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- local function spriteListener( event )
- print ("pulease print this...")
- print( event.name, event.sprite, event.phase, event.sprite.sequence )
- -- if event.phase == "ended" then
- -- end
- end
- -- Add sprite listener
- TerrainSprites.Npc27.sprite = spriteListener
- TerrainSprites.Npc27:addEventListener( 'sprite', TerrainSprites.Npc27 )
- TerrainSprites.Npc27.alpha = .4
- TerrainSprites.Npc27:play()
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