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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <CVehicleModelInfo__InitDataList>
  3. <residentTxd>vehshare</residentTxd>
  4. <residentAnims />
  5. <InitDatas>
  6. <Item>
  7. <modelName>fbi</modelName>
  8. <txdName>fbi</txdName>
  9. <handlingId>FBI</handlingId>
  10. <gameName>FBI</gameName>
  11. <vehicleMakeName />
  12. <expressionDictName>null</expressionDictName>
  13. <expressionName>null</expressionName>
  14. <animConvRoofDictName>null</animConvRoofDictName>
  15. <animConvRoofName>null</animConvRoofName>
  16. <animConvRoofWindowsAffected />
  17. <ptfxAssetName>null</ptfxAssetName>
  18. <audioNameHash />
  19. <layout>LAYOUT_STANDARD</layout>
  20. <coverBoundOffsets>BUFFALO_COVER_OFFSET_INFO</coverBoundOffsets>
  21. <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
  22. <scenarioLayout />
  23. <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
  24. <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
  25. <bonnetCameraName>VEHICLE_BONNET_CAMERA_HIGH</bonnetCameraName>
  26. <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
  27. <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.035000" />
  28. <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
  29. <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.080000" z="-0.020000" />
  30. <FirstPersonProjectileDriveByPassengerIKOffset x="-0.100000" y="-0.120000" z="-0.060000" />
  31. <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="-0.025000" />
  32. <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="-0.025000" />
  33. <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
  34. <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.035000" />
  35. <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
  36. <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
  37. <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
  38. <FirstPersonMobilePhoneOffset x="0.146000" y="0.279000" z="0.539000" />
  39. <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.233000" z="0.435000" />
  40. <FirstPersonMobilePhoneSeatIKOffset>
  41. <Item>
  42. <Offset x="0.136000" y="0.176000" z="0.445000" />
  43. <SeatIndex value="2" />
  44. </Item>
  45. <Item>
  46. <Offset x="0.136000" y="0.176000" z="0.445000" />
  47. <SeatIndex value="3" />
  48. </Item>
  49. </FirstPersonMobilePhoneSeatIKOffset>
  50. <PovCameraOffset x="0.000000" y="-0.125000" z="0.665000" />
  51. <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
  52. <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
  53. <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
  54. <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
  55. <shouldUseCinematicViewMode value="true" />
  56. <shouldCameraTransitionOnClimbUpDown value="false" />
  57. <shouldCameraIgnoreExiting value="false" />
  58. <AllowPretendOccupants value="true" />
  59. <AllowJoyriding value="false" />
  60. <AllowSundayDriving value="false" />
  61. <AllowBodyColorMapping value="true" />
  62. <wheelScale value="0.262200" />
  63. <wheelScaleRear value="0.262200" />
  64. <dirtLevelMin value="0.000000" />
  65. <dirtLevelMax value="0.700000" />
  66. <envEffScaleMin value="0.000000" />
  67. <envEffScaleMax value="1.000000" />
  68. <envEffScaleMin2 value="0.000000" />
  69. <envEffScaleMax2 value="1.000000" />
  70. <damageMapScale value="0.600000" />
  71. <damageOffsetScale value="1.000000" />
  72. <diffuseTint value="0x00FFFFFF" />
  73. <steerWheelMult value="1.000000" />
  74. <HDTextureDist value="5.000000" />
  75. <lodDistances content="float_array">
  76. 50.000000
  77. 80.000000
  78. 100.000000
  79. 140.000000
  80. 500.000000
  81. 500.000000
  82. </lodDistances>
  83. <minSeatHeight value="0.856" />
