Absol-utely

💠 (2.64.0) All New Sync Grids + Expand

Dec 23rd, 2025
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  1. =========================================
  2. 1. No. 10 Kris (Academy) & Igglybuff (Female♀️) Cell 126
  3. 2. No. 122 Elio & Decidueye (Male♂️) Cell 48
  4. 3. No. 129 Lana (New Year’s 2026) & Dondozo ✨(Female♀️) - Tera Type Dragon Cell 48
  5. 4. No. 143 Darach & Staraptor (Male♂️) Cell 54
  6. 5. No. 165 Ball Guy & Voltorb (Genderless) Cell 48
  7. 6. No. 165 Sygna Suit Ball Guy & Electrode (Genderless) - Hisuian Form Cell 54
  8. 7. No. 242 Linnea (Furisode Girl) & Aromatisse (Female♀️) Cell 48
  9. 8. No. 243 Brassius & Sudowoodo (Male♂️) - Tera Type Grass Cell 54
  10. 9. No. 244 Hassel & Baxcalibur (Male♂️) Cell 54
  11. 10. No. 96 Serena (Champion) & Greninja (Male♂️) - Sync Move Water Cell 50
  12. =========================================
  13.  
  14. No. 10 Kris (Academy) & Igglybuff (Female♀️)
  15.  
  16. Cell 1 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  17. 🔮 Other Require Unlock
  18. 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x40
  19. Unbending
  20. Defense cannot be lowered.
  21. Color Grid: 🟨 Yellow (Passive)
  22.  
  23. Cell 2 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  24. 🔮 Other Require Unlock
  25. 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x40
  26. Dragon Guard
  27. Reduces damage when the user is attacked by Dragon-type moves.
  28. Color Grid: 🟨 Yellow (Passive)
  29.  
  30. Cell 3 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  31. 🔮 Other Require Unlock
  32. 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x40
  33. Stalwart
  34. Sp. Def cannot be lowered.
  35. Color Grid: 🟨 Yellow (Passive)
  36.  
  37. Cell 4 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  38. Attack 10
  39. Attack 10
  40. Color Grid: 🟦 Blue (Stat)
  41.  
  42. Cell 5 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  43. HP 20
  44. HP 20
  45. Color Grid: 🟦 Blue (Stat)
  46.  
  47. Cell 6 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  48. Sp. Atk 10
  49. Sp. Atk 10
  50. Color Grid: 🟦 Blue (Stat)
  51.  
  52. Cell 7 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  53. Requirements: 1 or more adjacent tiles must be activated
  54. Attack 10
  55. Attack 10
  56. Color Grid: 🟦 Blue (Stat)
  57.  
  58. Cell 8 | 🎯 Cord (2,0,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  59. Requirements: 1 or more adjacent tiles must be activated
  60. 🔮 Other Require Unlock
  61. 1. TM Orb(s) (Kris (Academy) & Igglybuff) x1
  62. 💿 Learn Move: Super Effective ↑
  63. Applies the Supereffective ↑ Next effect to an ally.
  64. Category: Status
  65. User: Pokemon
  66. Description: Applies the Supereffective ↑ Next effect to an ally.
  67. Power: -- | Accuracy: -- | Gauge: -- | Target: An ally | Effect Tag: -- | Max uses: 2
  68. Color Grid: 💙 Light Blue (Learn Move)
  69.  
  70. Cell 9 | 🎯 Cord (2,1,-3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  71. Requirements: 1 or more adjacent tiles must be activated
  72. 🔮 Other Require Unlock
  73. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x40
  74. Super Effective ↑: MP Refresh 2
  75. Move: Super Effective ↑
  76. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  77. Color Grid: 🟥 Red (Move Effect)
  78.  
  79. Cell 10 | 🎯 Cord (2,2,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  80. Requirements: 1 or more adjacent tiles must be activated
  81. 🔮 Other Require Unlock
  82. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
  83. Super Effective ↑: Move on Ally: Free Move Next 9
  84. Move: Super Effective ↑
  85. When the user’s move targeting an allied sync pair (excluding field effects) is successful, applies the Free Move Next effect to the allied sync pair affected by the move.
  86. Color Grid: 🟥 Red (Move Effect)
  87.  
  88. Cell 11 | 🎯 Cord (3,2,-5) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  89. Requirements: 1 or more adjacent tiles must be activated
  90. 🔮 Other Require Unlock
  91. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x60
  92. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
  93. Super Effective ↑: Move on Ally: Physical Boost ↑1 & Special Boost ↑1 9
  94. Move: Super Effective ↑
  95. When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by one rank.
  96. Color Grid: 🟥 Red (Move Effect)
  97.  
  98. Cell 12 | 🎯 Cord (4,2,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  99. Requirements: 1 or more adjacent tiles must be activated
  100. 🔮 Other Require Unlock
  101. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
  102. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x80
  103. Super Effective ↑: Move on Ally: Sync Move Boost ↑4 9
  104. Move: Super Effective ↑
  105. When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by four ranks.
  106. Color Grid: 🟥 Red (Move Effect)
  107.  
  108. Cell 13 | 🎯 Cord (5,2,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  109. Requirements: 1 or more adjacent tiles must be activated
  110. 🔮 Other Require Unlock
  111. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x100
  112. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x100
  113. Super Effective ↑: Move on Ally: Physical Boost ↑1 & Special Boost ↑1 9
  114. Move: Super Effective ↑
  115. When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by one rank.
  116. Color Grid: 🟥 Red (Move Effect)
  117.  
  118. Cell 14 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  119. Requirements: 1 or more adjacent tiles must be activated
  120. 🔮 Other Require Unlock
  121. 1. TM Orb(s) (Kris (Academy) & Igglybuff) x1
  122. 💿 Learn Move: Headbutt
  123. Has a chance (30%) of making the target flinch.
  124. Type: Normal
  125. Category: Physical
  126. User: Pokemon
  127. Description: Has a chance (30%) of making the target flinch.
  128. Power: 53 (1)/63 (5↑ MAX) | Accuracy: 100 | Gauge: 2 | Target: An opponent | Effect Tag: -- | Max uses: --
  129. Color Grid: 💙 Light Blue (Learn Move)
  130.  
  131. Cell 15 | 🎯 Cord (4,-1,-3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  132. Requirements: 1 or more adjacent tiles must be activated
  133. 🔮 Other Require Unlock
  134. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x40
  135. Headbutt: Move Gauge Refresh 3
  136. Move: Headbutt
  137. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  138. Color Grid: 🟥 Red (Move Effect)
  139.  
  140. Cell 16 | 🎯 Cord (5,-1,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  141. Requirements: 1 or more adjacent tiles must be activated
  142. 🔮 Other Require Unlock
  143. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
  144. Headbutt: Trip Twice 9
  145. Move: Headbutt
  146. Lowers the target’s Speed by two stat ranks when the user’s attack move against it is successful.
  147. Color Grid: 🟥 Red (Move Effect)
  148.  
  149. Cell 17 | 🎯 Cord (6,-1,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  150. Requirements: 1 or more adjacent tiles must be activated
  151. 🔮 Other Require Unlock
  152. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x60
  153. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
  154. Headbutt: Power 100
  155. Headbutt: Power ↑ 100
  156. Color Grid: 🟩 Green (Move Boost)
  157.  
  158. Cell 18 | 🎯 Cord (7,-1,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  159. Requirements: 1 or more adjacent tiles must be activated
  160. 🔮 Other Require Unlock
  161. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
  162. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x80
  163. Headbutt: Aggravation 1
  164. Move: Headbutt
  165. Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  166. Color Grid: 🟥 Red (Move Effect)
  167.  
  168. Cell 19 | 🎯 Cord (8,-1,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  169. Requirements: 1 or more adjacent tiles must be activated
  170. 🔮 Other Require Unlock
  171. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x100
  172. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x100
  173. Headbutt: Defense Destroyer 9
  174. Move: Headbutt
  175. Lowers the target’s Defense by two stat ranks when the user’s attack move against it is successful.
  176. Color Grid: 🟥 Red (Move Effect)
  177.  
  178. Cell 20 | 🎯 Cord (4,0,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  179. Requirements: 1 or more adjacent tiles must be activated
  180. Attack 20
  181. Attack 20
  182. Color Grid: 🟦 Blue (Stat)
  183.  
  184. Cell 21 | 🎯 Cord (5,0,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  185. Requirements: 1 or more adjacent tiles must be activated
  186. Attack 20
  187. Attack 20
  188. Color Grid: 🟦 Blue (Stat)
  189.  
  190. Cell 22 | 🎯 Cord (6,0,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  191. Requirements: 1 or more adjacent tiles must be activated
  192. Attack 40
  193. Attack 40
  194. Color Grid: 🟦 Blue (Stat)
  195.  
  196. Cell 23 | 🎯 Cord (7,0,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  197. Requirements: 1 or more adjacent tiles must be activated
  198. Attack 40
  199. Attack 40
  200. Color Grid: 🟦 Blue (Stat)
  201.  
  202. Cell 24 | 🎯 Cord (8,0,-8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  203. Requirements: 1 or more adjacent tiles must be activated
  204. Attack 60
  205. Attack 60
  206. Color Grid: 🟦 Blue (Stat)
  207.  
  208. Cell 25 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  209. Requirements: 1 or more adjacent tiles must be activated
  210. 🔮 Other Require Unlock
  211. 1. TM Orb(s) (Kris (Academy) & Igglybuff) x1
  212. 💿 Learn Move: Play Rough
  213. Has a chance (10%) of lowering the target’s Attack by one stat rank.
  214. Type: Fairy
  215. Category: Physical
  216. User: Pokemon
  217. Description: Has a chance (10%) of lowering the target’s Attack by one stat rank.
  218. Power: 111 (1)/133 (5↑ MAX) | Accuracy: 90 | Gauge: 3 | Target: An opponent | Effect Tag: -- | Max uses: --
  219. Color Grid: 💙 Light Blue (Learn Move)
  220.  
  221. Cell 26 | 🎯 Cord (4,-3,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  222. Requirements: 1 or more adjacent tiles must be activated
  223. 🔮 Other Require Unlock
  224. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x40
  225. Play Rough: Accuracy 10
  226. Play Rough: Accuracy ↑ 10
  227. Color Grid: 🟩 Green (Move Boost)
  228.  
  229. Cell 27 | 🎯 Cord (5,-4,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  230. Requirements: 1 or more adjacent tiles must be activated
  231. 🔮 Other Require Unlock
  232. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
  233. Play Rough: On a Roll 9
  234. Move: Play Rough
  235. Raises the chance of lowering stat values with the additional effects of the user’s moves.
  236. Color Grid: 🟥 Red (Move Effect)
  237.  
  238. Cell 28 | 🎯 Cord (6,-5,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  239. Requirements: 1 or more adjacent tiles must be activated
  240. 🔮 Other Require Unlock
  241. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x60
  242. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
  243. Play Rough: Power 100
  244. Play Rough: Power ↑ 100
  245. Color Grid: 🟩 Green (Move Boost)
  246.  
  247. Cell 29 | 🎯 Cord (7,-6,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  248. Requirements: 1 or more adjacent tiles must be activated
  249. 🔮 Other Require Unlock
  250. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
  251. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x80
  252. Play Rough: Overwhelm 9
  253. Move: Play Rough
  254. Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful.
  255. Color Grid: 🟥 Red (Move Effect)
  256.  
  257. Cell 30 | 🎯 Cord (8,-7,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  258. Requirements: 1 or more adjacent tiles must be activated
  259. 🔮 Other Require Unlock
  260. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x100
  261. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x100
  262. Play Rough: BOGO 9
  263. Move: Play Rough
  264. Applies the Free Move Next effect to the user when its move is successful.
  265. Color Grid: 🟥 Red (Move Effect)
  266.  
  267. Cell 31 | 🎯 Cord (5,-3,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  268. Requirements: 1 or more adjacent tiles must be activated
  269. Attack 20
  270. Attack 20
  271. Color Grid: 🟦 Blue (Stat)
  272.  
  273. Cell 32 | 🎯 Cord (6,-4,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  274. Requirements: 1 or more adjacent tiles must be activated
  275. Attack 20
  276. Attack 20
  277. Color Grid: 🟦 Blue (Stat)
  278.  
  279. Cell 33 | 🎯 Cord (7,-5,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  280. Requirements: 1 or more adjacent tiles must be activated
  281. Attack 40
  282. Attack 40
  283. Color Grid: 🟦 Blue (Stat)
  284.  
  285. Cell 34 | 🎯 Cord (8,-6,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  286. Requirements: 1 or more adjacent tiles must be activated
  287. Attack 40
  288. Attack 40
  289. Color Grid: 🟦 Blue (Stat)
  290.  
  291. Cell 35 | 🎯 Cord (9,-7,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  292. Requirements: 1 or more adjacent tiles must be activated
  293. Attack 60
  294. Attack 60
  295. Color Grid: 🟦 Blue (Stat)
  296.  
  297. Cell 36 | 🎯 Cord (2,-2,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  298. Requirements: 1 or more adjacent tiles must be activated
  299. 🔮 Other Require Unlock
  300. 1. TM Orb(s) (Kris (Academy) & Igglybuff) x1
  301. 💿 Learn Move: Support Prep
  302. Raises the Sp. Def of all allied sync pairs by two stat ranks. Raises the Speed of all allied sync pairs by one stat rank.
  303. Category: Status
  304. User: Trainer
  305. Description: Raises the Sp. Def of all allied sync pairs by two stat ranks. Raises the Speed of all allied sync pairs by one stat rank.
  306. Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Effect Tag: -- | Max uses: 2
  307. Color Grid: 💙 Light Blue (Learn Move)
  308.  
  309. Cell 37 | 🎯 Cord (2,-3,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  310. Requirements: 1 or more adjacent tiles must be activated
  311. 🔮 Other Require Unlock
  312. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x40
  313. Support Prep: MP Refresh 2
  314. Move: Support Prep
  315. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  316. Color Grid: 🟥 Red (Move Effect)
  317.  
  318. Cell 38 | 🎯 Cord (3,-4,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  319. Requirements: 1 or more adjacent tiles must be activated
  320. 🔮 Other Require Unlock
  321. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
  322. Support Prep: Pep Rally 2
  323. Move: Support Prep
  324. Raises the Speed of all allied sync pairs by two stat ranks when the user’s move is successful.
  325. Color Grid: 🟥 Red (Move Effect)
  326.  
  327. Cell 39 | 🎯 Cord (4,-5,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  328. Requirements: 1 or more adjacent tiles must be activated
  329. 🔮 Other Require Unlock
  330. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x60
  331. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
  332. Support Prep: Move: Team Attack ↑ & Sp. Atk ↑ 9
  333. Move: Support Prep
  334. Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful.
  335. Color Grid: 🟥 Red (Move Effect)
  336.  
  337. Cell 40 | 🎯 Cord (5,-6,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  338. Requirements: 1 or more adjacent tiles must be activated
  339. 🔮 Other Require Unlock
  340. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
  341. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x80
  342. Support Prep: Barricade Buddies 1
  343. Move: Support Prep
  344. Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s move is successful.
  345. Color Grid: 🟥 Red (Move Effect)
  346.  
  347. Cell 41 | 🎯 Cord (6,-7,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  348. Requirements: 1 or more adjacent tiles must be activated
  349. 🔮 Other Require Unlock
  350. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x100
  351. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x100
  352. Support Prep: 1st T-Move: Sync CD ↓ 1
  353. Move: Support Prep
  354. Reduces the user’s sync move countdown by one the first time its Trainer uses a move each battle.
  355. Color Grid: 🟥 Red (Move Effect)
  356.  
  357. Cell 42 | 🎯 Cord (-2,1,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  358. Requirements: 1 or more adjacent tiles must be activated
  359. Sp. Atk 10
  360. Sp. Atk 10
  361. Color Grid: 🟦 Blue (Stat)
  362.  
  363. Cell 43 | 🎯 Cord (-2,2,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  364. Requirements: 1 or more adjacent tiles must be activated
  365. 🔮 Other Require Unlock
  366. 1. TM Orb(s) (Kris (Academy) & Igglybuff) x1
  367. 💿 Learn Move: X Defense All
  368. Raises the Defense of all allied sync pairs by two stat ranks.
  369. Category: Status
  370. User: Pokemon
  371. Description: Raises the Defense of all allied sync pairs by two stat ranks.
  372. Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Effect Tag: -- | Max uses: 2
  373. Color Grid: 💙 Light Blue (Learn Move)
  374.  
  375. Cell 44 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  376. Requirements: 1 or more adjacent tiles must be activated
  377. 🔮 Other Require Unlock
  378. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x40
  379. X Defense All: MP Refresh 2
  380. Move: X Defense All
  381. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  382. Color Grid: 🟥 Red (Move Effect)
  383.  
  384. Cell 45 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  385. Requirements: 1 or more adjacent tiles must be activated
  386. 🔮 Other Require Unlock
  387. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
  388. X Defense All: Precision Pals 1
  389. Move: X Defense All
  390. Raises the accuracy of all allied sync pairs by one stat rank when the user’s move is successful.
  391. Color Grid: 🟥 Red (Move Effect)
  392.  
  393. Cell 46 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  394. Requirements: 1 or more adjacent tiles must be activated
  395. 🔮 Other Require Unlock
  396. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x60
  397. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
  398. X Defense All: Move: Team Attack ↑ & Sp. Atk ↑ 9
  399. Move: X Defense All
  400. Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful.
  401. Color Grid: 🟥 Red (Move Effect)
  402.  
  403. Cell 47 | 🎯 Cord (-4,6,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  404. Requirements: 1 or more adjacent tiles must be activated
  405. 🔮 Other Require Unlock
  406. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
  407. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x80
  408. X Defense All: Shielded 1
  409. Move: X Defense All
  410. Raises the Defense of all allied sync pairs by one stat rank when the user’s move is successful.
  411. Color Grid: 🟥 Red (Move Effect)
  412.  
  413. Cell 48 | 🎯 Cord (-5,7,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  414. Requirements: 1 or more adjacent tiles must be activated
  415. 🔮 Other Require Unlock
  416. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x100
  417. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x100
  418. X Defense All: 1st T-Move: Sync CD ↓ 1
  419. Move: X Defense All
  420. Reduces the user’s sync move countdown by one the first time its Trainer uses a move each battle.
  421. Color Grid: 🟥 Red (Move Effect)
  422.  
