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  1.  
  2. ** Executing...
  3. ** Command: "H:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "H:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "g:\rp_isolation_d"
  5.  
  6. Valve Software - vbsp.exe (Jan 13 2020)
  7. 16 threads
  8. materialPath: H:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading g:\rp_isolation_d.vmf
  10. material "brick/wall05" not found.
  11. Material not found!: BRICK/WALL05
  12. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  13. Can't find surfaceprop upholstery for material PLASTER/CEILING_INSULATION03, using default
  14. material "ground/snow01" not found.
  15. Material not found!: GROUND/SNOW01
  16. material "brick/brick_ext_02" not found.
  17. Material not found!: BRICK/BRICK_EXT_02
  18. material "metal/drtrimc" not found.
  19. Material not found!: METAL/DRTRIMC
  20. material "brick/wall04" not found.
  21. Material not found!: BRICK/WALL04
  22. material "concrete/concwsnow01" not found.
  23. Material not found!: CONCRETE/CONCWSNOW01
  24. material "buildings/trim21" not found.
  25. Material not found!: BUILDINGS/TRIM21
  26. material "concrete/cinderwall03c" not found.
  27. Material not found!: CONCRETE/CINDERWALL03C
  28. material "metal/drtrimb" not found.
  29. Material not found!: METAL/DRTRIMB
  30. material "concrete/curba" not found.
  31. Material not found!: CONCRETE/CURBA
  32. material "concrete/concretefloor_sewer01_nobump" not found.
  33. Material not found!: CONCRETE/CONCRETEFLOOR_SEWER01_NOBUMP
  34. material "brick/brick_ext_06" not found.
  35. Material not found!: BRICK/BRICK_EXT_06
  36. material "tile/prodceilingtilea" not found.
  37. Material not found!: TILE/PRODCEILINGTILEA
  38. Can't find surfaceprop sheetrock for material PLASTER/CEILING_POPCORN02, using default
  39. material "wood/milsteps001" not found.
  40. Material not found!: WOOD/MILSTEPS001
  41. material "lights/fluorescentcool003a_dark" not found.
  42. Material not found!: LIGHTS/FLUORESCENTCOOL003A_DARK
  43. material "de_nuke/nuke_metaltrims_01" not found.
  44. Material not found!: DE_NUKE/NUKE_METALTRIMS_01
  45. material "glass/urban_glass_02" not found.
  46. Material not found!: GLASS/URBAN_GLASS_02
  47. material "glass/urban_glass_03_opaq" not found.
  48. Material not found!: GLASS/URBAN_GLASS_03_OPAQ
  49. material "wood/milroof002" not found.
  50. Material not found!: WOOD/MILROOF002
  51. material "concrete/offflrasnow" not found.
  52. Material not found!: CONCRETE/OFFFLRASNOW
  53. material "wood/infceilinga" not found.
  54. Material not found!: WOOD/INFCEILINGA
  55. material "metal/drtrimf" not found.
  56. Material not found!: METAL/DRTRIMF
  57. material "concrete/cinderwall03b" not found.
  58. Material not found!: CONCRETE/CINDERWALL03B
  59. material "concrete/road01_ssbump" not found.
  60. Material not found!: CONCRETE/ROAD01_SSBUMP
  61. material "metal/proddoorb" not found.
  62. Material not found!: METAL/PRODDOORB
  63. material "de_nuke/nuke_officedoor_01" not found.
  64. Material not found!: DE_NUKE/NUKE_OFFICEDOOR_01
  65. material "de_nuke/nuke_officedoor_03" not found.
  66. Material not found!: DE_NUKE/NUKE_OFFICEDOOR_03
  67. material "wood/inffence01_solid" not found.
  68. Material not found!: WOOD/INFFENCE01_SOLID
  69. material "metal/metalhull009b" not found.
  70. Material not found!: METAL/METALHULL009B
  71. material "concrete/concretefloor_construct01_nobump" not found.
  72. Material not found!: CONCRETE/CONCRETEFLOOR_CONSTRUCT01_NOBUMP
  73. material "de_nuke/nukmetwallab" not found.