  84. <identicalModelSpawnDistance value="20" />
  85. <maxNumOfSameColor value="10" />
  86. <defaultBodyHealth value="1000.000000" />
  87. <pretendOccupantsScale value="1.000000" />
  88. <visibleSpawnDistScale value="1.000000" />
  89. <trackerPathWidth value="2.000000" />
  90. <weaponForceMult value="1.000000" />
  91. <frequency value="100" />
  92. <swankness>SWANKNESS_2</swankness>
  93. <maxNum value="999" />
  94. <flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_RECESSED_HEADLIGHT_CORONAS FLAG_HAS_INTERIOR_EXTRAS</flags>
  95. <type>VEHICLE_TYPE_CAR</type>
  96. <plateType>VPT_BACK_PLATES</plateType>
  97. <dashboardType>VDT_GENTAXI</dashboardType>
  98. <vehicleClass>VC_EMERGENCY</vehicleClass>
  99. <wheelType>VWT_SPORT</wheelType>
  100. <trailers />
  101. <additionalTrailers />
  102. <drivers>
  103. <Item>
  104. <driverName>S_M_M_FIBOffice_01</driverName>
  105. <npcName />
  106. </Item>
  107. <Item>
  108. <driverName>S_M_M_FIBOffice_02</driverName>
  109. <npcName />
  110. </Item>
  111. </drivers>
  112. <extraIncludes />
  113. <doorsWithCollisionWhenClosed />
  114. <driveableDoors />
  115. <bumpersNeedToCollideWithMap value="false" />
  116. <needsRopeTexture value="false" />
  117. <requiredExtras />
  118. <rewards>
  119. <Item>REWARD_WEAPON_CARBINERIFLE</Item>
  120. <Item>REWARD_AMMO_CARBINERIFLE</Item>
  121. <Item>REWARD_STAT_WEAPON</Item>
  122. </rewards>
  123. <cinematicPartCamera>
  124. <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
  125. <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
  126. <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
  127. <Item>WHEEL_REAR_LEFT_CAMERA</Item>
  128. </cinematicPartCamera>
  129. <NmBraceOverrideSet />
  130. <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
  131. <buoyancySphereSizeScale value="1.000000" />
  132. <pOverrideRagdollThreshold type="NULL" />
  133. <firstPersonDrivebyData>
  134. <Item>STD_POLICE2_FRONT_LEFT</Item>
  135. <Item>STD_POLICE2_FRONT_RIGHT</Item>
  136. <Item>STD_POLICE2_REAR_LEFT</Item>
  137. <Item>STD_POLICE2_REAR_RIGHT</Item>
  138. </firstPersonDrivebyData>
  139. </Item>
  140. <Item>
  141. <modelName>fbi2</modelName>
  142. <txdName>fbi2</txdName>
  143. <handlingId>FBI2</handlingId>
  144. <gameName>FBI2</gameName>
  145. <vehicleMakeName />
  146. <expressionDictName>null</expressionDictName>
  147. <expressionName>null</expressionName>
  148. <animConvRoofDictName>null</animConvRoofDictName>
  149. <animConvRoofName>null</animConvRoofName>
  150. <animConvRoofWindowsAffected />
  151. <ptfxAssetName>null</ptfxAssetName>
  152. <audioNameHash />
  153. <layout>LAYOUT_RANGER</layout>
  154. <coverBoundOffsets>FBI2_COVER_OFFSET_INFO</coverBoundOffsets>
  155. <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
  156. <scenarioLayout />
  157. <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
  158. <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName>
  159. <bonnetCameraName>VEHICLE_BONNET_CAMERA_HIGH</bonnetCameraName>
  160. <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND</povCameraName>
  161. <FirstPersonDriveByIKOffset x="0.000000" y="-0.050000" z="-0.030000" />
  162. <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
  163. <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.088000" z="0.093000" />
  164. <FirstPersonProjectileDriveByPassengerIKOffset x="0.020000" y="0.060000" z="-0.090000" />
  165. <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.055000" />
  166. <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.055000" />
  167. <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
  168. <FirstPersonDriveByRightPassengerIKOffset x="-0.045000" y="-0.048000" z="-0.040000" />
