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SilvertigerL_C

Fighter Profile

Dec 9th, 2017
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  1. <!DOCTYPE profile>
  2. <profile>
  3. <data name="CommandPrefix">0x0</data>
  4. <data name="UseObjectsQueue">True</data>
  5. <data name="ShowCorpseNames">False</data>
  6. <data name="ShowCreatureNames">False</data>
  7. <data name="OpenCorpses">False</data>
  8. <data name="OpenCorpsesRange">0x4</data>
  9. <data name="ShowMobileHits">False</data>
  10. <data name="PositionInTitle">False</data>
  11. <data name="ForceResolution">False</data>
  12. <data name="GameWindowWidth">0x320</data>
  13. <data name="GameWindowHeight">0x258</data>
  14. <data name="FilterLight">True</data>
  15. <data name="FilterMusic">False</data>
  16. <data name="FilterBardsMusic">False</data>
  17. <data name="FilterSound">False</data>
  18. <data name="FilterWeather">False</data>
  19. <data name="FilterSeason">False</data>
  20. <data name="FixedSeason">0x0</data>
  21. <data name="FilterDeath">True</data>
  22. <data name="FilterRepeatedMessages">True</data>
  23. <data name="FilterOthersSpeechColor">False</data>
  24. <data name="FilterSnoopingMessages">False</data>
  25. <data name="FilterTradeWindow">False</data>
  26. <data name="FilterRewardGump">False</data>
  27. <data name="HandsBeforePotions">False</data>
  28. <data name="HandsBeforeCasting">False</data>
  29. <data name="SmartTarget">0x0</data>
  30. <data name="SmartTargetRange">False</data>
  31. <data name="SmartTargetRangeValue">0xc</data>
  32. <data name="HighlightCurrentTarget">False</data>
  33. <data name="BlockInvalidHeal">False</data>
  34. <data name="ActionDelay">0x226</data>
  35. <data name="UseObjectsLimit">0x5</data>
  36. <data name="TargetShare">0x0</data>
  37. <data name="MountSerial">0xffffffff</data>
  38. <data name="BladeSerial">0x426e3df5</data>
  39. <data name="BoneCutter">True</data>
  40. <data name="AutoMount">False</data>
  41. <data name="AutoBandage">False</data>
  42. <data name="AutoBandageTarget">0x0</data>
  43. <data name="AutoBandageScale">False</data>
  44. <data name="AutoBandageCount">False</data>
  45. <data name="AutoBandageStart">False</data>
  46. <data name="AutoBandageStartValue">0x5f</data>
  47. <data name="AutoBandageDelay">0x9c4</data>
  48. <data name="AutoBandageFormula">False</data>
  49. <data name="AutoBandageHidden">False</data>
  50. <data name="OpenDoors">True</data>
  51. <data name="UseDoors">False</data>
  52. <data name="SpellsColor">False</data>
  53. <data name="SpellsMode">0x1</data>
  54. <data name="SpellsTargetShare">0x0</data>
  55. <data name="OpenDoorsMode">0x0</data>
  56. <data name="OpenCorpsesMode">0x3</data>
  57. <data name="ShowMobileFlags">False</data>
  58. <data name="StateHighlightMode">0x0</data>
  59. <data name="StaticFields">False</data>
  60. <data name="CountStealthSteps">False</data>
  61. <data name="FriendsListOnly">False</data>
  62. <data name="FriendsParty">False</data>
  63. <data name="MoveConflictingItems">True</data>
  64. <data name="CustomCaption">True</data>
  65. <data name="CustomCaptionMode">0x1</data>
  66. <data name="CustomCaptionText">UO - $name $statusbar - $hits/$mana/$stam $weight</data>
  67. <data name="WarnCounters">True</data>
  68. <data name="WarnCountersValue">0x5</data>
  69. <data name="HighlightReagents">True</data>
  70. <data name="DisplayCountersName">False</data>
