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Aug 22nd, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84.  
  85.  
  86.  
  87. --Converted with ttyyuu12345's model to script plugin v4
  88. function sandbox(var,func)
  89. local env = getfenv(func)
  90. local newenv = setmetatable({},{
  91. __index = function(self,k)
  92. if k=="script" then
  93. return var
  94. else
  95. return env[k]
  96. end
  97. end,
  98. })
  99. setfenv(func,newenv)
  100. return func
  101. end
  102. cors = {}
  103. mas = Instance.new("Model",game:GetService("Lighting"))
  104. Part0 = Instance.new("Part")
  105. SurfaceGui1 = Instance.new("SurfaceGui")
  106. TextBox2 = Instance.new("TextBox")
  107. ManualWeld3 = Instance.new("ManualWeld")
  108. Part0.Name = "Sign"
  109. Part0.Parent = mas
  110. Part0.CFrame = CFrame.new(-36, 45.5000229, -493.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  111. Part0.Orientation = Vector3.new(0, 180, 0)
  112. Part0.Position = Vector3.new(-36, 45.5000229, -493.5)
  113. Part0.Rotation = Vector3.new(-180, 0, -180)
  114. Part0.Transparency = 1
  115. Part0.Size = Vector3.new(222, 91, 1)
  116. Part0.Anchored = true
  117. Part0.BottomSurface = Enum.SurfaceType.Smooth
  118. Part0.CanCollide = false
  119. Part0.Material = Enum.Material.Metal
  120. Part0.TopSurface = Enum.SurfaceType.Smooth
  121. Part0.FormFactor = Enum.FormFactor.Custom
  122. Part0.formFactor = Enum.FormFactor.Custom
  123. SurfaceGui1.Parent = Part0
  124. SurfaceGui1.CanvasSize = Vector2.new(160, 120)
  125. SurfaceGui1.Adornee = Part0
  126. TextBox2.Parent = SurfaceGui1
  127. TextBox2.Size = UDim2.new(1, 0, 1, 0)
  128. TextBox2.BackgroundColor = BrickColor.new("Institutional white")
  129. TextBox2.BackgroundColor3 = Color3.new(1, 1, 1)
  130. TextBox2.BackgroundTransparency = 1
  131. TextBox2.FontSize = Enum.FontSize.Size10
  132. TextBox2.Text = "Lighting Powers script by ''xdielivex''"
  133. TextBox2.TextColor = BrickColor.new("Really black")
  134. TextBox2.TextColor3 = Color3.new(0, 0, 0)
  135. TextBox2.TextScaled = true
  136. TextBox2.TextSize = 10
  137. TextBox2.TextWrap = true
  138. TextBox2.TextWrapped = true
  139. ManualWeld3.Name = "Sign Terrain Joint"
  140. ManualWeld3.Parent = Part0
  141. ManualWeld3.Part1 = Part0
  142. ManualWeld3.part1 = Part0
  143. for i,v in pairs(mas:GetChildren()) do
  144. v.Parent = script
  145. pcall(function() v:MakeJoints() end)
  146. end
  147. mas:Destroy()
  148. for i,v in pairs(cors) do
  149. spawn(function()
  150. pcall(v)
  151. end)
  152. end
  153.  
  154.  
  155. -----------------------
  156. --script by xdielivex--
  157. --do not leak, damn----
  158. -----------------------
  159. Player = owner
  160. PlayerGui = Player.PlayerGui
  161. Cam = workspace.CurrentCamera
  162. Backpack = Player.Backpack
  163. Character = Player.Character
  164. Humanoid = Character.Humanoid
  165. RootPart = Character["HumanoidRootPart"]
  166. Torso = Character["Torso"]
  167. Head = Character["Head"]
  168. RightArm = Character["Right Arm"]
  169. LeftArm = Character["Left Arm"]
  170. RightLeg = Character["Right Leg"]
  171. LeftLeg = Character["Left Leg"]
  172. RootJoint = RootPart["RootJoint"]
  173. Neck = Torso["Neck"]
  174. RightShoulder = Torso["Right Shoulder"]
  175. LeftShoulder = Torso["Left Shoulder"]
  176. RightHip = Torso["Right Hip"]
  177. LeftHip = Torso["Left Hip"]
  178. local sick = Instance.new("Sound",Character)
  179.  
  180. IT = Instance.new
  181. CF = CFrame.new
  182. VT = Vector3.new
  183. RAD = math.rad
  184. C3 = Color3.new
  185. UD2 = UDim2.new
  186. BRICKC = BrickColor.new
  187. ANGLES = CFrame.Angles
  188. EULER = CFrame.fromEulerAnglesXYZ
  189. COS = math.cos
  190. ACOS = math.acos
  191. SIN = math.sin
  192. ASIN = math.asin
  193. ABS = math.abs
  194. MRANDOM = math.random
  195. FLOOR = math.floor
  196.  
  197. --//=================================\\
  198. --|| USEFUL VALUES
  199. --\\=================================//
  200.  
  201. Animation_Speed = 3
  202. local Walkspeed = 30
  203. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  204. local Speed = 16
  205. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  206. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  207. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  208. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  209. local DAMAGEMULTIPLIER = 1
  210. local ANIM = "Idle"
  211. local ATTACK = false
  212. local EQUIPPED = false
  213. local HOLD = false
  214. local COMBO = 1
  215. local Rooted = false
  216. local SINE = 0
  217. local KEYHOLD = false
  218. local CHANGE = 2 / Animation_Speed
  219. local WALKINGANIM = false
  220. local VALUE1 = false
  221. local VALUE2 = false
  222. local ROBLOXIDLEANIMATION = IT("Animation")
  223. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  224. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  225. --ROBLOXIDLEANIMATION.Parent = Humanoid
  226. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  227. WEAPONGUI.Name = "Weapon GUI"
  228. local Effects = IT("Folder", Character)
  229. Effects.Name = "Effects"
  230. local ANIMATOR = Humanoid.Animator
  231. local ANIMATE = Character.Animate
  232. local UNANCHOR = true
  233. local SHOCKSOUND = 1544280726
  234. local RINGSOUND = 340505360
  235. local ULTHIT = 412831137
  236.  
