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  1. // https://steamcommunity.com/sharedfiles/filedetails/?id=1171786823 //
  2. // https://forums.bohemia.net/forums/topic/165860-zeus-useful-scripting-commands/ //
  3. // https://www.unknowncheats.me/forum/arma-3-a/187014-arma-3-fun-trolling-commands.html //
  4. // https://pastebin.com/iefwteF8 //
  5. // http://steamcommunity.com/sharedfiles/filedetails/?id=1290744888 //
  6. // https://pastebin.com/GERxnKcd // (essential menu)
  7. // https://steamcommunity.com/sharedfiles/filedetails/?id=709184410 //
  8. // https://pastebin.com/dNpbDzGF // JAM
  9. // https://pastebin.com/KfRX5XFc // nuke
  10. // https://pastebin.com/mHyXGdgS // base1
  11.  
  12. Make a unit surrender:
  13.  
  14. removeAllWeapons this;
  15. removeBackpack this;
  16. this action ["Surrender", this];
  17. this Setcaptive true;
  18.  
  19. arsenal:
  20.  
  21. 0 = ["AmmoboxInit",[this,true]] spawn BIS_fnc_arsenal;
  22.  
  23. arsenal as player:
  24.  
  25.  
  26. ["AmmoboxInit",[cursorTarget,true]] call BIS_fnc_arsenal;
  27.  
  28. viewdistance:
  29.  
  30. {3000 remoteExec["setviewdistance"];} remoteExec ["bis_fnc_call",0,true];
  31.  
  32. click on map port:
  33. player onMapSingleClick "if (_alt) then {player setPosATL _pos}";
  34.  
  35. repaint:
  36. cursorTarget setObjectTextureGlobal [0,'\A3\soft_f_exp\LSV_01\Data\NATO_LSV_01_black_CO.paa'];
  37. cursorTarget setObjectTextureGlobal [1,'\A3\soft_f_exp\LSV_01\Data\NATO_LSV_02_black_CO.paa'];
  38. cursorTarget setObjectTextureGlobal [2,'\A3\soft_f_exp\LSV_01\Data\NATO_LSV_03_black_CO.paa'];
  39. cursorTarget setObjectTextureGlobal [3,'\A3\soft_f_exp\LSV_01\Data\NATO_LSV_Adds_black_CO.paa'];
  40.  
  41.  
  42.  
  43. To test:
  44.  
  45. Scroll to spawn arsenal.
  46.  
  47. arsenal = player addAction ["<t color='#0000FF'>Drop ammo box</t>",
  48. "_box = createVehicle ['Land_Ammobox_rounds_F',getPos player,[],0,'GROUND']; _box attachTo [player, [0, 1.5, 1.2]]; detach _box; ['AmmoboxInit',[_box,true]] call BIS_fnc_arsenal; player playMove 'ainvpercmstpsraswrfldnon_putdown_amovpercmstpsraswrfldnon';"];
  49.  
  50. Hands Up:
  51.  
  52. this playMove "AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon";
  53.  
  54. END ANIMATION:
  55.  
  56. this call BIS_fnc_ambientAnim__terminate;
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