Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local version = "0.1"
- local servername = " "
- local gmname = "Server"
- local MAX_PLAYERS = GetMaxPlayers();
- local MaxPlayers = 100;
- local Player = {};
- function InitGamemode()
- for i = 0, MaxPlayers - 1 do
- Player[i] = {};
- Player[i].loggedIn = nil;
- end
- print("Wolfram");
- SetGamemodeName(string.format("%s %s",gmname,version));
- EnableChat(0);
- end
- function guiCharacter(playerid)
- local servernmd = CreateDraw(5200,200 , string.format("%s" , "Server name: Wolfram") , "Font_Old_10_White_Hi.TGA" ,236 , 236 , 236);
- ShowDraw(playerid , servernmd);
- local testowyRysunek = CreateDraw(5200,400 , string.format("%s" , "Administrator: ") , "Font_Old_10_White_Hi.TGA" ,236 , 236 , 236);
- ShowDraw(playerid , testowyRysunek);
- name = GetPlayerName(playerid);
- end
- function OnGamemodeInit()
- print("------------------------------------------------------");
- print("Wolfram");
- print("Wolfram by ChrystianSandu");
- print("------------------------------------------------------");
- InitGamemode();
- end
- function OnPlayerSpawn(playerid)
- end
- function OnPlayerConnect(playerid)
- FreezePlayer(playerid,1);
- Player[playerid].name = GetPlayerName(playerid);
- local file = io.open(Player[playerid].name..".par","r+");
- if file then
- SendPlayerMessage(playerid,230,230,230,"There is saved data for your character. Enter your credentials please!");
- FreezePlayer(playerid,1);
- file:close();
- else
- SendPlayerMessage(playerid,230,230,230,"No data exists for this name. Please register!");
- end
- end
- function OnPlayerChangeClass(playerid, classid)
- SpawnPlayer(playerid);
- end
- function OnPlayerCommandText(playerid , cmdtext)
- local cmd , params = GetCommand(cmdtext);
- if cmd == "/register" then
- if Player[playerid].loggedIn == nil then
- CMD_Register(playerid,params);
- else
- SendPlayerMessage(playerid,230,230,230,"You've already registered a character!");
- end
- elseif cmd == "/login" then
- if Player[playerid].loggedIn == nil then
- CMD_Login(playerid,params);
- else
- SendPlayerMessage(playerid,230,230,230,"You're logged in already!");
- end
- elseif cmd == "/changepw" then
- if Player[playerid].loggedIn == 1 then
- CMD_ChangePassword(playerid,params);
- else
- SendPlayerMessage(playerid,230,230,230,"You need to be logged in!");
- end
- end
- if cmd == "/b" then
- CMD_OOC(playerid , params);
- elseif cmd == "/w" then
- CMD_PM(playerid , params);
- elseif cmd == "/k" then
- CMD_k(playerid , params);
- elseif cmdtext == "/suicide" then
- CMD_suicide(playerid, cmdtext)
- elseif cmdtext == "/save" then
- CMD_save(playerid, cmdtext)
- elseif cmdtext == "/help" then
- CMD_help(playerid, cmdtext)
- elseif cmdtext == "/en" then
- CMD_en(playerid, cmdtext)
- elseif cmdtext == "/ro" then
- CMD_ro(playerid, cmdtext)
- elseif cmdtext == "/ruler" then
- CMD_ruler(playerid, cmdtext)
- elseif cmdtext == "/cmdr" then
- CMD_cmdr(playerid, cmdtext)
- elseif cmdtext == "/rulee" then
- CMD_rulee(playerid, cmdtext)
- elseif cmdtext == "/cmde" then
- CMD_cmde(playerid, cmdtext)
- elseif cmdtext == "/class" then
- CMD_class(playerid, params)
- elseif cmdtext == "/trade" then
- Trade(playerid , cmdtext);
- elseif cmdtext == "/g" then
- CMD_g(playerid, params);
- end
- end
- ----------------------------------------------------------------
- function Trade(playerid, params)