  169. <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
  170. <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
  171. <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
  172. <FirstPersonMobilePhoneOffset x="0.150000" y="0.288000" z="0.503000" />
  173. <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
  174. <FirstPersonMobilePhoneSeatIKOffset>
  175. <Item>
  176. <Offset x="0.136000" y="0.223000" z="0.475000" />
  177. <SeatIndex value="2" />
  178. </Item>
  179. <Item>
  180. <Offset x="0.136000" y="0.223000" z="0.475000" />
  181. <SeatIndex value="3" />
  182. </Item>
  183. </FirstPersonMobilePhoneSeatIKOffset>
  184. <PovCameraOffset x="0.000000" y="-0.138000" z="0.645000" />
  185. <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
  186. <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.030000" />
  187. <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
  188. <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
  189. <shouldUseCinematicViewMode value="true" />
  190. <shouldCameraTransitionOnClimbUpDown value="false" />
  191. <shouldCameraIgnoreExiting value="false" />
  192. <AllowPretendOccupants value="true" />
  193. <AllowJoyriding value="false" />
  194. <AllowSundayDriving value="false" />
  195. <AllowBodyColorMapping value="true" />
  196. <wheelScale value="0.268600" />
  197. <wheelScaleRear value="0.268600" />
  198. <dirtLevelMin value="0.000000" />
  199. <dirtLevelMax value="0.850000" />
  200. <envEffScaleMin value="0.000000" />
  201. <envEffScaleMax value="1.000000" />
  202. <envEffScaleMin2 value="0.000000" />
  203. <envEffScaleMax2 value="1.000000" />
  204. <damageMapScale value="0.600000" />
  205. <damageOffsetScale value="1.000000" />
  206. <diffuseTint value="0x88000000" />
  207. <steerWheelMult value="1.000000" />
  208. <HDTextureDist value="5.000000" />
  209. <lodDistances content="float_array">
  210. 100.000000
  211. 120.000000
  212. 150.000000
  213. 180.000000
  214. 500.000000
  215. 700.000000
  216. </lodDistances>
  217. <minSeatHeight value="0.966" />
  218. <identicalModelSpawnDistance value="20" />
  219. <maxNumOfSameColor value="10" />
  220. <defaultBodyHealth value="1000.000000" />
  221. <pretendOccupantsScale value="1.000000" />
  222. <visibleSpawnDistScale value="1.000000" />
  223. <trackerPathWidth value="2.000000" />
  224. <weaponForceMult value="1.000000" />
  225. <frequency value="100" />
  226. <swankness>SWANKNESS_1</swankness>
  227. <maxNum value="999" />
  228. <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_ALL FLAG_LAW_ENFORCEMENT FLAG_HAS_INTERIOR_EXTRAS</flags>
  229. <type>VEHICLE_TYPE_CAR</type>
  230. <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
  231. <dashboardType>VDT_CAVALCADE</dashboardType>
  232. <vehicleClass>VC_EMERGENCY</vehicleClass>
  233. <wheelType>VWT_SUV</wheelType>
  234. <trailers />
  235. <additionalTrailers />
  236. <drivers>
  237. <Item>
  238. <driverName>S_M_M_FIBOffice_01</driverName>
  239. <npcName />
  240. </Item>
  241. <Item>
  242. <driverName>S_M_M_FIBOffice_02</driverName>
  243. <npcName />
  244. </Item>
  245. </drivers>
  246. <extraIncludes />
  247. <doorsWithCollisionWhenClosed />
  248. <driveableDoors />
  249. <bumpersNeedToCollideWithMap value="false" />
  250. <needsRopeTexture value="false" />
  251. <requiredExtras />
  252. <rewards>
  253. <Item>REWARD_WEAPON_CARBINERIFLE</Item>
  254. <Item>REWARD_AMMO_CARBINERIFLE</Item>
  255. <Item>REWARD_STAT_WEAPON</Item>
  256. </rewards>
  257. <cinematicPartCamera>
  258. <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
  259. <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
  260. <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
