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  1. ================================================================================================
  2. List of relevant locations, NPCs and quests in Shadow of the Wyrm
  3. Based on version 1.1.6 "Paganini" of the game.
  4.  
  5. Mostly complete except for loot and enemy lists, and end-of-the-game locations; may also miss a few workbench/altar locations. A few quest-specific locations are only mentioned in those quests' descriptions.
  6.  
  7. *********************************************************
  8.  
  9. Wells act like stairs down and lead to a randomly generated location (round room with a chance of small stacks of ivory + two water tunnels that don't lead to anything).
  10.  
  11. Some unmarked world map tiles contain open-air bazaars.
  12.  
  13. In addition to the locations below, there are various RNG dungeons, keeps, temples, tombs, villages, etc.
  14.  
  15. Random workbenches may spawn in places like villages, but also in dungeons.
  16.  
  17. *********************************************************
  18.  
  19. #### Aeschburh ####
  20. (village ruins on an island to the NW of Isen Dun)
  21.  
  22. $$ QUESTS $$
  23. Wispe: (black [@], wanders in the eastern part of the map)
  24. - A Taste of Blood: Kill four uniques (likely means [@] opponents that either may spawn at random in a dungeon or are a part of a quest) for their unspoken sins (reward = black sabre "Bloodsinger")
  25.  
  26. ____________________
  27. #### Atua-Elar ####
  28. (mountain elves village in the SW corner of the world)
  29.  
  30. $$ LOOT $$
  31. 6x clay pot
  32. (LORE) History of Gnordvar, History of Stoneheim, History of the Shrines, History of Yew - in the upper part of the building with five rooms
  33. (LORE) epic poem "Tel and Floridel", literary text "On the Faerie Fragments", philosophical tract "On Eternalism" - in the lower part of the building with five rooms
  34. Randomly picked four spellbooks of: Blind, Healing Word, Lightning Bolt, Poison, Slow, Smite, Stone, Wreath of Fire - in the building with five rooms
  35.  
  36. $$ NOTABLE NPCS $$
  37. Akkara: (dark blue [e], in the building with five rooms near the center of the map, NE room)
  38. - Currently nothing (greets the player)
  39.  
  40. Iliri: (dark pink [e], in the building with five rooms near the center of the map, SW room)
  41. - Currently nothing (greets the player)
  42.  
  43. Thesilea: (dark red [e], in the building with five rooms near the center of the map, center room)
  44. - Will give you a blank scroll for every three inkpots you bring
  45.  
  46. Tir: (green [@], in the NE part of the village)
  47. - mentions location of ogre island and the amulet on it
  48.  
  49. $$ QUESTS $$
  50. Kirin: (turquoise [e], building in the eastern part of the village)
  51. - The Gathering Horde: Slay the goblin captain in the ruined monastery of Stonewall, north-west of Atua-Elar (reward = Atuan silver chain mail "Silari")
  52.  
  53. Twille: (pink [e], in the building with five rooms near the center of the map, center room)
  54. - Fragments of History: Bring the book from the south-eastern ruins at Stonewall (Stonewall is NW of the village, the book is in the south-eastern corner of it) to Twille (the book - History of the Kell Empire - is guarded by a Sorcerer using strong shadow magic; reward = imperial dagger "Amagari"; the book itself can be read for a 4-pages story)
  55.  
  56. $$ SHOPS $$
  57. MERCHANT (Calathar, small building in the SE part of the village): spellbooks
  58.  
  59. $$ OTHER POINTS OF INTEREST $$
  60. Pulper - tiny building in the SW part of the map
  61.  
  62. ____________________
  63. #### Barrows ####
  64. (next to Isen Dun, in the SE corner of the world)
  65.  
  66. $$ LOOT $$
  67. 100 ivory - inside the building in the center
  68. Sun Gem - inside the building in the center
  69.  
  70. $$ ENEMIES $$
  71. blackguards, hounds, graverobbers, thieves
  72. Garros Barrows-Thief - red [@], inside the building in the center
  73.  
  74. $$ NOTABLE NPCS $$
  75. Ead: (dark turquoise [@], wandering in the SE part of the map)
  76. - Talking to him for the first time will give you 3x silverweed
  77. - Will teleport you to Telari - the Cloudspire if you wear a water-breathing amulet
  78.  
  79. ====================
  80. #### Carcassia ####
  81. (starting location option, central part of the world)
  82.  
  83. ____________________
  84. #### Carcassia - Grand Square ####
  85. (NW part of the city)
  86.  
  87. $$ LOOT $$
  88. a golden apple, a silver apple - inside the building without doors in the NW corner of the map (see: Guild of Thieves)
  89.  
  90. $$ NOTABLE NPCS $$
  91. Ffleur: (turquoise [@], inside the Inn of the Floundering Catfish)
  92. - Talks about an infinite dungeon to the SE, on a cross-shaped island
  93.  
