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Dec 5th, 2019
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  1. #pragma kernel CSFindMinimum
  2.  
  3. Texture2D<float4> CameraDepthTexture;
  4. Texture2D<float4> Mask;
  5.  
  6. RWStructuredBuffer<int> MinDepth;
  7.  
  8. [numthreads(8,8,1)]
  9. void CSFindMinimum (uint3 id : SV_DispatchThreadID)
  10. {
  11.     InterlockedMin(MinDepth[0], (Mask[id.xy].r + CameraDepthTexture[id.xy].r) * 1024);
  12. }
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