JumBocKs

Error von der config

Aug 21st, 2019
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  1. "detex -PMN "Land_AutohausA_Salva_F""
  2. textures\aussenwand.paa
  3. textures\aussenwand_nohq.paa
  4. textures\buroboden.paa
  5. textures\closedoor_ca.paa
  6. textures\glass.paa
  7. textures\greytexture.paa
  8. textures\innenboden.paa
  9. textures\innenwand.paa
  10. textures\innenwand2.paa
  11. textures\innenwand_nohq.paa
  12. textures\marblewhite.paa
  13. textures\metal_co.paa
  14. textures\metal_nohq.paa
  15. textures\opendoor_ca.paa
  16. textures\werkstattboden.paa
  17. textures\werkstattboden_nohq.paa
  18. detex x64UnicodeVersion 1.57, Dll 7.29 "Land_AutohausA_Salva_F"
  19. No Errors
  20. "rapify -PenW "Land_AutohausA_Salva_F\config.cpp" "p:\temp\Land_AutohausA_Salva_F\config.bin""
  21. class CfgPatches
  22. {
  23. class Ruins_F;
  24. class House;
  25. class House_F: House
  26. {
  27. };
  28. class Land_AutohausA_Salva_F: House_F
  29. {
  30. author="JumBocKs(Salva)";
  31. displayName="Land_AutohausA_Salva_F";
  32. textSingular="Land_AutohausA_Salva_F";
  33. scope=2;
  34. scopeCurator=2;
  35. model="\Land_AutohausA_Salva_F\Land_AutohausA_Salva_F.p3d";
  36. vehicleClass="Structures";
  37. mapSize=90;
  38. animated="true";
  39. class Reflectors
  40. {
  41. class Light_1
  42. {
  43. color[]={1000,650,400};
  44. ambient[]={10,6.5,4};
  45. intensity=3;
  46. size=1;
  47. innerAngle=90;
  48. outerAngle=360;
  49. coneFadeCoef=1;
  50. position="Light_1_pos";
  51. direction="Light_1_dir";
  52. hitpoint="Light_1_hitpoint";
  53. selection="Light_1_hide";
  54. useFlare=1;
  55. flareSize=0.80000001;
  56. flareMaxDistance=450;
  57. class Attenuation
  58. {
  59. start=0;
  60. constant=20;
  61. linear=0;
  62. quadratic=0.5;
  63. hardLimitStart=40;
  64. hardLimitEnd=60;
  65. };
  66. };
  67. };
  68. aggregateReflectors[]=
  69. {
  70.  
  71. {
  72. "Light_1"
  73. }
  74. };
  75. ladders[]=
  76. {
  77.  
  78. {
  79. "Ladder_1_Start",
  80. "Ladder_1_End"
  81. },
  82.  
  83. {
  84. "Ladder_2_Start",
  85. "Ladder_2_End"
  86. }
  87. };
  88. class AnimationSources {
  89. class Zeroanimation
  90. {
  91. source = "user";
  92. animPeriod = 0;
  93. initPhase = 0;
  94. sound = "GenericDoorsSound";
  95. };
  96. class oneanimation
  97. {
  98. source = "user";
  99. animPeriod = 0.5;
  100. initPhase = 0;
  101. sound = "GlassServoDoorsSound";
  102. };
  103. class burodoor1: oneanimation{};
  104. class burodoor2: oneanimation{};
  105. class burodoor3: oneanimation{};
  106. class burodoor4: oneanimation{};
  107. class garagedoor: oneanimation{};
  108. class threeanimation
  109. {
  110. source = "user";
  111. animPeriod = 2;
  112. initPhase = 0;
  113. sound = "RollDoorsSound";
  114. };
  115. class garage: threeanimation {}; //Garage
  116. class bigdoor1: threeanimation{};
  117. class bigdoor2: threeanimation{};
  118. class slidedoor1: threeanimation{};
  119. class slidedoor2: threeanimation{};
  120. };
  121. class UserActions {
  122. class Open_Garage
  123. {
  124. displayName = "Open Garage";
  125. onlyforplayer = "true";
  126. position = "interactiongarage";
  127. radius = 2;
  128. condition = "this animationPhase ""garage"" < 0.5";
  129. statement = "this animate [""garage"", 3.1];";
  130. };
  131.  
  132. class Close_Garage : Open_Garage
  133. {
  134. displayName = "Close Garage";
  135. condition = "this animationPhase ""garage"" > 0.5";
  136. statement = "this animate [""garage"", 0];";
  137. };
  138. class Open_Garagedoor
  139. {
  140. displayName = "Open Door";
  141. onlyforplayer = "true";
  142. position = "interactiongarage";
  143. radius = 2;
  144. condition = "this animationPhase ""garagedoor"" < 0.5";
  145. statement = "this animate [""garagedoor"", 10];";
  146. };
  147.  
  148. class Close_Garagedoor : Open_Garagedoor
  149. {
  150. displayName = "Close Door";
  151. condition = "this animationPhase ""garagedoor"" > 0.5";
  152. statement = "this animate [""garagedoor"", 0];";
  153. };
  154. class Open_Bigdoor1
  155. {
  156. displayName = "Open Slidingdoor";
  157. onlyforplayer = "true";
  158. position = "bigdoor1";
  159. radius = 2;
  160. condition = "this animationPhase ""bigdoor1"" < 0.5";
  161. statement = "this animate [""bigdoor1"", 6];";
  162. };
  163.  