  94. Glich: (turquoise [,], to the south of city exit, along the outer side of the city wall)
  95. - Talking to him will likely give you one of the following: 1x golden apple, 1x silver apple, 3x silverweed, 10x whiteflower
  96.  
  97. Hedge Wizard (pink [e], in the center of Grand Square, NW of stairs)
  98. - If the player has no Cantrips skill but has Literacy skill, will teach 5-30 points of Cantrips for 3000 ivory.
  99.  
  100. Old Hargin: (dark turquoise [@], inside the Inn of the Floundering Catfish)
  101. - Gives rough locations of three ancient shrines, Atua-Elar, the Caldera
  102. - Hints how to get spells required to join the High Tower
  103. - Hints how to learn Literacy skill.
  104. - Mentions the infinite sewer
  105. - Gives a few general survival tips
  106.  
  107. Students inside the center square: (unlocked after joining High Tower)
  108. Enchantments student (blue [e], SW corner) - will give you an ether potion for every 3 magici shards.
  109. Evocations student (blue [h], SE corner) - will give you a silver apple for every 10 blank scrolls.
  110. Runic student (dark green [g], NE corner) - will give you an unstoning potion for every 3 blank scrolls.
  111. Summonings student (dark turquoise [O], NW corner) - will give you a golden apple for every 10 magici shards.
  112.  
  113. Students outside of the center square:
  114. Gardening spellstudents (dark turquoise [e], one north, one south) - talking to them for the first time will spawn silverweeds around them
  115.  
  116. $$ QUESTS $$
  117. Tela: (red [@], inside the Inn of the Floundering Catfish)
  118. - Settling a Score: Kill a score (=20) of your first kill (alternatively, if your first kill was an unique, the quest is automatically completed; reward = 250 ivory
  119. - Go to the Dungeon Ingot Started: Bring Tela three iron ingots (she will give you a pick axe and a wand of digging to help with the quest; reward = 200-300 ivory + a coracle)
  120. - The Problem to the North: Find and destroy the murderer Serat in the north-east dungeon (reward = 700-1000 ivory + 3x gain attributes potion + JOINING Carcassian Adventuring Partnership)
  121.  
  122. $$ OTHER POINTS OF INTEREST $$
  123. 4x well - inside the center square
  124.  
  125. ____________________
  126. #### Carcassia - Grand Square - High Tower of Wizardry ####
  127. (stairs up from the Grand Square)
  128.  
  129. $$ NOTABLE NPCS $$
  130. Golgoa: (green [@])
  131. - If you're a member, teaches 4-6 charges of Dragon Breath (Arcane) R:3C AP:7, and 10-15 charges of Frost Bolt (Arcane) R:4B AP:6
  132.  
  133. Lorelei: (yellow [@])
  134. - If you're a member, gives 1x gain attributes potion + 1x wand of fireball
  135.  
  136. Okhoa: (blue [@], behind the locked door)
  137. - If you're a member, gives you strangely heavy key that unlocks his room
  138.  
  139. Scheldt: (pink [@])
  140. - If player knows any spells, he will prompt for JOINING High Tower of Wizardry
  141. - Upon accepting, will give a wizard robe and a wizard staff
  142.  
  143. The locked room you have to get to by drinking the nearby flying potion and going outside (there are about four more flying potions scattered on floating platforms on both sides of the tower, and various [b]irds trying to surround you - if you manage to dodge them instead of engaging in the air then it's possible to only waste two potions here, one for exploring each side of the map, but it's safer to use more)
  144.  
  145. (joining High Tower of Wizardry locks you out of joining the thieves)
  146.  
  147. ____________________
  148. #### Carcassia - Grand Square - Guild of Thieves ####
  149. (one of enemies wandering in the northern part of the town has the heavy key to the entrance in the Grand Square)
  150.  
  151. $$ QUESTS $$
  152. Guildmaster Caro: (green [T], in the small room at the end)
  153. - JOINING Carcassian Guild of Thieves: Be a thief, OR break all conducts (press F2 for the list)
  154. - Within the Way Without: Find a way through the hidden room in the Public District (go out, walk along the north city wall until you spring a teleport trap, then find another teleport trap to get out; reward = 5-10 golden apples, plus EITHER training 30-40 points in Disarm Traps skill, OR if Disarm Traps is maxed, training 30-40 points in Thievery, OR if Thievery is maxed, gives you a skeleton key)
  155. - Trapped in the Temple District: Disarm the traps outside the Carcassian vaults (reward = 5-10 golden apples)
  156.  
  157. $$ OTHER POINTS OF INTEREST $$
  158. The location contains hidden areas with loot - and possibly high level enemies - that can be dug into without angering the thieves.
  159.  
