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- 1. No. 10 Kris (Academy) & Igglybuff (Female♀️) Cell 126
- 2. No. 122 Elio & Decidueye (Male♂️) Cell 48
- 3. No. 129 Lana (New Year’s 2026) & Dondozo ✨(Female♀️) - Tera Type Dragon Cell 48
- 4. No. 143 Darach & Staraptor (Male♂️) Cell 54
- 5. No. 165 Ball Guy & Voltorb (Genderless) Cell 48
- 6. No. 165 Sygna Suit Ball Guy & Electrode (Genderless) - Hisuian Form Cell 54
- 7. No. 242 Linnea (Furisode Girl) & Aromatisse (Female♀️) Cell 48
- 8. No. 243 Brassius & Sudowoodo (Male♂️) - Tera Type Grass Cell 54
- 9. No. 244 Hassel & Baxcalibur (Male♂️) Cell 54
- 10. No. 96 Serena (Champion) & Greninja (Male♂️) - Sync Move Water Cell 50
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- No. 10 Kris (Academy) & Igglybuff (Female♀️)
- Cell 1 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x40
- Unbending
- Defense cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 2 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x40
- Dragon Guard
- Reduces damage when the user is attacked by Dragon-type moves.
- Color Grid: 🟨 Yellow (Passive)
- Cell 3 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x40
- Stalwart
- Sp. Def cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 4 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 10
- Attack 10
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 20
- HP 20
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 10
- Attack 10
- Color Grid: 🟦 Blue (Stat)
- Cell 8 | 🎯 Cord (2,0,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. TM Orb(s) (Kris (Academy) & Igglybuff) x1
- 💿 Learn Move: Super Effective ↑
- Applies the Supereffective ↑ Next effect to an ally.
- Category: Status
- User: Pokemon
- Description: Applies the Supereffective ↑ Next effect to an ally.
- Power: -- | Accuracy: -- | Gauge: -- | Target: An ally | Effect Tag: -- | Max uses: 2
- Color Grid: 💙 Light Blue (Learn Move)
- Cell 9 | 🎯 Cord (2,1,-3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x40
- Super Effective ↑: MP Refresh 2
- Move: Super Effective ↑
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 10 | 🎯 Cord (2,2,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
- Super Effective ↑: Move on Ally: Free Move Next 9
- Move: Super Effective ↑
- When the user’s move targeting an allied sync pair (excluding field effects) is successful, applies the Free Move Next effect to the allied sync pair affected by the move.
- Color Grid: 🟥 Red (Move Effect)
- Cell 11 | 🎯 Cord (3,2,-5) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x60
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
- Super Effective ↑: Move on Ally: Physical Boost ↑1 & Special Boost ↑1 9
- Move: Super Effective ↑
- When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by one rank.
- Color Grid: 🟥 Red (Move Effect)
- Cell 12 | 🎯 Cord (4,2,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x80
- Super Effective ↑: Move on Ally: Sync Move Boost ↑4 9
- Move: Super Effective ↑
- When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by four ranks.
- Color Grid: 🟥 Red (Move Effect)
- Cell 13 | 🎯 Cord (5,2,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x100
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x100
- Super Effective ↑: Move on Ally: Physical Boost ↑1 & Special Boost ↑1 9
- Move: Super Effective ↑
- When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by one rank.
- Color Grid: 🟥 Red (Move Effect)
- Cell 14 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. TM Orb(s) (Kris (Academy) & Igglybuff) x1
- 💿 Learn Move: Headbutt
- Has a chance (30%) of making the target flinch.
- Type: Normal
- Category: Physical
- User: Pokemon
- Description: Has a chance (30%) of making the target flinch.
- Power: 53 (1)/63 (5↑ MAX) | Accuracy: 100 | Gauge: 2 | Target: An opponent | Effect Tag: -- | Max uses: --
- Color Grid: 💙 Light Blue (Learn Move)
- Cell 15 | 🎯 Cord (4,-1,-3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x40
- Headbutt: Move Gauge Refresh 3
- Move: Headbutt
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 16 | 🎯 Cord (5,-1,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
- Headbutt: Trip Twice 9
- Move: Headbutt
- Lowers the target’s Speed by two stat ranks when the user’s attack move against it is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 17 | 🎯 Cord (6,-1,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x60
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
- Headbutt: Power 100
- Headbutt: Power ↑ 100
- Color Grid: 🟩 Green (Move Boost)
- Cell 18 | 🎯 Cord (7,-1,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x80
- Headbutt: Aggravation 1
- Move: Headbutt
- Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 19 | 🎯 Cord (8,-1,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x100
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x100
- Headbutt: Defense Destroyer 9
- Move: Headbutt
- Lowers the target’s Defense by two stat ranks when the user’s attack move against it is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 20 | 🎯 Cord (4,0,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 20
- Attack 20
- Color Grid: 🟦 Blue (Stat)
- Cell 21 | 🎯 Cord (5,0,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 20
- Attack 20
- Color Grid: 🟦 Blue (Stat)
- Cell 22 | 🎯 Cord (6,0,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 40
- Attack 40
- Color Grid: 🟦 Blue (Stat)
- Cell 23 | 🎯 Cord (7,0,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 40
- Attack 40
- Color Grid: 🟦 Blue (Stat)
- Cell 24 | 🎯 Cord (8,0,-8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 60
- Attack 60
- Color Grid: 🟦 Blue (Stat)
- Cell 25 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. TM Orb(s) (Kris (Academy) & Igglybuff) x1
- 💿 Learn Move: Play Rough
- Has a chance (10%) of lowering the target’s Attack by one stat rank.
- Type: Fairy
- Category: Physical
- User: Pokemon
- Description: Has a chance (10%) of lowering the target’s Attack by one stat rank.
- Power: 111 (1)/133 (5↑ MAX) | Accuracy: 90 | Gauge: 3 | Target: An opponent | Effect Tag: -- | Max uses: --
- Color Grid: 💙 Light Blue (Learn Move)
- Cell 26 | 🎯 Cord (4,-3,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x40
- Play Rough: Accuracy 10
- Play Rough: Accuracy ↑ 10
- Color Grid: 🟩 Green (Move Boost)
- Cell 27 | 🎯 Cord (5,-4,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
- Play Rough: On a Roll 9
- Move: Play Rough
- Raises the chance of lowering stat values with the additional effects of the user’s moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 28 | 🎯 Cord (6,-5,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x60
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
- Play Rough: Power 100
- Play Rough: Power ↑ 100
- Color Grid: 🟩 Green (Move Boost)
- Cell 29 | 🎯 Cord (7,-6,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x80
- Play Rough: Overwhelm 9
- Move: Play Rough
- Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 30 | 🎯 Cord (8,-7,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x100
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x100
- Play Rough: BOGO 9
- Move: Play Rough
- Applies the Free Move Next effect to the user when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 31 | 🎯 Cord (5,-3,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 20
- Attack 20
- Color Grid: 🟦 Blue (Stat)
- Cell 32 | 🎯 Cord (6,-4,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 20
- Attack 20
- Color Grid: 🟦 Blue (Stat)
- Cell 33 | 🎯 Cord (7,-5,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 40
- Attack 40
- Color Grid: 🟦 Blue (Stat)
- Cell 34 | 🎯 Cord (8,-6,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 40
- Attack 40
- Color Grid: 🟦 Blue (Stat)
- Cell 35 | 🎯 Cord (9,-7,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 60
- Attack 60
- Color Grid: 🟦 Blue (Stat)
- Cell 36 | 🎯 Cord (2,-2,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. TM Orb(s) (Kris (Academy) & Igglybuff) x1
- 💿 Learn Move: Support Prep
- Raises the Sp. Def of all allied sync pairs by two stat ranks. Raises the Speed of all allied sync pairs by one stat rank.