  237. --//=================================\\
  238. --\\=================================//
  239.  
  240. --//=================================\\
  241. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  242. --\\=================================//
  243.  
  244. ArtificialHB = Instance.new("BindableEvent", script)
  245. ArtificialHB.Name = "ArtificialHB"
  246.  
  247. script:WaitForChild("ArtificialHB")
  248.  
  249. frame = Frame_Speed
  250. tf = 0
  251. allowframeloss = false
  252. tossremainder = false
  253. lastframe = tick()
  254. script.ArtificialHB:Fire()
  255.  
  256. game:GetService("RunService").Heartbeat:connect(function(s, p)
  257. tf = tf + s
  258. if tf >= frame then
  259. if allowframeloss then
  260. script.ArtificialHB:Fire()
  261. lastframe = tick()
  262. else
  263. for i = 1, math.floor(tf / frame) do
  264. script.ArtificialHB:Fire()
  265. end
  266. lastframe = tick()
  267. end
  268. if tossremainder then
  269. tf = 0
  270. else
  271. tf = tf - frame * math.floor(tf / frame)
  272. end
  273. end
  274. end)
  275.  
  276. --//=================================\\
  277. --\\=================================//
  278.  
  279. --//=================================\\
  280. --|| SOME FUNCTIONS
  281. --\\=================================//
  282.  
  283. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  284. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  285. end
  286.  
  287. function PositiveAngle(NUMBER)
  288. if NUMBER >= 0 then
  289. NUMBER = 0
  290. end
  291. return NUMBER
  292. end
  293.  
  294. function NegativeAngle(NUMBER)
  295. if NUMBER <= 0 then
  296. NUMBER = 0
  297. end
  298. return NUMBER
  299. end
  300.  
  301. function Swait(NUMBER)
  302. if NUMBER == 0 or NUMBER == nil then
  303. ArtificialHB.Event:wait()
  304. else
  305. for i = 1, NUMBER do
  306. ArtificialHB.Event:wait()
  307. end
  308. end
  309. end
  310.  
  311. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  312. local NEWMESH = IT(MESH)
  313. if MESH == "SpecialMesh" then
  314. NEWMESH.MeshType = MESHTYPE
  315. if MESHID ~= "nil" and MESHID ~= "" then
  316. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  317. end
  318. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  319. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  320. end
  321. end
  322. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  323. NEWMESH.Scale = SCALE
  324. NEWMESH.Parent = PARENT
  325. return NEWMESH
  326. end
  327.  
  328. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  329. local NEWPART = IT("Part")
  330. NEWPART.formFactor = FORMFACTOR
  331. NEWPART.Reflectance = REFLECTANCE
  332. NEWPART.Transparency = TRANSPARENCY
  333. NEWPART.CanCollide = false
  334. NEWPART.Locked = true
  335. NEWPART.Anchored = true
  336. if ANCHOR == false then
  337. NEWPART.Anchored = false
  338. end
  339. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  340. NEWPART.Name = NAME
  341. NEWPART.Size = SIZE
  342. NEWPART.Position = Torso.Position
  343. NEWPART.Material = MATERIAL
  344. NEWPART:BreakJoints()
  345. NEWPART.Parent = PARENT
  346. return NEWPART
  347. end
  348.  
  349. local function weldBetween(a, b)
  350. local weldd = Instance.new("ManualWeld")
  351. weldd.Part0 = a
  352. weldd.Part1 = b
  353. weldd.C0 = CFrame.new()
  354. weldd.C1 = b.CFrame:inverse() * a.CFrame
  355. weldd.Parent = a
  356. return weldd
  357. end
  358.  
  359.  
  360. function QuaternionFromCFrame(cf)
  361. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  362. local trace = m00 + m11 + m22
  363. if trace > 0 then
  364. local s = math.sqrt(1 + trace)
  365. local recip = 0.5 / s
  366. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  367. else
  368. local i = 0
  369. if m11 > m00 then
  370. i = 1
  371. end
  372. if m22 > (i == 0 and m00 or m11) then
  373. i = 2
  374. end
  375. if i == 0 then
  376. local s = math.sqrt(m00 - m11 - m22 + 1)
  377. local recip = 0.5 / s
  378. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  379. elseif i == 1 then
  380. local s = math.sqrt(m11 - m22 - m00 + 1)
  381. local recip = 0.5 / s
  382. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  383. elseif i == 2 then
  384. local s = math.sqrt(m22 - m00 - m11 + 1)
  385. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  386. end
  387. end
  388. end
  389.  
  390. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  391. local xs, ys, zs = x + x, y + y, z + z
  392. local wx, wy, wz = w * xs, w * ys, w * zs
  393. local xx = x * xs
  394. local xy = x * ys
  395. local xz = x * zs
  396. local yy = y * ys
  397. local yz = y * zs
  398. local zz = z * zs
  399. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  400. end
  401.  
  402. function QuaternionSlerp(a, b, t)
  403. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  404. local startInterp, finishInterp;
  405. if cosTheta >= 0.0001 then
  406. if (1 - cosTheta) > 0.0001 then
  407. local theta = ACOS(cosTheta)
  408. local invSinTheta = 1 / SIN(theta)
  409. startInterp = SIN((1 - t) * theta) * invSinTheta
  410. finishInterp = SIN(t * theta) * invSinTheta
  411. else
  412. startInterp = 1 - t
  413. finishInterp = t
  414. end
  415. else
  416. if (1 + cosTheta) > 0.0001 then
  417. local theta = ACOS(-cosTheta)
  418. local invSinTheta = 1 / SIN(theta)
  419. startInterp = SIN((t - 1) * theta) * invSinTheta
  420. finishInterp = SIN(t * theta) * invSinTheta
  421. else
  422. startInterp = t - 1
  423. finishInterp = t
  424. end
  425. end
  426. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  427. end
  428.  
