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Oct 20th, 2018
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  1. #version 150
  2. in vec4 co;
  3. out vec4 tco;
  4. uniform mat4 proj;
  5. void main() {
  6. tco = co + vec4(0.f, 0.f, 0.1f, 0.f);
  7. gl_Position = proj * tco;
  8. }
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