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- package main
- import "fmt"
- type player struct {
- solo int
- party int
- }
- func (p player) AddSolo(i int) int {
- return p.solo + i
- }
- func (p player) AddParty(i int) int {
- return p.party + i
- }
- func isPlayerExist(m map[string]player, name string) (int, int) {
- for k, v := range m {
- if k == name {
- return v.solo, v.party
- }
- }
- return 0, 0
- }
- func main() {
- var mmrMap = map[string]player{
- "eXmoor": player{1, 2},
- "Matik": player{3, 4},
- "Nabu": player{5, 6},
- }
- exmoor := mmrMap["eXmoor"]
- exmoor.AddSolo(100)
- fmt.Println(exmoor.solo)
- }
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