Advertisement
Guest User

BASE N3

a guest
Jan 3rd, 2012
381
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 32.81 KB | None | 0 0
  1. #define Unlimited 0x16FD05
  2. #define Defuse 0x4747C2
  3. #define Pasang 0x47ECB4
  4. #define Magnet 0x461A0C
  5. #define AntiVote 0x52FA34
  6. #define GradeHack 0x46D188
  7. #define SuicideDamage 0x46D008
  8. #define DeathFly 0x478F2C
  9. #define FacingDirection 0x46254C
  10. #define ByPassHS 0x99
  11. #define AutoMouse 0x1120
  12. #define Recoil 0x462540
  13. #define Akurasi 0x462548
  14. #define RankBase 0x2ED33
  15. #define WeaponBase 0x3E994
  16. #define CreateClan 0x3D91FC
  17. #define MasterMedal 0x36DE26
  18. #define Medal 0x36DE01
  19. #define Einsgn 0x36DDDC
  20. #define Ribbon 0x36DDB7
  21. #define SGRoom 0x207A42
  22. #define FireSpeed5 0x36079
  23. #define Wallshot 0x3A29D0
  24. #define SpeedHack 0x470786
  25. #define DamageSG 0x462544
  26.  
  27.  
  28. /*
  29. ========================================
  30. Name: Knightsoap (Shin ) [ Hack For Newbie ]
  31. Author: Knightsoap (Shin)
  32. Edited :Newbie Hack
  33. ... Date: 23/11/11 22:14
  34. */
  35.  
  36. #define WIN32_LEAN_AND_MEAN
  37. #include <windows.h>
  38. #include <stdio.h>
  39. #include <stdlib.h>
  40. //#include "eXPressorSdk.cpp"// Anti Reshack
  41.  
  42. //=============Deklarasi Offset=================================================================================================================================
  43. #define ByPassHS 0x99
  44. #define BomB 0x478CA4
  45. #define BomArea 0x478CCC
  46. #define MyVote 0x52D6EC
  47. #define Gravity 0x461EE5
  48. #define Wallshot 0x3A0FF0
  49. #define UnAxe 0x16F0A5
  50. #define AmmoGlobal 0x16F0A5
  51. #define My_HWID (1166600707)
  52. #define JumpHigh 0x462ED8
  53. #define SetSuicide 0x46AD78
  54. #define Pasang 0x478AA8
  55. #define Defuse 0x472530
  56. #define AutoMouse 0x1120
  57. #define Disconnect1 0xACBF7
  58. #define Disconnect2 0xACC2F
  59. #define SG 0x46025C
  60. #define BYPASS 0x99
  61. #define ExitGame 0x468C58
  62. #define Recoil 0x4602B0
  63. #define Akurasi 0x4602B8
  64. #define BaseWeapon 0x5EFC54
  65. #define Weapon1 0x174
  66. #define Replace 0x0F40
  67. #define Replace2 0x350
  68. #pragma comment(lib, "wininet.lib")// NET
  69. #define getipurl "www.nyit-nyit.net"// LINK MENGGAMBIL IP ANDA
  70. #define myip "110.137.186.98" // IP ANDA 110.137.186.98
  71. char output[1];//BANYAK KOMPUTER
  72.  
  73. //=================================Deklarasi snHDD (HWIDCheck)=========================================================================================
  74. UCHAR szFileSys[255],szVolNameBuff[255];
  75. DWORD dwMFL,dwSysFlags;
  76. DWORD dwSerial;
  77. LPCTSTR szHD = "C:\\";
  78. VOID CheckValidHardwareID()
  79. {
  80. GetVolumeInformation("C:\\",(LPTSTR)szVolNameBuff,255,&dwSerial, &dwMFL,&dwSysFlags,(LPTSTR)szFileSys,255);
  81. if (dwSerial == My_HWID) // Lakukan perbandingan dengan hwid yang baru diambil dengan My_HWID
  82. {
  83. MessageBox(0,"Anda Menjalankan Computer yg Benar","SUCCESED",MB_OK | MB_ICONINFORMATION);// Serial valid
  84. }
  85. else // Jika serial tersebut tidak cocok
  86. {
  87. MessageBox(0,"Ini Bukan Komputer Anda","FAILED",MB_OK | MB_ICONERROR);// Invalid Serial
  88. Beep(100,800);
  89. ExitProcess(1); // Force Exit
  90. }
  91. }
  92.  
  93. HANDLE hGame;
  94. //=================================Deklarasi BYTE AmmoGobalReload======================================================================================
  95. BYTE AmmoON3[33] = {0xC7, 0x02, 0x50, 0x00, 0x00, 0x00, 0x52, 0xE8, 0xCF, 0x83, 0xEB, 0xFF, 0x83, 0xC4, 0x08, 0x8B, 0x45, 0xFC, 0x8B, 0x4D, 0x08, 0x89, 0x88, 0x68, 0x09, 0x00, 0x00, 0x8B, 0xE5, 0x5D, 0xC2, 0x04, 0x00};
  96. BYTE AmmoOFF3[33] ={0x52, 0xE8, 0xD5, 0x83, 0xEB, 0xFF, 0x83, 0xC4, 0x08, 0x8B, 0x45, 0xFC, 0x8B, 0x4D, 0x08, 0x89, 0x88, 0x64, 0x09, 0x00, 0x00, 0x8B, 0xE5, 0x5D, 0xC2, 0x04, 0x00, 0x55, 0x8B, 0xEC, 0x51, 0x89, 0x4D};
  97. BYTE StringDelete[4] ={0x00, 0x00, 0x00, 0x00};
  98. BYTE AimBotOn[8] ={0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
  99. BYTE VotekickON[40] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
  100. //===================================Deklarasi Handle I3Exec Dan Deklarasi Address DWORD================================================================
  101. LPTSTR PBlankExec = "PointBlank.i3Exec"; // HANDLE PointBlank Module
  102. LPTSTR D3D9 = "d3d9.dll"; // HANDLE D3D9 Module
  103. DWORD Direct3DModule, adrNoRecoil, AdrLockVerticalMove, adrNoQueryOnExit, adrNoDelayVoteKickOff, adrBlaBlaBla, adrFreezeOff, adrFreeze, adrAXE, Darkness, imortall, adrTEXKWWK, adrWEW, adrGranat, CheatCalled, JumpHackOn, JumpHackOff, adrGhost2, adrGhost, adrNoDC1, adrNoDC2, adrWSOn, adrWSOff, OldProtection, adrHelm, adrHead, adrAutoHs, adrGravity, adrGravity1, adrNo_Respawn, adrNo_Respawn_Map_4vs4, adrPasang, adrDefuse, adrInvicible, adrInvicible4vs4, adrInvicible4vs4b, adrDeathFly, adrBool, NextProtection, adrWall, adrMNZ1, adrMNZ2, adrAmmo, dwGanteng, adrG1, adrG2, adrBy1, adrBy2, adrBy3, adrBy4, adrCheatCalled, adrByHS, adrRoom, adrVote, ofsMNZ1, adrNODC, adrColekKill, adrHeadCrott, adrBUG, adrLompatsempak, adrJatuh, adrTengah, adrPasbomsmbarangan, adrAmmoOn, dwBase, adrGHOST1, adrGHOST2, adrNINJA1, adrNINJA2, adrRESPAWN1, adrRESPAWN2, adrDEFUSE, adrSETUP, adrINVICIBLE1, adrINVICIBLE2, adrINVICIBLE3, adrMAGNET, adrMAGNET2;
  104. //==============================================Deklarasi Memory UnprotectandModify=============================================================================================================================================================//
  105. WritePointer(unsigned long ADRexec, int OFSexec, int PTRexec)
  106. {
  107. if (!IsBadWritePtr((void*)ADRexec, sizeof(unsigned long)))
  108. {
  109. if (!IsBadWritePtr((void*)(*(unsigned long*)ADRexec + OFSexec), sizeof(unsigned long)))
  110. {
  111. *(int*)(*(unsigned long*)ADRexec + OFSexec) = PTRexec;
  112. }
  113. }
  114. }
  115. void ModifyASM(void *adr, void *ptr, int size) // modul untuk melakukan penulisan ke address asm
  116. {
  117. DWORD CheckProtection;
  118. VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &ofsMNZ1);
  119. RtlMoveMemory(adr,ptr,size);
  120. VirtualProtect(adr,size,CheckProtection, &dwBase);
  121. }
  122. int SS = 0;
  123. int BB = 0;
  124.  