  429. function Clerp(a, b, t)
  430. local qa = {QuaternionFromCFrame(a)}
  431. local qb = {QuaternionFromCFrame(b)}
  432. local ax, ay, az = a.x, a.y, a.z
  433. local bx, by, bz = b.x, b.y, b.z
  434. local _t = 1 - t
  435. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  436. end
  437.  
  438. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  439. local frame = IT("Frame")
  440. frame.BackgroundTransparency = TRANSPARENCY
  441. frame.BorderSizePixel = BORDERSIZEPIXEL
  442. frame.Position = POSITION
  443. frame.Size = SIZE
  444. frame.BackgroundColor3 = COLOR
  445. frame.BorderColor3 = BORDERCOLOR
  446. frame.Name = NAME
  447. frame.Parent = PARENT
  448. return frame
  449. end
  450.  
  451. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  452. local label = IT("TextLabel")
  453. label.BackgroundTransparency = 1
  454. label.Size = UD2(1, 0, 1, 0)
  455. label.Position = UD2(0, 0, 0, 0)
  456. label.TextColor3 = TEXTCOLOR
  457. label.TextStrokeTransparency = STROKETRANSPARENCY
  458. label.TextTransparency = TRANSPARENCY
  459. label.FontSize = TEXTFONTSIZE
  460. label.Font = TEXTFONT
  461. label.BorderSizePixel = BORDERSIZEPIXEL
  462. label.TextScaled = false
  463. label.Text = TEXT
  464. label.Name = NAME
  465. label.Parent = PARENT
  466. return label
  467. end
  468.  
  469. function NoOutlines(PART)
  470. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  471. end
  472.  
  473. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  474. local NEWWELD = IT(TYPE)
  475. NEWWELD.Part0 = PART0
  476. NEWWELD.Part1 = PART1
  477. NEWWELD.C0 = C0
  478. NEWWELD.C1 = C1
  479. NEWWELD.Parent = PARENT
  480. return NEWWELD
  481. end
  482.  
  483. local S = IT("Sound")
  484. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  485. local NEWSOUND = nil
  486. coroutine.resume(coroutine.create(function()
  487. NEWSOUND = S:Clone()
  488. NEWSOUND.Parent = PARENT
  489. NEWSOUND.Volume = VOLUME
  490. NEWSOUND.Pitch = PITCH
  491. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  492. NEWSOUND:play()
  493. if DOESLOOP == true then
  494. NEWSOUND.Looped = true
  495. else
  496. repeat wait(1) until NEWSOUND.Playing == false
  497. NEWSOUND:remove()
  498. end
  499. end))
  500. return NEWSOUND
  501. end
  502.  
  503. function CFrameFromTopBack(at, top, back)
  504. local right = top:Cross(back)
  505. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  506. end
  507.  
  508. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  509. function WACKYEFFECT(Table)
  510. local TYPE = (Table.EffectType or "Sphere")
  511. local SIZE = (Table.Size or VT(1,1,1))
  512. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  513. local TRANSPARENCY = (Table.Transparency or 0)
  514. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  515. local CFRAME = (Table.CFrame or Torso.CFrame)
  516. local MOVEDIRECTION = (Table.MoveToPos or nil)
  517. local ROTATION1 = (Table.RotationX or 0)
  518. local ROTATION2 = (Table.RotationY or 0)
  519. local ROTATION3 = (Table.RotationZ or 0)
  520. local MATERIAL = (Table.Material or "Neon")
  521. local COLOR = (Table.Color or C3(1,1,1))
  522. local TIME = (Table.Time or 45)
  523. local SOUNDID = (Table.SoundID or nil)
  524. local SOUNDPITCH = (Table.SoundPitch or nil)
  525. local SOUNDVOLUME = (Table.SoundVolume or nil)
  526. coroutine.resume(coroutine.create(function()
  527. local PLAYSSOUND = false
  528. local SOUND = nil
  529. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  530. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  531. PLAYSSOUND = true
  532. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  533. end
  534. EFFECT.Color = COLOR
  535. local MSH = nil
  536. if TYPE == "Sphere" then
  537. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  538. elseif TYPE == "Block" then
  539. MSH = IT("BlockMesh",EFFECT)
  540. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  541. elseif TYPE == "Wave" then
  542. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  543. elseif TYPE == "Ring" then
  544. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  545. elseif TYPE == "Slash" then
  546. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  547. elseif TYPE == "Round Slash" then
  548. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  549. elseif TYPE == "Swirl" then
  550. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  551. elseif TYPE == "Skull" then
  552. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  553. elseif TYPE == "Crystal" then
  554. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  555. elseif TYPE == "Cloud" then
  556. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1290033", "", SIZE, VT(0,0,0))
  557. end
  558. if MSH ~= nil then
  559. local MOVESPEED = nil
  560. if MOVEDIRECTION ~= nil then
  561. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  562. end
  563. local GROWTH = SIZE - ENDSIZE
  564. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  565. if TYPE == "Block" then
  566. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  567. else
  568. EFFECT.CFrame = CFRAME
  569. end
  570. for LOOP = 1, TIME+1 do
  571. Swait()
  572. MSH.Scale = MSH.Scale - GROWTH/TIME
  573. if TYPE == "Wave" then
  574. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  575. end
  576. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  577. if TYPE == "Block" then
  578. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  579. else
  580. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  581. end
  582. if MOVEDIRECTION ~= nil then
  583. local ORI = EFFECT.Orientation
  584. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  585. EFFECT.Orientation = ORI
  586. end
  587. end
  588. if PLAYSSOUND == false then
  589. EFFECT:remove()
  590. else
  591. repeat Swait() until SOUND.Playing == false
  592. EFFECT:remove()
  593. end
  594. else
  595. if PLAYSSOUND == false then
  596. EFFECT:remove()
  597. else
  598. repeat Swait() until SOUND.Playing == false
  599. EFFECT:remove()
  600. end
  601. end
  602. end))
  603. end
  604.  