  261. <Item>WHEEL_REAR_LEFT_CAMERA</Item>
  262. </cinematicPartCamera>
  263. <NmBraceOverrideSet />
  264. <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
  265. <buoyancySphereSizeScale value="1.000000" />
  266. <pOverrideRagdollThreshold type="NULL" />
  267. <firstPersonDrivebyData>
  268. <Item>RANGER_CAVALCADE_FRONT_LEFT</Item>
  269. <Item>RANGER_FRONT_RIGHT</Item>
  270. <Item>RANGER_PRANGER_REAR_LEFT</Item>
  271. <Item>RANGER_PRANGER_REAR_RIGHT</Item>
  272. </firstPersonDrivebyData>
  273. </Item>
  274. <Item>
  275. <modelName>police2</modelName>
  276. <txdName>police2</txdName>
  277. <handlingId>POLICE3</handlingId>
  278. <gameName>POLICE2</gameName>
  279. <vehicleMakeName />
  280. <expressionDictName>null</expressionDictName>
  281. <expressionName>null</expressionName>
  282. <animConvRoofDictName>null</animConvRoofDictName>
  283. <animConvRoofName>null</animConvRoofName>
  284. <animConvRoofWindowsAffected />
  285. <ptfxAssetName>null</ptfxAssetName>
  286. <audioNameHash />
  287. <layout>LAYOUT_STANDARD</layout>
  288. <coverBoundOffsets>BUFFALO_COVER_OFFSET_INFO</coverBoundOffsets>
  289. <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
  290. <scenarioLayout />
  291. <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
  292. <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
  293. <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_EXTRA_HIGH</bonnetCameraName>
  294. <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
  295. <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.040000" />
  296. <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.040000" z="-0.020000" />
  297. <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.115000" z="0.000000" />
  298. <FirstPersonProjectileDriveByPassengerIKOffset x="-0.100000" y="-0.140000" z="0.000000" />
  299. <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="-0.020000" />
  300. <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="-0.020000" />
  301. <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
  302. <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.010000" />
  303. <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
  304. <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
  305. <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
  306. <FirstPersonMobilePhoneOffset x="0.155000" y="0.273000" z="0.535000" />
  307. <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
  308. <FirstPersonMobilePhoneSeatIKOffset>
  309. <Item>
  310. <Offset x="0.136000" y="0.156000" z="0.445000" />
  311. <SeatIndex value="2" />
  312. </Item>
  313. <Item>
  314. <Offset x="0.136000" y="0.156000" z="0.445000" />
  315. <SeatIndex value="3" />
  316. </Item>
  317. </FirstPersonMobilePhoneSeatIKOffset>
  318. <PovCameraOffset x="0.000000" y="-0.150000" z="0.665000" />
  319. <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
  320. <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
  321. <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
  322. <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
  323. <shouldUseCinematicViewMode value="true" />
  324. <shouldCameraTransitionOnClimbUpDown value="false" />
  325. <shouldCameraIgnoreExiting value="false" />
  326. <AllowPretendOccupants value="true" />
  327. <AllowJoyriding value="false" />
  328. <AllowSundayDriving value="false" />
  329. <AllowBodyColorMapping value="true" />
  330. <wheelScale value="0.253800" />
  331. <wheelScaleRear value="0.253800" />
  332. <dirtLevelMin value="0.000000" />
  333. <dirtLevelMax value="0.300000" />
  334. <envEffScaleMin value="0.000000" />
  335. <envEffScaleMax value="1.000000" />
  336. <envEffScaleMin2 value="0.000000" />
  337. <envEffScaleMax2 value="1.000000" />