  125. int __fastcall AntiHS(void)
  126. {
  127. return 0;
  128. }
  129. DWORD WINAPI StartThreadCallingFunction(LPVOID param) // ThreadDeclaration, Set It In Below Notice
  130. {
  131. Beep(300,300);
  132. Beep(400,300);
  133. Beep(550,300);
  134. Beep(505,300);// Beep kyk punyanya Echolondo aowkaowkaowkaokw;
  135. Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
  136. if (Direct3DModule > 0) {
  137. dwBase = (DWORD)GetModuleHandleA(PBlankExec);
  138. adrVote = dwBase + (DWORD)MyVote;
  139. AntiHS();
  140. ModifyASM((void *)(adrVote),(void*)(PBYTE)VotekickON ,10);
  141. AntiHS();
  142. }
  143. while(1){
  144. if (GetAsyncKeyState (VK_NUMPAD2)&1) {
  145. DWORD TheBasePointBlankExec = (DWORD)GetModuleHandleA("PointBlank.i3exec");
  146. if (TheBasePointBlankExec > 0) {
  147. WritePointer(TheBasePointBlankExec + (DWORD)BaseWeapon + Weapon1, Replace + Replace2, 0xA0);
  148.  
  149. Beep(500,300);
  150. }
  151. }
  152. //========================MENGHINDARI AHNHS_ENGINE_DETECT_GAMEHACK=============================================================================
  153. AntiHS();//1 kali aja kan di ulang-ulang :p
  154. //==========================================Damage 75% All Weapon========================================================================
  155. if (GetKeyState(VK_CAPITAL)&1)//weqqqsss
  156. {
  157. if (GetAsyncKeyState(VK_SHIFT)&1)
  158. {
  159. DWORD dwBase =(DWORD)GetModuleHandleA("PointBlank.i3exec");
  160. Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
  161. if (Direct3DModule > 0) {
  162. adrGravity = dwBase + (DWORD)SG;
  163. ModifyASM((void *)(adrGravity),(void*)(PBYTE)"\x6C\x00\x5A",3);
  164. Beep(400,100);
  165. }
  166. }
  167. }
  168. if (GetKeyState(VK_CAPITAL)&1)//weqqqsss
  169. {
  170. if (GetAsyncKeyState(VK_CONTROL)&1)
  171. {
  172. DWORD dwBase =(DWORD)GetModuleHandleA("PointBlank.i3exec");
  173. Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
  174. if (Direct3DModule > 0) {
  175. adrGravity = dwBase + (DWORD)SG;
  176. ModifyASM((void *)(adrGravity),(void*)(PBYTE)"\x6C\xC1\x76",3);
  177. Beep(400,100);
  178. }
  179. }
  180. }
  181. //==========================================Ammo Global Reload===============================================
  182.  
  183.  
  184.  
  185. if (GetKeyState(VK_CAPITAL)&1) {
  186. {
  187. DWORD adrAmmo = 0;
  188.  
  189. DWORD CheatCalled = 8/5;
  190. DWORD I3Exec = (DWORD)GetModuleHandleA(PBlankExec);
  191. Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
  192. if (Direct3DModule > 0) {
  193. adrAmmo = I3Exec + (DWORD) AmmoGlobal;
  194. ModifyASM((void *)(adrAmmo),(void*)(PBYTE)AmmoON3, 33);
  195. {
  196. Sleep(100);//Slep ini jgn diedit awas klo Diedit Bakal DC
  197. }
  198. ModifyASM((void *)(adrAmmo),(void*)(PBYTE)AmmoOFF3, 33);
  199. Beep(800,100);
  200. }
  201. else
  202. {
  203. MessageBox(0, "Error Module D3D9.DLL Not Found On This Process", "TERMINATION", MB_OK + MB_ICONSTOP );
  204. ExitProcess(1);
  205. }
  206. }
  207. }
  208. //====================================================Anti VoteKick========================================================================
  209. if (GetAsyncKeyState(VK_F1)&1)
  210. {
  211. DWORD GetBases=(DWORD)GetModuleHandleA(PBlankExec);
  212. dwBase = (DWORD)GetModuleHandleA(PBlankExec);
  213. Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
  214. if (Direct3DModule > 0) {
  215. adrNoQueryOnExit = dwBase + (DWORD)MyVote;
  216. AntiHS();
  217. ModifyASM((void *)(adrNoQueryOnExit),(void*)(PBYTE)StringDelete ,40);
  218. Beep(500,300);
  219. }
  220. }
  221. //====================================================Kluar Room========================================================================
  222. if (GetAsyncKeyState(VK_F12)&1)
  223. {
  224. DWORD GetBases=(DWORD)GetModuleHandleA(PBlankExec);
  225. dwBase = (DWORD)GetModuleHandleA(PBlankExec);
  226. Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
  227. if (Direct3DModule > 0) {
  228. adrNoQueryOnExit = dwBase + (DWORD)ExitGame;
  229. AntiHS();
  230. ModifyASM((void *)(adrNoQueryOnExit),(void*)(PBYTE)StringDelete ,4);
  231. Sleep(2000);
  232. ModifyASM((void *)(adrNoQueryOnExit),(void*)(PBYTE)"\x00\x00\x70\x42",4);
  233. Beep(500,300);
  234. }
  235. }
  236. //====================================================AimBot Datar========================================================================
  237. if (GetAsyncKeyState(VK_HOME)&1)
  238. {
  239. DWORD GetBases=(DWORD)GetModuleHandleA(PBlankExec);
  240. dwBase = (DWORD)GetModuleHandleA(PBlankExec);
  241. Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
  242. if (Direct3DModule > 0) {
  243. adrNoRecoil = dwBase + (DWORD)Recoil;
  244. AdrLockVerticalMove = dwBase + (DWORD)Akurasi;
  245. AntiHS();
  246. ModifyASM((void *)(adrNoRecoil),(void*)(PBYTE)AimBotOn ,8);
  247. ModifyASM((void *)(AdrLockVerticalMove),(void*)(PBYTE)AimBotOn ,8);
  248. AntiHS();
  249. Beep(500,300);
  250. }
  251. }
  252. if (GetAsyncKeyState(VK_END)&1)
  253. {
  254. DWORD GetBases=(DWORD)GetModuleHandleA(PBlankExec);
  255. dwBase = (DWORD)GetModuleHandleA(PBlankExec);
  256. Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
  257. if (Direct3DModule > 0) {