  71. <data name="CaptionUseNotoHue">True</data>
  72. <data name="CaptionUseNotoHue">True</data>
  73. <data name="DisplayCountersImage">True</data>
  74. <data name="FilterKarmaMessages">False</data>
  75. <data name="FilterFameMessages">False</data>
  76. <data name="PreventDismount">False</data>
  77. <data name="PreventAttackFriends">False</data>
  78. <data name="AutoSearchContainers">False</data>
  79. <data name="AutoAcceptParty">True</data>
  80. <data name="StaticFieldsMode">0x0</data>
  81. <friends>
  82. <friend name="UFO">0x2e37a</friend>
  83. <friend name="ONLYZERG">0x49a06</friend>
  84. <friend name="Yalakise">0x77096</friend>
  85. </friends>
  86. <counters/>
  87. <vendors>
  88. <buystate list="" enabled="False"/>
  89. <sellstate list="Gems" enabled="True"/>
  90. <shoppinglist name="Gems" limit="999" complete="False" type="Sell">
  91. <item graphic="0xf10" amount="999"/>
  92. <item graphic="0xf25" amount="999"/>
  93. <item graphic="0xf21" amount="999"/>
  94. <item graphic="0xf2d" amount="999"/>
  95. <item graphic="0xf13" amount="999"/>
  96. <item graphic="0xf19" amount="999"/>
  97. <item graphic="0xf16" amount="999"/>
  98. <item graphic="0xf15" amount="999"/>
  99. </shoppinglist>
  100. </vendors>
  101. <autosearchexemptions/>
  102. <objects>
  103. <obj name="loot">0x4222210e</obj>
  104. <obj name="luna trash">0x400ef950</obj>
  105. <obj name="lunatrash">0x400ef950</obj>
  106. </objects>
  107. <hotkeys>
  108. <hotkey param="Handsfree Ability" action="macro.play" pass="False" key="0x451"/>
  109. <hotkey param="Hide" action="macro.play" pass="False" key="0x420"/>
  110. <hotkey param="Attack Closest" action="macro.play" pass="False" key="0x901"/>
  111. <hotkey param="Spider Killer 2" action="macro.play" pass="False" key="0xa5a"/>
  112. <hotkey param="Chug Pots" action="macro.play" pass="False" key="0x431"/>
  113. <hotkey param="training" action="macro.play" pass="False" key="0x834"/>
  114. <hotkey param="ability and df" action="macro.play" pass="False" key="0x45a"/>
  115. <hotkey param="blah" action="macro.play" pass="False" key="0x850"/>
  116. <hotkey param="GetBod" action="macro.play" pass="False" key="0x7b"/>
  117. <hotkey param="honor closest" action="macro.play" pass="False" key="0x101"/>
  118. <hotkey param="Spawn Killer" action="macro.play" pass="False" key="0x620"/>
  119. <hotkey param="Honor Ability Free" action="macro.play" pass="False" key="0x441"/>
  120. <hotkey param="fix for lead" action="macro.play" pass="False" key="0x4c0"/>
  121. <hotkey param="ls and df" action="macro.play" pass="False" key="0x443"/>
  122. <hotkey param="Spawner" action="macro.play" pass="False" key="0x251"/>
  123. <hotkey action="macros.stop" pass="False" key="0xc20"/>
  124. <hotkey action="combat.abilities.primary" pass="False" key="0x831"/>
  125. <hotkey action="combat.abilities.secondary" pass="False" key="0x832"/>
  126. <hotkey action="spells.bushido.counterattack" pass="False" key="0x851"/>
  127. <hotkey action="spells.bushido.lightningstrike" pass="False" key="0x833"/>
  128. <hotkey action="spells.chivalry.closewounds" pass="False" key="0x845"/>
  129. <hotkey action="spells.chivalry.consecrateweapon" pass="False" key="0x844"/>
  130. <hotkey action="spells.chivalry.divinefury" pass="False" key="0x853"/>
  131. <hotkey action="spells.chivalry.enemyofone" pass="False" key="0x846"/>
  132. <hotkey action="spells.chivalry.cleansebyfire" pass="False" key="0x857"/>
