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- Kopfjäger's opinionated & extra-biased tier list
- Ships are compared to others in their own CLASS for tiering purposes,
- Ships are tiered under IDEAL conditions pertaining to their own respective skills.
- Ships in a tier are listed from BEST TO WORST within the tier.
- All skill values mentioned are at MAX level.
- Tier Explanations:
- Tier 0 : Fucking Broken. Meta-defining
- Tier 1 : Best of the Best, use if available, ASAP
- Tier 1.5: Nearly as good as the best, but has flaws compared to the best
- Tier 2 : Good and perfectly usable, especially if waifu
- DD (Destroyer, blue torpedo icon)
- Tier 1:
- - Poi (IJN Yuudachi)
- Skill: 6% chance on firing main gun to boost Firepower, Torpedo, RoF, and Evasion by 40% for 8s
- Drop-only, 6-4 Boss node
- Poi is best of the best for a simple reason. Superior stat spread compared with an all-rounder skill that pretty much boosts EVERYTHING worth boosting on a DD. The general strat is to gear her with a super-fast DD gun to proc her skill as often as possible, though using a slower but harder hitting gun also works to make use of the firepower boost.
- - IJN Ayanami
- Skill: 5% chance on firing main gun to boost Torpedo by 60% for 8s
- CN: Collection reward for 15* total among the 3 starters, buildable afterwards
- JP: Starter choice, drops pretty much everywhere
- Ayanami is Poi-lite, but much more focused. She lives and dies by her torps. With her skill procced, Ayanami easily causes OBSCENE damage with her torpedoes.
- - IJN Kagerou
- Skill: 15% boost of torpedo stat to every DD in the fleet, 30% chance to launch a second salvo on torpedo launch
- Drop-only, Relatively common drop at later maps
- A relatively common ship that packs a LOT of punch. Combines high torpedo stat with double-torplaunch proc and a fleetwide torpedo boost.
- Tier 1.5:
- - KMS Z23
- Skill: 5% chance on firing main gun to boost Firepower by 60% for 8s
- CN: Starter choice, drops pretty much everywhere
- JP: Collection reward for 15* total among the 3 starters, buildable afterwards
- Z23 is special in one way: She is basically a CL masquerading as a DD. Capable of mounting a CL main gun, she actually has pretty poor torpedo stat, and relies more on her gun to do damage.
- - KMS Z46
- Skill: 15% chance on firing AA gun to boost AA by 50%, increases AP damage by 25%
- CN: Limited crafting back at KMS event
- JP: Does not exist yet
- Z46 is an all-round decent DD, not really standing out in many ways, but perfectly serviceable overall. Best used with her sisters.
- - KMS Z1
- Skill: Increases Firepower and Evasion of Z-series ships by 40%
- Craftable
- Z1's main use is for running the Z-class destroyer trio, where she provides a MASSIVE boost to her sisters. She herself is a pretty normal torpedo-focused DD statwise.
- Tier 2:
- - USS Gridley
- Skill: 15% boost of torpedo stat to every DD in the fleet, 30% chance to launch a second salvo on torpedo launch
- Identical skillset to Kagerou, worse stats
- - USS Maury
- Skill: 40% chance every 10s to raise evasion by 60% for 8s, 30% chance to launch a second salvo on torpedo launch
- Collection reward
- Another DD with double-launch skill, always useful to have.
- - IJN Shigure
- Skill: 5% chance on firing main gun to boost Evasion by 60% for 8s
- Drop-only, earliest at 4-2
- Excellent stats, lackluster skill, still pretty good to use overall
- - USS Laffey
- Skill: 6% chance on firing main gun to boost Firepower, Torpedo, RoF, and Evasion by 40% for 8s
- Starter Choice, drops pretty much everywhere
- Same skill as Poi, worse stats everywhere.
- - IJN Nowaki
- Skill: Every 20s, gain random effect for 10s
- CN: ZKK/SKK limited event craft
- JP: does not exist yet
- RNG-ish skill, but great stats.
- Honorable Mention:
- - USS Eldridge
- Skill: Upon taking damage, 15% chance to make entire escort fleet to evade all attacks for 10s
- PVP Shop only
- Often overrated because her skill IS pretty broken in low to midgame PvP matches. Lategame her utterly low HP just causes her to die way too fast to be of use.
- CL (Light Cruiser, Yellow gun icon)
- Tier 1:
- - USS Cleveland
- Skill: 15% chance every 20s to boost Firepower fleetwide by 25%, 25% chance on firing AA guns to boost AA by 40% and reduce Firepower by 20% for 3s
- Craftable, also farmable
- Cleveland is an oddball. She takes the "Best CL" throne by virtue of her stats alone since her skills are mostly poor and unreliable. What Cleveland DOES offer, is a very solid combination of HP and Evasion that lets her out-tank the vast majority of CAs in the game, paired with her decent Firepower and the fact that she's a gunboat do to good DPS at the same time.