  338. <damageMapScale value="0.600000" />
  339. <damageOffsetScale value="1.000000" />
  340. <diffuseTint value="0x00FFFFFF" />
  341. <steerWheelMult value="1.000000" />
  342. <HDTextureDist value="5.000000" />
  343. <lodDistances content="float_array">
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  348. 500.000000
  349. 500.000000
  350. </lodDistances>
  351. <minSeatHeight value="0.862" />
  352. <identicalModelSpawnDistance value="20" />
  353. <maxNumOfSameColor value="10" />
  354. <defaultBodyHealth value="1000.000000" />
  355. <pretendOccupantsScale value="1.000000" />
  356. <visibleSpawnDistScale value="1.000000" />
  357. <trackerPathWidth value="2.000000" />
  358. <weaponForceMult value="1.000000" />
  359. <frequency value="100" />
  360. <swankness>SWANKNESS_1</swankness>
  361. <maxNum value="2" />
  362. <flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_HAS_LIVERY</flags>
  363. <type>VEHICLE_TYPE_CAR</type>
  364. <plateType>VPT_BACK_PLATES</plateType>
  365. <dashboardType>VDT_GENTAXI</dashboardType>
  366. <vehicleClass>VC_EMERGENCY</vehicleClass>
  367. <wheelType>VWT_SPORT</wheelType>
  368. <trailers />
  369. <additionalTrailers />
  370. <drivers>
  371. <Item>
  372. <driverName>S_M_Y_Cop_01</driverName>
  373. <npcName />
  374. </Item>
  375. </drivers>
  376. <extraIncludes />
  377. <doorsWithCollisionWhenClosed />
  378. <driveableDoors />
  379. <bumpersNeedToCollideWithMap value="false" />
  380. <needsRopeTexture value="false" />
  381. <requiredExtras />
  382. <rewards>
  383. <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
  384. <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
  385. <Item>REWARD_STAT_WEAPON</Item>
  386. </rewards>
  387. <cinematicPartCamera>
  388. <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
  389. <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
  390. <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
  391. <Item>WHEEL_REAR_LEFT_CAMERA</Item>
  392. </cinematicPartCamera>
  393. <NmBraceOverrideSet />
  394. <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
  395. <buoyancySphereSizeScale value="1.000000" />
  396. <pOverrideRagdollThreshold type="NULL" />
  397. <firstPersonDrivebyData>
  398. <Item>STD_POLICE2_FRONT_LEFT</Item>
  399. <Item>STD_POLICE2_FRONT_RIGHT</Item>
  400. <Item>STD_POLICE2_REAR_LEFT</Item>
  401. <Item>STD_POLICE2_REAR_RIGHT</Item>
  402. </firstPersonDrivebyData>
  403. </Item>
  404. <Item>
  405. <modelName>police3</modelName>
  406. <txdName>police3</txdName>
  407. <handlingId>POLICE3</handlingId>
  408. <gameName>POLICE</gameName>
  409. <vehicleMakeName />
  410. <expressionDictName>null</expressionDictName>
  411. <expressionName>null</expressionName>
  412. <animConvRoofDictName>null</animConvRoofDictName>
  413. <animConvRoofName>null</animConvRoofName>
  414. <animConvRoofWindowsAffected />
  415. <ptfxAssetName>null</ptfxAssetName>
  416. <audioNameHash />
  417. <layout>LAYOUT_STD_EXITFIXUP</layout>
  418. <coverBoundOffsets>POLICE3_COVER_OFFSET_INFO</coverBoundOffsets>
  419. <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
  420. <scenarioLayout />
  421. <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
  422. <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
  423. <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_NEAR</bonnetCameraName>
  424. <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
  425. <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
  426. <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
  427. <FirstPersonProjectileDriveByIKOffset x="0.055000" y="-0.075000" z="-0.045000" />
  428. <FirstPersonProjectileDriveByPassengerIKOffset x="-0.055000" y="-0.075000" z="-0.045000" />