  258. adrNoRecoil = dwBase + (DWORD)Recoil;
  259. AdrLockVerticalMove = dwBase + (DWORD)Akurasi;
  260. AntiHS();
  261. ModifyASM((void *)(adrNoRecoil),(void*)(PBYTE)"\x00\x00\x00\x20\x6C\xC1\x76\x3F",8);
  262. ModifyASM((void *)(AdrLockVerticalMove),(void*)(PBYTE)"\x00\x00\x00\x00\x00\x80\x86\x3F",8);
  263. AntiHS();
  264. Beep(500,300);
  265. }
  266. }
  267. //=====================================MIddlePasbom==========================================================================================
  268. if (GetAsyncKeyState(VK_NUMPAD1)&1)//Sempak untuk Tero
  269. {
  270. DWORD GetBases=(DWORD)GetModuleHandleA(PBlankExec);
  271. DWORD sempak =(DWORD)GetModuleHandleA(PBlankExec);
  272. Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
  273. if (Direct3DModule > 0) {
  274. adrTengah = sempak + (DWORD)BomB;
  275. adrPasbomsmbarangan = sempak + (DWORD)BomArea;
  276. AntiHS();
  277. ModifyASM((void *)(adrTengah),(void*)(PBYTE)StringDelete ,4);
  278. AntiHS();
  279. ModifyASM((void *)(adrPasbomsmbarangan),(void*)(PBYTE)StringDelete ,4);
  280. AntiHS();
  281. Beep(600,600);
  282. Sleep(30000);
  283. ModifyASM((void *)(adrTengah),(void*)(PBYTE)"\x42\x6F\x6D\x62",4);
  284. AntiHS();
  285. ModifyASM((void *)(adrPasbomsmbarangan),(void*)(PBYTE)"\x42\x6F\x6D\x62",4);
  286. AntiHS();
  287. }
  288. }
  289. //=======================================================Mini X Unlimited===========================================================================================
  290. /*if (GetKeyState(VK_CAPITAL)&1)//weqqqsss
  291. {
  292. if (GetAsyncKeyState(0x02)&0x8000)//Sempak untuk Tero
  293. {
  294. DWORD FahmyHacker = (DWORD)GetModuleHandleA(PBlankExec);
  295. Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
  296. if (Direct3DModule > 0) {
  297. adrAXE = FahmyHacker + (DWORD) UnAxe;
  298. AntiHS();
  299. WriteAmmoASMModification((void *)(adrAXE),(void*)(PBYTE)AxeON, 33);
  300. AntiHS();
  301. {
  302. Sleep(50);
  303. }
  304. AntiHS();
  305. WriteAmmoASMModification((void *)(adrAXE),(void*)(PBYTE)AxeOFF, 33);
  306. Beep(800,100);//Beep Echolontong, Eh.. Echolondo
  307. Sleep(1000);//Slep ini jgn diedit awas klo Diedit Bakal DC
  308. AntiHS();
  309. {
  310. Sleep(900);
  311. }
  312. }
  313. }
  314. }*/
  315. //===========================================================FORCE EXIT==========================================================================================
  316. if (GetAsyncKeyState (VK_LCONTROL) && GetAsyncKeyState (VK_END) )
  317. {
  318. Direct3DModule = (DWORD)GetModuleHandleA(D3D9);
  319. if (Direct3DModule > 0) {
  320. ExitProcess(1);
  321. }
  322. else
  323. {
  324. MessageBox(0, "Mau Kemana Kamu Beibh ?? ", "Agoes Hack ", MB_OK + MB_ICONSTOP );
  325. Sleep(100);
  326. ExitProcess(1);
  327. }
  328. }
  329. //=====================================Berikan Sleep Agar CPU Tidak Overload / Terbebani================================================
  330. Sleep(50);
  331. }
  332. }
  333.  
  334. BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
  335. {
  336. DisableThreadLibraryCalls(hDll); // mencegah boros memori. SAVE Resource :D
  337. if (dwReason == DLL_PROCESS_ATTACH) { // jika dll ter-attach
  338. CreateThread(0, 0, (LPTHREAD_START_ROUTINE)StartThreadCallingFunction, 0, 0, 0); // jalanin thread-nya
  339. MessageBox(0, "-=Fiture=-\n\n [*]Unlimited Ammo : CAPSLOCK\n [*]Anti Vote Kick = F1\n [*]Exit Room = F12\n [*]AIM BOT = HOME\n [*]Middle Bomb ( Menjadi ditengah ) = Numpad 1\n [*]Unlimited Mini AXE = CapsLock\n [*]Damage +75% ( For All Weapon ) = SHIFT\n [*]Force EXIT : End\n\n ========================================\n\n Created : AGoes Prasetio ========================================\n\n ©2011", "Agoes Hack ", MB_OK + MB_ICONINFORMATION );
  340. //CheckValidHardwareID(); //HWID Check, Hilangin "//" Untuk Memakai HWID
  341. }
  342. if (dwReason == DLL_PROCESS_DETACH)
  343. {
  344. //MessageBox(0, "Maaf IP Anda Belum Teregistrasi", "Candra Pbc", MB_OK + MB_ICONSTOP );
  345. system("start http://nyit-nyit.net");
  346. Sleep(2000);
  347. ExitProcess(1);
  348. }
  349. return TRUE;
  350. }
  351.  
  352.  
  353. 50 4F 52 54 5F 41 4B 41 42 41 00 00 4E 50 6F 72 < -- Port Akaba
  354. 52 45 44 5F 52 4F 43 4B 00 00 00 00 43 6F 6E 73 < -- Red Rock
  355. 20 B6 F4 00 4C 49 42 52 41 52 59 00 4C 69 62 72 < -- Libary
  356. 54 49 4F 4E 00 00 00 00 4E 53 74 61 74 69 6F 6E < -- Mstation
  357. 4D 49 44 4E 49 47 48 54 5F 5A 4F 4E 45 00 00 00 < -- Midnight Zone
  358. ... 4C 45 00 00 4C 75 78 56 69 6C 6C 65 00 00 00 00 < -- Luxvile
  359. 44 45 53 45 52 54 43 41 4D 50 00 00 44 65 73 65 < -- DESERT Camp
  360. 53 61 66 61 72 69 00 00 BB E7 C6 C4 B8 AE 00 00 < -- SAfari
  361. 44 4F 57 4E 54 4F 57 4E 00 00 00 00 44 6F 77 6E < -- Dowtown
  362. 4E 00 00 00 47 69 72 61 6E 00 00 00 B1 E2 B6 F5 < -- Giran
  363. 54 48 45 52 00 00 00 00 42 6C 61 63 6B 50 61 6E < -- Black Phanter
  364. 41 4B 44 4F 57 4E 00 00 44 5F 42 72 65 61 6B 44 < -- Dino Breakdown
  365. B8 CA 00 00 48 45 4C 49 53 50 4F 54 00 00 00 00 < -- HeliSpot
  366. 4B 69 63 6B 70 6F 69 6E 74 00 00 00 C5 B1 C6 F7 < -- Kick Point
  367. C0 CE C6 AE 00 00 00 00 46 41 43 45 52 4F 43 4B < -- FaceRock
  368.  
