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  1. class GO_15ChevySuburban_P: GO_15ChevySuburban_base
  2. {
  3. author="GamingOnline";
  4. displayName="15' Chevy Suburban (Police/Marked)";
  5. editorCategory = "GO_Vehicles";
  6. editorSubcategory="GO_Vehicle_Misc";
  7. scope=2;
  8. scopeCurator=2;
  9. crew="C_man_1";
  10. side=3;
  11. faction="CIV_F";
  12. tf_hasLRradio=1;
  13. hiddenSelectionsTextures[]=
  14. {
  15. "GO_Vehicle_Livery\GO_15ChevySuburban\uv_4k.paa",
  16. "",
  17. "",
  18. "",
  19. "",
  20. "",
  21. "",
  22. "",
  23. "",
  24. "",
  25. "",
  26. "",
  27. "",
  28. "",
  29. "",
  30. "",
  31. "",
  32. "",
  33. "",
  34. "",
  35. "",
  36. "",
  37. "",
  38. "",
  39. "",
  40. "",
  41. "",
  42. "",
  43. "",
  44. "",
  45. "",
  46. "",
  47. "",
  48. "",
  49. "",
  50. "",
  51. "",
  52. "GO_Vehicle_Base\Texture\Radar\red_0.paa",
  53. "GO_Vehicle_Base\Texture\Radar\red_0.paa",
  54. "GO_Vehicle_Base\Texture\Radar\red_0.paa",
  55. "GO_Vehicle_Base\Texture\Radar\yellow_0.paa",
  56. "GO_Vehicle_Base\Texture\Radar\yellow_0.paa",
  57. "GO_Vehicle_Base\Texture\Radar\yellow_0.paa",
  58. "GO_Vehicle_Base\Texture\Radar\green_0.paa",
  59. "GO_Vehicle_Base\Texture\Radar\green_0.paa",
  60. "GO_Vehicle_Base\Texture\Radar\green_0.paa"
  61. };
  62. // Options
  63. /*
  64. -- GOVehicle_LightbarColour
  65. 0 - Doesn't randomize the vehicle color
  66. 1 - Does randomize the vehicle color
  67. */
  68. GOVehicle_RandomizeColor = 0;
  69. /*
  70. -- GOVehicle_LightbarColour
  71. Civilian - All Yellow
  72. Police - Red And Blue
  73. Sheriff - Blue And Blue
  74. Medic - All Red
  75. Fire - Red And White
  76. */
  77. GOVehicle_LightbarColour = "Police";
  78. /*
  79. -- GOVehicle_DirectionalColour
  80. None - HAS NO LIGHTS
  81. Civilian - All Yellow
  82. Police - Red / Blue / Yellow
  83. Sheriff - Blue / Blue / Yellow
  84. Medic - Red / Yellow
  85. Fire - Red / White / Yellow
  86. */
  87. GOVehicle_DirectionalColour = "Police";
  88. /*
  89. -- GOVehicle_Siren
  90. Police - Whelen Siren
  91. Sheriff - Whelen Siren
  92. Medic - Whelen Siren
  93. Fire - Whelen Siren
  94. */
  95. GOVehicle_Siren = "Police";
  96. /*
  97. -- GOVehicle_EmergencyHorn
  98. Police - Emergency Horn
  99. Sheriff - Emergency Horn
  100. Medic - Emergency Horn
  101. Fire - Emergency Horn
  102. */
  103. GOVehicle_EmergencyHorn = "Police";
  104. /*
  105. -- GOVehicle_Horn
  106. Civilian - Normal Horn
  107. */
  108. GOVehicle_Horn = "Civilian";
  109. /*
  110. -- GOVehicle_Lightbar
  111. 1 - ON
  112. 2 - OFF
  113. */
  114. GOVehicle_Lightbar = 1;
  115. /*
  116. -- GOVehicle_Slicktop
  117. 1 - ON
  118. 0 - OFF
  119. */
  120. GOVehicle_Slicktop = 0;
  121. /*
  122. -- GOVehicle_Slickrear
  123. 1 - ON
  124. 0 - OFF
  125. */
  126. GOVehicle_Slickrear = 0;
  127. /*
  128. -- GOVehicle_Directional
  129. 1 - ON
  130. 2 - OFF
  131. */
  132. GOVehicle_Directional = 1;
  133. /*
  134. -- GOVehicle_LightsBack
  135. 1 - ON
  136. 2 - OFF
  137. */
  138. GOVehicle_LightsBack = 0;
  139. /*
  140. -- GOVehicle_LightsFront
  141. 1 - ON
  142. 2 - OFF
  143. */
  144. GOVehicle_LightsFront = 1;
  145. /*
  146. -- GOVehicle_Runners