  605. function MakeForm(PART,TYPE)
  606. if TYPE == "Cyl" then
  607. local MSH = IT("CylinderMesh",PART)
  608. elseif TYPE == "Ball" then
  609. local MSH = IT("SpecialMesh",PART)
  610. MSH.MeshType = "Sphere"
  611. elseif TYPE == "Wedge" then
  612. local MSH = IT("SpecialMesh",PART)
  613. MSH.MeshType = "Wedge"
  614. end
  615. end
  616.  
  617. Debris = game:GetService("Debris")
  618.  
  619. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  620. local DIRECTION = CF(StartPos,EndPos).lookVector
  621. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  622. end
  623.  
  624. function turnto(position)
  625. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  626. end
  627.  
  628. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  629. function Lightning(Table)
  630. local Color = Table.Color or C3(1,1,1)
  631. local StartPos = Table.Start or Torso.Position
  632. local EndPos = Table.End or Mouse.Hit.p
  633. local SegmentLength = Table.SegmentL or 2
  634. local Thickness = Table.Thickness or 0.1
  635. local Dissapear = Table.DoesFade or false
  636. local Parent = Table.Ignore or Character
  637. local MaxDist = Table.MaxDist or 400
  638. local Branches = Table.Branches or false
  639. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  640. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  641. local LIGHTNINGMODEL = IT("Model",Effects)
  642. LIGHTNINGMODEL.Name = "Lightning"
  643. local LastBolt = nil
  644. for E = 1, DISTANCE do
  645. local ExtraSize = (DISTANCE-E)/25
  646. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  647. PART.Color = Color
  648. MakeForm(PART,"Cyl")
  649. if LastBolt == nil then
  650. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  651. else
  652. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  653. end
  654. LastBolt = PART
  655. if Branches == true then
  656. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  657. if CHOICE == 1 then
  658. local LASTBRANCH = nil
  659. for i = 1, MRANDOM(2,5) do
  660. local ExtraSize2 = ((DISTANCE-E)/35)/i
  661. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  662. PART.Color = Color
  663. MakeForm(PART,"Cyl")
  664. if LASTBRANCH == nil then
  665. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  666. else
  667. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  668. end
  669. LASTBRANCH = PART
  670. end
  671. end
  672. end
  673. end
  674. if Dissapear == true then
  675. coroutine.resume(coroutine.create(function()
  676. for i = 1, 30 do
  677. Swait()
  678. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  679. if c.ClassName == "Part" then
  680. c.Transparency = i/30
  681. end
  682. end
  683. end
  684. LIGHTNINGMODEL:remove()
  685. end))
  686. elseif Dissapear == false then
  687. Debris:AddItem(LIGHTNINGMODEL,0.1)
  688. end
  689. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  690. end
  691.  
  692. local Particle = IT("ParticleEmitter",nil)
  693. Particle.Enabled = false
  694. Particle.LightEmission = 1
  695. Particle.Rate = 150
  696. Particle.ZOffset = 1
  697. Particle.Rotation = NumberRange.new(-180, 180)
  698.  
  699. --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  700. function ParticleEmitter(Table)
  701. local PRTCL = Particle:Clone()
  702. local Color1 = Table.Color1 or C3(1,1,1)
  703. local Color2 = Table.Color2 or C3(1,1,1)
  704. local Speed = Table.Speed or 5
  705. local Drag = Table.Drag or 0
  706. local Size1 = Table.Size1 or 1
  707. local Size2 = Table.Size2 or 5
  708. local Lifetime1 = Table.Lifetime1 or 1
  709. local Lifetime2 = Table.Lifetime2 or 1.5
  710. local Parent = Table.Parent or Torso
  711. local Emit = Table.Emit or 100
  712. local Offset = Table.Offset or 360
  713. local Acel = Table.Acel or VT(0,0,0)
  714. local Enabled = Table.Enabled or false
  715. local Texture = Table.Texture or "281983280"
  716. local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  717. local Trans1 = Table.Transparency1 or 0
  718. local Trans2 = Table.Transparency2 or 0
  719. PRTCL.Parent = Parent
  720. PRTCL.RotSpeed = RotS
  721. PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  722. PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  723. PRTCL.Color = ColorSequence.new(Color1,Color2)
  724. PRTCL.Size = NumberSequence.new(Size1,Size2)
  725. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  726. PRTCL.Speed = NumberRange.new(Speed)
  727. PRTCL.VelocitySpread = Offset
  728. PRTCL.Drag = Drag
  729. PRTCL.Acceleration = Acel
  730. if Enabled == false then
  731. PRTCL:Emit(Emit)
  732. Debris:AddItem(PRTCL,Lifetime2)
  733. else
  734. PRTCL.Enabled = true
  735. end
  736. return PRTCL
  737. end
  738.  
  739. --//=================================\\
  740. --|| WEAPON CREATION
  741. --\\=================================//
  742.  
  743. local SKILLTEXTCOLOR = C3(1,1,1)
  744. local SKILLFONT = "Fantasy"
  745. local SKILLTEXTSIZE = 5
  746. local POWER = 500
  747. local MAXPOWER = 500
  748.  
  749. Humanoid.Died:connect(function()
  750. ATTACK = true
  751. end)
  752.  
  753. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.83, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  754. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.012, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  755. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.03, 0, 0.73, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  756.  
  757. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] Lighting Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  758. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[R] Lighting Earthquake", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  759. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Lighting Bomb", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  760.  
  761.  
  762. local A = IT("Attachment",Torso)
  763. local TORSOTHUNDER = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Turquoise".Color, Color2 = BRICKC"Turquoise".Color})
  764. TORSOTHUNDER.Enabled = false
  765. TORSOTHUNDER.Rate = 5
  766. local TORSOTHUNDER2 = ParticleEmitter({Texture = 281983242, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Turquoise".Color, Color2 = BRICKC"Turquoise".Color})
  767. TORSOTHUNDER2.Enabled = false
  768. TORSOTHUNDER2.Rate = 5
  769. local B = IT("Attachment",RootPart)
  770. B.Position = VT(0,-3,0)
  771.  
