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  1. [b]Sunless Skies[/b]
  2.  
  3. Patch 1.1.9.5.08b4e1b8 (31 January 2019)
  4. Greetings Skyfarers.
  5.  
  6. After 520 days in Games in Development, Sunless Skies has finally set sail and launched into the (High) Wilderness! A huge thank you to everyone who joined us on that journey, provided feedback and sent bug reports to us.
  7. Below is a summary of what’s included in the launch update. Our final features are in and so are a tonne of bug fixes. We still have a number of outstanding issues to fix but we’ll be putting out patches with various fixes over the coming weeks. As always, check out the Known Issues page first before reporting bugs directly to us at skies@failbettergames.com (not on the forums please, we don’t man them 24/7 and can miss them).
  8.  
  9. What’s New
  10.  
  11. The High Wilderness’ Final Region
  12.  
  13. The Blue Kingdom is here! To access the final region seek out the Blue Kingdom Transit Relay located in the New Winchester segment. Permits will set you back 500 Sovereigns and a Ministry-Stamped Permit. Once you have one you’ll need Otherwordly Artefacts or Barrels of Hours for first and second class travel respectively.
  14.  
  15. N.B. if you created a save file before launch and you have died and passed on a legacy to a new captain you may be missing a particular quality needed to get into the Blue Kingdom. Send us your save files and we’ll sort you out.
  16.  
  17. Just like with the other Regions we’re keen for you to explore the Blue Kingdom yourselves and we don’t want to give too much away, but in brief the Blue Kingdom contains:
  18. Four new Stations and three Platforms.
  19. Three new agents; Spirifer Engines, Eaters of the Dead, and the Logoi (three variants).
  20. New transient discoveries: Glittering Rocks, Vaults, Enclaves of the Dead and Convictions of the Sapphire'd King.
  21. New persistent discovery; the White Well and Wonder spectacle; the Sun Monument.
  22. Blue Kingdom Prospects and Bargains.
  23.  
  24. Tutorial Tips
  25.  
  26. We have added tutorial hints which will pop up in a window when triggered. You can disable and reset them from the main menu.
  27.  
  28. Adjustable difficulty settings
  29.  
  30. We’ve added our difficulty settings which can be chosen when you first create a new save game. You’ll also be able to adjust your difficulty settings when you die and pass on a legacy to a new captain.
  31. The difficulty settings are:
  32. Aiming Assistance - determines how many player weapons arc towards targets and how aggressively they do so.
  33. Enemy Projectile Speed - determines the speed of enemy bullets making them easier to dodge.
  34. Supply Consumption - determines how long Fuel and Supplies last.
  35.  
  36. New Ambitions
  37.  
  38. The final two Ambitions are in place, bringing our total up to four. Like the existing Fame and Wealth ambitions, you will be able to choose The Truth from the character creation screen. However the fourth ambition, The Martyr-King’s Cup, will only be available after completing a particular quest, so it is only something you will see once unlocked and after passing on a legacy.
  39.  
  40. New Facets
  41.  
  42. We’ve added the rest of the Facets so you can continue to level up your Captain.
  43.  
  44. New Officers
  45.  
  46. The rest of the Officers have arrived. Have fun recruiting and discovering the stories of the Felined Eccentric, Forged Companion and Fortunate Navigator. The Clay Conductor storyline can also now be completed.
  47.  
  48. Chart
  49.  
  50. The Chart has been reworked to bring it in line with the aesthetics of our UI redesign.
  51.  
  52. Achievements
  53.  
  54. Achievements have been implemented. We wish you luck completing them all Sky Captains.
  55.  
  56. Updates
  57.  
  58. We’ve introduced a Texture Quality toggle in the graphics options - if you have issues going through Transit Relays, please try it with Texture Quality set to Low.
  59. We’ve introduced a UI Transparency Toggle in the graphics options to help MacOS users who are seeing completely transparent interfaces.
  60. More agents have been introduced throughout the High Wilderness: Albion Marauders, Star-Seared Explorers and Resurrectionists (Grave Robbers!)
  61. We’ve added letterboxing, so now you can select a non 16:9 resolution and play at full screen without the UI stretching.