- - HMS Belfast
- Skill: Increase HE damage by 25% and chance to ignite fire by 3%, 10s after battle starts and 20% chance at every 20s thereafter, create a smokescreen that lasts 10s. Smokescreen provides 35% evasion and 35% reduced damage taken from airstrikes
- Craftable
- Belfast is an HE-specialist who provides good damage and packs a punch with her torpedoes. Her main selling point is her smokescreen, which is amazing for reducing damage taken in PvE and in cutting down airstrike damage in PVP.
- - HMS Edinburgh
- Skill: Increase AP damage by 25%
- Craftable
- Edinburgh is in a similar situation as cleveland. While her skill is arguably MORE relevant, she is placed here mostly based on her stat. She trades some offense for even MORE tankiness compared to Cleveland, and is indisputably the tankiest CL in the game. Very powerful in an all HMS setup.
- - HMS Leander Kai
- Skill: Increases Firepower of Cruisers (both CL and CA) in the fleet by 15%, At battle start and 20% chance at every 20s thereafter, create a smokescreen that lasts 5s. Smokescreen provides 40% evasion
- Craftable, common drop
- Arguably the best support-DPS CL in the game. Leander offers extremely solid stats despite her low rarity, paired with two useful skills. As a bonus, she is also a HMS ship, ideal for usage in an all-HMS setup.
- - USS Helena
- Skill: 60% chance every 20s to make all enemies take 40% more damage for 10s
- Craftable, also farmable
- Helena's stats are decent, but her main selling point is her skill, which while amazing when it procs, is hard to time well because it affects ONLY enemies that are on-screen when it procs, IF it procs. This makes her a bit RNG-reliant.
- Tier 1.5:
- - HMS Ajax Kai
- Skill: 60% chance every 20s to boost Firepower by 40% for 10s, increases damage dealt to CAs by 25%
- Craftable, common drop
- Ajax is a brutal offensive machine, but is put down by her relatively poor defenses.
- - KMS Leipzig
- Skill: Increases Firepower, Torpedo, and Reload of Cruisers (both CL and CA) in the fleet by 10%
- Collection Reward
- Leipzig is a solid buff-provider, but is put down by her own somewhat lacking stats. Best used in an all-KMS lineup for maximum impact.
- - IJN Abukuma Kai
- Skill: 15% boost of torpedo stat to every DD in the fleet, 30% chance to launch a second salvo on torpedo launch
- CN: Droppable in several past events and world 8 onwards
- JP: Does not exist yet
- Abukuma is a DD-support CL. Her own torpedo stat is high, and she is mostly there as a tankier alternative to Kagerou in a DD-heavy composition
- Tier 2:
- - USS Phoenix
- Skill: Once per battle, when HP falls under 20%, heals 25% HP and increases firepowe by 30% for 15s
- Craftable and farmable
- Phoenix's claim to fame is her skill, which makes her a monster in PvE clear fleets and powerful in PvP both.
- - USS Brooklyn
- Skill: Increases Firepower of Cruisers (both CL and CA) in the fleet by 15%
- Craftable and farmable
- A worse Leander Kai, has the benefit of being a gunboat, but inferior statwise and lacks additional benefits.
- Honorable Mentions:
- - USS San Diego
- Skill: doesn't matter
- You'll see WAY more of her than you ever want
- Best use: Scrap for 10 medals
- - USS Juneau
- Skill: When sunk, heals all other ships in fleet for 25% HP
- Craftable and Farmable
- Has a niche use in PvP trollish defense fleets
- CA (Heavy Cruiser, Yellow gun icon with a +)
- Tier 1:
- - USS Portland Kai
- Skill: When together with Indianapolis, Increase Firepower, AA, and Reload by 15%, 15% chance every 20s to reduce damage taken by 15% for 8s
- Common craftable and drop
- Portland is much like Cleveland. She's Tier 1 solely based on her statline and gunboat status, with her skills being merely icing on the cake. As it is, Portland combines heavy DPS and great tankiness all in one very common and yet solid siscon package.
- Tier 1.5:
- - USS Wichita
- Skill: Increases Firepower of Cruisers (both CL and CA) in the fleet by 15%, 25% chance when firing main guns to fire another salvo
- Collection Reward
- Wichita is bar none, THE heaviest frontline DPS in the entire game. Why she's tier 1.5 you ask? Because she's simultaneously made out of wet toilet paper.
- - IJN Takao
- Skill: 30% chance to do double damage when firing main gun, 30% chance to launch a second salvo on torpedo launch
- Craftable
- Takao is a tad on the RNG side. Her skills are what makes her as good as she is, but they're not exactly the most reliable. Still, they are powerful and thus worth respect.
- - IJN Maya
- Skill: Increases Reload by 25% and 30% chance to launch a second salvo on torpedo launch
- Drop-only, 8-4 Boss node
- Maya trades Takao's double damage chance for a permanent passive reload boost, combined with her very high torpedo efficiency, this makes her a hilariously powerful torpedo-CA while still packing good non-torpedo firepower.
- - KMS Deutschland
- Skill: Increases damage dealt to DD and CL by 35%
- CN: KMS Event drop
- JP: does not exist yet
- Deutschland boasts the highest firepower among ALL CAs in the game, and her bully of a skill makes her a superb member of a PVE clear fleet, while also being a great piece of an all-KMS PvP fleet.