  423. Cell 49 | 🎯 Cord (-3,2,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  424. Requirements: 1 or more adjacent tiles must be activated
  425. 🔮 Other Require Unlock
  426. 1. TM Orb(s) (Kris (Academy) & Igglybuff) x1
  427. 💿 Learn Move: Sing
  428. Puts the target to sleep.
  429. Type: Normal
  430. Category: Status
  431. User: Pokemon
  432. Description: Puts the target to sleep.
  433. Power: -- | Accuracy: 45 | Gauge: 1 | Target: An opponent | Effect Tag: -- | Max uses: --
  434. Color Grid: 💙 Light Blue (Learn Move)
  435.  
  436. Cell 50 | 🎯 Cord (-4,3,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  437. Requirements: 1 or more adjacent tiles must be activated
  438. 🔮 Other Require Unlock
  439. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x40
  440. Sing: Move Gauge Refresh 3
  441. Move: Sing
  442. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  443. Color Grid: 🟥 Red (Move Effect)
  444.  
  445. Cell 51 | 🎯 Cord (-5,4,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  446. Requirements: 1 or more adjacent tiles must be activated
  447. 🔮 Other Require Unlock
  448. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
  449. Sing: Accuracy 15
  450. Sing: Accuracy ↑ 15
  451. Color Grid: 🟩 Green (Move Boost)
  452.  
  453. Cell 52 | 🎯 Cord (-6,5,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  454. Requirements: 1 or more adjacent tiles must be activated
  455. 🔮 Other Require Unlock
  456. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x60
  457. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
  458. Sing: Active Healing 9
  459. Move: Sing
  460. Restores the user’s HP when it uses a move.
  461. Color Grid: 🟥 Red (Move Effect)
  462.  
  463. Cell 53 | 🎯 Cord (-7,6,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  464. Requirements: 1 or more adjacent tiles must be activated
  465. 🔮 Other Require Unlock
  466. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
  467. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x80
  468. Sing: Accuracy 30
  469. Sing: Accuracy ↑ 30
  470. Color Grid: 🟩 Green (Move Boost)
  471.  
  472. Cell 54 | 🎯 Cord (-8,7,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  473. Requirements: 1 or more adjacent tiles must be activated
  474. 🔮 Other Require Unlock
  475. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x100
  476. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x100
  477. Sing: Use Status P-Move on Opp: Attack ↓ & Sp. Atk ↓ 9
  478. Move: Sing
  479. Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s Pokémon uses a status move targeting that opponent.
  480. Color Grid: 🟥 Red (Move Effect)
  481.  
  482. Cell 55 | 🎯 Cord (-4,4,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  483. Requirements: 1 or more adjacent tiles must be activated
  484. Sp. Atk 20
  485. Sp. Atk 20
  486. Color Grid: 🟦 Blue (Stat)
  487.  
  488. Cell 56 | 🎯 Cord (-5,5,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  489. Requirements: 1 or more adjacent tiles must be activated
  490. Sp. Atk 20
  491. Sp. Atk 20
  492. Color Grid: 🟦 Blue (Stat)
  493.  
  494. Cell 57 | 🎯 Cord (-6,6,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  495. Requirements: 1 or more adjacent tiles must be activated
  496. Sp. Atk 40
  497. Sp. Atk 40
  498. Color Grid: 🟦 Blue (Stat)
  499.  
  500. Cell 58 | 🎯 Cord (-7,7,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  501. Requirements: 1 or more adjacent tiles must be activated
  502. Sp. Atk 40
  503. Sp. Atk 40
  504. Color Grid: 🟦 Blue (Stat)
  505.  
  506. Cell 59 | 🎯 Cord (-8,8,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  507. Requirements: 1 or more adjacent tiles must be activated
  508. Sp. Atk 60
  509. Sp. Atk 60
  510. Color Grid: 🟦 Blue (Stat)
  511.  
  512. Cell 60 | 🎯 Cord (-3,1,2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  513. Requirements: 1 or more adjacent tiles must be activated
  514. 🔮 Other Require Unlock
  515. 1. TM Orb(s) (Kris (Academy) & Igglybuff) x1
  516. 💿 Learn Move: Draining Kiss
  517. The more damage dealt to the target, the more it restores the user’s HP.
  518. Type: Fairy
  519. Category: Special
  520. User: Pokemon
  521. Description: The more damage dealt to the target, the more it restores the user’s HP.
  522. Power: 46 (1)/55 (5↑ MAX) | Accuracy: 100 | Gauge: 2 | Target: An opponent | Effect Tag: Absorb | Max uses: --
  523. Color Grid: 💙 Light Blue (Learn Move)
  524.  
  525. Cell 61 | 🎯 Cord (-4,1,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  526. Requirements: 1 or more adjacent tiles must be activated
  527. 🔮 Other Require Unlock
  528. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x40
  529. Draining Kiss: Move Gauge Refresh 3
  530. Move: Draining Kiss
  531. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  532. Color Grid: 🟥 Red (Move Effect)
  533.  
  534. Cell 62 | 🎯 Cord (-5,1,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  535. Requirements: 1 or more adjacent tiles must be activated
  536. 🔮 Other Require Unlock
  537. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
  538. Draining Kiss: Gobsmack 9
  539. Move: Draining Kiss
  540. Leaves the target confused when the user’s attack move against it is successful.
  541. Color Grid: 🟥 Red (Move Effect)
  542.  
  543. Cell 63 | 🎯 Cord (-6,1,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  544. Requirements: 1 or more adjacent tiles must be activated
  545. 🔮 Other Require Unlock
  546. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x60
  547. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
  548. Draining Kiss: Power 100
  549. Draining Kiss: Power ↑ 100
  550. Color Grid: 🟩 Green (Move Boost)
  551.  
  552. Cell 64 | 🎯 Cord (-7,1,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  553. Requirements: 1 or more adjacent tiles must be activated
  554. 🔮 Other Require Unlock
  555. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
  556. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x80
  557. Draining Kiss: Master Healer 1
  558. Move: Draining Kiss
  559. Increases the amount of HP restored by the user’s healing moves.
  560. Color Grid: 🟥 Red (Move Effect)
  561.  
  562. Cell 65 | 🎯 Cord (-8,1,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  563. Requirements: 1 or more adjacent tiles must be activated
  564. 🔮 Other Require Unlock
  565. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x100
  566. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x100
  567. Draining Kiss: Hit: Sp. Def ↓2 9
  568. Move: Draining Kiss
  569. Lowers the target’s Sp. Def by two stat ranks when the user’s attack move against it is successful.
  570. Color Grid: 🟥 Red (Move Effect)
  571.  
  572. Cell 66 | 🎯 Cord (-5,2,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  573. Requirements: 1 or more adjacent tiles must be activated
  574. Sp. Atk 20
  575. Sp. Atk 20
  576. Color Grid: 🟦 Blue (Stat)
  577.  
  578. Cell 67 | 🎯 Cord (-6,2,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  579. Requirements: 1 or more adjacent tiles must be activated
  580. Sp. Atk 20
  581. Sp. Atk 20
  582. Color Grid: 🟦 Blue (Stat)
  583.  
  584. Cell 68 | 🎯 Cord (-7,2,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  585. Requirements: 1 or more adjacent tiles must be activated
  586. Sp. Atk 40
  587. Sp. Atk 40
  588. Color Grid: 🟦 Blue (Stat)
  589.  
  590. Cell 69 | 🎯 Cord (-8,2,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  591. Requirements: 1 or more adjacent tiles must be activated
  592. Sp. Atk 40
  593. Sp. Atk 40
  594. Color Grid: 🟦 Blue (Stat)
  595.  
  596. Cell 70 | 🎯 Cord (-9,2,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  597. Requirements: 1 or more adjacent tiles must be activated
  598. Sp. Atk 60
  599. Sp. Atk 60
  600. Color Grid: 🟦 Blue (Stat)
  601.  
  602. Cell 71 | 🎯 Cord (-2,0,2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  603. Requirements: 1 or more adjacent tiles must be activated
  604. 🔮 Other Require Unlock
  605. 1. TM Orb(s) (Kris (Academy) & Igglybuff) x1
  606. 💿 Learn Move: Support Practicum
  607. Raises the Sp. Atk of all allied sync pairs by two stat ranks. Raises the Speed of all allied sync pairs by one stat rank.
  608. Category: Status
  609. User: Trainer
  610. Description: Raises the Sp. Atk of all allied sync pairs by two stat ranks. Raises the Speed of all allied sync pairs by one stat rank.
  611. Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Effect Tag: -- | Max uses: 2
  612. Color Grid: 💙 Light Blue (Learn Move)
  613.  
  614. Cell 72 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  615. Requirements: 1 or more adjacent tiles must be activated
  616. 🔮 Other Require Unlock
  617. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x40
  618. Support Practicum: MP Refresh 2
  619. Move: Support Practicum
  620. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  621. Color Grid: 🟥 Red (Move Effect)
  622.  
  623. Cell 73 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  624. Requirements: 1 or more adjacent tiles must be activated
  625. 🔮 Other Require Unlock
  626. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
  627. Support Practicum: Pep Rally 2
  628. Move: Support Practicum
  629. Raises the Speed of all allied sync pairs by two stat ranks when the user’s move is successful.
  630. Color Grid: 🟥 Red (Move Effect)
  631.  
  632. Cell 74 | 🎯 Cord (-4,-1,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  633. Requirements: 1 or more adjacent tiles must be activated
  634. 🔮 Other Require Unlock
  635. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x60
  636. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
  637. Support Practicum: Berserk Bunch 2
  638. Move: Support Practicum
  639. Raises the Attack of all allied sync pairs by two stat ranks when the user’s move is successful.
  640. Color Grid: 🟥 Red (Move Effect)
  641.  
  642. Cell 75 | 🎯 Cord (-5,-1,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  643. Requirements: 1 or more adjacent tiles must be activated
  644. 🔮 Other Require Unlock
  645. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
  646. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x80
  647. Support Practicum: Critical Squad 2
  648. Move: Support Practicum
  649. Raises the critical-hit rate of all allied sync pairs by two stat ranks when the user’s move is successful.
  650. Color Grid: 🟥 Red (Move Effect)
  651.  
  652. Cell 76 | 🎯 Cord (-6,-1,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  653. Requirements: 1 or more adjacent tiles must be activated
  654. 🔮 Other Require Unlock
  655. 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x100
  656. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x100
  657. Support Practicum: Move: Team Phys & Spec Boost ↑1 9
  658. Move: Support Practicum
  659. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful.
  660. Color Grid: 🟥 Red (Move Effect)
  661.  
  662. Cell 77 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  663. Requirements: 1 or more adjacent tiles must be activated
  664. 🔮 Other Require Unlock
  665. 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x40
  666. Disarming Voice: Move Gauge Refresh 3
  667. Move: Disarming Voice
  668. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  669. Color Grid: 🟥 Red (Move Effect)
  670.  
  671. Cell 78 | 🎯 Cord (0,3,-3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  672. Requirements: 1 or more adjacent tiles must be activated
  673. 🔮 Other Require Unlock
  674. 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x80
  675. Healthy Healing
  676. Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
  677. Color Grid: 🟨 Yellow (Passive)
  678.  
  679. Cell 79 | 🎯 Cord (0,4,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  680. Requirements: 1 or more adjacent tiles must be activated
  681. 🔮 Other Require Unlock
  682. 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x80
  683. Disarming Voice: Unfortuitous 9
  684. Move: Disarming Voice
  685. Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
  686. Color Grid: 🟥 Red (Move Effect)
  687.  
  688. Cell 80 | 🎯 Cord (0,5,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  689. Requirements: 1 or more adjacent tiles must be activated
  690. 🔮 Other Require Unlock
  691. 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x80
  692. Opening Blockade
  693. Applies the Physical Damage Reduction effect and the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.
  694. Color Grid: 🟨 Yellow (Passive)
  695.  
  696. Cell 81 | 🎯 Cord (0,6,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  697. Requirements: 1 or more adjacent tiles must be activated
  698. 🔮 Other Require Unlock
  699. 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x80
  700. Status Immunity
  701. Status conditions cannot be inflicted on the user.
  702. Color Grid: 🟨 Yellow (Passive)
  703.  
  704. Cell 82 | 🎯 Cord (0,7,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  705. Requirements: 1 or more adjacent tiles must be activated
  706. 🔮 Other Require Unlock
  707. 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x60
  708. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
  709. Disarming Voice: Attack Trap 9
  710. Move: Disarming Voice
  711. Leaves the target trapped when the user’s attack move against it is successful.
  712. Color Grid: 🟥 Red (Move Effect)
  713.  
  714. Cell 83 | 🎯 Cord (0,8,-8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  715. Requirements: 1 or more adjacent tiles must be activated
  716. 🔮 Other Require Unlock
  717. 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x60
  718. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
  719. Ruthless 9
  720. Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
  721. Color Grid: 🟨 Yellow (Passive)
  722.  
  723. Cell 84 | 🎯 Cord (0,9,-9) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  724. Requirements: 1 or more adjacent tiles must be activated
  725. 🔮 Other Require Unlock
  726. 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x60
  727. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
  728. Opp Trapped: Team S-Moves ↑ 3
  729. Powers up the sync moves of all allied sync pairs when attacking a target that is trapped.
  730. Color Grid: 🟨 Yellow (Passive)
  731.  
  732. Cell 85 | 🎯 Cord (0,10,-10) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  733. Requirements: 1 or more adjacent tiles must be activated
  734. 🔮 Other Require Unlock
  735. 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x160
  736. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x160
  737. Fairy Observation Finds
  738. Turns the field of play’s zone into a Fairy Zone the first time the user’s attack move is successful each battle. (A Fairy Zone powers up Fairy-type attacks.) Applies Johto Circle (Defensive) to the allied field of play the first time the user’s attack move is successful each battle.
  739. Color Grid: 🟨 Yellow (Passive)
  740.  
  741. Cell 86 | 🎯 Cord (1,4,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  742. Requirements: 1 or more adjacent tiles must be activated
  743. 🔮 Other Require Unlock
  744. 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x80
  745. Whimsical Acceleration 2
  746. Quickly charges the move gauge when the zone is a Fairy Zone.
  747. Color Grid: 🟨 Yellow (Passive)
  748.  
  749. Cell 87 | 🎯 Cord (2,4,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  750. Requirements: 1 or more adjacent tiles must be activated
  751. 🔮 Other Require Unlock
  752. 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x60
  753. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
  754. Team Triage Tank 9
  755. Restores the HP of all allied sync pairs when the user is hit by an attack move.
  756. Color Grid: 🟨 Yellow (Passive)
  757.  
  758. Cell 88 | 🎯 Cord (3,4,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  759. Requirements: 1 or more adjacent tiles must be activated
  760. 🔮 Other Require Unlock
  761. 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x60
  762. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
  763. Careful Observation Fairy Beam: Power 25
  764. Careful Observation Fairy Beam: Power ↑ 25
  765. Color Grid: 🌈 Rainbow (Sync Move)
  766.  
  767. Cell 89 | 🎯 Cord (3,5,-8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  768. Requirements: 1 or more adjacent tiles must be activated
  769. 🔮 Other Require Unlock
  770. 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x60
  771. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
  772. Fairy Zone: Team Attack Move DR 2
  773. Reduces attack move damage taken by allies when the zone is a Fairy Zone.
  774. Color Grid: 🟨 Yellow (Passive)
  775.  
  776. Cell 90 | 🎯 Cord (4,4,-8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  777. Requirements: 1 or more adjacent tiles must be activated
  778. 🔮 Other Require Unlock
  779. 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x60
  780. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
  781. Head Start 1
  782. Reduces the user’s sync move countdown by one the first time it enters a battle each battle.
  783. Color Grid: 🟨 Yellow (Passive)
  784.  
  785. Cell 91 | 🎯 Cord (3,6,-9) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  786. Requirements: 1 or more adjacent tiles must be activated
  787. 🔮 Other Require Unlock
  788. 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x80
  789. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x80
  790. Fairy Zone Extension 5
  791. Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field.
  792. Color Grid: 🟨 Yellow (Passive)
  793.  
  794. Cell 92 | 🎯 Cord (5,4,-9) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  795. Requirements: 1 or more adjacent tiles must be activated
  796. 🔮 Other Require Unlock
  797. 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x60
  798. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
  799. 1st S-Move: Fairy Zone
  800. Turns the field of play’s zone into a Fairy Zone the first time the user’s sync move is used each battle. (A Fairy Zone powers up Fairy-type attacks.)
  801. Color Grid: 🟨 Yellow (Passive)
  802.  
  803. Cell 93 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  804. Requirements: 1 or more adjacent tiles must be activated
  805. 🔮 Other Require Unlock
  806. 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x80
  807. Circle: HP Recovery 1
  808. Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play.
  809. Color Grid: 🟨 Yellow (Passive)
  810.  
  811. Cell 94 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  812. Requirements: 1 or more adjacent tiles must be activated
  813. 🔮 Other Require Unlock
  814. 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x60
  815. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
  816. First Aid 4
  817. Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  818. Color Grid: 🟨 Yellow (Passive)
  819.  
  820. Cell 95 | 🎯 Cord (-3,7,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  821. Requirements: 1 or more adjacent tiles must be activated
  822. 🔮 Other Require Unlock
  823. 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x60
  824. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
  825. Careful Observation Fairy Beam: Power 25
  826. Careful Observation Fairy Beam: Power ↑ 25
  827. Color Grid: 🌈 Rainbow (Sync Move)
  828.  
  829. Cell 96 | 🎯 Cord (-3,8,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  830. Requirements: 1 or more adjacent tiles must be activated
  831. 🔮 Other Require Unlock
  832. 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x60
  833. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
  834. Vigilance
  835. Protects the user against critical hits.
  836. Color Grid: 🟨 Yellow (Passive)
  837.  
  838. Cell 97 | 🎯 Cord (-4,8,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  839. Requirements: 1 or more adjacent tiles must be activated
  840. 🔮 Other Require Unlock
  841. 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x60
  842. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
  843. S-Move: HP Recovery (M) 2
  844. Restores the user’s HP by approximately 40% of its maximum HP after using its sync move.
  845. Color Grid: 🟨 Yellow (Passive)
  846.  
  847. Cell 98 | 🎯 Cord (-3,9,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  848. Requirements: 1 or more adjacent tiles must be activated
  849. 🔮 Other Require Unlock
  850. 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x80
  851. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x80
  852. Johto C (Defensive): Team Moves ↑ 2
  853. Powers up the moves of all allied sync pairs when Johto Circle (Defensive) applies to the allied field of play.
  854. Color Grid: 🟨 Yellow (Passive)
  855.  