- Category: Status
- User: Trainer
- Description: Raises the Sp. Def of all allied sync pairs by two stat ranks. Raises the Speed of all allied sync pairs by one stat rank.
- Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Effect Tag: -- | Max uses: 2
- Color Grid: 💙 Light Blue (Learn Move)
- Cell 37 | 🎯 Cord (2,-3,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x40
- Support Prep: MP Refresh 2
- Move: Support Prep
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 38 | 🎯 Cord (3,-4,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
- Support Prep: Pep Rally 2
- Move: Support Prep
- Raises the Speed of all allied sync pairs by two stat ranks when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 39 | 🎯 Cord (4,-5,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x60
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
- Support Prep: Move: Team Attack ↑ & Sp. Atk ↑ 9
- Move: Support Prep
- Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 40 | 🎯 Cord (5,-6,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x80
- Support Prep: Barricade Buddies 1
- Move: Support Prep
- Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 41 | 🎯 Cord (6,-7,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x100
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x100
- Support Prep: 1st T-Move: Sync CD ↓ 1
- Move: Support Prep
- Reduces the user’s sync move countdown by one the first time its Trainer uses a move each battle.
- Color Grid: 🟥 Red (Move Effect)
- Cell 42 | 🎯 Cord (-2,1,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: 🟦 Blue (Stat)
- Cell 43 | 🎯 Cord (-2,2,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. TM Orb(s) (Kris (Academy) & Igglybuff) x1
- 💿 Learn Move: X Defense All
- Raises the Defense of all allied sync pairs by two stat ranks.
- Category: Status
- User: Pokemon
- Description: Raises the Defense of all allied sync pairs by two stat ranks.
- Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Effect Tag: -- | Max uses: 2
- Color Grid: 💙 Light Blue (Learn Move)
- Cell 44 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x40
- X Defense All: MP Refresh 2
- Move: X Defense All
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 45 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
- X Defense All: Precision Pals 1
- Move: X Defense All
- Raises the accuracy of all allied sync pairs by one stat rank when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 46 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x60
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
- X Defense All: Move: Team Attack ↑ & Sp. Atk ↑ 9
- Move: X Defense All
- Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 47 | 🎯 Cord (-4,6,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x80
- X Defense All: Shielded 1
- Move: X Defense All
- Raises the Defense of all allied sync pairs by one stat rank when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 48 | 🎯 Cord (-5,7,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x100
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x100
- X Defense All: 1st T-Move: Sync CD ↓ 1
- Move: X Defense All
- Reduces the user’s sync move countdown by one the first time its Trainer uses a move each battle.
- Color Grid: 🟥 Red (Move Effect)
- Cell 49 | 🎯 Cord (-3,2,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. TM Orb(s) (Kris (Academy) & Igglybuff) x1
- 💿 Learn Move: Sing
- Puts the target to sleep.
- Type: Normal
- Category: Status
- User: Pokemon
- Description: Puts the target to sleep.
- Power: -- | Accuracy: 45 | Gauge: 1 | Target: An opponent | Effect Tag: -- | Max uses: --
- Color Grid: 💙 Light Blue (Learn Move)
- Cell 50 | 🎯 Cord (-4,3,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x40
- Sing: Move Gauge Refresh 3
- Move: Sing
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 51 | 🎯 Cord (-5,4,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
- Sing: Accuracy 15
- Sing: Accuracy ↑ 15
- Color Grid: 🟩 Green (Move Boost)
- Cell 52 | 🎯 Cord (-6,5,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x60
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
- Sing: Active Healing 9
- Move: Sing
- Restores the user’s HP when it uses a move.
- Color Grid: 🟥 Red (Move Effect)
- Cell 53 | 🎯 Cord (-7,6,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x80
- Sing: Accuracy 30
- Sing: Accuracy ↑ 30
- Color Grid: 🟩 Green (Move Boost)
- Cell 54 | 🎯 Cord (-8,7,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x100
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x100
- Sing: Use Status P-Move on Opp: Attack ↓ & Sp. Atk ↓ 9
- Move: Sing
- Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s Pokémon uses a status move targeting that opponent.
- Color Grid: 🟥 Red (Move Effect)
- Cell 55 | 🎯 Cord (-4,4,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 20
- Sp. Atk 20
- Color Grid: 🟦 Blue (Stat)
- Cell 56 | 🎯 Cord (-5,5,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 20
- Sp. Atk 20
- Color Grid: 🟦 Blue (Stat)
- Cell 57 | 🎯 Cord (-6,6,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 40
- Sp. Atk 40
- Color Grid: 🟦 Blue (Stat)
- Cell 58 | 🎯 Cord (-7,7,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 40
- Sp. Atk 40
- Color Grid: 🟦 Blue (Stat)
- Cell 59 | 🎯 Cord (-8,8,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 60
- Sp. Atk 60
- Color Grid: 🟦 Blue (Stat)
- Cell 60 | 🎯 Cord (-3,1,2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. TM Orb(s) (Kris (Academy) & Igglybuff) x1
- 💿 Learn Move: Draining Kiss
- The more damage dealt to the target, the more it restores the user’s HP.
- Type: Fairy
- Category: Special
- User: Pokemon
- Description: The more damage dealt to the target, the more it restores the user’s HP.
- Power: 46 (1)/55 (5↑ MAX) | Accuracy: 100 | Gauge: 2 | Target: An opponent | Effect Tag: Absorb | Max uses: --
- Color Grid: 💙 Light Blue (Learn Move)
- Cell 61 | 🎯 Cord (-4,1,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x40
- Draining Kiss: Move Gauge Refresh 3
- Move: Draining Kiss
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 62 | 🎯 Cord (-5,1,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
- Draining Kiss: Gobsmack 9
- Move: Draining Kiss
- Leaves the target confused when the user’s attack move against it is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 63 | 🎯 Cord (-6,1,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x60
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
- Draining Kiss: Power 100
- Draining Kiss: Power ↑ 100
- Color Grid: 🟩 Green (Move Boost)
- Cell 64 | 🎯 Cord (-7,1,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x80
- Draining Kiss: Master Healer 1
- Move: Draining Kiss
- Increases the amount of HP restored by the user’s healing moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 65 | 🎯 Cord (-8,1,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x100
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x100
- Draining Kiss: Hit: Sp. Def ↓2 9
- Move: Draining Kiss
- Lowers the target’s Sp. Def by two stat ranks when the user’s attack move against it is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 66 | 🎯 Cord (-5,2,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 20
- Sp. Atk 20
- Color Grid: 🟦 Blue (Stat)
- Cell 67 | 🎯 Cord (-6,2,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 20
- Sp. Atk 20
- Color Grid: 🟦 Blue (Stat)
- Cell 68 | 🎯 Cord (-7,2,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 40
- Sp. Atk 40
- Color Grid: 🟦 Blue (Stat)
- Cell 69 | 🎯 Cord (-8,2,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 40
- Sp. Atk 40
- Color Grid: 🟦 Blue (Stat)
- Cell 70 | 🎯 Cord (-9,2,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 60
- Sp. Atk 60
- Color Grid: 🟦 Blue (Stat)
- Cell 71 | 🎯 Cord (-2,0,2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. TM Orb(s) (Kris (Academy) & Igglybuff) x1
- 💿 Learn Move: Support Practicum
- Raises the Sp. Atk of all allied sync pairs by two stat ranks. Raises the Speed of all allied sync pairs by one stat rank.
- Category: Status
- User: Trainer
- Description: Raises the Sp. Atk of all allied sync pairs by two stat ranks. Raises the Speed of all allied sync pairs by one stat rank.
- Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Effect Tag: -- | Max uses: 2
- Color Grid: 💙 Light Blue (Learn Move)
- Cell 72 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x40
- Support Practicum: MP Refresh 2
- Move: Support Practicum
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 73 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
- Support Practicum: Pep Rally 2
- Move: Support Practicum
- Raises the Speed of all allied sync pairs by two stat ranks when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 74 | 🎯 Cord (-4,-1,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x60
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
- Support Practicum: Berserk Bunch 2
- Move: Support Practicum
- Raises the Attack of all allied sync pairs by two stat ranks when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 75 | 🎯 Cord (-5,-1,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x80
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x80
- Support Practicum: Critical Squad 2
- Move: Support Practicum
- Raises the critical-hit rate of all allied sync pairs by two stat ranks when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 76 | 🎯 Cord (-6,-1,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Kris (Academy) & Igglybuff) x100
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x100
- Support Practicum: Move: Team Phys & Spec Boost ↑1 9
- Move: Support Practicum
- Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 77 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x40
- Disarming Voice: Move Gauge Refresh 3
- Move: Disarming Voice
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 78 | 🎯 Cord (0,3,-3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x80
- Healthy Healing
- Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 79 | 🎯 Cord (0,4,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x80
- Disarming Voice: Unfortuitous 9
- Move: Disarming Voice
- Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
- Color Grid: 🟥 Red (Move Effect)
- Cell 80 | 🎯 Cord (0,5,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x80
- Opening Blockade
- Applies the Physical Damage Reduction effect and the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 81 | 🎯 Cord (0,6,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x80
- Status Immunity
- Status conditions cannot be inflicted on the user.
- Color Grid: 🟨 Yellow (Passive)
- Cell 82 | 🎯 Cord (0,7,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x60
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
- Disarming Voice: Attack Trap 9
- Move: Disarming Voice
- Leaves the target trapped when the user’s attack move against it is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 83 | 🎯 Cord (0,8,-8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x60
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
- Ruthless 9
- Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
- Color Grid: 🟨 Yellow (Passive)
- Cell 84 | 🎯 Cord (0,9,-9) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x60
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
- Opp Trapped: Team S-Moves ↑ 3
- Powers up the sync moves of all allied sync pairs when attacking a target that is trapped.
- Color Grid: 🟨 Yellow (Passive)
- Cell 85 | 🎯 Cord (0,10,-10) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x160
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x160
- Fairy Observation Finds
- Turns the field of play’s zone into a Fairy Zone the first time the user’s attack move is successful each battle. (A Fairy Zone powers up Fairy-type attacks.) Applies Johto Circle (Defensive) to the allied field of play the first time the user’s attack move is successful each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 86 | 🎯 Cord (1,4,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x80
- Whimsical Acceleration 2
- Quickly charges the move gauge when the zone is a Fairy Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 87 | 🎯 Cord (2,4,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x60
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
- Team Triage Tank 9
- Restores the HP of all allied sync pairs when the user is hit by an attack move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 88 | 🎯 Cord (3,4,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x60
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
- Careful Observation Fairy Beam: Power 25
- Careful Observation Fairy Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 89 | 🎯 Cord (3,5,-8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x60
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
- Fairy Zone: Team Attack Move DR 2
- Reduces attack move damage taken by allies when the zone is a Fairy Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 90 | 🎯 Cord (4,4,-8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x60
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
- Head Start 1
- Reduces the user’s sync move countdown by one the first time it enters a battle each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 91 | 🎯 Cord (3,6,-9) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x80
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x80
- Fairy Zone Extension 5
- Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field.
- Color Grid: 🟨 Yellow (Passive)
- Cell 92 | 🎯 Cord (5,4,-9) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x60
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
- 1st S-Move: Fairy Zone
- Turns the field of play’s zone into a Fairy Zone the first time the user’s sync move is used each battle. (A Fairy Zone powers up Fairy-type attacks.)
- Color Grid: 🟨 Yellow (Passive)
- Cell 93 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x80
- Circle: HP Recovery 1
- Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play.
- Color Grid: 🟨 Yellow (Passive)
- Cell 94 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x60
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
- First Aid 4
- Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 95 | 🎯 Cord (-3,7,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x60
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
- Careful Observation Fairy Beam: Power 25
- Careful Observation Fairy Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 96 | 🎯 Cord (-3,8,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x60
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
- Vigilance
- Protects the user against critical hits.
- Color Grid: 🟨 Yellow (Passive)
- Cell 97 | 🎯 Cord (-4,8,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x60
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
- S-Move: HP Recovery (M) 2
- Restores the user’s HP by approximately 40% of its maximum HP after using its sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 98 | 🎯 Cord (-3,9,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x80
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x80
- Johto C (Defensive): Team Moves ↑ 2
- Powers up the moves of all allied sync pairs when Johto Circle (Defensive) applies to the allied field of play.