  772.  
  773. local FF = IT("ForceField",Character)
  774. FF.Visible = false
  775. Humanoid.MaxHealth = 1200
  776. Humanoid.Health = 1200
  777. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(0.1, 0, 0.93, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  778. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
  779. local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  780. Character.Health:remove()
  781.  
  782. --//=================================\\
  783. --|| DAMAGING
  784. --\\=================================//
  785.  
  786. function ApplyDamage(Humanoid,Damage,TorsoPart)
  787. local defence = Instance.new("BoolValue",Humanoid.Parent)
  788. defence.Name = ("HitBy"..Player.Name)
  789. game:GetService("Debris"):AddItem(defence, 0.001)
  790. Damage = Damage * DAMAGEMULTIPLIER
  791. if Humanoid.Health ~= 0 then
  792. local CritChance = MRANDOM(1,100)
  793. if Damage > Humanoid.Health then
  794. Damage = math.ceil(Humanoid.Health)
  795. if Damage == 0 then
  796. Damage = 0.1
  797. end
  798. end
  799. Humanoid.Health = Humanoid.Health - Damage
  800. end
  801. end
  802.  
  803. function AfterZap(Humanoid,Times,Dmg)
  804. coroutine.resume(coroutine.create(function()
  805. if Humanoid ~= nil then
  806. local ZAP = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 2, Size2 = 3, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = Humanoid.Torso, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Turquoise".Color, Color2 = BRICKC"Turquoise".Color})
  807. ZAP.Rate = 75
  808. for i = 1, Times do
  809. wait(1)
  810. if Humanoid ~= nil and Humanoid.Health > 0 then
  811. Humanoid.Health = Humanoid.Health - Dmg
  812. CreateSound(SHOCKSOUND,Humanoid.Torso,1,MRANDOM(13,16)/10,false)
  813. else
  814. break
  815. end
  816. end
  817. ZAP.Enabled = false
  818. Debris:AddItem(ZAP,3)
  819. end
  820. end))
  821. end
  822.  
  823. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,DOESAFTERZAP,ZAPCOUNTER)
  824. local CHILDREN = workspace:GetDescendants()
  825. for index, CHILD in pairs(CHILDREN) do
  826. if CHILD.ClassName == "Model" and CHILD ~= Character then
  827. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  828. if HUM then
  829. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  830. if TORSO then
  831. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  832. if DOESAFTERZAP == true then
  833. AfterZap(HUM,ZAPCOUNTER,math.ceil(MINDMG/7))
  834. end
  835. local DMG = MRANDOM(MINDMG,MAXDMG)
  836. ApplyDamage(HUM,DMG,TORSO)
  837. if FLING > 0 then
  838. for _, c in pairs(CHILD:GetChildren()) do
  839. if c:IsA("BasePart") then
  840. local bv = Instance.new("BodyVelocity")
  841. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  842. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  843. bv.Parent = c
  844. Debris:AddItem(bv,0.05)
  845. end
  846. end
  847. end
  848. end
  849. end
  850. end
  851. end
  852. end
  853. end
  854.  
  855. --//=================================\\
  856. --|| ATTACK FUNCTIONS AND STUFF
  857. --\\=================================//
  858.  
  859. local DECAL = IT("Decal",nil)
  860.  
  861. function MagicRing(PART,CFRAME)
  862. local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),false)
  863. local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
  864. local MESH = IT("BlockMesh",RING)
  865. local BOTTOMTEXTURE = DECAL:Clone()
  866. BOTTOMTEXTURE.Parent = RING
  867. BOTTOMTEXTURE.Face = "Bottom"
  868. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1409754027"
  869. BOTTOMTEXTURE.Name = "BottomTexture"
  870. local TOPTEXTURE = DECAL:Clone()
  871. TOPTEXTURE.Parent = RING
  872. TOPTEXTURE.Face = "Top"
  873. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1409754027"
  874. TOPTEXTURE.Name = "TopTexture"
  875. local T = ParticleEmitter({Transparency1 = 0.2, Transparency2 = 1, Texture = 1084975295, Speed = 0, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 0, Size2 = 10, Lifetime1 = 1, Lifetime2 = 1, Parent = RING, Emit = 25, Offset = 360, Enabled = false, Color1 = BRICKC"Turquoise".Color, Color2 = BRICKC"Turquoise".Color})
  876. T.LockedToPart = true
  877. return RING,WELD,MESH
  878. end
  879.  
  880.  
  881. function PoisonBolt()
  882. ATTACK = true
  883. Rooted = true
  884. local STRENGTH = 100
  885. local TIER = 1
  886. local GRAV = IT("BodyPosition",RootPart)
  887. GRAV.D = 250
  888. GRAV.P = 20000
  889. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  890. GRAV.Position = RootPart.Position
  891. local G = IT("BodyGyro",RootPart)
  892. G.D = 250
  893. G.P = 200000
  894. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  895. local RING,WELD,MESH = MagicRing(RightArm,CF(0,-1.2,0))
  896. CreateSound(RINGSOUND,RING,5,1,false)
  897. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position+VT(0,-3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BRICKC"Pearl".Color, SoundID = 1836741178, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  898. repeat
  899. Swait()
  900. STRENGTH = STRENGTH + 0.3
  901. if STRENGTH > 200 then
  902. STRENGTH = 200
  903. end
  904. if MESH.Scale.X < 120 then
  905. MESH.Scale = MESH.Scale + VT(3,0,3)
  906. elseif MESH.Scale.X < 200 then
  907. MESH.Scale = MESH.Scale + VT(0.3,0,0.3)
  908. end
  909. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  910. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  911. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  912. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  913. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  914. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  915. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  916. until KEYHOLD == false and MESH.Scale.X >= 120
  917. if STRENGTH >= 150 and STRENGTH ~= 200 and POWER >= 35 then
  918. TIER = 2
  919. elseif STRENGTH == 200 and POWER >= 75 then
  920. TIER = 3
  921. end
  922. --print("STRENGTH:"..STRENGTH.."/TIER:"..TIER)
  923. if TIER == 1 then
  924. local ZAP = Lightning({Color = BRICKC"Turquoise".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
  925. if ZAP.End ~= nil then
  926. ApplyAoE(ZAP.End,10,5,15,35,true,6)
  927. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Turquoise".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
  928. WACKYEFFECT({Time = 65, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
  929. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position+VT(0,-3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BRICKC"Pearl".Color, SoundID = 1398471768, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  930. end
  931.  