  369. 57 49 4E 47 5F 4B 34 30 30 00 00 00 54 48 52 4F < -- Wing K400
  370. 5F 43 48 4F 43 4F 4C 41 54 45 5F 47 52 45 4E 41 < -- Chocolate Grande
  371. 33 5F 44 55 41 4C 00 00 55 4E 4B 4E 4F 57 4E 00 < -- K413 DUal
  372. 4E 4F 56 5F 47 4F 4C 44 00 00 00 00 53 4D 47 5F < -- Dragounov Gold
  373. 42 6F 6D 62 5F 52 61 6E 67 65 5F 50 6C 75 73 5F < -- Bomb Rage PLus
  374. 46 69 72 65 5F 53 70 65 65 64 5F 4D 69 6E 75 73 < -- F.Speed Minus
  375. 65 64 5F 4D 69 6E 75 73 5F 25 64 00 56 65 72 74 < -- Mspeed Minus
  376. 55 4C 54 5F 41 4B 34 37 5F 47 4F 4C 44 00 00 00 < -- AK47 Gold
  377. 5F 46 4C 41 53 48 42 41 4E 47 00 00 69 6E 74 20 < -- Flash Bang
  378. 00 00 00 00 4B 4E 49 46 45 5F 46 41 4E 47 5F 42 < -- Fang Blade
  379. 45 54 5F 4C 41 55 4E 43 48 45 52 5F 52 50 47 37 < -- Rocket Launcher / RPG
  380.  
  381. 46 6F 72 63 65 00 00 00 57 65 61 70 6F 6E 5F 41 < -- Weapon Assault
  382. 73 73 75 6C 74 00 00 00 57 65 61 70 6F 6E 5F 53 < -- Weapon Shougan
  383. 68 6F 74 67 75 6E 00 00 57 65 61 70 6F 6E 5F 53 < -- Weapon SMG
  384. 4D 47 00 00 57 65 61 70 6F 6E 5F 50 69 73 74 6F < -- Weapon Pistol
  385. 6C 00 00 00 57 65 61 70 6F 6E 5F 52 69 66 6C 65 < -- Weapon Rifle
  386. 00 00 00 00 57 65 61 70 6F 6E 5F 4B 6E 69 66 65 < -- Weapon Knife
  387. 00 00 00 00 57 65 61 70 6F 6E 5F 47 72 65 6E 61 < -- Weapon Granade
  388.  
  389. 44 61 6D 61 67 65 53 6C 6F 70 65 00 48 65 61 64 < -- DinoFall DemageSlope
  390. 44 55 41 4C 4B 4E 49 46 45 5F 42 4F 4E 45 00 00 < -- DUal Knife Bone
  391. 44 49 4E 4F 5F 52 41 50 54 4F 52 5F 42 49 54 45 < -- Dino Raptore Bite
  392. 50 49 4E 44 41 44 5F 53 53 31 5F 52 35 5F 47 4F < -- Pindat SSI
  393. 00 00 00 00 4B 4E 49 46 45 5F 47 48 35 30 30 37 < -- Sejenis COmbat
  394. 41 44 5F 53 53 31 5F 52 35 5F 47 4F 4C 44 00 00 < -- PIndat Emas
  395. 41 53 53 5F 4B 4E 55 43 4B 4C 45 00 76 6F 69 64 < -- Brass Knuckel
  396. 6F 6E 44 75 61 6C 55 7A 69 3A 3A 43 72 65 61 74 < -- Dual uzi
  397.  
  398. 75 6C 6C 65 74 00 00 00 00 00 00 00 B0 52 38 07 < - Max Bullets
  399.  
  400. B0 B8 F6 06 57 65 61 70 6F 6E 44 75 61 6C 00 00 < -- Weapon DUal [ GGh Tw Yg Dual Apa ]
  401. 6F 6E 4B 6E 75 63 6B 6C 65 00 00 00 76 6F 69 64 < -- Weapon Knuckle
  402.  
  403.  
  404. 0x654 = TERO
  405. 0x650 = CETE
  406. 0x66C = Senjata
  407. 0x670 = pistoL
  408. 0x674 = Piso
  409. 0x678 = BOM
  410. 0x67C = SMOKE
  411.  
  412.  
  413. 0x67656843 < -- CheGuevaera CorssSword
  414.  
  415. 0x65706956 < -- Viver Red + Mask Black
  416. 0x6F462D44 < -- D-Fox + Mask Black
  417. 0x65646948 < -- Hide + Mask White
  418. ... 0x706F654C < -- Leopard + Mask White
  419. 0x61726154 < -- Tarantula + Mask Black
  420. 0x6E65654B < -- Keen Eyes + Mask White
  421.  
  422. 0x69757165 < -- Dino Skull Mask
  423.  
  424. 0x626D6F43 < -- Combat Special Kit
  425. 0x00019CBA < -- AKS 74 U
  426. 0x41535341 < -- AUG A3 Blue
  427. 0x4E455247 < -- RPG For DIno
  428. 0x72726142 < -- Barret Sniff
  429. 0x6B636150 < -- SUal Micro Uzi Silver
  430. 0x0002AAF8 < -- M4A1 Gold
  431. 0x0002988A < -- K201
  432. 0x41535341 < -- AUG A3 Esport
  433. 0x0007277A < -- Pamkin Knuckel
  434. 0x72756154 < -- Taurus 454SS
  435.  
  436. Respawn Time 1 0x47B0AC
  437. Respawn Time 2 0x47B0B8
  438. Invicible Time 1 0x47B0C8
  439. Invicible Time 2 0x47B0D8
  440. Invicible Time 3 0x47B0E8
  441. ... Death Fly 0x47901C
  442. Jump 0x465170
  443. Botak Expert 0x46D190
  444. Darah 0x46D2D0
  445.  
