Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // https://steamcommunity.com/sharedfiles/filedetails/?id=1171786823 //
- // https://forums.bohemia.net/forums/topic/165860-zeus-useful-scripting-commands/ //
- // https://www.unknowncheats.me/forum/arma-3-a/187014-arma-3-fun-trolling-commands.html //
- // https://pastebin.com/iefwteF8 //
- // http://steamcommunity.com/sharedfiles/filedetails/?id=1290744888 //
- // https://pastebin.com/GERxnKcd // (essential menu)
- // https://steamcommunity.com/sharedfiles/filedetails/?id=709184410 //
- // https://pastebin.com/dNpbDzGF // JAM
- // https://pastebin.com/KfRX5XFc // nuke
- // https://pastebin.com/mHyXGdgS // base1
- Make a unit surrender:
- removeAllWeapons this;
- removeBackpack this;
- this action ["Surrender", this];
- this Setcaptive true;
- arsenal:
- 0 = ["AmmoboxInit",[this,true]] spawn BIS_fnc_arsenal;
- arsenal as player:
- ["AmmoboxInit",[cursorTarget,true]] call BIS_fnc_arsenal;
- viewdistance:
- {3000 remoteExec["setviewdistance"];} remoteExec ["bis_fnc_call",0,true];
- click on map port:
- player onMapSingleClick "if (_alt) then {player setPosATL _pos}";
- repaint:
- cursorTarget setObjectTextureGlobal [0,'\A3\soft_f_exp\LSV_01\Data\NATO_LSV_01_black_CO.paa'];
- cursorTarget setObjectTextureGlobal [1,'\A3\soft_f_exp\LSV_01\Data\NATO_LSV_02_black_CO.paa'];
- cursorTarget setObjectTextureGlobal [2,'\A3\soft_f_exp\LSV_01\Data\NATO_LSV_03_black_CO.paa'];
- cursorTarget setObjectTextureGlobal [3,'\A3\soft_f_exp\LSV_01\Data\NATO_LSV_Adds_black_CO.paa'];
- To test:
- Scroll to spawn arsenal.
- arsenal = player addAction ["<t color='#0000FF'>Drop ammo box</t>",
- "_box = createVehicle ['Land_Ammobox_rounds_F',getPos player,[],0,'GROUND']; _box attachTo [player, [0, 1.5, 1.2]]; detach _box; ['AmmoboxInit',[_box,true]] call BIS_fnc_arsenal; player playMove 'ainvpercmstpsraswrfldnon_putdown_amovpercmstpsraswrfldnon';"];
- Hands Up:
- this playMove "AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon";
- END ANIMATION:
- this call BIS_fnc_ambientAnim__terminate;
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement