Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Moirai, the Rift Ghost
- Dire Intelligence
- Support, Ganker, Disabler, Escape
- # Overview
- Haunting the intangible realm between worlds since the beginning of time, Moirai's vengeance on those who abuse the timeline is sudden and complete. While her birthkin Atropos' name may strike fear into the hearts of the enemy, Moirai's name instead sneaks up until the moment she pounces, ending one's very existence before ever seeing her true face. Like an echo reflecting back, inevitable, Moirai enforces Nyctasha's consequences on those who trespass in realms they do not belong.
- Q: Rift Walk
- Ghost and nearby allies become invisible for a duration or until taking an action, with each ally releasing a damaging blast when their invisibility ends.
- W: Fracture
- Create a dimensional fracture across the entire map with a global cast range, causing enemies who cross the fracture to take damage, be briefly slowed and lose shared vision with their allies on the other side of the fracture.
- E: Ghastly Omen
- Mini-stuns enemies around Ghost and applies a stacking debuff that reduces magic resistance. Upon reaching max stacks, the enemy is feared. Reapplying the debuff refreshes the debuff duration.
- R: Wraith Call
- While toggled on, Ghost's spells each summon an illusion which casts that spell again after a delay. The wraith illusions remain for a duration, casting blank copies of any other spells Ghost uses.
- D: Possess
- (Unlocked with ultimate) Ghost swaps position with a target illusion and takes that illusion's appearance until taking an action other than moving.
- Shard: (new skill) F: Evocation – Channel on a target ally to create wraith illusions of them when they cast spells.
- Scepter: Wraith Call – Wraith illusions now cast real copies of all spells Ghost casts instead of just the first, with 50% reduced damage and effect duration.
- Moirai is a slippery and frustrating to play against support hero, able to disrupt the enemy's vision in multiple ways while spreading illusions of herself that further add to the chaos. Her unique role primarily comes from her first two basic abilities: Rift Walk uniquely lets her give allies invisibility during the laning stage, while Fracture can cut off shared vision from enemy heroes globally. While her kit may offer only limited control or damage, her third spell Ghastly Omen enhances allies' magic damage output and gives her a spammable AOE mini-stun that further frustrates enemies. Finally, her ultimate, Wraith Call, ties it all together by creating illusions that repeat her spells, and remain for a time to distract and confuse enemies afterward. Through her complex toolbag of tricks, Moirai can be a punishingly elusive support that excels at both ganking and teamfight disruption.
- # Attributes
- Movement Speed: 315
- Attack Range: 375
- Projectile Speed: 900
- Vision: 1800/1000
- Str: 22 + 2
- Agi: 11 + 1
- Int: 33 + 3
- # Talents
- Lvl 10: +100 Rift Walk Radius
- Lvl 10: +20 Movement Speed
- Lvl 15: Fracture Blocks Enemy Vision
- Lvl 15: Cast Spells Without Breaking Rift Walk Invisibility
- Lvl 20: -6s Fracture Cooldown
- Lvl 20: +150 Ghastly Omen Damage
- Lvl 25: +25% Spell Amp per Wraith Illusion
- Lvl 25: -2s Ghastly Omen Cooldown
- # Abilities
- Q: RIFT WALK no target, magical
- Ghost and nearby allies become invisible for a duration or until taking an action, with each ally releasing a damaging blast when their invisibility ends.
- Rift Radius: 300/325/350/375 (talent: 400/425/450/475)
- Rift Invisibility Duration: 4/6/8/10s
- Blast Damage per Ally: 60/100/140/180 (up to 300/500/700/900 total with 5 allied heroes)
- Blast Radius: 400 (talent: 500)
- Blast Speed: 2000
- <cd> 10s <mana> 135/140/145/150
- * With the level 15 Cast Spells Without Breaking Rift Walk Invisibility, Ghost herself can cast her other abilities without breaking invisibility/triggering the damage (does not effect allies).
- * The blast still goes off even if the invisibility debuff expires at the end of its duration.
- * While invisible, Rift Walk is replaced with a sub-ability that ends the rift early (for herself only).
