Bidderlyn

Druids trait

Nov 4th, 2018
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  1. * Druids can build on "Forest" tiles without destroying those forests (these tile will be considered both a "Forest" and a building)
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  3. * Druids have +5 chance to find special resources when expanding territory(85-100 instead of 90-100)
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  5. * Druids gain 1 Harmony point for every forest tile they own each turn, harmony points are used to cast druidic spells which terraform the map. Temples in forests grant 2 harmony points. Harmony points dont stack from turn to turn so any harmony point not spent will be wasted.
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  7. Harmony spell list (requires to spend an action and harmony points to cast, on a roll of 90+ cost is halved)
  8. 1) Floods (Costs 3 harmony points)
  9. * A "Plains" tile by a river of your choice is flooded and also becomes part of that river
  10. 2) Magical forest (Costs 5 harmony points)
  11. * A Forest tile of your choice gains additional 20% fortification and +10 growth
  12. 3) Earthquake (Costs 8 harmony points)
  13. * A "Plains" tile or a "Forest" tile of your choice changes to "Cliffs" tile.
  14. 4) Creatures of the wild (Costs 12 harmony points)
  15. * a "Forest" or "Plains" tile in a neutral territory of your choice turns hostile and spawns a defensive army of beasts with the same base strength as your nation
  16. 5) Sowing the barren (Costs 15 harmony points)
  17. 3 "Barren" tiles of your choice turn to "Plains"
  18. 6) Volcano (Costs 20 harmony point)
  19. * A "Cliffs" Tile turns volcanic and is no longer usable, all of the "Plains" tiles and "Forest" tiles adjacent to it turn barren. Adjacent farms and mills are destroyed.
  20. --
  21. Objectives:
  22. *"One with nature": Generate at least 30 harmony points per turn.
  23. *"Wooden Kingdom": Own at least 16 forest tiles, control more "Forest" tiles than any other nation in the game.
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