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- #pragma kernel CSFindMinimum
- Texture2D<float4> CameraDepthTexture;
- Texture2D<float4> Mask;
- RWStructuredBuffer<int> MinDepth;
- [numthreads(8,8,1)]
- void CSFindMinimum (uint3 id : SV_DispatchThreadID)
- {
- InterlockedMin(MinDepth[0], (Mask[id.xy].r + CameraDepthTexture[id.xy].r) * 1024);
- }
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