  856. Cell 99 | 🎯 Cord (-5,9,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  857. Requirements: 1 or more adjacent tiles must be activated
  858. 🔮 Other Require Unlock
  859. 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x60
  860. 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
  861. 1st S-Move: Johto C (Def) on Field
  862. Applies Johto Circle (Defensive) to the allied field of play the first time the user’s sync move is used each battle.
  863. Color Grid: 🟨 Yellow (Passive)
  864.  
  865. Cell 100 | 🎯 Cord (0,-2,2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  866. Requirements: 1 or more adjacent tiles must be activated
  867. HP 20
  868. HP 20
  869. Color Grid: 🟦 Blue (Stat)
  870.  
  871. Cell 101 | 🎯 Cord (0,-3,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  872. Requirements: 1 or more adjacent tiles must be activated
  873. HP 20
  874. HP 20
  875. Color Grid: 🟦 Blue (Stat)
  876.  
  877. Cell 102 | 🎯 Cord (0,-4,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  878. Requirements: 1 or more adjacent tiles must be activated
  879. HP 20
  880. HP 20
  881. Color Grid: 🟦 Blue (Stat)
  882.  
  883. Cell 103 | 🎯 Cord (0,-5,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  884. Requirements: 1 or more adjacent tiles must be activated
  885. HP 20
  886. HP 20
  887. Color Grid: 🟦 Blue (Stat)
  888.  
  889. Cell 104 | 🎯 Cord (0,-6,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  890. Requirements: 1 or more adjacent tiles must be activated
  891. HP 40
  892. HP 40
  893. Color Grid: 🟦 Blue (Stat)
  894.  
  895. Cell 105 | 🎯 Cord (-1,-6,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  896. Requirements: 1 or more adjacent tiles must be activated
  897. HP 40
  898. HP 40
  899. Color Grid: 🟦 Blue (Stat)
  900.  
  901. Cell 106 | 🎯 Cord (1,-7,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  902. Requirements: 1 or more adjacent tiles must be activated
  903. HP 40
  904. HP 40
  905. Color Grid: 🟦 Blue (Stat)
  906.  
  907. Cell 107 | 🎯 Cord (0,-7,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  908. Requirements: 1 or more adjacent tiles must be activated
  909. HP 60
  910. HP 60
  911. Color Grid: 🟦 Blue (Stat)
  912.  
  913. Cell 108 | 🎯 Cord (-1,-7,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  914. Requirements: 1 or more adjacent tiles must be activated
  915. HP 60
  916. HP 60
  917. Color Grid: 🟦 Blue (Stat)
  918.  
  919. Cell 109 | 🎯 Cord (1,-8,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  920. Requirements: 1 or more adjacent tiles must be activated
  921. HP 60
  922. HP 60
  923. Color Grid: 🟦 Blue (Stat)
  924.  
  925. Cell 110 | 🎯 Cord (0,-8,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  926. Requirements: 1 or more adjacent tiles must be activated
  927. HP 80
  928. HP 80
  929. Color Grid: 🟦 Blue (Stat)
  930.  
  931. Cell 111 | 🎯 Cord (1,-4,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  932. Requirements: 1 or more adjacent tiles must be activated
  933. Defense 5
  934. Defense 5
  935. Color Grid: 🟦 Blue (Stat)
  936.  
  937. Cell 112 | 🎯 Cord (2,-5,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  938. Requirements: 1 or more adjacent tiles must be activated
  939. Defense 10
  940. Defense 10
  941. Color Grid: 🟦 Blue (Stat)
  942.  
  943. Cell 113 | 🎯 Cord (3,-6,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  944. Requirements: 1 or more adjacent tiles must be activated
  945. Defense 10
  946. Defense 10
  947. Color Grid: 🟦 Blue (Stat)
  948.  
  949. Cell 114 | 🎯 Cord (3,-7,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  950. Requirements: 1 or more adjacent tiles must be activated
  951. Defense 15
  952. Defense 15
  953. Color Grid: 🟦 Blue (Stat)
  954.  
  955. Cell 115 | 🎯 Cord (4,-7,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  956. Requirements: 1 or more adjacent tiles must be activated
  957. Defense 15
  958. Defense 15
  959. Color Grid: 🟦 Blue (Stat)
  960.  
  961. Cell 116 | 🎯 Cord (3,-8,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  962. Requirements: 1 or more adjacent tiles must be activated
  963. Defense 20
  964. Defense 20
  965. Color Grid: 🟦 Blue (Stat)
  966.  
  967. Cell 117 | 🎯 Cord (4,-8,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  968. Requirements: 1 or more adjacent tiles must be activated
  969. Defense 25
  970. Defense 25
  971. Color Grid: 🟦 Blue (Stat)
  972.  
  973. Cell 118 | 🎯 Cord (5,-8,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  974. Requirements: 1 or more adjacent tiles must be activated
  975. Defense 20
  976. Defense 20
  977. Color Grid: 🟦 Blue (Stat)
  978.  
  979. Cell 119 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  980. Requirements: 1 or more adjacent tiles must be activated
  981. Sp. Def 5
  982. Sp. Def 5
  983. Color Grid: 🟦 Blue (Stat)
  984.  
  985. Cell 120 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  986. Requirements: 1 or more adjacent tiles must be activated
  987. Sp. Def 10
  988. Sp. Def 10
  989. Color Grid: 🟦 Blue (Stat)
  990.  
  991. Cell 121 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  992. Requirements: 1 or more adjacent tiles must be activated
  993. Sp. Def 10
  994. Sp. Def 10
  995. Color Grid: 🟦 Blue (Stat)
  996.  
  997. Cell 122 | 🎯 Cord (-3,-4,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  998. Requirements: 1 or more adjacent tiles must be activated
  999. Sp. Def 15
  1000. Sp. Def 15
  1001. Color Grid: 🟦 Blue (Stat)
  1002.  
  1003. Cell 123 | 🎯 Cord (-4,-3,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1004. Requirements: 1 or more adjacent tiles must be activated
  1005. Sp. Def 15
  1006. Sp. Def 15
  1007. Color Grid: 🟦 Blue (Stat)
  1008.  
  1009. Cell 124 | 🎯 Cord (-3,-5,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1010. Requirements: 1 or more adjacent tiles must be activated
  1011. Sp. Def 20
  1012. Sp. Def 20
  1013. Color Grid: 🟦 Blue (Stat)
  1014.  
  1015. Cell 125 | 🎯 Cord (-4,-4,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1016. Requirements: 1 or more adjacent tiles must be activated
  1017. Sp. Def 25
  1018. Sp. Def 25
  1019. Color Grid: 🟦 Blue (Stat)
  1020.  
  1021. Cell 126 | 🎯 Cord (-5,-3,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1022. Requirements: 1 or more adjacent tiles must be activated
  1023. Sp. Def 20
  1024. Sp. Def 20
  1025. Color Grid: 🟦 Blue (Stat)
  1026.  
  1027.  
  1028. ================================END================================
  1029.  
  1030. No. 122 Elio & Decidueye (Male♂️)
  1031.  
  1032. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1033. HP 10
  1034. HP 10
  1035. Color Grid: 🟦 Blue (Stat)
  1036.  
  1037. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1038. Attack 5
  1039. Attack 5
  1040. Color Grid: 🟦 Blue (Stat)
  1041.  
  1042. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1043. Defense 5
  1044. Defense 5
  1045. Color Grid: 🟦 Blue (Stat)
  1046.  
  1047. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1048. Attack 5
  1049. Attack 5
  1050. Color Grid: 🟦 Blue (Stat)
  1051.  
  1052. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1053. Sp. Def 5
  1054. Sp. Def 5
  1055. Color Grid: 🟦 Blue (Stat)
  1056.  
  1057. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1058. Speed 5
  1059. Speed 5
  1060. Color Grid: 🟦 Blue (Stat)
  1061.  
  1062. Cell 7 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1063. Requirements: 1 or more adjacent tiles must be activated
  1064. Speed 5
  1065. Speed 5
  1066. Color Grid: 🟦 Blue (Stat)
  1067.  
  1068. Cell 8 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1069. Requirements: 1 or more adjacent tiles must be activated
  1070. Defense 5
  1071. Defense 5
  1072. Color Grid: 🟦 Blue (Stat)
  1073.  
  1074. Cell 9 | 🎯 Cord (2,0,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1075. Requirements: 1 or more adjacent tiles must be activated
  1076. Sp. Def 5
  1077. Sp. Def 5
  1078. Color Grid: 🟦 Blue (Stat)
  1079.  
  1080. Cell 10 | 🎯 Cord (1,1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1081. Requirements: 1 or more adjacent tiles must be activated
  1082. Shadow Claw: Power 4
  1083. Shadow Claw: Power ↑ 4
  1084. Color Grid: 🟩 Green (Move Boost)
  1085.  
  1086. Cell 11 | 🎯 Cord (1,2,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1087. Requirements: 1 or more adjacent tiles must be activated
  1088. Requirements: Move level must be 2 or higher
  1089. Shadow Claw: Power 4
  1090. Shadow Claw: Power ↑ 4
  1091. Color Grid: 🟩 Green (Move Boost)
  1092.  
  1093. Cell 12 | 🎯 Cord (2,1,-3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  1094. Requirements: 1 or more adjacent tiles must be activated
  1095. Requirements: Move level must be 2 or higher
  1096. Shadow Claw: Attack Trap 4
  1097. Move: Shadow Claw
  1098. Has a chance (50%) of leaving the target trapped when the user’s attack move against it is successful.
  1099. Color Grid: 🟥 Red (Move Effect)
  1100.  
  1101. Cell 13 | 🎯 Cord (3,0,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1102. Requirements: 1 or more adjacent tiles must be activated
  1103. Requirements: Move level must be 2 or higher
  1104. Shadow Claw: Move Gauge Refresh 3
  1105. Move: Shadow Claw
  1106. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  1107. Color Grid: 🟥 Red (Move Effect)
  1108.  
  1109. Cell 14 | 🎯 Cord (2,2,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1110. Requirements: 1 or more adjacent tiles must be activated
  1111. Requirements: Move level must be 3 or higher
  1112. 1st Ghost Wish MP 0: Sync CD ↓ 2
  1113. Reduces the user’s sync move countdown by two the first time the remaining MP for its Ghost Wish is zero each battle.
  1114. Color Grid: 🟨 Yellow (Passive)
  1115.  
  1116. Cell 15 | 🎯 Cord (3,1,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1117. Requirements: 1 or more adjacent tiles must be activated
  1118. Requirements: Move level must be 3 or higher
  1119. Haymaker
  1120. The more the user’s Attack is raised, the more it powers up the user’s sync move.
  1121. Color Grid: 🟨 Yellow (Passive)
  1122.  
  1123. Cell 16 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1124. Requirements: 1 or more adjacent tiles must be activated
  1125. HP 10
  1126. HP 10
  1127. Color Grid: 🟦 Blue (Stat)
  1128.  
  1129. Cell 17 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1130. Requirements: 1 or more adjacent tiles must be activated
  1131. Attack 5
  1132. Attack 5
  1133. Color Grid: 🟦 Blue (Stat)
  1134.  
  1135. Cell 18 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1136. Requirements: 1 or more adjacent tiles must be activated
  1137. Defense 5
  1138. Defense 5
  1139. Color Grid: 🟦 Blue (Stat)
  1140.  
  1141. Cell 19 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1142. Requirements: 1 or more adjacent tiles must be activated
  1143. Headstrong
  1144. Attack cannot be lowered.
  1145. Color Grid: 🟨 Yellow (Passive)
  1146.  
  1147. Cell 20 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1148. Requirements: 1 or more adjacent tiles must be activated
  1149. Shadow Claw: Power 4
  1150. Shadow Claw: Power ↑ 4
  1151. Color Grid: 🟩 Green (Move Boost)
  1152.  
  1153. Cell 21 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1154. Requirements: 1 or more adjacent tiles must be activated
  1155. Shadow Claw: Power 4
  1156. Shadow Claw: Power ↑ 4
  1157. Color Grid: 🟩 Green (Move Boost)
  1158.  
  1159. Cell 22 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1160. Requirements: 1 or more adjacent tiles must be activated
  1161. Requirements: Move level must be 2 or higher
  1162. Shadow Claw: Power 4
  1163. Shadow Claw: Power ↑ 4
  1164. Color Grid: 🟩 Green (Move Boost)
  1165.  
  1166. Cell 23 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1167. Requirements: 1 or more adjacent tiles must be activated
  1168. Requirements: Move level must be 2 or higher
  1169. Snipe ’Em!: MP Refresh 3
  1170. Move: Snipe ’Em!
  1171. Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
  1172. Color Grid: 🟥 Red (Move Effect)
  1173.  
  1174. Cell 24 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  1175. Requirements: 1 or more adjacent tiles must be activated
  1176. Requirements: Move level must be 2 or higher
  1177. Snipe ’Em!: Mighty Friend 9
  1178. Move: Snipe ’Em!
  1179. When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank.
  1180. Color Grid: 🟥 Red (Move Effect)
  1181.  
  1182. Cell 25 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1183. Requirements: 1 or more adjacent tiles must be activated
  1184. Requirements: Move level must be 3 or higher
  1185. S-Move: Physical Boost ↑2 9
  1186. Increases the user’s Physical Moves ↑ Next effect by two ranks after using its sync move.
  1187. Color Grid: 🟨 Yellow (Passive)
  1188.  
  1189. Cell 26 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1190. Requirements: 1 or more adjacent tiles must be activated
  1191. Requirements: Move level must be 3 or higher
  1192. Ally Sets WTZ: Physical Boost ↑1 9
  1193. Increases the user’s Physical Moves ↑ Next effect by one rank when an ally activates a weather, terrain, or zone effect.
  1194. Color Grid: 🟨 Yellow (Passive)
  1195.  
  1196. Cell 27 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1197. Requirements: 1 or more adjacent tiles must be activated
  1198. Speed 5
  1199. Speed 5
  1200. Color Grid: 🟦 Blue (Stat)
  1201.  
  1202. Cell 28 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1203. Requirements: 1 or more adjacent tiles must be activated
  1204. Sp. Def 5
  1205. Sp. Def 5
  1206. Color Grid: 🟦 Blue (Stat)
  1207.  
  1208. Cell 29 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1209. Requirements: 1 or more adjacent tiles must be activated
  1210. HP 10
  1211. HP 10
  1212. Color Grid: 🟦 Blue (Stat)
  1213.  
  1214. Cell 30 | 🎯 Cord (3,-4,1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  1215. Requirements: 1 or more adjacent tiles must be activated
  1216. Normal Guard
  1217. Reduces damage when the user is attacked by Normal-type moves.
  1218. Color Grid: 🟨 Yellow (Passive)
  1219.  
  1220. Cell 31 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1221. Requirements: 1 or more adjacent tiles must be activated
  1222. Solitary Spirit Shackle: Power 3
  1223. Solitary Spirit Shackle: Power ↑ 3
  1224. Color Grid: 🟩 Green (Move Boost)
  1225.  
  1226. Cell 32 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1227. Requirements: 1 or more adjacent tiles must be activated
  1228. Solitary Spirit Shackle: Power 3
  1229. Solitary Spirit Shackle: Power ↑ 3
  1230. Color Grid: 🟩 Green (Move Boost)
  1231.  
  1232. Cell 33 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1233. Requirements: 1 or more adjacent tiles must be activated
  1234. Requirements: Move level must be 2 or higher
  1235. Solitary Spirit Shackle: Power 3
  1236. Solitary Spirit Shackle: Power ↑ 3
  1237. Color Grid: 🟩 Green (Move Boost)
  1238.  
  1239. Cell 34 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1240. Requirements: 1 or more adjacent tiles must be activated
  1241. Requirements: Move level must be 2 or higher
  1242. Ghost Wish: MP Refresh 2
  1243. Move: Ghost Wish
  1244. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  1245. Color Grid: 🟥 Red (Move Effect)
  1246.  
  1247. Cell 35 | 🎯 Cord (1,-5,4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  1248. Requirements: 1 or more adjacent tiles must be activated
  1249. Requirements: Move level must be 2 or higher
  1250. Haunted Acceleration 2
  1251. Quickly charges the move gauge when the zone is a Ghost Zone.
  1252. Color Grid: 🟨 Yellow (Passive)
  1253.  
  1254. Cell 36 | 🎯 Cord (3,-6,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1255. Requirements: 1 or more adjacent tiles must be activated
  1256. Requirements: Move level must be 3 or higher
  1257. Defense Crush 9
  1258. Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.
  1259. Color Grid: 🟨 Yellow (Passive)
  1260.  
  1261. Cell 37 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1262. Requirements: 1 or more adjacent tiles must be activated
  1263. Requirements: Move level must be 3 or higher
  1264. Ghost Zone Extension 3
  1265. Extends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field.
  1266. Color Grid: 🟨 Yellow (Passive)
  1267.  
  1268. Cell 38 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1269. Requirements: 1 or more adjacent tiles must be activated
  1270. Defense 5
  1271. Defense 5
  1272. Color Grid: 🟦 Blue (Stat)
  1273.  
  1274. Cell 39 | 🎯 Cord (-3,2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1275. Requirements: 1 or more adjacent tiles must be activated
  1276. Sp. Def 5
  1277. Sp. Def 5
  1278. Color Grid: 🟦 Blue (Stat)
  1279.  
  1280. Cell 40 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1281. Requirements: 1 or more adjacent tiles must be activated
  1282. Speed 5
  1283. Speed 5
  1284. Color Grid: 🟦 Blue (Stat)
  1285.  
  1286. Cell 41 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1287. Requirements: 1 or more adjacent tiles must be activated
  1288. Solitary Spirit Shackle: Power 3
  1289. Solitary Spirit Shackle: Power ↑ 3
  1290. Color Grid: 🟩 Green (Move Boost)
  1291.  
  1292. Cell 42 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1293. Requirements: 1 or more adjacent tiles must be activated
  1294. Requirements: Move level must be 2 or higher
  1295. Solitary Spirit Shackle: Power 3
  1296. Solitary Spirit Shackle: Power ↑ 3
  1297. Color Grid: 🟩 Green (Move Boost)
  1298.  
  1299. Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1300. Requirements: 1 or more adjacent tiles must be activated
  1301. Requirements: Move level must be 2 or higher
  1302. Solitary Spirit Shackle: Move Gauge Refresh 3
  1303. Move: Solitary Spirit Shackle
  1304. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  1305. Color Grid: 🟥 Red (Move Effect)
  1306.  
  1307. Cell 44 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  1308. Requirements: 1 or more adjacent tiles must be activated
  1309. Requirements: Move level must be 2 or higher
  1310. Hit Restrained Opp: Free Move Next 4
  1311. Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against a restrained opponent.
  1312. Color Grid: 🟨 Yellow (Passive)
  1313.  
  1314. Cell 45 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1315. Requirements: 1 or more adjacent tiles must be activated
  1316. Requirements: Move level must be 3 or higher
  1317. Trainer Sync Redemption 1
  1318. Restores one MP for the user’s Trainer the first time its sync move is used each battle.
  1319. Color Grid: 🟨 Yellow (Passive)
  1320.  
  1321. Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1322. Requirements: 1 or more adjacent tiles must be activated
  1323. Requirements: Move level must be 3 or higher
  1324. Hold Hostage 3
  1325. Powers up the user’s moves when the target is restrained.
  1326. Color Grid: 🟨 Yellow (Passive)
  1327.  
  1328. Cell 47 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1329. Requirements: 1 or more adjacent tiles must be activated
  1330. Requirements: Move level must be 3 or higher
  1331. Sneaky Sniper Ghost Impact: Power 25
  1332. Sneaky Sniper Ghost Impact: Power ↑ 25
  1333. Color Grid: 🌈 Rainbow (Sync Move)
  1334.  
  1335. Cell 48 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1336. Requirements: 1 or more adjacent tiles must be activated
  1337. Requirements: Move level must be 3 or higher
  1338. Sneaky Sniper Ghost Impact: Power 25
  1339. Sneaky Sniper Ghost Impact: Power ↑ 25
  1340. Color Grid: 🌈 Rainbow (Sync Move)
  1341.  
  1342.  
  1343. ================================END================================
  1344.  
  1345. No. 129 Lana (New Year’s 2026) & Dondozo ✨(Female♀️)
  1346. Form: Tera Type: Dragon
  1347. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1348. HP 10
  1349. HP 10
  1350. Color Grid: 🟦 Blue (Stat)
  1351.  
  1352. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1353. Attack 5
  1354. Attack 5
  1355. Color Grid: 🟦 Blue (Stat)
  1356.  
  1357. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1358. Defense 5
  1359. Defense 5
  1360. Color Grid: 🟦 Blue (Stat)
  1361.  
  1362. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1363. Attack 5
  1364. Attack 5
  1365. Color Grid: 🟦 Blue (Stat)
  1366.  
  1367. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1368. Sp. Def 5
  1369. Sp. Def 5
  1370. Color Grid: 🟦 Blue (Stat)
  1371.  
  1372. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1373. Speed 5
  1374. Speed 5
  1375. Color Grid: 🟦 Blue (Stat)
  1376.  
  1377. Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1378. Requirements: 1 or more adjacent tiles must be activated
  1379. Attack 5
  1380. Attack 5
  1381. Color Grid: 🟦 Blue (Stat)
  1382.  
  1383. Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1384. Requirements: 1 or more adjacent tiles must be activated
  1385. HP 10
  1386. HP 10
  1387. Color Grid: 🟦 Blue (Stat)
  1388.  
  1389. Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1390. Requirements: 1 or more adjacent tiles must be activated
  1391. Defense 5
  1392. Defense 5
  1393. Color Grid: 🟦 Blue (Stat)
  1394.  
  1395. Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1396. Requirements: 1 or more adjacent tiles must be activated
  1397. Sp. Def 5
  1398. Sp. Def 5
  1399. Color Grid: 🟦 Blue (Stat)
  1400.  
  1401. Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1402. Requirements: 1 or more adjacent tiles must be activated
  1403. Waterfall: Power 4
  1404. Waterfall: Power ↑ 4
  1405. Color Grid: 🟩 Green (Move Boost)
  1406.  
  1407. Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1408. Requirements: 1 or more adjacent tiles must be activated
  1409. Requirements: Move level must be 2 or higher
  1410. Waterfall: Move Gauge Refresh 3
  1411. Move: Waterfall
  1412. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  1413. Color Grid: 🟥 Red (Move Effect)
  1414.  
  1415. Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1416. Requirements: 1 or more adjacent tiles must be activated
  1417. Waterfall: Power 4
  1418. Waterfall: Power ↑ 4
  1419. Color Grid: 🟩 Green (Move Boost)
  1420.  
  1421. Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1422. Requirements: 1 or more adjacent tiles must be activated
  1423. Requirements: Move level must be 2 or higher
  1424. Super Potion: MP Refresh 1
  1425. Move: Super Potion
  1426. Has a chance (20%) of restoring one MP of the user’s move when that move is successful.
  1427. Color Grid: 🟥 Red (Move Effect)
  1428.  
  1429. Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1430. Requirements: 1 or more adjacent tiles must be activated
  1431. Requirements: Move level must be 3 or higher
  1432. Waterfall: Aggravation 2
  1433. Move: Waterfall
  1434. Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  1435. Color Grid: 🟥 Red (Move Effect)
  1436.  
  1437. Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  1438. Requirements: 1 or more adjacent tiles must be activated
  1439. Requirements: Move level must be 2 or higher
  1440. HP 20
  1441. HP 20
  1442. Color Grid: 🟦 Blue (Stat)
  1443.  
  1444. Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1445. Requirements: 1 or more adjacent tiles must be activated
  1446. Requirements: Move level must be 3 or higher
  1447. Endurance
  1448. Applies the Enduring effect to the user if its HP is full when it enters a battle.
  1449. Color Grid: 🟨 Yellow (Passive)
  1450.  
  1451. Cell 18 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1452. Requirements: 1 or more adjacent tiles must be activated
  1453. Defense 5
  1454. Defense 5
  1455. Color Grid: 🟦 Blue (Stat)
  1456.  
  1457. Cell 19 | 🎯 Cord (-3,0,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1458. Requirements: 1 or more adjacent tiles must be activated
  1459. Speed 5
  1460. Speed 5
  1461. Color Grid: 🟦 Blue (Stat)
  1462.  
  1463. Cell 20 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1464. Requirements: 1 or more adjacent tiles must be activated
  1465. Sp. Def 5
  1466. Sp. Def 5
  1467. Color Grid: 🟦 Blue (Stat)
  1468.  
  1469. Cell 21 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1470. Requirements: 1 or more adjacent tiles must be activated
  1471. Banquet Order Up: Power 3
  1472. Banquet Order Up: Power ↑ 3
  1473. Color Grid: 🟩 Green (Move Boost)
  1474.  
  1475. Cell 22 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1476. Requirements: 1 or more adjacent tiles must be activated
  1477. Requirements: Move level must be 2 or higher
  1478. Banquet Order Up: Power 3
  1479. Banquet Order Up: Power ↑ 3
  1480. Color Grid: 🟩 Green (Move Boost)
  1481.  
  1482. Cell 23 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1483. Requirements: 1 or more adjacent tiles must be activated
  1484. Requirements: Move level must be 2 or higher
  1485. Banquet Order Up: Move Gauge Refresh 3
  1486. Move: Banquet Order Up
  1487. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  1488. Color Grid: 🟥 Red (Move Effect)
  1489.  
  1490. Cell 24 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  1491. Requirements: 1 or more adjacent tiles must be activated
  1492. Requirements: Move level must be 2 or higher
  1493. Dragon Zone: HP Recovery 1
  1494. Restores the user’s HP whenever its Pokémon takes an action when the zone is a Dragon Zone.
  1495. Color Grid: 🟨 Yellow (Passive)
  1496.  
  1497. Cell 25 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1498. Requirements: 1 or more adjacent tiles must be activated
  1499. Requirements: Move level must be 3 or higher
  1500. S-Move: Team Phys & Spec Boost ↑2 9
  1501. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks after using the user’s sync move.
  1502. Color Grid: 🟨 Yellow (Passive)
  1503.  
  1504. Cell 26 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1505. Requirements: 1 or more adjacent tiles must be activated
  1506. Requirements: Move level must be 3 or higher
  1507. Dragon Zone Extension 3
  1508. Extends the duration of the Dragon Zone when the zone turns into a Dragon Zone while the user is on the field.
  1509. Color Grid: 🟨 Yellow (Passive)
  1510.  
  1511. Cell 27 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1512. Requirements: 1 or more adjacent tiles must be activated
  1513. Speed 5
  1514. Speed 5
  1515. Color Grid: 🟦 Blue (Stat)
  1516.  
  1517. Cell 28 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1518. Requirements: 1 or more adjacent tiles must be activated
  1519. Attack 5
  1520. Attack 5
  1521. Color Grid: 🟦 Blue (Stat)
  1522.  
  1523. Cell 29 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1524. Requirements: 1 or more adjacent tiles must be activated
  1525. Sp. Def 5
  1526. Sp. Def 5
  1527. Color Grid: 🟦 Blue (Stat)
  1528.  
  1529. Cell 30 | 🎯 Cord (3,-4,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1530. Requirements: 1 or more adjacent tiles must be activated
  1531. Flameproof
  1532. Prevents the user from getting burned.
  1533. Color Grid: 🟨 Yellow (Passive)
  1534.  
  1535. Cell 31 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1536. Requirements: 1 or more adjacent tiles must be activated
  1537. Lazurite Tera Blast: Power 4
  1538. Lazurite Tera Blast: Power ↑ 4
  1539. Color Grid: 🟩 Green (Move Boost)
  1540.  
  1541. Cell 32 | 🎯 Cord (1,-4,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1542. Requirements: 1 or more adjacent tiles must be activated
  1543. Requirements: Move level must be 2 or higher
  1544. Lazurite Tera Blast: Move Gauge Refresh 3
  1545. Move: Lazurite Tera Blast
  1546. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  1547. Color Grid: 🟥 Red (Move Effect)
  1548.  
  1549. Cell 33 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1550. Requirements: 1 or more adjacent tiles must be activated
  1551. Lazurite Tera Blast: Power 4
  1552. Lazurite Tera Blast: Power ↑ 4
  1553. Color Grid: 🟩 Green (Move Boost)
  1554.  
  1555. Cell 34 | 🎯 Cord (2,-5,3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  1556. Requirements: 1 or more adjacent tiles must be activated
  1557. Requirements: Move level must be 2 or higher
  1558. Draconic Acceleration 2
  1559. Quickly charges the move gauge when the zone is a Dragon Zone.
  1560. Color Grid: 🟨 Yellow (Passive)
  1561.  
  1562. Cell 35 | 🎯 Cord (1,-5,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1563. Requirements: 1 or more adjacent tiles must be activated
  1564. Requirements: Move level must be 3 or higher
  1565. Team Moves ↑ as Stats ↑
  1566. The more the user’s stats are raised, the more it powers up the moves of all allied sync pairs. (The maximum power-up is 30%.)
  1567. Color Grid: 🟨 Yellow (Passive)
  1568.  
  1569. Cell 36 | 🎯 Cord (3,-6,3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  1570. Requirements: 1 or more adjacent tiles must be activated
  1571. Requirements: Move level must be 2 or higher
  1572. Dragon Zone: Interference Immunity
  1573. Prevents the user from flinching, becoming confused, or becoming trapped when the zone is a Dragon Zone.
  1574. Color Grid: 🟨 Yellow (Passive)
  1575.  
  1576. Cell 37 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1577. Requirements: 1 or more adjacent tiles must be activated
  1578. Requirements: Move level must be 3 or higher
  1579. Dragon Zone: Team Crit Immunity
  1580. Protects all allied sync pairs against critical hits when the zone is a Dragon Zone.
  1581. Color Grid: 🟨 Yellow (Passive)
  1582.  
  1583. Cell 38 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1584. Requirements: 1 or more adjacent tiles must be activated
  1585. Speed 5
  1586. Speed 5
  1587. Color Grid: 🟦 Blue (Stat)
  1588.  
  1589. Cell 39 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1590. Requirements: 1 or more adjacent tiles must be activated
  1591. Defense 5
  1592. Defense 5
  1593. Color Grid: 🟦 Blue (Stat)
  1594.  
  1595. Cell 40 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1596. Requirements: 1 or more adjacent tiles must be activated
  1597. Waterfall: Power 4
  1598. Waterfall: Power ↑ 4
  1599. Color Grid: 🟩 Green (Move Boost)
  1600.  
  1601. Cell 41 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1602. Requirements: 1 or more adjacent tiles must be activated
  1603. Banquet Order Up: Power 3
  1604. Banquet Order Up: Power ↑ 3
  1605. Color Grid: 🟩 Green (Move Boost)
  1606.  
  1607. Cell 42 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1608. Requirements: 1 or more adjacent tiles must be activated
  1609. Requirements: Move level must be 2 or higher
  1610. Lazurite Tera Blast: Power 4
  1611. Lazurite Tera Blast: Power ↑ 4
  1612. Color Grid: 🟩 Green (Move Boost)
  1613.  
  1614. Cell 43 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  1615. Requirements: 1 or more adjacent tiles must be activated
  1616. Requirements: Move level must be 2 or higher
  1617. Sp. Def 10
  1618. Sp. Def 10
  1619. Color Grid: 🟦 Blue (Stat)
  1620.  
  1621. Cell 44 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  1622. Requirements: 1 or more adjacent tiles must be activated
  1623. Requirements: Move level must be 2 or higher
  1624. Dragon Zone: Attack Move DR 2
  1625. Reduces damage when the user is hit by an attack move while the zone is a Dragon Zone.
  1626. Color Grid: 🟨 Yellow (Passive)
  1627.  
  1628. Cell 45 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1629. Requirements: 1 or more adjacent tiles must be activated
  1630. Requirements: Move level must be 3 or higher
  1631. Debut: Team Defense ↑ & Sp. Def ↑ 2
  1632. Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks the first time the user enters a battle each battle.
  1633. Color Grid: 🟨 Yellow (Passive)
  1634.  
  1635. Cell 46 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1636. Requirements: 1 or more adjacent tiles must be activated
  1637. Requirements: Move level must be 3 or higher
  1638. Debut: 7 Stats ↑ 1
  1639. Raises the user’s Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank the first time it enters a battle each battle.
  1640. Color Grid: 🟨 Yellow (Passive)
  1641.  
  1642. Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1643. Requirements: 1 or more adjacent tiles must be activated
  1644. Requirements: Move level must be 3 or higher
  1645. Revive the Golden Fight Tera Blast: Power 25
  1646. Revive the Golden Fight Tera Blast: Power ↑ 25
  1647. Color Grid: 🟩 Green (Move Boost)
  1648.  
  1649. Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1650. Requirements: 1 or more adjacent tiles must be activated
  1651. Requirements: Move level must be 3 or higher
  1652. Revive the Golden Fight Tera Blast: Power 25
  1653. Revive the Golden Fight Tera Blast: Power ↑ 25
  1654. Color Grid: 🟩 Green (Move Boost)
  1655.  
  1656.  
  1657. ================================END================================
  1658.  
  1659. No. 143 Darach & Staraptor (Male♂️) Cell 54
  1660.  
  1661. Cell 49 | 🎯 Cord (-2,2,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1662. Requirements: 1 or more adjacent tiles must be activated
  1663. Attack 20
  1664. Attack 20
  1665. Color Grid: 🟦 Blue (Stat)
  1666. Grid Expand Unlock: 25/1/2026 06:00:00
  1667.  
  1668. Cell 50 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1669. Requirements: 1 or more adjacent tiles must be activated
  1670. Requirements: Move level must be 2 or higher
  1671. Have at You!: Critical Eye 2
  1672. Move: Have at You!
  1673. Raises the user’s critical-hit rate by two stat ranks when its move is successful.
  1674. Color Grid: 🟥 Red (Move Effect)
  1675. Grid Expand Unlock: 25/1/2026 06:00:00
  1676.  
  1677. Cell 51 | 🎯 Cord (-3,2,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1678. Requirements: 1 or more adjacent tiles must be activated
  1679. Requirements: Move level must be 3 or higher
  1680. Have at You!: 1st Move: Restore MP 1
  1681. Move: Have at You!
  1682. Restores one MP of the user’s move the first time that move is successful each battle.
  1683. Color Grid: 🟥 Red (Move Effect)
  1684. Grid Expand Unlock: 25/1/2026 06:00:00
  1685.  
  1686. Cell 52 | 🎯 Cord (2,0,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1687. Requirements: 1 or more adjacent tiles must be activated
  1688. HP 40
  1689. HP 40
  1690. Color Grid: 🟦 Blue (Stat)
  1691. Grid Expand Unlock: 25/1/2026 06:00:00
  1692.  
  1693. Cell 53 | 🎯 Cord (3,0,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1694. Requirements: 1 or more adjacent tiles must be activated
  1695. Requirements: Move level must be 2 or higher
  1696. Feather Dance: Charging Infliction 2
  1697. Move: Feather Dance
  1698. Charges the user’s move gauge by two when its Pokémon uses a status move.
  1699. Color Grid: 🟥 Red (Move Effect)
  1700. Grid Expand Unlock: 25/1/2026 06:00:00
  1701.  
  1702. Cell 54 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1703. Requirements: 1 or more adjacent tiles must be activated
  1704. Requirements: Move level must be 3 or higher
  1705. Wounded Power 3
  1706. Powers up the user’s moves when its HP is reduced.
  1707. Color Grid: 🟨 Yellow (Passive)
  1708. Grid Expand Unlock: 25/1/2026 06:00:00
  1709.  
  1710.  
  1711. ================================END================================
  1712.  
  1713. No. 165 Ball Guy & Voltorb (Genderless)
  1714.  
  1715. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1716. HP 10
  1717. HP 10
  1718. Color Grid: 🟦 Blue (Stat)
  1719.  
  1720. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1721. Sp. Atk 5
  1722. Sp. Atk 5
  1723. Color Grid: 🟦 Blue (Stat)
  1724.  
  1725. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1726. Defense 5
  1727. Defense 5
  1728. Color Grid: 🟦 Blue (Stat)
  1729.  
  1730. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1731. Sp. Atk 5
  1732. Sp. Atk 5
  1733. Color Grid: 🟦 Blue (Stat)
  1734.  
  1735. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1736. Sp. Def 5
  1737. Sp. Def 5
  1738. Color Grid: 🟦 Blue (Stat)
  1739.  
  1740. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1741. Speed 5
  1742. Speed 5
  1743. Color Grid: 🟦 Blue (Stat)
  1744.  