  133. <hotkey action="spells.chivalry.removecurse" pass="False" key="0x858"/>
  134. <hotkey action="spells.necromancy.curseweapon" pass="False" key="0x841"/>
  135. <hotkey action="main.snapshot" pass="False" key="0x84d"/>
  136. <hotkey action="hotkeys" pass="False" key="0xdb"/>
  137. <hotkey action="spells.bushido.confidence" pass="False" key="0x8c0"/>
  138. <hotkey action="agents.dress.ducky" pass="False" key="0xa41"/>
  139. <hotkey action="agents.dress.quarterstaff" pass="False" key="0xa53"/>
  140. <hotkey action="agents.dress.dragonslayer" pass="False" key="0xa44"/>
  141. <hotkey action="agents.dress.areastaff" pass="False" key="0xa46"/>
  142. <hotkey action="targeting.friends.add" pass="False" key="0xbb"/>
  143. </hotkeys>
  144. <macros>
  145. <macro loop="True" interrupt="True" name="Handsfrree">getenemy 'criminal' 'enemy' 'grey' 'murderer' 'red' 'closest';virtue 'Honor';pause 600;@target! 'enemy';pause 100;attack 'enemy';while not buffexists 'consecrate weapon';getenemy 'criminal' 'enemy' 'grey' 'murderer' 'red' 'closest';virtue 'Honor';pause 600;@target! 'enemy';pause 100;attack 'enemy';cast 'consecrate weapon';endwhile;if buffexists 'consecrate weapon';while not buffexists 'Enemy of One';getenemy 'criminal' 'enemy' 'grey' 'murderer' 'red' 'closest';virtue 'Honor';pause 600;@target! 'enemy';pause 100;attack 'enemy';cast 'Enemy of One';endwhile;endif;@clearjournal;pause 500;while stam &lt; 60;cast 'divine fury';pause 500;endwhile;</macro>
  146. <macro loop="True" interrupt="True" name="Handsfree Ability">while not buffexists 'blood oath (curse)';while not buffexists 'consecrate weapon';getenemy 'criminal' 'enemy' 'grey' 'murderer' 'red' 'closest';cast 'consecrate weapon';pause 100;attack 'enemy';endwhile;while not buffexists 'Enemy of One';getenemy 'criminal' 'enemy' 'grey' 'murderer' 'red' 'closest';pause 500;attack 'enemy';cast 'Enemy of One';setability 'primary' 'on';if buffexists 'consecrate weapon';playmacro 'Handsfree Ability';endif;endwhile;@clearjournal;pause 500;while buffexists 'consecrate weapon';if not buffexists 'divine fury';getenemy 'criminal' 'enemy' 'grey' 'murderer' 'red' 'closest';cast 'divine fury';pause 500;setability 'primary' 'on';attack 'enemy';endif;getenemy 'criminal' 'enemy' 'grey' 'murderer' 'red' 'closest';pause 500;setability 'primary' 'on';attack 'enemy';endwhile;while stam &lt; 60;cast 'divine fury';pause 500;endwhile;endwhile;if buffexists 'blood oath (curse)';usetype 0x2fd8;endif;</macro>
  147. <macro loop="True" interrupt="False" name="Hide">while not hidden 'self';@useskill 'hiding';endwhile;</macro>
  148. <macro loop="False" interrupt="True" name="Attack Closest">getenemy 'criminal' 'enemy' 'grey' 'closest';attack enemy;while not buffexists 'consecrate weapon';cast 'consecrate weapon';endwhile;if stam &lt; 80;cast 'divine fury';endif;</macro>
  149. <macro loop="True" interrupt="True" name="Spider Killer 2">getenemy 'criminal' 'enemy' 'grey' 'closest';pause 500;attack 'enemy';while not buffexists 'consecrate weapon';getenemy 'criminal' 'enemy' 'grey' 'closest';pause 500;attack 'enemy';cast 'consecrate weapon';endwhile;if buffexists 'consecrate weapon';while not buffexists 'Enemy of One';getenemy 'criminal' 'enemy' 'grey' 'closest';pause 500;attack 'enemy';cast 'Enemy of One';endwhile;endif;pause 2000;while stam &lt; 60;cast 'divine fury';pause 500;endwhile;if not buffexists 'lightning strike';cast 'lightning strike';endif;</macro>
