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- #ifdef CONFIG_TOP
- #include "proffieboard_v2_config.h"
- #define NUM_BLADES 1
- #define NUM_BUTTONS 2
- #define VOLUME 2500
- const unsigned int maxLedsPerStrip = 144;
- #define CLASH_THRESHOLD_G 3.0
- #define ENABLE_AUDIO
- #define ENABLE_MOTION
- #define ENABLE_WS2811
- #define ENABLE_SD
- #define ENABLE_ALL_EDIT_OPTIONS
- #define FETT263_EDIT_MODE_MENU
- #define FETT263_SAY_COLOR_LIST
- #define FETT263_SAY_COLOR_LIST_CC
- #define DISABLE_BASIC_PARSER_STYLES
- #define DISABLE_DIAGNOSTIC_COMMANDS
- #define FETT263_DUAL_MODE_SOUND
- #define FETT263_CLASH_STRENGTH_SOUND
- #define FETT263_MAX_CLASH 16
- #define FETT263_SAY_BATTERY_VOLTS
- #define FETT263_TWIST_OFF
- #define FETT263_TWIST_ON
- #define FETT263_SWING_ON
- #define FETT263_SWING_ON_SPEED 350
- #define COLORWHEEL_ZOOM
- #endif
- #ifdef CONFIG_PROP
- #include "../props/saber_fett263_buttons.h"
- #endif
- #ifdef CONFIG_PRESETS
- Preset presets[] = {
- {"LUKE;common","tracks/luke.wav",
- /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.5 v2.0
- Single Style
- Base Style: Hyper Responsive Rotoscope (Sequels)
- --Effects Included--
- Ignition Effect: Standard Ignition
- Retraction Effect: Standard Retraction
- Lockup Effect: Responsive Lockup (Ripple)
- LightningBlock Effect: Force Lightning
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Blast Effect (Randomly Selected): Responsive Blast Wave (Random), Responsive Blast Ripple
- Clash Effect: Random Clash with Ripple
- */
- StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<14000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-4000>,Int<-400>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,MultiTransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,14,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,14,0>>,Bump<Scale<BladeAngle<>,Int<3000>,Int<29000>>,Int<6000>>>,TrCenterWipeX<Int<100>,Scale<BladeAngle<>,Int<3000>,Int<29000>>>,Remap<CenterDistF<Scale<BladeAngle<>,Int<3000>,Int<29000>>>,Stripes<1600,-2000,RgbArg<BLAST_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<2096>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,14,0>>>>>,TrCenterWipeX<Int<100>,Scale<BladeAngle<>,Int<3000>,Int<29000>>>>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>,Int<6000>>>,TrCenterWipeX<Int<100>,Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>>,AlphaL<Remap<CenterDistF<Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>>,Stripes<1400,-2000,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<2096>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>>>>,Bump<Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>,Int<38000>>>,TrJoin<TrSmoothFade<50>,TrCenterWipeX<Int<100>,Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>>>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Stripes<3000,-2000,RandomBlink<30000,Strobe<Rgb<125,125,225>,RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,50,1>,Rgb<75,75,150>>,RandomPerLEDFlicker<Rgb<20,20,100>,Rgb<100,100,150>>>,TrWipe<200>,TrWipe<200>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,14,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,14,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<0>>,TrWipeInX<RetractionTime<0>>,Black>>>()},
- {"VADER;common","tracks/vader.wav",
- /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.5 v2.0
- Single Style
- Base Style: Hyper Responsive Rotoscope (Sequels)
- --Effects Included--
- Ignition Effect: Standard Ignition
- Retraction Effect: Standard Retraction
- Lockup Effect: Responsive Lockup (Ripple)
- LightningBlock Effect: Force Lightning
- Drag Effect: Fire Drag
- Melt Effect: Responsive Melt
- Blast Effect (Randomly Selected): Responsive Blast Wave (Random), Responsive Blast Ripple, Blast Wave (Random), Responsive Blast Ripple Fade
- Clash Effect: Random Clash with Ripple
- */
- StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<14000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-4000>,Int<-400>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,MultiTransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<180,130,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<BladeAngle<>,Int<3000>,Int<29000>>,Int<6000>>>,TrCenterWipeX<Int<100>,Scale<BladeAngle<>,Int<3000>,Int<29000>>>,Remap<CenterDistF<Scale<BladeAngle<>,Int<3000>,Int<29000>>>,Stripes<1600,-2000,RgbArg<BLAST_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<2096>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<180,130,0>>>>>,TrCenterWipeX<Int<100>,Scale<BladeAngle<>,Int<3000>,Int<29000>>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<180,130,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<BladeAngle<>,Int<3000>,Int<29000>>,Int<6000>>>,TrCenterWipeX<Int<100>,Scale<BladeAngle<>,Int<3000>,Int<29000>>>,AlphaL<Remap<CenterDistF<Scale<BladeAngle<>,Int<3000>,Int<29000>>>,Stripes<1600,-2000,RgbArg<BLAST_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<2096>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<180,130,0>>>>>,Bump<Scale<BladeAngle<>,Int<3000>,Int<29000>>,Int<32000>>>,TrJoin<TrSmoothFade<50>,TrCenterWipeX<Int<100>,Scale<BladeAngle<>,Int<3000>,Int<29000>>>>>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>,Int<6000>>>,TrCenterWipeX<Int<100>,Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>>,AlphaL<Remap<CenterDistF<Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>>,Stripes<1400,-2000,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<2096>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>>>>,Bump<Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>,Int<38000>>>,TrJoin<TrSmoothFade<50>,TrCenterWipeX<Int<100>,Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>>>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Stripes<3000,-2000,RandomBlink<30000,Strobe<Rgb<125,125,225>,RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,50,1>,Rgb<75,75,150>>,RandomPerLEDFlicker<Rgb<20,20,100>,Rgb<100,100,150>>>,TrWipe<200>,TrWipe<200>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,LockupTrL<AlphaL<Stripes<2000,3000,RgbArg<DRAG_COLOR_ARG,Rgb<180,130,0>>,Mix<Sin<Int<30>>,Black,RgbArg<DRAG_COLOR_ARG,Rgb<180,130,0>>>,Mix<Int<8192>,Black,RgbArg<DRAG_COLOR_ARG,Rgb<180,130,0>>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26000>,Int<3000>>>,TrWipeIn<200>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<0>>,TrWipeInX<RetractionTime<0>>,Black>>>()},
- {"N1;common","tracks/N1.wav",
- /* copyright Fett263 EnergyBlade (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#EnergyBlade
- OS6.5 v2.0
- This Style Contains 2 Unique Combinations
- Base Style: Surging Pulse
- --Effects Included--
- Preon Effect: Faulty Ignition (PreOn Color)
- Ignition Effect Options: Default (0): Standard Ignition, 1: Cycle Up
- Retraction Effect: Glitch Off
- Lockup Effect: Responsive Lockup (Ripple)
- LightningBlock Effect: Force Lightning
- Drag Effect: Fire Drag
- Melt Effect: Responsive Melt
- Blast Effect: Responsive Blast Wave (Random)
- Clash Effect: Random Clash with Ripple
- */
- StylePtr<Layers<Stripes<6000,-3000,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>>,MultiTransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<180,130,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>,Int<6000>>>,TrCenterWipeX<Int<100>,Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>>,AlphaL<Remap<CenterDistF<Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>>,Stripes<1400,-2000,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<2096>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>>>>,Bump<Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>,Int<38000>>>,TrJoin<TrSmoothFade<50>,TrCenterWipeX<Int<100>,Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>>>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Stripes<3000,-2000,RandomBlink<30000,Strobe<Rgb<125,125,225>,RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,50