- Color Grid: 🟨 Yellow (Passive)
- Cell 99 | 🎯 Cord (-5,9,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Kris (Academy) & Igglybuff) x60
- 2. Sparky Orb(s) (Kris (Academy) & Igglybuff) x60
- 1st S-Move: Johto C (Def) on Field
- Applies Johto Circle (Defensive) to the allied field of play the first time the user’s sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 100 | 🎯 Cord (0,-2,2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 20
- HP 20
- Color Grid: 🟦 Blue (Stat)
- Cell 101 | 🎯 Cord (0,-3,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 20
- HP 20
- Color Grid: 🟦 Blue (Stat)
- Cell 102 | 🎯 Cord (0,-4,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 20
- HP 20
- Color Grid: 🟦 Blue (Stat)
- Cell 103 | 🎯 Cord (0,-5,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 20
- HP 20
- Color Grid: 🟦 Blue (Stat)
- Cell 104 | 🎯 Cord (0,-6,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 40
- HP 40
- Color Grid: 🟦 Blue (Stat)
- Cell 105 | 🎯 Cord (-1,-6,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 40
- HP 40
- Color Grid: 🟦 Blue (Stat)
- Cell 106 | 🎯 Cord (1,-7,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 40
- HP 40
- Color Grid: 🟦 Blue (Stat)
- Cell 107 | 🎯 Cord (0,-7,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 60
- HP 60
- Color Grid: 🟦 Blue (Stat)
- Cell 108 | 🎯 Cord (-1,-7,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 60
- HP 60
- Color Grid: 🟦 Blue (Stat)
- Cell 109 | 🎯 Cord (1,-8,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 60
- HP 60
- Color Grid: 🟦 Blue (Stat)
- Cell 110 | 🎯 Cord (0,-8,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 80
- HP 80
- Color Grid: 🟦 Blue (Stat)
- Cell 111 | 🎯 Cord (1,-4,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 112 | 🎯 Cord (2,-5,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 10
- Defense 10
- Color Grid: 🟦 Blue (Stat)
- Cell 113 | 🎯 Cord (3,-6,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 10
- Defense 10
- Color Grid: 🟦 Blue (Stat)
- Cell 114 | 🎯 Cord (3,-7,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 15
- Defense 15
- Color Grid: 🟦 Blue (Stat)
- Cell 115 | 🎯 Cord (4,-7,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 15
- Defense 15
- Color Grid: 🟦 Blue (Stat)
- Cell 116 | 🎯 Cord (3,-8,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 20
- Defense 20
- Color Grid: 🟦 Blue (Stat)
- Cell 117 | 🎯 Cord (4,-8,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 25
- Defense 25
- Color Grid: 🟦 Blue (Stat)
- Cell 118 | 🎯 Cord (5,-8,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 20
- Defense 20
- Color Grid: 🟦 Blue (Stat)
- Cell 119 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 120 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 10
- Sp. Def 10
- Color Grid: 🟦 Blue (Stat)
- Cell 121 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 10
- Sp. Def 10
- Color Grid: 🟦 Blue (Stat)
- Cell 122 | 🎯 Cord (-3,-4,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 15
- Sp. Def 15
- Color Grid: 🟦 Blue (Stat)
- Cell 123 | 🎯 Cord (-4,-3,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 15
- Sp. Def 15
- Color Grid: 🟦 Blue (Stat)
- Cell 124 | 🎯 Cord (-3,-5,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 20
- Sp. Def 20
- Color Grid: 🟦 Blue (Stat)
- Cell 125 | 🎯 Cord (-4,-4,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 25
- Sp. Def 25
- Color Grid: 🟦 Blue (Stat)
- Cell 126 | 🎯 Cord (-5,-3,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 20
- Sp. Def 20
- Color Grid: 🟦 Blue (Stat)
- ================================END================================
- No. 122 Elio & Decidueye (Male♂️)
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 8 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 9 | 🎯 Cord (2,0,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 10 | 🎯 Cord (1,1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Shadow Claw: Power 4
- Shadow Claw: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 11 | 🎯 Cord (1,2,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Shadow Claw: Power 4
- Shadow Claw: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 12 | 🎯 Cord (2,1,-3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Shadow Claw: Attack Trap 4
- Move: Shadow Claw
- Has a chance (50%) of leaving the target trapped when the user’s attack move against it is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 13 | 🎯 Cord (3,0,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Shadow Claw: Move Gauge Refresh 3
- Move: Shadow Claw
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 14 | 🎯 Cord (2,2,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- 1st Ghost Wish MP 0: Sync CD ↓ 2
- Reduces the user’s sync move countdown by two the first time the remaining MP for its Ghost Wish is zero each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 15 | 🎯 Cord (3,1,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Haymaker
- The more the user’s Attack is raised, the more it powers up the user’s sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 16 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 17 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 18 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 19 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Headstrong
- Attack cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 20 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Shadow Claw: Power 4
- Shadow Claw: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 21 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Shadow Claw: Power 4
- Shadow Claw: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 22 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Shadow Claw: Power 4
- Shadow Claw: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 23 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Snipe ’Em!: MP Refresh 3
- Move: Snipe ’Em!
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 24 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Snipe ’Em!: Mighty Friend 9
- Move: Snipe ’Em!
- When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank.
- Color Grid: 🟥 Red (Move Effect)
- Cell 25 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- S-Move: Physical Boost ↑2 9
- Increases the user’s Physical Moves ↑ Next effect by two ranks after using its sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 26 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Ally Sets WTZ: Physical Boost ↑1 9
- Increases the user’s Physical Moves ↑ Next effect by one rank when an ally activates a weather, terrain, or zone effect.
- Color Grid: 🟨 Yellow (Passive)
- Cell 27 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 28 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 29 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 30 | 🎯 Cord (3,-4,1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Normal Guard
- Reduces damage when the user is attacked by Normal-type moves.
- Color Grid: 🟨 Yellow (Passive)
- Cell 31 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Solitary Spirit Shackle: Power 3
- Solitary Spirit Shackle: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 32 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Solitary Spirit Shackle: Power 3
- Solitary Spirit Shackle: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 33 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Solitary Spirit Shackle: Power 3
- Solitary Spirit Shackle: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 34 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Ghost Wish: MP Refresh 2
- Move: Ghost Wish
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 35 | 🎯 Cord (1,-5,4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Haunted Acceleration 2
- Quickly charges the move gauge when the zone is a Ghost Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 36 | 🎯 Cord (3,-6,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Defense Crush 9
- Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 37 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Ghost Zone Extension 3
- Extends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field.
- Color Grid: 🟨 Yellow (Passive)
- Cell 38 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 39 | 🎯 Cord (-3,2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 40 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 41 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Solitary Spirit Shackle: Power 3
- Solitary Spirit Shackle: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 42 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Solitary Spirit Shackle: Power 3
- Solitary Spirit Shackle: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Solitary Spirit Shackle: Move Gauge Refresh 3
- Move: Solitary Spirit Shackle
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 44 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Hit Restrained Opp: Free Move Next 4
- Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against a restrained opponent.
- Color Grid: 🟨 Yellow (Passive)
- Cell 45 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Trainer Sync Redemption 1
- Restores one MP for the user’s Trainer the first time its sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Hold Hostage 3
- Powers up the user’s moves when the target is restrained.