  147. 1 - ON
  148. 2 - OFF
  149. */
  150. GOVehicle_Runners = 1;
  151. /*
  152. -- GOVehicle_Pushbar
  153. 1 - ON
  154. 2 - OFF
  155. */
  156. GOVehicle_Pushbar = 1;
  157. /*
  158. -- GOVehicle_Cage
  159. 1 - ON
  160. 2 - OFF
  161. */
  162. GOVehicle_Cage = 1;
  163. /*
  164. -- GOVehicle_Radar
  165. 1 - ON
  166. 2 - OFF
  167. */
  168. GOVehicle_Radar = 1;
  169. /*
  170. -- GOVehicle_LongRange
  171. 1 - ON
  172. 2 - OFF
  173. */
  174. GOVehicle_LongRange = 1;
  175. /*
  176. -- GOVehicle_Computer
  177. 1 - ON
  178. 2 - OFF
  179. */
  180. GOVehicle_Computer = 1;
  181. /*
  182. -- GOVehicle_Camera
  183. 1 - ON
  184. 2 - OFF
  185. */
  186. GOVehicle_Camera = 1;
  187. /*
  188. -- GOVehicle_Spotlight
  189. 1 - ON
  190. 2 - OFF
  191. */
  192. GOVehicle_Spotlight = 1;
  193. /*
  194. -- GOVehicle_Wheels
  195. Default - Default Wheels
  196. Police - Police Wheels
  197. */
  198. GOVehicle_Wheels = "Police";
  199. ///////////////////////////////////////
  200.  
  201.  
  202.  
  203.  
  204. class Reflectors
  205. {
  206. class LightCarHeadL01
  207. {
  208. color[]={1900,1800,1700};
  209. ambient[]={5,5,5};
  210. position="LightCarHeadL01";
  211. direction="LightCarHeadL01_end";
  212. hitpoint="Light_L";
  213. selection="Light_L";
  214. size=1;
  215. innerAngle=50;
  216. outerAngle=120;
  217. coneFadeCoef=10;
  218. intensity=1;
  219. useFlare=1;
  220. dayLight=0;
  221. flareSize=0.5;
  222. class Attenuation
  223. {
  224. start=1;
  225. constant=0;
  226. linear=0;
  227. quadratic=0.25;
  228. hardLimitStart=30;
  229. hardLimitEnd=60;
  230. };
  231. };
  232. class LightCarHeadR01: LightCarHeadL01
  233. {
  234. position="LightCarHeadR01";
  235. direction="LightCarHeadR01_end";
  236. hitpoint="Light_R";
  237. selection="Light_R";
  238. };
  239. class LightCarHeadL03: LightCarHeadL01
  240. {
  241. position="LightCarHeadL03";
  242. direction="LightCarHeadL03_end";
  243. hitpoint="Light_LH";
  244. selection="Light_LH";
  245. size=3;
  246. flareSize=1.5;
  247. intensity=3;
  248. innerAngle=70;
  249. outerAngle=150;
  250. };
  251. class LightCarHeadR03: LightCarHeadL03
  252. {
  253. position="LightCarHeadR03";
  254. direction="LightCarHeadR03_end";
  255. hitpoint="Light_RH";
  256. selection="Light_RH";
  257. };
  258. class SpotLight: LightCarHeadL01
  259. {
  260. position="spotlight_pos";
  261. direction="spotlight_dir";
  262. hitpoint="spotlight_light";
  263. selection="spotlight_light";
  264. color[]={10000,10000,10000};
  265. ambient[]={7,7,7};
  266. size=3;
  267. innerAngle=60;
  268. outerAngle=150;
  269. coneFadeCoef=20;
  270. intensity=2;
  271. useFlare=1;
  272. dayLight=1;
  273. flareSize=6;
  274. };
  275. class SpotLight_1: LightCarHeadL01
  276. {
  277. position="spotlight_pos_1";
  278. direction="spotlight_dir_1";
  279. hitpoint="spotlight_light_1";
  280. selection="spotlight_light_1";
  281. color[]={10000,10000,10000};
  282. ambient[]={7,7,7};
  283. size=3;
  284. innerAngle=60;
  285. outerAngle=150;
  286. coneFadeCoef=20;
  287. intensity=2;
  288. useFlare=1;
  289. dayLight=1;
  290. flareSize=6;
  291. };
  292. };
  293. };
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