  932.  
  933. elseif TIER == 2 then
  934. local ZAP = Lightning({Color = BRICKC"Turquoise".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 2.5, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 200, Branches = false})
  935. if ZAP.End ~= nil then
  936. ApplyAoE(ZAP.End,15,15,25,35,true,8)
  937. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*4, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Turquoise".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(7,10)/10, SoundVolume = 6})
  938. WACKYEFFECT({Time = 75, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5)*2, Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
  939. end
  940. elseif TIER == 3 then
  941. local ZAP = Lightning({Color = BRICKC"Turquoise".Color, Start = RING.Position, End = Mouse.Hit.p, SegmentL = 3, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 300, Branches = true})
  942. if ZAP.End ~= nil then
  943. ApplyAoE(ZAP.End,20,15,25,35,true,12)
  944. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(8,8,8)*8, Transparency = 0, Transparency2 = 1, CFrame = CF(ZAP.End), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Turquoise".Color, SoundID = SHOCKSOUND, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  945. WACKYEFFECT({Time = 125, EffectType = "Cloud", Size = VT(1,1,1), Size2 = VT(5,5,5)*4, Transparency = 0.5, Transparency2 = 1, CFrame = CF(ZAP.End) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-100,100)/150, RotationY = MRANDOM(-100,100)/150, RotationZ = MRANDOM(-100,100)/150, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 3})
  946. for i = 1, 4 do
  947. Lightning({Color = BRICKC"Turquoise".Color, Start = ZAP.End, End = ZAP.End+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 3, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 15, Branches = false})
  948. end
  949. end
  950. end
  951. wait(0.000001)
  952. RING.Anchored = true
  953. WELD:remove()
  954. coroutine.resume(coroutine.create(function()
  955. for i = 1, 25 do
  956. Swait()
  957. RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
  958. RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
  959. MESH.Scale = MESH.Scale - VT(3,0,3)
  960. end
  961. RING:remove()
  962. end))
  963. ATTACK = false
  964. Rooted = false
  965. G:remove()
  966. GRAV:remove()
  967. end
  968.  
  969. function ToxicStomp()
  970. ATTACK = true
  971. Rooted = false
  972. local GRAV = IT("BodyPosition",RootPart)
  973. GRAV.D = 250
  974. GRAV.P = 20000
  975. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  976. GRAV.Position = RootPart.Position
  977. local RING,WELD,MESH = MagicRing(RightLeg,CF(0,-1.2,0))
  978. CreateSound(RINGSOUND,RING,5,1,false)
  979. local STRENGTH = 100
  980. local TIER = 1
  981. repeat
  982. Swait()
  983. STRENGTH = STRENGTH + 0.3
  984. if STRENGTH > 200 then
  985. STRENGTH = 200
  986. end
  987. if MESH.Scale.X < 120 then
  988. MESH.Scale = MESH.Scale + VT(3,0,3)
  989. elseif MESH.Scale.X < 200 then
  990. MESH.Scale = MESH.Scale + VT(0.3,0,0.3)
  991. end
  992. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  996. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  998. until KEYHOLD == false and MESH.Scale.X >= 120
  999. if STRENGTH >= 150 and STRENGTH ~= 200 and POWER >= 45 then
  1000. TIER = 2
  1001. elseif STRENGTH == 200 and POWER >= 100 then
  1002. TIER = 3
  1003. end
  1004.  
  1005.  
  1006. for i=0, 0.2, 0.1 / Animation_Speed do
  1007. Swait()
  1008. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1012. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(10), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1014. end
  1015. for i=0, 0.2, 0.1 / Animation_Speed do
  1016. Swait()
  1017. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.6) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1018. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1019. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1020. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1021. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1022. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1023. end
  1024. coroutine.resume(coroutine.create(function()
  1025. if TIER == 1 then
  1026. local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(30,0,30))
  1027. AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
  1028. local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Turquoise".Color, Color2 = BRICKC"Turquoise".Color})
  1029. PARTCL.Rate = 999
  1030. CreateSound(1398471768,AOE,5,1,false)
  1031. CreateSound(130972023,AOE,4,1,false)
  1032. ApplyAoE(AOE.Position,15,15,25,35,true,5)
  1033. WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(45,3,45), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Turquoise".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  1034. wait(2)
  1035. PARTCL.Enabled = false
  1036. Debris:AddItem(AOE,2)
  1037. elseif TIER == 2 then
  1038. local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(40,0,40))
  1039. AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
  1040. local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Turquoise".Color, Color2 = BRICKC"Turquoise".Color})
  1041. PARTCL.Rate = 999
  1042. CreateSound(304999618,AOE,5,1,false)
  1043. CreateSound(130972023,AOE,4,1,false)
  1044. ApplyAoE(AOE.Position,20,25,35,35,true,6)
  1045. WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Turquoise".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  1046. wait(2)
  1047. PARTCL.Enabled = false
  1048. Debris:AddItem(AOE,2)
  1049. elseif TIER == 3 then
  1050. local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "Stomp", VT(50,0,50))
  1051. AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
  1052. local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Turquoise".Color, Color2 = BRICKC"Turquoise".Color})
  1053. PARTCL.Rate = 999
  1054. CreateSound(304999618,AOE,5,1,false)
  1055. CreateSound(130972023,AOE,4,1,false)
  1056. for i = 1, 3 do
  1057. ApplyAoE(AOE.Position,30,5,15,5,true,7)WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Turquoise".Color, SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  1058. wait(0.5)
  1059. end
  1060. wait(1.5)
  1061. PARTCL.Enabled = false
  1062. Debris:AddItem(AOE,2)
  1063. end
  1064. end))
  1065. for i=0, 2, 0.1 / Animation_Speed do
  1066. Swait()
  1067. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.6) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1068. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1069. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1070. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1071. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1072. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1073. end
  1074. RING.Anchored = true
  1075. WELD:remove()
  1076. coroutine.resume(coroutine.create(function()
  1077. for i = 1, 25 do
  1078. Swait()
  1079. RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
  1080. RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
  1081. MESH.Scale = MESH.Scale - VT(3,0,3)
  1082. end
  1083. RING:remove()
  1084. end))
  1085. GRAV:remove()
  1086. ATTACK = false
  1087. Rooted = false
  1088. end
  1089.  