  1745. Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1746. Requirements: 1 or more adjacent tiles must be activated
  1747. Sp. Atk 5
  1748. Sp. Atk 5
  1749. Color Grid: 🟦 Blue (Stat)
  1750.  
  1751. Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1752. Requirements: 1 or more adjacent tiles must be activated
  1753. HP 10
  1754. HP 10
  1755. Color Grid: 🟦 Blue (Stat)
  1756.  
  1757. Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1758. Requirements: 1 or more adjacent tiles must be activated
  1759. Defense 5
  1760. Defense 5
  1761. Color Grid: 🟦 Blue (Stat)
  1762.  
  1763. Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1764. Requirements: 1 or more adjacent tiles must be activated
  1765. Haste
  1766. Speed cannot be lowered.
  1767. Color Grid: 🟨 Yellow (Passive)
  1768.  
  1769. Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1770. Requirements: 1 or more adjacent tiles must be activated
  1771. Sp. Def 5
  1772. Sp. Def 5
  1773. Color Grid: 🟦 Blue (Stat)
  1774.  
  1775. Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1776. Requirements: 1 or more adjacent tiles must be activated
  1777. Requirements: Move level must be 2 or higher
  1778. Thunder Shock: Power 4
  1779. Thunder Shock: Power ↑ 4
  1780. Color Grid: 🟩 Green (Move Boost)
  1781.  
  1782. Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1783. Requirements: 1 or more adjacent tiles must be activated
  1784. Thunder Shock: Power 4
  1785. Thunder Shock: Power ↑ 4
  1786. Color Grid: 🟩 Green (Move Boost)
  1787.  
  1788. Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1789. Requirements: 1 or more adjacent tiles must be activated
  1790. Requirements: Move level must be 2 or higher
  1791. Thunder Shock: Power 4
  1792. Thunder Shock: Power ↑ 4
  1793. Color Grid: 🟩 Green (Move Boost)
  1794.  
  1795. Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1796. Requirements: 1 or more adjacent tiles must be activated
  1797. Requirements: Move level must be 3 or higher
  1798. Not Any Old Ball Electric Beam: Power 25
  1799. Not Any Old Ball Electric Beam: Power ↑ 25
  1800. Color Grid: 🌈 Rainbow (Sync Move)
  1801.  
  1802. Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1803. Requirements: 1 or more adjacent tiles must be activated
  1804. Requirements: Move level must be 2 or higher
  1805. Amazeballs!: MP Refresh 2
  1806. Move: Amazeballs!
  1807. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  1808. Color Grid: 🟥 Red (Move Effect)
  1809.  
  1810. Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1811. Requirements: 1 or more adjacent tiles must be activated
  1812. Requirements: Move level must be 3 or higher
  1813. Amazeballs!: Ramp Up 2
  1814. Move: Amazeballs!
  1815. Raises the user’s Sp. Atk by two stat ranks when its move is successful.
  1816. Color Grid: 🟥 Red (Move Effect)
  1817.  
  1818. Cell 18 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1819. Requirements: 1 or more adjacent tiles must be activated
  1820. Speed 5
  1821. Speed 5
  1822. Color Grid: 🟦 Blue (Stat)
  1823.  
  1824. Cell 19 | 🎯 Cord (-3,1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1825. Requirements: 1 or more adjacent tiles must be activated
  1826. Defense 5
  1827. Defense 5
  1828. Color Grid: 🟦 Blue (Stat)
  1829.  
  1830. Cell 20 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1831. Requirements: 1 or more adjacent tiles must be activated
  1832. Sp. Def 5
  1833. Sp. Def 5
  1834. Color Grid: 🟦 Blue (Stat)
  1835.  
  1836. Cell 21 | 🎯 Cord (-3,0,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1837. Requirements: 1 or more adjacent tiles must be activated
  1838. Requirements: Move level must be 2 or higher
  1839. Thunder Shock: Power 4
  1840. Thunder Shock: Power ↑ 4
  1841. Color Grid: 🟩 Green (Move Boost)
  1842.  
  1843. Cell 22 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1844. Requirements: 1 or more adjacent tiles must be activated
  1845. Thunder Shock: Power 4
  1846. Thunder Shock: Power ↑ 4
  1847. Color Grid: 🟩 Green (Move Boost)
  1848.  
  1849. Cell 23 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1850. Requirements: 1 or more adjacent tiles must be activated
  1851. Requirements: Move level must be 2 or higher
  1852. Thunder Shock: Move Gauge Refresh 3
  1853. Move: Thunder Shock
  1854. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  1855. Color Grid: 🟥 Red (Move Effect)
  1856.  
  1857. Cell 24 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  1858. Requirements: 1 or more adjacent tiles must be activated
  1859. Requirements: Move level must be 2 or higher
  1860. Speed 10
  1861. Speed 10
  1862. Color Grid: 🟦 Blue (Stat)
  1863.  
  1864. Cell 25 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1865. Requirements: 1 or more adjacent tiles must be activated
  1866. Requirements: Move level must be 3 or higher
  1867. Thunder Shock: Gobsmack 9
  1868. Move: Thunder Shock
  1869. Leaves the target confused when the user’s attack move against it is successful.
  1870. Color Grid: 🟥 Red (Move Effect)
  1871.  
  1872. Cell 26 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1873. Requirements: 1 or more adjacent tiles must be activated
  1874. Requirements: Move level must be 3 or higher
  1875. Not Any Old Ball Electric Beam: Power 25
  1876. Not Any Old Ball Electric Beam: Power ↑ 25
  1877. Color Grid: 🌈 Rainbow (Sync Move)
  1878.  
  1879. Cell 27 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1880. Requirements: 1 or more adjacent tiles must be activated
  1881. Defense 5
  1882. Defense 5
  1883. Color Grid: 🟦 Blue (Stat)
  1884.  
  1885. Cell 28 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1886. Requirements: 1 or more adjacent tiles must be activated
  1887. Dauntless
  1888. Sp. Atk cannot be lowered.
  1889. Color Grid: 🟨 Yellow (Passive)
  1890.  
  1891. Cell 29 | 🎯 Cord (2,-2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1892. Requirements: 1 or more adjacent tiles must be activated
  1893. Speed 5
  1894. Speed 5
  1895. Color Grid: 🟦 Blue (Stat)
  1896.  
  1897. Cell 30 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1898. Requirements: 1 or more adjacent tiles must be activated
  1899. HP 10
  1900. HP 10
  1901. Color Grid: 🟦 Blue (Stat)
  1902.  
  1903. Cell 31 | 🎯 Cord (3,-3,0) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1904. Requirements: 1 or more adjacent tiles must be activated
  1905. Requirements: Move level must be 2 or higher
  1906. Thunder Wave: Move Gauge Refresh 3
  1907. Move: Thunder Wave
  1908. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  1909. Color Grid: 🟥 Red (Move Effect)
  1910.  
  1911. Cell 32 | 🎯 Cord (2,-3,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1912. Requirements: 1 or more adjacent tiles must be activated
  1913. Requirements: Move level must be 2 or higher
  1914. Thunder Wave: Accuracy 10
  1915. Thunder Wave: Accuracy ↑ 10
  1916. Color Grid: 🟩 Green (Move Boost)
  1917.  
  1918. Cell 33 | 🎯 Cord (1,-3,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1919. Requirements: 1 or more adjacent tiles must be activated
  1920. Requirements: Move level must be 3 or higher
  1921. First Aid 4
  1922. Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  1923. Color Grid: 🟨 Yellow (Passive)
  1924.  
  1925. Cell 34 | 🎯 Cord (3,-4,1) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  1926. Requirements: 1 or more adjacent tiles must be activated
  1927. Requirements: Move level must be 2 or higher
  1928. Shocking Slowdown 9
  1929. Lowers the target’s Speed by one stat rank when the user’s attack move is successful against a paralyzed opponent.
  1930. Color Grid: 🟨 Yellow (Passive)
  1931.  
  1932. Cell 35 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1933. Requirements: 1 or more adjacent tiles must be activated
  1934. Requirements: Move level must be 3 or higher
  1935. Hit Paralyzed Opp: HP Recovery 9
  1936. Restores the user’s HP when its attack move is successful against a paralyzed opponent.
  1937. Color Grid: 🟨 Yellow (Passive)
  1938.  
  1939. Cell 36 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1940. Requirements: 1 or more adjacent tiles must be activated
  1941. HP 10
  1942. HP 10
  1943. Color Grid: 🟦 Blue (Stat)
  1944.  
  1945. Cell 37 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1946. Requirements: 1 or more adjacent tiles must be activated
  1947. Defense 5
  1948. Defense 5
  1949. Color Grid: 🟦 Blue (Stat)
  1950.  
  1951. Cell 38 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1952. Requirements: 1 or more adjacent tiles must be activated
  1953. Sp. Def 5
  1954. Sp. Def 5
  1955. Color Grid: 🟦 Blue (Stat)
  1956.  
  1957. Cell 39 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1958. Requirements: 1 or more adjacent tiles must be activated
  1959. Sp. Def 5
  1960. Sp. Def 5
  1961. Color Grid: 🟦 Blue (Stat)
  1962.  
  1963. Cell 40 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1964. Requirements: 1 or more adjacent tiles must be activated
  1965. Speed 5
  1966. Speed 5
  1967. Color Grid: 🟦 Blue (Stat)
  1968.  
  1969. Cell 41 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1970. Requirements: 1 or more adjacent tiles must be activated
  1971. Lithe
  1972. Prevents the user from getting paralyzed.
  1973. Color Grid: 🟨 Yellow (Passive)
  1974.  
  1975. Cell 42 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1976. Requirements: 1 or more adjacent tiles must be activated
  1977. Requirements: Move level must be 2 or higher
  1978. Metal Sound: Move Gauge Refresh 3
  1979. Move: Metal Sound
  1980. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  1981. Color Grid: 🟥 Red (Move Effect)
  1982.  
  1983. Cell 43 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  1984. Requirements: 1 or more adjacent tiles must be activated
  1985. Requirements: Move level must be 2 or higher
  1986. Catalytic Infliction
  1987. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle.
  1988. Color Grid: 🟨 Yellow (Passive)
  1989.  
  1990. Cell 44 | 🎯 Cord (-3,6,-3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  1991. Requirements: 1 or more adjacent tiles must be activated
  1992. Requirements: Move level must be 2 or higher
  1993. Sp. Atk 10
  1994. Sp. Atk 10
  1995. Color Grid: 🟦 Blue (Stat)
  1996.  
  1997. Cell 45 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1998. Requirements: 1 or more adjacent tiles must be activated
  1999. Requirements: Move level must be 3 or higher
  2000. Metal Sound: Team Viral Hustle 9
  2001. Move: Metal Sound
  2002. Raises the Speed of all allied sync pairs by one stat rank when the user’s Pokémon uses a status move.
  2003. Color Grid: 🟥 Red (Move Effect)
  2004.  
  2005. Cell 46 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2006. Requirements: 1 or more adjacent tiles must be activated
  2007. Requirements: Move level must be 3 or higher
  2008. Relentless
  2009. The more the target’s Defense is lowered, the more it powers up the user’s sync move.
  2010. Color Grid: 🟨 Yellow (Passive)
  2011.  
  2012. Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2013. Requirements: 1 or more adjacent tiles must be activated
  2014. Requirements: Move level must be 3 or higher
  2015. Not Any Old Ball Electric Beam: Power 25
  2016. Not Any Old Ball Electric Beam: Power ↑ 25
  2017. Color Grid: 🌈 Rainbow (Sync Move)
  2018.  
  2019. Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2020. Requirements: 1 or more adjacent tiles must be activated
  2021. Requirements: Move level must be 3 or higher
  2022. Not Any Old Ball Electric Beam: Power 25
  2023. Not Any Old Ball Electric Beam: Power ↑ 25
  2024. Color Grid: 🌈 Rainbow (Sync Move)
  2025.  
  2026.  
  2027. ================================END================================
  2028.  
  2029. No. 165 Sygna Suit Ball Guy & Electrode (Genderless)
  2030. Form: Hisuian Form
  2031. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2032. HP 10
  2033. HP 10
  2034. Color Grid: 🟦 Blue (Stat)
  2035.  
  2036. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2037. Sp. Atk 5
  2038. Sp. Atk 5
  2039. Color Grid: 🟦 Blue (Stat)
  2040.  
  2041. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2042. Defense 5
  2043. Defense 5
  2044. Color Grid: 🟦 Blue (Stat)
  2045.  
  2046. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2047. Sp. Atk 5
  2048. Sp. Atk 5
  2049. Color Grid: 🟦 Blue (Stat)
  2050.  
  2051. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2052. Sp. Def 5
  2053. Sp. Def 5
  2054. Color Grid: 🟦 Blue (Stat)
  2055.  
  2056. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2057. Speed 5
  2058. Speed 5
  2059. Color Grid: 🟦 Blue (Stat)
  2060.  
  2061. Cell 7 | 🎯 Cord (0,-2,2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2062. Requirements: 1 or more adjacent tiles must be activated
  2063. Requirements: Move level must be 2 or higher
  2064. Unflappable
  2065. Prevents the user from flinching.
  2066. Color Grid: 🟨 Yellow (Passive)
  2067.  
  2068. Cell 8 | 🎯 Cord (0,-4,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2069. Requirements: 1 or more adjacent tiles must be activated
  2070. Requirements: Move level must be 4 or higher
  2071. Energy Ball: BOGO 9
  2072. Move: Energy Ball
  2073. Applies the Free Move Next effect to the user when its move is successful.
  2074. Color Grid: 🟥 Red (Move Effect)
  2075.  
  2076. Cell 9 | 🎯 Cord (0,-5,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2077. Requirements: 1 or more adjacent tiles must be activated
  2078. Requirements: Move level must be 5 or higher
  2079. Grassy Terrain: Max Moves ↑ 5
  2080. Powers up the user’s max move when the terrain is Grassy Terrain.
  2081. Color Grid: 🟨 Yellow (Passive)
  2082.  
  2083. Cell 10 | 🎯 Cord (0,2,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2084. Requirements: 1 or more adjacent tiles must be activated
  2085. Requirements: Move level must be 2 or higher
  2086. Lithe
  2087. Prevents the user from getting paralyzed.
  2088. Color Grid: 🟨 Yellow (Passive)
  2089.  
  2090. Cell 11 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  2091. Requirements: 1 or more adjacent tiles must be activated
  2092. Requirements: Move level must be 4 or higher
  2093. Zero HP Recovery
  2094. The amount of HP restored becomes zero.
  2095. Color Grid: 🟨 Yellow (Passive)
  2096.  
  2097. Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2098. Requirements: 1 or more adjacent tiles must be activated
  2099. Requirements: Move level must be 5 or higher
  2100. Chloroblast: Recoil Removal 9
  2101. Move: Chloroblast
  2102. Negates recoil damage when using moves that have the recoil effect tag.
  2103. Color Grid: 🟥 Red (Move Effect)
  2104.  
  2105. Cell 13 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2106. Requirements: 1 or more adjacent tiles must be activated
  2107. Sp. Atk 5
  2108. Sp. Atk 5
  2109. Color Grid: 🟦 Blue (Stat)
  2110.  
  2111. Cell 14 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2112. Requirements: 1 or more adjacent tiles must be activated
  2113. Chloroblast: Power 2
  2114. Chloroblast: Power ↑ 2
  2115. Color Grid: 🟩 Green (Move Boost)
  2116.  
  2117. Cell 15 | 🎯 Cord (2,0,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2118. Requirements: 1 or more adjacent tiles must be activated
  2119. Chloroblast: Power 2
  2120. Chloroblast: Power ↑ 2
  2121. Color Grid: 🟩 Green (Move Boost)
  2122.  
  2123. Cell 16 | 🎯 Cord (1,1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2124. Requirements: 1 or more adjacent tiles must be activated
  2125. Chloroblast: Accuracy 5
  2126. Chloroblast: Accuracy ↑ 5
  2127. Color Grid: 🟩 Green (Move Boost)
  2128.  
  2129. Cell 17 | 🎯 Cord (1,2,-3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2130. Requirements: 1 or more adjacent tiles must be activated
  2131. Requirements: Move level must be 2 or higher
  2132. Chloroblast: Inspire Ire
  2133. Move: Chloroblast
  2134. Makes opponents target the user for a short time when a move is successful.
  2135. Color Grid: 🟥 Red (Move Effect)
  2136.  
  2137. Cell 18 | 🎯 Cord (2,1,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2138. Requirements: 1 or more adjacent tiles must be activated
  2139. Requirements: Move level must be 2 or higher
  2140. Remarka-ball Fireworks!: MP Refresh 3
  2141. Move: Remarka-ball Fireworks!
  2142. Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
  2143. Color Grid: 🟥 Red (Move Effect)
  2144.  
  2145. Cell 19 | 🎯 Cord (3,0,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2146. Requirements: 1 or more adjacent tiles must be activated
  2147. Requirements: Move level must be 2 or higher
  2148. Chloroblast: Move Gauge Refresh 3
  2149. Move: Chloroblast
  2150. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  2151. Color Grid: 🟥 Red (Move Effect)
  2152.  
  2153. Cell 20 | 🎯 Cord (2,2,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2154. Requirements: 1 or more adjacent tiles must be activated
  2155. Requirements: Move level must be 3 or higher
  2156. Max Move Hit: Team Sp. Def ↓ 2
  2157. Lowers the Sp. Def of all opposing sync pairs by two stat ranks when the user’s max move targeting an opponent is successful.
  2158. Color Grid: 🟨 Yellow (Passive)
  2159.  
  2160. Cell 21 | 🎯 Cord (3,1,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2161. Requirements: 1 or more adjacent tiles must be activated
  2162. Requirements: Move level must be 3 or higher
  2163. Faint: Team Sync Move Boost 10
  2164. Increases the Sync Move ↑ Next effect of all allied sync pairs by 10 ranks just before the user faints.
  2165. Color Grid: 🟨 Yellow (Passive)
  2166.  
  2167. Cell 22 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2168. Requirements: 1 or more adjacent tiles must be activated
  2169. HP 10
  2170. HP 10
  2171. Color Grid: 🟦 Blue (Stat)
  2172.  
  2173. Cell 23 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2174. Requirements: 1 or more adjacent tiles must be activated
  2175. Speed 5
  2176. Speed 5
  2177. Color Grid: 🟦 Blue (Stat)
  2178.  
  2179. Cell 24 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2180. Requirements: 1 or more adjacent tiles must be activated
  2181. Sp. Def 5
  2182. Sp. Def 5
  2183. Color Grid: 🟦 Blue (Stat)
  2184.  