- Color Grid: 🟨 Yellow (Passive)
- Cell 47 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Sneaky Sniper Ghost Impact: Power 25
- Sneaky Sniper Ghost Impact: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 48 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Sneaky Sniper Ghost Impact: Power 25
- Sneaky Sniper Ghost Impact: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- ================================END================================
- No. 129 Lana (New Year’s 2026) & Dondozo ✨(Female♀️)
- Form: Tera Type: Dragon
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Waterfall: Power 4
- Waterfall: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Waterfall: Move Gauge Refresh 3
- Move: Waterfall
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Waterfall: Power 4
- Waterfall: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Super Potion: MP Refresh 1
- Move: Super Potion
- Has a chance (20%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Waterfall: Aggravation 2
- Move: Waterfall
- Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- HP 20
- HP 20
- Color Grid: 🟦 Blue (Stat)
- Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Endurance
- Applies the Enduring effect to the user if its HP is full when it enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 18 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 19 | 🎯 Cord (-3,0,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 20 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 21 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Banquet Order Up: Power 3
- Banquet Order Up: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 22 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Banquet Order Up: Power 3
- Banquet Order Up: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 23 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Banquet Order Up: Move Gauge Refresh 3
- Move: Banquet Order Up
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 24 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Dragon Zone: HP Recovery 1
- Restores the user’s HP whenever its Pokémon takes an action when the zone is a Dragon Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 25 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- S-Move: Team Phys & Spec Boost ↑2 9
- Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks after using the user’s sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 26 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Dragon Zone Extension 3
- Extends the duration of the Dragon Zone when the zone turns into a Dragon Zone while the user is on the field.
- Color Grid: 🟨 Yellow (Passive)
- Cell 27 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 28 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 29 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 30 | 🎯 Cord (3,-4,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Flameproof
- Prevents the user from getting burned.
- Color Grid: 🟨 Yellow (Passive)
- Cell 31 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Lazurite Tera Blast: Power 4
- Lazurite Tera Blast: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 32 | 🎯 Cord (1,-4,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Lazurite Tera Blast: Move Gauge Refresh 3
- Move: Lazurite Tera Blast
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 33 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Lazurite Tera Blast: Power 4
- Lazurite Tera Blast: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 34 | 🎯 Cord (2,-5,3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Draconic Acceleration 2
- Quickly charges the move gauge when the zone is a Dragon Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 35 | 🎯 Cord (1,-5,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Team Moves ↑ as Stats ↑
- The more the user’s stats are raised, the more it powers up the moves of all allied sync pairs. (The maximum power-up is 30%.)
- Color Grid: 🟨 Yellow (Passive)
- Cell 36 | 🎯 Cord (3,-6,3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Dragon Zone: Interference Immunity
- Prevents the user from flinching, becoming confused, or becoming trapped when the zone is a Dragon Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 37 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Dragon Zone: Team Crit Immunity
- Protects all allied sync pairs against critical hits when the zone is a Dragon Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 38 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 39 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 40 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Waterfall: Power 4
- Waterfall: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 41 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Banquet Order Up: Power 3
- Banquet Order Up: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 42 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Lazurite Tera Blast: Power 4
- Lazurite Tera Blast: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 43 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Def 10
- Sp. Def 10
- Color Grid: 🟦 Blue (Stat)
- Cell 44 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Dragon Zone: Attack Move DR 2
- Reduces damage when the user is hit by an attack move while the zone is a Dragon Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 45 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Debut: Team Defense ↑ & Sp. Def ↑ 2
- Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks the first time the user enters a battle each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 46 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Debut: 7 Stats ↑ 1
- Raises the user’s Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank the first time it enters a battle each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Revive the Golden Fight Tera Blast: Power 25
- Revive the Golden Fight Tera Blast: Power ↑ 25
- Color Grid: 🟩 Green (Move Boost)
- Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Revive the Golden Fight Tera Blast: Power 25
- Revive the Golden Fight Tera Blast: Power ↑ 25
- Color Grid: 🟩 Green (Move Boost)
- ================================END================================
- No. 143 Darach & Staraptor (Male♂️) Cell 54
- Cell 49 | 🎯 Cord (-2,2,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 20
- Attack 20
- Color Grid: 🟦 Blue (Stat)
- Grid Expand Unlock: 25/1/2026 06:00:00
- Cell 50 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Have at You!: Critical Eye 2
- Move: Have at You!
- Raises the user’s critical-hit rate by two stat ranks when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Grid Expand Unlock: 25/1/2026 06:00:00
- Cell 51 | 🎯 Cord (-3,2,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Have at You!: 1st Move: Restore MP 1
- Move: Have at You!
- Restores one MP of the user’s move the first time that move is successful each battle.
- Color Grid: 🟥 Red (Move Effect)
- Grid Expand Unlock: 25/1/2026 06:00:00
- Cell 52 | 🎯 Cord (2,0,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 40
- HP 40
- Color Grid: 🟦 Blue (Stat)
- Grid Expand Unlock: 25/1/2026 06:00:00
- Cell 53 | 🎯 Cord (3,0,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Feather Dance: Charging Infliction 2
- Move: Feather Dance
- Charges the user’s move gauge by two when its Pokémon uses a status move.
- Color Grid: 🟥 Red (Move Effect)
- Grid Expand Unlock: 25/1/2026 06:00:00
- Cell 54 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Wounded Power 3
- Powers up the user’s moves when its HP is reduced.
- Color Grid: 🟨 Yellow (Passive)
- Grid Expand Unlock: 25/1/2026 06:00:00
- ================================END================================
- No. 165 Ball Guy & Voltorb (Genderless)
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Haste
- Speed cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Thunder Shock: Power 4
- Thunder Shock: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Thunder Shock: Power 4
- Thunder Shock: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Thunder Shock: Power 4
- Thunder Shock: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Not Any Old Ball Electric Beam: Power 25
- Not Any Old Ball Electric Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Amazeballs!: MP Refresh 2
- Move: Amazeballs!
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Amazeballs!: Ramp Up 2
- Move: Amazeballs!
- Raises the user’s Sp. Atk by two stat ranks when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 18 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 19 | 🎯 Cord (-3,1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 20 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 21 | 🎯 Cord (-3,0,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Thunder Shock: Power 4
- Thunder Shock: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 22 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Thunder Shock: Power 4
- Thunder Shock: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 23 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Thunder Shock: Move Gauge Refresh 3
- Move: Thunder Shock
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 24 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Speed 10
- Speed 10
- Color Grid: 🟦 Blue (Stat)
- Cell 25 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Thunder Shock: Gobsmack 9
- Move: Thunder Shock
- Leaves the target confused when the user’s attack move against it is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 26 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Not Any Old Ball Electric Beam: Power 25
- Not Any Old Ball Electric Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 27 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 28 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Dauntless
- Sp. Atk cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 29 | 🎯 Cord (2,-2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 30 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 31 | 🎯 Cord (3,-3,0) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Thunder Wave: Move Gauge Refresh 3
- Move: Thunder Wave
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 32 | 🎯 Cord (2,-3,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Thunder Wave: Accuracy 10
- Thunder Wave: Accuracy ↑ 10
- Color Grid: 🟩 Green (Move Boost)
- Cell 33 | 🎯 Cord (1,-3,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- First Aid 4
- Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 34 | 🎯 Cord (3,-4,1) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Shocking Slowdown 9
- Lowers the target’s Speed by one stat rank when the user’s attack move is successful against a paralyzed opponent.
- Color Grid: 🟨 Yellow (Passive)
- Cell 35 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Hit Paralyzed Opp: HP Recovery 9
- Restores the user’s HP when its attack move is successful against a paralyzed opponent.
