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- akari notes:
- tabletop witch labyrinth. witch never seen. too much unknown. rules change sometimes. been five years. factions keep fighting. all we know.
- how it is
- ·has three levels
- ·only know first
- ·turn-based
- ·first has rooms
- ·rooms are 18
- ·4 secret rooms
- ·green circle: path
- ·blue circles: rooms
- ·yellow: witch shortcut
- ·red circles: unknown
- ·time acts weird
- ·witch kissed humans
- how it works
- die:
- .die is four-sided
- ·rolling lights path
- ·path leads room
- path:
- .clockwise
- ·path connects rooms
- ·light paths safe
- ·dark paths perilous
- rooms:
- ·rooms have challenges
- ·some are special
- ·some are impossible
- ·challenges have consequences
- ·prizes are optional
- ·taking darkens room
- ·darker is harder
- ·not taking resets
- ·losing doesn't reset
- ·paying darkens room
- coins:
- ·coins buy things
- ·5 coins start
- ·10 coins leave
- ·Kuso Miso Technique
- ·can cheat trade
- ·can get debt
- jail:
- ·debt means hunt
- ·hunted means jail
- ·jail loses all
- ·others bail jail
- ·bail is debt
- teams:
- ·touch when rolling
- ·teams move together
- ·teams wins same
- ·teams loses same
- ·challenges become harder
- ·different teams start
- ·can start together
- ·can start later
- special familiar list
- fake human:
- ·creepy
- ·does nothing
- ·often in challenges
- ·don't attack them
- dark one:
- ·looks like dog
- ·made of shadows
- ·appears in darkness
- ·many of them
- ·scared of light
- ·will eat you
- collector:
- ·hunts in rooms
- ·hunts if debt
- ·takes you jail
- ·leave when bail
- jailer:
- ·hunts in overworld
- ·hunts you if:
- --you attack players
- --out of bounds
- --walk in darkness
- --break rules
- ·strong but beatable
- ·indestructible and relentless
- ·can be immobilized
- ·won't kill you
- ·takes you jail
- ·leave after punishment
- fake angel:
- ·heals you
- ·protects you
- ·shows up randomly
- ·conditions unknown
- item list
- -coins
- -extra car fuel
- -cat ears
- -dog
- -toy helicopter
- -toy ninja
- -cake
- -pusher: move 1 forward
- -puller: move 1 backwards
- -cleaner: reset room darkness
- -soil: max out room darkness
- -cheat page
- -smelly bomb
- -super banana: stronger during room
- -coffee: warm and awake
- -star microphone
- -star phone
- -shadow friend
- -fake grief seed
- -cute hairpin
- -game room pass
- -control room pass
- -pinwheel bouquet
- -shopping center items (no known effects)
- -despair scissor
- -debt swapper
- room list
- 0) lobby area:
- ·start place
- ·castle grounds
- ·labyrinth entrance above
- ·safe zone
- ·no time limit
- ·gives 5 coins
- ·pay 12 leave
- I) car ride challenge:
- ·start in A
- ·get car B
- ·fuel never enough
- ·things happen
- ·time limit
- WIN: 1 coin. go game room
- LOSE: 5 coins. go lobby
- II) maid cafe challenge:
- ·instant maid uniform
- ·work in cafe
- ·cook
- ·bring food
- ·do stupid poses
- ·customers are familiars
- ·don't attack familiars
- WIN: 1 coin. double dice
- LOSE: 1 coin. half dice. fight familiars
- III) unknown challenge
- ·shopping center
- ·no one knows
- ·buying costs coins
- LOSE: 1 coin. become sad
- IV) chase dog challenge
- ·dog runs away
- ·dog fast
- ·things happen
- ·catch dog wins
- ·too far lose
- WIN: 1 coin. get dog
- LOSE: 1 coin. fight familiars. win: out. lose: jail
- V) crazy room
- ·totally random
- ·pull level, pray
- ·one effect each
- ·effect list:
- --move forward
- --move backwards
- --open up
- --go to room (all included)