  2185. Cell 25 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2186. Requirements: 1 or more adjacent tiles must be activated
  2187. Defense 5
  2188. Defense 5
  2189. Color Grid: 🟦 Blue (Stat)
  2190.  
  2191. Cell 26 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2192. Requirements: 1 or more adjacent tiles must be activated
  2193. Energy Ball: Power 4
  2194. Energy Ball: Power ↑ 4
  2195. Color Grid: 🟩 Green (Move Boost)
  2196.  
  2197. Cell 27 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2198. Requirements: 1 or more adjacent tiles must be activated
  2199. Energy Ball: Power 4
  2200. Energy Ball: Power ↑ 4
  2201. Color Grid: 🟩 Green (Move Boost)
  2202.  
  2203. Cell 28 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2204. Requirements: 1 or more adjacent tiles must be activated
  2205. Requirements: Move level must be 2 or higher
  2206. Energy Ball: Power 4
  2207. Energy Ball: Power ↑ 4
  2208. Color Grid: 🟩 Green (Move Boost)
  2209.  
  2210. Cell 29 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2211. Requirements: 1 or more adjacent tiles must be activated
  2212. Requirements: Move level must be 2 or higher
  2213. Energy Ball: Move Gauge Refresh 3
  2214. Move: Energy Ball
  2215. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  2216. Color Grid: 🟥 Red (Move Effect)
  2217.  
  2218. Cell 30 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  2219. Requirements: 1 or more adjacent tiles must be activated
  2220. Requirements: Move level must be 2 or higher
  2221. Energy Ball: On a Roll 9
  2222. Move: Energy Ball
  2223. Raises the chance of lowering stat values with the additional effects of the user’s moves.
  2224. Color Grid: 🟥 Red (Move Effect)
  2225.  
  2226. Cell 31 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2227. Requirements: 1 or more adjacent tiles must be activated
  2228. Requirements: Move level must be 3 or higher
  2229. Energy Ball: Hit: Sp. Atk ↓ & Sp. Def ↓ 9
  2230. Move: Energy Ball
  2231. Lowers the target’s Sp. Atk and Sp. Def by one stat rank when the user’s attack move is successful.
  2232. Color Grid: 🟥 Red (Move Effect)
  2233.  
  2234. Cell 32 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2235. Requirements: 1 or more adjacent tiles must be activated
  2236. Requirements: Move level must be 3 or higher
  2237. Energy Ball: Staggering 3
  2238. Move: Energy Ball
  2239. Has a chance (40%) of making the target flinch when the user’s attack move against it is successful.
  2240. Color Grid: 🟥 Red (Move Effect)
  2241.  
  2242. Cell 33 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2243. Requirements: 1 or more adjacent tiles must be activated
  2244. HP 10
  2245. HP 10
  2246. Color Grid: 🟦 Blue (Stat)
  2247.  
  2248. Cell 34 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2249. Requirements: 1 or more adjacent tiles must be activated
  2250. Speed 5
  2251. Speed 5
  2252. Color Grid: 🟦 Blue (Stat)
  2253.  
  2254. Cell 35 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2255. Requirements: 1 or more adjacent tiles must be activated
  2256. Sp. Atk 5
  2257. Sp. Atk 5
  2258. Color Grid: 🟦 Blue (Stat)
  2259.  
  2260. Cell 36 | 🎯 Cord (3,-4,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2261. Requirements: 1 or more adjacent tiles must be activated
  2262. Sp. Atk 5
  2263. Sp. Atk 5
  2264. Color Grid: 🟦 Blue (Stat)
  2265.  
  2266. Cell 37 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2267. Requirements: 1 or more adjacent tiles must be activated
  2268. Buddy Chloroblast: Power 3
  2269. Buddy Chloroblast: Power ↑ 3
  2270. Color Grid: 🟩 Green (Move Boost)
  2271.  
  2272. Cell 38 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2273. Requirements: 1 or more adjacent tiles must be activated
  2274. Buddy Chloroblast: Power 3
  2275. Buddy Chloroblast: Power ↑ 3
  2276. Color Grid: 🟩 Green (Move Boost)
  2277.  
  2278. Cell 39 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2279. Requirements: 1 or more adjacent tiles must be activated
  2280. Requirements: Move level must be 2 or higher
  2281. Buddy Chloroblast: Power 3
  2282. Buddy Chloroblast: Power ↑ 3
  2283. Color Grid: 🟩 Green (Move Boost)
  2284.  
  2285. Cell 40 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2286. Requirements: 1 or more adjacent tiles must be activated
  2287. Requirements: Move level must be 2 or higher
  2288. Buddy Chloroblast: Move Gauge Refresh 3
  2289. Move: Buddy Chloroblast
  2290. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  2291. Color Grid: 🟥 Red (Move Effect)
  2292.  
  2293. Cell 41 | 🎯 Cord (1,-5,4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  2294. Requirements: 1 or more adjacent tiles must be activated
  2295. Requirements: Move level must be 2 or higher
  2296. Team Speedy Entry 2
  2297. Raises the Speed of all allied sync pairs by two stat ranks when the user enters a battle.
  2298. Color Grid: 🟨 Yellow (Passive)
  2299.  
  2300. Cell 42 | 🎯 Cord (3,-6,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2301. Requirements: 1 or more adjacent tiles must be activated
  2302. Requirements: Move level must be 3 or higher
  2303. Remarka-ball Fireworks!: Move on Ally: Sp. Atk ↑ 2
  2304. Move: Remarka-ball Fireworks!
  2305. When the user’s move targeting an allied sync pair (excluding field effects) is successful, raises the Sp. Atk of the allied sync pair affected by the move by two stat ranks.
  2306. Color Grid: 🟥 Red (Move Effect)
  2307.  
  2308. Cell 43 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2309. Requirements: 1 or more adjacent tiles must be activated
  2310. Requirements: Move level must be 3 or higher
  2311. Inertia
  2312. The more the user’s Speed is raised, the more it powers up the user’s sync move.
  2313. Color Grid: 🟨 Yellow (Passive)
  2314.  
  2315. Cell 44 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2316. Requirements: 1 or more adjacent tiles must be activated
  2317. Defense 5
  2318. Defense 5
  2319. Color Grid: 🟦 Blue (Stat)
  2320.  
  2321. Cell 45 | 🎯 Cord (-3,2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2322. Requirements: 1 or more adjacent tiles must be activated
  2323. Chloroblast: Power 2
  2324. Chloroblast: Power ↑ 2
  2325. Color Grid: 🟩 Green (Move Boost)
  2326.  
  2327. Cell 46 | 🎯 Cord (-2,2,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2328. Requirements: 1 or more adjacent tiles must be activated
  2329. Chloroblast: Power 2
  2330. Chloroblast: Power ↑ 2
  2331. Color Grid: 🟩 Green (Move Boost)
  2332.  
  2333. Cell 47 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2334. Requirements: 1 or more adjacent tiles must be activated
  2335. Energy Ball: Power 4
  2336. Energy Ball: Power ↑ 4
  2337. Color Grid: 🟩 Green (Move Boost)
  2338.  
  2339. Cell 48 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2340. Requirements: 1 or more adjacent tiles must be activated
  2341. Requirements: Move level must be 2 or higher
  2342. Buddy Chloroblast: Power 3
  2343. Buddy Chloroblast: Power ↑ 3
  2344. Color Grid: 🟩 Green (Move Boost)
  2345.  
  2346. Cell 49 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  2347. Requirements: 1 or more adjacent tiles must be activated
  2348. Requirements: Move level must be 2 or higher
  2349. Turbo Turf 2
  2350. Quickly charges the move gauge when the terrain is Grassy Terrain.
  2351. Color Grid: 🟨 Yellow (Passive)
  2352.  
  2353. Cell 50 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2354. Requirements: 1 or more adjacent tiles must be activated
  2355. Requirements: Move level must be 2 or higher
  2356. Energy Ball: Wounded Power 9
  2357. Move: Energy Ball
  2358. Powers up the user’s moves when its HP is reduced.
  2359. Color Grid: 🟥 Red (Move Effect)
  2360.  
  2361. Cell 51 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2362. Requirements: 1 or more adjacent tiles must be activated
  2363. Requirements: Move level must be 3 or higher
  2364. Max Overgrowth: Power 100
  2365. Max Overgrowth: Power ↑ 100
  2366. Color Grid: 🎀 Pink (Passive)
  2367.  
  2368. Cell 52 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2369. Requirements: 1 or more adjacent tiles must be activated
  2370. Requirements: Move level must be 3 or higher
  2371. Empowering Overgrowth 5
  2372. Powers up the user’s moves when the terrain is Grassy Terrain.
  2373. Color Grid: 🟨 Yellow (Passive)
  2374.  
  2375. Cell 53 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2376. Requirements: 1 or more adjacent tiles must be activated
  2377. Requirements: Move level must be 3 or higher
  2378. Fireworks Celebration Grass Beam: Power 25
  2379. Fireworks Celebration Grass Beam: Power ↑ 25
  2380. Color Grid: 🌈 Rainbow (Sync Move)
  2381.  
  2382. Cell 54 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2383. Requirements: 1 or more adjacent tiles must be activated
  2384. Requirements: Move level must be 3 or higher
  2385. Fireworks Celebration Grass Beam: Power 25
  2386. Fireworks Celebration Grass Beam: Power ↑ 25
  2387. Color Grid: 🌈 Rainbow (Sync Move)
  2388.  
  2389.  
  2390. ================================END================================
  2391.  
  2392. No. 242 Linnea (Furisode Girl) & Aromatisse (Female♀️)
  2393.  
  2394. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2395. HP 10
  2396. HP 10
  2397. Color Grid: 🟦 Blue (Stat)
  2398.  
  2399. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2400. Sp. Atk 5
  2401. Sp. Atk 5
  2402. Color Grid: 🟦 Blue (Stat)
  2403.  
  2404. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2405. Defense 5
  2406. Defense 5
  2407. Color Grid: 🟦 Blue (Stat)
  2408.  
  2409. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2410. Sp. Atk 5
  2411. Sp. Atk 5
  2412. Color Grid: 🟦 Blue (Stat)
  2413.  
  2414. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2415. Sp. Def 5
  2416. Sp. Def 5
  2417. Color Grid: 🟦 Blue (Stat)
  2418.  
  2419. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2420. Speed 5
  2421. Speed 5
  2422. Color Grid: 🟦 Blue (Stat)
  2423.  
  2424. Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2425. Requirements: 1 or more adjacent tiles must be activated
  2426. Sp. Atk 5
  2427. Sp. Atk 5
  2428. Color Grid: 🟦 Blue (Stat)
  2429.  
  2430. Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2431. Requirements: 1 or more adjacent tiles must be activated
  2432. HP 10
  2433. HP 10
  2434. Color Grid: 🟦 Blue (Stat)
  2435.  
  2436. Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2437. Requirements: 1 or more adjacent tiles must be activated
  2438. Defense 5
  2439. Defense 5
  2440. Color Grid: 🟦 Blue (Stat)
  2441.  
  2442. Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2443. Requirements: 1 or more adjacent tiles must be activated
  2444. Sp. Def 5
  2445. Sp. Def 5
  2446. Color Grid: 🟦 Blue (Stat)
  2447.  
  2448. Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2449. Requirements: 1 or more adjacent tiles must be activated
  2450. Draining Kiss: Power 4
  2451. Draining Kiss: Power ↑ 4
  2452. Color Grid: 🟩 Green (Move Boost)
  2453.  
  2454. Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2455. Requirements: 1 or more adjacent tiles must be activated
  2456. Requirements: Move level must be 2 or higher
  2457. Draining Kiss: Power 4
  2458. Draining Kiss: Power ↑ 4
  2459. Color Grid: 🟩 Green (Move Boost)
  2460.  
  2461. Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2462. Requirements: 1 or more adjacent tiles must be activated
  2463. Draining Kiss: Power 4
  2464. Draining Kiss: Power ↑ 4
  2465. Color Grid: 🟩 Green (Move Boost)
  2466.  
  2467. Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2468. Requirements: 1 or more adjacent tiles must be activated
  2469. Requirements: Move level must be 2 or higher
  2470. Healthy Healing
  2471. Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
  2472. Color Grid: 🟨 Yellow (Passive)
  2473.  
  2474. Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2475. Requirements: 1 or more adjacent tiles must be activated
  2476. Requirements: Move level must be 3 or higher
  2477. Whimsical Sync 5
  2478. Powers up the user’s sync move when the zone is a Fairy Zone.
  2479. Color Grid: 🟨 Yellow (Passive)
  2480.  
  2481. Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2482. Requirements: 1 or more adjacent tiles must be activated
  2483. Requirements: Move level must be 2 or higher
  2484. Fast-Track 9
  2485. Raises the user’s Speed by one stat rank when its Pokémon uses a move.
  2486. Color Grid: 🟨 Yellow (Passive)
  2487.  
  2488. Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2489. Requirements: 1 or more adjacent tiles must be activated
  2490. Requirements: Move level must be 3 or higher
  2491. Ramming Speed
  2492. The more the user’s Speed is raised, the more it powers up the user’s moves.
  2493. Color Grid: 🟨 Yellow (Passive)
  2494.  
  2495. Cell 18 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2496. Requirements: 1 or more adjacent tiles must be activated
  2497. Speed 5
  2498. Speed 5
  2499. Color Grid: 🟦 Blue (Stat)
  2500.  
  2501. Cell 19 | 🎯 Cord (-3,1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2502. Requirements: 1 or more adjacent tiles must be activated
  2503. Defense 5
  2504. Defense 5
  2505. Color Grid: 🟦 Blue (Stat)
  2506.  
  2507. Cell 20 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2508. Requirements: 1 or more adjacent tiles must be activated
  2509. Sp. Def 5
  2510. Sp. Def 5
  2511. Color Grid: 🟦 Blue (Stat)
  2512.  
  2513. Cell 21 | 🎯 Cord (-3,0,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2514. Requirements: 1 or more adjacent tiles must be activated
  2515. Requirements: Move level must be 2 or higher
  2516. Draining Kiss: Power 4
  2517. Draining Kiss: Power ↑ 4
  2518. Color Grid: 🟩 Green (Move Boost)
  2519.  
  2520. Cell 22 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2521. Requirements: 1 or more adjacent tiles must be activated
  2522. Draining Kiss: Power 4
  2523. Draining Kiss: Power ↑ 4
  2524. Color Grid: 🟩 Green (Move Boost)
  2525.  
  2526. Cell 23 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2527. Requirements: 1 or more adjacent tiles must be activated
  2528. Requirements: Move level must be 2 or higher
  2529. Draining Kiss: Move Gauge Refresh 2
  2530. Move: Draining Kiss
  2531. Has a chance (30%) of charging the user’s move gauge by one when its move is successful.
  2532. Color Grid: 🟥 Red (Move Effect)
  2533.  
  2534. Cell 24 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2535. Requirements: 1 or more adjacent tiles must be activated
  2536. Requirements: Move level must be 2 or higher
  2537. Fairy Zone: HP Recovery 1
  2538. Restores the user’s HP whenever its Pokémon takes an action when the zone is a Fairy Zone.
  2539. Color Grid: 🟨 Yellow (Passive)
  2540.  
  2541. Cell 25 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2542. Requirements: 1 or more adjacent tiles must be activated
  2543. Requirements: Move level must be 3 or higher
  2544. Draining Kiss: Attack Trap 4
  2545. Move: Draining Kiss
  2546. Has a chance (50%) of leaving the target trapped when the user’s attack move against it is successful.
  2547. Color Grid: 🟥 Red (Move Effect)
  2548.  
  2549. Cell 26 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2550. Requirements: 1 or more adjacent tiles must be activated
  2551. Requirements: Move level must be 3 or higher
  2552. To Learn from Her Fairy Beam: Power 25
  2553. To Learn from Her Fairy Beam: Power ↑ 25
  2554. Color Grid: 🌈 Rainbow (Sync Move)
  2555.  
  2556. Cell 27 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2557. Requirements: 1 or more adjacent tiles must be activated
  2558. Sp. Def 5
  2559. Sp. Def 5
  2560. Color Grid: 🟦 Blue (Stat)
  2561.  
  2562. Cell 28 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2563. Requirements: 1 or more adjacent tiles must be activated
  2564. Dauntless
  2565. Sp. Atk cannot be lowered.
  2566. Color Grid: 🟨 Yellow (Passive)
  2567.  
  2568. Cell 29 | 🎯 Cord (2,-2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2569. Requirements: 1 or more adjacent tiles must be activated
  2570. HP 10
  2571. HP 10
  2572. Color Grid: 🟦 Blue (Stat)
  2573.  
  2574. Cell 30 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2575. Requirements: 1 or more adjacent tiles must be activated
  2576. Speed 5
  2577. Speed 5
  2578. Color Grid: 🟦 Blue (Stat)
  2579.  
  2580. Cell 31 | 🎯 Cord (3,-3,0) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2581. Requirements: 1 or more adjacent tiles must be activated
  2582. Requirements: Move level must be 2 or higher
  2583. Fake Tears: Move Gauge Refresh 2
  2584. Move: Fake Tears
  2585. Has a chance (30%) of charging the user’s move gauge by one when its move is successful.
  2586. Color Grid: 🟥 Red (Move Effect)
  2587.  
  2588. Cell 32 | 🎯 Cord (2,-3,1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2589. Requirements: 1 or more adjacent tiles must be activated
  2590. Requirements: Move level must be 2 or higher
  2591. Full Momentum!: MP Refresh 2
  2592. Move: Full Momentum!
  2593. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  2594. Color Grid: 🟥 Red (Move Effect)
  2595.  
  2596. Cell 33 | 🎯 Cord (1,-3,2) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  2597. Requirements: 1 or more adjacent tiles must be activated
  2598. Requirements: Move level must be 3 or higher
  2599. Fake Tears: Move Gauge Refresh 9
  2600. Move: Fake Tears
  2601. Charges the user’s move gauge by one when its move is successful.
  2602. Color Grid: 🟥 Red (Move Effect)
  2603.  
  2604. Cell 34 | 🎯 Cord (3,-4,1) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  2605. Requirements: 1 or more adjacent tiles must be activated
  2606. Requirements: Move level must be 2 or higher
  2607. Catalytic Infliction
  2608. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle.
  2609. Color Grid: 🟨 Yellow (Passive)
  2610.  