  160. ____________________
  161. #### Carcassia - Old Town ####
  162. (NE part of the city)
  163.  
  164. $$ LOOT $$
  165. 1500-2250 ivory - inside casino vault (you can open it with sparkly key held by one of the dealers, or dig into it), guarded by steel golems
  166.  
  167. $$ NOTABLE NPCS $$
  168. Casino dealers, turtle race organizer.
  169.  
  170. $$ QUESTS $$
  171. Asher: (green [p] in the SW corner of Old Town)
  172. - Holy Island: Eliminate all the goblins on Asher's Islet, north of the Isle of Carcassia (reward = don't remember, possibly an artifact weapon)
  173.  
  174. Lish: (green [t], in the NE corner of Old Town)
  175. - Silverweed: Find four silverweed plants for Lish (can be found in various parts the city; reward = 5-10 charges of Minor Healing (Cantrips) R:0TS AP:4 spell, and 5-10 charges of Flame Dart (Cantrips) R:2B AP3 spell)
  176. - Lovers in a Dangerous Time: Find out what happened to Lish's lover, Calara (retrieve Calara's cloak by going to the western city entrance, going south along the outer side of the wall and killing snakelings guarding it; reward = Calara's flaming whip)
  177.  
  178. $$ OTHER POINTS OF INTEREST $$
  179. 2x well - in the NE part of the map
  180.  
  181. ____________________
  182. #### Carcassia - New Town ####
  183. (CW part of the city)
  184.  
  185. $$ LOOT $$
  186. lots of wildflowers - in the southern part of the map
  187. a pick axe, a rowboat - reward for doing Ink and Quill quest
  188. weapons and rings - reward for doing A Unique Challenge quest
  189.  
  190. $$ QUESTS $$
  191. Coalman: (black [t], get the simple iron key to his room from the guard outside the building)
  192. - Seams the Praetor Needs More Coal: Bring ten pounds of coal (sometimes found by digging through rock walls) to the coalman in the Praetor's house (reward = 2x magici shard + bronze key to unlock the next room/quest)
  193.  
  194. Praetor's scullerymaid: (yellow [t])
  195. - Brandy's Dandy: Find some elven brandy (one elven village I think to the south or to the east is guaranteed to sell them if you don't have any) for the scullerymaid in the Praetor's house (reward = a silver apple + heavy, worn key to unlock the next room/quest)
  196.  
  197. Praetor's cook: (blue [t])
  198. - The Cook's Kale: Bring two tomatoes, carrots, cabbages, potatoes, turnips, and bunches of spinach to the Praetor's cook (I managed to find almost everything except potatoes and one carrot in the city; reward = gain attributes potion + silver-plated key to unlock the next room/quest)
  199.  
  200. Praetor's secretary: (pink [t])
  201. - Ink and Quill: Bring the Praetor's secretary a half-dozen quills and three inkpots (reward = 200-300 ivory + gold-plated key to unlock both the next room/quest and the room with a rowboat and a pick axe on the western side of the building)
  202.  
  203. Dantus: (white [@])
  204. - Seeking the Ironsword: Find the imperial sword Ironsword, last seen in the far southern lands, and bring it to Emperor Titus (imperial sword "Ironsword" is in the northern room of the Wintersea Keep's upper floor; Emperor Titus is in Carcassia Keep - West, in the western part of the map; reward = Amulet of the Carcassian Emperor; returning to Dantus also gives 1-3 silver apples, 1-3 golden apples, 1-3 gain attributes potion)
  205.  
  206. ____________________
  207. #### Carcassia - Temple District ####
  208. (CE part of the city)
  209.  
  210. $$ LOOT $$
  211. lots of wilddflowers - in the SW part of the map
  212. stacks of 10-30 ivory - in the trapped building in the middle of the lake in the eastern part of the map
  213.  
  214. $$ ENEMIES $$
  215. electric eels, golems - in the eastern part of the map
  216.  
  217. $$ NOTABLE NPCS $$
  218. Blind oracle: (yellow [O], eastern part of the map)
  219. - Says various things, mostly world history, but there are a few very vague hints on existing areas and things.
  220.  
  221. Calabus: (pink [@], behind the blind oracle's building)
  222. - Talks about his life
  223.  
  224. Temple Tutor (black [t], temple building in the center of the map, between pillars)
  225. - If the player has no Literacy skill, will teach 1-40 points of Literacy for 2000 ivory.
  226.  
  227. $$ QUESTS $$
  228. Axander: (grey [t], temple building in the center of the map)
  229. - The Stolen Spellbook: Find the missing spellbook stolen from the Fellowship in Carcassia (the thief, Wart, who is in New Town in the SW corner of the map, says he dropped it into one of the wells; reward = 100 ivory; the spellbook itself is for Smite)
  230. - A Knife in the Dark: Find Vorogil near the dwelling of the blind oracle, and put an end to his murderous ways (immediately leave the building and go east to find the target; reward = 500 ivory + 3x scroll of enchanting)
  231. - The Bog Body: Retrieve the body of Talmai of Carcassia from the marshlands of Sithrin (in the NE corner of the world; the body is in the SE corner of Sithrin, guarded by Redback Spiders and Great Serpents; reward: JOINING Fellowship of the Nine)
  232.  