  150. <macro loop="False" interrupt="True" name="Chug Pots">clearhands 'left';while hits &lt; 60;if not timerexists 'Heal Potion';createtimer 'Heal Potion';endif;if not timerexists 'Enchanted Apple';createtimer 'Enchanted Apple';endif;if stam &lt; 10;// Refresh potion;usetype! 0xf0b;endif;if poisoned 'self';// Cure potion;usetype! 0xf07;endif;if not yellowhits 'self';if diffhits >= 30 and timer 'Heal Potion' >= 10250;// Heal potion;if usetype! 0xf0c;settimer 'Heal Potion' 0;endif;endif;// Enchanted apple;elseif timer 'Enchanted Apple' >= 30250 and usetype! 0x2fd8;settimer 'Enchanted Apple' 0;endif;endwhile;if str &lt; 145;usetype 0xf09;endif;if dex &lt; 140;usetype 0xf08;endif;dress 'Quarter Staff';</macro>
  151. <macro loop="True" interrupt="True" name="Turn in place">walk north;pause 250;walk east;pause 250;walk southeast;pause 250;walk south;pause 250;walk southwest;pause 250;walk west;pause 250;</macro>
  152. <macro loop="True" interrupt="True" name="training">if mana >= 20;getenemy 'criminal' 'enemy''closest' 'grey' 'red' 'murderer';pause 50;attack 'enemy';if mana > 10;cast 'momentum strike';if @injournal 'There are no';clearjournal;replay;endif;waitforjournal 'You transfer' 60000;if @injournal 'You transfer';clearjournal;replay;endif;endif;endif;</macro>
  153. <macro loop="True" interrupt="True" name="ability and df">setability 'primary' 'on';if not buffexists 'divine fury';cast 'divine fury';endif;pause 500;</macro>
  154. <macro loop="True" interrupt="True" name="blah">msg 'SHUT UP!!!';</macro>
  155. <macro loop="True" interrupt="True" name="guards">msg 'guards' 1;msg 'guards' 2;msg 'guards' 3;msg 'guards' 4;</macro>
  156. <macro loop="False" interrupt="True" name="GetBod">waitforcontext 'self' 1 15000;waitforcontext 0x4104b 1 15000;waitforgump 0x9bade6ea 3000;replygump 0x9bade6ea 1;pause 1500;waitforcontext 0x4102e 1 15000;waitforgump 0x9bade6ea 3000;replygump 0x9bade6ea 1;pause 1500;while @findtype 0x2259 'any' 'backpack';waitforproperties 'found' 2000;if @property 'BS' 'found';//msg a;setalias 'BS' 'found';ignoreobject 'found';else;setalias 'Tailor' 'found';ignoreobject 'found';endif;endwhile;while @findtype 0x2258 1102 'backpack';@moveitem 'found' 'BS';endwhile;while @findtype 0x2258 1155 'backpack';@moveitem 'found' 'Tailor';endwhile;if not hidden 'self';useskill 'hiding';endif;pause 1500;clearignorelist;logoutbutton;</macro>
  157. <macro loop="False" interrupt="True" name="momentum strike">cast 'momentum strike';</macro>
  158. <macro loop="False" interrupt="True" name="honor closest">getenemy 'criminal' 'enemy' 'grey' 'murderer' 'red';pause 100;virtue 'Honor';pause 200;autotargetenemy;</macro>
  159. <macro loop="False" interrupt="True" name="apple">usetype '0xe76';usetype '0x2fd8';pause 2000;if yellowhits 'self';cast 'remove curse';target! 'self';endif;</macro>
  160. <macro loop="True" interrupt="True" name="confidence">if mana > 9;cast 'confidence';endif;</macro>
  161. <macro loop="True" interrupt="False" name="Spawn Killer">getenemy 'criminal' 'enemy' 'grey' 'murdered' 'closest';pause 100;setability 'primary' 'on';attack 'enemy';while not buffexists 'Consecrate Weapon';cast 'consecrate weapon';getenemy 'criminal' 'enemy' 'grey' 'murdered' 'closest';pause 100;setability 'primary' 'on';attack 'enemy';endwhile;while buffexists 'Consecrate Weapon';while not buffexists 'divine fury';cast 'divine fury';getenemy 'criminal' 'enemy' 'grey' 'murdered' 'closest';pause 100;setability 'primary' 'on';attack 'enemy';endwhile;endwhile;</macro>