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  511. <requiredExtras />
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  514. <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
  515. <Item>REWARD_STAT_WEAPON</Item>
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  519. <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
  520. <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
  521. <Item>WHEEL_REAR_LEFT_CAMERA</Item>
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  529. <Item>STD_POLICE3_FRONT_RIGHT</Item>
  530. <Item>STD_POLICE2_REAR_LEFT</Item>
  531. <Item>STD_POLICE2_REAR_RIGHT</Item>
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  536. <txdName>police4</txdName>
  537. <handlingId>POLICE</handlingId>
  538. <gameName>POLICE4</gameName>
  539. <vehicleMakeName />
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  552. <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
  553. <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
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  625. <dashboardType>VDT_GENTAXI</dashboardType>
  626. <vehicleClass>VC_EMERGENCY</vehicleClass>
  627. <wheelType>VWT_MUSCLE</wheelType>
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  629. <additionalTrailers />
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  644. <Item>REWARD_AMMO_CARBINERIFLE</Item>
  645. <Item>REWARD_STAT_WEAPON</Item>
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  649. <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
  650. <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
  651. <Item>WHEEL_REAR_LEFT_CAMERA</Item>
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  661. <Item>STD_POLICE_REAR_RIGHT</Item>
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  663. </Item>
  664. <Item>
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  666. <txdName>policeb</txdName>
  667. <handlingId>AKUMA</handlingId>
  668. <gameName>POLICEB</gameName>
  669. <vehicleMakeName>DINKA</vehicleMakeName>
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  679. <POVTuningInfo>SANCHEZ_POV_TUNING</POVTuningInfo>
  680. <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
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  683. <aimCameraName>BIKE_AIM_CAMERA</aimCameraName>
  684. <bonnetCameraName>BIKE_SANCHEZ_POV_CAMERA</bonnetCameraName>
  685. <povCameraName>BIKE_SANCHEZ_POV_CAMERA</povCameraName>
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  742. <flags>FLAG_NO_BOOT FLAG_LAW_ENFORCEMENT FLAG_NO_RESPRAY FLAG_IGNORE_ON_SIDE_CHECK FLAG_DONT_SPAWN_IN_CARGEN FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_BIKE_CLAMP_PICKUP_LEAN_RATE FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
  743. <type>VEHICLE_TYPE_BIKE</type>
  744. <plateType>VPT_NONE</plateType>
  745. <dashboardType>VDT_SPORTBK</dashboardType>
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  838. <dirtLevelMax value="0.850000" />
  839. <envEffScaleMin value="0.000000" />
  840. <envEffScaleMax value="1.000000" />
  841. <envEffScaleMin2 value="0.000000" />
  842. <envEffScaleMax2 value="1.000000" />
  843. <damageMapScale value="0.800000" />
  844. <damageOffsetScale value="0.500000" />
  845. <diffuseTint value="0x00FFFFFF" />
  846. <steerWheelMult value="1.000000" />
  847. <HDTextureDist value="5.000000" />
  848. <lodDistances content="float_array">
  849. 15.000000
  850. 35.000000
  851. 70.000000
  852. 140.000000
  853. 500.000000
  854. 500.000000
  855. </lodDistances>
  856. <minSeatHeight value="0.966" />
  857. <identicalModelSpawnDistance value="20" />
  858. <maxNumOfSameColor value="10" />
  859. <defaultBodyHealth value="1000.000000" />
  860. <pretendOccupantsScale value="1.000000" />
  861. <visibleSpawnDistScale value="1.000000" />