  2611. Cell 35 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2612. Requirements: 1 or more adjacent tiles must be activated
  2613. Requirements: Move level must be 3 or higher
  2614. Fake Tears: P-Move on Opp: Sp. Atk ↓ 9
  2615. Move: Fake Tears
  2616. Lowers the target’s Sp. Atk by one stat rank when the user’s Pokémon uses a move targeting that opponent.
  2617. Color Grid: 🟥 Red (Move Effect)
  2618.  
  2619. Cell 36 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2620. Requirements: 1 or more adjacent tiles must be activated
  2621. Defense 5
  2622. Defense 5
  2623. Color Grid: 🟦 Blue (Stat)
  2624.  
  2625. Cell 37 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2626. Requirements: 1 or more adjacent tiles must be activated
  2627. HP 10
  2628. HP 10
  2629. Color Grid: 🟦 Blue (Stat)
  2630.  
  2631. Cell 38 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2632. Requirements: 1 or more adjacent tiles must be activated
  2633. Speed 5
  2634. Speed 5
  2635. Color Grid: 🟦 Blue (Stat)
  2636.  
  2637. Cell 39 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2638. Requirements: 1 or more adjacent tiles must be activated
  2639. Defense 5
  2640. Defense 5
  2641. Color Grid: 🟦 Blue (Stat)
  2642.  
  2643. Cell 40 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2644. Requirements: 1 or more adjacent tiles must be activated
  2645. Sp. Def 5
  2646. Sp. Def 5
  2647. Color Grid: 🟦 Blue (Stat)
  2648.  
  2649. Cell 41 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2650. Requirements: 1 or more adjacent tiles must be activated
  2651. Haste
  2652. Speed cannot be lowered.
  2653. Color Grid: 🟨 Yellow (Passive)
  2654.  
  2655. Cell 42 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2656. Requirements: 1 or more adjacent tiles must be activated
  2657. Requirements: Move level must be 2 or higher
  2658. Dire Hit +: MP Refresh 2
  2659. Move: Dire Hit +
  2660. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  2661. Color Grid: 🟥 Red (Move Effect)
  2662.  
  2663. Cell 43 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2664. Requirements: 1 or more adjacent tiles must be activated
  2665. Requirements: Move level must be 2 or higher
  2666. Quick Cure
  2667. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2668. Color Grid: 🟨 Yellow (Passive)
  2669.  
  2670. Cell 44 | 🎯 Cord (-3,6,-3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  2671. Requirements: 1 or more adjacent tiles must be activated
  2672. Requirements: Move level must be 2 or higher
  2673. Sp. Atk 10
  2674. Sp. Atk 10
  2675. Color Grid: 🟦 Blue (Stat)
  2676.  
  2677. Cell 45 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  2678. Requirements: 1 or more adjacent tiles must be activated
  2679. Requirements: Move level must be 3 or higher
  2680. Dire Hit +: Ramp Up 1
  2681. Move: Dire Hit +
  2682. Raises the user’s Sp. Atk by one stat rank when its move is successful.
  2683. Color Grid: 🟥 Red (Move Effect)
  2684.  
  2685. Cell 46 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2686. Requirements: 1 or more adjacent tiles must be activated
  2687. Requirements: Move level must be 3 or higher
  2688. To Learn from Her Fairy Beam: Power 25
  2689. To Learn from Her Fairy Beam: Power ↑ 25
  2690. Color Grid: 🌈 Rainbow (Sync Move)
  2691.  
  2692. Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2693. Requirements: 1 or more adjacent tiles must be activated
  2694. Requirements: Move level must be 3 or higher
  2695. To Learn from Her Fairy Beam: Power 25
  2696. To Learn from Her Fairy Beam: Power ↑ 25
  2697. Color Grid: 🌈 Rainbow (Sync Move)
  2698.  
  2699. Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2700. Requirements: 1 or more adjacent tiles must be activated
  2701. Requirements: Move level must be 3 or higher
  2702. To Learn from Her Fairy Beam: Power 25
  2703. To Learn from Her Fairy Beam: Power ↑ 25
  2704. Color Grid: 🌈 Rainbow (Sync Move)
  2705.  
  2706.  
  2707. ================================END================================
  2708.  
  2709. No. 243 Brassius & Sudowoodo (Male♂️)
  2710. Form: Tera Type: Grass
  2711. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2712. HP 10
  2713. HP 10
  2714. Color Grid: 🟦 Blue (Stat)
  2715.  
  2716. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2717. Attack 5
  2718. Attack 5
  2719. Color Grid: 🟦 Blue (Stat)
  2720.  
  2721. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2722. Defense 5
  2723. Defense 5
  2724. Color Grid: 🟦 Blue (Stat)
  2725.  
  2726. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2727. Attack 5
  2728. Attack 5
  2729. Color Grid: 🟦 Blue (Stat)
  2730.  
  2731. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2732. Sp. Def 5
  2733. Sp. Def 5
  2734. Color Grid: 🟦 Blue (Stat)
  2735.  
  2736. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2737. Speed 5
  2738. Speed 5
  2739. Color Grid: 🟦 Blue (Stat)
  2740.  
  2741. Cell 7 | 🎯 Cord (0,2,-2) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  2742. Requirements: 1 or more adjacent tiles must be activated
  2743. Requirements: Move level must be 2 or higher
  2744. Lithic Acceleration 2
  2745. Quickly charges the move gauge when the zone is a Rock Zone.
  2746. Color Grid: 🟨 Yellow (Passive)
  2747.  
  2748. Cell 8 | 🎯 Cord (0,4,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2749. Requirements: 1 or more adjacent tiles must be activated
  2750. Requirements: Move level must be 4 or higher
  2751. Opp Rebuff ↓: Team Moves ↑ 3
  2752. Powers up the moves of all allied sync pairs when attacking a target with a lowered Type Rebuff.
  2753. Color Grid: 🟨 Yellow (Passive)
  2754.  
  2755. Cell 9 | 🎯 Cord (0,5,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2756. Requirements: 1 or more adjacent tiles must be activated
  2757. Requirements: Move level must be 5 or higher
  2758. Ally Sets WTZ: Team Physical Boost ↑1 9
  2759. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect.
  2760. Color Grid: 🟨 Yellow (Passive)
  2761.  
  2762. Cell 10 | 🎯 Cord (0,-2,2) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  2763. Requirements: 1 or more adjacent tiles must be activated
  2764. Requirements: Move level must be 2 or higher
  2765. Turbo Turf 2
  2766. Quickly charges the move gauge when the terrain is Grassy Terrain.
  2767. Color Grid: 🟨 Yellow (Passive)
  2768.  
  2769. Cell 11 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2770. Requirements: 1 or more adjacent tiles must be activated
  2771. Requirements: Move level must be 4 or higher
  2772. WTZ Change: Team S-Moves ↑ 3
  2773. Powers up the sync moves of all allied sync pairs when weather conditions, a terrain, or a zone are in effect.
  2774. Color Grid: 🟨 Yellow (Passive)
  2775.  
  2776. Cell 12 | 🎯 Cord (1,-4,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2777. Requirements: 1 or more adjacent tiles must be activated
  2778. Requirements: Move level must be 5 or higher
  2779. Grassy Terrain & Rock Zone Extension 3
  2780. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field.
  2781. Color Grid: 🟨 Yellow (Passive)
  2782.  
  2783. Cell 13 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2784. Requirements: 1 or more adjacent tiles must be activated
  2785. Defense 5
  2786. Defense 5
  2787. Color Grid: 🟦 Blue (Stat)
  2788.  
  2789. Cell 14 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2790. Requirements: 1 or more adjacent tiles must be activated
  2791. HP 10
  2792. HP 10
  2793. Color Grid: 🟦 Blue (Stat)
  2794.  
  2795. Cell 15 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2796. Requirements: 1 or more adjacent tiles must be activated
  2797. Sp. Def 5
  2798. Sp. Def 5
  2799. Color Grid: 🟦 Blue (Stat)
  2800.  
  2801. Cell 16 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2802. Requirements: 1 or more adjacent tiles must be activated
  2803. Speed 5
  2804. Speed 5
  2805. Color Grid: 🟦 Blue (Stat)
  2806.  
  2807. Cell 17 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2808. Requirements: 1 or more adjacent tiles must be activated
  2809. Rock Slide: Power 3
  2810. Rock Slide: Power ↑ 3
  2811. Color Grid: 🟩 Green (Move Boost)
  2812.  
  2813. Cell 18 | 🎯 Cord (1,3,-4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2814. Requirements: 1 or more adjacent tiles must be activated
  2815. Requirements: Move level must be 2 or higher
  2816. Rock Slide: Move Gauge Refresh 3
  2817. Move: Rock Slide
  2818. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  2819. Color Grid: 🟥 Red (Move Effect)
  2820.  
  2821. Cell 19 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2822. Requirements: 1 or more adjacent tiles must be activated
  2823. Rock Slide: Power 3
  2824. Rock Slide: Power ↑ 3
  2825. Color Grid: 🟩 Green (Move Boost)
  2826.  
  2827. Cell 20 | 🎯 Cord (2,3,-5) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  2828. Requirements: 1 or more adjacent tiles must be activated
  2829. Requirements: Move level must be 2 or higher
  2830. Rock Slide: Aggravation 1
  2831. Move: Rock Slide
  2832. Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  2833. Color Grid: 🟥 Red (Move Effect)
  2834.  
  2835. Cell 21 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2836. Requirements: 1 or more adjacent tiles must be activated
  2837. Requirements: Move level must be 3 or higher
  2838. Rock Zone & Hit: Attack ↓2 9
  2839. Lowers the target’s Attack by two stat ranks when the user’s attack move is successful while the zone is a Rock Zone.
  2840. Color Grid: 🟨 Yellow (Passive)
  2841.  
  2842. Cell 22 | 🎯 Cord (3,3,-6) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  2843. Requirements: 1 or more adjacent tiles must be activated
  2844. Requirements: Move level must be 2 or higher
  2845. Rock Slide: Superduper Effective 9
  2846. Move: Rock Slide
  2847. Powers up moves that are super effective.
  2848. Color Grid: 🟥 Red (Move Effect)
  2849.  
  2850. Cell 23 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2851. Requirements: 1 or more adjacent tiles must be activated
  2852. Requirements: Move level must be 3 or higher
  2853. 1st S-Move: Rock Zone
  2854. Turns the field of play’s zone into a Rock Zone the first time the user’s sync move is used each battle. (A Rock Zone powers up Rock-type attacks.)
  2855. Color Grid: 🟨 Yellow (Passive)
  2856.  
  2857. Cell 24 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2858. Requirements: 1 or more adjacent tiles must be activated
  2859. Defense 5
  2860. Defense 5
  2861. Color Grid: 🟦 Blue (Stat)
  2862.  
  2863. Cell 25 | 🎯 Cord (-3,1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2864. Requirements: 1 or more adjacent tiles must be activated
  2865. Attack 5
  2866. Attack 5
  2867. Color Grid: 🟦 Blue (Stat)
  2868.  
  2869. Cell 26 | 🎯 Cord (-2,0,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2870. Requirements: 1 or more adjacent tiles must be activated
  2871. Solid Wood Hammer: Power 3
  2872. Solid Wood Hammer: Power ↑ 3
  2873. Color Grid: 🟩 Green (Move Boost)
  2874.  
  2875. Cell 27 | 🎯 Cord (-3,0,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2876. Requirements: 1 or more adjacent tiles must be activated
  2877. Requirements: Move level must be 2 or higher
  2878. Solid Wood Hammer: Move Gauge Refresh 3
  2879. Move: Solid Wood Hammer
  2880. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  2881. Color Grid: 🟥 Red (Move Effect)
  2882.  
  2883. Cell 28 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2884. Requirements: 1 or more adjacent tiles must be activated
  2885. Solid Wood Hammer: Power 3
  2886. Solid Wood Hammer: Power ↑ 3
  2887. Color Grid: 🟩 Green (Move Boost)
  2888.  
  2889. Cell 29 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2890. Requirements: 1 or more adjacent tiles must be activated
  2891. Requirements: Move level must be 2 or higher
  2892. Take Shape!: MP Refresh 3
  2893. Move: Take Shape!
  2894. Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
  2895. Color Grid: 🟥 Red (Move Effect)
  2896.  
  2897. Cell 30 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2898. Requirements: 1 or more adjacent tiles must be activated
  2899. Requirements: Move level must be 2 or higher
  2900. Gobsmack 4
  2901. Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful.
  2902. Color Grid: 🟨 Yellow (Passive)
  2903.  
  2904. Cell 31 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2905. Requirements: 1 or more adjacent tiles must be activated
  2906. Requirements: Move level must be 3 or higher
  2907. Relentless
  2908. The more the target’s Defense is lowered, the more it powers up the user’s sync move.
  2909. Color Grid: 🟨 Yellow (Passive)
  2910.  
  2911. Cell 32 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2912. Requirements: 1 or more adjacent tiles must be activated
  2913. Requirements: Move level must be 3 or higher
  2914. Foul Fighting 3
  2915. Powers up the user’s moves against targets that are flinching, confused, or trapped.
  2916. Color Grid: 🟨 Yellow (Passive)
  2917.  
  2918. Cell 33 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2919. Requirements: 1 or more adjacent tiles must be activated
  2920. Sp. Def 5
  2921. Sp. Def 5
  2922. Color Grid: 🟦 Blue (Stat)
  2923.  
  2924. Cell 34 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2925. Requirements: 1 or more adjacent tiles must be activated
  2926. Speed 5
  2927. Speed 5
  2928. Color Grid: 🟦 Blue (Stat)
  2929.  
  2930. Cell 35 | 🎯 Cord (2,-2,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2931. Requirements: 1 or more adjacent tiles must be activated
  2932. Dioptase Tera Blast: Power 4
  2933. Dioptase Tera Blast: Power ↑ 4
  2934. Color Grid: 🟩 Green (Move Boost)
  2935.  
  2936. Cell 36 | 🎯 Cord (1,-2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2937. Requirements: 1 or more adjacent tiles must be activated
  2938. Dioptase Tera Blast: Power 4
  2939. Dioptase Tera Blast: Power ↑ 4
  2940. Color Grid: 🟩 Green (Move Boost)
  2941.  
  2942. Cell 37 | 🎯 Cord (3,-3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2943. Requirements: 1 or more adjacent tiles must be activated
  2944. Requirements: Move level must be 2 or higher
  2945. Dioptase Tera Blast: Power 4
  2946. Dioptase Tera Blast: Power ↑ 4
  2947. Color Grid: 🟩 Green (Move Boost)
  2948.  
  2949. Cell 38 | 🎯 Cord (2,-3,1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2950. Requirements: 1 or more adjacent tiles must be activated
  2951. Requirements: Move level must be 2 or higher
  2952. Dioptase Tera Blast: Move Gauge Refresh 3
  2953. Move: Dioptase Tera Blast
  2954. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  2955. Color Grid: 🟥 Red (Move Effect)
  2956.  
  2957. Cell 39 | 🎯 Cord (1,-3,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2958. Requirements: 1 or more adjacent tiles must be activated
  2959. Requirements: Move level must be 3 or higher
  2960. Grassy Terrain & Hit: Defense ↓2 9
  2961. Lowers the target’s Defense by two stat ranks when the user’s attack move is successful while the terrain is Grassy Terrain.
  2962. Color Grid: 🟨 Yellow (Passive)
  2963.  
  2964. Cell 40 | 🎯 Cord (3,-4,1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2965. Requirements: 1 or more adjacent tiles must be activated
  2966. Requirements: Move level must be 2 or higher
  2967. Verdant Recovery 1
  2968. Restores the user’s HP whenever its Pokémon takes an action when the terrain is Grassy Terrain.
  2969. Color Grid: 🟨 Yellow (Passive)
  2970.  
  2971. Cell 41 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2972. Requirements: 1 or more adjacent tiles must be activated
  2973. Requirements: Move level must be 3 or higher
  2974. 1st S-Move: Grassy Terrain
  2975. Turns the field of play’s terrain into Grassy Terrain the first time the user’s sync move is used each battle.
  2976. Color Grid: 🟨 Yellow (Passive)
  2977.  
  2978. Cell 42 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2979. Requirements: 1 or more adjacent tiles must be activated
  2980. Attack 5
  2981. Attack 5
  2982. Color Grid: 🟦 Blue (Stat)
  2983.  
  2984. Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2985. Requirements: 1 or more adjacent tiles must be activated
  2986. Sp. Def 5
  2987. Sp. Def 5
  2988. Color Grid: 🟦 Blue (Stat)
  2989.  
  2990. Cell 44 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2991. Requirements: 1 or more adjacent tiles must be activated
  2992. HP 10
  2993. HP 10
  2994. Color Grid: 🟦 Blue (Stat)
  2995.  
  2996. Cell 45 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2997. Requirements: 1 or more adjacent tiles must be activated
  2998. Acuity
  2999. Accuracy cannot be lowered.
  3000. Color Grid: 🟨 Yellow (Passive)
  3001.  
  3002. Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  3003. Requirements: 1 or more adjacent tiles must be activated
  3004. Rock Slide: Accuracy 10
  3005. Rock Slide: Accuracy ↑ 10
  3006. Color Grid: 🟩 Green (Move Boost)
  3007.  
  3008. Cell 47 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3009. Requirements: 1 or more adjacent tiles must be activated
  3010. Rock Slide: Power 3
  3011. Rock Slide: Power ↑ 3
  3012. Color Grid: 🟩 Green (Move Boost)
  3013.  
  3014. Cell 48 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3015. Requirements: 1 or more adjacent tiles must be activated
  3016. Requirements: Move level must be 2 or higher
  3017. Solid Wood Hammer: Power 3
  3018. Solid Wood Hammer: Power ↑ 3
  3019. Color Grid: 🟩 Green (Move Boost)
  3020.  
  3021. Cell 49 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3022. Requirements: 1 or more adjacent tiles must be activated
  3023. Requirements: Move level must be 2 or higher
  3024. Potion: Master Healer 1
  3025. Move: Potion
  3026. Increases the amount of HP restored by the user’s healing moves.
  3027. Color Grid: 🟥 Red (Move Effect)
  3028.  
  3029. Cell 50 | 🎯 Cord (-3,6,-3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  3030. Requirements: 1 or more adjacent tiles must be activated
  3031. Requirements: Move level must be 2 or higher
  3032. Attack 10
  3033. Attack 10
  3034. Color Grid: 🟦 Blue (Stat)
  3035.  
  3036. Cell 51 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3037. Requirements: 1 or more adjacent tiles must be activated
  3038. Requirements: Move level must be 3 or higher
  3039. Potion: MP Refresh 3
  3040. Move: Potion
  3041. Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
  3042. Color Grid: 🟥 Red (Move Effect)
  3043.  