  162. <macro loop="True" interrupt="True" name="Honor Ability Free">while not buffexists 'consecrate weapon';getenemy 'criminal' 'enemy' 'grey' 'murderer' 'red' 'closest';virtue 'Honor';pause 600;@target! 'enemy';cast 'consecrate weapon';pause 100;attack 'enemy';endwhile;while not buffexists 'Enemy of One';getenemy 'criminal' 'enemy' 'grey' 'murderer' 'red' 'closest';virtue 'Honor';pause 600;@target! 'enemy';pause 500;attack 'enemy';cast 'Enemy of One';setability 'primary' 'on';if buffexists 'consecrate weapon';playmacro 'Handsfree Ability';endif;endwhile;@clearjournal;pause 500;while buffexists 'consecrate weapon';if not buffexists 'divine fury';getenemy 'criminal' 'enemy' 'grey' 'murderer' 'red' 'closest';virtue 'Honor';pause 600;@target! 'enemy';cast 'divine fury';pause 500;setability 'primary' 'on';attack 'enemy';endif;getenemy 'criminal' 'enemy' 'grey' 'murderer' 'red' 'closest';virtue 'Honor';pause 600;@target! 'enemy';pause 500;setability 'primary' 'on';attack 'enemy';endwhile;while stam &lt; 60;cast 'divine fury';pause 500;endwhile;</macro>
  163. <macro loop="True" interrupt="True" name="dance">walk 'southwest';pause 100;for 5;turn 'southwest';turn 'northeast';endfor;pause 100;walk 'northeast';pause 100;for 5;turn 'southwest';turn 'northeast';endfor;pause 100;</macro>
  164. <macro loop="True" interrupt="True" name="fix for lead">if @inrange 'enemy' 5 and not @injournal 'perfection';if not @injournal 'you cannot honor' or not @injournal 'somebody';virtue 'honor';pause 100;@target! 'enemy';endif;endif;while not buffexists 'consecrate weapon';cast 'consecrate weapon';pause 100;endwhile;@getenemy 'criminal' 'enemy' 'grey' 'closest';if @inrange 'enemy' 5 and not @injournal 'perfection';if not @injournal 'you cannot honor' or not @injournal 'somebody';virtue 'honor';pause 100;@target! 'enemy';endif;endif;@setability 'primary' 'on';@attack 'enemy';if buffexists 'consecrate weapon';while not buffexists 'enemy of one';cast 'enemy of one';pause 100;@getenemy 'criminal' 'enemy' 'grey' 'closest';if mana > 20;@setability 'primary' 'on';endif @attack 'enemy';endwhile;endif;@getenemy 'criminal' 'enemy' 'grey' 'closest';if @inrange 'enemy' 5 and not @injournal 'perfection';if not @injournal 'you cannot honor' or not @injournal 'somebody';virtue 'honor';pause 100;@target! 'enemy';endif;endif;if mana > 20;@setability 'primary' 'on';endif;@attack 'enemy';if stam &lt; 100;cast 'divine fury';pause 100;endif;@getenemy 'criminal' 'enemy' 'grey' 'closest';if @inrange 'enemy' 5 and not @injournal 'perfection';if not @injournal 'you cannot honor' or not @injournal 'somebody';virtue 'honor';pause 100;@target! 'enemy';endif;endif;if mana > 20;@setability 'primary' 'on';endif;@attack 'enemy';</macro>
  165. <macro loop="True" interrupt="True" name="ls and df">if not buffexists 'divine fury';cast 'divine fury';endif;pause 500;if not buffexists 'lightning strike';cast 'lightning strike';endif;while not buffexists 'Enemy of One';cast 'Enemy of One';endwhile;</macro>
  166. <macro loop="True" interrupt="True" name="Spawner">while not buffexists 'blood oath (curse)';while not buffexists 'consecrate weapon';@getenemy 'criminal' 'enemy' 'grey' 'murderer' 'red' 'closest';cast 'consecrate weapon';pause 100;@setability 'primary' 'on';pause 100;attack 'enemy';endwhile;while buffexists 'consecrate weapon';@getenemy 'criminal' 'enemy' 'grey' 'murderer' 'red' 'closest';;pause 100;@setability 'primary' 'on';pause 100;attack 'enemy';endwhile;while stam &lt; 80;cast 'divine fury';pause 500;endwhile;endwhile;if buffexists 'blood oath (curse)';usetype 0x2fd8;endif;</macro>
