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- [...] [The following lines repeat again and again until the animation is finished]
- NullReferenceException: buffer is null
- at UnityEngine.Camera.RemoveCommandBuffer (UnityEngine.Rendering.CameraEvent evt, UnityEngine.Rendering.CommandBuffer buffer) [0x0002d] in <7d9ec060e791409ab3eb85c61e312ed6>:0
- at scatterer.DepthToDistanceCommandBuffer.OnDestroy () [0x0001a] in <b83aac02f0a14d468c952212b6223826>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- UnityEngine.Object:DestroyImmediate(Object, Boolean)
- UnityEngine.Object:DestroyImmediate(Object)
- FlightCamera:Awake()
- UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&)
- UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(Part, Vector3, Quaternion)
- DragCubeSystem:RenderProceduralDragCube(Part)
- DragCubeList:SetDragWeights_Procedural()
- DragCubeList:SetDragWeights()
- FlightIntegrator:DragCubeSetupAndPartAeroStats(Vessel)
- FlightIntegrator:FixedUpdate()
- (Filename: <7d9ec060e791409ab3eb85c61e312ed6> Line: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at scatterer.ShadowRemoveFadeCommandBuffer.OnDestroy () [0x00000] in <b83aac02f0a14d468c952212b6223826>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
- UnityEngine.Object:DestroyImmediate(Object, Boolean)
- UnityEngine.Object:DestroyImmediate(Object)
- FlightCamera:Awake()
- UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&)
- UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(Part, Vector3, Quaternion)
- DragCubeSystem:RenderProceduralDragCube(Part)
- DragCubeList:SetDragWeights_Procedural()
- DragCubeList:SetDragWeights()
- FlightIntegrator:DragCubeSetupAndPartAeroStats(Vessel)
- FlightIntegrator:FixedUpdate()
- [...]
- (Filename: <b83aac02f0a14d468c952212b6223826> Line: 0)
- [Scatterer] BufferRenderingManager: Recreating textures
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [Scatterer] Camera overlap: 3
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ocean node Cleanup
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [Scatterer] Ocean config found for: Kerbin
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