  74. Material not found!: DE_NUKE/NUKMETWALLAB
  75. material "de_train/train_cement_step_04" not found.
  76. Material not found!: DE_TRAIN/TRAIN_CEMENT_STEP_04
  77. material "buildings/window_plaster01" not found.
  78. Material not found!: BUILDINGS/WINDOW_PLASTER01
  79. Can't find surfaceprop clay for material TILE/FLOOR05, using default
  80. material "tile/milflr001" not found.
  81. Material not found!: TILE/MILFLR001
  82. material "de_nuke/nuke_metalfloor_01" not found.
  83. Material not found!: DE_NUKE/NUKE_METALFLOOR_01
  84. material "glass/offwndwb" not found.
  85. Material not found!: GLASS/OFFWNDWB
  86. material "fish/gtaivtex/mh_whitearch_build06resize" not found.
  87. Material not found!: FISH/GTAIVTEX/MH_WHITEARCH_BUILD06RESIZE
  88. material "metal/irongate01" not found.
  89. Material not found!: METAL/IRONGATE01
  90. material "nature/blendleavestrainyarddirt" not found.
  91. Material not found!: NATURE/BLENDLEAVESTRAINYARDDIRT
  92. material "carpet/carpet02" not found.
  93. Material not found!: CARPET/CARPET02
  94. material "wood/milwall017" not found.
  95. Material not found!: WOOD/MILWALL017
  96. material "concrete/concrete_floor_06" not found.
  97. Material not found!: CONCRETE/CONCRETE_FLOOR_06
  98. material "wood/milflr002" not found.
  99. Material not found!: WOOD/MILFLR002
  100. material "metal/metal_ext_07" not found.
  101. Material not found!: METAL/METAL_EXT_07
  102. material "metal/milroof002" not found.
  103. Material not found!: METAL/MILROOF002
  104. material "lostcoast/monastery/monastery_carpet001a" not found.
  105. Material not found!: LOSTCOAST/MONASTERY/MONASTERY_CARPET001A
  106. Can't find surfaceprop sheetrock for material PLASTER/PLASTER_CEILING_04, using default
  107. material "props/carpetfloor001a_ssbump" not found.
  108. Material not found!: PROPS/CARPETFLOOR001A_SSBUMP
  109. material "tile/prodflra" not found.
  110. Material not found!: TILE/PRODFLRA
  111. material "concrete/concretewall001" not found.
  112. Material not found!: CONCRETE/CONCRETEWALL001
  113. material "buildings/roof08" not found.
  114. Material not found!: BUILDINGS/ROOF08
  115. material "metal/metaldoor017a" not found.
  116. Material not found!: METAL/METALDOOR017A
  117. material "wood/milwall016" not found.
  118. Material not found!: WOOD/MILWALL016
  119. material "metal/milroof005" not found.
  120. Material not found!: METAL/MILROOF005
  121. material "brick/wall06" not found.
  122. Material not found!: BRICK/WALL06
  123. material "wood/inffence01" not found.
  124. Material not found!: WOOD/INFFENCE01
  125. material "wood/milwall011" not found.
  126. Material not found!: WOOD/MILWALL011
  127. Can't find surfaceprop sheetrock for material PLASTER/WALL_WHITE01, using default
  128. Can't find surfaceprop sheetrock for material PLASTER/WALL_GREY01, using default
  129. Can't find surfaceprop sheetrock for material PLASTER/WALL_WHITE02, using default
  130. Can't find surfaceprop sheetrock for material WALLPAPER/FLOWERS02, using default
  131. Can't find surfaceprop sheetrock for material WALLPAPER/YELLOW03_A, using default
  132. material "wood/milwall012" not found.
  133. Material not found!: WOOD/MILWALL012
  134. material "concrete/sidewalk_ssbump" not found.
  135. Material not found!: CONCRETE/SIDEWALK_SSBUMP
  136. material "metal/forest_metal01g" not found.
  137. Material not found!: METAL/FOREST_METAL01G
  138. material "metal/metalroof005a_nobump" not found.
  139. Material not found!: METAL/METALROOF005A_NOBUMP
  140. material "metal/forest_metal01c" not found.