- - KMS Admiral Hipper
- Skill: Every 30s, spawns 2 shields that last 15s and blocks 10 shots, 8% chance to reduce any damage taken by 50% on taking damage
- CN: KMS Event craft/drop
- JP: does not exist yet
- Arguably the best "tank" type CA in the game atm, with a great balance between offense and defense.
- Tier 2:
- - USS Indianapolis
- Skill: Every 30s, spawns 2 shields that blocks 8 shots, 8% chance to reduce any damage taken by 50% on taking damage
- Day 2 Login
- The "tank" gunboat, often used together with Portland to buff her onee-chan.
- - KMS Prinz Eugen
- Skill: 70% chance every 20s to spawn 3 shields that lasts 10s and blocks 10 shots
- Day 8 Login
- The tankiest CA in the game. Poor offense brings her rating down however.
- - IJN Atago
- Skill: Increases HE burn chance by 8% and burn damage by 50%, 30% chance to launch a second salvo on torpedo launch
- CN: Craftable
- JP: PoW event crafting
- Worse than her sisters, but still pretty solid overall. Atago's main issue is that there is no competitively good HE gun for CAs atm.
- - HMS London
- Skill: Increases escort fleet firepower by 15%
- Craftable and farmable
- A decent support-DPS CA brought down by her relative fragility
- - HMS Suffolk Kai
- Skill: 25% chance when firing main guns to fire another salvo, 60% chance every 20s to increase Firepower by 40% for 10s
- Common craftable and drop
- Superb offense, but fragile. Also not a gunboat which makes her double-shot skill half as good as Wichita's.
- BB/BC (Battleship/Battlecruiser, Red gun icon)
- Tier 1:
- - KMS Tirpitz
- Skill: 30% damage increase when Tirpitz is the only BB/BC in the fleet, every 15s, launches 4 Magnetic Torpedoes
- CN: KMS event point shop and drop
- JP: does not exist yet
- THE Hardest-hitting, toughest ship in the game. Tirpitz just brute forces everything to submission with ease.
- - HMS Hood
- Skill: 70% chance on firing main gun to fire a special salvo and increase main fleet reload by 40% for 8s
- Craftable
- Hood lives and dies by her skill. Her skill is plain ridiculous, and easily wipes the map clean from enemies when it procs. For this reason, all Hood setups emphasize speed for more procs per fight.
- - HMS Prince of Wales
- Skill: For every USS ship in the fleet, increase her own Firepower, AA, Reload, and Evasion by 5%
- CN: Craftable
- JP: PoW Event drop and craft
- Demands a specific fleet composition, but the boost she gets from it is pretty broken, totaling to 25% to each of the boosted stats.
- - HMS Warspite
- Skill: Every 15s, fires a 2-bullet salvo at the furthermost target. This salvo will automatically crit
- Craftable
- Warspite mostly gains her spot by combining solid stats with an overall good skill.
- Tier 1.5:
- - HMS Queen Elizabeth
- Skill: Increases Firepower, Torpedo, Air Power, AA, Reload, and Evasion of HMS ships by 15%
- Craftable and farmable
- Another ship that deserves her spot mostly for her skill. QE is the core of an all-HMS lineup and the reason it's so powerful.
- - KMS Gneisenau
- Skill: Increases Firepower by 25%, every 20s launches 3 torpedoes
- CN: KMS event drop
- JP: does not exist yet
- Discount Tirpitz
- - KMS Scharnhorst
- Skill: Every 15s, fires a 3-bullet salvo at a random target. This salvo will automatically crit. Every 20s launches 3 torpedoes
- CN: KMS event reward/drop
- JP: does not exist yet
- Discount Warspite
- Tier 2:
- - USS Arizona
- Skill: 50% chance on firing main gun to heal escort fleet for 10% HP
- Craftable and farmable
- Generally used for extra endurance in PvE clear fleets. Great synergy with Phoenix and other healers.
- - IJN Hyuuga
- Skill: Increases Firepower by 20%, increases main fleet Firepower by 15%
- CN: ZKK/SKK event craft
- JP: Coming soon
- A high-firepower BB who also boosts other BBs in the fleet with more firepower.
- - IJN Yamashiro (Kai)
- Skill: Increases Firepower by 20%, (Launches more seaplanes on first airstrike)
- Droppable
- Yamashiro has 2 approaches. Either leave her at the last node before Kai to have a super-high firepower BB, or Kai her to trade some firepower for extra bulletclearing airstrikes.
- Honorable Mention:
- - USS South Dakota
- Skill: Every 30s, absorb 50% damage taken by main fleet for 8s, then heal for 50% of the damage taken during that time. 30% chance to do double damage when firing main gun
- PVP point shop only
- Two major reasons why South Dakota does not even make the list: 1. while the same skill is great on a CA like Takao, BBs fire too slowly for the very RNG-y 30% proc chance to work well. 2. The defensive skill is too little, too late, and only affects main fleet to boot.
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