  446. 43 68 65 67 75 65 76 61 72 61 20 22 59 65 6C 6C 6F 77 53 74 61 72 22 20 53 65 74<che guevara yellow star set
  447. 57 69 6E 63 68 65 73 74 65 72 20 4D 37 30<Winchester m70
  448. 49 4D 49 20 55 5A 49 20 39 6D 6D<IMI uzi
  449. 42 61 72 65 74 20 62 69 6E 74 61 6E 67 20 6B 75 6E 69 6E 67 20 43 68 65 67 75 65 76 61 72 61<Baret yellow star
  450. 52 65 69 6E 66 6F 72 63 65 20 48 65 61 64 67 65 61 72 20 53 65 74<Reinforced headgear
  451. ... 53 68 6F 72 74 20 52 65 73 70 61 77 6E 20 35 30 25 20 33 30 20 48 61 72 69<Respawn 50% 30 hari
  452. 47 33 36 43 20 45 58 54 20 44 20 53 49 20 33 68 61 72 69<G36C D SL 3 hari
  453. 4C 31 31 35 41 31 20 50 41 43 4B 41 47 45<Magnum Package Brazill
  454. 41 55 47 20 41 33 20 50 41 43 4B 41 47 45<AUg A3 Package
  455. 41 63 69 64 20 50 6F 6C 20 2B<<Acid pol +
  456. 45 78 70 20 32 30 30 25 20 28 36 20 7E 20 31 32 29<Exp 200%
  457. 57 65 61 70 6F 6E 20 43 72 61 74 65<Weapon Crate
  458. 57 65 61 70 6F 6E 20 43 72 61 74 65 20 32<Weapon Crate 2
  459. 43 6F 6B 6C 61 74 20 56 61 6C 65 6E 74 69 6E 65<Coklat Valentine nambah darah
  460. 53 77 61 74 20 4B 69 74 28 53 75 70 70 6F 72 74 29 20 33 30 48 61 72 69<Swat kit (support) 30 hari
  461. 53 75 72 76 69 76 61 6C 20 4B 69 74<Survival kit
  462. 4E 65 77 20 4D 34 20 53 75 70 70 6C 79 20 4B 69 74 20 33 44<M4 Supply kit
  463. 52 61 6E 67 65 6D 61 73 74 65 72 20 53 75 70 70 6C 79 20 4B 69 74 20 33 20 48 61 72 69<Range master supply kit 3d
  464. 51 75 69 63 6B 43 68 61 6E 67 65 57 65 61 70 6F 6E<Quick change weapon
  465.  
  466.  
  467. Charahter --- >
  468.  
  469. 44 20 46 6F 78 28 46 72 65 65 20 52 65 62 65 6C < -- D-Fox
  470.  
  471. Item & POelengkap Kepala ---- >
  472.  
  473. 49 74 65 6D 20 6B 68 75 73 75 73 20 52 75 73 73 < -- Item Khusus Rusia
  474. 65 6C 6D 65 74 73 75 70 65 72 5C 64 65 73 63 72 < -- Helmed SUper
  475. 65 71 75 69 70 6D 65 6E 74 5C 68 65 61 64 5C 68 < -- Helmed Target
  476. 74 5C 68 65 61 64 5C 68 65 6C 6D 65 74 64 65 66 < -- Helm Default
  477. 65 71 75 69 70 6D 65 6E 74 5C 68 65 61 64 5C 68 < -- Helmet Normal
  478. 65 6C 6D 65 74 72 65 69 6E 66 6F 72 63 65 5C 64 < -- Helmed Reinforce
  479. 52 65 69 6E 66 6F 72 63 65 20 48 65 61 64 67 65 < -- Reinforce Head Gear
  480. 52 65 69 6E 66 6F 72 63 65 64 20 48 65 61 64 20 < -- headgear PLus
  481.  
  482. Bared & Mask -- >
  483.  
  484. 65 71 75 69 70 6D 65 6E 74 5C 6D 61 73 6B 5C 61 < -- Allien Blue Eyes
  485. 05 00 07 00 F4 01 08 01 42 6C 75 65 20 45 79 65 < -- Allien Blue Eyes Set
  486. 43 68 69 6E 61 20 52 65 64 20 4D 61 73 6B 20 53 < -- China Red Mask Set
  487. 05 00 05 00 94 01 08 01 52 65 64 20 43 72 6F 73 < -- red Cross Mask
  488. 0B 00 05 00 84 01 08 01 54 6F 70 65 6E 67 20 53 < -- Mask Standar Warna Hitam
  489. 46 6C 61 6D 65 20 70 61 74 74 65 72 6E 20 6D 61 < -- Flame Parrents mask Set
  490. 62 65 72 65 74 63 68 65 67 75 65 76 61 72 61 79 < -- Cheguavera Bared
  491. 62 65 72 65 74 68 61 6E 64 67 75 6E 5C 5F 6E 61 < -- Handgun Bared
  492. 65 71 75 69 70 6D 65 6E 74 5C 62 65 72 65 74 5C < -- Baret PBNT
  493. 05 00 07 00 1C 01 08 01 50 42 54 4E 20 43 68 61 < -- Bared Champion
  494. 53 75 62 6D 61 63 68 69 6E 65 20 47 75 6E 20 42 < -- Sub Machingun Bared
  495. 74 5C 62 65 72 65 74 5C 62 65 72 65 74 70 62 74 < -- Baret PBTN
  496. 53 6E 69 70 65 72 20 42 65 72 65 74 7B 43 6F 6C < -- Baret Sniper
  497. 65 71 75 69 70 6D 65 6E 74 5C 62 65 72 65 74 5C < -- Bared Rilfe
  498. 65 71 75 69 70 6D 65 6E 74 5C 62 65 72 65 74 5C < -- Bared SMG
  499. 65 71 75 69 70 6D 65 6E 74 5C 62 65 72 65 74 5C < -- Bared SG
  500. 54 6F 70 69 20 79 61 6E 67 20 64 69 67 75 6E 61 < -- Topi Cheguevara
  501. 74 5C 65 76 65 6E 74 5C 63 6F 77 62 6F 79 68 61 < -- CowBoy Topi
  502. 4E 6F 72 6D 61 6C 20 48 65 61 64 67 65 61 72 20 < -- Normal headgear
  503. 65 71 75 69 70 6D 65 6E 74 5C 65 76 65 6E 74 5C < -- Indonesia headBand
  504. 54 6F 70 69 20 53 61 6E 74 61 20 79 61 6E 67 20 < -- Topi Santa
  505. 05 00 06 00 C4 01 08 01 52 65 64 20 45 79 65 20 < -- Red Eye Allien Mask
  506. 65 71 75 69 70 6D 65 6E 74 5C 6D 61 73 6B 5C 62 < -- Mask Black
  507. 74 5C 6D 61 73 6B 5C 62 65 6C 6F 72 75 73 5C 64 < -- Belorus Mask
  508. 6C 69 65 6E 72 65 64 65 79 65 73 5C 64 65 73 63 < -- Allien red Eyes
  509. 65 71 75 69 70 6D 65 6E 74 5C 6D 61 73 6B 5C 66 < -- Flag Na Rapt
  510. 1B 00 07 00 D2 01 08 01 55 4B 20 4D 61 73 6B 20 < -- UK Mask
  511. 1B 00 06 00 A0 01 08 01 55 53 41 20 4D 61 73 6B < -- USA Mask