  141. Material not found!: METAL/FOREST_METAL01C
  142. material "metal/metal_ext_05" not found.
  143. Material not found!: METAL/METAL_EXT_05
  144. material "metal/forest_metal_06b" not found.
  145. Material not found!: METAL/FOREST_METAL_06B
  146. material "metal/forest_metal01f" not found.
  147. Material not found!: METAL/FOREST_METAL01F
  148. material "metal/metal_ext_12_under" not found.
  149. Material not found!: METAL/METAL_EXT_12_UNDER
  150. material "metal/forest_metal01h" not found.
  151. Material not found!: METAL/FOREST_METAL01H
  152. material "concrete/concreteceiling_bunker01a" not found.
  153. Material not found!: CONCRETE/CONCRETECEILING_BUNKER01A
  154. material "nature/blenddirtparkinglot01" not found.
  155. Material not found!: NATURE/BLENDDIRTPARKINGLOT01
  156. Can't find surfaceprop sheetrock for material WALLPAPER/BLUE05C, using default
  157. Can't find surfaceprop sheetrock for material PLASTER/OFFWLLB, using default
  158. Can't find surfaceprop sheetrock for material WALLPAPER/BLUE01, using default
  159. Can't find surfaceprop sheetrock for material WALLPAPER/BLUE05, using default
  160. Can't find surfaceprop sheetrock for material WALLPAPER/BLUE06, using default
  161. Can't find surfaceprop sheetrock for material WALLPAPER/YELLOW02, using default
  162. material "metal/milroof006" not found.
  163. Material not found!: METAL/MILROOF006
  164. material "metal/metal_corrugated03a" not found.
  165. Material not found!: METAL/METAL_CORRUGATED03A
  166. material "cs_havana/woodm" not found.
  167. Material not found!: CS_HAVANA/WOODM
  168. material "wood/woodwall047b" not found.
  169. Material not found!: WOOD/WOODWALL047B
  170. material "concrete/prodwlla" not found.
  171. Material not found!: CONCRETE/PRODWLLA
  172. Can't find surfaceprop sheetrock for material PLASTER/SHEETROCK01, using default
  173. material "buildings/asph_shingles02" not found.
  174. Material not found!: BUILDINGS/ASPH_SHINGLES02
  175. material "de_train/train_cement_step_01" not found.
  176. Material not found!: DE_TRAIN/TRAIN_CEMENT_STEP_01
  177. material "concrete/train_tunnel01c" not found.
  178. Material not found!: CONCRETE/TRAIN_TUNNEL01C
  179. material "metal/drtrime" not found.
  180. Material not found!: METAL/DRTRIME
  181. material "de_train/train_cement_step_02" not found.
  182. Material not found!: DE_TRAIN/TRAIN_CEMENT_STEP_02
  183. material "concrete/concrete_ext_10" not found.
  184. Material not found!: CONCRETE/CONCRETE_EXT_10
  185. Can't find surfaceprop upholstery for material PLASTIC/PLASTIC_CEDA_00, using default
  186. material "metal/xray_board" not found.
  187. Material not found!: METAL/XRAY_BOARD
  188. material "concrete/concretewall_bunker05a" not found.
  189. Material not found!: CONCRETE/CONCRETEWALL_BUNKER05A
  190. material "metal/drtrimd" not found.
  191. Material not found!: METAL/DRTRIMD
  192. Can't find surfaceprop sheetrock for material WALLPAPER/YELLOW03, using default
  193. material "glass/offlightcover_off" not found.
  194. Material not found!: GLASS/OFFLIGHTCOVER_OFF
  195. material "wood/infwoodfloor008a" not found.
  196. Material not found!: WOOD/INFWOODFLOOR008A
  197. material "concrete/roadparkinglot_stripes" not found.
  198. Material not found!: CONCRETE/ROADPARKINGLOT_STRIPES
  199. material "decals/decalstreet005a" not found.
  200. Material not found!: DECALS/DECALSTREET005A
  201. material "decals/handyparking_n" not found.
  202. Material not found!: DECALS/HANDYPARKING_N
  203. material "decals/parkings" not found.