- W: FRACTURE vector target, magical
- Create a dimensional fracture across the entire map with a global cast range, causing enemies who cross the fracture to take damage, be briefly slowed and lose shared vision with their allies on the other side of the fracture.
- Fracture Duration: 6s
- Vision Loss Duration: 3/5/7/9s
- Crossing Damage: 50/80/110/140
- Movespeed Slow: 45/50/55/60%
- Slow Duration: 3s
- <cd> 18/17/16/15s (talent: 12/11/10/9s) <mana> 140/130/120/110
- * With the level 15 Fracture Blocks Enemy Vision talent, enemies lose the ability to see across any Fracture in their line of sight.
- E: GHASTLY OMEN no target
- Mini-stuns enemies around Ghost and applies a stacking debuff that reduces magic resistance. Upon reaching max stacks, the enemy is feared. Reapplying the debuff refreshes the debuff duration.
- Max Stacks: 4
- Stack Duration: 10s
- Radius: 425
- Mini-Stun Duration: 0.1/0.15/0.2/0.25s
- Magic Resistance Reduction per Stack: -4/6/8/10%
- Fear Duration: 3.5/4/4.5/5s
- Damage: 0 (talent: 150)
- <cd> 7/6/5/4s (talent: 5/4/3/2s) <mana> 55/65/75/85
- * When the enemy fear effect is applied, the stack counter resets to 0 visually but the max debuff remains in effect and can be refreshed by applying a new stack.
- R: WRAITH CALL ultimate, passive, toggle
- While toggled on, Ghost's spells each summon an illusion which casts that spell again after a delay. The wraith illusions remain for a duration, casting blank copies of any other spells Ghost uses.
- Number of Charges: 4/5/6
- Charge Replenish Time: 36/30/24s
- Illusion Cast Delay: 1.5s
- Illusion Duration: 6s
- Illusion Damage Taken: 500/400/300%
- Illusion Cast Damage: 0% (scepter: 50%)
- Illusion Cast Effect Duration: 0% (scepter: 50%)
- <cd> 0s <mana> 0
- Aghanim's Scepter – Wraith illusions now cast real copies of all spells Ghost casts (instead of just the first), with 50% reduced damage and effect duration.
- * While toggled on, each basic ability Ghost casts consumes a wraith call charge to spawn an illusion, with the ability having no effect if toggled on but at zero wraith call charges.
- * Rules for Wraith Illusion targeting: illusions casting rift walk and ghastly omen cast immediately unless no allies/enemies are in range respectively, in which case the illusions wait until an ally or visible enemy enters the spell's radius; fracture illusions target a location 600 range away from the first fracture and at an angle perpindicular to the first fracture's vector; possess and evocation cannot spawn wraith illusions.
- * Wraith Illusions appear behind Ghost between 150 and 250 units away, placed at a random angle in a 120 degree arc. If an invalid location is selected the illusion tries to spawn closer to Ghost and eventually tries a new angle if that fails.
- * Wraith Illusions cannot move or attack (can be selected), only replicating their target's casts.
- D: POSSESS target illusion
- (Unlocked with ultimate)
- Ghost swaps position with a target illusion and takes that illusion's appearance until taking an action other than moving.
- Cast Range: 400/600/800
- <cd> 20s <mana> 180/150/120
- * Possess can target illusions from any source.
- * If a non-illusion unit is targeted and there is an illusion within 300 radius of that target, the nearest illusion to the original target is used instead.
- F: EVOCATION target ally
- (Unlocked with aghanim's shard)
- Channel on a target ally to create wraith illusions of them when they cast spells.
- Cast Range: 800
- Max Channel Duration: 6s
- <cd> 50s <mana> 200
- * Wraith illusions created by Evocation cost Wraith Call charges to create.
- * Wraith illusions from Evocation are NOT effected by Aghanim's Scepter's effect that makes 'blank' spells deal 50% damage and have 50% effect (illusions of allies get 1 full-strength repeat and then 0% blanks afterwards).
- * If an ally travels more than 2000 range away from Ghost, Evocation's channeling ends.
Add Comment
Please, Sign In to add comment