- Color Grid: 🟨 Yellow (Passive)
- Cell 36 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 37 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 38 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 39 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 40 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 41 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Lithe
- Prevents the user from getting paralyzed.
- Color Grid: 🟨 Yellow (Passive)
- Cell 42 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Metal Sound: Move Gauge Refresh 3
- Move: Metal Sound
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 43 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Catalytic Infliction
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 44 | 🎯 Cord (-3,6,-3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: 🟦 Blue (Stat)
- Cell 45 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Metal Sound: Team Viral Hustle 9
- Move: Metal Sound
- Raises the Speed of all allied sync pairs by one stat rank when the user’s Pokémon uses a status move.
- Color Grid: 🟥 Red (Move Effect)
- Cell 46 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Relentless
- The more the target’s Defense is lowered, the more it powers up the user’s sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Not Any Old Ball Electric Beam: Power 25
- Not Any Old Ball Electric Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Not Any Old Ball Electric Beam: Power 25
- Not Any Old Ball Electric Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- ================================END================================
- No. 165 Sygna Suit Ball Guy & Electrode (Genderless)
- Form: Hisuian Form
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (0,-2,2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Unflappable
- Prevents the user from flinching.
- Color Grid: 🟨 Yellow (Passive)
- Cell 8 | 🎯 Cord (0,-4,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Energy Ball: BOGO 9
- Move: Energy Ball
- Applies the Free Move Next effect to the user when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 9 | 🎯 Cord (0,-5,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Grassy Terrain: Max Moves ↑ 5
- Powers up the user’s max move when the terrain is Grassy Terrain.
- Color Grid: 🟨 Yellow (Passive)
- Cell 10 | 🎯 Cord (0,2,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Lithe
- Prevents the user from getting paralyzed.
- Color Grid: 🟨 Yellow (Passive)
- Cell 11 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Zero HP Recovery
- The amount of HP restored becomes zero.
- Color Grid: 🟨 Yellow (Passive)
- Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Chloroblast: Recoil Removal 9
- Move: Chloroblast
- Negates recoil damage when using moves that have the recoil effect tag.
- Color Grid: 🟥 Red (Move Effect)
- Cell 13 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 14 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Chloroblast: Power 2
- Chloroblast: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 15 | 🎯 Cord (2,0,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Chloroblast: Power 2
- Chloroblast: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 16 | 🎯 Cord (1,1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Chloroblast: Accuracy 5
- Chloroblast: Accuracy ↑ 5
- Color Grid: 🟩 Green (Move Boost)
- Cell 17 | 🎯 Cord (1,2,-3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Chloroblast: Inspire Ire
- Move: Chloroblast
- Makes opponents target the user for a short time when a move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 18 | 🎯 Cord (2,1,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Remarka-ball Fireworks!: MP Refresh 3
- Move: Remarka-ball Fireworks!
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 19 | 🎯 Cord (3,0,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Chloroblast: Move Gauge Refresh 3
- Move: Chloroblast
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 20 | 🎯 Cord (2,2,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Max Move Hit: Team Sp. Def ↓ 2
- Lowers the Sp. Def of all opposing sync pairs by two stat ranks when the user’s max move targeting an opponent is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 21 | 🎯 Cord (3,1,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Faint: Team Sync Move Boost 10
- Increases the Sync Move ↑ Next effect of all allied sync pairs by 10 ranks just before the user faints.
- Color Grid: 🟨 Yellow (Passive)
- Cell 22 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 23 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 24 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 25 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 26 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Energy Ball: Power 4
- Energy Ball: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 27 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Energy Ball: Power 4
- Energy Ball: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 28 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Energy Ball: Power 4
- Energy Ball: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 29 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Energy Ball: Move Gauge Refresh 3
- Move: Energy Ball
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 30 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Energy Ball: On a Roll 9
- Move: Energy Ball
- Raises the chance of lowering stat values with the additional effects of the user’s moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 31 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Energy Ball: Hit: Sp. Atk ↓ & Sp. Def ↓ 9
- Move: Energy Ball
- Lowers the target’s Sp. Atk and Sp. Def by one stat rank when the user’s attack move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 32 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Energy Ball: Staggering 3
- Move: Energy Ball
- Has a chance (40%) of making the target flinch when the user’s attack move against it is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 33 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 34 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 35 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 36 | 🎯 Cord (3,-4,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 37 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Buddy Chloroblast: Power 3
- Buddy Chloroblast: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 38 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Buddy Chloroblast: Power 3
- Buddy Chloroblast: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 39 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Buddy Chloroblast: Power 3
- Buddy Chloroblast: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 40 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Buddy Chloroblast: Move Gauge Refresh 3
- Move: Buddy Chloroblast
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 41 | 🎯 Cord (1,-5,4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Team Speedy Entry 2
- Raises the Speed of all allied sync pairs by two stat ranks when the user enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 42 | 🎯 Cord (3,-6,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Remarka-ball Fireworks!: Move on Ally: Sp. Atk ↑ 2
- Move: Remarka-ball Fireworks!
- When the user’s move targeting an allied sync pair (excluding field effects) is successful, raises the Sp. Atk of the allied sync pair affected by the move by two stat ranks.
- Color Grid: 🟥 Red (Move Effect)
- Cell 43 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Inertia
- The more the user’s Speed is raised, the more it powers up the user’s sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 44 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 45 | 🎯 Cord (-3,2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Chloroblast: Power 2
- Chloroblast: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 46 | 🎯 Cord (-2,2,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Chloroblast: Power 2
- Chloroblast: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 47 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Energy Ball: Power 4
- Energy Ball: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 48 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Buddy Chloroblast: Power 3
- Buddy Chloroblast: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 49 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Turbo Turf 2
- Quickly charges the move gauge when the terrain is Grassy Terrain.
- Color Grid: 🟨 Yellow (Passive)
- Cell 50 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Energy Ball: Wounded Power 9
- Move: Energy Ball
- Powers up the user’s moves when its HP is reduced.
- Color Grid: 🟥 Red (Move Effect)
- Cell 51 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Max Overgrowth: Power 100
- Max Overgrowth: Power ↑ 100
- Color Grid: 🎀 Pink (Passive)
- Cell 52 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Empowering Overgrowth 5
- Powers up the user’s moves when the terrain is Grassy Terrain.
- Color Grid: 🟨 Yellow (Passive)
- Cell 53 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Fireworks Celebration Grass Beam: Power 25
- Fireworks Celebration Grass Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 54 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Fireworks Celebration Grass Beam: Power 25
- Fireworks Celebration Grass Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- ================================END================================
- No. 242 Linnea (Furisode Girl) & Aromatisse (Female♀️)
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Draining Kiss: Power 4
- Draining Kiss: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Draining Kiss: Power 4
- Draining Kiss: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Draining Kiss: Power 4
- Draining Kiss: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Healthy Healing
- Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Whimsical Sync 5
- Powers up the user’s sync move when the zone is a Fairy Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Fast-Track 9
- Raises the user’s Speed by one stat rank when its Pokémon uses a move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Ramming Speed
- The more the user’s Speed is raised, the more it powers up the user’s moves.