  204. Material not found!: DECALS/PARKINGS
  205. material "glass/blinds_vertical" not found.
  206. Material not found!: GLASS/BLINDS_VERTICAL
  207. material "glass/blinds_vertical02" not found.
  208. Material not found!: GLASS/BLINDS_VERTICAL02
  209. material "concrete/train_tunnel01b" not found.
  210. Material not found!: CONCRETE/TRAIN_TUNNEL01B
  211. material "concrete/train_tunnel01a" not found.
  212. Material not found!: CONCRETE/TRAIN_TUNNEL01A
  213. material "concrete/prodbasea" not found.
  214. Material not found!: CONCRETE/PRODBASEA
  215. material "metal/metal_corrugated03b" not found.
  216. Material not found!: METAL/METAL_CORRUGATED03B
  217. material "decals/railroadties" not found.
  218. Material not found!: DECALS/RAILROADTIES
  219. material "de_chateau/woodm" not found.
  220. Material not found!: DE_CHATEAU/WOODM
  221. material "metal/ibeama" not found.
  222. Material not found!: METAL/IBEAMA
  223. material "metal/prodibeama" not found.
  224. Material not found!: METAL/PRODIBEAMA
  225. material "wood/milroof006" not found.
  226. Material not found!: WOOD/MILROOF006
  227. material "buildings/base15" not found.
  228. Material not found!: BUILDINGS/BASE15
  229. material "buildings/astro_turf001" not found.
  230. Material not found!: BUILDINGS/ASTRO_TURF001
  231. material "metal/metal_ext_12" not found.
  232. Material not found!: METAL/METAL_EXT_12
  233. material "concrete/prodstepfrnt" not found.
  234. Material not found!: CONCRETE/PRODSTEPFRNT
  235. material "concrete/prodsteptp" not found.
  236. Material not found!: CONCRETE/PRODSTEPTP
  237. material "concrete/concretewall043a_tall" not found.
  238. Material not found!: CONCRETE/CONCRETEWALL043A_TALL
  239. material "concrete/blend_rubble_01" not found.
  240. Material not found!: CONCRETE/BLEND_RUBBLE_01
  241. material "nature/blendrubbledirt001a" not found.
  242. Material not found!: NATURE/BLENDRUBBLEDIRT001A
  243. material "metal/forest_metal_06a" not found.
  244. Material not found!: METAL/FOREST_METAL_06A
  245. material "metal/metal_ext_03" not found.
  246. Material not found!: METAL/METAL_EXT_03
  247. material "wood/ep2_sign_supplies" not found.
  248. Material not found!: WOOD/EP2_SIGN_SUPPLIES
  249. material "metal/milwall002" not found.
  250. Material not found!: METAL/MILWALL002
  251. material "metal/forest_metal01a" not found.
  252. Material not found!: METAL/FOREST_METAL01A
  253. Can't find surfaceprop upholstery for material PLASTIC/PLASTIC_CEDA_FLOOR, using default
  254. material "metal/metal_ext_04" not found.
  255. Material not found!: METAL/METAL_EXT_04
  256. material "metal/metalwall054a" not found.
  257. Material not found!: METAL/METALWALL054A
  258. material "nature/blend_dirt_concrete_06" not found.
  259. Material not found!: NATURE/BLEND_DIRT_CONCRETE_06
  260. material "concrete/ceilingbeams01" not found.
  261. Material not found!: CONCRETE/CEILINGBEAMS01
  262. material "metal/fence_barbed" not found.
  263. Material not found!: METAL/FENCE_BARBED
  264. material "signs/road_closed" not found.
  265. Material not found!: SIGNS/ROAD_CLOSED
  266. material "fish/ground/blendsnow_asphault" not found.
  267. Material not found!: FISH/GROUND/BLENDSNOW_ASPHAULT
  268. "materials/ground/snow01.vtf": cached version doesn't exist
  269. material "ground/blendicesnow01" not found.