  62. The Date has now been added to the HUD.
  63. Mme. Lumière's have been removed from New Winchester. Instead, there are new Storylets at a number of ports which allow you to trade story items for sovereigns and Experience.
  64. Locomotive prices have been adjusted. Their buy and sell price remain the same - they don’t depreciate in value - this is a deliberate decision.
  65. Tier 2, 3, and 4 equipment prices have been adjusted.
  66. Additional advice about smuggling can now be accessed from the Blind Bruiser.
  67. The SFX have been divided correctly between the ambient and environmental sliders.
  68. Keyboard control prompts have been added to the Opening Game Experience.
  69. You no longer need the Assaying quality to harvest Stacks in Eleutheria.
  70. Labels are now a standard size throughout all regions.
  71. Bull Cantankeri now have their own loot Storylet.
  72. The Cantankeri loot Storylet now has more options.
  73. Candlewind and Storm that Speaks now appear in Albion.
  74. Storm that Speaks has been removed from the Reach.
  75.  
  76. Known Issues
  77.  
  78. As mentioned above there are a number of outstanding issues to fix but we’ll be putting out patches with various fixes over the coming weeks. Please see our Known Issues page http://www.failbettergames.com/sunless-skies/known-issues/ for the full list, but there are some notable issues listed below.
  79.  
  80. As always, if you find a bug that's not on the Known Issues page you can help us by sending a quick Bug Report (please don’t post bugs on the forums, we don’t man them 24/7 and they can easily be missed).
  81. If you experience a hang or a crash at Transit Relays please set your Texture Quality to Low and try again. If you experience the same issue after doing this, please send us your output log and your machine specs (N.B. we will be continuing to improve performance and loading after launch to address this problem)
  82. If you experience transparent interfaces that make it hard to read text on MacOS, please turn the transparency off in the graphics menu.
  83. You will now be moved to New Winchester when abandoning the tutorial on a new save file - this is a temporary solution to prevent players spawning inside terrain after character creation - we will revert this once we have an elegant fix.
  84. Some players are experiencing issues with Steam Controllers - we will be looking at this shortly after launch.
  85. Controllers are not currently detected when using Steam Link - we are looking into a solution for this.
  86. If you created a save file during Early Access and you have died and passed on a legacy to a new captain you may be missing a particular quality needed to get into the Blue Kingdom. Send us your save files and we’ll sort you out.
  87. We are aware that some players who played throughout Early Access may see the wrong Achievement incrementing when docking at ports (e.g. the achievement tells you you’ve docked at a Blue Kingdom port when you dock at a Reach port). Please send us your save files so we can resolve the issue.
  88. If you played the KickStarter Backer build released on 28th January, and have experienced any of the following issues the send us your save files so we can repair them.
  89. The Fortunes: Tacketies quality overflow
  90. Getting trapped inside a Storylet when advancing the Song in the Sky ambition
  91. Issues with the Black Box seen on the death of your first captain
  92.  
  93. Bug Fixes
  94.  
  95. Remapped controls will no longer reset each time the game is launched.
  96. The Wrath crescent will no longer become stuck on the screen.
  97. We’ve made a fix to the Smuggling Storylets that fire when travelling through Transit Relays.
  98. Quitting the game during Must Events will no longer stop the player accessing the content when they reload.
  99. Prospect titles are no longer cut off in Bazaar interface.
  100. We’ve enlarged the font on final character creation screen to improve legibility.
  101. Text is no longer cut off at the top of the character creation screen.
  102. We’ve fixed an issue which stopped chart assets from being removed each time the chart was opened and closed which lead to a performance drain.