  233. $$ SHOPS $$
  234. MERCHANT (Ros, NW corner of the map): Rations, Weapons, Armor (had expensive stuff like colossus and tarasque armors spawn), buys from you
  235.  
  236. $$ OTHER POINTS OF INTEREST $$
  237. Well - in the SE corner of the map
  238. Altar to Celeste - in the temple building, upper altar
  239. Altar to Vedere - in the temple building, middle altar
  240. Altar to Shiver - in the temple building, bottom altar
  241.  
  242. ____________________
  243. #### Carcassia Keep - West ####
  244. (SW part of the city)
  245.  
  246. $$ NOTABLE NPCS $$
  247. Herbalist (green [e], in the SE corner of the map, small room to the right)
  248. - will sell silverweeds for 50 ivory a piece
  249. Magici merchant (dark yellow [g], in the SE corner of the map, small room to the left)
  250. - will sell magici shards for 500 ivory a piece
  251.  
  252. $$ QUESTS $$
  253. A Carcassian recruiter: (pink [g], NE part of the map, small room to the right)
  254. - Grave Concerns: Find and eliminate Garros, last seen on a small island at the south-eastern corner of the world (see: Isen Dun quests; reward = 20-30 ivory, 5-7 barbed spear, a tower shield, JOINING Carcassian Irregulars)
  255. - The Ogre Camp: Destroy the leader of the ogre camp, Urgrim, whose camp is at the farthest south-western reaches (the island is a single unmarked forest tile at the SW edge of the world, to the west of Atua-Elar; reward = 30-50 ivory, 2-4 golden apple, a dragon helm; the island itself also contains Amulet of the Two Moons)
  256. Questare: (green [@], eastern part of the map, big room with a fountain)
  257. - Questare's Bidding (LX): Slay Y (random monster Y based on player level X) and return to Questare in the Emperor's fortress (reward = randomized? if generating a reward is impossible, instead gives 20x player level's worth of ivory)
  258.  
  259. Scamander: (dark blue [g], NE part of the map, small room to the left)
  260. - A Unique Challenge: Kill three uniques for Scamander, captain of the Carcassian Guard (reward = 10-30 ivory + imperial key to the armory, which is to the west and then north of the Emperor's throne; may contain rare Scythe spear weapon)
  261.  
  262. $$ OTHER POINTS OF INTEREST $$
  263. Altar to Celeste - in the eastern part of the map
  264.  
  265. ____________________
  266. #### Carcassia Keep - East ####
  267. (SE part of the city)
  268.  
  269. $$ NOTABLE NPCS $$
  270. Corbett: (yellow [@], wanders along the outer side of the city wall; get to him by going south of the eastern city exit)
  271. - If you don't have Hunting skill, pay 300 ivory to get 20-45 points of Hunting.
  272.  
  273. $$ QUESTS $$
  274. Pitmistress Ghara: (turquoise [@] to the left of the round arena building in the eastern part of the map)
  275. - The Fighting Pits (1-10): Slay your opponents in the fighting pits or die trying (ten identical quests; starting each quest automatically transports you to the arena room, and then you get teleported out when your opponent dies; RNG opponents might be based on your current level or deepest reached dungeon floor; for fights 1-9, reward = 20-50 ivory + 1-2 of one of these: gain attributes potion, silverweed, silver apple, golden apple; for fight 10, reward = fighting rod "Qaali" and JOINING Order Ex Gladiatores)
  276.  
  277. $$ OTHER POINTS OF INTEREST $$
  278. Altar of Vedere - in the western part of the map
  279.  
  280. (arena walls can be removed by digging)
  281.  
  282. ====================
  283. #### Eka ####
  284. (underground prison at an unmarked sea tile a few tiles to the north of cross-shaped island with Fae Caravan)
  285.  
  286. $$ ENEMIES $$
  287. Ancient guardians, clockwork monstrosities, skeletal dragons, water elementals, windwalkers,
  288. Vigarion (dark turquoise [@], guards the entrance, carries amulet of the sea)
  289. Eakauri (inside the room unlocked with faerie key, carries Cosmos Stone)
  290.  
  291. ____________________
  292. #### Fae Caravan ####
  293. (unmarked orchard tile on the cross-shaped island to the east of Stoneheim)
  294.  