- Color Grid: 🟨 Yellow (Passive)
- Cell 18 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 19 | 🎯 Cord (-3,1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 20 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 21 | 🎯 Cord (-3,0,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Draining Kiss: Power 4
- Draining Kiss: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 22 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Draining Kiss: Power 4
- Draining Kiss: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 23 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Draining Kiss: Move Gauge Refresh 2
- Move: Draining Kiss
- Has a chance (30%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 24 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Fairy Zone: HP Recovery 1
- Restores the user’s HP whenever its Pokémon takes an action when the zone is a Fairy Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 25 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Draining Kiss: Attack Trap 4
- Move: Draining Kiss
- Has a chance (50%) of leaving the target trapped when the user’s attack move against it is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 26 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- To Learn from Her Fairy Beam: Power 25
- To Learn from Her Fairy Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 27 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 28 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Dauntless
- Sp. Atk cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 29 | 🎯 Cord (2,-2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 30 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 31 | 🎯 Cord (3,-3,0) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Fake Tears: Move Gauge Refresh 2
- Move: Fake Tears
- Has a chance (30%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 32 | 🎯 Cord (2,-3,1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Full Momentum!: MP Refresh 2
- Move: Full Momentum!
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 33 | 🎯 Cord (1,-3,2) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Fake Tears: Move Gauge Refresh 9
- Move: Fake Tears
- Charges the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 34 | 🎯 Cord (3,-4,1) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Catalytic Infliction
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 35 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Fake Tears: P-Move on Opp: Sp. Atk ↓ 9
- Move: Fake Tears
- Lowers the target’s Sp. Atk by one stat rank when the user’s Pokémon uses a move targeting that opponent.
- Color Grid: 🟥 Red (Move Effect)
- Cell 36 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 37 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 38 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 39 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 40 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 41 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Haste
- Speed cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 42 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Dire Hit +: MP Refresh 2
- Move: Dire Hit +
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 43 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 44 | 🎯 Cord (-3,6,-3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: 🟦 Blue (Stat)
- Cell 45 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Dire Hit +: Ramp Up 1
- Move: Dire Hit +
- Raises the user’s Sp. Atk by one stat rank when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 46 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- To Learn from Her Fairy Beam: Power 25
- To Learn from Her Fairy Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- To Learn from Her Fairy Beam: Power 25
- To Learn from Her Fairy Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- To Learn from Her Fairy Beam: Power 25
- To Learn from Her Fairy Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- ================================END================================
- No. 243 Brassius & Sudowoodo (Male♂️)
- Form: Tera Type: Grass
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (0,2,-2) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Lithic Acceleration 2
- Quickly charges the move gauge when the zone is a Rock Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 8 | 🎯 Cord (0,4,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Opp Rebuff ↓: Team Moves ↑ 3
- Powers up the moves of all allied sync pairs when attacking a target with a lowered Type Rebuff.
- Color Grid: 🟨 Yellow (Passive)
- Cell 9 | 🎯 Cord (0,5,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Ally Sets WTZ: Team Physical Boost ↑1 9
- Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect.
- Color Grid: 🟨 Yellow (Passive)
- Cell 10 | 🎯 Cord (0,-2,2) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Turbo Turf 2
- Quickly charges the move gauge when the terrain is Grassy Terrain.
- Color Grid: 🟨 Yellow (Passive)
- Cell 11 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- WTZ Change: Team S-Moves ↑ 3
- Powers up the sync moves of all allied sync pairs when weather conditions, a terrain, or a zone are in effect.
- Color Grid: 🟨 Yellow (Passive)
- Cell 12 | 🎯 Cord (1,-4,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Grassy Terrain & Rock Zone Extension 3
- Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field.
- Color Grid: 🟨 Yellow (Passive)
- Cell 13 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 14 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 15 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 16 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 17 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Rock Slide: Power 3
- Rock Slide: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 18 | 🎯 Cord (1,3,-4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Rock Slide: Move Gauge Refresh 3
- Move: Rock Slide
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 19 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Rock Slide: Power 3
- Rock Slide: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 20 | 🎯 Cord (2,3,-5) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Rock Slide: Aggravation 1
- Move: Rock Slide
- Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 21 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Rock Zone & Hit: Attack ↓2 9
- Lowers the target’s Attack by two stat ranks when the user’s attack move is successful while the zone is a Rock Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 22 | 🎯 Cord (3,3,-6) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Rock Slide: Superduper Effective 9
- Move: Rock Slide
- Powers up moves that are super effective.
- Color Grid: 🟥 Red (Move Effect)
- Cell 23 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- 1st S-Move: Rock Zone
- Turns the field of play’s zone into a Rock Zone the first time the user’s sync move is used each battle. (A Rock Zone powers up Rock-type attacks.)
- Color Grid: 🟨 Yellow (Passive)
- Cell 24 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 25 | 🎯 Cord (-3,1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 26 | 🎯 Cord (-2,0,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Solid Wood Hammer: Power 3
- Solid Wood Hammer: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 27 | 🎯 Cord (-3,0,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Solid Wood Hammer: Move Gauge Refresh 3
- Move: Solid Wood Hammer
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 28 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Solid Wood Hammer: Power 3
- Solid Wood Hammer: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 29 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Take Shape!: MP Refresh 3
- Move: Take Shape!
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 30 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Gobsmack 4
- Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 31 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Relentless
- The more the target’s Defense is lowered, the more it powers up the user’s sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 32 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Foul Fighting 3
- Powers up the user’s moves against targets that are flinching, confused, or trapped.
- Color Grid: 🟨 Yellow (Passive)
- Cell 33 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 34 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 35 | 🎯 Cord (2,-2,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Dioptase Tera Blast: Power 4
- Dioptase Tera Blast: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 36 | 🎯 Cord (1,-2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Dioptase Tera Blast: Power 4
- Dioptase Tera Blast: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 37 | 🎯 Cord (3,-3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Dioptase Tera Blast: Power 4
- Dioptase Tera Blast: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 38 | 🎯 Cord (2,-3,1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Dioptase Tera Blast: Move Gauge Refresh 3
- Move: Dioptase Tera Blast
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 39 | 🎯 Cord (1,-3,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Grassy Terrain & Hit: Defense ↓2 9
- Lowers the target’s Defense by two stat ranks when the user’s attack move is successful while the terrain is Grassy Terrain.
- Color Grid: 🟨 Yellow (Passive)
- Cell 40 | 🎯 Cord (3,-4,1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Verdant Recovery 1
- Restores the user’s HP whenever its Pokémon takes an action when the terrain is Grassy Terrain.