  1090. function ToxicDevastation()
  1091. ATTACK = true
  1092. Rooted = false
  1093. Speed = 5
  1094. local STRENGTH = 50
  1095. local TIER = 1
  1096. for i=0, 1, 0.1 / Animation_Speed do
  1097. Swait()
  1098. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1099. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1102. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.15, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1104. end
  1105. local POS = RootPart.Position
  1106. Rooted = true
  1107. Speed = Walkspeed
  1108. local TIMER = 0
  1109. local bv = Instance.new("BodyVelocity")
  1110. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1111. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,5,0)).lookVector*150
  1112. bv.Parent = RootPart
  1113. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position+VT(0,-3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BRICKC"Pearl".Color, SoundID = 1112042117, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  1114. repeat
  1115. Swait()
  1116. TIMER = TIMER + 1
  1117. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1118. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1119. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1120. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1121. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1122. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1123. until RootPart.Position.Y > POS.Y+80 or TIMER > 100
  1124. local GRAV = IT("BodyPosition",RootPart)
  1125. GRAV.D = 250
  1126. GRAV.P = 20000
  1127. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1128. GRAV.Position = RootPart.Position
  1129. bv:remove()
  1130. local G = IT("BodyGyro",RootPart)
  1131. G.D = 250
  1132. G.P = 200000
  1133. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  1134. local RING,WELD,MESH = MagicRing(Torso,CF(0,3,0))
  1135. CreateSound(RINGSOUND,RING,5,1,false)
  1136. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Turquoise", "Ball", VT(3,3,3))
  1137. MakeForm(ORB,"Ball")
  1138. local LOOP = 0
  1139. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position+VT(0,-3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BRICKC"Pearl".Color, SoundID = 876800936, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  1140. repeat
  1141. Swait()
  1142. LOOP = LOOP + 1
  1143. ORB.CFrame = Torso.CFrame*CF(0,4+ORB.Size.X/2,0)
  1144. STRENGTH = STRENGTH + 0.3
  1145. if STRENGTH > 200 then
  1146. STRENGTH = 200
  1147. else
  1148. ORB.Size = ORB.Size + VT(0.02,0.02,0.02)
  1149. end
  1150. if MESH.Scale.X < 120 then
  1151. MESH.Scale = MESH.Scale + VT(5,0,5)
  1152. elseif MESH.Scale.X < 200 then
  1153. MESH.Scale = MESH.Scale + VT(0.6,0,0.6)
  1154. end
  1155. if LOOP == 4 then
  1156. LOOP = 0
  1157. end
  1158. if MRANDOM(1,25) == 1 then
  1159. Lightning({Color = ORB.Color, Start = ORB.Position, End = ORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = ORB.Size.X, Branches = false})
  1160. end
  1161. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1162. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1164. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1165. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1166. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1167. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1168. until (KEYHOLD == false and MESH.Scale.X >= 170) or POWER == 0
  1169. if STRENGTH >= 150 and STRENGTH ~= 200 then
  1170. TIER = 2
  1171. elseif STRENGTH == 200 then
  1172. TIER = 3
  1173. end
  1174. coroutine.resume(coroutine.create(function()
  1175. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1176. CreateSound(1112042117,ORB,5,0.8,false)
  1177. for i = 1, 200 do
  1178. Swait()
  1179. ORB.CFrame = ORB.CFrame*CF(0,0,-2)
  1180. if MRANDOM(1,5) == 1 then
  1181. Lightning({Color = ORB.Color, Start = ORB.Position, End = ORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = ORB.Size.X, Branches = false})
  1182. end
  1183. local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2, Character)
  1184. if HIT ~= nil then
  1185. ORB.Transparency = 1
  1186. coroutine.resume(coroutine.create(function()
  1187. local COLOR = ORB.Color
  1188. local POS = ORB.Position
  1189. local SIZE = ORB.Size
  1190. local TIMES = 12 + TIER*3
  1191. local FAKEORB = CreatePart(3, Effects, "Neon", 0, 0, "Turquoise", "Ball", ORB.Size)
  1192. FAKEORB.CFrame = CF(POS)
  1193. MakeForm(FAKEORB,"Ball")
  1194. local TIME = 0
  1195. ApplyAoE(FAKEORB.Position,30+(25*TIER),15,25,0,true,10)
  1196. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = FAKEORB.Size, Size2 = VT(35+(25*TIER),35+(25*TIER),35+(25*TIER)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 6})
  1197. for i = 1, 5 do
  1198. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35+(25*TIER),3,35+(25*TIER)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1199. end
  1200. for i = 1, TIMES*20 do
  1201. TIME = TIME + 1
  1202. wait()
  1203. if MRANDOM(1,math.ceil(5+(i/15))) == 1 then
  1204. Lightning({Color = ORB.Color, Start = FAKEORB.Position, End = FAKEORB.Position+VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), SegmentL = 1, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = i/5, Branches = false})
  1205. end
  1206. FAKEORB.Size = FAKEORB.Size - SIZE/(TIMES*20)
  1207. if TIME >= 20 then
  1208. TIME = 0
  1209. ApplyAoE(FAKEORB.Position,30+(25*TIER),15,25,0,true,10)
  1210. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = FAKEORB.Size, Size2 = VT(35+(25*TIER),35+(25*TIER),35+(25*TIER)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 6})
  1211. for i = 1, 5 do
  1212. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35+(25*TIER),3,35+(25*TIER)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = COLOR, SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1213. end
  1214. end
  1215. end
  1216. FAKEORB:remove()
  1217. end))
  1218. break
  1219. end
  1220. end
  1221. ORB:remove()
  1222. end))
  1223. for i=0, 1, 0.1 / Animation_Speed do
  1224. Swait()
  1225. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1229. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1231. end
  1232. coroutine.resume(coroutine.create(function()
  1233. for i = 1, 25 do
  1234. Swait()
  1235. RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
  1236. RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
  1237. MESH.Scale = MESH.Scale - VT(3,0,3)
  1238. end
  1239. RING:remove()
  1240. end))
  1241. GRAV:remove()
  1242. G:remove()
  1243. ATTACK = false
  1244. Rooted = false
  1245. end
  1246.  