  295. $$ QUESTS $$
  296. The caravan master: (grey [f], random location)
  297. - Cithriel, the Underground Hall: Slay the five summoners deep in the halls of Cithriel (caravan master will spawn entrance under your feet; reward = faerie-forged sword "Erandu"; in a hidden area in the SE part of Cithriel there's a faerie key guardaed by divine avengers)
  298. - The Caldera: : Defeat the four avernal giants - Weyg, Rhone, Carne and Phole - at the mouth of the underworld (to the west, just north of Stoneheim; a single tile surrounded by three mountain tiles; reward = ruby amulet "Eunoia")
  299.  
  300. ____________________
  301. #### Forest of Yew ####
  302. (unmarked tile on a forest island to the SW of Gnordvar)
  303.  
  304. $$ ENEMIES $$
  305. One thrall to the west.
  306. One skeleton to the east.
  307.  
  308. $$ NOTABLE NPCS $$
  309. Melura: (yellow [@], in the SE part of the map)
  310. - Will offer training of any attribute for money (no guarantees of results)
  311.  
  312. $$ QUESTS $$
  313. Ilru: (big house near the center of map)
  314. - Lalo's Grotto: Slay Lalo in the grotto north-west of the Forest of Yew (reward = Faerie Shield)
  315.  
  316. $$ SHOPS $$
  317. MERCHANT (Bree, NE of Ilru's house): wands
  318.  
  319. ____________________
  320. #### Gnordvar ####
  321. (tiny island to the east of Carcassia)
  322.  
  323. $$ LOOT $$
  324. 3x clay pot
  325.  
  326. $$ NOTABLE NPCS $$
  327. Alfredo: (dark turquoise [@], inside the Miner's Rest in the NW corner of the map)
  328. - Warns about the difficulty level of Gnordvar Mines.
  329.  
  330. Bartender: (yellow [g], inside the Miner's Rest in the NW corner of the map)
  331. - Will sell a bowl of stewed meat and a dram of whisky for 3 ivory.
  332.  
  333. Elfric: (dark red [g], inside the house in the SE corner of the map)
  334. - Talks about needing magnesium ore but doesn't do anything.
  335.  
  336. Gnomish sailor: (dark blue [g], wandering around the center of the map)
  337. - Gives rough location of Last Rock.
  338.  
  339. Theodoric, priest of Vedere: (white [t], inside the temple NW of the center of the map)
  340. - Says what deity the temple belongs to.
  341.  
  342. $$ QUESTS $$
  343. Christof: (dark pink [g], inside the house in the SW corner of the map)
  344. - The Black Manticore: Slay the black manticore in the Gnordvar Mines (single level no-walls cave next to Gnordvar; reward = granite-shafted spear "Stonespear", shockwave spellbook)
  345.  
  346. $$ SHOPS $$
  347. MERCHANT (Gantt, NE corner of the map): elven brandy
  348.  
  349. $$ OTHER POINTS OF INTEREST $$
  350. Well - in the NE corner of the map
  351. Jeweler's workbench - inside the house in the SE corner of the map, next to Elfric
  352. Altar to Vedere - inside the temple NW of the center of the map
  353.  
  354. ____________________
  355. #### Isen Dun ####
  356. (starting location option, SE edge of the world)
  357.  
  358. Note: Only one Sun Gem quest can be completed (the gem is in the Barrows one tile to the east of Isen Dun) but it doesn't lock you out of further quests by questgivers you ignored.
  359.  
  360. $$ LOOT $$
  361. 3x potato, 3x turnip, 3x carrot - in the center (one turnip under the ploughman)
  362. 4x clay pots - in Hrigmar's building
  363. (not guaranteed) random fruit - a bunch may spawn on the tree in the SE corner of the village
  364. (LORE) Book of Days, Book of the Nine, Isen Dun Chronicle - in the smaller room of the temple, SE part of the village
  365.  
  366. $$ NOTABLE NPCS $$
  367. Cadlind: (turquoise [@], SW corner of the village)
  368. - Hint: Randomized sewer dungeon location to the NW of Isen Dun
  369. - Hint: Animated brooms and other constructs may drop magici shards
  370. - Hint: Ead in the Barrows may teleport you somewhere if you have a way of breathing in water
  371.  
  372. The seawife: (blue [t], inside the left stall in the SE part of the village)
  373. - Hint: there are traders in Whaling's End
  374.  
  375. A worried mother: (pink [t], NW part of the village)
  376. - Hint: Her son, Ead, is in the Barrows
  377.  
  378. $$ QUESTS $$
  379. The blacksmith: (dark grey [t], small building in the NW part of the village)
  380. - The Greatness of Smiths : Bring Sun Gem back to the blacksmith (can be solved alternatively by murdering the ploughman; reward: blackened hammer "Forger", IF the player is a Smith, also get 2x iron ingot, 1x steel ingot)
  381. - Ensrhined in Greatness: Bring the three shrine relics to the blacksmith (from three corners of the world, Heart of the World Beyond from the evil-aligned SW shrine, Heart of the World from the neutral-aligned NW shrine, Heart of Heaven from the good-aligned NE shrine; powerful LVL50 opponents in each shrine; reward = divine blade "Heart's Fury")
  382.  