  270. Material not found!: GROUND/BLENDICESNOW01
  271. "materials/concrete/concrete_floor_03.vtf": cached version doesn't exist
  272. Patching WVT material: maps/rp_isolation_d/talvi/snow_blend_02e_wvt_patch
  273. Patching WVT material: maps/rp_isolation_d/rubble/blend_donner_rubble1_dirtfloor013a_wvt_patch
  274. Patching WVT material: maps/rp_isolation_d/talvi/snow_blend_01b_wvt_patch
  275. Patching WVT material: maps/rp_isolation_d/nature2/blendsnowrocky_wvt_patch
  276. Patching WVT material: maps/rp_isolation_d/nature/blend_dirt_concrete_02_wvt_patch
  277. fixing up env_cubemap materials on brush sides...
  278. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  279. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  280. Processing areas...Wrote g:\rp_isolation_d.lin
  281. Areaportal leak ! File: g:\rp_isolation_d.lin
  282. Brush 42742: areaportal brush doesn't touch two areas
  283.  
  284. Brush 42714: areaportal brush doesn't touch two areas
  285.  
  286. Brush 42714: areaportal brush doesn't touch two areas
  287.  
  288. Brush 42700: areaportal brush doesn't touch two areas
  289.  
  290. Brush 42770: areaportal brush doesn't touch two areas
  291.  
  292. Brush 42700: areaportal brush doesn't touch two areas
  293.  
  294. Brush 42770: areaportal brush doesn't touch two areas
  295. done (0)
  296. Building Faces...done (0)
  297. Chop Details...done (0)
  298. Find Visible Detail Sides...done (0)
  299. Merging details...done (0)
  300. FixTjuncs...
  301. PruneNodes...
  302. WriteBSP...
  303. done (2)
  304. writing g:\rp_isolation_d.prt...Building visibility clusters...
  305. done (0)
  306. Creating default LDR cubemaps for env_cubemap using skybox materials:
  307. skybox/sky_citynight01_hdr*.vmt
  308. ! Run buildcubemaps in the engine to get the correct cube maps.
  309. Creating default HDR cubemaps for env_cubemap using skybox materials:
  310. skybox/sky_citynight01_hdr*.vmt
  311. ! Run buildcubemaps in the engine to get the correct cube maps.
  312. Finding displacement neighbors...
  313. Found a displacement edge abutting multiple other edges.
  314. Finding lightmap sample positions...
  315. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  316. material "decals/window_stone01" not found.
  317. material "decals/door_wood40" not found.
  318. material "decals/rug_green01" not found.
  319. material "decals/pictures05" not found.
  320. material "decals/sign03" not found.
  321. material "decals/door_wood38" not found.
  322. material "decals/snow01" not found.
  323. material "decals/metal_vent01" not found.
  324. material "decals/stain01" not found.
  325. material "graffiti/graffiti_myster_256" not found.
  326. material "decals/debris_exterior_01" not found.
  327. material "decals/graffiti_lootersshot" not found.
  328. material "graffiti/graffiti_saferoom_c5_m3house03" not found.
  329. material "graffiti/graffiti_saferoom_c5_m3-4_01" not found.
  330. material "decals/graffiti_danger" not found.
  331. material "graffiti/graffiti_saferoom_smalltown03_03" not found.
  332. material "graffiti/graffiti_saferoom_smalltown03_01" not found.
  333. material "carpet/businessfloormat" not found.
  334. Building Physics collision data...
  335. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  336. done (0) (12502895 bytes)
  337. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  338. Compacting texture/material tables...
  339. Reduced 9210 texinfos to 7429
  340. Reduced 431 texdatas to 384 (11153 bytes to 9901)
  341. Writing g:\rp_isolation_d.bsp
  342. 14 seconds elapsed
  343.  
  344. ** Executing...
  345. ** Command: "H:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
  346. ** Parameters: -fast -game "H:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "g:\rp_isolation_d"
  347.  
  348. Valve Software - vvis.exe (Nov 20 2019)
  349. fastvis = true
  350. 16 threads
  351. reading g:\rp_isolation_d.bsp
  352. reading g:\rp_isolation_d.prt
  353. 11265 portalclusters
  354. 37605 numportals
  355. The map overflows the max portal count (37605 of max 32768)!
  356.  