,1>,Rgb<75,75,150>>,RandomPerLEDFlicker<Rgb<20,20,100>,Rgb<100,100,150>>>,TrWipe<200>,TrWipe<200>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,LockupTrL<AlphaL<Stripes<2000,3000,RgbArg<DRAG_COLOR_ARG,Rgb<180,130,0>>,Mix<Sin<Int<30>>,Black,RgbArg<DRAG_COLOR_ARG,Rgb<180,130,0>>>,Mix<Int<8192>,Black,RgbArg<DRAG_COLOR_ARG,Rgb<180,130,0>>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26000>,Int<3000>>>,TrWipeIn<200>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrWipeX<IgnitionTime<3000>>,TrColorCycleX<IgnitionTime<3000>>>,TrConcat<TrExtendX<Mult<RetractionTime<6000>,Int<16384>>,TrWipeInX<Mult<RetractionTime<6000>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeInX<Mult<RetractionTime<6000>,Int<16384>>>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Mult<Int<16384>,WavLen<EFFECT_PREON>>,Mult<Int<10922>,WavLen<EFFECT_PREON>>,Mult<Int<5462>,WavLen<EFFECT_PREON>>>,BrownNoiseFlicker<Black,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,100>,RandomPerLEDFlicker<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,Rgb<50,50,50>>,BrownNoiseFlicker<Mix<NoisySoundLevel,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,RotateColorsX<Int<4000>,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>>>,White,50>>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>>>()},
- {"REY;common","tracks/rey.wav",
- /* copyright Fett263 Visions (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Visions
- OS6.5 v2.0
- This Style Contains 2 Unique Combinations
- Base Style: The Village Bride: F
- --Effects Included--
- Preon Effect: Rey TROS Spark
- Ignition Effect Options: Default (0): Standard Ignition, 1: Fade Up
- Retraction Effect: Standard Retraction
- Lockup Effect: Responsive Lockup (Ripple)
- LightningBlock Effect: Force Lightning
- Drag Effect: Fire Drag
- Melt Effect: Responsive Melt
- Blast Effect (Randomly Selected): Responsive Blast Wave (Random), Blast Ripple
- Clash Effect: Random Clash with Ripple
- */
- StylePtr<Layers<RandomPerLEDFlicker<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,AudioFlicker<Mix<Int<6553>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,Mix<Int<10992>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>>,MultiTransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<55,255,169>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<55,255,169>>,Bump<Scale<EffectPosition<EFFECT_BLAST>,Int<3000>,Int<29000>>,Int<6000>>>,TrCenterWipeX<Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<3000>,Int<29000>>>,Remap<CenterDistF<Scale<EffectPosition<EFFECT_BLAST>,Int<3000>,Int<29000>>>,Stripes<1600,-2000,RgbArg<BLAST_COLOR_ARG,Rgb<55,255,169>>,Mix<Int<2096>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<55,255,169>>>>>,TrCenterWipeX<Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<3000>,Int<29000>>>>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<0,135,255>>,Bump<Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>,Int<6000>>>,TrCenterWipeX<Int<100>,Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>>,AlphaL<Remap<CenterDistF<Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>>,Stripes<1400,-2000,RgbArg<CLASH_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<2096>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<0,135,255>>>>>,Bump<Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>,Int<38000>>>,TrJoin<TrSmoothFade<50>,TrCenterWipeX<Int<100>,Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>>>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,135,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<0,135,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,135,255>>,TrFade<400>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,135,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<0,135,255>>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Stripes<3000,-2000,RandomBlink<30000,Strobe<Rgb<125,125,225>,RgbArg<LB_COLOR_ARG,Rgb<0,135,255>>,50,1>,Rgb<75,75,150>>,RandomPerLEDFlicker<Rgb<20,20,100>,Rgb<100,100,150>>>,TrWipe<200>,TrWipe<200>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,LockupTrL<AlphaL<Stripes<2000,3000,RgbArg<DRAG_COLOR_ARG,Rgb<0,255,0>>,Mix<Sin<Int<30>>,Black,RgbArg<DRAG_COLOR_ARG,Rgb<0,255,0>>>,Mix<Int<8192>,Black,RgbArg<DRAG_COLOR_ARG,Rgb<0,255,0>>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26000>,Int<3000>>>,TrWipeIn<200>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrWipeX<IgnitionTime<0>>,TrFadeX<IgnitionTime<0>>>,TrWipeInX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrExtendX<Int<100>,TrInstant>,AlphaL<Green,SmoothStep<IntArg<PREON_SIZE_ARG,1000>,Int<-2000>>>,TrWipe<300>,AlphaL<DodgerBlue,SmoothStep<IntArg<PREON_SIZE_ARG,1000>,Int<-2000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>>>()},
- {"CAL_KESTIS;common","tracks/cal.wav",
- /* copyright Fett263 FallenOrder (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#FallenOrder
- OS6.5 v2.0
- This Style Contains 2 Unique Combinations
- Base Style: Fallen Order Cal Kestis
- --Effects Included--
- Ignition Effect Options: Default (0): Standard Ignition, 1: Fade Up
- Retraction Effect: Standard Retraction
- CoolDown Effect: Unstable Cool Down Reverse
- PostOff Effect: Emitter Cool Off (Emitter Size)
- Lockup Effect: Responsive Lockup (Ripple)
- LightningBlock Effect: Force Lightning
- Drag Effect: Fire Drag
- Melt Effect: Responsive Melt
- Blast Effect (Randomly Selected): Responsive Blast Wave (Random), Blast Ripple
- Clash Effect: Random Clash with Ripple
- */
- StylePtr<Layers<Stripes<16000,-1000,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Pulsing<Mix<Int<11565>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,800>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,TransitionEffectL<TrConcat<TrExtendX<RetractionTime<0>,TrInstant>,Stripes<3000,3500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>>>,TrFade<800>>,EFFECT_RETRACTION>,MultiTransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<180,130,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<EffectPosition<EFFECT_BLAST>,Int<3000>,Int<29000>>,Int<6000>>>,TrCenterWipeX<Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<3000>,Int<29000>>>,Remap<CenterDistF<Scale<EffectPosition<EFFECT_BLAST>,Int<3000>,Int<29000>>>,Stripes<1600,-2000,RgbArg<BLAST_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<2096>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<180,130,0>>>>>,TrCenterWipeX<Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<3000>,Int<29000>>>>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>,Int<6000>>>,TrCenterWipeX<Int<100>,Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>>,AlphaL<Remap<CenterDistF<Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>>,Stripes<1400,-2000,RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<2096>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>>>>,Bump<Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>,Int<38000>>>,TrJoin<TrSmoothFade<50>,TrCenterWipeX<Int<100>,Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>>>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,TrFade<400>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Stripes<3000,-2000,RandomBlink<30000,Strobe<Rgb<125,125,225>,RgbArg<LB_COLOR_ARG,Rgb<180,130,0>>,50,1>,Rgb<75,75,150>>,RandomPerLEDFlicker<Rgb<20,20,100>,Rgb<100,100,150>>>,TrWipe<200>,TrWipe<200>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,LockupTrL<AlphaL<Stripes<2000,3000,RgbArg<DRAG_COLOR_ARG,Rgb<180,130,0>>,Mix<Sin<Int<30>>,Black,RgbArg<DRAG_COLOR_ARG,Rgb<180,130,0>>>,Mix<Int<8192>,Black,RgbArg<DRAG_COLOR_ARG,Rgb<180,130,0>>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26000>,Int<3000>>>,TrWipeIn<200>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrWipeX<IgnitionTime<0>>,TrFadeX<IgnitionTime<0>>>,TrWipeInX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Orange,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Red,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>>,EFFECT_RETRACTION>>>()},