  167. </macros>
  168. <autoloot>
  169. <enabled>False</enabled>
  170. <container>0xffffffff</container>
  171. <guards>False</guards>
  172. </autoloot>
  173. <scavenger enabled="True">
  174. <scavenge graphic="0xeed" color="0x0" enabled="True"/>
  175. <scavenge graphic="0x14ec" color="0x965" enabled="True"/>
  176. <scavenge graphic="0x14ec" color="0x961" enabled="True"/>
  177. </scavenger>
  178. <organizer/>
  179. <spellgrid>
  180. <grid name="Magery/UOF" x="579" y="619" locked="True" enabled="False"/>
  181. <grid name="Necroweavermage" x="532" y="510" locked="True" enabled="False"/>
  182. <grid name="bushwarrior" x="15" y="510" locked="True" enabled="True"/>
  183. <grid name="create food" x="573" y="642" locked="True" enabled="False"/>
  184. </spellgrid>
  185. <dresslist name="Quarter Staff" container="0x0">
  186. <item layer="8">0x422df168</item>
  187. <item layer="14">0x40ff8012</item>
  188. <item layer="6">0x4046f537</item>
  189. <item layer="19">0x41dd4a87</item>
  190. <item layer="7">0x41349a39</item>
  191. <item layer="10">0x41dd8f5f</item>
  192. <item layer="4">0x429ddb30</item>
  193. <item layer="2">0x43ddc813</item>
  194. <item layer="9">0x43389bf0</item>
  195. <item layer="22">0x4197eba8</item>
  196. <item layer="13">0x44012886</item>
  197. <item layer="3">0x405754a9</item>
  198. <item layer="20">0x42090f34</item>
  199. </dresslist>
  200. <dresslist name="Area Staff" container="0x0">
  201. <item layer="8">0x4221cfdf</item>
  202. <item layer="14">0x42416569</item>
  203. <item layer="6">0x4046f537</item>
  204. <item layer="19">0x41dd4a87</item>
  205. <item layer="7">0x41349a39</item>
  206. <item layer="10">0x41dd8f5f</item>
  207. <item layer="4">0x429ddb30</item>
  208. <item layer="2">0x43ae664e</item>
  209. <item layer="9">0x43fc23a6</item>
  210. <item layer="22">0x4197eba8</item>
  211. <item layer="13">0x44012886</item>
  212. <item layer="3">0x41e3dcf2</item>
  213. </dresslist>
  214. <dresslist name="Dragon Slayer" container="0x0">
  215. <item layer="8">0x422e3e11</item>
  216. <item layer="14">0x4227ca81</item>
  217. <item layer="6">0x4046f537</item>
  218. <item layer="19">0x41dd4a87</item>
  219. <item layer="7">0x41349a39</item>
  220. <item layer="10">0x41dd8f5f</item>
  221. <item layer="4">0x429ddb30</item>
  222. <item layer="1">0x436f5828</item>
  223. <item layer="9">0x43fc23a6</item>
  224. <item layer="22">0x4197eba8</item>
  225. <item layer="13">0x44012886</item>
  226. <item layer="3">0x41e3dcf2</item>
  227. <item layer="12">0x426d3ef0</item>
  228. </dresslist>
  229. <dresslist name="Ducky" container="0x0">
  230. <item layer="8">0x422df168</item>
  231. <item layer="14">0x40ff8012</item>
  232. <item layer="6">0x4046f537</item>
  233. <item layer="19">0x41dd4a87</item>
  234. <item layer="7">0x41349a39</item>
  235. <item layer="10">0x41dd8f5f</item>
  236. <item layer="4">0x429ddb30</item>
  237. <item layer="2">0x43ae664e</item>
  238. <item layer="9">0x43389bf0</item>
  239. <item layer="22">0x4197eba8</item>
  240. <item layer="13">0x44012886</item>
  241. <item layer="3">0x405754a9</item>
  242. <item layer="20">0x42090f34</item>
  243. </dresslist>
  244. </profile>
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