  862. <trackerPathWidth value="2.000000" />
  863. <weaponForceMult value="1.000000" />
  864. <frequency value="100" />
  865. <swankness>SWANKNESS_1</swankness>
  866. <maxNum value="1" />
  867. <flags>FLAG_LAW_ENFORCEMENT FLAG_DONT_SPAWN_IN_CARGEN FLAG_IS_OFFROAD_VEHICLE FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
  868. <type>VEHICLE_TYPE_CAR</type>
  869. <plateType>VPT_BACK_PLATES</plateType>
  870. <dashboardType>VDT_CAVALCADE</dashboardType>
  871. <vehicleClass>VC_EMERGENCY</vehicleClass>
  872. <wheelType>VWT_SUV</wheelType>
  873. <trailers />
  874. <additionalTrailers />
  875. <drivers>
  876. <Item>
  877. <driverName>S_F_Y_Ranger_01</driverName>
  878. <npcName />
  879. </Item>
  880. <Item>
  881. <driverName>S_M_Y_Ranger_01</driverName>
  882. <npcName />
  883. </Item>
  884. </drivers>
  885. <extraIncludes />
  886. <doorsWithCollisionWhenClosed />
  887. <driveableDoors />
  888. <bumpersNeedToCollideWithMap value="false" />
  889. <needsRopeTexture value="false" />
  890. <requiredExtras />
  891. <rewards>
  892. <Item>REWARD_WEAPON_CARBINERIFLE</Item>
  893. <Item>REWARD_AMMO_CARBINERIFLE</Item>
  894. <Item>REWARD_STAT_WEAPON</Item>
  895. </rewards>
  896. <cinematicPartCamera>
  897. <Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
  898. <Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
  899. </cinematicPartCamera>
  900. <NmBraceOverrideSet />
  901. <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
  902. <buoyancySphereSizeScale value="1.000000" />
  903. <pOverrideRagdollThreshold type="NULL" />
  904. <firstPersonDrivebyData>
  905. <Item>VAN_SPEEDO_FRONT_LEFT_LOOKAROUND</Item>
  906. <Item>RANGER_FRONT_RIGHT</Item>
  907. <Item>RANGER_PRANGER_REAR_LEFT</Item>
  908. <Item>RANGER_PRANGER_REAR_RIGHT</Item>
  909. </firstPersonDrivebyData>
  910. </Item>
  911. <Item>
  912. <modelName>policeold1</modelName>
  913. <txdName>policeold1</txdName>
  914. <handlingId>GRESLEY</handlingId>
  915. <gameName>POLICEO1</gameName>
  916. <vehicleMakeName />
  917. <expressionDictName>null</expressionDictName>
  918. <expressionName>null</expressionName>
  919. <animConvRoofDictName>null</animConvRoofDictName>
  920. <animConvRoofName>null</animConvRoofName>
  921. <animConvRoofWindowsAffected />
  922. <ptfxAssetName>null</ptfxAssetName>
  923. <audioNameHash />
  924. <layout>LAYOUT_RANGER</layout>
  925. <coverBoundOffsets>POLICEOLD1_COVER_OFFSET_INFO</coverBoundOffsets>
  926. <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
  927. <scenarioLayout />
  928. <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
  929. <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
  930. <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID</bonnetCameraName>
  931. <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND_MID</povCameraName>
  932. <FirstPersonDriveByIKOffset x="-0.038000" y="-0.060000" z="-0.013000" />
  933. <FirstPersonDriveByUnarmedIKOffset x="-0.000000" y="0.000000" z="-0.020000" />
  934. <FirstPersonProjectileDriveByIKOffset x="0.075000" y="-0.128000" z="-0.020000" />
  935. <FirstPersonProjectileDriveByPassengerIKOffset x="0.020000" y="0.060000" z="-0.090000" />
  936. <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.055000" />
  937. <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.055000" />
  938. <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
  939. <FirstPersonDriveByRightPassengerIKOffset x="-0.045000" y="-0.048000" z="-0.040000" />
  940. <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
  941. <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
  942. <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.200000" y="0.000000" z="-0.020000" />