- Color Grid: 🟨 Yellow (Passive)
- Cell 41 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- 1st S-Move: Grassy Terrain
- Turns the field of play’s terrain into Grassy Terrain the first time the user’s sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 42 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 44 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 45 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Acuity
- Accuracy cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Rock Slide: Accuracy 10
- Rock Slide: Accuracy ↑ 10
- Color Grid: 🟩 Green (Move Boost)
- Cell 47 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Rock Slide: Power 3
- Rock Slide: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 48 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Solid Wood Hammer: Power 3
- Solid Wood Hammer: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 49 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Potion: Master Healer 1
- Move: Potion
- Increases the amount of HP restored by the user’s healing moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 50 | 🎯 Cord (-3,6,-3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Attack 10
- Attack 10
- Color Grid: 🟦 Blue (Stat)
- Cell 51 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Potion: MP Refresh 3
- Move: Potion
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 52 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- 1st T-Move: Sync CD ↓ 2
- Reduces the user’s sync move countdown by two the first time its Trainer uses a move each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 53 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- The Verdant Virtuoso’s Tera Blast: Power 25
- The Verdant Virtuoso’s Tera Blast: Power ↑ 25
- Color Grid: 🟩 Green (Move Boost)
- Cell 54 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- The Verdant Virtuoso’s Tera Blast: Power 25
- The Verdant Virtuoso’s Tera Blast: Power ↑ 25
- Color Grid: 🟩 Green (Move Boost)
- ================================END================================
- No. 244 Hassel & Baxcalibur (Male♂️)
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (0,-2,2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Dragon Zone: HP Recovery 1
- Restores the user’s HP whenever its Pokémon takes an action when the zone is a Dragon Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 8 | 🎯 Cord (0,-4,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Breaking Swipe: Hit: Interference (1 Kind) 9
- Move: Breaking Swipe
- Leaves the target either flinching, confused, or trapped when the user’s attack move against it is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 9 | 🎯 Cord (0,-5,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Dragon Zone Extension 3
- Extends the duration of the Dragon Zone when the zone turns into a Dragon Zone while the user is on the field.
- Color Grid: 🟨 Yellow (Passive)
- Cell 10 | 🎯 Cord (0,2,-2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Dragon Zone: Interference Immunity
- Prevents the user from flinching, becoming confused, or becoming trapped when the zone is a Dragon Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 11 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Leer: P-Move: Team Sync Move Boost ↑1 9
- Move: Leer
- Increases the Sync Move ↑ Next effect of all allied sync pairs by one rank when the user’s Pokémon uses a move.
- Color Grid: 🟥 Red (Move Effect)
- Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Top Glaive Rush: 1st Move: Restore MP 1
- Move: Top Glaive Rush
- Restores one MP of the user’s move the first time that move is successful each battle.
- Color Grid: 🟥 Red (Move Effect)
- Cell 13 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 14 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Breaking Swipe: Power 4
- Breaking Swipe: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 15 | 🎯 Cord (2,0,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 16 | 🎯 Cord (1,1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Breaking Swipe: Power 4
- Breaking Swipe: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 17 | 🎯 Cord (1,2,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Breaking Swipe: Move Gauge Refresh 3
- Move: Breaking Swipe
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 18 | 🎯 Cord (2,1,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Leer: Move Gauge Refresh 3
- Move: Leer
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 19 | 🎯 Cord (3,0,-3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Catalytic Infliction
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 20 | 🎯 Cord (2,2,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Terrify 3
- Lowers the Attack of all opposing sync pairs by three stat ranks when the user enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 21 | 🎯 Cord (3,1,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- First Aid 4
- Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 22 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 23 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 24 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 25 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 26 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Breaking Swipe: Power 4
- Breaking Swipe: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 27 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Breaking Swipe: Power 4
- Breaking Swipe: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 28 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Breaking Swipe: Power 4
- Breaking Swipe: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 29 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Don’t Let It Drag On!: Move on Ally: Supereffective ↑ Next 9
- Move: Don’t Let It Drag On!
- When the user’s move targeting an allied sync pair (excluding field effects) is successful, applies the Supereffective ↑ Next effect to the allied sync pair affected by the move.
- Color Grid: 🟥 Red (Move Effect)
- Cell 30 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Speed 10
- Speed 10
- Color Grid: 🟦 Blue (Stat)
- Cell 31 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Don’t Let It Drag On!: Move on Ally: Damage Guard Next 9
- Move: Don’t Let It Drag On!
- When the user’s move targeting an allied sync pair (excluding field effects) is successful, applies the Damage Guard Next effect to the allied sync pair affected by the move.
- Color Grid: 🟥 Red (Move Effect)
- Cell 32 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Power Play
- The more the target’s stats are lowered, the more it powers up the user’s sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 33 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 34 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 35 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 36 | 🎯 Cord (3,-4,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 37 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Top Glaive Rush: Power 3
- Top Glaive Rush: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 38 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Top Glaive Rush: Power 3
- Top Glaive Rush: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 39 | 🎯 Cord (3,-5,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Top Glaive Rush: Move Gauge Refresh 3
- Move: Top Glaive Rush
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 40 | 🎯 Cord (2,-5,3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Healthy Healing
- Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 41 | 🎯 Cord (1,-5,4) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- HP 20
- HP 20
- Color Grid: 🟦 Blue (Stat)
- Cell 42 | 🎯 Cord (3,-6,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Haymaker
- The more the user’s Attack is raised, the more it powers up the user’s sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 43 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Fierce Entry 2
- Raises the user’s Attack by two stat ranks when it enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 44 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 45 | 🎯 Cord (-3,2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 46 | 🎯 Cord (-2,2,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Top Glaive Rush: Power 3
- Top Glaive Rush: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 47 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Top Glaive Rush: Power 3
- Top Glaive Rush: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 48 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Top Glaive Rush: Power 3
- Top Glaive Rush: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 49 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Draconic Acceleration 2
- Quickly charges the move gauge when the zone is a Dragon Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 50 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Dragon Zone: Attack Move DR 2
- Reduces damage when the user is hit by an attack move while the zone is a Dragon Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 51 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- S-Move: Team Physical Boost ↑2 9
- Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks after using the user’s sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 52 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Head Start 1
- Reduces the user’s sync move countdown by one the first time it enters a battle each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 53 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- The Roaring Dragon’s Glaive Rush: Power 25
- The Roaring Dragon’s Glaive Rush: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 54 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- The Roaring Dragon’s Glaive Rush: Power 25
- The Roaring Dragon’s Glaive Rush: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- ================================END================================
- No. 96 Serena (Champion) & Greninja (Male♂️) - Sync Move Water Cell 50
- Cell 49 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Rain & Dark Zone Extension 5
- Extends the duration of rainy weather when the weather turns rainy while the user is on the field. Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field.
- Color Grid: 🟨 Yellow (Passive)
- Grid Expand Unlock: 25/1/2026 06:00:00
- Cell 50 | 🎯 Cord (0,-2,2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Boundless Quick Attack: Move: Rainy & Dark Zone
- Move: Boundless Quick Attack
- Makes the weather rainy when the user’s move is successful. Turns the field of play’s zone into a Dark Zone when the user’s move is successful. (A Dark Zone powers up Dark-type attacks.)
- Color Grid: 🟥 Red (Move Effect)
- Grid Expand Unlock: 25/1/2026 06:00:00
- ================================END================================
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