- local result, slot, amount, price = sscanf(params, "ddd");
- if result == 1 then
- local focus_id = GetFocus(playerid);
- if focus_id ~= -1 then
- if IsNPC(focus_id) == 0 then
- local item, item_amount = checkPlayerSlot(playerid, slot);
- if item and item_amount >= amount then
- SendPlayerMessage(playerid, 0, 255, 0, "Send offer: "..item.." amount: "..amount);
- SendPlayerMessage(focus_id, 0, 255, 0, "Received offer: "..item.." amount: "..amount);
- else
- SendPlayerMessage(playerid, 255, 0, 0, "You don't have this item or you don't have enough amount!");
- end
- else
- SendPlayerMessage(playerid, 255, 0, 0, "You can't trade with bot!");
- end
- else
- SendPlayerMessage(playerid, 255, 0, 0, "You don't have any focus!");
- end
- else
- SendPlayerMessage(playerid, 255, 0, 0, "Type /trade slot amount price");
- end
- end
- function CMD_suicide(playerid, cmdtext)
- SetPlayerHealth(playerid,0);
- SendPlayerMessage(playerid,255,250,200,"Te-ai sinucis");
- end
- function CMD_help(playerid, cmdtext)
- SendPlayerMessage(playerid,119,61,200,"English or Romanian? (/en or /ro)");
- end
- function CMD_save(playerid, cmdtext)
- WriteDatabase(playerid);
- SendPlayerMessage(playerid,10 , 255 , 0,"Salvare joc...");
- SendPlayerMessage(playerid,10 , 255 , 0,"Salvare completa");
- end
- function OnPlayerText(playerid , text)
- local name = GetPlayerName(playerid);
- for i = 0, MAX_PLAYERS - 1 do
- if GetDistancePlayers(playerid , i) <= 100 then
- if IsPlayerAdmin(playerid) == 1
- then
- SendPlayerMessage(i , 153 , 0 , 77 , string.format("%s %s %s", name , "say:" , text));
- else
- SendPlayerMessage(i , 236 , 236 , 236 , string.format("%s %s %s" , name , "say:" , text));
- end
- end
- end
- end
- function CMD_k(playerid , params)
- local result , chattext = sscanf(params , "s")
- local name = GetPlayerName(playerid);
- for i = 0, MAX_PLAYERS - 1 do
- if GetDistancePlayers(playerid , i) <= 350 then
- SendPlayerMessage(i , 102 , 0 , 0 , string.format("%s %s %s" ,name , "shout:" , chattext));
- end
- end
- end
- function CMD_g(playerid , params)
- if IsPlayerAdmin(playerid) == 1
- then
- local result, chattext = sscanf(params , "s");
- if result == 1 then
- for i = 0, MAX_PLAYERS - 1 do
- SendMessageToAll(i,156 , 78, 59 , string.format("%s %s %s" ,name , "global:" , chattext));
- end
- end
- else
- SendPlayerMessage(playerid,10 , 255 , 0,"Nu esti administrator!");
- end
- end
- function CMD_OOC(playerid , params)
- local result , chattext = sscanf(params , "s")
- local name = GetPlayerName(playerid);
- for i = 0, MAX_PLAYERS - 1 do
- if GetDistancePlayers(playerid , i) <= 100 then
- SendPlayerMessage(i , 122, 255 , 228 , string.format("%s : (%s)" ,name , chattext));
- end
- end
- end
- function CMD_PM(playerid , params)
- local name = GetPlayerName(playerid);
- local result , lid , msg = sscanf(params , "ds");
- if result == 1 then
- if IsPlayerConnected(lid) then
- SendPlayerMessage(lid , 236 , 236 , 236 , string.format("%s : %s" , name , msg));
- GameTextForPlayer(lid , 3000 , 3000 , "You have got PM!" , "Font_Old_20_White_Hi.TGA" , 236 , 236 , 236 , 1000);
- GameTextForPlayer(playerid , 3000 , 3000 , "Message sended!" , "Font_Old_20_White_Hi.TGA" , 236 , 236 , 236 , 1000);
- else
- GameTextForPlayer(playerid , 3000 , 3000 , "Player is not online!" , "Font_Old_20_White_Hi.TGA" , 236 , 236 , 236 , 1000);
- end
- else
- SendPlayerMessage(playerid, 236 , 236 , 236 , "Bad message format!");
