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Lightning Test

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Dec 28th, 2011
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  1. TXT
  2. ParticleSimulation
  3. HasInfiniteLifeTime TRUE
  4. TotalLifeTime 10.000000
  5. NumEmitters 1
  6. EmitterType "Point"
  7. EmitterContents
  8. Name "bolt"
  9. Enabled TRUE
  10. EmitRate 2.000000
  11. HasInfiniteEmitCount FALSE
  12. MaxEmitCount 1
  13. hasEmitIntervals FALSE
  14. emitIntervalRunDuration 0.000000
  15. emitIntervalWaitDuration 0.000000
  16. ParticleLifeTime 5.000000
  17. ParticleMinStartLinearSpeed 0.000000
  18. ParticleMaxStartLinearSpeed 0.000000
  19. ParticleMinStartAngularSpeed 0.000000
  20. ParticleMaxStartAngularSpeed 0.000000
  21. ParticleMinStartRotation 0.000000
  22. ParticleMaxStartRotation 0.000000
  23. ParticleStartMass 1.000000
  24. ParticleStartColor ffffffff
  25. ParticleWidth 200.000000
  26. ParticleHeight 500.000000
  27. MeshName ""
  28. Position [ 0.000000 0.000000 150.000000 ]
  29. Orientation
  30. [ 1.000000 0.000000 0.000000 ]
  31. [ 0.000000 1.000000 0.000000 ]
  32. [ 0.000000 0.000000 1.000000 ]
  33. RotateAboutForward 0.000000
  34. RotateAboutUp 0.000000
  35. RotateAboutCross 0.000000
  36. StartTime 0.000000
  37. HasInfiniteLifeTime TRUE
  38. TotalLifeTime 0.000000
  39. BillboardAnchor 0
  40. ParticleFacing 1
  41. PipelineEffectID "Particle_Additive.fx"
  42. AreParticlesAttached TRUE
  43. numTextures 2
  44. textureName ""
  45. textureName ""
  46. textureAnimationName "lightning_simple_pointed.texanim"
  47. textureAnimationSpawnType "RandomFrames"
  48. textureAnimationOnParticleFPS 15.000000
  49. ParticlesRotate FALSE
  50. MeshParticleRotationAxisType 0
  51. MeshParticleRotationAxis [ 0.000000 0.100000 0.000000 ]
  52. RotationDirectionType 0
  53. AngleVariance 0.000000
  54. NumAffectors 2
  55. AffectorType "ColorOscillator"
  56. AffectorContents
  57. Name "(new) ColorOscillator-1"
  58. Enabled TRUE
  59. StartTime 0.000000
  60. HasInfiniteLifeTime TRUE
  61. TotalLifeTime 0.000000
  62. UseYoungParticleAffectThreshold FALSE
  63. YoungParticleAffectThreshold 0.000000
  64. UseOldParticleAffectThreshold FALSE
  65. OldParticleAffectThreshold 0.000000
  66. AffectAttachedParticles TRUE
  67. numAttachedEmitters 1
  68. attachedEmitterName "bolt"
  69. TransitionPeriod 0.100000
  70. StartColor c0ffffff
  71. StartAlpha 1.000000
  72. EndColor c00022FF
  73. EndAlpha 1.000000
  74. AffectorType "LinearInflate"
  75. AffectorContents
  76. Name "(new) LinearInflate-1"
  77. Enabled TRUE
  78. StartTime 0.000000
  79. HasInfiniteLifeTime TRUE
  80. TotalLifeTime 0.000000
  81. UseYoungParticleAffectThreshold FALSE
  82. YoungParticleAffectThreshold 0.000000
  83. UseOldParticleAffectThreshold FALSE
  84. OldParticleAffectThreshold 0.000000
  85. AffectAttachedParticles TRUE
  86. numAttachedEmitters 1
  87. attachedEmitterName "bolt"
  88. WidthInflateRate 500.000000
  89. HeightInflateRate 2500.000000
  90. length 0.000000
  91.  
  92.  
  93. =====================
  94. Weapon
  95. WeaponType "Projectile"
  96. damageEnums
  97. AttackType "CAPITALSHIP"
  98. DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
  99. DamageApplyType "OVERTIME"
  100. DamageType "ENERGY"
  101. WeaponClassType "CHAOSBOLT"
  102. DamagePerBank:FRONT 210.000000
  103. DamagePerBank:BACK 210.000000
  104. DamagePerBank:LEFT 210.000000
  105. DamagePerBank:RIGHT 210.000000
  106. Range 20000.000000
  107. PreBuffCooldownTime 5.000000
  108. CanFireAtFighter FALSE
  109. SynchronizedTargeting TRUE
  110. PointStaggerDelay 0.900000
  111. TravelSpeed 10000.000000
  112. Duration 0.000000
  113. fireConstraintType "CanAlwaysFire"
  114. WeaponEffects
  115. weaponType "Projectile"
  116. burstCount 10
  117. burstDelay 0.100000
  118. muzzleEffectName "Weapon_PhaseStarBaseChaosBolt_Muzzle"
  119. muzzleSoundMinRespawnTime 0.300000
  120. muzzleSounds
  121. soundCount 2
  122. sound "WEAPON_PHASECAPITALCHAOSBOLT_MUZZLE_ALT1"
  123. sound "WEAPON_PHASECAPITALCHAOSBOLT_MUZZLE"
  124. hitEffectName "Weapon_PhaseStarBaseChaosBolt_Hit"
  125. hitHullEffectSounds
  126. soundCount 1
  127. sound "WEAPONIMPACT_ENERGYHEAVY_HITHULL"
  128. hitShieldsEffectSounds
  129. soundCount 1
  130. sound "WEAPONIMPACT_GENERICHEAVY_HITSHIELDS"
  131. projectileTravelEffectName "A_TEST"
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