  103. The Bazaar now has the same scroll bar as the other interfaces.
  104. The avatar is no longer affected by resolution.
  105. SFX for auras/AoE attacks are now in place.
  106. Equipment once again stacks in the bank.
  107. We've fixed the lag seen when adding and removing items from the bank.
  108. Your Nightmare level as indicated on the HUD resets when passing on a legacy.
  109. We've removed the second Transit Relay from the chart in the Hybras segment.
  110. All remaining interfaces have been updated.
  111. We've adjusted the way Nightmare are displayed in Storylets.
  112. Mr Menagerie's Last Voyage is now marked as complete in the Journal when he settles at New Winchester.
  113. The Transit Relay exit audio no longer repeats on arrival to a new region.
  114. We've removed the level cap which was preventing players from equipping items when their main stats went over 100.
  115. The Date now pauses when docked.
  116. Fuel now updates on the HUD if the scout is deployed whilst in dock.
  117. You can now interact with the Storm-that-Speaks more than once without having to leave and re-enter the segment.
  118. Cruise Control now breaks a player out of docking clamps.
  119. We've fixed a number of typos in Ambient messages.
  120. We’ve reworked Transit Relay docks, you can now break out of them using forward thrust or R to undock.
  121. You can no longer shoot your way out of Transit Relays.
  122. We've fixed the issue where Storylet scroll bars intermittently cut out.
  123. The Winchester War now works correctly.
  124. Continue and Load are now greyed out on the title screen if you have no save files.
  125. Clicking on the area button on the Storylet interface no longer causes the area list to appear and disappear immediately.
  126. We’ve fixed an exception that fired when entering the halo effect of weather in the Reach.
  127. Terror feedback is once again present on the HUD.
  128. Your headlight no longer passes under collidable terrain in New Winchester.
  129. The Battered signal box in Lustrum now has an actual signal box asset and a label.
  130. The strength of the candlewind has been reduced.
  131. The interaction area on the Storm-that-Speaks has been widened.
  132. Ambient messages and player locomotives will no longer appear underneath amber chunks.
  133. Text no longer overflows the legacy screen interface.
  134. We’ve changed the quality requirement messages at the Mausoleum so they are clearer.
  135. The SFX for the Headlight toggle is now in place on all locomotives.
  136. Highlights on the Control menu are now brighter so you can see what is selected when using a gamepad.
  137. Players will no longer get trapped inside an endless Must Event during the Wreck of the Boatman quest.
  138. The chart now accurately reflects the Brabazon and Mausoleum segments.
  139. We’ve fixed an exploit that made it more efficient to strafe across the High Wilderness than to use forward thrust.
  140.  
  141. Controller Specific Fixes
  142.  
  143. We fixed an issue that caused players to become trapped in Storylets after opening side panels during Must Events.
  144. We fixed an issue that prevented the selection of the area list after opening the engine yard.
  145. You can now scroll down the Bazaar interface.
  146. You can now select a second prospect after claiming the first without having to redraw the interface.
  147. The headlight no longer switches off when closing the Chart or a Must Event.
  148. The focus will now remain on the Hold after jettisoning or equipping items, or cancelling prospects.
  149. You can now successfully pass on a legacy.
  150. You can now successfully complete ambitions.
  151. The Chart legend can now be toggled correctly.
  152. You can now zoom in and out of the Chart on gamepads.
  153. Facet icons no longer shake when they are selected with gamepads.
  154. HUD icons can no longer be selected when the control menu is open in-game.
  155. The footer panel on the engine yard is now aligned correctly.
  156. We fixed an issue that prevented tooltips from displaying if a controller was disabled in-game.
  157. We fixed an issue that caused focus to be redirected to the central panel after equipping items.
  158. You can now toggle quality requirements in the Bazaar and in Storylets
  159. Texture Quality on the graphics menu can now be toggled using gamepads
  160. Moving over to a side panel and back again from the engine yard no longer prevents you from purchasing locomotives.
  161. You can no longer travel with the Engine Problems interface open
  162. We fixed an issue that caused loss of focus on the Officer panel when equipping them after speaking to them.
  163. The focus will remain on the Officer panel when equipping Officers after interacting with them.
  164. We fixed an issue that caused item tooltips in the Hold to be displayed instead of those on bazaar interface.
  165.  
  166. Fixes from the KickStarter Backer Build
  167.  
  168. The Fortunes: Tacketies quality will no longer overflow
  169. We’ve fixed an issue with the Song in the Sky ambition which prevented players from progressing (if you’ve been affected by this, please send us your save files so we can tweak the necessary qualities)
  170. We’ve sorted an issue with the Black Box seen on the death of your first captain (if you’ve been affected by this, please send us your save files so we can tweak the necessary qualities)
  171. We’ve fixed two Blue Kingdom events which left players trapped in Storylets
  172. We’ve made some adjustments to the credits and in-game backer labels
  173. You'll no longer see your old avatar superimposed over your new one when passing on a legacy
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