  383. Cynwise: (dark red [t], east corner of the village, wandering in front of two stalls)
  384. - The Unearthly Stone: Bring the Sun Gem to Cynwise, the village witch (reward = EITHER 4x scroll of identify, 2x scroll of enchanting, OR if you don't have Literacy, 2x scroll of identify, training 3-15 points in Literacy)
  385. - Shards: Fetch the magici shard from Siriath's Lair for Cynwise (reward = EITHER training 30-40 points in Wandcraft, OR if you have it already maxed, a wand of dragon breath, 2x gain attributes potion, 3x scroll of enchanting)
  386. - The Wintersea Tree: Retrieve a silver branch from Wintersea Keep (NW of Isen Dun, same island), and bring it to Cynwise (reward = EITHER training 15-20 points in Herbalism if you don't have it, OR if you have Herbalism and Magic but don't have Magic maxed yet, training 15-20 points in Magic, OR if you know Herbalism but don't have Magic, 400x Ivory)
  387. - Lights at Aeschburh: Destroy the leader of the corpse-stealers at Aeschburh (reward = Cynehild's Shroud)
  388.  
  389. Hild: (dark green [t], east corner of the village, easternmost stall)
  390. - A Matter of Whiteflowers: Retrieve ten whiteflowers (likely have to be found by grinding in the forest tile two tiles to the east of the village) for the weaver of Isen Dun (reward = EITHER training 15-25 points in Weaving, OR if the Weaving is 80+ already, set Weaving to 100 and give Wintersea Mantle)
  391.  
  392. Hrimgar: (dark pink [t], big building in the central northern part of village)
  393. - Bandits in the Barrows: Defeat Garros, the Bandit of the Barrows (reward = boathouse key to the building in the SW part of the village, which has a rowboat, four salted fish and a fishing rod)
  394. - A Bitter Wind: Slay the great wyrm, who lives in the caverns at the north-west edge of the world (reward = 15000 ivory)
  395.  
  396. Kew: (dark green [@], building in the NE part of the village)
  397. - talking with him for the first time gives you an old iron key to open locked rooms in his house (one has a healing potion, an unstoning potion and a pick axe; the other has a buckler, a metal cap, a stone hammer, a wand of digging, an unstoning potion, 4x fire bomb)
  398. - Voices in the Dark: Slay Siriath in the dungeons south-east of Isen Dun (the dungeon is infinite but the Siriath's Lair is on floor 5; reward = a chain mail, 9x shadow bomb, 2x healing potion)
  399.  
  400. The ploughman: (dark green [t] in the center of the village)
  401. - He Feeds Us All: Bring the Sun Gem to the ploughman (reward = 15x silverweed + EITHER training 1-20 points in Herbalism, OR if the Herbalism is 81+ already, give 6x magici shard)
  402.  
  403. $$ SHOPS $$
  404. MERCHANT (Edmund, building near the center of the village): Food, Weapons, Ammo, Armor, buys from you
  405.  
  406. $$ OTHER POINTS OF INTEREST $$
  407. Well - to the right of Hrimgar's house
  408. Forge - in the NW part of the village, in blacksmith's house
  409. Spinning wheel and loom - in the SE part of the village, next to Hild
  410. Tannery - in the SW part of the village
  411. Altar to Celeste - in the temple in the SE part of the village
  412.  
  413. ____________________
  414. #### Last Rock - Last Rock Cavern ####
  415. (Last Rock is to the NE of Isen Dun, along the edge of the map; entrance to the Cavern is hidden under a rock, in the eastern part of the island)
  416.  
  417. $$ QUESTS $$
  418. Exile: (pink [@], at the end of the tunnel)
  419. - An Exile's Request: Find the landing place of the exile's sister (the proof is the Amulet of the Two Moons, at the ogre island in the SW corner of the world - it's a single unmarked forest tile to the west of Atua-Elar; reward = shining greatsword "Brightblade")
  420.  
  421. ____________________
  422. #### Rowan Head ####
  423. (in the SE corner of the world, a bit to the NE of Isen Dun)
  424.  
  425. $$ LOOT $$
  426. A fishing rod, a raft, 16x salted fish - in the house in the center of the map
  427. 6x clay pot
  428.  
  429. $$ ENEMIES $$
  430. seals
  431.  
  432. $$ NOTABLE NPCS $$
  433. Franck: (red [t], in the house in the center of the map)
  434. - will train 5-25 points in Fishing for 100 ivory
  435.  
  436. Maisy: (blue [t], in the house in the NE part of the map)
  437. - Talks about her life.
  438.  