- --physical change
- --take damage
- --heal
- --fight someone
- --kiss someone
- --lose coins
- --gain coins
- --get cursed
- --get item
- --lose item
- --exchange coins
- --steal coins
- --owe someone favor
- --jump-scare
- --meet angel
- --forget memories
- --fight familiars
- --fight mini witch
- --become animal
- --become enemy
- --despair
- --leave labyrinth
- VI, VII, VIII) school room trio
- ·these are linked
- ·are the same
- ·end in VIII
- ·random challenge sets
- ·always three
- ·lose as individual
- ·school challenge list:
- --exam cheating
- ·questions are gibberish
- ·copy from others
- ·don't get caught
- --survive recess
- ·bullies attack
- ·bullies steal coins
- ·bullies very strong
- ·can hit bullies
- ·but teacher attacks
- ·unless subtlety
- ·unknown win condition
- --PE class
- ·physical activity gauntlet
- ·team vs team
- ·win as team
- ·lose as team
- --very boring class
- ·stay awake
- ·don't get caught
- ·very hard
- --theater club
- ·unknown win condition
- ·fight familiars
- --terrace
- ·safe
- ·no time limit
- ·singing heals wounds
- ·singing heals mental
- ·unknown win condition
- WIN: 3 coin. must win all
- LOSE: 3 coin. on single fail
- IX) find labyrinth challenge
- ·fake city
- ·fake magical girls
- ·fake factions
- ·must find labyrinth
- WIN: 1 coin. go next room
- LOSE: 2 coin. ends on XI
- X-I) inner labyrinth challenge
- ·only from IX
- ·fake labyrinth
- ·fake familiars
- ·must find core
- WIN: 1 coin. go next room
- LOSE: 2 coin. ends on XI
- XI-I) inner core challenge
- ·only from X-I
- ·defeat fake witch
- WIN: 2 coin. get fake grief seed. activate witch shortcut
- LOSE: death
- X-II) date challenge
- ·when landed on
- ·must date familiar
- ·familiar isn't dangerous
- ·only one dates
- ·others support
- ·everyone wins
- ·or everyone loses
- WIN: 1 coin. get pinwheel bouquet. go next room
- LOSE: 2 coin. ends on XI
- XI-II) game room
- ·only from X-II
- ·bet coins
- ·play games
- ·good ratio first
- ·ratio gets worse
- ·no time limit
- ·stealing is risky
- XI-III) control room
- ·when landed on
- ·set global conditions
- ·change room difficulty
- ·release from jail
- ·kill jailed
- ·set movement direction
- XII) cold house challenge
- ·in fake motorhome
- ·room gets cold
- ·then colder
- ·must survive night
- ·must be smart
- ·can die. dangerous
- WIN: 1 coin. get lighter
- LOSE: death
- XIII) unknown challenge 2
- ·in fake motorhome
- -hat-headed familiar
- -stuck in chair
- -weak and defenseless
- -can be killed
- -is dying anyway
- -always dies
- -unknown win condition
- LOSE: 1 coin. go back 1
- XIV) babysitter challenge
- ·in fake house
- ·baby familiar
- ·tries to suicide
- ·tries to escape
- ·moves very fast
- ·it dies, lose
- ·it escapes, lose
- ·night means winning
- WIN: 1 coin.
- LOSE: 1 coin. fight familiars. win: back 2. lose: death
- XV-I) rest room
- ·optional
- ·in some basement
- ·has fake cat
- ·has fake food
- ·has tabletop games
- ·playing heals wounds
- ·playing heals emotions
- ·no time limit
- XV-II) shop room
- ·optional
- ·shopping center
- ·can buy things
- ·game items
- ·clothes
- ·services
- ·can trade items
- ·trading is glitched
- ·share coins freely
- XVI) faction war challenge
- ·historic event recreation
- ·very dangerous
- ·no reward
- ·survival only condition
- ·has time limit
- ·avoid
- XVII) big empty room
- ·takes all gold
- ·jail
- ·has nine lights
- ·only eight work
- ·creepy
- five god-damned years
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