- SendPlayerMessage(playerid , 236 , 236 , 236 , "use : /pm id message");
- end
- end
- -------------------------------------------------------------{help}------------------------------------
- function CMD_ro(playerid, cmdtext)
- SendPlayerMessage(playerid,77,5,200," ");
- SendPlayerMessage(playerid,77,5,200,"Bine, esti Roman.");
- SendPlayerMessage(playerid,77,5,200,"Administratorul principal al server-ului este ChrystianSandu.");
- SendPlayerMessage(playerid,77,5,200,"Pentru comenzi: /cmdr.");
- SendPlayerMessage(playerid,77,5,200,"Pentru regulament: /ruler.");
- end
- function CMD_en(playerid, cmdtext)
- SendPlayerMessage(playerid,77,5,200," ");
- SendPlayerMessage(playerid,77,5,200,"Ok... you are english");
- SendPlayerMessage(playerid,77,5,200,"Leader Admin is ChrystianSandu.");
- SendPlayerMessage(playerid,77,5,200,"For cmd (commands): /cmde.");
- SendPlayerMessage(playerid,77,5,200,"For rules: /rulee.");
- end
- function CMD_cmdr(playerid, cmdtext)
- SendPlayerMessage(playerid,77,5,200," ");
- SendPlayerMessage(playerid,77,5,200,"Comenzi, in romana:");
- SendPlayerMessage(playerid,77,5,200,"/suicide - pentru a te sinucide");
- SendPlayerMessage(playerid,77,5,200,"/save - pentru a salva jocul (este necesar sa da-ti save)");
- SendPlayerMessage(playerid,77,5,200,"/k - urla, b - occ");
- end
- function CMD_ruler(playerid, cmdtext)
- SendPlayerMessage(playerid,77,5,200," ");
- SendPlayerMessage(playerid,77,5,200,"Regulamantul, in romana:");
- SendPlayerMessage(playerid,77,5,200,"Este interzis: - reclama, - limbajul obscen");
- SendPlayerMessage(playerid,77,5,200,"- discutiile homofobe, xenofobe");
- SendPlayerMessage(playerid,77,5,200,"- spam");
- end
- function CMD_rulee(playerid, cmdtext)
- SendPlayerMessage(playerid,77,5,200," ");
- SendPlayerMessage(playerid,77,5,200,"Rules, in english:");
- SendPlayerMessage(playerid,77,5,200,"Is strictly prohibited: - ad, - obscene language");
- SendPlayerMessage(playerid,77,5,200,"- discussions homophobic and xenophobic");
- SendPlayerMessage(playerid,77,5,200,"- spam");
- end
- function CMD_cmde(playerid, cmdtext)
- SendPlayerMessage(playerid,77,5,200," ");
- SendPlayerMessage(playerid,77,5,200,"CMDS::");
- SendPlayerMessage(playerid,77,5,200,"/suicide; /save - to save status");
- SendPlayerMessage(playerid,77,5,200,"/k - shout");
- SendPlayerMessage(playerid,77,5,200,"/b - OCC");
- end
- --============================================================================================================
- function CMD_Register(playerid,params)
- local result, password = sscanf(params,"s");
- if result == 1 then
- local fileRead = io.open(Player[playerid].name..".par","r+");
- if fileRead then
- SendPlayerMessage(playerid,230,230,230,"An account with this name exists! Login or choose a different name!");
- fileRead:close();
- else
- Player[playerid].password = password;
- print(Player[playerid].name.." registered!");
- WriteDatabase(playerid);
- Player[playerid].loggedIn = 1;
- SendPlayerMessage(playerid,230,230,230,"You've completed your registration successfully!");
- FreezePlayer(playerid,0);
- guiCharacter(playerid);
- end
- else
- SendPlayerMessage(playerid,230,230,230,"Use: /register (password)");
- end
- end
- function CMD_Login(playerid,params)
- local result, password = sscanf(params,"s");
- if result == 1 then
- local file = io.open(Player[playerid].name..".par","r+");
- if file then
- FreezePlayer(playerid,1);