  439. Old Toller: (yellow [t], in the house in the center of the map)
  440. - Talks about Maisy.
  441.  
  442. ____________________
  443. #### Sithrin ####
  444. (unmarked swamp tile in the NE corner of the world, next to Zaeda's Tower)
  445.  
  446. $$ LOOT $$
  447. Abyssal hide, guildmaster's ring - in the building in the SW part of the map
  448. Spellbook of dragon breath - in the small building north of the center of the map
  449. Rune stone - in the building in the eastern part of the map, guarded by Kraal and Murk
  450. Talmai body - in the SE corner of the map
  451.  
  452. $$ ENEMIES $$
  453. great serpents, redback spiders, snakeling assassins, snakeling conjurers, a snakeling thief,
  454. Kraal (red [@], in the building in the eastern part of the map)
  455. Murk (green [@], in the building in the eastern part of the map)
  456.  
  457. ____________________
  458. #### Stoneheim ####
  459. (underground village in the NW part of the world)
  460.  
  461. $$ LOOT $$
  462. 6x clay pot
  463.  
  464. $$ NOTABLE NPCS $$
  465. Tindr: (turquoise [@], wandering in the northern part of the map)
  466.  
  467. $$ QUESTS $$
  468. Gildi: (dark blue [d], big southeastern room)
  469. - The Black Orb: Find the Black Orb in the dwarven tombs of Wyrmeswraec, and return it to Gildi (on the upper floor of Wyrmeswraec, heavily guarded; reward = Gildi's Cloak)
  470.  
  471. Skaal: (dark pink [d], central room)
  472. - Wyrmeswraec: Find evidence of what destroyed Wyrmeswraec, and bring it to Skaal (gives dwarven key to open locked door in Wyrmeswraec; find a handful of gleaming wyrm scales on the lower floor there; reward = dwarven shield "Wyrm-Ward")
  473.  
  474. Thengil: (dark turquoise [d], big southwestern room)
  475. - The Cosmos Stone: Locate the Cosmos Stone, and bring it to Thengil (in Eka, a sea tile a few tiles to the north of cross-shaped island with Fae Caravan; reward = World-Sword)
  476.  
  477. $$ SHOPS $$
  478. MERCHANT (in the eastern part of the map): Weapon, Ammo, Armor (had expensive stuff like elemental shield spawn), Spellbooks, Scrolls, Wands, Jewellery, Instruments, elven brandy, silver/golden apples, buys from you
  479.  
  480. ____________________
  481. #### Telari - the Cloudspire ####
  482. (to get there talk with Ead in the Barrows in the SE corner of the world (see: Isen Dun) while wearing a water-breathing amulet.
  483.  
  484. Ascending the tower lets you fight the gods.
  485.  
  486. Once you start climbing the tower, you can't go back!
  487.  
  488. $$ LOOT $$
  489. Kelp - normal consumable found outside the tower
  490. Healing potions, muteness tonics, restorative potions, speed potions - first floor of the tower
  491. Scrolls of enchanting, wands of dragon breath, wands of vorpal bolt - first floor of the tower
  492. Radiant amulet "Calluna" - ground floor of the tower, to the right behind a pillar
  493. Shining amulet "Catara" - first floor of the tower, in the southern part
  494.  
  495. $$ NOTABLE NPCS $$
  496. The Armourer: (dark turquoise [E], first floor of the tower, to the east)
  497. - Will give you an artifact: Telarian Helm, OR Telarian Shield, OR Telarian Mail
  498.  
  499. The Conjurer: (dark pink [E], first floor of the tower, to the west)
  500. Possible results of talking to him:
  501. - If you're most skilled in Primordial, will teach you 100-150 charges of Antimatter (Primordial) R:R7B3 AP:75 spell, and 3-5 charges of Annihilation (Primordial) R:1B AP:150 spell.
  502. - If you're most skilled in Cantrips, will give you a spellbook of Inferno (halve your value of Cantrips skill for the purpose of calculating it).
  503. - If you're most skilled in other magic, will give you a relevant powerful spellbook.
  504. - If the player has no magic skills, will give you 1x wand of inferno.
  505.  
  506. The Smith: (white [E], possibly on the second floor of the tower?)
  507. Possible results of talking to him:
  508. - If your ranged skills are higher than melee skills, will give you a ammunition/throwables (6x Elysian throwing axe, 6x Elysian throwing sword, 1x titanic heavenly pillar, 50x arrow of ancient magics, 50x bolt of ancient magics, 15x tooth of ancient sea-creature, 1x massive ferrric meteorite, 6x spine of an ancient horror, 75x antimatter shot, 24x chaos bomb), not sure if all of them.
  509. - If player's class is Pugilist, give a 400 point unarmed damage increase + EITHER slay divine effect (?), OR additional 250 points of damage to it if you already have it.