  164. class Close_Bigdoor1 : Open_Bigdoor1
  165. {
  166. displayName = "Close Slidingdoor";
  167. condition = "this animationPhase ""bigdoor1"" > 0.5";
  168. statement = "this animate [""bigdoor1"", 0];";
  169. };
  170. class Open_Bigdoor2
  171. {
  172. displayName = "Open Slidingdoor";
  173. onlyforplayer = "true";
  174. position = "bigdoor2";
  175. radius = 2;
  176. condition = "this animationPhase ""bigdoor2"" < 0.5";
  177. statement = "this animate [""bigdoor2"", 5];";
  178. };
  179.  
  180. class Close_Bigdoor2 : Open_Bigdoor2
  181. {
  182. displayName = "Close Slidingdoor";
  183. condition = "this animationPhase ""bigdoor2"" > 0.5";
  184. statement = "this animate [""bigdoor2"", 0];";
  185. };
  186. class Open_Burodoor1
  187. {
  188. displayName = "Open Officedoor";
  189. onlyforplayer = "true";
  190. position = "interaction1";
  191. radius = 2;
  192. condition = "this animationPhase ""burodoor1"" < 0.5";
  193. statement = "this animate [""burodoor1"", 10];";
  194. };
  195.  
  196. class Close_Burodoor1 : Open_Burodoor1
  197. {
  198. displayName = "Close Officedoor";
  199. condition = "this animationPhase ""burodoor1"" > 0.5";
  200. statement = "this animate [""burodoor1"", 0];";
  201. };
  202. class Open_Burodoor2
  203. {
  204. displayName = "Open Officedoor";
  205. onlyforplayer = "true";
  206. position = "interaction2";
  207. radius = 2;
  208. condition = "this animationPhase ""burodoor2"" < 0.5";
  209. statement = "this animate [""burodoor2"", 10];";
  210. };
  211.  
  212. class Close_Burodoor2 : Open_Burodoor2
  213. {
  214. displayName = "Close Officedoor";
  215. condition = "this animationPhase ""burodoor2"" > 0.5";
  216. statement = "this animate [""burodoor2"", 0];";
  217. };
  218. class Open_Burodoor3
  219. {
  220. displayName = "Open Officedoor";
  221. onlyforplayer = "true";
  222. position = "interaction3";
  223. radius = 2;
  224. condition = "this animationPhase ""burodoor3"" < 0.5";
  225. statement = "this animate [""burodoor3"", 10];";
  226. };
  227.  
  228. class Close_Burodoor3 : Open_Burodoor3
  229. {
  230. displayName = "Close Officedoor";
  231. condition = "this animationPhase ""burodoor3"" > 0.5";
  232. statement = "this animate [""burodoor3"", 0];";
  233. };
  234. class Open_Burodoor4
  235. {
  236. displayName = "Open Officedoor";
  237. onlyforplayer = "true";
  238. position = "interaction4";
  239. radius = 2;
  240. condition = "this animationPhase ""burodoor4"" < 0.5";
  241. statement = "this animate [""burodoor4"", 10];";
  242. };
  243.  
  244. class Close_Burodoor4 : Open_Burodoor4
  245. {
  246. displayName = "Close Officedoor";
  247. condition = "this animationPhase ""burodoor4"" > 0.5";
  248. statement = "this animate [""burodoor4"", 0];";
  249. };
  250. class Close_Slidedoor
  251. {
  252. displayName = "Close Entrance";
  253. onlyforplayer = "true";
  254. position = "slidedoorinteraction";
  255. radius = 3;
  256. condition = "this animationPhase ""slidedoor1"" < 0.5";
  257. statement = "this animate [""slidedoor1"", 0.55];this animate [""slidedoor2"", -0.62];";
  258. };
  259.  
  260. class Open_Slidedoor : Close_Slidedoor
  261. {
  262. displayName = "Open Entrance";
  263. condition = "this animationPhase ""slidedoor1"" > 0.5";
  264. statement = "this animate [""slidedoor1"", 0];this animate [""slidedoor2"", 0];";
  265. };
  266.  
  267.  
  268. };
  269. class MarkerLights
  270. {
  271. class Light_2
  272. {
  273. color[]={1,0,0};
  274. ambient[]={0.0099999998,0,0};
  275. intensity=400;
  276. name="Light_2_pos";
  277. blinking=1;
  278. blinkingPattern[]={0.25,9};
  279. blinkingStartsOn=1;
  280. blinkingPatternGuarantee=1;
  281. useFlare=1;
  282. flareSize=1.5;
  283. flareMaxDistance=500;
  284. activeLight=1;
  285. dayLight=1;
  286. drawLight=0;
  287. class Attenuation
  288. {
  289. start=0;
  290. constant=2;
  291. linear=10;
  292. quadratic=20;
  293. hardLimitStart=5;
  294. hardLimitEnd=6;
  295. };
  296. };
  297. };
  298. };
  299. };
  300. <rebuilding units[]= and friends>
  301. Land_AutohausA_Salva_F\config.cpp has errors
  302. rapify x64UnicodeVersion 1.79, Dll 7.29 "config.cpp"
  303. Land_AutohausA_Salva_F\config.cpp: config.cpp uses external classes but has no RequiredAddons to say where they are.
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