  357.  
  358. ** Executing...
  359. ** Command: "H:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
  360. ** Parameters: -bounce 2 -noextra -game "H:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "g:\rp_isolation_d"
  361.  
  362. Valve Software - vrad.exe SSE (Nov 20 2019)
  363.  
  364. Valve Radiosity Simulator
  365. 16 threads
  366. [Reading texlights from 'lights.rad']
  367. [45 texlights parsed from 'lights.rad']
  368.  
  369. Loading g:\rp_isolation_d.bsp
  370. PREP OK
  371. Patch Sample Radius Clamped!
  372. Patch Sample Radius Clamped!
  373. Patch Sample Radius Clamped!
  374. Patch Sample Radius Clamped!
  375. Patch Sample Radius Clamped!
  376. Patch Sample Radius Clamped!
  377. Patch Sample Radius Clamped!
  378. Patch Sample Radius Clamped!
  379. Patch Sample Radius Clamped!
  380. Patch Sample Radius Clamped!
  381. Patch Sample Radius Clamped!
  382. Patch Sample Radius Clamped!
  383. Patch Sample Radius Clamped!
  384. Patch Sample Radius Clamped!
  385. Patch Sample Radius Clamped!
  386. Patch Sample Radius Clamped!
  387. Patch Sample Radius Clamped!
  388. Patch Sample Radius Clamped!
  389. Patch Sample Radius Clamped!
  390. Patch Sample Radius Clamped!
  391. Patch Sample Radius Clamped!
  392. Patch Sample Radius Clamped!
  393. Patch Sample Radius Clamped!
  394. Patch Sample Radius Clamped!
  395. Patch Sample Radius Clamped!
  396. Patch Sample Radius Clamped!
  397. Patch Sample Radius Clamped!
  398. Patch Sample Radius Clamped!
  399. Patch Sample Radius Clamped!
  400. Patch Sample Radius Clamped!
  401. Patch Sample Radius Clamped!
  402. Patch Sample Radius Clamped!
  403. Patch Sample Radius Clamped!
  404. Patch Sample Radius Clamped!
  405. Patch Sample Radius Clamped!
  406. Patch Sample Radius Clamped!
  407. Patch Sample Radius Clamped!
  408. Patch Sample Radius Clamped!
  409. Patch Sample Radius Clamped!
  410. Patch Sample Radius Clamped!
  411. Patch Sample Radius Clamped!
  412. Patch Sample Radius Clamped!
  413. Patch Sample Radius Clamped!
  414. Patch Sample Radius Clamped!
  415. Patch Sample Radius Clamped!
  416. Patch Sample Radius Clamped!
  417. Patch Sample Radius Clamped!
  418. Patch Sample Radius Clamped!
  419. Patch Sample Radius Clamped!
  420. Patch Sample Radius Clamped!
  421. Patch Sample Radius Clamped!
  422. Patch Sample Radius Clamped!
  423. Patch Sample Radius Clamped!
  424. Patch Sample Radius Clamped!
  425. Patch Sample Radius Clamped!
  426. Patch Sample Radius Clamped!
  427. Patch Sample Radius Clamped!
  428. Patch Sample Radius Clamped!
  429. Patch Sample Radius Clamped!
  430. Patch Sample Radius Clamped!
  431. Patch Sample Radius Clamped!
  432. Patch Sample Radius Clamped!
  433. Patch Sample Radius Clamped!
  434. Patch Sample Radius Clamped!
  435. Patch Sample Radius Clamped!
  436. Patch Sample Radius Clamped!
  437. Patch Sample Radius Clamped!
  438. Patch Sample Radius Clamped!
  439. Patch Sample Radius Clamped!
  440. Patch Sample Radius Clamped!
  441. Patch Sample Radius Clamped!
  442. Patch Sample Radius Clamped!
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  606. No vis information, direct lighting only.