- local tempvar = file:read("*l");
- local result, trashName, pass = sscanf(tempvar,"ss");
- if result == 1 then
- if pass == password then
- FreezePlayer(playerid,0);
- Player[playerid].password = password;
- ReadDatabase(playerid);
- print(Player[playerid].name.." logged in!");
- SendPlayerMessage(playerid,230,230,230,"You've logged in successfully!");
- Player[playerid].loggedIn = 1;
- FreezePlayer(playerid,0);
- guiCharacter(playerid);
- else
- SendPlayerMessage(playerid,230,230,230,"The password is not correct!");
- end
- end
- file:close();
- else
- SendPlayerMessage(playerid,230,230,230,"No data exists for this name. Please register with /register!");
- end
- else
- SendPlayerMessage(playerid,230,230,230,"Use: /login (password)");
- end
- end
- function CMD_ChangePassword(playerid,params)
- local result, oldpw, newpw = sscanf(params,"ss");
- if result == 1 then
- if oldpw == Player[playerid].password then
- Player[playerid].password = newpw;
- print(Player[playerid].name.." changed his password!");
- WriteDatabase(playerid);
- SendPlayerMessage(playerid,230,230,230,"You've changed your password!");
- else
- SendPlayerMessage(playerid,230,230,230,"You didn't enter your old password properly!");
- end
- else
- SendPlayerMessage(playerid,230,230,230,"Use: /changepw (oldpassword) (newpassword)");
- end
- end
- function OnPlayerDisconnect(playerid, reason)
- if Player[playerid].loggedIn == 1 then
- print(Player[playerid].name.." logged off!");
- WriteDatabase(playerid);
- Player[playerid].loggedIn = nil;
- else
- Player[playerid].loggedIn = nil;
- end
- end
- function WriteDatabase(playerid)
- local world = GetPlayerWorld(playerid);
- local x, y, z = GetPlayerPos(playerid);
- local angle = GetPlayerAngle(playerid);
- local fatness = GetPlayerFatness(playerid);
- local HP = GetPlayerHealth(playerid);
- local MaxHP = GetPlayerMaxHealth(playerid);
- local Mana = GetPlayerMana(playerid);
- local MaxMana = GetPlayerMaxMana(playerid);
- local Lvl = GetPlayerLevel(playerid);
- local MagLvl = GetPlayerMagicLevel(playerid);
- local LP = GetPlayerLearnPoints(playerid);
- local XP = GetPlayerExperience(playerid);
- local NextXP = GetPlayerExperienceNextLevel(playerid);
- local Str = GetPlayerStrength(playerid);
- local Dex = GetPlayerDexterity(playerid);
- local OneH = GetPlayerSkillWeapon(playerid, 0);
- local TwoH = GetPlayerSkillWeapon(playerid, 1);
- local Bow = GetPlayerSkillWeapon(playerid, 2);
- local Xbow = GetPlayerSkillWeapon(playerid, 3);
- local Acro = GetPlayerAcrobatic(playerid);
- local equippedMeleeWeapon = GetEquippedMeleeWeapon(playerid);
- local equippedRangedWeapon = GetEquippedRangedWeapon(playerid);
- local equippedArmor = GetEquippedArmor(playerid);
- local class = setPlayerClass(playerid, class);
- local fileWrite = io.open(Player[playerid].name..".par", "w+");
- fileWrite:write(Player[playerid].name.." "..Player[playerid].password.."\n");
- fileWrite:write(world," ",x," ",y," ",z," ",angle,"\n");
- fileWrite:write(fatness,"\n");
- fileWrite:write(HP," ",MaxHP," ",Mana," ",MaxMana,"\n");
- fileWrite:write(Lvl," ",MagLvl," ",LP," ",XP," ",NextXP,"\n");
- --fileWrite:write(Str," ",Dex," ",OneH," ",TwoH," ",Bow," ",Xbow," ",class,"\n");
- fileWrite:write(Str," ",Dex," ",OneH," ",TwoH," ",Bow," ",Xbow,"\n");
- fileWrite:write(Acro,"\n");
- fileWrite:write(equippedMeleeWeapon," ",equippedRangedWeapon," ",equippedArmor);
- fileWrite:close();