  3044. Cell 52 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3045. Requirements: 1 or more adjacent tiles must be activated
  3046. Requirements: Move level must be 3 or higher
  3047. 1st T-Move: Sync CD ↓ 2
  3048. Reduces the user’s sync move countdown by two the first time its Trainer uses a move each battle.
  3049. Color Grid: 🟨 Yellow (Passive)
  3050.  
  3051. Cell 53 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  3052. Requirements: 1 or more adjacent tiles must be activated
  3053. Requirements: Move level must be 3 or higher
  3054. The Verdant Virtuoso’s Tera Blast: Power 25
  3055. The Verdant Virtuoso’s Tera Blast: Power ↑ 25
  3056. Color Grid: 🟩 Green (Move Boost)
  3057.  
  3058. Cell 54 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  3059. Requirements: 1 or more adjacent tiles must be activated
  3060. Requirements: Move level must be 3 or higher
  3061. The Verdant Virtuoso’s Tera Blast: Power 25
  3062. The Verdant Virtuoso’s Tera Blast: Power ↑ 25
  3063. Color Grid: 🟩 Green (Move Boost)
  3064.  
  3065.  
  3066. ================================END================================
  3067.  
  3068. No. 244 Hassel & Baxcalibur (Male♂️)
  3069.  
  3070. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3071. HP 10
  3072. HP 10
  3073. Color Grid: 🟦 Blue (Stat)
  3074.  
  3075. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3076. Attack 5
  3077. Attack 5
  3078. Color Grid: 🟦 Blue (Stat)
  3079.  
  3080. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3081. Defense 5
  3082. Defense 5
  3083. Color Grid: 🟦 Blue (Stat)
  3084.  
  3085. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3086. Attack 5
  3087. Attack 5
  3088. Color Grid: 🟦 Blue (Stat)
  3089.  
  3090. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3091. Sp. Def 5
  3092. Sp. Def 5
  3093. Color Grid: 🟦 Blue (Stat)
  3094.  
  3095. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3096. Speed 5
  3097. Speed 5
  3098. Color Grid: 🟦 Blue (Stat)
  3099.  
  3100. Cell 7 | 🎯 Cord (0,-2,2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  3101. Requirements: 1 or more adjacent tiles must be activated
  3102. Requirements: Move level must be 2 or higher
  3103. Dragon Zone: HP Recovery 1
  3104. Restores the user’s HP whenever its Pokémon takes an action when the zone is a Dragon Zone.
  3105. Color Grid: 🟨 Yellow (Passive)
  3106.  
  3107. Cell 8 | 🎯 Cord (0,-4,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3108. Requirements: 1 or more adjacent tiles must be activated
  3109. Requirements: Move level must be 4 or higher
  3110. Breaking Swipe: Hit: Interference (1 Kind) 9
  3111. Move: Breaking Swipe
  3112. Leaves the target either flinching, confused, or trapped when the user’s attack move against it is successful.
  3113. Color Grid: 🟥 Red (Move Effect)
  3114.  
  3115. Cell 9 | 🎯 Cord (0,-5,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3116. Requirements: 1 or more adjacent tiles must be activated
  3117. Requirements: Move level must be 5 or higher
  3118. Dragon Zone Extension 3
  3119. Extends the duration of the Dragon Zone when the zone turns into a Dragon Zone while the user is on the field.
  3120. Color Grid: 🟨 Yellow (Passive)
  3121.  
  3122. Cell 10 | 🎯 Cord (0,2,-2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  3123. Requirements: 1 or more adjacent tiles must be activated
  3124. Requirements: Move level must be 2 or higher
  3125. Dragon Zone: Interference Immunity
  3126. Prevents the user from flinching, becoming confused, or becoming trapped when the zone is a Dragon Zone.
  3127. Color Grid: 🟨 Yellow (Passive)
  3128.  
  3129. Cell 11 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3130. Requirements: 1 or more adjacent tiles must be activated
  3131. Requirements: Move level must be 4 or higher
  3132. Leer: P-Move: Team Sync Move Boost ↑1 9
  3133. Move: Leer
  3134. Increases the Sync Move ↑ Next effect of all allied sync pairs by one rank when the user’s Pokémon uses a move.
  3135. Color Grid: 🟥 Red (Move Effect)
  3136.  
  3137. Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3138. Requirements: 1 or more adjacent tiles must be activated
  3139. Requirements: Move level must be 5 or higher
  3140. Top Glaive Rush: 1st Move: Restore MP 1
  3141. Move: Top Glaive Rush
  3142. Restores one MP of the user’s move the first time that move is successful each battle.
  3143. Color Grid: 🟥 Red (Move Effect)
  3144.  
  3145. Cell 13 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3146. Requirements: 1 or more adjacent tiles must be activated
  3147. Speed 5
  3148. Speed 5
  3149. Color Grid: 🟦 Blue (Stat)
  3150.  
  3151. Cell 14 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3152. Requirements: 1 or more adjacent tiles must be activated
  3153. Breaking Swipe: Power 4
  3154. Breaking Swipe: Power ↑ 4
  3155. Color Grid: 🟩 Green (Move Boost)
  3156.  
  3157. Cell 15 | 🎯 Cord (2,0,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3158. Requirements: 1 or more adjacent tiles must be activated
  3159. Sp. Def 5
  3160. Sp. Def 5
  3161. Color Grid: 🟦 Blue (Stat)
  3162.  
  3163. Cell 16 | 🎯 Cord (1,1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3164. Requirements: 1 or more adjacent tiles must be activated
  3165. Breaking Swipe: Power 4
  3166. Breaking Swipe: Power ↑ 4
  3167. Color Grid: 🟩 Green (Move Boost)
  3168.  
  3169. Cell 17 | 🎯 Cord (1,2,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3170. Requirements: 1 or more adjacent tiles must be activated
  3171. Requirements: Move level must be 2 or higher
  3172. Breaking Swipe: Move Gauge Refresh 3
  3173. Move: Breaking Swipe
  3174. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  3175. Color Grid: 🟥 Red (Move Effect)
  3176.  
  3177. Cell 18 | 🎯 Cord (2,1,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3178. Requirements: 1 or more adjacent tiles must be activated
  3179. Requirements: Move level must be 2 or higher
  3180. Leer: Move Gauge Refresh 3
  3181. Move: Leer
  3182. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  3183. Color Grid: 🟥 Red (Move Effect)
  3184.  
  3185. Cell 19 | 🎯 Cord (3,0,-3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  3186. Requirements: 1 or more adjacent tiles must be activated
  3187. Requirements: Move level must be 2 or higher
  3188. Catalytic Infliction
  3189. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle.
  3190. Color Grid: 🟨 Yellow (Passive)
  3191.  
  3192. Cell 20 | 🎯 Cord (2,2,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3193. Requirements: 1 or more adjacent tiles must be activated
  3194. Requirements: Move level must be 3 or higher
  3195. Terrify 3
  3196. Lowers the Attack of all opposing sync pairs by three stat ranks when the user enters a battle.
  3197. Color Grid: 🟨 Yellow (Passive)
  3198.  
  3199. Cell 21 | 🎯 Cord (3,1,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3200. Requirements: 1 or more adjacent tiles must be activated
  3201. Requirements: Move level must be 3 or higher
  3202. First Aid 4
  3203. Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  3204. Color Grid: 🟨 Yellow (Passive)
  3205.  
  3206. Cell 22 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3207. Requirements: 1 or more adjacent tiles must be activated
  3208. HP 10
  3209. HP 10
  3210. Color Grid: 🟦 Blue (Stat)
  3211.  
  3212. Cell 23 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3213. Requirements: 1 or more adjacent tiles must be activated
  3214. Defense 5
  3215. Defense 5
  3216. Color Grid: 🟦 Blue (Stat)
  3217.  
  3218. Cell 24 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3219. Requirements: 1 or more adjacent tiles must be activated
  3220. Attack 5
  3221. Attack 5
  3222. Color Grid: 🟦 Blue (Stat)
  3223.  
  3224. Cell 25 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3225. Requirements: 1 or more adjacent tiles must be activated
  3226. Speed 5
  3227. Speed 5
  3228. Color Grid: 🟦 Blue (Stat)
  3229.  
  3230. Cell 26 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3231. Requirements: 1 or more adjacent tiles must be activated
  3232. Breaking Swipe: Power 4
  3233. Breaking Swipe: Power ↑ 4
  3234. Color Grid: 🟩 Green (Move Boost)
  3235.  
  3236. Cell 27 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3237. Requirements: 1 or more adjacent tiles must be activated
  3238. Breaking Swipe: Power 4
  3239. Breaking Swipe: Power ↑ 4
  3240. Color Grid: 🟩 Green (Move Boost)
  3241.  
  3242. Cell 28 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3243. Requirements: 1 or more adjacent tiles must be activated
  3244. Requirements: Move level must be 2 or higher
  3245. Breaking Swipe: Power 4
  3246. Breaking Swipe: Power ↑ 4
  3247. Color Grid: 🟩 Green (Move Boost)
  3248.  
  3249. Cell 29 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  3250. Requirements: 1 or more adjacent tiles must be activated
  3251. Requirements: Move level must be 2 or higher
  3252. Don’t Let It Drag On!: Move on Ally: Supereffective ↑ Next 9
  3253. Move: Don’t Let It Drag On!
  3254. When the user’s move targeting an allied sync pair (excluding field effects) is successful, applies the Supereffective ↑ Next effect to the allied sync pair affected by the move.
  3255. Color Grid: 🟥 Red (Move Effect)
  3256.  
  3257. Cell 30 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  3258. Requirements: 1 or more adjacent tiles must be activated
  3259. Requirements: Move level must be 2 or higher
  3260. Speed 10
  3261. Speed 10
  3262. Color Grid: 🟦 Blue (Stat)
  3263.  
  3264. Cell 31 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3265. Requirements: 1 or more adjacent tiles must be activated
  3266. Requirements: Move level must be 3 or higher
  3267. Don’t Let It Drag On!: Move on Ally: Damage Guard Next 9
  3268. Move: Don’t Let It Drag On!
  3269. When the user’s move targeting an allied sync pair (excluding field effects) is successful, applies the Damage Guard Next effect to the allied sync pair affected by the move.
  3270. Color Grid: 🟥 Red (Move Effect)
  3271.  
  3272. Cell 32 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3273. Requirements: 1 or more adjacent tiles must be activated
  3274. Requirements: Move level must be 3 or higher
  3275. Power Play
  3276. The more the target’s stats are lowered, the more it powers up the user’s sync move.
  3277. Color Grid: 🟨 Yellow (Passive)
  3278.  
  3279. Cell 33 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3280. Requirements: 1 or more adjacent tiles must be activated
  3281. Speed 5
  3282. Speed 5
  3283. Color Grid: 🟦 Blue (Stat)
  3284.  
  3285. Cell 34 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3286. Requirements: 1 or more adjacent tiles must be activated
  3287. Defense 5
  3288. Defense 5
  3289. Color Grid: 🟦 Blue (Stat)
  3290.  
  3291. Cell 35 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3292. Requirements: 1 or more adjacent tiles must be activated
  3293. Attack 5
  3294. Attack 5
  3295. Color Grid: 🟦 Blue (Stat)
  3296.  
  3297. Cell 36 | 🎯 Cord (3,-4,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3298. Requirements: 1 or more adjacent tiles must be activated
  3299. Sp. Def 5
  3300. Sp. Def 5
  3301. Color Grid: 🟦 Blue (Stat)
  3302.  
  3303. Cell 37 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3304. Requirements: 1 or more adjacent tiles must be activated
  3305. Top Glaive Rush: Power 3
  3306. Top Glaive Rush: Power ↑ 3
  3307. Color Grid: 🟩 Green (Move Boost)
  3308.  
  3309. Cell 38 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3310. Requirements: 1 or more adjacent tiles must be activated
  3311. Top Glaive Rush: Power 3
  3312. Top Glaive Rush: Power ↑ 3
  3313. Color Grid: 🟩 Green (Move Boost)
  3314.  
  3315. Cell 39 | 🎯 Cord (3,-5,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3316. Requirements: 1 or more adjacent tiles must be activated
  3317. Requirements: Move level must be 2 or higher
  3318. Top Glaive Rush: Move Gauge Refresh 3
  3319. Move: Top Glaive Rush
  3320. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  3321. Color Grid: 🟥 Red (Move Effect)
  3322.  
  3323. Cell 40 | 🎯 Cord (2,-5,3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  3324. Requirements: 1 or more adjacent tiles must be activated
  3325. Requirements: Move level must be 2 or higher
  3326. Healthy Healing
  3327. Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
  3328. Color Grid: 🟨 Yellow (Passive)
  3329.  
  3330. Cell 41 | 🎯 Cord (1,-5,4) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  3331. Requirements: 1 or more adjacent tiles must be activated
  3332. Requirements: Move level must be 2 or higher
  3333. HP 20
  3334. HP 20
  3335. Color Grid: 🟦 Blue (Stat)
  3336.  
  3337. Cell 42 | 🎯 Cord (3,-6,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3338. Requirements: 1 or more adjacent tiles must be activated
  3339. Requirements: Move level must be 3 or higher
  3340. Haymaker
  3341. The more the user’s Attack is raised, the more it powers up the user’s sync move.
  3342. Color Grid: 🟨 Yellow (Passive)
  3343.  
  3344. Cell 43 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3345. Requirements: 1 or more adjacent tiles must be activated
  3346. Requirements: Move level must be 3 or higher
  3347. Fierce Entry 2
  3348. Raises the user’s Attack by two stat ranks when it enters a battle.
  3349. Color Grid: 🟨 Yellow (Passive)
  3350.  
  3351. Cell 44 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3352. Requirements: 1 or more adjacent tiles must be activated
  3353. Defense 5
  3354. Defense 5
  3355. Color Grid: 🟦 Blue (Stat)
  3356.  
  3357. Cell 45 | 🎯 Cord (-3,2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3358. Requirements: 1 or more adjacent tiles must be activated
  3359. Sp. Def 5
  3360. Sp. Def 5
  3361. Color Grid: 🟦 Blue (Stat)
  3362.  
  3363. Cell 46 | 🎯 Cord (-2,2,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3364. Requirements: 1 or more adjacent tiles must be activated
  3365. Top Glaive Rush: Power 3
  3366. Top Glaive Rush: Power ↑ 3
  3367. Color Grid: 🟩 Green (Move Boost)
  3368.  
  3369. Cell 47 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3370. Requirements: 1 or more adjacent tiles must be activated
  3371. Top Glaive Rush: Power 3
  3372. Top Glaive Rush: Power ↑ 3
  3373. Color Grid: 🟩 Green (Move Boost)
  3374.  
  3375. Cell 48 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3376. Requirements: 1 or more adjacent tiles must be activated
  3377. Requirements: Move level must be 2 or higher
  3378. Top Glaive Rush: Power 3
  3379. Top Glaive Rush: Power ↑ 3
  3380. Color Grid: 🟩 Green (Move Boost)
  3381.  
  3382. Cell 49 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  3383. Requirements: 1 or more adjacent tiles must be activated
  3384. Requirements: Move level must be 2 or higher
  3385. Draconic Acceleration 2
  3386. Quickly charges the move gauge when the zone is a Dragon Zone.
  3387. Color Grid: 🟨 Yellow (Passive)
  3388.  
  3389. Cell 50 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  3390. Requirements: 1 or more adjacent tiles must be activated
  3391. Requirements: Move level must be 2 or higher
  3392. Dragon Zone: Attack Move DR 2
  3393. Reduces damage when the user is hit by an attack move while the zone is a Dragon Zone.
  3394. Color Grid: 🟨 Yellow (Passive)
  3395.  
  3396. Cell 51 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3397. Requirements: 1 or more adjacent tiles must be activated
  3398. Requirements: Move level must be 3 or higher
  3399. S-Move: Team Physical Boost ↑2 9
  3400. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks after using the user’s sync move.
  3401. Color Grid: 🟨 Yellow (Passive)
  3402.  
  3403. Cell 52 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3404. Requirements: 1 or more adjacent tiles must be activated
  3405. Requirements: Move level must be 3 or higher
  3406. Head Start 1
  3407. Reduces the user’s sync move countdown by one the first time it enters a battle each battle.
  3408. Color Grid: 🟨 Yellow (Passive)
  3409.  
  3410. Cell 53 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  3411. Requirements: 1 or more adjacent tiles must be activated
  3412. Requirements: Move level must be 3 or higher
  3413. The Roaring Dragon’s Glaive Rush: Power 25
  3414. The Roaring Dragon’s Glaive Rush: Power ↑ 25
  3415. Color Grid: 🌈 Rainbow (Sync Move)
  3416.  
  3417. Cell 54 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  3418. Requirements: 1 or more adjacent tiles must be activated
  3419. Requirements: Move level must be 3 or higher
  3420. The Roaring Dragon’s Glaive Rush: Power 25
  3421. The Roaring Dragon’s Glaive Rush: Power ↑ 25
  3422. Color Grid: 🌈 Rainbow (Sync Move)
  3423.  
  3424.  
  3425. ================================END================================
  3426.  
  3427. No. 96 Serena (Champion) & Greninja (Male♂️) - Sync Move Water Cell 50
  3428.  
  3429. Cell 49 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3430. Requirements: 1 or more adjacent tiles must be activated
  3431. Requirements: Move level must be 5 or higher
  3432. Rain & Dark Zone Extension 5
  3433. Extends the duration of rainy weather when the weather turns rainy while the user is on the field. Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field.
  3434. Color Grid: 🟨 Yellow (Passive)
  3435. Grid Expand Unlock: 25/1/2026 06:00:00
  3436.  
  3437. Cell 50 | 🎯 Cord (0,-2,2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3438. Requirements: 1 or more adjacent tiles must be activated
  3439. Requirements: Move level must be 4 or higher
  3440. Boundless Quick Attack: Move: Rainy & Dark Zone
  3441. Move: Boundless Quick Attack
  3442. Makes the weather rainy when the user’s move is successful. Turns the field of play’s zone into a Dark Zone when the user’s move is successful. (A Dark Zone powers up Dark-type attacks.)
  3443. Color Grid: 🟥 Red (Move Effect)
  3444. Grid Expand Unlock: 25/1/2026 06:00:00
  3445.  
  3446.  
  3447. ================================END================================
  3448.  
  3449.  
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