  607. Setting up ray-trace acceleration structure... Done (3.34 seconds)
  608. 27280 faces
  609. 2 degenerate faces
  610. 18019638 square feet [2594827776.00 square inches]
  611. 540 Displacements
  612. 5792303 Square Feet [834091648.00 Square Inches]
  613. sun extent from map=0.087156
  614. can't solve quadratic for light 64.000000 64.000000
  615. 275 direct lights
  616. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
  617. Build Patch/Sample Hash Table(s).....Done<0.0507 sec>
  618. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
  619. FinalLightFace Done
  620. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  621. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (94)
  622. Writing leaf ambient...done
  623. Ready to Finish
  624.  
  625. Object names Objects/Maxobjs Memory / Maxmem Fullness
  626. ------------ --------------- --------------- --------
  627. models 1/1024 48/49152 ( 0.1%)
  628. brushes 5483/16384 65796/196608 (33.5%)
  629. brushsides 38441/65536 307528/524288 (58.7%)
  630. planes 20568/65536 411360/1310720 (31.4%)
  631. vertexes 46266/65536 555192/786432 (70.6%)
  632. nodes 21067/65536 674144/2097152 (32.1%)
  633. texinfos 7429/12288 534888/884736 (60.5%)
  634. texdata 384/2048 12288/65536 (18.8%)
  635. dispinfos 540/0 95040/0 ( 0.0%)
  636. disp_verts 55900/0 1118000/0 ( 0.0%)
  637. disp_tris 93504/0 187008/0 ( 0.0%)
  638. disp_lmsamples 1426467/0 1426467/0 ( 0.0%)
  639. faces 27280/65536 1527680/3670016 (41.6%)
  640. hdr faces 0/65536 0/3670016 ( 0.0%)
  641. origfaces 14195/65536 794920/3670016 (21.7%)
  642. leaves 21069/65536 674208/2097152 (32.1%)
  643. leaffaces 31115/65536 62230/131072 (47.5%)
  644. leafbrushes 16074/65536 32148/131072 (24.5%)
  645. areas 4/1024 32/8192 ( 0.4%)
  646. surfedges 185113/512000 740452/2048000 (36.2%)
  647. edges 109996/256000 439984/1024000 (43.0%)
  648. LDR worldlights 275/8192 24200/720896 ( 3.4%)
  649. HDR worldlights 0/8192 0/720896 ( 0.0%)
  650. leafwaterdata 1/32768 12/393216 ( 0.0%)
  651. waterstrips 2244/32768 22440/327680 ( 6.8%)
  652. waterverts 0/65536 0/786432 ( 0.0%)
  653. waterindices 37158/65536 74316/131072 (56.7%)
  654. cubemapsamples 1/1024 16/16384 ( 0.1%)
  655. overlays 46/512 16192/180224 ( 9.0%)
  656. LDR lightdata [variable] 6229432/0 ( 0.0%)
  657. HDR lightdata [variable] 0/0 ( 0.0%)
  658. visdata [variable] 0/16777216 ( 0.0%)
  659. entdata [variable] 220728/393216 (56.1%)
  660. LDR ambient table 21069/65536 84276/262144 (32.1%)
  661. HDR ambient table 21069/65536 84276/262144 (32.1%)
  662. LDR leaf ambient 73194/65536 2049432/1835008 (111.7%) VERY FULL!
  663. HDR leaf ambient 21069/65536 589932/1835008 (32.1%)
  664. occluders 0/0 0/0 ( 0.0%)
  665. occluder polygons 0/0 0/0 ( 0.0%)
  666. occluder vert ind 0/0 0/0 ( 0.0%)
  667. detail props [variable] 1/12 ( 8.3%)
  668. static props [variable] 1/12 ( 8.3%)
  669. pakfile [variable] 227607/0 ( 0.0%)
  670. physics [variable] 12502895/4194304 (298.1%) VERY FULL!
  671. physics terrain [variable] 0/1048576 ( 0.0%)
  672.  
  673. Level flags = 0
  674.  
  675. Total triangle count: 73859
  676. Writing g:\rp_isolation_d.bsp
  677. 1 minute, 51 seconds elapsed
  678.  
  679. ** Executing...
  680. ** Command: Copy File
  681. ** Parameters: "g:\rp_isolation_d.bsp" "H:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_isolation_d.bsp"
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