- end
- function ReadDatabase(playerid)
- local fileRead = io.open(Player[playerid].name..".par","r+");
- tempvar = fileRead:read("*l"); --name and password, these are global -> unprocessed, this line is read just to jump to line two
- tempvar = fileRead:read("*l");
- local result, world, x, y, z, angle = sscanf(tempvar,"sdddd");
- if result == 1 then
- local currentWorld = GetPlayerWorld(playerid);
- if currentWorld ~= world then
- if world == "ADDON\\ADDONWORLD.ZEN" then
- SetPlayerWorld(playerid,"ADDON\\ADDONWORLD.ZEN","ADW_ENTRANCE");
- elseif world == "AETEROX_LAGERFEUER.ZEN" then
- SetPlayerWorld(playerid,"AETEROX_LAGERFEUER.ZEN","ADW_ENTRANCE");
- elseif world == "OLDWORLD\\OLDWORLD.ZEN" then
- SetPlayerWorld(playerid,"OLDWORLD\\OLDWORLD.ZEN","START");
- elseif world == "NEWWORLD\\NEWWORLD.ZEN" then
- SetPlayerWorld(playerid,"NEWWORLD\\NEWWORLD.ZEN","START");
- elseif world == "NEWWORLD\\DRAGONISLAND.ZEN" then
- SetPlayerWorld(playerid,"NEWWORLD\\DRAGONISLAND.ZEN","SHIP");
- end
- end
- SetPlayerPos(playerid, x, y, z);
- SetPlayerAngle(playerid,angle);
- end
- tempvar = fileRead:read("*l");
- local result, fatness = sscanf(tempvar,"d");
- if result == 1 then
- SetPlayerFatness(playerid,fatness);
- end
- tempvar = fileRead:read("*l");
- local result, HP, MaxHP, Mana, MaxMana = sscanf(tempvar,"dddd");
- if result == 1 then
- SetPlayerHealth(playerid, HP);
- SetPlayerMaxHealth(playerid,MaxHP);
- SetPlayerMana(playerid, Mana);
- SetPlayerMaxMana(playerid, MaxMana);
- end
- tempvar = fileRead:read("*l");
- local result, Lvl, MagLvl, LP, XP, NextXP = sscanf(tempvar,"ddddd");
- if result == 1 then
- SetPlayerLevel(playerid, Lvl);
- SetPlayerMagicLevel(playerid, MagLvl);
- SetPlayerLearnPoints(playerid, LP);
- SetPlayerExperience(playerid, XP);
- SetPlayerExperienceNextLevel(playerid, NextXP);
- end
- tempvar = fileRead:read("*l");
- local result, Str, Dex, OneH, TwoH, Bow, Xbow, class = sscanf(tempvar,"ddddddd");
- if result == 1 then
- SetPlayerStrength(playerid, Str);
- SetPlayerDexterity(playerid, Dex);
- SetPlayerSkillWeapon(playerid, 0, OneH);
- SetPlayerSkillWeapon(playerid, 1, TwoH);
- SetPlayerSkillWeapon(playerid, 2, Bow);
- SetPlayerSkillWeapon(playerid, 3, Xbow);
- setPlayerClass(playerid, class);
- end
- tempvar = fileRead:read("*l");
- local result, Acro = sscanf(tempvar,"d");
- if result == 1 then
- SetPlayerAcrobatic(playerid, Acro);
- end
- tempvar = fileRead:read("*l");
- local result, Melee, Ranged, Armor = sscanf(tempvar,"sss");
- if result == 1 then
- if MeleeWep ~= "NULL" then
- EquipMeleeWeapon(playerid, Melee);
- end
- if RangWep ~= "NULL" then
- EquipRangedWeapon(playerid, Ranged);
- end
- if Armor ~= "NULL" then
- EquipArmor(playerid, Armor);
- end
- end
- fileRead:close();
- end
- --Classes
- function GPlayerClass(playerid, class)
- --code
- end
- function CMD_class(playerid, params)
- local result, ppid , clid = sscanf(params, "dd");
- if result == 1 then
- if IsPlayerAdmin(playerid) == 1 then
- if clid == 1 then
- Vagabond(ppid);
- Player[ppid].class = 1;
- SendPlayerMessage(ppid,255,205,0,"Felicitari! Ai fost promovat la: Vagabond!");
- elseif clid == 2 then
- Cetatean(ppid);
- Player[ppid].class = 2;
- SendPlayerMessage(ppid,255,205,0,"Felicitari! Ai fost promovat la: Cetatean!");
- elseif clid == 3 then
- Fire(ppid);
- Player[ppid].class = 3;
- SendPlayerMessage(ppid,255,205,0,"Felicitari! Ai fost promovat la: Magician de FoC (Fire Mage)");