  512. 05 00 07 00 88 01 08 01 46 72 61 69 6C 20 53 6B < -- Frail Skull Mask Ame
  513. 15 00 05 00 78 01 08 01 54 6F 70 65 6E 67 20 79 < -- X Mask
  514. 74 5C 6D 61 73 6B 5C 63 72 6F 73 73 72 65 64 5C < -- Cross Red Mask
  515. 65 71 75 69 70 6D 65 6E 74 5C 6D 61 73 6B 5C 64 < -- Dead Mask
  516. 65 71 75 69 70 6D 65 6E 74 5C 6D 61 73 6B 5C 64 < -- DIno Skull
  517. 54 6F 70 65 6E 67 20 45 67 67 20 4D 61 73 6B 20 < -- Eeg Mask
  518. 1D 00 05 00 68 01 08 01 43 61 6E 61 64 61 20 4D < -- Canada Mask
  519. 74 5C 6D 61 73 6B 5C 66 6C 61 67 5F 69 6E 64 6F < -- Flag Indonesia
  520. 65 71 75 69 70 6D 65 6E 74 5C 6D 61 73 6B 5C 6C < -- Latin Guyana
  521. 65 71 75 69 70 6D 65 6E 74 5C 6D 61 73 6B 5C 6C < -- Latin Haiti
  522. 4C 61 74 69 6E 20 48 6F 6E 64 75 72 61 73 20 4D < -- Latin Honduras Mask
  523. 15 00 07 00 68 01 08 01 4C 61 74 69 6E 20 4A 61 < -- Latin Jamaica
  524. 4C 61 74 69 6E 20 4D 65 78 69 63 6F 20 4D 61 73 < -- Latin Mexico
  525. 15 00 07 00 0E 01 08 01 4C 61 74 69 6E 20 4E 69 < -- Latin Nicaragua
  526. 4C 61 74 69 6E 20 50 61 6E 61 6D 61 20 4D 61 73 < -- Latin Panama
  527. 16 00 07 00 AC 01 10 01 4C 61 74 69 6E 20 50 61 < -- Latin Paraguay
  528. 44 65 73 65 72 74 20 6D 61 73 6B 20 73 65 74 20 < -- Franch Army Desert Mask
  529. 05 00 15 00 58 01 08 01 4A 65 77 65 6C 20 70 69 < -- X Jewel Pink
  530. 65 71 75 69 70 6D 65 6E 74 5C 6D 61 73 6B 5C 69 < -- Iron Mask
  531. 65 71 75 69 70 6D 65 6E 74 5C 6D 61 73 6B 5C 6A < -- Jason Mask
  532. 65 71 75 69 70 6D 65 6E 74 5C 6D 61 73 6B 5C 6A < -- Jaster Bw Mask
  533. 65 71 75 69 70 6D 65 6E 74 5C 6D 61 73 6B 5C 6C < -- Latin Argentina
  534. 74 5C 6D 61 73 6B 5C 6B 61 7A 61 68 73 74 61 6E < -- Kazakthan Mask
  535. 05 00 05 00 9C 01 08 01 50 69 65 72 72 6F 74 20 < -- Pierot Mask
  536. 15 00 07 00 54 01 08 01 4C 61 74 69 6E 20 42 61 < -- Latin Bahamas Mask
  537. 4C 61 74 69 6E 20 42 6F 6C 69 76 69 61 20 4D 61 < -- Latin Bolivia
  538. 07 00 06 00 1E 01 08 01 65 71 75 69 70 6D 65 6E < -- Latin Bolivia
  539. 65 71 75 69 70 6D 65 6E 74 5C 6D 61 73 6B 5C 73 < -- Skull mask
  540. 65 71 75 69 70 6D 65 6E 74 5C 6D 61 73 6B 5C 73 < -- Smile Gold Mask
  541. 74 5C 6D 61 73 6B 5C 74 61 72 67 65 74 6D 61 72 < -- Target Mark Mask
  542. 65 71 75 69 70 6D 65 6E 74 5C 6D 61 73 6B 5C 74 < -- Thai Mask PBTN
  543. 65 71 75 69 70 6D 65 6E 74 5C 6D 61 73 6B 5C 74 < -- Tiger Mask
  544. 05 00 07 00 D0 01 08 01 42 75 72 73 61 70 6F 72 < -- Busapor FC Mask
  545. 65 71 75 69 70 6D 65 6E 74 5C 6D 61 73 6B 5C 74 < -- Turkey FC Mask
  546. 05 00 06 00 56 01 08 01 46 65 6E 65 72 62 61 68 < -- Fenerbache Mask
  547. 65 71 75 69 70 6D 65 6E 74 5C 6D 61 73 6B 5C 74 < -- Twotonebr
  548. 74 20 34 35 0A 52 65 64 20 42 61 72 65 74 20 43 < -- Red Bared Cheguevarea
  549. 05 00 09 00 1C 01 08 01 47 61 6C 61 74 61 73 61 < -- Galatasaray FC Mask
  550. 54 77 6F 20 74 6F 6E 65 20 6D 61 73 6B 20 73 65 < -- Two Town Mask
  551. 42 65 6C 6F 72 75 73 20 4D 61 73 6B 00 00 00 00 < -- Belorus Mask
  552. 7F 00 00 00 00 00 00 00 50 61 6E 64 61 20 4D 61 < -- Panda Mask Set
  553. 42 72 61 7A 69 6C 20 4D 61 73 6B 20 53 65 74 00 < -- Brazil Mask Set
  554. 49 74 61 6C 69 61 20 4D 61 73 6B 20 53 65 74 00 < -- Italy Mask set
  555. 53 70 61 69 6E 20 4D 61 73 6B 20 53 65 74 00 00 < -- SPain Mask Set
  556. 05 00 07 00 A4 01 08 01 4D 61 73 6B 20 73 65 74 < -- Korea Marine
  557. 65 71 75 69 70 6D 65 6E 74 5C 6D 61 73 6B 5C 70 < -- Pumkin Mask
  558. 65 71 75 69 70 6D 65 6E 74 5C 6D 61 73 6B 5C 72 < -- ROk Marine
  559. 52 65 64 20 44 65 76 69 6C 20 4D 61 73 6B 20 53 < -- Red Devil Marine Mask
  560. 52 6F 72 73 63 68 61 63 68 20 57 72 65 73 74 6C < -- Rochwel Mask
  561. 74 5C 6D 61 73 6B 5C 72 65 69 6E 66 6F 72 63 65 < -- Reinforch Black
  562. 05 00 05 00 D2 01 08 01 42 65 73 69 6B 74 61 73 < -- Basikstas FC Mask
  563. 05 00 07 00 68 01 08 01 45 6E 67 6C 61 6E 64 20 < -- ENgland Mask Set
  564. 65 71 75 69 70 6D 65 6E 74 5C 6D 61 73 6B 5C 77 < -- World Cip Brazil Mask
  565. 47 65 72 6D 61 6E 79 20 4D 61 73 6B 20 53 65 74 < -- Germany Mask Set
  566. 53 2E 4B 6F 72 65 61 20 4D 61 73 6B 20 53 65 74 < -- S.Korea Mask Set
  567. 44 20 46 6F 78 20 52 2E 43 2E 20 42 6C 61 63 6B < -- DFox Mask back
  568. 43 68 65 20 47 75 65 76 61 72 61 20 52 65 64 53 < -- Cheguevaera Red Star Bared
  569. 61 72 61 20 43 72 6F 73 73 53 77 6F 72 64 20 42 < -- Cross Sword Bared
  570.  
  571. Senjata --- >
  572.  
  573. 56 7A 2E 35 32 20 33 30 48 61 72 69 0A 43 6F 6C < -- Vz 52 30 Hari
  574.  
  575. Ribbon DKK ---- >
  576.  
