LuminaCanima

akari notebook

Aug 21st, 2024 (edited)
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  1. akari notes:
  2.  
  3. tabletop witch labyrinth. witch never seen. too much unknown. rules change sometimes. been five years. factions keep fighting. all we know.
  4.  
  5. how it is
  6. ·has three levels
  7. ·only know first
  8. ·turn-based
  9. ·first has rooms
  10. ·rooms are 18
  11. ·4 secret rooms
  12. ·green circle: path
  13. ·blue circles: rooms
  14. ·yellow: witch shortcut
  15. ·red circles: unknown
  16. ·time acts weird
  17. ·witch kissed humans
  18.  
  19. how it works
  20. die:
  21. .die is four-sided
  22. ·rolling lights path
  23. ·path leads room
  24. path:
  25. .clockwise
  26. ·path connects rooms
  27. ·light paths safe
  28. ·dark paths perilous
  29. rooms:
  30. ·rooms have challenges
  31. ·some are special
  32. ·some are impossible
  33. ·challenges have consequences
  34. ·prizes are optional
  35. ·taking darkens room
  36. ·darker is harder
  37. ·not taking resets
  38. ·losing doesn't reset
  39. ·paying darkens room
  40. coins:
  41. ·coins buy things
  42. ·5 coins start
  43. ·10 coins leave
  44. ·Kuso Miso Technique
  45. ·can cheat trade
  46. ·can get debt
  47. jail:
  48. ·debt means hunt
  49. ·hunted means jail
  50. ·jail loses all
  51. ·others bail jail
  52. ·bail is debt
  53. teams:
  54. ·touch when rolling
  55. ·teams move together
  56. ·teams wins same
  57. ·teams loses same
  58. ·challenges become harder
  59. ·different teams start
  60. ·can start together
  61. ·can start later
  62.  
  63. special familiar list
  64. fake human:
  65. ·creepy
  66. ·does nothing
  67. ·often in challenges
  68. ·don't attack them
  69. dark one:
  70. ·looks like dog
  71. ·made of shadows
  72. ·appears in darkness
  73. ·many of them
  74. ·scared of light
  75. ·will eat you
  76. collector:
  77. ·hunts in rooms
  78. ·hunts if debt
  79. ·takes you jail
  80. ·leave when bail
  81. jailer:
  82. ·hunts in overworld
  83. ·hunts you if:
  84. --you attack players
  85. --out of bounds
  86. --walk in darkness
  87. --break rules
  88. ·strong but beatable
  89. ·indestructible and relentless
  90. ·can be immobilized
  91. ·won't kill you
  92. ·takes you jail
  93. ·leave after punishment
  94. fake angel:
  95. ·heals you
  96. ·protects you
  97. ·shows up randomly
  98. ·conditions unknown
  99.  
  100. item list
  101. -coins
  102. -extra car fuel
  103. -cat ears
  104. -dog
  105. -toy helicopter
  106. -toy ninja
  107. -cake
  108. -pusher: move 1 forward
  109. -puller: move 1 backwards
  110. -cleaner: reset room darkness
  111. -soil: max out room darkness
  112. -cheat page
  113. -smelly bomb
  114. -super banana: stronger during room
  115. -coffee: warm and awake
  116. -star microphone
  117. -star phone
  118. -shadow friend
  119. -fake grief seed
  120. -cute hairpin
  121. -game room pass
  122. -control room pass
  123. -pinwheel bouquet
  124. -shopping center items (no known effects)
  125. -despair scissor
  126. -debt swapper
  127.  
  128. room list
  129. 0) lobby area:
  130. ·start place
  131. ·castle grounds
  132. ·labyrinth entrance above
  133. ·safe zone
  134. ·no time limit
  135. ·gives 5 coins
  136. ·pay 12 leave
  137.  
  138. I) car ride challenge:
  139. ·start in A
  140. ·get car B
  141. ·fuel never enough
  142. ·things happen
  143. ·time limit
  144. WIN: 1 coin. go game room
  145. LOSE: 5 coins. go lobby
  146.  
  147. II) maid cafe challenge:
  148. ·instant maid uniform
  149. ·work in cafe
  150. ·cook
  151. ·bring food
  152. ·do stupid poses
  153. ·customers are familiars
  154. ·don't attack familiars
  155. WIN: 1 coin. double dice
  156. LOSE: 1 coin. half dice. fight familiars
  157.  
  158. III) unknown challenge
  159. ·shopping center
  160. ·no one knows
  161. ·buying costs coins
  162. LOSE: 1 coin. become sad
  163.  
  164. IV) chase dog challenge
  165. ·dog runs away
  166. ·dog fast
  167. ·things happen
  168. ·catch dog wins
  169. ·too far lose
  170. WIN: 1 coin. get dog
  171. LOSE: 1 coin. fight familiars. win: out. lose: jail
  172.  
