Ultimga

Untitled

Jul 26th, 2016
76
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.08 KB | None | 0 0
  1. Earthborn are a mysterious race of large humanoid rock creatures which are genderless. Where they come from, and whether they are created or born, is a mystery. They seemingly come from now where, even the Earthborn are unaware of their origin as they are incapable of forming any memories for the first few years of their life. They are hardy, and have an innate sense of guardianship over other good living beings. They have no real purpose in life, but feel the constant desire to seek leaving the world better than they left it. They have no true desires of their own, and have no ambition. They aren't greedy, though see the value of wealth in regards to how they can better aid others. It is believed Earthborn were created by the good gods purely to help protect the realms, though it is uncertain.
  2.  
  3. Earthborn
  4. Ability Score Increase. Your Constitution increases by 2, and your Strength increases by 1.
  5. Age. Earthborn reach maturity within their first decade, and rarely live beyond 300 years if they don't mate.
  6. Alignment. Earthborn are usually good, feeling a sense of guardianship and seeking to leave the world better than they leave it.
  7. Size. Earthborn are 6 to 7 feet tall and can weigh between 400 to 600 pounds. Your size is Medium.
  8. Speed. Your base walking speed is 25 feet.
  9. Languages. You can speak, read, and write common.
  10. False Appearance. Whenever you make a Dexterity (Deception) check to appear to be an inanimate statue you gain advantage.
  11. Stone Body. Your stone body and lack of any form of circulatory or respiratory system grant you certain advantages over other creatures. You do not need to eat, drink or breathe air and you do not age. You are immune to poison and petrification effects. However, your stone body makes you very heavy and dense. You have no buoyancy, so you automatically fail any athletic checks to swim in water or stay above quick sand. You also have disadvantage on all ability checks that involve jumping. A "Stone to Mud" type spell destroys you if you fail a saving throw.
  12. Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Add Comment
Please, Sign In to add comment