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- >Name: The Technomancers
- >Fluff:
- http://pastebin.com/prKB7Ymz
- >Stats:
- http://pastebin.com/EJwaTjXA
- >Population:
- 2504
- >Military:
- 85 Soldiers
- 5 Clockworkmen
- + Clockworkmen are now super-reliable (more than AK-47) and production of new ones is perfected with all the enhancements
- + 11 Plantbominations
- + Plantbominations now come with ability to fly; including the existing ones
- + 5 Fixing Bots
- >Economic level: 10
- >Tech Level: 10
- >Magical Bonus: +5 to magic and technology research rolls
- >Bonus: +10 to construction rolls while still inside The Crater
- Inventory:
- Genie in a Lamp
- Djinn in a Bottle + Genie Gun working prototype
- FOUR FLYING SHIPs
- + Flying Ships capable of short-distance teleportation in suitable conditions; allows to avoid collision
- + Magical Gloves To Spank All The Lazy Workers Red
- + Cold Mountain is now known as Tropical Mountain, hosting Fort Warm Paradise holiday resort, with all facilities your higher-tier hotel can have
- + Docks For Flying Ships; located at Fort Warm Paradise
- +OMNI-FINDING WAND
- + Flying Core
- + 2 Broken (IMPOSSIBLE!) Clockworkmen
- + 2 VERY Crude Cyborgs; based on recovered mages
- + Collection of Magical Objects; from Highvale
- + Partymancy; makes affected subjects into having fun and enjoying themselves
- + UNIQUE Ferility Gem; greatly affects reproduction and biological growth
- + Experimental magically-enhanced farm
- + One turn faster free diplomatic action with Highvale
- + HEALING TENTACLE SLIME (TM)
- + Teaching Crystal Balls
- +Philospher's Stone
- +Content Genies
- +ECONONMIC BUBBLE (MASSES AND MASSES OF WEALTH)
- +Valley-Crater Greater Aetherine Trade Company (nat 100); powerful trade organisation based on public and state charter, able to freely trade with everyone
- + Economic Advisors
- + Economancy; more efficient management of everything, even the chaos!
- + Prototype Laser Cannon; big, needs to warm up for few hours, uwieldy and yet weak
- + Practical teleporters
- + Commonplace teleporters, making transportation trivial
- + Power Crystal; massive source of energy
- + 6390 Constructo-Clockworkmen
- + Magic-Sucking Crystal
- +CENTURION FACTORY - Produces 100 Clockworkmen PT (based on finished design input)
- + The factory is running; constructo-bots until further instructions, 100 per turn
- + Creation Laser Prototype; heavy, needs to warm up for few hours
- + Improved Creation Lasers
- +Massive Creation Lasers
- + Economancy 2.0, now making things 50% more efficient!
- + Transmutation lasers
- + Masive Transmutation Lasers
- + Improved Transmutation Lasers
- + Laser Engineering
- +GIANT CRATER ON THE MOON
- + Magic Sucking Lasers
- + Improved Magic Sucking Lasers
- + Massive Magic Sucking Laser
- + Magical Anti-Hostile Governance Enablers [M.A.G.E.]
- + Improved M.A.G.E. units
- + Massive M.A.G.E. units
- + Crysticular Computers
- + Improved Crysticular Computers
- + Crysticular Super Computers
- + New Energy Sources; can drain almost anything as energy
- + Quantum Magineering
- + Trained human workers; making complex and abstract tasks easier to conduct
- +The Technomagical Pinnacle of Industry (nat100)
- http://pastebin.com/XK1U7H22
- + Ideology of Magic Superiority
- http://pastebin.com/kEdpTsyT
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