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- function new_perk_model( radiant_machine, str_name )
- {
- level._no_vending_machine_auto_collision = true;
- level flag::wait_till( "all_players_connected" );
- perk_machine_model = GetEnt( radiant_machine, "targetname" );
- perk_machine_model SetModel( "tag_origin" );
- level waittill( str_name+"_power_on" );
- perk_machine_model SetModel( "tag_origin" );
- perk_machine_model MoveZ( -1000, .05 );
- }
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