  510. - If the player has Dual Wield skill, there's a chance to get Shard of Starlight equal to the skill's value.
  511. - Otherwise, get God-Blade.
  512.  
  513. The Sorceror: (pink [E], outside the tower, to the east; you start next to him)
  514. - Will teleport you back at the cost of an artifact item and permanently setting HP and AP to 75% of original value.
  515.  
  516. ____________________
  517. #### Whaling's End ####
  518. (tiny spot to the SW of Isen Dun, along the southern edge of the map)
  519.  
  520. $$ NOTABLE NPCS $$
  521. Hrethel: (dark blue [t], in NE corner of the map)
  522. - Will give you a random spellbook for every 20 magici shards you bring (magici shards are a rare drop from animated enemies like brooms, and a rare drop from digging through rock; in a pinch you can buy them for 500 ivory a piece in Carcassia Keep - West)
  523.  
  524. $$ SHOPS $$
  525. MERCHANT (Noah, west): Food, Weapons, Ammo, Armor, buys from you
  526. MERCHANT (Itzchak, east): Jewellery, Scrolls, Wands, elven brandy, buys wands
  527.  
  528. ____________________
  529. #### Wintersea Keep ####
  530. (next to Isen Dun, in the SE corner of the world)
  531.  
  532. Stairs to the basement - NE corner of the map.
  533. Stairs to the tombs - SE corner of the map.
  534. Stairs to the upper floor - center of the map.
  535.  
  536. $$ LOOT $$
  537. wand of teleport - in the NW part of the map
  538. Silver branch - in the SE part of the map, inside the keep
  539. battle axe, buckler, chain mail, leather armour, leather boots, long spear, 2x spear - first floor of the basement
  540. 6x fire bomb, great sword, heavy cloak, iron boots, iron shield, 2x shadow bomb, shell armour - second floor of the basement
  541. fencer's ring, plate armour - tombs
  542. a dusty key (unlocks tombs doors) - tombs, northern part of the map
  543. a pitted key (unlocks doors on the upper floor of the keep) - tombs, SW corner of the map; can be picked up without fighting
  544. imperial staff "Stormstaff" - upper floor, southern room
  545. imperial sword "Ironsword" - upper floor, northern room
  546.  
  547. $$ ENEMIES $$
  548. blood hawks, a corpse rat, falcons, a rat, a roc, rooks, a shrike, a skeleton, spooks, a thrall - ground floor
  549. corpse rats, rats - first floor of the basement
  550. corpse rats, a mawgrawl - second floor of the basement
  551. a mummy, a skeletal warrior - tombs
  552. Ardu - yellow [@], tombs
  553. 2x firebird, 2x quaalis - upper floor, southern room
  554. 4x drakeling - upper floor, northern room
  555.  
  556. $$ NOTABLE NPCS $$
  557. Idem: (wandering in the SW part of the map)
  558. - Offers to identify things for money (cost seems to be equal to item's purchase value)
  559.  
  560. Nama: (wandering in the SE part of the map)
  561. - Offers to change player character's name
  562.  
  563. $$ OTHER POINTS OF INTEREST $$
  564. Altar to Vedere - in the northern part of the map, inside the keep
  565. 7x Sarcophagus - in the tombs below the keep
  566.  
  567. ____________________
  568. #### Wyrmeswraec ####
  569. (near Stoneheim, to the NW)
  570.  
  571. $$ LOOT $$
  572. A handful of gleaming wyrm scales - at the end of the maze on the lower floor of the tomb
  573. Black Orb - on the upper floor of the tomb, to the right
  574.  
  575. $$ NOTABLE NPCS $$
  576. Bagra (dark blue [@], wanders around the center of the map)
  577. - Supposedly important in the evil route where she's involved in a competitive quest to Ensrhined in Greatness (Isen Dun's blacksmith quest).
  578.  
  579. ____________________
  580. #### Zaeda's Tower ####
  581. (NE corner of the world, next to Sithrin)
  582.  
  583. $$ ENEMIES $$
  584. great serpents - inside the tower, ground floor
  585. abominations, beholders, forerunners, great serpents, planeswalkers, stone worms, - inside the tower, upper floor
  586. Zaeda - black [Z], inside the tower, upper floor, in the center of the map)
  587.  
  588. $$ QUESTS $$
  589. Altus: (yellow [@], western part of the map)
  590. - Zaeda's Tower: Open the lock to the tower and slay the ancient sorceror Zaeda (rune stone needed to open the tower is in hands of brothers Murk and Kraal in eastern part of Sithrin; reward = august longbow "Lora")
  591.  
  592. Cornel: (blue [@], SW part of the map)
  593. - (unmarked quest?) Love in Vain: Return the wave locket to the girl with the flaxen hair (give locket engraved with waves to Cadlind in Isen Dun; reward = scrimshaw hairpin)
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