  943. <FirstPersonMobilePhoneOffset x="0.155000" y="0.238000" z="0.481000" />
  944. <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
  945. <PovCameraOffset x="0.000000" y="-0.110000" z="0.585000" />
  946. <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
  947. <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
  948. <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
  949. <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
  950. <shouldUseCinematicViewMode value="true" />
  951. <shouldCameraTransitionOnClimbUpDown value="false" />
  952. <shouldCameraIgnoreExiting value="false" />
  953. <AllowPretendOccupants value="true" />
  954. <AllowJoyriding value="false" />
  955. <AllowSundayDriving value="false" />
  956. <AllowBodyColorMapping value="true" />
  957. <wheelScale value="0.245000" />
  958. <wheelScaleRear value="0.245000" />
  959. <dirtLevelMin value="0.000000" />
  960. <dirtLevelMax value="1.000000" />
  961. <envEffScaleMin value="0.800000" />
  962. <envEffScaleMax value="1.000000" />
  963. <envEffScaleMin2 value="0.800000" />
  964. <envEffScaleMax2 value="1.000000" />
  965. <damageMapScale value="0.600000" />
  966. <damageOffsetScale value="1.000000" />
  967. <diffuseTint value="0x00FFFFFF" />
  968. <steerWheelMult value="1.000000" />
  969. <HDTextureDist value="5.000000" />
  970. <lodDistances content="float_array">
  971. 100.000000
  972. 120.000000
  973. 150.000000
  974. 180.000000
  975. 500.000000
  976. 500.000000
  977. </lodDistances>
  978. <minSeatHeight value="0.902" />
  979. <identicalModelSpawnDistance value="20" />
  980. <maxNumOfSameColor value="10" />
  981. <defaultBodyHealth value="1000.000000" />
  982. <pretendOccupantsScale value="1.000000" />
  983. <visibleSpawnDistScale value="1.000000" />
  984. <trackerPathWidth value="2.000000" />
  985. <weaponForceMult value="1.000000" />
  986. <frequency value="100" />
  987. <swankness>SWANKNESS_1</swankness>
  988. <maxNum value="999" />
  989. <flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_EXTRAS_REQUIRE FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
  990. <type>VEHICLE_TYPE_CAR</type>
  991. <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
  992. <dashboardType>VDT_BOBCAT</dashboardType>
  993. <vehicleClass>VC_EMERGENCY</vehicleClass>
  994. <wheelType>VWT_SPORT</wheelType>
  995. <trailers />
  996. <additionalTrailers />
  997. <drivers>
  998. <Item>
  999. <driverName>S_M_M_SnowCop_01</driverName>
  1000. <npcName />
  1001. </Item>
  1002. </drivers>
  1003. <extraIncludes />
  1004. <doorsWithCollisionWhenClosed />
  1005. <driveableDoors />
  1006. <bumpersNeedToCollideWithMap value="false" />
  1007. <needsRopeTexture value="false" />
  1008. <requiredExtras>EXTRA_1</requiredExtras>
  1009. <vfxExtraInfos>
  1010. <Item>
  1011. <ptFxExtras>EXTRA_1</ptFxExtras>
  1012. <ptFxName>veh_roof_snow</ptFxName>
  1013. <ptFxOffset x="0.000000" y="1.000000" z="0.000000" />
  1014. <ptFxRange value="80.0" />
  1015. <ptFxSpeedEvoMin value="5.0" />
  1016. <ptFxSpeedEvoMax value="15.0" />
  1017. </Item>
  1018. </vfxExtraInfos>
  1019. <rewards />
  1020. <cinematicPartCamera />
  1021. <NmBraceOverrideSet>Truck</NmBraceOverrideSet>
  1022. <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
  1023. <buoyancySphereSizeScale value="1.000000" />
  1024. <pOverrideRagdollThreshold type="NULL" />
  1025. <firstPersonDrivebyData>
  1026. <Item>RANGER_RANCHERXL_FRONT_LEFT</Item>
  1027. <Item>RANGER_FRONT_RIGHT</Item>
  1028. <Item>RANGER_POLICEOLD1_REAR_LEFT</Item>
  1029. <Item>RANGER_POLICEOLD1_REAR_RIGHT</Item>
  1030. </firstPersonDrivebyData>
  1031. </Item>
  1032. </InitDatas>
  1033. </CVehicleModelInfo__InitDataList>
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