- {"EXEGOL;common","tracks/exegol.wav",
- /* copyright Fett263 UnstableBlades (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#UnstableBlades
- OS6.5 v2.0
- This Style Contains 2 Unique Combinations
- Base Style: Unstable Unleashed
- --Effects Included--
- Preon Effect: Erratic (Base Color)
- Ignition Effect Options: Default (0): Lightning Strike, 1: Fade Up
- Retraction Effect: Blink Off
- CoolDown Effect: Unstable Cool Down Reverse
- Lockup Effect: Responsive Lockup (Ripple)
- LightningBlock Effect: Force Lightning
- Drag Effect: Fire Drag
- Melt Effect: Responsive Melt
- Blast Effect (Randomly Selected): Responsive Blast Wave (Random), Blast Ripple
- Clash Effect: Random Clash with Ripple
- */
- 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- {"KANAN;common","tracks/kanan.wav",
- /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.5 v2.0
- This Style Contains 2 Unique Combinations
- Base Style: Hyper Responsive Rotoscope (Sequels)
- --Effects Included--
- Ignition Effect Options: Default (0): Lightning Strike, 1: Fade Up
- Retraction Effect: Standard Retraction
- PostOff Effect: Emitter Cool Off (Emitter Size)
- Lockup Effect: Responsive Lockup (Ripple)
- LightningBlock Effect: Force Lightning
- Drag Effect: Fire Drag
- Melt Effect: Responsive Melt
- Blast Effect (Randomly Selected): Responsive Blast Wave (Random), Blast Ripple, Blast Ripple Fade, Responsive Blast Fade (Medium), Full Blade Blast Fade, Blast Fade (Large)
- Clash Effect: Random Clash with Ripple
- */
- 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- {"DEATH_STAR;common","tracks/stardust.wav",
- /* copyright Fett263 EnergyBlade (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#EnergyBlade
- OS6.5 v2.0
- This Style Contains 2 Unique Combinations
- Base Style: Death Star Blast
- --Effects Included--
- Preon Effect: Overload (Base Color)
- Ignition Effect Options: Default (0): Lightning Strike, 1: Fade Up
- Retraction Effect: Dual Mode Wipe In (Down = Fast)
- PostOff Effect: Emitter Cool Off (Emitter Size)
- Lockup Effect: Responsive Lockup (Ripple)
- LightningBlock Effect: Force Lightning
- Drag Effect: Fire Drag
- Melt Effect: Responsive Melt
- Blast Effect (Randomly Selected): Responsive Blast Wave (Random), Blast Ripple, Blast Ripple Fade, Responsive Blast Fade (Medium), Full Blade Blast Fade, Blast Fade (Large)
- Clash Effect: Random Clash with Ripple
- */
- 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- {"THE_SECOND;common","tracks/second.wav",
- /* copyright Fett263 FallenOrder (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#FallenOrder
- OS6.5 v2.0
- This Style Contains 4 Unique Combinations
- Base Style: Fallen Order Second Sister
- --Effects Included--
- Ignition Effect Options: Default (0): Lightning Strike, 1: Fade Up, 2: Glitch On, 3: SparkTip Ignition
- PowerUp Effect: Power Flash
- Retraction Effect: Dual Mode Wipe In (Down = Fast)
- Lockup Effect: Responsive Lockup (Ripple)
- LightningBlock Effect: Force Lightning
- Drag Effect: Fire Drag
- Melt Effect: Responsive Melt
- Blast Effect (Randomly Selected): Responsive Blast Wave (Random), Blast Ripple, Blast Ripple Fade, Responsive Blast Fade (Medium), Full Blade Blast Fade, Blast Fade (Large)
- Clash Effect: Random Clash with Ripple
- */
- StylePtr<Layers<StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<2570>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,TransitionEffectL<TrConcat<TrExtendX<IgnitionTime<0>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<255,244,157>>,TrFade<1000>>,EFFECT_IGNITION>,MultiTransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,199,119>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,199,119>>,Bump<Scale<EffectPosition<EFFECT_BLAST>,Int<3000>,Int<29000>>,Int<6000>>>,TrCenterWipeX<Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<3000>,Int<29000>>>,Remap<CenterDistF<Scale<EffectPosition