  1247. --//=================================\\
  1248. --|| ASSIGN THINGS TO KEYS
  1249. --\\=================================//
  1250.  
  1251. function MouseDown(Mouse)
  1252. if ATTACK == false then
  1253. end
  1254. end
  1255.  
  1256. function MouseUp(Mouse)
  1257. HOLD = false
  1258. end
  1259.  
  1260. function KeyDown(Key)
  1261. KEYHOLD = true
  1262. if Key == "q" and ATTACK == false and POWER >= 50 then
  1263. PoisonBolt()
  1264. end
  1265.  
  1266. if Key == "r" and ATTACK == false and POWER >= 125 then
  1267. ToxicStomp()
  1268. end
  1269.  
  1270. if Key == "x" and ATTACK == false and POWER >= 250 then
  1271. ToxicDevastation()
  1272. end
  1273.  
  1274.  
  1275. if string.byte(Key) == 50 and ATTACK == false then
  1276. if Walkspeed == 30 then
  1277. Walkspeed = 30
  1278. Speed = 30
  1279. elseif Walkspeed == 30 then
  1280. Walkspeed = 30
  1281. Speed = 16
  1282. end
  1283. end
  1284. end
  1285.  
  1286. function KeyUp(Key)
  1287. KEYHOLD = false
  1288. end
  1289.  
  1290. Mouse.Button1Down:connect(function(NEWKEY)
  1291. MouseDown(NEWKEY)
  1292. end)
  1293. Mouse.Button1Up:connect(function(NEWKEY)
  1294. MouseUp(NEWKEY)
  1295. end)
  1296. Mouse.KeyDown:connect(function(NEWKEY)
  1297. KeyDown(NEWKEY)
  1298. end)
  1299. Mouse.KeyUp:connect(function(NEWKEY)
  1300. KeyUp(NEWKEY)
  1301. end)
  1302.  
  1303. --//=================================\\
  1304. --\\=================================//
  1305.  
  1306.  
  1307. function unanchor()
  1308. if UNANCHOR == true then
  1309. g = Character:GetChildren()
  1310. for i = 1, #g do
  1311. if g[i].ClassName == "Part" then
  1312. g[i].Anchored = false
  1313. end
  1314. end
  1315. end
  1316. end
  1317.  
  1318.  
  1319. --//=================================\\
  1320. --|| WRAP THE WHOLE SCRIPT UP
  1321. --\\=================================//
  1322.  
  1323. Humanoid.Changed:connect(function(Jump)
  1324. if Jump == "Jump" and (Disable_Jump == true) then
  1325. Humanoid.Jump = false
  1326. end
  1327. end)
  1328.  
  1329. while true do
  1330. Swait()
  1331. script.Parent = WEAPONGUI
  1332. ANIMATE.Parent = nil
  1333. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1334. v:Stop();
  1335. end
  1336. SINE = SINE + CHANGE
  1337. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1338. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1339. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1340. local WALKSPEEDVALUE = 5
  1341. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1342. if Humanoid.WalkSpeed <= 20 then
  1343. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1344. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1345. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1346. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1347. else
  1348. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1349. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1350. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1351. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1352. end
  1353. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1354. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1355. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1356. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1357. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1358. end
  1359. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1360. ANIM = "Jump"
  1361. if ATTACK == false then
  1362. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1363. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1364. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1365. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1366. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1367. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1368. end
  1369. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1370. ANIM = "Fall"
  1371. if ATTACK == false then
  1372. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1376. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1378. end
  1379. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1380. ANIM = "Idle"
  1381. if ATTACK == false then
  1382. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1383. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1384. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1385. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1386. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1387. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1388. end
  1389. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1390. ANIM = "Walk"
  1391. if ATTACK == false then
  1392. if Humanoid.WalkSpeed <= 20 then
  1393. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1394. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1395. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  1396. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  1397. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1398. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1399. elseif Humanoid.WalkSpeed > 20 then
  1400. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1401. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1402. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1403. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1404. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  1405. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  1406. end
  1407. end
  1408. end
  1409. unanchor()
  1410. if Rooted == false then
  1411. Disable_Jump = false
  1412. Humanoid.WalkSpeed = Speed
  1413. elseif Rooted == true then
  1414. Disable_Jump = true
  1415. Humanoid.WalkSpeed = 0
  1416. end
  1417. sick.SoundId = "rbxassetid://598848368"
  1418. sick.Looped = true
  1419. sick.Pitch = 1
  1420. sick.Volume = 3
  1421. sick.Parent = Torso
  1422. sick.Playing = true
  1423. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1424. HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
  1425. Humanoid.Health = Humanoid.Health + 0.05
  1426. end
  1427.  
  1428. --//=================================\\
  1429. --\\=================================//
  1430.  
  1431.  
  1432.  
  1433.  
  1434.  
  1435. --//====================================================\\--
  1436. --|| END OF SCRIPT
  1437. --\\====================================================//--
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