  173. V) crazy room
  174. ·totally random
  175. ·pull level, pray
  176. ·one effect each
  177. ·effect list:
  178. --move forward
  179. --move backwards
  180. --open up
  181. --go to room (all included)
  182. --physical change
  183. --take damage
  184. --heal
  185. --fight someone
  186. --kiss someone
  187. --lose coins
  188. --gain coins
  189. --get cursed
  190. --get item
  191. --lose item
  192. --exchange coins
  193. --steal coins
  194. --owe someone favor
  195. --jump-scare
  196. --meet angel
  197. --forget memories
  198. --fight familiars
  199. --fight mini witch
  200. --become animal
  201. --become enemy
  202. --despair
  203. --leave labyrinth
  204.  
  205. VI, VII, VIII) school room trio
  206. ·these are linked
  207. ·are the same
  208. ·end in VIII
  209. ·random challenge sets
  210. ·always three
  211. ·lose as individual
  212. ·school challenge list:
  213. --exam cheating
  214. ·questions are gibberish
  215. ·copy from others
  216. ·don't get caught
  217. --survive recess
  218. ·bullies attack
  219. ·bullies steal coins
  220. ·bullies very strong
  221. ·can hit bullies
  222. ·but teacher attacks
  223. ·unless subtlety
  224. ·unknown win condition
  225. --PE class
  226. ·physical activity gauntlet
  227. ·team vs team
  228. ·win as team
  229. ·lose as team
  230. --very boring class
  231. ·stay awake
  232. ·don't get caught
  233. ·very hard
  234. --theater club
  235. ·unknown win condition
  236. ·fight familiars
  237. --terrace
  238. ·safe
  239. ·no time limit
  240. ·singing heals wounds
  241. ·singing heals mental
  242. ·unknown win condition
  243. WIN: 3 coin. must win all
  244. LOSE: 3 coin. on single fail
  245.  
  246. IX) find labyrinth challenge
  247. ·fake city
  248. ·fake magical girls
  249. ·fake factions
  250. ·must find labyrinth
  251. WIN: 1 coin. go next room
  252. LOSE: 2 coin. ends on XI
  253.  
  254. X-I) inner labyrinth challenge
  255. ·only from IX
  256. ·fake labyrinth
  257. ·fake familiars
  258. ·must find core
  259. WIN: 1 coin. go next room
  260. LOSE: 2 coin. ends on XI
  261.  
  262. XI-I) inner core challenge
  263. ·only from X-I
  264. ·defeat fake witch
  265. WIN: 2 coin. get fake grief seed. activate witch shortcut
  266. LOSE: death
  267.  
  268. X-II) date challenge
  269. ·when landed on
  270. ·must date familiar
  271. ·familiar isn't dangerous
  272. ·only one dates
  273. ·others support
  274. ·everyone wins
  275. ·or everyone loses
  276. WIN: 1 coin. get pinwheel bouquet. go next room
  277. LOSE: 2 coin. ends on XI
  278.  
  279. XI-II) game room
  280. ·only from X-II
  281. ·bet coins
  282. ·play games
  283. ·good ratio first
  284. ·ratio gets worse
  285. ·no time limit
  286. ·stealing is risky
  287.  
  288. XI-III) control room
  289. ·when landed on
  290. ·set global conditions
  291. ·change room difficulty
  292. ·release from jail
  293. ·kill jailed
  294. ·set movement direction
  295.  
  296. XII) cold house challenge
  297. ·in fake motorhome
  298. ·room gets cold
  299. ·then colder
  300. ·must survive night
  301. ·must be smart
  302. ·can die. dangerous
  303. WIN: 1 coin. get lighter
  304. LOSE: death
  305.  
  306. XIII) unknown challenge 2
  307. ·in fake motorhome
  308. -hat-headed familiar
  309. -stuck in chair
  310. -weak and defenseless
  311. -can be killed
  312. -is dying anyway
  313. -always dies
  314. -unknown win condition
  315. LOSE: 1 coin. go back 1
  316.  
  317. XIV) babysitter challenge
  318. ·in fake house
  319. ·baby familiar
  320. ·tries to suicide
  321. ·tries to escape
  322. ·moves very fast
  323. ·it dies, lose
  324. ·it escapes, lose
  325. ·night means winning
  326. WIN: 1 coin.
  327. LOSE: 1 coin. fight familiars. win: back 2. lose: death
  328.  
  329. XV-I) rest room
  330. ·optional
  331. ·in some basement
  332. ·has fake cat
  333. ·has fake food
  334. ·has tabletop games
  335. ·playing heals wounds
  336. ·playing heals emotions
  337. ·no time limit
  338.  
  339. XV-II) shop room
  340. ·optional
  341. ·shopping center
  342. ·can buy things
  343. ·game items
  344. ·clothes
  345. ·services
  346. ·can trade items
  347. ·trading is glitched
  348. ·share coins freely
  349.  
  350. XVI) faction war challenge
  351. ·historic event recreation
  352. ·very dangerous
  353. ·no reward
  354. ·survival only condition
  355. ·has time limit
  356. ·avoid
  357.  
  358. XVII) big empty room
  359. ·takes all gold
  360. ·jail
  361. ·has nine lights
  362. ·only eight work
  363. ·creepy
  364.  
  365. five god-damned years
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