<EFFECT_BLAST>,Int<3000>,Int<29000>>>,Stripes<1600,-2000,RgbArg<BLAST_COLOR_ARG,Rgb<255,199,119>>,Mix<Int<2096>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,199,119>>>>>,TrCenterWipeX<Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<3000>,Int<29000>>>>,TrConcat<TrInstant,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,199,119>>,Bump<Scale<EffectPosition<EFFECT_BLAST>,Int<3000>,Int<29000>>,Int<6000>>>,TrCenterWipeX<Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<3000>,Int<29000>>>,AlphaL<Remap<CenterDistF<Scale<EffectPosition<EFFECT_BLAST>,Int<3000>,Int<29000>>>,Stripes<1600,-2000,RgbArg<BLAST_COLOR_ARG,Rgb<255,199,119>>,Mix<Int<2096>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,199,119>>>>>,Bump<Scale<EffectPosition<EFFECT_BLAST>,Int<3000>,Int<29000>>,Int<32000>>>,TrJoin<TrSmoothFade<50>,TrCenterWipeX<Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<3000>,Int<29000>>>>>,TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<10000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,199,119>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,199,119>>>>,TrFade<300>>,TrConcat<TrExtend<30,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,199,119>>,TrFade<300>>,TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_BLAST>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,199,119>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,199,119>>>>,TrFade<300>>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,199,119>>,Bump<Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>,Int<6000>>>,TrCenterWipeX<Int<100>,Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>>,AlphaL<Remap<CenterDistF<Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>>,Stripes<1400,-2000,RgbArg<CLASH_COLOR_ARG,Rgb<255,199,119>>,Mix<Int<2096>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,199,119>>>>>,Bump<Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>,Int<38000>>>,TrJoin<TrSmoothFade<50>,TrCenterWipeX<Int<100>,Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>>>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,TrFade<400>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Stripes<3000,-2000,RandomBlink<30000,Strobe<Rgb<125,125,225>,RgbArg<LB_COLOR_ARG,Rgb<255,199,119>>,50,1>,Rgb<75,75,150>>,RandomPerLEDFlicker<Rgb<20,20,100>,Rgb<100,100,150>>>,TrWipe<200>,TrWipe<200>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,LockupTrL<AlphaL<Stripes<2000,3000,RgbArg<DRAG_COLOR_ARG,Rgb<255,199,119>>,Mix<Sin<Int<30>>,Black,RgbArg<DRAG_COLOR_ARG,Rgb<255,199,119>>>,Mix<Int<8192>,Black,RgbArg<DRAG_COLOR_ARG,Rgb<255,199,119>>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26000>,Int<3000>>>,TrWipeIn<200>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrConcat<TrWipeInX<Mult<IgnitionTime<0>,Int<6553>>>,RandomBlink<30000,RgbArg<IGNITION_COLOR_ARG,Rgb<255,244,157>>,Black>,TrExtendX<Mult<IgnitionTime<0>,Int<19660>>,TrWipeInX<Mult<IgnitionTime<230>,Int<6553>>>>,Mix<SmoothStep<Scale<SlowNoise<Int<30000>>,IntArg<EMITTER_SIZE_ARG,1000>,Sum<Int<5000>,IntArg<EMITTER_SIZE_ARG,1000>>>,Int<-3000>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,244,157>>>,TrWipeX<Mult<IgnitionTime<0>,Int<19660>>>>,TrFadeX<IgnitionTime<0>>,TrConcat<TrExtendX<Mult<IgnitionTime<0>,Int<16384>>,TrWipeX<Mult<IgnitionTime<0>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,244,157>>>,TrWipeX<Mult<IgnitionTime<0>,Int<16384>>>>,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,244,157>>,IgnitionTime<0>>>,TrWipeInX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,RetractionTime<0>,Mult<RetractionTime<0>,Int<16384>>>>,Black>>>()}
- };
- BladeConfig blades[] = {
- { 0, WS281XBladePtr<124, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(), CONFIGARRAY(presets) },
- };
- #endif
- #ifdef CONFIG_BUTTONS
- Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
- Button AuxButton(BUTTON_AUX, auxPin, "aux");
- #endif
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