natesmithzombies

perk_model

Feb 11th, 2017
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C++ 0.40 KB | None | 0 0
  1. function new_perk_model( radiant_machine, str_name )
  2. {
  3.     level._no_vending_machine_auto_collision = true;
  4.     level flag::wait_till( "all_players_connected" );
  5.     perk_machine_model = GetEnt( radiant_machine, "targetname" );
  6.     perk_machine_model SetModel( "tag_origin" );
  7.     level waittill( str_name+"_power_on" );
  8.     perk_machine_model SetModel( "tag_origin" );
  9.     perk_machine_model MoveZ( -1000, .05 );
  10. }
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