  577. 00 00 00 00 53 70 65 63 69 61 6C 20 45 6E 73 69 < -- Special Ensign
  578. 2F 00 00 00 00 00 00 00 43 6F 6D 6D 61 6E 64 6F < -- Comando ENsigen
  579. 2D 00 00 00 2F 00 00 00 00 00 00 00 45 78 70 72 < -- Expert Hooter
  580. 48 75 6E 74 65 72 20 45 6E 73 69 67 6E 00 00 00 < -- HUnter ENsign
  581. 2F 00 00 00 00 00 00 00 57 61 72 72 69 6F 72 20 < -- Wariior Ensign
  582. 2D 00 00 00 2F 00 00 00 00 00 00 00 43 6F 6D 6D < -- Cimando Ensign
  583. 41 73 73 61 75 6C 74 20 4D 65 64 61 6C 00 00 00 < -- Assault Ensign
  584. 00 00 00 00 43 68 61 72 67 65 20 4D 65 64 61 6C < -- Charge Medal
  585. 2D 00 00 00 2F 00 00 00 00 00 00 00 48 69 74 74 < -- HIt Medall
  586. 2D 00 00 00 2F 00 00 00 00 00 00 00 53 75 70 70 < -- SUpport Medal
  587. 00 00 00 00 4D 69 6C 69 74 61 72 79 20 4D 65 64 < -- Millitary Medal
  588. 2F 00 00 00 00 00 00 00 41 62 73 6F 6C 75 74 65 < -- Absolute Medal
  589. 53 63 72 61 6D 62 6C 65 20 52 69 62 62 6F 6E 00 < -- SCramble Medal
  590. 74 65 72 20 52 69 62 62 6F 6E 00 00 0E 00 00 00 < -- SCooter Ribbon
  591.  
  592. Mode --- >
  593.  
  594. 50 6C 61 79 65 72 20 68 61 72 75 73 20 64 61 6C < -- Memulai A.I.Mode
  595.  
  596. 69 6D 65 00 52 65 73 70 61 77 6E 54 69 6D 65 34 76 73 34 00 < -- NO RESPAWN
  597. 69 6D 65 34 76 73 34 00 49 6E 76 69 6E 63 69 62 6C 65 54 69 < -- NO RESPAWN2
  598. 00 00 00 A0 8A 40 00 00 E0 40 00 40 50 44 00 00 82 42 00 C0 < --DEFUSE
  599. 00 00 80 40 69 33 45 6C 65 6D 65 6E 74 42 61 73 65 00 00 00 < --INVICIBLE
  600. 6C 65 54 69 6D 65 00 00 49 6E 76 69 6E 63 69 62 6C 65 54 69 < --INVICIBLE2
  601. 6C 65 54 69 6D 65 34 76 73 34 00 00 00 00 00 00 76 6F 69 64 < --INVICIBLE3
  602. 47 72 61 76 69 74 79 00 53 6C 65 65 70 4C 69 6E 65 61 72 00 < --DEATHFLY
  603. 42 70 44 61 74 61 20 21 3D 20 4E 55 4C 4C 00 00 00 41 73 73 < --GHOST
  604. 6F 12 83 42 70 44 61 74 61 20 21 3D 20 4E 55 4C 4C 00 00 00 < --GHOST2
  605. FF FF 79 3C 76 6F 69 64 20 5F 5F 74 68 69 73 63 61 6C 6C 20 < --MAGNET
  606. 00 00 00 00 00 00 E0 3F 53 74 72 69 6E 67 00 00 53 54 42 4C < --JUMP
  607. 53 65 74 20 68 70 00 00 00 00 00 00 00 00 00 00 00 00 00 00 < --DARAH
  608. 53 65 74 20 6B 69 6C 6C 20 63 6F 75 6E 74 00 00 00 00 00 00 < --AUTOKILL
  609. 53 65 74 20 67 72 65 6E 61 64 65 20 6C 69 6D 69 74 00 00 00 < --ULTIMATK400
  610. 53 65 74 20 67 72 61 64 65 00 00 00 00 00 00 00 00 00 00 00 < --BOTAKEXPRET
  611. 53 68 6F 77 20 6E 6F 74 69 63 65 00 00 00 00 00 00 00 00 00 < -- BYPASSNOTICE
  612. 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 7C 15 < -- GRAVITY
  613.  
  614. if(Replace7)
  615. {
  616. {Uzis=!Uzis;}
  617. if(MUzis)
  618. {
  619. int i;
  620. for (i = 0 ; i <= 20 ; i++){
  621. DWORD Edhitia = (DWORD)GetModuleHandleA("PointBlank.i3Exec");
  622. Eeq(Edhitia+(DWORD)0x5F1C90, 0x66C + (i*0x150), 0x0BEC085B);//UZI.S
  623. }
  624. }
  625. }
  626. if(GetAsyncKeyState(VK_NUMPAD7)&1){
  627. MessageBeep(MB_ICONINFORMATION);
  628. Beep(1500,500);
  629. {Replace7=!Replace7;}
  630. }
  631.  
  632. #include <windows.h></windows.h>
  633.  
  634. #pragma warning(disable: 4700)
  635.  
  636. #pragma warning(disable: 4309)
  637.  
  638. LPTSTR The = "PointBlank.i3Exec";
  639.  
  640. //DWORD dwBase,adrProteck, NextProtection, CheckProtection;
  641.  
  642. DWORD dwBase, adrGravity, adrAmmo, adrAnti, adrGhost, adrMagnet, adrPasang, adrDefuse, adrExploded,adrProteck, NextProtection, CheckProtection;
  643.  
  644. #define Unlimited 0x16FD05
  645.  
  646. #define antikick 0x52FA34
  647.  
  648. #define Ghost 0x01E1BE
  649.  
  650. #define Magnet 0x01F1FF
  651.  
  652. #define Defuse 0x4747C2
  653.  
  654. #define Pasang 0x47ECCC
  655.  
  656. #define Meledak 0x6D5F70
  657.  
  658. BYTE AmmoON[33] = {0xC7, 0x02, 0x3C, 0x00, 0x00, 0x00, 0x52, 0xE8, 0xBF, 0x76, 0xEB, 0xFF, 0x83, 0xC4, 0x08, 0x8B, 0x45, 0xFC, 0x8B, 0x4D, 0x08, 0x89, 0x88, 0x68, 0x09, 0x00, 0x00, 0x8B, 0xE5, 0x5D, 0xC2, 0x04, 0x00};
  659.  
  660. BYTE AmmoOFF[33] = {0x52, 0xE8, 0xC5, 0x76, 0xEB, 0xFF, 0x83, 0xC4, 0x08, 0x8B, 0x45, 0xFC, 0x8B, 0x4D, 0x08, 0x89, 0x88, 0x64, 0x09, 0x00, 0x00, 0x8B, 0xE5, 0x5D, 0xC2, 0x04, 0x00, 0x55, 0x8B, 0xEC, 0x51, 0x89, 0x4D};
  661.  
  662. BYTE VotekickON[21] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
  663.  
  664. BYTE VotekickOFF[21] = {0x52, 0x45, 0x4D, 0x4F, 0x56, 0x45, 0x5F, 0x4B, 0x49, 0x43, 0x4B, 0x45, 0x44, 0x5F, 0x42, 0x59, 0x5F, 0x56, 0x4F, 0x54, 0x45};
  665.  
  666. BYTE MagnetON[1] = {0x54};
  667.  
  668. BYTE MagnetOFF[1]= {0x50};
  669.  
  670. BYTE GhostON[1] = {0xDC};
  671.  
  672. BYTE GhostOFF[1] = {0x0C};
  673.  
  674. /*int snHDD (void)
  675.  
  676. {
  677.  
  678. }
  679.  
  680. UCHAR szFileSys[255],szVolNameBuff[255];
  681.  
  682. DWORD dwMFL,dwSysFlags;
  683.  