- elseif clid == 4 then
- HFire(ppid);
- Player[ppid].class = 4;
- SendPlayerMessage(ppid,255,205,0,"Felicitari! Ai fost promovat la:Mare magician de FoC (High Fire Mage)");
- elseif clid == 4 then
- Paladin(ppid);
- Player[ppid].class = 4;
- SendPlayerMessage(ppid,255,205,0,"Felicitari! Ai fost promovat la: Paladin");
- end
- else
- SendPlayerMessage(ppid,255,205,0,"Nu esti ADMINISTRATOR!");
- end
- end
- end
- function setPlayerClass(playerid, class)
- if fire == 3 then
- Fire(playerid);
- elseif water == 2 then
- Water(playerid);
- elseif paladin == 3 then
- Paladin(playerid);
- elseif mpolice == 4 then
- MPolice(playerid);
- elseif king == 5 then
- king(playerid);
- end
- end
- function Novice (ppid)
- GiveItem(playerid,"ItAr_NOV_L",1);
- GiveItem(playerid,"ItMw_RangerStaff_Addon",1);
- GiveItem(playerid,"ItRu_TeleportMonastery",1);
- GiveItem(playerid,"ItRu_FireBolt",1);
- GiveItem(playerid,"ItPo_Health_02",6);
- SetPlayerMaxHealth(playerid,350);
- SetPlayerHealth(playerid,350);
- SetPlayerMaxMana(playerid,450);
- SetPlayerMana(playerid,450);
- SetPlayerStrength(playerid,35);
- SetPlayerDexterity(playerid,35);
- SetPlayerSkillWeapon(playerid,15,15);
- end
- function Fire (ppid)
- GiveItem(playerid,"ItMw_1H_Common_01",1);
- GiveItem(playerid,"ItAr_KDF_L",1);
- GiveItem(playerid,"ITAR_Vlk_L",1);
- GiveItem(playerid,"ItRu_TeleportMonastery",1);
- GiveItem(playerid,"ItRu_PalHolyBolt",1);
- GiveItem(playerid,"ItRu_LightningFlash",1);
- GiveItem(playerid,"ItRu_IceCube",1);
- GiveItem(playerid,"ItRu_FireBolt",1);
- GiveItem(playerid,"ItPo_Health_03",5);
- SetPlayerMaxHealth(playerid,550);
- SetPlayerHealth(playerid,550);
- SetPlayerMaxMana(playerid,750);
- SetPlayerMana(playerid,750);
- SetPlayerStrength(playerid,35);
- SetPlayerDexterity(playerid,35);
- SetPlayerSkillWeapon(playerid,15,15);
- end
- function HFire (ppid)
- SetPlayerStrength(playerid,200);
- end
- function Paladin (ppid)
- GiveItem(playerid,"ItRu_PalHolyBolt",1);
- GiveItem(playerid,"ItAr_PAl_H",1);
- GiveItem(playerid,"ITAR_Vlk_L",1);
- GiveItem(playerid,"ItMw_1h_Pal_Sword",1);
- GiveItem(playerid,"ItMw_2h_Pal_Sword",1);
- GiveItem(playerid,"ItPo_Health_03",5);
- SetPlayerMaxHealth(playerid,1050);
- SetPlayerHealth(playerid,1000);
- SetPlayerMaxMana(playerid,250);
- SetPlayerMana(playerid,250);
- SetPlayerStrength(playerid,90);
- SetPlayerDexterity(playerid,90);
- SetPlayerSkillWeapon(playerid,85,85);
- end
- function MPolice (playerid)
- GiveItem(playerid,"ITAR_Mil_L",1);
- GiveItem(playerid,"ItMw_ShortSword1",1);
- GiveItem(playerid,"ItPo_Health_02",5);
- SetPlayerMaxHealth(playerid,650);
- SetPlayerHealth(playerid,625);
- SetPlayerMaxMana(playerid,45);
- SetPlayerMana(playerid,45);
- SetPlayerStrength(playerid,50);
- SetPlayerDexterity(playerid,50);
- SetPlayerSkillWeapon(playerid,65,65);
- end
- function king (playerid)
- GiveItem(playerid,"ItMw_1h_Vlk_Mace",1);
- GiveItem(playerid,"ITAR_Governor",1);
- GiveItem(playerid,"ITAR_Vlk_M",1);
- GiveItem(playerid,"ITAR_Diego",1);
- GiveItem(playerid,"ItMw_1h_Vlk_Sword",1);
- GiveItem(playerid,"ItPo_Health_03",5);
- SetPlayerMaxHealth(playerid,200);
- SetPlayerHealth(playerid,200);
- SetPlayerMaxMana(playerid,35);
- SetPlayerMana(playerid,150);
- SetPlayerStrength(playerid,30);
- SetPlayerDexterity(playerid,30);
- SetPlayerSkillWeapon(playerid,35,35);
- end
Advertisement
Add Comment
Please, Sign In to add comment