139. protection_fall: 4
  1140. protection_explosions: 4
  1141. protection_projectile: 4
  1142. oxygen: 3
  1143. water_worker: 1
  1144. mending: 1
  1145. thorns: 3
  1146. vanishing_curse: 1
  1147. depth_strider: 3
  1148. frost_walker: 2
  1149. binding_curse: 1
  1150. damage_all: 5
  1151. damage_undead: 5
  1152. damage_arthropods: 5
  1153. knockback: 2
  1154. fire_aspect: 2
  1155. loot_bonus_mobs: 3
  1156. sweeping_edge: 3
  1157. dig_speed: 5
  1158. silk_touch: 1
  1159. durability: 3
  1160. loot_bonus_blocks: 3
  1161. arrow_damage: 5
  1162. arrow_knockback: 2
  1163. arrow_fire: 1
  1164. arrow_infinite: 1
  1165. luck: 3
  1166. lure: 3
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