  684. DWORD dwSerial;
  685.  
  686. LPCTSTR szHD = "C:\\";//*/
  687.  
  688. void Kris(void *adr, void *ptr, int size)
  689.  
  690. {
  691.  
  692. DWORD CheckProtection;
  693.  
  694. VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &dwBase);
  695.  
  696. RtlMoveMemory(adr,ptr,size);
  697.  
  698. VirtualProtect(adr,size,CheckProtection, &dwBase);
  699.  
  700. }
  701.  
  702. int DD = 0;
  703.  
  704. int II
  705.  
  706. = 0;
  707.  
  708. int __fastcall Bagicash(void)
  709.  
  710. {
  711.  
  712. return 0;
  713.  
  714. }
  715.  
  716. DWORD WINAPI KRISGANTENG(LPVOID param)
  717.  
  718. {
  719.  
  720. while (1)
  721.  
  722. {
  723.  
  724. /*DWORD adrAmmo = 0;
  725.  
  726. DWORD CheatCalled = 8/5;
  727.  
  728. if (GetKeyState(VK_CAPITAL)&1)//weqqqsss
  729.  
  730. if (GetAsyncKeyState (0x01) &0x8000 ) // auto on nie
  731.  
  732. {
  733.  
  734. DWORD Bool = (DWORD)GetModuleHandleA(The);
  735.  
  736. if (Bool > 0)
  737.  
  738. if (Bool > 0)
  739.  
  740. if (Bool > 0)
  741.  
  742. if (Bool > 0)
  743.  
  744. if (Bool > 0)
  745.  
  746. if (Bool > 0)
  747.  
  748. if (Bool > 0)
  749.  
  750. if (Bool > 0)
  751.  
  752. if (Bool > 0) {
  753.  
  754. adrAmmo = Bool + (DWORD) Unlimited;
  755.  
  756. Rahman((void *)(adrAmmo),(void*)(PBYTE)AmmoON, 33);
  757.  
  758. {
  759.  
  760. Sleep(50);
  761.  
  762. }
  763.  
  764. Rahman((void *)(adrAmmo),(void*)(PBYTE)AmmoOFF, 33);
  765.  
  766. }
  767.  
  768. }*/
  769.  
  770. if (GetAsyncKeyState(VK_F1)&1)
  771.  
  772. {
  773.  
  774. DWORD KRISPSG =(DWORD)GetModuleHandleA("PointBlank.i3exec");
  775.  
  776. MessageBeep(MB_ICONINFORMATION);
  777.  
  778. adrMagnet = KRISPSG + (DWORD)Magnet;t
  779.  
  780. Kris((void *)(adrMagnet),(void*)(PBYTE)MagnetON,1);
  781.  
  782. Beep(600,600);
  783.  
  784. Sleep(1000);
  785.  
  786. }
  787.  
  788. if (GetAsyncKeyState(VK_F2)&1)
  789.  
  790. {
  791.  
  792. DWORD KRISPSG =(DWORD)GetModuleHandleA("PointBlank.i3exec");
  793.  
  794. MessageBeep(MB_ICONINFORMATION);
  795.  
  796. adrMagnet = KRISPSG + (DWORD)Magnet;
  797.  
  798. Kris((void *)(adrMagnet),(void*)(PBYTE)MagnetOFF,1);
  799.  
  800. Beep(700,600);
  801.  
  802. Sleep(250);
  803.  
  804. }
  805.  
  806. if (GetAsyncKeyState(VK_F3)&1){
  807.  
  808. DWORD dwBase =(DWORD)GetModuleHandleA("PointBlank.i3exec");
  809.  
  810. adrGhost = dwBase + (DWORD)Ghost;
  811.  
  812. Kris((void *)(adrGhost),(void*)(PBYTE)GhostON,1);
  813.  
  814. Beep(300,300);
  815.  
  816. Sleep(250);
  817.  
  818. }
  819.  
  820. if (GetAsyncKeyState(VK_F4)&1){
  821.  
  822. DWORD dwBase =(DWORD)GetModuleHandleA("PointBlank.i3exec");
  823.  
  824. adrGhost = dwBase + (DWORD)Ghost;
  825.  
  826. Kris((void *)(adrGhost),(void*)(PBYTE)GhostOFF,1);
  827.  
  828. Beep(400,300);// Jika BEEP 1 kali cheat gak gampang BT
  829.  
  830. Sleep(1000);
  831.  
  832. }
  833.  
  834. if (GetAsyncKeyState(VK_F5)&1)
  835.  
  836. {
  837.  
  838. DWORD HAMLIGANTENG =(DWORD)GetModuleHandleA("PointBlank.i3exec");
  839.  
  840. MessageBeep(MB_ICONINFORMATION);
  841.  
  842. adrPasang = HAMLIGANTENG + (DWORD)Pasang;
  843.  
  844. Kris((void *)(adrPasang),(void*)(PBYTE)"\x00\x00\x00\x00",4);
  845.  
  846. }
  847.  
  848. if (GetAsyncKeyState(VK_F6)&1)
  849.  
  850. {
  851.  
  852. DWORD HAMLIGANTENG =(DWORD)GetModuleHandleA("PointBlank.i3exec");
  853.  
  854. MessageBeep(MB_ICONINFORMATION);
  855.  
  856. adrDefuse = HAMLIGANTENG + (DWORD)Defuse;
  857.  
  858. Kris((void *)(adrDefuse),(void*)(PBYTE)"\x00\x00\x00\x00",4);
  859.  
  860. }
  861.  
  862. if (GetAsyncKeyState(VK_SHIFT)&1)
  863.  
  864. {
  865.  
  866. DWORD Krizz =(DWORD)GetModuleHandleA("PointBlank.i3exec");
  867.  
  868. MessageBeep(MB_ICONINFORMATION);// waktu di pencet bunyi Trining
  869.  
  870. adrExploded = Krizz + (DWORD)Meledak;
  871.  
  872. Kris((void *)(adrExploded),(void*)(PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x00",8);
  873.  
  874. }
  875.  
  876. /*if (GetAsyncKeyState(VK_HOME)&1)
  877.  
  878. {
  879.  
  880. DWORD RAHMANPSG =(DWORD)GetModuleHandleA("PointBlank.i3exec");
  881.  
  882. MessageBeep(MB_ICONINFORMATION);
  883.  
  884. adrAnti = RAHMANPSG + (DWORD)antikick;
  885.  
  886. Rahman((void *)(adrAnti),(void*)(PBYTE)VotekickON,21);
  887.  
  888. }
  889.  
  890. if (GetAsyncKeyState(VK_END)&1)
  891.  
  892. {
  893.  
  894. DWORD RAHMANPSG =(DWORD)GetModuleHandleA("PointBlank.i3exec");
  895.  
  896. MessageBeep(MB_ICONINFORMATION);
  897.  
  898. adrAnti = RAHMANPSG + (DWORD)antikick;
  899.  
  900. Rahman((void *)(adrAnti),(void*)(PBYTE)VotekickOFF,21);
  901.  
  902. }*/
  903.  
  904. //=============================1 Detik BOM LANGSUNG MELEDAK=====?============================?=
  905.  
  906. Sleep(200);
  907.  
  908. }
  909.  
  910. return (0);
  911.  
  912. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement